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Talisman_VR

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Everything posted by Talisman_VR

  1. I cut a thin gym mat to shape and lay that on top to sit on. Works a treat. Happy landings, Talisman
  2. Same for me (on MP Enigma server). Tell them to hold to no avail. Turn the weapon arm switch off to no avail. Can't stop the firing by the AI and they continue just firing even though no target to fire at. Happy landings, Talisman
  3. I don't do Discord either, as I cant sign up to their privacy policy and I don't like their data mining business model. Not everyone uses Discord, so I am very pleased to have this forum thread available. Thank you Enigma Happy landings, Talisman
  4. Be nice to have a dedicated Caucasus map server if more than one Enigma server was available Happy landings, Talisman
  5. Many thanks Hoirtel Wow, Enigma's server just got even better! The best MP server by a long way for Huey operations me thinks. Very well done Enigma and many congratulations on a brilliant server. Happy landings, Talisman
  6. Flew the Huey tonight and found out that there appear to be some great new features for helicopter flying on this server Please could someone give a summary of the new rules so that I can fully understand them. Using trial and error at the moment. Thanks in advance. Happy landings, Talisman
  7. That sounds like great news carss, thanks Happy landings, Talisman
  8. Thanks. The mod sounds great, but as a rule I don't do mods. Shame the dev's can't produce this sort of thing as part of the basic model; just seems so obvious to me, same as having Jester style AI communications with all the crew seems obvious too. Surely a bit more passion and love for the Huey by the dev's, as per suggestions in this thread, could bring so much more joy to the Huey and other helicopters too. Happy landings, Talisman
  9. Very much agree with the above. Also, when in the cockpit I would like to be able to see passengers in the back and see them get in and out. Helicopter operations could be so much more immersive and attract more sales if more immersive detail was provided by the developers. Happy landings, Talisman
  10. Many thanks to you Alpenwolf. I felt sure that I had seen the tanks driving off to engage in the past, but perhaps that was another server. My friend has the 'combined arms' thing, so he is going to research how he might become a GCI operator when needed and we can work together. I have not managed to find the time to fly at the more popular times lately, but I am very pleased indeed that you are getting good numbers overall. I am hoping to find more time to take part on the server soon at the more popular times so that I can start learning even more. Thanks again. Happy landings, Talisman
  11. Thanks for explaining this. It has been confusing me for some time. Happy landings, Talisman
  12. What constitutes a zone, how is it designated; how do I recognise it? Also, I have been dropping off tanks with my helicopter, but they have not been moving away to engage the enemy, they just stay as I left them and fail to engage. Am I missing something? Is there a guide on how best helicopter operations my be performed to meet server mechanics? I am still trying to understand the server mechanics, especially from a helicopter perspective, and would appreciate any information in this regard. I have been flying CTLD helicopters with a friend on the sever in the afternoons (UK time) when not many folks have been about and we have been struggling to understand what is required. Thank you. Happy landings, Talisman
  13. Very much agree with the comments above from Mike-Delta. I fly the Huey and have been having great fun on this server and plan to fly more here in future for sure. Also, I am very grateful to the GCI chaps when they step in and help us work together as a team. Thank you Mike-Delta. I must say that I think Alpenwolf provides a great service to the community. Well done mate. Happy landings, Talisman
  14. Hi Enigma89, Some Syria map mission feedback for you from someone who only flies the Huey on your server. Along with a friend, I logged on to your server last night with both of us keenly anticipating some great Huey helicopter flying as usual. We particularly like carrying out troop insertions and having a positive impact on the ground war. First off we were happy to give the Syria map a go and looking forward to it. However, very soon we left the server totally dejected and disappointed. Please bring back the Caucasus map! We found flying the Huey to be mostly a total waste of time. For low level slow movers, like the Huey, the terrain is barren, awfully boring and lacking in cover for our operations. We stand out like the proverbial dogs bollocks! We stand little chance of surviving, let alone achieving a mission objective. We were blown out of the sky almost every time we tried to move into enemy territory. We achieved a big fat zero and had no enjoyment in flying over the terrain either. Satisfaction with the server and impact on missions has taken a death dive to zero and worse than very dissatisfied. This is very sad because pervious to trying the Syria map I was more than very satisfied with the server and thought is was fantastic with the Caucasus geography. I had encouraged friends and fellow Huey pilots to join the server in the past, but I now find I can't recommend the server at all. Thanks for trying, but so far the Syria map is a no go for me as I only fly the Huey and that is just not enjoyable with the Syria map as it stands. Will you still offer the Caucasus map in rotation? Perhaps on a weekly/monthly basis? Happy landings,
  15. Very many thanks for responding Tempest7 and for helping me to better appreciate how this brilliant server is managed. Thankyou also for the news regarding future features and plans for helicopter operations in terms of roles and missions. Happy landings, Talisman
  16. Many thanks for getting back Enigma89 and thanks again for the server. Also, good luck with the upcoming Syria campaign server. Sorry, but I don't use Discord as I am unable to agree and sign/check box their terms and conditions and privacy requirements; therefore, I am grateful for the forums. 1. So if I understand correctly, we need to hunt for the enemy first before we can fly with intelligence information to a known drop zone. I am now getting better at this and am managing to find the enemy more often , usually always in the first front line segment. May I suggest that in addition to hunting as a single individual Huey, perhaps one or two official HQ Command designated drop zones might add some realism and immersion for the helicopter crews. 2. I am trying to understand if there will be enough targets for all the troops if 4 or 5 Huey's drop off their troops in the same place, or would that be a waste of effort? Also, may I suggest that it might be worth considering extending the 3km radius a little wider. 3. I think I now understand why my troops sometimes did not embark. It seems that I may have been too near an enemy airfield that we are not supposed to attack. So that was my bad. Also, I was trying to drop troops inside yellow circles and I think I should not do that. I am not sure what the yellow circles mean though. 4. Yes, I have tried asking them, but they are always too busy with fast air. That is why I suggest that an officially designated Heli Ops Commander slot might be useful and more effective for Heli Ops. I think that what you have provided on the server for Heli Ops is the best I have seen. So good in fact that it would be nice to expand the Heli Ops if you can. Thank you again. Happy landings, Talisman
  17. Sad to say, I have given up on WW2 DCS. For me, combat flight simulation is all about MP and since DCS WW2 is not delivering for me, in terms of a joined up package and plane set to enable the best WW2 immersive experience, I get my WW2 enjoyment elsewhere. Happy landings, Talisman
  18. Hello Folks, Great server. Enjoying the server whilst flying in the Huey, but would appreciate some tips on how best to insert troops and carry out Heli Ops. For example: 1. How do I know where best to drop off my troops for combat (how do I now where the enemy troops are)? 2. Is it worth more than 1 Huey (2 or 3 plus) dropping off troops together in the same place or is that a waste? 3. Why do my troops not disembark sometimes, even when I am within range and taking hits from enemy units? Disembarkation success seems very hit and miss. 4. Is the human ground controller able to contact Huey pilots and detail troop insertion points in a joined up organised way? 5. Would there be any mileage in having a Helicopter Operations Controller slot available on SRS? I ask this because the single ground controller slot currently available on SRS mostly appears to be very busy and focused on fast air. Happy landings, Talisman
  19. Hi Folks, Annoying blue cross is on the screen in VR all the time and I can't get rid of it. It completely destroys immersion. The blue cross used to disappear after a while if the mouse was not moved, but now the blue cross stays on the screen and is very distracting to say the least. Happy landings, Talisman
  20. Shame the grass sticks up through the floor of the helicopter on the ground. Happy landings, Talisman
  21. But, as the pilot, can you see passengers in the back inside the helicopter when you look over your shoulder at the back seats? To see passengers in the back and see them get in and out is what is needed. Thanks. Happy landings, Talisman
  22. It would be fantastic if we could see passengers in the Huey. My biggest wish for the Huey is this. Happy landings (with visible passengers), Talisman
  23. Could not make it, but plan to report for duty this evening. Happy landings, Talisman
  24. Looks great CHPL. I just applied to join you all for a try out. Hope to fly with you soon. Happy landings, Talisman
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