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Deano87

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Everything posted by Deano87

  1. The hardpoint power switches, if you meant he two to the right of the stick next to the FCR and Radar Altemeter power switches are for the intake chin hardpoints (TGP & HTS) and are not related to the weapon hard points on the wings.
  2. Is it fitted in the mission? Depending on the time of the mission it will default to NVGs instead of HMCS
  3. You don't fly any of the other full fidelity modules?
  4. I suggest you listen to episode 27 of the Air Combat Sim podcast. Ron mentions that they want to implement a simplified backseat AI tool which can probably do things like run the TGP etc. From what I remember he doesn't mention if that would be a thing at release or not, I would guess not. So I don't see it effecting the release.
  5. I believe he means the "Very High Speed Integrated Central Computer".
  6. In that video he's using the keys to zoom. Probably / and * at the top of the numpad, or joystick bindings doing the same thing.
  7. Are the vehicles static vehicles or actual active ground units?
  8. @Thomas_Ryan Are you flying in Open Beta or Stable build of DCS, Stable may not have the new FLIR update yet. You'd need to be in Open Beta.
  9. So a climb profile for a jet will list two numbers. One is Airspeed and the other is mach. Essentially you select MIL, climb at the airspeed until the mach number increases to match the climb mach, then you switch to holding the mach instead of the airspeed. In my example of 375 knots / m 0.8, I set power to mil, pitch to maintain 375 knots, climb until the mach number reaches 0.8 and then I pitch to maintain 0.8 mach for the rest of the climb. The numbers to use will vary depending on loudout and drag. In a clean jet it’s much lower drag so it’s more efficient to fly faster with a climb profile of 450 KIAS / M 0.88. With a high drag config, you climb at a lower airspeed and lower mach, the best compromise between parasite drag (from the payload) and induced drag (from the extra AoA required to lift said payload).
  10. Another little thing I see people doing wrong a lot of the time, Climbing very inefficiently. Sometimes slowly, at reduced power. This is very inefficient. The most efficient way to climb is at MIL which is full power without afterburner. The point is to get to altitude quickly, with the minimum amount of drag. You want to get out of AB asap as soon as you're airborne and then let the jet accelerate to your climb airspeed in MIL, once at that speed you then pitch up to try and hold that airspeed, this will usually be steep at first and then require a gentle push over to maintain the same airspeed. Keep an eye on the mach indicator in the HUD and when the mach number matches the climb mach then you ignore your airspeed from then on and just climb according to mach number, again by varying pitch angle. The speeds for this climb profile will vary depending on your loadout or otherwise known as "Drag Index" or DI. DI 0 is essentially a clean jet with wingtip missiles. DI 300 would be a very draggy loadout. For a normal loadout like 2 tanks, 2 harm, 2 120s, ECM pod. I usually pick climb profile somewhere in the middle between these two extremes and it works well for me. Drag Index (DI) = 0: 450 KIAS until Mach 0.88 DI = 300: 300 KIAS until Mach 0.72 I usually climb around 375 KIAS until Mach 0.8 and that results in a reasonably efficient climb.
  11. That would be an excessive amount of data to try and upload/download when entering a server.
  12. Yes, obviously. But think about it. If the rotation calibration crosses don’t move with the helmet motion then how do you calibrate them? The whole point is that you’re calibrating the helmet when the pilot feels like he’s holding his head upright, looking forward. Due to changes in shape of the pilots head and general non symmetry of humans it’s entirely possible that the helmet may be a few degrees off from vertical. The crosses have to move with the helmet, so that the pilot can drive them back to vertical as part of the calibration process and thus establish the required offset to level the symbology inside the helmet.
  13. Ahhhh ok my mistake. I didn’t catch that’s what you meant. I’m not sure you’re correct though, the pilot holds his head level, then you rotate the calibration crosses to line up, and then essentially calibrates how much offset the helmet is from true vertical when on the pilots head. What would be the point of the rotation step if it *Didn’t* rotate with the helmet? I’ll ask my brother, but that may be beyond his memory.
  14. @FrederfLet me understand your statement. If pilot rolls his head 45 degrees to the right while looking forward, just to the side of the HUD, you believe the symbology in the helmet should maintain level in regards to the cockpit? That is to say roll 45 degrees to the left? And by “symbology” I mean heading tape, airspeed altitude etc etc. My brother flew the RDAF MLU Vipers and in that aircraft the HMD symbology was fixed to the helmet. That is to say it’s correct as it is in DCS. This can be seen well at 33:00 in this video:
  15. The symbology should say static compared to the helmet. All the roll calibration does is account for the difference between the fitment of the helmet and the pilot holding his head upright. When the pilot tilts his head the symbology in the helmet should not move compared to the pilots head.
  16. Air vent. Blows air at the pilot.
  17. Never
  18. I'd love for the podium effect to be modelled in DCS, would make using GBUs much more realistic and challenging.
  19. 14 degrees nose down compared the horizon correct?
  20. @FrederfI don't think you're getting what TJ is saying he's doing. He's releasing way before the CCRP release solution and "gliding" the GBU in from much farther away then would be for a ballistic release. @Top Jockey Out of interest what angle is the GBU compared to the horizon when it eventually hits the ship? Imho the Viper TGP integration is very slick and not at all cumbersome. But then I use it as its intended
  21. That is not the correct way of employing the GBU-10, which is why your experience with the F-16 differs as the CCRP mode in the F-16 releases the bomb for the correct ballistic trajectory, only requiring lasing in the last few seconds. Later model GBUs and indeed JDAMs have improved guidance which allows a much more efficient flight profile and that results in a longer range. But the GBU-10 isn't meant to be employed this way, if you're trying to be realistic.
  22. In the Hornet are you lasing as soon as you release so the bomb glides rather then flying purely ballistically? Generally for early paveways you only lase for the last 10-15 seconds and the rest of the bombs flight is done ballistically.
  23. Presume the HMCS is calibrated? Also what is the pressure setting of the mission? is it default?
  24. Why do you still want an on/off activation when you can show/hide it with a hotas command?
  25. Does this work with the latest OB patch?
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