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dorianR666

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Everything posted by dorianR666

  1. I have also discovered that sometimes the trees remain removed across different missions. Restarting the game fixes it.
  2. The game becomes incompatible with warehouses in missions created in previous game versions whenever a new weapon is added to the game.
  3. I have also seen Scenery remove remove only part of the zone, not the whole zone. Not sure if it is related or another bug.
  4. Hi, this is still broken. I have now encountered it. Loaded a mission couple times, Scenery remove failed every time. Restarted the game, loaded the mission - suddenly it works. I have to put disclaimer "restart game before playing this mission" into mission briefings of missions that use this trigger action. Whats interesting is that trees remain deleted in mission editor after playing the mission! Del00 is the zone for deletion.
  5. you can use e-3 in red coalition, as was demonstrated above. you are complaining about a problem that doesnt exist. if multiplayer mission creators dont add it, thats their stupidity. balancing is task for mission creators, not module creators. complaints belong there.
  6. im not implying you implied that, im just adding more information.
  7. yeah but missiles in DCS dont have any gates. its not implemented. this bug is probably result of that limited simulation. some planes in DCS dont have range gates either. you can see hornet's STT sometimes switching to another target far away when the current one is lost for a second, if they are in line.
  8. There isnt any command for it. Some planes simply have an empty external tank as another item to be selected in loadout screen. Hornet doesnt.
  9. sparrows kind of dont work at the moment because of a bug: but you can change your loadout in Mission Planner, to AMRAAMs for example.
  10. ive played it recently and radar was working fine (apart from the sparrow problem). post track, ill look at it.
  11. Some say the doubled pylon should act as two separate pylons in the QTY/STEP logic. Might be just a rumor though, public availability of documentation is poor.
  12. i didnt say i havent read it. i said i dont read it. present tense.
  13. i dont even read the new manual. its so wrong its just useless. if it cant get even hotas right...
  14. Hi, will INS drift (without GPS corrections) be simulated on the new A-10C? I know it wasn't on the old one. I'm porting the old Sturmovik campaign to the new A-10C and I've noticed GPS is still available even when in Redfor with Unrestricted SATNAV disabled. Which is a bit non-immersive for the story of that campaign
  15. are lua predicates still not working? at least in "mission goals" i cant get them to work. tried "true" and "return true", neither works
  16. They cant be launched, they have no fuel nor explosive. Its just dead weight with a seeker.
  17. This puts Hornet in a very problematic state. Neither AMRAAMs nor Sparrows work right at the moment, so BVR is broken. Hopefully the march update will address this.
  18. presence or absence of GPS should have no effect on CCIP with AGR. similarly with CCRP, the only thing that should happen is the designation point being moved but otherwise it should work exactly the same. if it behaves differently, its a bug.
  19. i confirm this problem aim-7 is going for chaff that is completely off axis from the line to target. whats however interesting is that the target i shot at did NOT throw chaff, and the target nobody was shooting at DID throw chaff. so this seems NOT to be problem with chaff, but with the missile genuinly guiding on a completely different target for some reason. attached i also attached tacview. you can see me shooting a second aim-7 afterwards - thats me shooting at the same exact target i was shooting the first aim-7 at, i didnt exit STT. aim7_guidance_failure.trk Tacview-20210303-154843-DCS-Hornet 1989-Alert 5.zip.acmi
  20. Hello, after mission 2 (with exception of mission 5), NONE of the relevant vehicles in the following missions have "Player can drive" checkbox checked. This means that these missions can only be played on the F10 map. However there are some vehicles that are (mistakingly?) drivable, such as the static ZU-23 in mission 3, which are completely irrelevant to the action (you are supposed to capture a bridge 25km away....). Some other vehicles are also marked as drivable but game master only as well, so they arent accessible to the player anyway. Why? Half of CA is controlling the vehicles. Why cant I take part in the tank battles, why should I only be able to watch them from external views? This is such a massively wasted opportunity where this campaign could shine... But thats not all, the missions have voiceovers - except the voiceovers only be heard if you are inside vehicles - which you cant be! Unless you modify the mission in mission editor and set the checkboxes (tho you cant save them because DRM). Or have set "External view cockpit sounds" checkbox in DCS settings, but thats not mentioned anywhere in campaign description or the PDF manual. I have played through the whole campaign without hearing any voiceovers in majority of the missions...
  21. Hello In the introductionary combined arms mission ("First Lessons"), i found this insane phenomenon. When i hit a concrete barrier with BMP's 100mm cannon twice, it "dies" and all the other barriers around survive (as expected). However, when i hit a wooden watchtower with the cannon once, all concrete barriers in aproximately 50 meter radius instantly die. All the other objects around like tents are perfectly fine (as expected). It makes absolutely no sense. Track attached. barricades_bizarre_behaviour.trk PS: The "corpses" of the barriers reset to 0 degree azimuth for some reason. That could be fixed too.
  22. its a multiple years old bug that ED seems to not be able to fix so far. solution how to exit this broken state is in this post: edit: dammit, couple seconds late
  23. Speaking of bumping scale, should this work in SA too? Its most annoying having to click on those buttons all the time.
  24. without the miz file these are useless speculations. as kang said above, setting jtac units to invisible is a very common practice in mission scripting. try it in your own mission to be see how it really is.
  25. I cant watch the track right now, but are you sure you didnt have any damage? The wings get torn off if they are damaged and you pull high Gs.
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