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Had some fun mixing the Top Gun Maverick canon test run scene with F1 The Movie opening theme. Top Gun Maverick with F1
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Hi everyone, Now that the new S-3B model has been released (albeit in a potentially bugged state), would it be possible for the S-3B's weapons to be corrected, as well as to add some others that are accurate for it (ignoring ASW specific stores such as torpedoes, sonobuoys and mines, as those require additional core functionality in order to work). The model we currently have depicts the S-3B as it was pre-1998 (i.e with AN/ASQ-81 MAD boom and all sonobuoy ports still present, from 1998 onwards the boom was deleted and at least most of the sonobuoy ports were blanked over as its role switched away from ASW). Currently the S-3B has the following stores available: 300 USG drop tank Mk 82 500-lb LDGP Mk 84 2000-lb LDGP Mk 20 Rockeye II AGM-65D AGM-65K AGM-84A Harpoon IP AGM-84E SLAM If the S-3B is to receive Maverick (which was post 2002 according to this, the same goes for SLAM), it should have the AGM-65F, not AGM-65D or K, neither of which is used by the USN. The SLAM should also use the AN/AWW-13 data link pod (EDIT: seeing as cooperative engagement capability isn't currently supported). It should also have ADM-141A TALD available, which was utilised in the 1991 Gulf War. These are mounted on TERs on the wing stations, but I'm not sure if it can equip a total of 2, 4 or the full 6. The Harpoon variant it should have is AGM-84D Harpoon Block 1C (as with the Hornet), it's probably still compatible with the AGM-84A, but the D is more appropriate (and has a far higher-quality model).
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Hello guys Thank you for the great patch however I noticed something I'm not sure if its a bug or its me doing something wrong but when locking a SAM on HAD page while having MAV in PRE mode the WPN page delivery mode will switch to HTS mode however it does not slave to the target location and no TMS functions as WPN page being SOI are functional Viper HTS test.trk
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All the tutorials I've seen teach you that you should designate one target with both TGP and MAV and hit BSGT to boresight it. I learned today that you can boresight MAV without touching TGP at all. Lock a target only with MAV using VIS or BORE mode, press BSGT and now it will be perfectly aligned with TGP. Is it a bug or works as intended? I've attached a track file and a YT video. Around 1m55s you can see TGP and MAV pointing to a different location. After performing a boresighting 2m50s Maverick is now pointing to the same spot (tank) as TGP 4m30s. It seems like the "official" method is overcomplicated and time consuming. f16bor.trk
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I have somehow successfully launched Mavs before, but I cannot repeat it consistently. When I gave up the other night I'd discovered that no matter where I mapped the SSS depress down, it did not work. Even though that button would work for anything else. I just want play with the module and have never ran into such a convoluted process for weapons release on prior modules. Yes I'm aware that nozzles must be a 0 degrees to fire. Video should be at the part where I have an issue. Any help or even a good Hotas mapping of the T16000?
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Hi all, I think I have the mavs figured out when it comes to static targets but seem to struggle with the moving ones. What is correct procedure? Auto handoff or manual? When I go tms up for ptrk mav LOS does not follow TGP LOS anymore. thanks for your suggestions in advance!
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How to reproduce: F-18 with Maverick F (IR), activate it (A/G, select weapon twice for Mav sensor, seat as SOI, uncage) and use manual targeting: depress TDC to move seeker and put it over a target for a moment (one or two seconds) without releasing TDC. The Maverick seeker is moved away from the target as if it was repelled. It is important not no release the TDC for this problem to appear. Track attached. bug-mav-hover-over-tgt.trk
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I created a mission to practice bore-sighting and firing Mavericks. I have 4 -65Ds and 4 -97s loaded. I am able to get the Mavericks bore-sighted and successfully kill the AD at the target area, but I am not able to get one successful release from the CBUs afterwards. They all fall short when designating by CCIP with the delay cue visible. They seem to immediately release during post designate without the release cue no where close to the FPM. Here's the mission I created. I've flown this three times and still can't figure out why they are doing this. I have no wind set, and it's the default weather and day. At steerpoint 3 is the trusty abandoned field with a truck to bore-sight the Mavericks. Steerpoint 4 is the live targets, all armor with both AAA and SAM cover. F16 Maverick practice2.miz
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boresight maverick TGP handoff to AGM-65G is off in T phase
Angelo posted a topic in DCS: F-16C Viper
After cold startup, INS aligned correctly with initial position set and alignment down to 6 for enhanced precision, when I handoff my target, the point where the MAV is aiming is off by a lot. Why is this happening? You can see it's at T phase in the handoff. -
A few updates ago(after some version in 2.8.x) , AGM-65 lost its ability of tracking fast-moving targets such as helicopters, while functioning as intended when tracking the slow ones. The Mavs can definately see the target, completely able to track it(target is within the seeker FoV and G limit) , having enough energy to hit, but it just 'refuses' to track it. That disabled the ability of fixed-wing aircraft to attack helicopters using any Mavericks. I have tested out all variant, including TV, IR, and laser guided. It seemed that the problem is at the weapon scheme: I've checked "DCS World OpenBeta\CoreMods\aircraft\AircraftWeaponPack\agm65_family.lua", found that max G of the missile is 16, the seeker Fi shows he can track targets 180° in the front hemisphere, and the 'Omviz' value is 99.9, which indicates a very big LOS velocity, in conclusion, it seemed that Mav's lua file won't stop it to track a fast-moving target. So I doubt it's the scheme, all Mavs share 2 schemes, agm65 or agm65e, now both of them are 'brocken' in some ways. If anyone wants to test it out, try shooting at a heli moving at ~100knots. It would be more obvious if you can ask a friend flying a heli and start accelerating from hover as you fired a maverick at him. At first I thought only the IR and TV seekers are broken. Recently I checked the Laser seeker, it turns out to be no joy either. The Maverick is flying like it lost any purpose, when the heli increase it's speed above threshold, the Mav won't control its rudders and allowing itself to fall.
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Please add an option in the Special options for the F-16 to pre-align (boresight) Mavericks. Most of the time the airfields on multiplayer Servers don't even have any objects where you can lock on the Maverick which are far enough. Same for the HMCS alignment. Now I have a VR headset so it's not that bad, but it's a nightmare for people that play with head tracking. Those kind of features are an interesting insight into real life procedures, but under the unrealistic circumstances we have here since it's only a game, those procedures can get super annoying and they add nothing to the game in the end.
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Hey folk, so I'm playing around with different SEAD loadouts like Shrike coupled with Hobo or Walleye and I'm running into a bit of a delay in employment. I know TV and IR guided weapons require a three minute warm up time, but is this required for every activation? On an air start practice mission of mine I load up a pair of Shrikes and either a pair of Hobos or Walleye. Set up for the TV weapons is by the book HUD Mode to A/G with 17 mils depression, Master Arm On, Stations selected, Weapon selector to TV, Delivery mode to Direct, and DSCG select switch to TV. From there I receive picture from the weapons just fine and piper depression looks good with the TV feed. Now I switch over to the Shrike Master Arm On, Stations selected, Weapon selector to ARM, and Delivery mode to AGM-45. The search radar is up, so I'm getting good tone from the Shrike. Run in on the radars, do some pilot stuff, and send the Shrike on their merry way to teach the bad guys that shooting missiles at people is naughty! Now comes the delay, regardless if it's a quick change or a few minutes, switching back to the TV munitions requires about three minutes to get the TV picture back on the DSCG. Again if it's 'feature' then so be it, but it seems a bit illogical that once the weapons are spun up and the stations are left powered on that just switching between Delivery and/or Weapons modes should make them go dead cold immediately. I have similar results with using the Mavericks regardless of which type IR or TV. Maybe it's a difference in the platform, but if testing with other aircraft is a guide then switching from Mavericks to other weapons then back to Mavericks doesn't result in the same problem. Is this just a tactical employment issue that these weapons would have never been utilized together in real life, because of the possible repeated warm up times when used on the Phantom? I have a hard time understanding why that would be the case when we have so many pre made weapons profiles with these weapons paired, either Shrike with Hobo and Walleye or the Mavericks. If I'm doing something incorrectly I'm happy to learn and correct this issue. Thanks folks!
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reported earlier Maverick targeting changes waypoints
[31st] Spider posted a topic in Bugs and Problems
Whenever I designate a target for the Maverick (D in my case), the current waypoint is moved to the target's position. All other waypoints are also shifted in the same direction and with the same distance as the current waypoint has been moved. It also happens when I use the HMCS and set a target after pressing TMS up long. Trackfile was added, but this can simply be reproduced with any F-16 mission with Maverick. maverick.trk -
***17MAY21 Update*** F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard by Pokeraccio V.2.0 17.05.21 ***NEW VERSION 2.0 is here to celebrate the DCS 2.7*** Just a simple DCS F/A-18C Hornet Weapons QRH made up by 10 pages (+10 pages night friendly). Since update 1.7b added as a test 1 more page LIM (Limitations) also give it a sort of ipad look both clean/dirt version (removed since V1.8), to print or use as kneeboard with some useful info about F/A-18C Hornet Armaments/Weapons/Flight Deck procedure, very basic but handy especially during the first missions. Tested in Open Beta, used also in Stable just some feature may not be present, yet. If you need for any reason an older version drop me a line here on forum page. To have it in Kneeboard, just unzip and copy png files accordingly (if folders are not there, create new ones): \Saved Games\DCS\Kneeboard\FA-18C_hornet or \Saved Games\DCS.openbeta\Kneeboard\FA-18C_hornet The basic idea has been developed by others in various way, I just made my own version for personal use. As per request,(https://forums.eagle.ru/showthread.php?t=247119) I'd like to share it. I've uploaded the file in the user file section: https://www.digitalcombatsimulator.com/en/files/3305957/ ZIP file: 10 Png (+10 pages NV vers). this is a DAY/NIGHT PDF version: https://www.digitalcombatsimulator.com/en/files/3316602/ If you find some errors, update, DCS armament logic changes, anything please just share it here and when I'll get the chance I'll update them. Since release V1.3nv I added some Night friendly version for all the "Night lone wolf mission lover" out there... Cheers Pokeraccio My references and original ideas developers are: https://forums.eagle.ru/showthread.php?t=212282 by Chuck From page 140 Weapons and Armament section, on Page 143 there is a useful spreadsheet called F/A18C-Hornet Armament Matrix by Twisted-Biscuit https://www.digitalcombatsimulator.com/en/files/3305134/?sphrase_id=18908065 by Bailey https://www.digitalcombatsimulator.com/en/files/3304428/?sphrase_id=18908171 by Arinc429 https://www.digitalcombatsimulator.com/en/files/3300643/ and https://www.digitalcombatsimulator.com/en/files/3302559/ by Sydy https://forums.eagle.ru/showthread.php?t=189564&highlight=armament and also several You Tube Channels tuts by the well known gurus of DCS. I suggest also the very useful Windows APP Kneeboard Builder by AlaskanGrizzly https://forums.eagle.ru/showthread.php?t=129341 especially if you want to resize the Kneeboard Disclaimer: This is a personal, self made, QRH that I am pleased to share with the entire community of DCS-WORLD F/A-18C enthusiasts, also to thank all the users that share their files with us all, and contents creators which I referred to when I made this document. I hope you’ll find it useful. Please, DO not use for real world OPS or training - Use this guide only for DCS - F/A-18C Enjoy. Cheers by Pokeraccio Changelog: V2.0 -NEW VERSION is here to celebrate the DCS 2.7; -New document, layout, colors, graphics, overall adjustments; -Clearer Resolution, quite ok also in VR; -AGM-88C HARM PreBriefed Mode/Code List added; Self Prot. - PullBack Sub Mode; -BDU 45/ 45B Training Bombs added; -AGM-84H SLAM-ER added (so we'll be ready); -added one page and revisited page numbers; -Correction of inaccuracies in general on the whole document; -updated system logic up to Open Beta 2.7.0.5659. V1.9 -GBU-24 Paveway III added; -added one page and revisited page numbers -Some layout adjustments -correction of inaccuracies in general on the whole document V1.8 -AGM-84E SLAM added; -some small system update (TGP), -ZIP Content: PDF Frame vers, PNG Frame and No Frame vers, glass and dust version removed as not so useful (If you liked I can provide it). V1.7b -Small Update, correction of inaccuracies in general on the whole document, added as a test a new page on DAY version (Limitations), graphics enhancements with ipad look, dust and finger prints, both version clean/dirt available in zip. V1.7 -General Update, corrected SMS settings for Unguided Bombs, pages/color, added 2 page (total of 7 pages) on LEP-List of Effective Pages= changed/new pages List since last update V1.6 -General Update, pages/color/order/dimensions, added 1 page (total of 5 pages), added AGM-62 Walleye II Pages updated record: P1/5 v1.3 P2/5 v1.5 P3/5 v1.0 P4/5 v1.3 P5/5 v1.2 The same for Night Vers. V1.5nv -Update pages 2/4 and 2/4 NV with MAVF/TGP Checklist V1.4nv -Update pages 1/4 and 1/4 NV with a TGP Checklist V1.3nvBis -Update Store Settings for CBUs Page 3/4 V1.3nv -added Night friendly version V.1.3 - Page Order - switched pages 2 and 3 - Harpoon Added on Page 2/4
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