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  • 2 weeks later...
Posted (edited)

First of all, Taz you've created a very awesome mod which i really enjoy and learned to love!

And i have a very specific question:

 

Would it in theory be possible to simulate the "blanket like" dust layer that often developes and lingers on gun run impacts on dry ground? (i'm especially refering to GAU-8 and vulcan impacts) What we currently have in both DCS vanilla and the better smoke mod, is sort of a single overly tall smoke collum that forms after each impact that disapears extremely quick.

 

Little edit: a toned down version of your cluster bomb epxplosion and smoke effect could work very well for this. 

 

Here are just some small examples to maybe give you a better idea of what i mean:

 

Edited by MRTX
  • 2 weeks later...
Posted
On 8/27/2020 at 10:24 PM, Taz1004 said:

Updated ...

 

Taz, different question.... can you do new FPS friendly effects for 7.62 and 12.7 mm (guns, smoke on the ground)? With this Pod's of Mi-24 they are FPS killer :lol:.

Maybe as alternative effect for current version which does not cause such a drop in FPS?

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Posted
5 hours ago, YoYo said:

 

Taz, different question.... can you do new FPS friendly effects for 7.62 and 12.7 mm (guns, smoke on the ground)? With this Pod's of Mi-24 they are FPS killer :lol:.

Maybe as alternative effect for current version which does not cause such a drop in FPS?

 

Don't have Mi-24 so I don't know what smoke is the FPS killer.  If it's gun, you can just delete the gun smoke.

  • Like 1
  • 2 months later...
  • 2 weeks later...
Posted (edited)
On 5/9/2021 at 12:17 PM, Vanguard said:

Just tried it for a few mins today, and for me it's shimmering like a boss. Any ideas?
 

https://youtu.be/XSm8YjHTZjg

 

On 5/9/2021 at 12:24 PM, Taz1004 said:

 

No idea.  Never seen that before.  Post a track and the mission?

 

 

In case anyone experiences this in the future, this was a side effect of having:

options.graphics.stereo_mode_use_shared_parser = true

in autoexec.cfg

 

Cheers

Edited by Vanguard
  • Like 4
Posted

To anybody who follows this thread and may know an answer related to effects modding; is there a way to disable/neutralize the static smoke that generates anytime a static object is hit by ordinance?

I've dropped some GBUs on tree lines in the PG and massive fires generate immediately after the strike, I feel its a bit excessive. 

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Posted

The download links seem broken.  I've loved the SP version of the mod but am just stretching my legs into doing multiplayer so I need to get those...   however the links seem to be broken

Don't Panic!

Posted
On 9/17/2021 at 12:24 PM, 42jeff said:

The download links seem broken.  I've loved the SP version of the mod but am just stretching my legs into doing multiplayer so I need to get those...   however the links seem to be broken

Links in page 1 work for me 🤔


 

 

 

FOX-2 2021_ED_1.PNG

Posted
17 hours ago, Rhayvn said:

Seems to cause crashing with todays patch.  Specifically seems to happen on shot down aircraft impact with the ground.

Haven't tried yet with this mod but I would think that those new water splash effects for guns affect some how too?

  • 1 month later...
Posted

Is this mod still being worked on or is it done?

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Posted (edited)
4 minutes ago, Taz1004 said:

No mod is "done" as long as ED keeps updating.  Nothing new I'm working on currently but I might try to adjust some of the new effects.

thanks for the update 👍

however a mod can indeed be done if, either, the developer says it's done or simply disappears 😉 

Edited by dresoccer4

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Posted

Taz1004 first of all thank you for your work to the DCS community.

 

Let me ask you, in VR the IFLOLS, Supercarrier as example (in CV-59 is unusable), look like a christmas ball too bright and difficult to use, i´d rather IFLOLS look like the PDL lights in KC-135, less dim.

With your expertise could you tell me if it is possible to tune that in some sort? 

 

Thank you in advance,

Best regards,

F.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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Posted
13 minutes ago, fagulha said:

Taz1004 first of all thank you for your work to the DCS community.

 

Let me ask you, in VR the IFLOLS, Supercarrier as example (in CV-59 is unusable), look like a christmas ball too bright and difficult to use, i´d rather IFLOLS look like the PDL lights in KC-135, less dim.

With your expertise could you tell me if it is possible to tune that in some sort? 

 

Thank you in advance,

Best regards,

F.

I don't have SC so I'm not even sure what you're referring to.  But I'm planning to buy it this sale so I will pay attention to the IFLOLS.

  • Like 1
Posted (edited)
11 hours ago, Taz1004 said:

I don't have SC so I'm not even sure what you're referring to.  But I'm planning to buy it this sale so I will pay attention to the IFLOLS.

In 2D it´s working perfect but in VR the meatball have a giant glow, it has to do how DCS renders some lights. Months ago the Hornet was visible from 20nm due to the lights were very bright. I could try to take a picture in VR so you can understand what i´m trying to say. You can check it with the default Stennis too.

You have here a previous post about the subject:

 

Edited by fagulha

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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  • Taz1004 changed the title to Better Smoke V14 for DCS 2.7
Posted

Même chose, merci de garder tout cela à jour 😉

And thanks to keep it ovgme ready without any other thing to do

  • Like 1

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