ED Team BIGNEWY Posted April 10, 2024 ED Team Posted April 10, 2024 DCS Patch notes discussion April 2024 Introduced new campaign - DCS: Mi-24P Outpost Campaign by Stone Sky. DCS World CTD with new Oculus/Meta Quest 2/3 v63 software - fixed. NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass. FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor. ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate). ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version Voice chat: Added a separate input layer for each FC3 aircraft. Added the Forced PTT mode for intercom. Fixed. FM range is missing R-862 radio. Fixed. The frequency range of P-832M. Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed. AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed. Update default trimmer sounds in accordance with new references. AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed. ME. Crash when deleting text from editor text field in some cases - fixed. GUI. When the user edit the joystick name and pressing <ENTER> (as suggested by tooltip), OPTIONS window closes - fixed. Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed. ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed. MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed. MP. JTAC laser code setting is transferred to another mission - fixed. AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed. AI surface. Ground units don't work if the mission has an intro - fixed. AI surface. Some units always face north - fixed. Airborne troops. Crash when requesting to disembark - fixed. AI surface. Added new sound for M-60, BMD-1 and BTR-D. 3D Models. Fixed models (SA-10) S-300. GUI. CTD when trying to play Ogg Theora video tutorials - fixed. SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed. DCS: F-16C Viper by Eagle Dynamics G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later. Added embedded INS+GPS logic based on Kalman filter. - work in progress. Fixed: “Knife Edge Pass” review FCS logic. Fixed: TGT-TO-VRP (CCRP) crash when activating it. Fixed: CTD when switching FCR mode in OVERRIDE. Fixed: Datalink with human players not working if GPS is unavailable. Fixed: Datalink doesn't work for maps in the Western hemisphere. Fixed: Multiplayer datalink share of detected air targets. Fixed: VSR gets stuck in EXP when switching to VSR in EXP. Fixed: FCR auto-display range is not working with a SAM designated target. Fixed: VSR Scan limits not possible to slew. Fixed: TGP line-of-sight oscillations and freezing. Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft. Fixed: FPS drop with JDAM. Fixed: Maverick ripple lock loss. Fixed: MAV TD BOX drift. Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation. Fixed: HSD Expand can cause some symbology to disappear. Fixed: MSL/DGFT/AA mode OSB 9.. Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage. Fixed: WCMD loss of TUI after bomb release on HUD. Fixed: HTS major and minor axis data becomes unstable in some situations. Fixed: Engine nozzle feathers graphical error. Fixed: Jamming SURV effect improvements. Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent. Fixed: Cockpit seems to have two reflections. Fixed: IAM missed by the amount of drift. Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear. Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates. Fixed: GBU-24 symbology jumping around and erratic when on ground. Fixed: Cursor zero ignores newly set Mark Point if using DTOS. Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly. Fixed: Visual issue with F-16 HUD glass edge. DCS: F/A-18C by Eagle Dynamics Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly. Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping. Fixed: High drag bomb release error in Free Fall (FF) mode. Fixed: RAID mode can be "pre-activated" prior to entering TWS. Disabled Game Flight Mode. Fixed: ASI command makes a little overcompensation command - Pitch down tendency. Fixed: Check stab command NU at landing flare touch down. Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT. Fixed: Check trim advisory not showing. Fixed: Steerpoint TPOD misalignment/drift. Fixed: ACM Slew and NO RAD indication under specific flow. DCS: A-10C II Tank Killer by Eagle Dynamics Fixed. Altimeter is missing a decimal separator for pressure setting. DCS: AH-64D by Eagle Dynamics Game Flight Mode disabled. Fixed: CTD on turning on AH-64D TADS. George AI tuning. NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions. DCS: Mi-24P Hind by Eagle Dynamics Added: Bind for radar altimeter dangerous altitude setting Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. P-47D-40 bugged gunsight external texture Fixed. hydraulics drives fail to extend undercarriage after repair Added. New landing gear physics DCS: P-51D Mustang by Eagle Dynamics Added. New landing gear physics (including TF-51D) DCS: Spitfire LF Mk. IX by Eagle Dynamics Cockpit reflection tuned DCS: Supercarrier by Eagle Dynamics Fixed: Deck crew LODs have spikes Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult Fixed: Radio menu may break after repeated landing request in some case DCS: Mirage F1 by Aerges General: Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected. The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled. Adjusted appearance of the aircraft mission options dialog. Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well. Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive. Radar: Implemented radar 'Standby' mode. Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment). Added power up logic for the radar “AP” (parametric amplifier) light. Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed. The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes. Systems: Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights). Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit. Fixed combat flaps logic not working in Mirage F1 BE. Fixed Optical Sight test symbology appearance: 'Approach' test mode is now enabled for testing only when none of the weapon modes were selected. Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode. Gun firing reticle now has 40 mil diameter in all test modes. Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle. IFF will start in N when the aircraft is initialised hot on the ground. Fixed brightness adjustment of IFF lights. Default mode 2 IFF code is now 2000. Added magnetic indicator logic in the Mode 4 IFF panel. Fixed launch problems created by a mixed F1 and F4 rocket payload. Flight Model: Added vibrations with airbrake deployment at high Mach. Fixed a small bug in airbrake pitching moment tables. Communications: Added 'Engage Ships' radio command. Added 'Engage with' radio submenu. Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat. Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz. Voice Chat intercom does not operate anymore when electric power is unavailable. 3D model and textures: Added cryptographic computer unit texture. Miscellaneous: Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description. DCS: C-101 Aviojet by AvioDev General: Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected. 'Solo Flight' is now available for AI-controlled aircraft. Fixed C-101EB 'English' cockpit livery not being applied. Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well. Communications: Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets. DCS: JF-17 by Deka Ironwork Simulations New: inSky SATAC 2022 Champion skin New: draw two airspace on HSD (A: purple and B: cyan) MISSION (default): Added by mission maker using draw->line->segments Blue: BKYA and BKYB Red: RKYA and RKYB Neutral: NKYA and NKYB F10 Label: Added by player on F10 using label JKYA1~JKYA10 and JKYB1~JKYB10 Always closed polygon Preset: Added by preset lua Each terrain has its own airspace lua Lua sample can be found in JF-17/Doc directory Lua (file) can be edited (replaced) during (MP) mission for quick update In MP, each flight/squadron can use its own lua (convenient distribution) Help keep F10 map clean Clean: remove airspace from HSD Note: You can select airspace source in configuration panel then update DTC Each draw no more than 10 line segments Fixed: unstoppable refocus of WMD7 camera Fixed: WMD7 laser cannot be repaired after run out of life Adjusted: WMD7 CCD image source (better CCD grey image) Adjusted: install/remove ladder and inlet cover via config panel Adjusted: switched to ED’s GB-6 and LS-6 DCS: Black Shark 3 by Eagle Dynamics Fixed Ka-50 old QS Syria missions corrupted start position Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed DCS: F-14 Tomcat by Heatblur Simulations Fixed minor vertex normal issues on left engine nacelle (A) Slightly improved rendering performance by merging some indicator elements. Fixed various minor issues in LoD 1-3. DCS: Flaming Cliffs by Eagle Dynamics A-10A. Panel lights texture issue (border) - fixed A-10A. Cockpit model adjustments Su-33. Reflections can be too strong at odd times on gauges - fixed Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed A-10A. HSI and ILS are not working - fixed Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed Su-27. MFD placed in wrong place in HUD view mode - fixed DCS: L-39 Albatros by Eagle Dynamics Added Marianas Instant Action missions DCS: Mi-8MTV2 by Eagle Dynamics Cockpit reflections tuned DCS: Yak-52 by Eagle Dynamics FIXED: Reflections too strong under flashlight DCS: Combined Arms by Eagle Dynamics Fixed player-JTAC operation in MP. DCS: NS430 by Eagle Dynamics Fixed. Terrain mode memory leak leads to CTD Fixed. Options menus have truncated labels Fixed. Wrong indicated ground speed Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields Fixed. Crash that happens during zooming in and out on the Persian Gulf map Campaigns DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Campaign was updated to version 2.3 All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental. All missions - radio frequencies better coordinated for all aircraft in the strike package All missions - updated Datalink connections for all like aircraft. All missions - changed all displayed messages to Clearview All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D. All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready. All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo. All missions - datacards use different font/colors for easier reading. All missions - end of mission music added. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Updated mission 13 DCS: F-14A Fear the Bones Campaign by Reflected Simulations Su-25T was removed from modules list DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Added campfire to mission 1 to assist in location of enemy training camp P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations ATC frequencies changed and corrected Spitfire IX The Big Show Campaign by Reflected Simulations Complete revamp of the campaign to version 2.0 Every mission uses historical locations now Mission historical inconsistencies fixed Mission timings adjusted based on further research Smoothened triggers More voice overs and sound effects added Reworked kneeboards and briefing visuals Corrected mission timings ATC frequencies changed and corrected yet again. DCS: P-51D Debden Eagles Campaign by Reflected Simulations ATC frequencies changed and corrected yet again. All takeoff sequences were reworked DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations More damage fail safes added to mission 12 Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations ATC frequencies changed and corrected DCS: P-47D Wolfpack Campaign by Reflected Simulations Mission 12 - flight has no bombs - fixed A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions. DCS: UH-1H Worlds Apart - Spring 2025 Campaign Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu. DCS: Raven One Dominant Fury Campaign Mission 2: fixed issue where mission would not progress after reporting seeing the yacht complete mission update to match new radio system F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion added Link4 and ACLS to the carrier Mission 9: fixed issue with Texaco 21 refuelling of Texaco 11 fixed issue with SCUDs not firing and breaking the mission complete mission update to match new radio system F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion added Link4 and ACLS to the carrier added working TACAN to all flight members F/A-18C Serpent’s Head 2 Campaign by Badger633 Missions 1: Fail on entering display fixed. Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced F/A-18C Rise of the Persian Lion by Badger633 Mission 6: IR shield removed from enemy Helos. Mission 7: Convoy blocking itself and not moving fixed. Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced. F/A-18C Rise of the Persian Lion 2 by Badger633 Mission 6: F18 not exploding fixed. Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced. Mission 12: Bugged moving rectangular zone fixed. Known issues: Propeller and Jet wash effect on nearby vegetation environment was added but not finished yet WIP F-16C - Flight Alignment procedure still requires some tuning, coming in a future update. In-Flight Alignment in pre-GPS era requires additional couple of FIXes in addition to the first two OFLY FIX to calculate the velocity properly. These FIXes can be made in any suitable mode: TPOD, FCR, HUD, OFLY, the only requirement is to keep the aircraft at a straight line between the fixes. Of course, the fixes should be done precisely. 5 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Beirut Posted April 10, 2024 Posted April 10, 2024 Fixed the flashlight in the Yak-52. I'll take that as a win. 8 Some of the planes, but all of the maps!
Hiob Posted April 10, 2024 Posted April 10, 2024 5 minutes ago, Beirut said: Fixed the flashlight in the Yak-52. I'll take that as a win. DCS Mi-8 - Cockpit reflections tuned I‘ll take that as a first step! 4 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
ED Team NineLine Posted April 10, 2024 ED Team Posted April 10, 2024 Just now, Hiob said: DCS Mi-8 - Cockpit reflections tuned I‘ll take that as a first step! We are still working on reflections over all, so any updates or tuning may indeed be first steps depending on the module. Thanks. 3 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Gunfreak Posted April 10, 2024 Posted April 10, 2024 Happy the P47 can land again. Also happy with F16 improvement. And I liked this, if we get some frag damage improvement for bombs, rockets and large caliber guns. Don't CAS will be much more fun. NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass. 2 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
Hiob Posted April 10, 2024 Posted April 10, 2024 1 minute ago, NineLine said: We are still working on reflections over all, so any updates or tuning may indeed be first steps depending on the module. Thanks. Don’t worry. I wasn’t complaining (haven’t even taken a look yet). I was just happy that the Mi-8 gets some love! 3 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
ED Team NineLine Posted April 10, 2024 ED Team Posted April 10, 2024 4 minutes ago, Hiob said: Don’t worry. I wasn’t complaining (haven’t even taken a look yet). I was just happy that the Mi-8 gets some love! No worries I just wanted to clarify as I am in the trenches on the issue 3 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Hiob Posted April 10, 2024 Posted April 10, 2024 Cool! "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
NRG-Vampire Posted April 10, 2024 Posted April 10, 2024 (edited) News about Sinai map update ? ... and any news about the "new improved functionality of the Mission Editor Payload settings window" ? Is it in DCS already ? TY "We are pleased to share our progress on improving the functionality of the Mission Editor Payload settings window and the in-mission Rearm and Refueling pop-up. These interfaces will allow you much finer control of fuze settings, laser-codes, cluster bomb settings, unique 3D fuze models, and more. These panels will allow you to take “weaponeering” to the next level in DCS. More specifically, we have focused on implementing bomb features that are relevant for modern munitions that include both general purpose bombs, sub-munitions, and guided munitions. This specifically includes setting the laser code (PRF) for laser-guided munitions like Paveway II and III, target spin rate at bomblet release for CBU-type munitions, airburst heights for munitions with radio-altimeters, and even adjusting seeker and control system parameters for weapons that have this capability. Based on the nose fuze selection, the 3D models are now adjusted accordingly and even include sub-variants for nose plugs. We are also including bomb casings differences between USAF and US Navy weapons." Edited April 10, 2024 by NRG-Vampire
ED Team NineLine Posted April 10, 2024 ED Team Posted April 10, 2024 15 minutes ago, NRG-Vampire said: News about Sinai map update ? ... and any news about the "new improved functionality of the Mission Editor Payload settings window" ? Is it in DCS already ? TY "We are pleased to share our progress on improving the functionality of the Mission Editor Payload settings window and the in-mission Rearm and Refueling pop-up. These interfaces will allow you much finer control of fuze settings, laser-codes, cluster bomb settings, unique 3D fuze models, and more. These panels will allow you to take “weaponeering” to the next level in DCS. More specifically, we have focused on implementing bomb features that are relevant for modern munitions that include both general purpose bombs, sub-munitions, and guided munitions. This specifically includes setting the laser code (PRF) for laser-guided munitions like Paveway II and III, target spin rate at bomblet release for CBU-type munitions, airburst heights for munitions with radio-altimeters, and even adjusting seeker and control system parameters for weapons that have this capability. Based on the nose fuze selection, the 3D models are now adjusted accordingly and even include sub-variants for nose plugs. We are also including bomb casings differences between USAF and US Navy weapons." This thread is about what is in the patch, not a discussion of what you were hoping to see. As with all bug patches, we put in what we have. If we don't have something it doesn't go in. Sorry. Note on Sinai, they are working on an update right now, but it was not able to make this patch. So look for that coming soon. 3 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Raisuli Posted April 10, 2024 Posted April 10, 2024 5 minutes ago, NineLine said: This thread is about what is in the patch, not a discussion of what you were hoping to see. As with all bug patches, we put in what we have. If we don't have something it doesn't go in. Sorry. Drat. I was hoping $myPetIssue was already fixed and ready to go, but you held it back for the sub-patch after enough people slipped a bit of cat nip to You Know Who... Awesome effort; thanks for all the hard work! Everything moving in the right direction at the speed of software; that makes this a good day! 1
hannibal Posted April 10, 2024 Posted April 10, 2024 32 minutes ago, NineLine said: We are still working on reflections over all, so any updates or tuning may indeed be first steps depending on the module. Thanks. love for older modules always welcomed! ever dcs module is a master piece! 3 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
unltd Posted April 10, 2024 Posted April 10, 2024 (edited) Great Patch! Love the new grey out before black out effects in the Spit! Everything running smooth here on Quest 3 v63 using oculus software. Hopefully, the inclusion of the Razbam patches is indicative of progress being made toward solving that issue. Thanks team ED! Edited April 10, 2024 by unltd 1 Ryzen 5950x PBO | MSI RTX 3090 | 32gb 3600 RAM | 2 x SSD | Quest 3 | TM Warthog
Hiob Posted April 10, 2024 Posted April 10, 2024 (edited) Before and after performance tests in Syria, in case somebody is interested (note: there were improvements with the new terrain streaming in the last patch, but I didn't make "before" tests then.) Before Update 10-04-2024, 18:42:05 DCS.exe benchmark completed, 21607 frames rendered in 139.671 s Average framerate : 154.6 FPS Minimum framerate : 143.7 FPS Maximum framerate : 173.1 FPS 1% low framerate : 139.8 FPS 0.1% low framerate : 95.0 FPS 10-04-2024, 18:44:55 DCS.exe benchmark completed, 21606 frames rendered in 139.640 s Average framerate : 154.7 FPS Minimum framerate : 143.4 FPS Maximum framerate : 173.8 FPS 1% low framerate : 141.5 FPS 0.1% low framerate : 130.4 FPS After Update 10-04-2024, 18:57:01 DCS.exe benchmark completed, 21536 frames rendered in 139.500 s Average framerate : 154.3 FPS Minimum framerate : 143.4 FPS Maximum framerate : 172.1 FPS 1% low framerate : 141.3 FPS 0.1% low framerate : 95.0 FPS 10-04-2024, 18:59:51 DCS.exe benchmark completed, 21553 frames rendered in 139.640 s Average framerate : 154.3 FPS Minimum framerate : 143.2 FPS Maximum framerate : 173.7 FPS 1% low framerate : 141.5 FPS 0.1% low framerate : 130.6 FPS No changes, I would say. (none anticipated) Edited April 10, 2024 by Hiob 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
unlikely_spider Posted April 10, 2024 Posted April 10, 2024 39 minutes ago, unltd said: Hopefully, the inclusion of the Razbam patches is indicative of progress being made toward solving that issue. Thanks team ED! Which portions of the patch notes are those? 6 Modules: Wright Flyer, Spruce Goose, Voyager 1
HansPeter1981 Posted April 10, 2024 Posted April 10, 2024 1 hour ago, BIGNEWY said: DCS Patch notes discussion April 2024 DCS World NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass. I guess that doesn't include Cluster Ammunition ? p.s. Tons of fun to fly and eventually capture this picture 3 My System specs: Cpu 5800x3d liquid cooled GPU 7900XTX Ram 64GB 3600mhz cl16 Motherboard B550M MSI, Windows 10 PRO on NVMe Drive, DCS on its own SSD, Monitor Philips 32" 4k curved adaptive Sync framerate capped at 59fps, Trackir 5, VKB
Hotdognz Posted April 10, 2024 Posted April 10, 2024 DCS: Yak-52 by Eagle DynamicsFIXED: Reflections too strong under flashlight My new fav patch fix ;)Doesn't seem like a lot of love for Apache bugs in this patch though.No fixed for the F10 map CTDs ?? when switching between it when flying.Sent from my CPH2333 using Tapatalk
kotor633 Posted April 10, 2024 Posted April 10, 2024 (edited) Introduced new campaign - DCS: Mi-24P Outpost Campaign by Stone Sky: null Edited April 10, 2024 by kotor633 1 ************************************** DCS World needs the Panavia Tornado! Really! **************************************
Nuggetz Posted April 10, 2024 Posted April 10, 2024 I have noticed with today’s update that: I opened an F16 mission in my missions and moved an aircraft a few miles (air) but when I tried to save DCS would not allow me to do so. I could Save A$. I also noticed that upon landing with a F16 TGP attached and then rearming the TGP stops working but TGP power off/on restarts ok. Not sure if this behaviour is intended? 1 Ryzen 9800X3D, MSI RTX 4090, 2 TB SSD, 64GB 5200 MHZ DDR5 RAM, MSI 670E Motherboard, Pimax Crystal. Buttkicker Plus, WINWING Rudder Pedals & F16EX Throttle: FSSB-R3-MKII ULTRA Base/TMWH Joystick: DCS: F16C.
Marshallman Posted April 10, 2024 Posted April 10, 2024 6 minutes ago, Nuggetz said: I have noticed with today’s update that: I opened an F16 mission in my missions and moved an aircraft a few miles (air) but when I tried to save DCS would not allow me to do so. I could Save A$. I also noticed that upon landing with a F16 TGP attached and then rearming the TGP stops working but TGP power off/on restarts ok. Not sure if this behaviour is intended? TGP OFF after trying to apply saved loads here...running a full repair presently will update later (4YA server) 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
ED Team BIGNEWY Posted April 10, 2024 Author ED Team Posted April 10, 2024 Just now, Mobius_11804 said: What was "game flight mode"? A simplified flight model, it was creating problems and the best option was to disable. thanks 5 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Shrimp Posted April 10, 2024 Posted April 10, 2024 14 minutes ago, BIGNEWY said: A simplified flight model, it was creating problems and the best option was to disable. thanks That setting could be scraped altogether in DCS, for the sake of also easing and simplifying development. 10
randomTOTEN Posted April 10, 2024 Posted April 10, 2024 If they have older modules which support it I think it should be left in.
AJaromir Posted April 10, 2024 Posted April 10, 2024 30 minutes ago, Shrimp said: That setting could be scraped altogether in DCS, for the sake of also easing and simplifying development. I agree. I think this scheme just causes problems in general. Apache is not the only machine where it doesn't work. Another is the Hornet, for example, which has a recurring problem with low engine thrust in this mode. I think the cancellation will benefit everyone. For one thing, the developers will have less work to do and for another, the game will be more accessible. Because in my opinion the main problem is not realism. I think the best way to make the game more accessible is to completely rebuild the basic training missions for the SU-25T. Furthermore, these missions should not only include how to operate the machine, but should teach the basics of flying. This is particularly lacking in DCS:W. Probably not a problem for many veterans since we already played IL2, Rise of Flight, FSX, LoMAC twenty years ago. But newcomers to the genre have a hard time in my opinion. 9
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