cichlidfan Posted March 28, 2014 Posted March 28, 2014 What is the average time between versions? ;) It doesn't matter since the version numbers that may or may not be skipped will never be known (they skipped a lot getting to 1.2.0) Besides, my point is that something that is coming out by the end of this year is so far away that it does not matter. The margin for error in the prediction is too great. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
ED Team NineLine Posted March 28, 2014 ED Team Posted March 28, 2014 It doesn't matter since the version numbers that may or may not be skipped will never be known (they skipped a lot getting to 1.2.0) Besides, my point is that something that is coming out by the end of this year is so far away that it does not matter. The margin for error in the prediction is too great. It didnt say it was coming out by the end of the year, it said it was coming out later this year ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
cichlidfan Posted March 28, 2014 Posted March 28, 2014 It didnt say it was coming out by the end of the year, it said it was coming out later this year ;) My birthday is later this year as well. :) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
ED Team NineLine Posted March 28, 2014 ED Team Posted March 28, 2014 I am getting an SSD later this year as well :P Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
NRG-Vampire Posted March 28, 2014 Posted March 28, 2014 (edited) I am getting an SSD later this year as well :P cooool :P does the "next week" is a later "definition" ? :D honestly, i hope edge will be released at summertime already :bounce: and today is a Wagsday of Friday, so i hope we will get some new eyecandy screenshots too in this forum or on facebook :bounce: like these edge images :thumbsup: Edited March 28, 2014 by NRG-Vampire
upupandaway Posted March 28, 2014 Posted March 28, 2014 Which has 9 full months left in it. That´s horrible! ;) [sIGPIC][/sIGPIC] Deedle, deedle!
VincentLaw Posted March 28, 2014 Posted March 28, 2014 today is a Wagsday of Friday, so i hope we will get some new eyecandy screenshots too in this forum or on facebook :bounce: I think that was sufficient for today. I prefer having my news stretched out instead of a giant dump all at once followed by a long period of nothing. [sIGPIC][/sIGPIC]
tempusmurphy Posted March 30, 2014 Posted March 30, 2014 Question about Edge When edge is released will we have to have two separate installs of the game one for the non edge black sea map and one with edge for the new map(s) Cheers all :)
sobek Posted March 30, 2014 Posted March 30, 2014 No. The black sea map can be rendered by EDGE. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
tempusmurphy Posted March 30, 2014 Posted March 30, 2014 thats good to know .. I just thought I read they were not going to redo the black sea map for edge
sobek Posted March 30, 2014 Posted March 30, 2014 thats good to know .. I just thought I read they were not going to redo the black sea map for edge This is true, and as such it will not fully utilize all features newly available, however it will run under EDGE. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
uboats Posted March 30, 2014 Posted March 30, 2014 This is true, and as such it will not fully utilize all features newly available, however it will run under EDGE. So we can determine the map in ME? And in MP, if one does not purchase new map, he/she may not be able to join a server running the new map? [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
VincentLaw Posted March 30, 2014 Posted March 30, 2014 So we can determine the map in ME? And in MP, if one does not purchase new map, he/she may not be able to join a server running the new map?I don't think any statements have been made regarding how this works. It is obvious that the player would need the map installed to see the terrain, since maps can be gigabytes in size. The simplest approach would be to restrict players from joining the server, but as map availability becomes more diverse, that is not necessarily the best approach. Depending upon how modular terrain is, it is possible that a server could have 5 subregions of a map installed while the player only has 4 of them. In this case, the player might end up crashing into invisible mountains if they fly off of their section of the map. It might be a good idea to let the server admin decide how much map synchronization is required since a non-combat server like VA might not care as much if a client is missing part of the map. I think an interesting approach to the copy protection would be to let people load maps they have installed but not purchased, so they could look around at AI doing stuff with the cameras while being unable to control their modules on that map, but then if you have a system like my comment about subregions, what do you do when a player tries to fly from a region they own into a region they don't? [sIGPIC][/sIGPIC]
winchesterdelta1 Posted March 30, 2014 Posted March 30, 2014 I don't think any statements have been made regarding how this works. It is obvious that the player would need the map installed to see the terrain, since maps can be gigabytes in size. The simplest approach would be to restrict players from joining the server, but as map availability becomes more diverse, that is not necessarily the best approach. Depending upon how modular terrain is, it is possible that a server could have 5 subregions of a map installed while the player only has 4 of them. In this case, the player might end up crashing into invisible mountains if they fly off of their section of the map. It might be a good idea to let the server admin decide how much map synchronization is required since a non-combat server like VA might not care as much if a client is missing part of the map. I think an interesting approach to the copy protection would be to let people load maps they have installed but not purchased, so they could look around at AI doing stuff with the cameras while being unable to control their modules on that map, but then if you have a system like my comment about subregions, what do you do when a player tries to fly from a region they own into a region they don't? Just have a low graphics fidelity version of the map. One that looks super ugly. But that might impact the ground units visually as well. Go in close, and when you think you are too close, go in closer.
hitman Posted March 31, 2014 Posted March 31, 2014 I think an interesting approach to the copy protection would be to let people load maps they have installed but not purchased, so they could look around at AI doing stuff with the cameras while being unable to control their modules on that map, but then if you have a system like my comment about subregions, what do you do when a player tries to fly from a region they own into a region they don't? Think BF3/4 when you wander into the enemy spawn area in a ground vehicle. If you dont leave in 8 seconds, your vehicle is terminated and you suicide.
Eihort Posted March 31, 2014 Posted March 31, 2014 Are there any plans to include TTR at a later time?
CypherGrunyev Posted March 31, 2014 Posted March 31, 2014 Enlighten me on what TTR is? Man I could really use a navigator right about now. i7-3770K @ Stock MSI GD-65 Z77 Mobo G.Skill Ripjaws Z [16GB] @ 2133 Mhz AMD Radeon HD 7950 [sapphire Tech] @ 1150/1600 Mhz OCZ Vector 256GB [C:/] Seagate Barracuda LP 2TB @ 5900RPM [D:/] Western Digital Caviar Black 2TB @ 7200 [E:/] Western Digital Blue 1TB @ 7200 [H:/] Corsair AX850 PSU Corsair 650D Case [so Sexy <3]
Suchacz Posted April 1, 2014 Posted April 1, 2014 Test & Training Range I guess... Probably refering to the map of Nevada aka NTTR Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
Eihort Posted April 1, 2014 Posted April 1, 2014 Tonopah Test Range. http://en.wikipedia.org/wiki/Tonopah_Test_Range_Airport
Boberro Posted April 1, 2014 Posted April 1, 2014 Wow, what mind tricks did you use to achieve this state? :huh: :D Well :D It comes year after year of reading forum :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Raven68 Posted April 6, 2014 Posted April 6, 2014 Things seem to be progressing very well now although the integration process seems to be taking longer than first anticipated. It's to be expected with software as complex as this. Good job ED staff! With the completion of the airbase lights at Nellis and Creech, all major art and geometry components of the NTTR map are now complete. We are now waiting for the integration of EDGE and the new map data system into DCS to allow the importing of new maps such as the NTTR. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Silver_Dragon Posted April 6, 2014 Posted April 6, 2014 That photos not show centre lights, taxiway lights, PAPI lights or ALSF-1 Type approach lights System. No improved on that EDGE version? Approach charts show them, check here: https://www.airnav.com/airport/LSV For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Mike Busutil Posted April 6, 2014 Posted April 6, 2014 That photos not show centre lights, taxiway lights, PAPI lights or ALSF-1 Type approach lights System. No improved on that EDGE version? It does look pretty dark... [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
cichlidfan Posted April 6, 2014 Posted April 6, 2014 That photos not show centre lights, taxiway lights, PAPI lights or ALSF-1 Type approach lights System. No improved on that EDGE version? Approach charts show them, check here: https://www.airnav.com/airport/LSV Maybe it's just a demo of the lights for the buildings. It certainly is the darkest airport I have ever seen. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
badaboom Posted April 6, 2014 Posted April 6, 2014 Nice to get an update,Just curious how massive of a task is it going to be to integrate EDGE into DCS World? I would think this is something they'd be testing slowly,with small objects all along? [sIGPIC][/sIGPIC]
Recommended Posts