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Dear pilots and friends. The OnReTech team continues to work on the module. In addition to facilities and airfields, we are working to improve the quality of the terrain surface. We have implemented procedural texturing technology. We worked on the color balance and improved the visibility of details at high altitudes. Now we are testing flights at high altitude and latest updates made the view as close to the view in real flight as it can be. In the next step, we will focus on the foreground, add small vegetation and stones. We will add traffic and details to the roads and rivers, such as poles and trees along the roads, rivers and canals.14 points
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FAQ Note: This FAQ is very much subject to change, and nothing should be construed as a "promise". This the current intention as of 27 September 2022. Who is developing this map? OnReTech was formed in October 2021 to develop terrains. With more than seven years of experience creating terrains for flight simulators, including DCS, we have assembled a team of dedicated artists, engineers, researchers, and managers to create new and interesting battlefields for DCS World. Why Sinai? The Sinai map is of great historical importance that includes several past conflicts. The map will include different types of surfaces, large and small rivers, forests, fields, and mountains. Large and small cities, many military airfields, road and rail networks, ports will also be included. Despite large portions of desert, the map will also include greenery and forests along the Nile Delta and in Israel. What does the Sinai roadmap include? The project is divided into three phases in total. Early access: first + second phase. Map update: bonus phase with expansion of the detailed territory with 3-4 additional airfields (it's a secret for now; we're still considering which ones). Final release: third phase First phase This will Include a 1500 x 1000 km area. Of this, a 700 by 700 km will be created in high detail and accuracy. Phase 1 will include many large and small cities like Cairo and include landmarks like the pyramids of Giza. Both natural and manmade features will be included. Airfields of the first phase: Egypt: Al Ismailiyah Air Base Faid Kibrit Air Base Abu Sultan Abu Suwayr As Salihiyah Bir Jifjafa/Malez Wadi al Jandali Israel: Nevatim Airbase Hatzerim Airbase Ramon Airbase Uvda/Ovda Second phase. Additional unique objects and scenery for Israel and Egypt will be added. Airfields of the second phase: Egypt: Al Mansurah Az Zaqaziq Inshas Airbase Cairo International Airport Cairo West (Almaza) Bilbeis Air Base Israel: Sde Dov Airport Palmachim Airbase Hatzor Tel Nof Ben Gurion Third phase. Airfields of the third phase: Egypt: Quwaysina Birma/Tanta Air Base Al Rahmaniyah Borg-el-Arab/Intl Jiyanklis New Gebel el Basur Al Khatatbah Kom Awshim Beni Suef Wadi Abu Rish El Minya Hurghada Wadi Abu Shihat When will this map be available? We are planning an early access release in the first quarter of 2023. This is subject to change. How much will this map cost? Base price - $49.99 USD Early access - $39.99 USD What period is this map based on? The map is being designed to represent the 2000s to the present.13 points
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The aim120 and aim54 use a different API, yes. 40nm is long range, but not longest range. If you fire on targets at 80nm, the phoenix will win over the aim120. But within 40nm, ofc the aim120 will and should win. The aim54 benefits from many things, mainly range, that is very long range. There are also effective ways to use the aim54, albeit you have to find out and adapt. One of the problems is pitting the aim120 against the aim54 in DCS. This was never a thing in real life. The aim120 was a successor of the phoenix (the newer, more powerful, improved missile), not a threat to Tomcats. If you pit the aim54 against its irl threats, then you can clearly see its advantages. It never was developed to fight against F16s or F15s. It is natural that in DCS this is a thing, but has and cannot have any bearing on the simulation of the aim54. There will be no performance improvements, as the performance is as close as we can get it now, and we have no intentions to change that. Guidance improvements - which are not in our hands - and the transfer to the new missile schema, may give it a very tiny boost, but I would not expect much. F-14s vs amraam slinging F15/6/8 - outside of scenarios like red flag or trainings - is just not realistic. It is a bit like saying "how can the r60 keep losing against an r73?" Well, because the latter is the more modern, improved missile. You can still win against a Viper, Hornet or Eagle, but you have to work much harder for it, just like you would have to if you went with a MiG29A with R27Rs against a Flanker with R27ERs, or let alone against an SU-30 with R77s. The idea that a Tomcat should always win over its more modern successors, is somewhat misguided, if I may say so. It can, but it will be much more difficult than the other way around, which is expected. If however you create historically more or less accurate scenarios with its contemporary threats and opponents, you are pretty much mopping the floor with everyone else.7 points
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Very cool the resolution of the mountains. This is the weakest point on any map. I became interested in the Sinai map.7 points
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yes, I love the Forrestal and use it a lot when flying the A-4E Mod or the F-14. You can use some of the animated crew members of the supercarrier, to add a bit of immersion to the Forrestal .. they can be used for free, even if you don't own the SC. I made a Static Template for it, so that I don't have to re-create it from scratch on every new mission, looks like this: I'm attaching it in case you want to try it .. place it at /Saved Games/DCS/StaticTemplate/ ... if the folder doesn't exist, create it using Windows. This is my readme.txt for this Template: Template for a Blue CV-59 Forrestal Group at Marianas - Move Wp1 to change Group's Heading. - Move the carrier to change the Group's position. - Statics hidden for decluttering the F10 Map - Forrestal Rescue Helo set for Late activation, requires RescueHelo script by @FunkyFranky (optional) Forrestal ATC: 159 MHz Forrestal Tacan: 59X Forrestal ICLS: Channel 9 Initial speed: 25 knots Marianas - Blue - CV-59 Forrestal Carrier Group (by Rudel_chw).stm Rescue Helo Forrestal.lua5 points
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5 points
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I'm pretty sure that this has been requested before but recently, with the announcement of the C-130 Herc coming to DCS and the mentioning of the POSSIBILITY of developing a human flown version of the KC-130, it occurs to me that a full fidelity version of the S-3 Viking would be hugely popular. I say this for several reasons, not the least of which is that it would be another carrier capable plane, which I think is a big deal. Being able to provide fuel to your squad mates during an online mission is another very appealing factor. And for those that would poo poo an ASW platform in a sim that doesn't really have any submarine warfare to begin with, I'd just say that the Viking was an extremely versatile aircraft capable of several missions besides ASW, such as the anti ship role, air to ground role as well as the AAR role. And did I mention that it has a tail hook?? I really hope that this is at least being considered.4 points
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4 points
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Hello, Most games have the ability to enter and exit VR without having to relaunch the game. Hoping ED can add this feature.3 points
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The Preset Function may get expanded as well, as I'm looking into making a GUI Editor that allows you to open the preset, edit values, and save the preset3 points
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IRL the primary percentage threats the F-14A/B faced were the Mig-21, Mig-23, Mig-25, Mirage F1 and to a limited degree early variants of the Mig-29 and Su-27. Comparing the AIM-54 to the R-77 is not really a historical comparison. While the R-77 was developed in the 1980s/90s, due to the collapse of the Soviet Union it didn't enter service in any meaningful numbers until the mid-2000s. Through the 1980s the majority of Soviet fighters would be the Mig-21/23. Compared to the R-23 the AIM-54C offers a massive range advantage likewise against the R-27. The AIM-54 was retired in 2004 and the Tomcat in 2006. Also keep in the mind RWR performance (particularly of GEN III and early GEN IV REDFOR) does not match the historical record from the Iran/Iraq war. Many of the AIM-54A kills made by Iranian Tomcats were against targets that were unaware they were under attack and took no evasive maneuvers, whereas in DCS every AI fighter will have a perfect knowledge of an inbound missile and will evade into a perfect notch or defense within a second of the missile going active. This behavior has a huge impact of DCS missiles percentage kill leading to conclusions that the missile is performance is worse than reality (within the limits of what we know in the open source).3 points
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3 points
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This was also reported here: @BIGNEWY The current implementation, cannot possibly be correct. I think there's just a misunderstanding here. 1) If you are using an actual TDC mini stick when pressing the "TDC depress" command, it's not practically possible to press this button without also causing a slight amount of axis input. This small input will make the depress input malfunction (like Minsky explains in example 2). The only workaround is to add a significant deadzone to the TDC axis or (what I've done) use a completely different HOTAS button for the TDC Depress action, than the actual DCS Depress button. 2) I would be curious what documentation/information says (or even points towards) that moving the TDC when in WPSDG mode should "Have no immediate effect, but instead cause an alternative behavior to any future TDC depress input". To be honest I don't think there is any documentation indicating that, but instead, the team has just not understood the bug report and/or has not been able to reproduce it. As for the correct implementation there are two reasonable different options (I don't know which one would be correct): A) TDC axis input doesn't do anything at all (sounds like the easiest fix, and what the current implementation is TRYING to do, but it's bugged). B) TDC axis input causes an "automatic" TDC depress input, going into ground stabilization and enabling slewing (convenient, logical, but just speculation) @Mo410 Do you have any additional input?3 points
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What we need is a stable trackfile using only free parts of DCS that tests both GPU and CPU. This can be used by anybody to compare systems.3 points
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That is a DCS issue, there is nothing we can revert. Tactical ping for @BIGNEWY and @NineLine - is this known?3 points
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Helicopter Pilot in Vietnam 1. Once you are in flight, it is way to late to wonder if this is a good idea.. 2. It is a fact that helicopter tail rotors are instinctively drawn toward trees, stumps, rocks, etc. While it may be possible to ward off this natural event some of the time, it cannot, despite the best efforts of the crew, always be prevented. It's just what they do. 3. The engine RPM and the rotor RPM must both be kept in the Green. Failure to heed this commandment can affect the morale of the crew. 4. Decisions made by someone above you in the chain-of-command will seldom be in your best interest. 5. The terms Protective Armor and Helicopter are mutually exclusive. 6. Sometime being good and lucky is still not enough. 7. "Chicken Plates" are not something you order in a restaurant. 8. The BSR (Bang Stare Red) theory states that the louder the sudden bang in the helicopter, the quicker your eyes will be drawn to the gauges. The longer you stare at the gauges the less time it takes them to move from green to red. 9. Cocoa powder is neither. 10. Nomex is not fire proof. 11. In helicopters there is not such thing as "a good vibration". 12. A free fire zone has nothing to do with economics. 13. The further you fly into the mountains, the louder the strange engine noise becomes. 14. "Pucker Factor" is the formal name of the equation that states the more hairy the situation is, the more of the seat will be sucked up your butt. It can be expressed in its mathematical formula of S - (suction) + H - (height above the ground) + I - (interest in staying alive) + T - (number of tracers coming your way). 15. Running out of pedal, fore or aft cyclic, or collective are all bad ideas. Any combination of these can be deadly. 16. There is no such thing as a small fire fight. 17. Always make sure someone has a P-38. 18. While the rest of the crew may be in the same predicament, its almost always the pilots job to arrive at the crash first. 19. A billfold in your hip pocket can numb your leg and be a real pain in the ass. 20. Share everything. Even the Pound Cake. 21. It does too get cold in Vietnam. 22. If something hasn't broken on your helicopter, it's about to. 23. Eat when you can. Sleep when you can. Visit the latrine when you can. The next opportunity may not come around for a long time. If ever. 24. Boxes of cookies from home must be shared. 25. A standard opening line for Army instructor pilots instructing on helicopters in the 60's: "There are 25 instruments in front of you, and the only one you can trust is the clock". 26. Hovering ..is for people who love to fly helicopters but have no place to go! 27. Flying helicopters isn't more dangerous. Crashing them is what's dangerous, and it just happens more often. 28. During autorotation at night, turn on landing light. If the terrain looks unsuitable turn the landing light back off... 29. The purpose of the main rotor is to cool the pilot. Watch how he sweats if it slows down a little. 30. There are only two kinds of helicopter pilots: those that have crashed and those who are going to.. 31. Always remember that helicopters are different from airplanes. Helicopters are thousands of pounds of parts all flying in opposition to each other, and unlike airplanes, they fly by beating the air into submission.3 points
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2 points
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As per the title, just a note of thanks to the developers. I flew a really enjoyable mission this morning in the Gulf. Took off from Liwa in the UAE on a strike mission into Kuwait (as per Desert Storm in 1991). Couple of tanks, x3 400kg bombs and a 450 mile flight each way. Navigated using mobile TACAN units which I’d placed at Liwa and also an improvised US airbase that had been used by the USMC. Long flight, but extremely pleasurable to conduct. The F1 is very much one of my favourite aircraft.2 points
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Same here, I never experience nausea or eye strain like what they mentioned. I did get dizzy in the first few times but that went away quickly. I found the KDMAS not so bad. Maybe it's because I use it only for comms, my main sound comes from a 5.1 speakers setup. As far as controllers, I use refurbished htc vive which are much cheaper... and work fine. The review is pretty harsh on setup, I did not face that kind of issues. I was pretty much plug and play. Maybe it all depends on what you play. One thing absolutely right : Going back to tunnel vision is not an option once you experience the level of immersion from wide FOV!2 points
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2 points
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Iran should generally be 2x Phoenix, max, Sparrow less than 50% of the time, and late war sometimes only Phoenix and the gun. They'd run all sorts of shortchanged cycles, including two Sidewinder/one Phoenix.2 points
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FAC this. Bronco laying down smoke and calling in some F100s to do damage to the VC.2 points
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Normally I dont post updates on a whim, But, I do have some updates. The Splitting of the App into several threads for the scanning routines have been completed, The APP has 1 Main thread and 4 Sub Threads now: -Main Thread for UI and Control Function Routines. -Scanning Builds Thread -Scanning Modules Thread -Unannounced Scanning Function A -Unannounced Scanning Function B The Unannounced Scanning Functions will be announced later closer to release. Right now I'm doing passes on the UI Art to clean and optimize them, finishing other functions that were lower priority, and Bug Squashing code. Multi-Threading did add some sync bugs, a majority of those have already been fixed, but also disabled some core functions (ie, MT disables the ability to launch Context menu from system tray), currently working with MS as it seems to be a API bug, but in the mean time, the system tray icon is now limited to a double click to restore app to center screen if it opens off screen, which the function of moving to center is also part of the start up check so really shouldnt happen anymore. the entire system tray menu is essentially disabled. On top of all that I'm also optimizing the order of routines, as most of them now load up prior to displaying the form, and a few more intensive routines may get moved to a 5th Thread.2 points
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Hello Toan. La solo display 2018 est déjà dispo La 2017 est impossible à faire proprement à cause du modèle 3D car des éléments comme les becs de bord d'attaque , les trappes utilisent les mêmes textures pour le côté droit et gauche. C'est pour ça que je ne suis pas parvenu à faire celle du 75ème anniversaire du Neuneu et pour la solo display 2021 c'est pareil . C'est pour la même raison qu'il y a le haut du spectra qui est coloré car il utilise une partie de la texture de la dérive. Désolé Sinon la 2021 était dans les cartons....2 points
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Hey, bit of an awkward post here... I appreciate that NineLine has went through the work to create subfora for the 3rd party developers of the several recently announced future modules. Just one slight issue I have is that it is technically impossible to actually create topics in them. Instead all there is for all of them is links to their respective Discords. Personally I would prefer if one could just make one thread with all these links somewhere central, where those inclined to look for Discord links could find them, because I feel having a full subforum dedicated to literally one single link and nothing else clutters up the forum a lot. Then again, might just be my opinion - putting this here for consideration2 points
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It really is up to you. If you feel like flying a case3 manually with ICLS, simply use that and turn off the autopilot. If you feel like doing a fully automated landing with ACLS, simply do that. In both cases you can use or not use autothrottle as well, which is also up to you. The radio call is a limit within DCS, so in the end, it is fair to say: the decision really is yours. Either way I wish you many happy and successful landings!2 points
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2 points
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The AH-64 is a helicopter; as such it is held in the air via a balance of opposing forces. As each of these forces are changed, the remainder must be adjusted to maintain that balance. Unlike a plane in which one input can be made with minimal to no impact on the other flight control inputs. What you are seeing is the onset of translating tendency and the thrust of the tail rotor, both inducing a rolling of the fuselage to the right around the pivot point of the landing gear contact with the ground. When you lift off without adjusting the flight controls to compensate for these forces, you will get the behavior you see.2 points
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Great Map - very much looking forward! According to the long-term goal of DCS to have the whole world as a map at some point, we would now have two maps very close to each other with Sinai and Syria. There will surely be a closing of the gap at some point. Are there already approaches to a solution as to how two independently developed maps can be joined together? I think it's not that trivial...2 points
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2 points
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I am nitpicky as hell and it's still my most-flown and favourite module, do with that info what you will. It's fun despite its shortcomings.2 points
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2 points
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Hi all, I was going over this report and it all tests ok in public and dev versions and have marked fixed. thank you2 points
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Meaningless statement. It very much depends on the scope of such expansion. Land and sea units are planned to have DM update within DCS core. That alone will make the surface warfare much better and I bet it will drag more changes with it. I wouldn't read too much into the 3rd parties not active on the forum. They may very well keep talking to ED and working on something behind the scenes. You never know until it is announced.2 points
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You are driving about tripple or so the pixels with the G2, than the quest 2... Q2=1832 x 1920= 3517440 G2=3124 x 3056= 95469442 points
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Found this: F-111 Aardvark: a twin-engine, tactical aircraft with a crew of two-a pilot and a weapons system operator (WSO). Designed for long range, heavy payloads, and low-altitude penetration in all weather conditions using inertial navigation and terrainfollowing radar, the F-1 1 1 is capable of radar bombing from all altitudes. Two versions of the F-111 were used in the Gulf War: the F-111E with analog avionics and the F-lllF with digital avionics. The F-lllF has improved turbofan engines and was equipped with the Pave Tack infrared target acquisition and laser designation pod; the pod permitted precision attacks with laser-guided bombs (LGBS) from all altitudes, day or night. The F-lllF is also equipped to deliver the infrared (IR) and electro-optical GBU-15, a glide bomb controlled by the wSo by a datalink hook-up between the delivery aircraft and the weapon. 12* l3 Range and logistic considerations dictated smaller than maximum bomb loads in Desert Stom.’‘ [DELETED].” The F-111 first flew on 20 December 1964 and achieved initial operational capability (IW) in 1968. A total of 461 F-Ills were built between 1967 and 1976; of these, approximately 325 were in service in 1991. Salient F-111 contributions to Desert Storm included the following: All-weather night attacks against point and area targets to support the strategic bombing campaign. F-1 1 1s flew 912 strikes against targets such as airfields, aircraft, and support facilities; hardened aircraft shelters; command, control, communications and intelligence facilities; bunkers; nuclear, biological, and chemical war- ‘*(S) The F-11 IF was the only aircraft used in Desert Storm that could deliver the GBU-15. The GBU-15 came in two versions, electro-optical for daylight use and infrared for night. [DELETED]. ‘3Desert Score, July 1991, p 37. I4As explained above, heavier bomb loads cut into range and fuel margins. ”(S) USCENTAF Combat Plans Handour, “F-111 Standard Conventional Loads [DELETED]. (SCLS),” p 10-1. 42 fare facilities; bridges; and air defense assets. I6 Many of these missions were conducted in adverse weather conditions; sortie lengths averaged 3 hours or more. The Pave Tack FLlR system proved particularly effective in night attacks with LGBs. Support of ground forces. The F-1 1 1F was used for battlefield preparation in the KTO; its significant antiarmor missions were known as “tank-plinking.” It flew 1,804 antiarmor strikes using predominantly 500-pound laser-guided GBU- 12s.’’ Scud hunting;. F-I11Fs flew sixty-nine strikes to support antiScud operations, dropping laser-guided bombs on road culverts and CBU-89 Gator mines around road culverts suspected of being Scud hide-sites. 18 The F-1 11 force committed to Desert Storm flew over 2,881 sorties without loss and struck 3,225 targets.” F-lllFs were responsible for forty-six percent of the LGB precision strikes in the strategic air campaign.20 The relatively long range of the F-111 was a significant source of tactical flexibility in the air campaign: Taif-based F-1llFs could be used in the KTO without air refueling and could attack targets in northern Iraq without exposing the tankers to Iraqi defenses. Incirlikbased F-1 1 1Es added flexibility by attacking targets in northern Iraq, thereby releasing other aircraft to concentrate on targets from Baghdad south to the KTO. On the last day of the war, two F-1 1 1Fs released 4,700-pound hard-target-penetrating, laser-guided GBU-28s against the 16F-IIIFs flew 757 and F-IIIEs flew 155 strikes. ”(S/NF/WN/NC) Ibid. ‘*(S/NF/WN/NC) Ibid. ?he 64 F-1 1 IFs based at Taif Air Base, Saudia Arabia, flew 2,423 sorties striking 2,802 targets, and the 26 F-l 1 IEs, based at lncirlik Air Base, Turkey, (part of EUCOMsupported Operation Proven Force) flew 458 sorties striking 423 targets. (U) GWAPS Statistical Compendium, Tables 92 and 93, “F-1 I I W-1 I IF USAF Sorties by Mission Type,” and Table 177, “Strikes by AIF Categories.” ”(U) GwAPS Statistical Compendium, Table 183, “Precision-Guided Munition (ffiM) Strikes by AIF Categories.” (U) GWAPS Statistical Compendium, Table 177, “Strikes by AIF Categories.” 43 North Taji command bunker with apparent success?’ F-1 11Fs also destroyed the oil pumping manifold off the Kuwaiti coast with electrooptically guided GBU-15 standoff bombs?2 Iraqi forces were using the manifold to pump oil into the Persian Gulf. During Desert Storm, the F-111 mission-capable rate rose eight percent above peacetime levels to eight-five per~ent.2~ F-Ills flew two-aircraft formations as the basic fighting element, combined with other elements to form flights of four aircraft. Attack formations (packages) against point and area targets varied in size up to thirty-two aircraft, and many missions were flown without suppression of enemy air defense (SEAD) assets for pr0tection. 2~ The aircraft used lowaltitude tactics for the first three days of Desert Storm and released mostly precision-guided munitions against airfield complexes. After transitioning to medium-altitude tactics, the aircraft flew in large packages, used multiple attack headings, and employed altitude and time differences to avoid midair collisions; attack times were compressed to fifteen minutes or less.2s* 26 Tank-plinking missions were flown at medium altitude. They were each armed with four GBU-12s. Tanks, hotter than the surrounding terrain immediately after sunset, were found by using the IR Pave Tack pod. [DELETED] F7 [DELETED] ?8 [DELETED]. The F-lllF carried 2 AIM-9s plus one of the following munition loads during Operation Desert Storm: eight to twelve 500-pound MK-82s, two to four 2,000-pound MK-84s, two to four 500-pound ”A description of the GBU-28 deep penetration bomb is discussed under the 22~~, Conduct of the Persian Gulf War, Annex T, April 1992, p T-70. 23Desert Score, p 37. 24(S/NF/WN/NC) Tactical Analysis Bulletin, Volume 91-2, Jul 1991, pp 7-2 and 7-9. 25(S/NF/WN/NC) Ibid. 26Attacking aircraft deconflicted in the target area (i.e., avoided midair collisions and weapons effects of other aircraft in the attack group) by maintaining sufficient lateral or vertical distances from other attacking aircraft or flying at set time intervals. “Special Purpose One-of-a-Kind Munitions” section in this report. 27(S/NF/WN/NC) Tactical Analysis Bulletin, Vol 9 1-2, p 7- 1 1. 28(S/NF/WN/NC) Ibid. 44 GBU-l2s, two to four 2,000-pound GBU-lOs, two to four 2,000-pound GBU-24s, one 4,700 Ib GBU-28, eight cBU-87~~ eight CBU-89 Gators; eight to twelve CBU-52s, eight to twelve CBU-58/71s; eig2 points
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2 points
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Here's two dead Ace AI F-16s in BFM from an F-14A. Do I get a cookie?2 points
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2 points
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2 points
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An update on the Dynamic Campaign that was mentioned 2 years ago would be great. Kind of annoying that we get all these modules but no mention of the Dynamic Campaign. I would happily pay for it as a module if it would get prioritised.2 points
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@odin_nor1 The U.S. government got a really, really good deal on buying porous cement since it was on sale. Now, they get to spend the money saved by plugging up the holes in the tabvee's ceiling. Nothing like military intelligence at work :). Mike Force Team.2 points
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2 points
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The ability to change graphic settings in game is long awaited feature.2 points
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While we're at, not rebooting the game every time you make a setting change would be nice, too.2 points
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2 points
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Yes, this needs to happen. Also, Heatblur should be the ones to do it2 points
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2 points
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I will check with the team in the morning, if possible we need track replay example showing it happen, Thanks2 points
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I understand your frustration and I don't mind the sarcasm. But maybe I can put it a bit into perspective, if you allow: The aerodynamics were correct, the motors were wrong. Now both are correct, and by correct I mean as close as we can get it to reality. That is simply something we all have to deal with. Please understand that we're not making modules to be "competitive online", but to portray them accurately. Just how close it is to reality, you can see a couple posts above, when comparing to irl record of flight and impact times of known tests and the data provided by the NASA tests. Peak mach is around 3.45, but you can get it to around 3.8 under optimum conditions. If you do what NASA did during their tests you can also get the mach 4.3 they showed it is capable of, as a proof of concept, however mind you, not under normal employment conditions. Overall it is within a margin of around 3-4%, which I think many are not aware how insanely close that is in missile simulation. As for online, by that logic no other aircraft than the F16, F15 and F18 would have a place online. Why fly an F1? Or a mirage 2000 even or let alone a MiG21 online then? The expectation that sets up for disappointment by some seems to be that the Tomcat should a priori come out on top over everything else. While in any other older jet the challenge it poses is accepted from the get go. But the issue remains, you are flying an older jet that was not really developed to counter an F-15/6/8 amraam slinging threat (by that I do not mean the still wrongfully spread rumor of it and the phoenix only being meant to shoot down bombers, far from that). And there is a challenge involved, naturally. Whether players consider that kind of challenge fun or off-putting is up to each player themselves, and unfortunately not something we can take into account when trying to improve the simulation. The lofting in most long range shots is as it should be. The issues are in shorter to medium range shots, where it can at times overloft. But we compared lower loft, straight and higher loft shots with the missiles as is, and the higher loft will have it arrive with more energy, and also hitting the marks it should - specifically on long range, but also medium range shots. With the wider arc that it travels, ofc you will overtake your own missile eventually. But you would not do that in BVR, you fire and crank and slow down, burning the cans towards your target - and his missiles - is not really an advisable tactic. There are regimes where the Tomcat holds its place even against more modern bluefor jets, but you need to fly it accordingly and make use of its strengths, just like with other older jets. If you see the challenge in that, it - in my humble opinion - adds fun.2 points
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