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Showing content with the highest reputation on 10/21/22 in all areas

  1. Hello! Today we will show you what we are currently working on. A lot of work has been done, and we can share with you the preliminary results.
    12 points
  2. 8 points
  3. as soon as we are ready we will update the patch status post and let you all know, for now testing continues on 2.8 thanks
    7 points
  4. Yikes that's some next level mental gymnastics needed for this amount of cope
    5 points
  5. Somebody asked for these so here they are, earlier than I intended. I normally like to see the Mod finished before I do stuff for it but I do like this Sea King so started on it last week: Known issues - The 845 Sqn Sea King is the wrong model, The RN Cdo Version has a simpler wheel arrangement and several other differences, so I had to fit things around what I had and the Sikorsky version fitted the need better than the Westland. Likewise the Westland Rescue versions are also different models so again I fitted things to the model as best I could, sliding doors in a different place etc etc etc - its all a bit of a compromise. There is a bit of stretching on the model so some lettering appears a bit distorted in places, my software could not correct for that, sorry. I DO NOT KNOW HOW YOUR GAME IS SET UP, and there is no point in telling me - So if you have issues with either the flying or the static versions I suggest you check a livery that does work and compare the description.lus in that livery to what I have done and make any changes that might be required. This came about because some of the mod liveries did not work and I made a huge change to the mod to get it to work they way I prefer it, in that process I changed the description.lua's on some liveries to get them to work. There are a couple of different liveries for each one, with a generic unmarked if you want to do your own. https://www.dropbox.com/s/ximab4bghwo8myw/CrazyEddies Livereies for Eightballs Sea King.zip?dl=0
    5 points
  6. Was curious about this with the upcoming C-130J. Will it be possible for player driven CA vehicles to have the ability to be driven onto and transported by the C-130? Maybe not airdropped but at least moved from point to point on a map. The ones that would fit anyway, as the C-130 has a payload limit of 42,000 lbs (21 tons), and a height/width limit of 9 feet x 10 feet. Main battle tanks wouldn't fit by being both too large and way too heavy. However most APC's and smaller vehicles would easily fit. This would certainly bring a really cool capability to DCS and Combined Arms.
    4 points
  7. Or you can download it as trial for 14 days and then decide :) Inviato dal mio ASUS_I005D utilizzando Tapatalk
    4 points
  8. The Ka-50 looks amazing, but one has to beg the question, why? Apart from some very niche content creators, who exactly benefits from the beautifully rendered equipment hidden behind maintenance panels? Is there any gameplay value there? I mean, I get the whole 'different departments assigned to different tasks' argument, but there must have been thousands of hours invested in the 3d artwork that likely nobody will see, whereas we have some AI assets which look like they belong in MSFS 2002. I hate to be critical of what is genuinely impressive work, but I just wish they'd address some of the terrible legacy units first.
    4 points
  9. https://www.dropbox.com/s/85f7a0t2xmivkab/Armada.zip?dl=0 (Link Updated)
    4 points
  10. I'm not going to buy it, not because I don't want to, but because I don't have money at the moment. I would love to support the developers. In the future when things improve I intend to buy. I hope it sells a lot and is very successful!
    4 points
  11. The metrics and dynamics involved in the development of a flight model for something so complicated in real life is incredibly hard, now develop that product in a game engine where the goalposts are constantly moving as the engine is updated and bugs and features are removed/introduced. Then add the increased difficulty of having to placate people who would rather complain on the forums in a non constructive manner as opposed to "this is the issue, i believe this is how it should perform" supplemented by approved, ratified and reliable data from reputable sources. I'm sure as the reasonable, decent, eloquent person you have demonstrated yourself to be on your previous posts, where you have in no way thrown the toys out of the pram and refused to at least attempt to understand that people educated or otherwise may be slightly more correct than you, (because you wouldn't do that, would you?) you've demonstrated the issue, now let the people more knowledgeable about the product, the challenges faced in game development, and the patience to deal with people who moan, continue to carry out the fantastic job that they are doing to deliver as realistic a product as possible. Sincerely, An aviation expert
    4 points
  12. I own the A10 C for a couple of years now without using her at all. But yesterday I gave it a firts serious try. Jesus! What great a simulation this Warthog is. Even lighting the beast up in hangar felt great. Needless to say that I do not master any of her systems yet. But using some very basic rockets, bombs and the gun was pure joy. As long-term afficionado of the Fishbed I fear there´s a second favourite airframe now for me :). Oh dear oh dear.
    3 points
  13. In Wags NCTR video he "initiates" NCTR with TMS Left Long. This is incorrect. NCTR is a "passive" mode insofar that it is constantly running when you have an STT lock; it is not initiated by the pilot. The reason you need to use TMS Left to perform an IFF Interrogation is that the aircraft actually needs to send out an interrogation pulse in order to trigger a response from the transponder of the interrogated aircraft. With NCTR, all your radar does is analyze different parameters of the returning radar energy from the STT lock in order to determine aircraft type. That is also why it only works in STT, because you can't really perform the necessary analysis from a mode like TWS where the radar only sweeps over the target instantaneously. If NCTR was performed using TMS Left you'd simply have to spam TMS Left until you actually get a postive ID when in STT which would only add to pilot workload with zero benefit.
    3 points
  14. Finally an interesting newsletter again...! I'm so looking forward to this upgrade.
    3 points
  15. I guess so, but we don't really care: this will change soon, and for good. Why would we spend energy and time on something that I know will be changed in the next OB? Retest when the next OB update comes in, then report back here.
    3 points
  16. Wait until you find out about the Hog's exquisite HOTAS functionality or the JHMCS! You're in for a treat!
    3 points
  17. I tested the fix for a moment and I had no such issue: tone = missile ready, I release it and it flies towards the target. Please wait for the next OB update and report back.
    3 points
  18. Heatblur so far says we're getting a pre-DMAS and post-DMAS F-4E each, and then most likely naval variant(s), and they don't seem inclined to do any of these late upgrades. While I wouldn't mind these sorts of things for the sake of curiosity, I'd even say I'd enjoy the idea of doing new-fangled things in old-school stuff, I too think I'd much, much rather see more significant variants first, and these über-upgraded birds like Kurnass, Terminator, AUP, ICE, EJ-Kai etc are both harder to find proper documentation and SMEs for, and a lot more niche birds that may or may not have the customer interest to warrant all that effort. To be fair, we'll most likely get a slatless F-4J too eventually. I mean, that's essentially what DMAS F-4E is, which is the second variant we'll get. Though that modernization was late 70s-early 80s kinda deal, and even by then not necessarily state-of-the-art Not sure about the Litening-II TGP to be honest. Don't think Terminators ever used them, all the photos I've seen were with the ancient Pave Spike, and locally developed ASELPOD was supposed to be its replacement AFAIK. Don't know about HARM either, kinda doubt tbh. Maverick, LGBs and pretty much all the other air to ground ordnance listed were already part of F-4Es arsenal before the update, apart from Popeye, that was the start of the show when it comes to this upgrade. I think nowadays locally developed SOM cruise missile either replaced it for Terminators or is about to. I've read but never been able to confirm that AIM-7 compatibility was lost with the upgrade, but still not sure if that's true. German ICE and the related Greek AUP birds were more multirole with AMRAAM capability as well, while the Terminator was more strike oriented that didn't add as much for air to air.
    3 points
  19. What resolution and GPU are you running? Are you going to use VR? In pancake, single-player and resolutions above 1080p the answer is a definite "no!" I benched those exact cpus against each other and the only meaningful advantage of the 3D above the 5900X was in VR. If you don't feel any pain regarding the performance now, I would save the money for a more meaningful upgrade down the road..... Edit: When you are playing in 4K - don't even think about it. Edit2: When the GPU in your signature is still up-to-date, you should upgrade that first! Edit3: The longer I look at it.... concluding from your signature you upgraded from a 3900X to a 5900X while running a 2070 as a GPU - just from a gaming point of view that was already a sub optimal route, but ok-ish. Rinsing that money down the drain now with side/up-grading to a 5800X3D would be insane. Add a couple of bucks and get a (used) 3080. That will push your fps in a much more meaningful way.
    3 points
  20. If AMD want’s people to adopt the new platform then they should release to 7000 x3d chip now. I don’t want to wait 6 months so I may go for a Intel 13 gen because of cheeper over all cost.
    3 points
  21. Hello everyone, I'd like to provide an update regarding the F-16C manual's status. The F-16C manual has been under review and revision since the first week of August, with a lot of effort devoted to not only new sections for features that have come to the DCS: F-16C in the past year, but to improve the existing sections to the quality expected of DCS Manuals. As such, here is one such example of an improvement: Existing EXT Lighting Control Panel section Updated EXT Lighting Control Panel section Additionally, the intent is to not just explain how to operate a panel, but to explain (when appropriate) how these systems function within the simulated tactical environment of DCS World. Here is an excerpt from the new ECM section. Throughout this process, it has been necessary to review the existing text to: Identify any shortcomings of the existing manual content. Identify any inaccuracies of the existing manual with regards to the current functionality in game. Test the procedures and explanations within the new/revised manual content to ensure it reflects the current state of the DCS: F-16C. This manual revision is intended to be as thorough as possible; but at the same time, we recognize the need to push new and up-to-date information as soon as possible is an important aspect for the players. As such, the plan will be to release these updates in stages, so that completed chapters or sub-sections are released when able. Currently the plan is to release the following completed sections in the first edition of updates: Updated DCS: World Fundamentals and F-16C Weapons chapters. Updated Cockpit Overview chapter. This chapter alone has grown from 16 pages to 40. With thorough descriptions for every switch, button or analog gauge functionality. Updated Hands-On Controls (HOTAS) section to reflect new capabilities and logic. More thorough explanations of contextual HOTAS commands and logic will still be needed in each individual sensor or weapon chapter of course. Updated HUD and HUD Control Panel section. Updated and expanded Defensive Systems chapter to include additions for the ECM pods and more thorough and accurate explanation of the countermeasures logic with regard to the CMS commands on the control stick and the CMDS panel settings (The explanation of the CMDS Modes logic alone is now 1.5 pages to capture all the aspects of its logic, with the Defensive Systems chapter grown from 6 pages to 16). Updated and expanded Appendices to include updated ALIC codes, RWR abbreviations, HAS tables, and HAD threat classes, among others. Additional sections that are currently works-in-progress at varying states of completion, but are also intended to be released in the first edition of updates: New chapter covering the HARM Targeting System (HTS pod). Updated and expanded section explaining the ICP and various DED pages (this one in particular is quite the task). Updated section covering the basics of MFD operation, specifically the Horizontal Situation Display (HSD) MFD format. This final list is not all-encompassing of everything that is WIP, but rather the most crucial highlights that are being actively worked on for completion. After the first update edition is finalized, other sections such as the FCR, TGP, and various weapons will be undertaken as well. Ultimately, this is a labor of passion that will hopefully be worth the wait to all of you fellow virtual Viper pilots out there. Respectfully, Raptor
    3 points
  22. This is an incredible video I found randomly on Youtube. I was blown away by the quality of the sound effects from outside and inside the jet. Based on real life cockpit footage it sounds so close to the real one. If it's possible for a colaboration with these guys by Razbam to bring those in DCS officially that would lift the module a lot and I'm solid sure that the owners would appreciate a more authenticate feeling of this jet.
    2 points
  23. Looks like the Spitfire video is showing RAF Kenley; the airfield layout corresponds and it also tallies with the London-Brighton railway line appearing in a valley off the east side of the airfield...
    2 points
  24. When it becomes available, yes. And if it's available right away I will certainty try it with an open mind. I swear I might just get it because you guys have a good friendly style about you. It's pleasant change from the occasional snootiness with some other devs.
    2 points
  25. As I wrote before sim app pro is not in question, nor is the export. I can run sim app pro and the export lines in the export.lua as long as my DCs resolution only include my main monitor and not the winwing monitors, the game is butter smooth. I can even play with the UFC and the UFC displays are working- all is fine and smooth Even though the winwing monitor are plugged and active in windows. But As soon as those winwing monitors are included in the DCS whole resolution, then the stutters appears and smoothness is gone. I will try but I a almost 100% sure this is refresh rate related and not cpu bound- because without the monitors included in the full dcs resolution, but still having the ufc working and it’s displays working, all is fine thanks to both of you with your input. much appreciated. Until other people get this stuff and I have something to compare, i am a bit at loss. I dont know if this frame rate issue only exists in windows 10 and not windows 11
    2 points
  26. Когда нибудь мы доживём до того, что при ремонте будут открываться отсеки, техники менять повреждённые блоки, выкатывать убитый двигатель, а малярши в футболках на босу грудь, будут подкрашивать фюзеляж.
    2 points
  27. I quite agree. The Bf 109K-4 and Fw 190D-9 predate EDs takeover over the WW2 aircraft, maps and assets from RRG and their kick starter; from day one it was pointed out that the plane set and map were mis-matched but no-one was listening. The ideal map would have been Belgium Holland Luxembourg and the west frontier of Germany; all the planes we currently have would have suited this map perfectly. Availability of +25lb as an option for Spitfire IXs would have been a rational argument to reflect early 1945 scenarios. But we don't have this. Bf 109G-6/14 would have been a far more suitable choice for our current map sets, but by the same argument, so too a P-51B and a razorback P-47 as these were present in greater numbers than their bubbletop variants. So the question to ask ED (and yourselves as customers) is do you compound the errors by introducing yet another inaccuracy as a band-aid; or do you focus your efforts to providing content that helps mitigate the historical inaccuracies. Personally I prefer the latter. So, as I see it, EDs ETO development should focus on: 1) providing a flyable Bf 109G-6/14 2) a West Front 44-45 map That way a lot of these arguments disappear. Whether ED would provide a +25lb Spitfire version thereafter would depend on how vocal the community is about it, though in that case I would certainly join the call for it. As it stands, I would rather see a Bf 109G variant than a +25lb Spit.
    2 points
  28. No rush, sir, no rush sir, one module at a time. I like the Ka-50 and glad it is getting a new life.
    2 points
  29. I fully appreciate it isn't finished, and WIP, and BETA, and EA, etc. What I was attempting to get at, perhaps badly, was that right now if you are saying the control indicator does not actually indicate the control position then trying to learn what the aircraft does/how the systems work is somewhat difficult. I realise it's all written in the manual, but as you have stated before the manual reflects how the real system works and how the DCS system will work in the future, it doesn't reflect the actual software we have right now. While it's obviously technically true to say "it's EA/WIP, stuff might be wrong" that's not too helpful to us mere mortals trying to learn to use this thing. Equally, from the 2nd post you've written it seems like you are saying "the green indicators MIGHT" be inaccurate not "they absolutely are inaccurate, because of x". For clarity I'm no ED bashing, I'm not trying to complain because it's EA and I want it better/faster/more correct, and I fully understand software development and the various pulls on dev time, budgets, coding expertise, etc, etc My only point is, if the control indicators are ACTUALLY KNOWN to be inaccurate then that is a bug, and a pretty big one. It's also one that is basically impossible for the user to identify without serious hacking the code or some VERY detailed testing. So far you're the only person I've seen suggest that the control indicator doesn't reflect the actual control positions. Either the ED devs think it is accurate (in which case I'm not arguing because I can't detect if it is accurate or not) or they think it isn't accurate, and it should be bug reported internally. Either way it seems like a simple thing to check.
    2 points
  30. 21 октября 2022 года Дорогие друзья, Продолжаются работы по модернизации модуля DCS: Черная Акула. Это будет третья версия модуля с новой моделью, обновлённой авионикой и вооружением, что значительно расширит возможности боевого применения в игре. При разработке 3D модели используются новые технологии и материалы применяемые в студии ED, что выводит Ка-50 3 в список самых современных моделей в DCS. Программа обновления Черной Акулы до третьей версии (Black Shark 3 Upgrade Program) позволит вам вложив деньги сейчас, выиграть на перспективу. Все владельцы Черной Акулы 2 получат новый модуль по сниженной цене, при этом старый модуль будет по прежнему доступен в игре. Дополнительно, предлагаются очень выгодные комплекты: DCS: Ka-50 2 + DCS: Ми-8МТВ2 и DCS: Ка-50 2 + DCS: Огневой рубеж. Благодарим за внимание и поддержку! Искренне, Игл Дайнемикс Обновлённый Ка-50 Чёрная Акула 3 Как уже сказали, программа обновления модуля позволит тем, кто имеет модуль Черная Акула 2 затратить меньше денег при покупке Черная Акула 3. Поэтому, самое время приобрести предыдущую версию сейчас, чтобы выиграть на обновлении. 3D Модель Была сделана новая, более точная и детальная 3D модель вертолета Ка-50 на базе новых данных, чертежей и фотографий. В модели используются все новые технологии и материалы применяемые в студии ED, что выводит Ка-50 III в список наиболее современных моделей DCS. Выполнено более глубокое моделирование внутренних пространств, отсеков, двигателей, элементов трансмиссии и управления. Все это можно будет увидеть под открывающимися люками. Ракеты Воздух-Воздух Игла Ракеты Игла аналогичны применяемым в ПЗРК, могут поражать любые дозвуковые летательные аппараты на дальностях до 5 км. Для ракет Игла добавлены новые пилоны у законцовок крыла. Таким образом вертолет будет оснащен двумя дополнительными точками подвески к четырем существующим. Летчик сможет применять эти ракеты в режиме Фи-ноль, который используется на российских самолетах. Для этого нужно будет задействовать питание ракеты, навести ось головки самонаведения на цель и после захвата цели произвести пуск. Система предупреждения о пуске Сенсоры системы предупреждения о пуске интегрированы в бортовой комплекс обороны с возможностью вывода информации об обнаруженных угрозах на дисплей АБРИС. Четыре комбинированных датчика пусков ракет работающих в ИК и УФ диапазоне расположены попарно в носу и хвосте вертолета. Они покрывают пространство вокруг вертолета на 360 градусов. При обнаружении пуска предупреждение об этом и индикация направления пуска выводится на экран АБРИС. В автоматическом режиме возможен отстрел ЛТЦ. Инерциальная навигационная система Инерциальная навигационная система в Ка-50 теперь основана на алгоритмах комплексной обработки информации с использованием фильтра Калмана - как в реальных навигационных системах. Вычислитель принимает данные от нескольких навигационных сенсоров: Гироскопический курс, инерциальные скорости и счисленные по ним координаты от ИНС Допплеровские скорости от ДИСС Воздушную скорость от СВС По этим входным данным вычисляется вектор фильтра Калмана, состоящий из координат по трем осям, скоростей, курса, угла сноса, скорости ветра. Благодаря фильтру даже в случае, если один или несколько навигационных сенсоров отказали либо выдают данные с большой погрешностью, навигационные параметры продолжат вычисляться косвенно через данные от других сенсоров. В частности, в Ка-50 используется несколько режимов счисления координат: Инерциально-доплеровский - наиболее точный Инерциальный Курсо-доплеровский Курсовоздушный - наименее точный Для устранения накапливающейся ошибки координат инерциальной системы в полете применяются методы коррекции по известным ориентирам заданным в редакторе миссий: Метод пролета - где ЛА пролетает над ориентиром и в этот момент пилот делает коррекцию. Через прицельную систему Шквал - где пилот производит захват ориентира с последующей коррекцией. Для любителей классического Ка-50, есть возможность в редакторе миссий убрать БКО и ракеты Игла, вернув облик вертолета к оригинальному варианту. Комплекты Промо Представляем вашему вниманию два очень выгодных комплекта: DCS: Черная Акула 2 + DCS: Ми-8МТВ2 DCS: Черная Акула 2 + DCS: Огневой рубеж. Покупка комплектов даёт вам скидку до 50%, которая будет доступна и в Steam. Чёрная Акула 2 и Великолепная Восьмёрка Великолепное сочетания боевой мощи с транспортными возможностями. Отличный стартовый комплект для тех, кто собирается купить Ка-50 3 или узнать, что такое вертолёты в DCS World. Чёрная Акула 2 и Огневой Рубеж Этот комплект позволит вам управлять Ка-50 и сухопутными войсками на поле боя. Модуль Огневой Рубеж позволит вам выполнять роль тактического командира или передового авианаводчика чтобы осуществлять целеуказание для разных средств поражения. Каждый из комплектов доступен по цене эквивалентной $49.99. Подготовьтесь к обновленному Ка-50 3 уже сейчас. Спасибо за ваш энтузиазм!
    2 points
  31. Yep, can confirm. The three damage states in the DCS F-16C is dead, severe fuel leak or unscathed. I'm pretty sure this is a known issue to ED.
    2 points
  32. Hi, das sollte passen. Ich habe die (erste) Reverb auch mit einer 2080Ti genutzt und war seinerzeit damit zufrieden. Du wirst nur bei den Detaileinstellungen Abstriche machen müssen. Vielleicht kann aber ein Nutzer, der die aktuelle Version von DCS so betreibt, besseres Feedback dazu geben... Auf vollen Details ruckelt DCS in VR allerdings auch mit einer 3090Ti gerne hin und wieder...
    2 points
  33. I've seen posts that strongly disagree with his findings in that video (using Virtual desktop, though, not tethered) - I'm sure that, as with most current and past headsets, experiences will vary. I'll be getting mine from Amazon so that if I'm not happy, it's the easiest place to simply return for a full refund.
    2 points
  34. A cookie or a beer will do! I simply hosted a game with just me and another tester, both as Tactical Commanders. We let planes fly over us and aimed at them with each an Igla unit without firing missiles. After a few tries, in approximately 1 minute, the bug was reproduced. No script, no late activation.
    2 points
  35. Заказал в резку пару комплектов педалей FFB.Если ничто не помешает,надеюсь к Новому году эти педали будут протестированы. https://gmail2687025.autodesk360.com/g/shares/SH35dfcQT936092f0e437b38e45e825f1c72
    2 points
  36. Ever thought about adding this guy to your stable Special MPA before Poseidon was a twinkle in his daddy's eye. And you could always add this guy as well Looks downright sinister.
    2 points
  37. I have some other stuff I have been working on. no rest for the wicked
    2 points
  38. Yep, that's indeed something that needs some love, since DCS: A-10C Warthog... But as I said before, you don't use rockets in a frontal assault against a company of BMPs, either. In realistic scenarios they work pretty, well. For example, the real life run on the Iraqi search radars that initiated Desert Storm were executed by Apaches with mixed loadout, against a search radar installation with light(!) air defenses (AAA, Manpads) and not active SAM Sites, with multiple SR and TR. Both groups had more than 2 AH-64. They used the rockets to mop up and not to destroy the primary targets. They sent enough aircraft to ensure enough firepower, flexibility etc. To expect a single or two AH-64D with only laser Hellfire to go against an IADS or two to three companies worth of mechanized Infantry with integrated air defense is more like begging for cold war attrition rates... If we look at real life engagements with AH-64 Apaches, both the A, D and british "D" variant, they took great care and still were regularly shot down or damaged by some afghan insurgents with machine guns and RPGs. So there is a very real risk to get your a.. handed to you, if you try engaging Zsu-23, or more sophisticated anti-air in real life, not because the rockets in DCS "suck", but because attacking well defended targets with larger caliber autocannons and laser ranging sights sucks in real life as well and is usually more a last option, if you can use stand off tactics to minimize exposure to the threat or call backup, better equipped to deal with it.
    2 points
  39. At least modules like this require considerably less time investment to learn. I reckon it's possible to become pretty competent in a weekend or less. It may be study level, but it's a study of a simple aircraft with simple weapons. Definitely more F-5 than A-10C or AH-64! The L-39 is really showing its age now, and the Hawk is long gone. I think this might be ideal for some low-intensity type scenarios, or just general bimbling.
    2 points
  40. So your take is you shouldn't be excited for the Typhoon because modern DCS has inaccuracies and it will never be fully accurate. Sorry to burst your bubble, but there are plenty of people out there who like modern DCS regardless. Not everyone wants to fly grandpa's jet fighter because at least all the rivets are in the right spot. If you want to rain on the Typhoon parade, at least wait until the module releases so your feedback can be constructive. Until then, as you said, there are other modules to discuss inaccuracies about.
    2 points
  41. A slightly longer version of the clip jdam.mp4
    2 points
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