Leaderboard
Popular Content
Showing content with the highest reputation on 06/13/23 in all areas
-
That was an older poorly worded comment the module is finishing up testing, and when ready it will release. This doesn't mean there is an issue with the module, as stated before it's going through normal release steps. We wanted to respond about this false assumption that the Sinai map had any impact on the F-15E release. The F-15E release gating item is based on testing, bug fixing, and providing content. Locking this thread now, thanks.13 points
-
I pre-ordered mine in February to take advantage of the discount that was being offered, and then moved on with life, knowing it would be several months just like it was with every other EA that I pre-ordered in the past. Lots of other things going on, and never enough hours in the day to worry too much about this one thing. No worries.11 points
-
we are already negotiating, doing the terms of reference, we even have the first shots where I was able to fly. But until the contract is signed, I cannot say what it will be. But I will say one thing: - this map has long been requested by the users - and this is definitely not a desert map (enough, we ate enough sand during development )11 points
-
But if that's the case, and I don't doubt that it's true, why allow the YouTube content creators to release videos left and right? And we're not talking about previews, these are tutorials, mission videos that would usually only come out after or just before a release. If there was an issue then cool, no problem but with the videos coming out daily, it looks to us like the content creators are doing just fine with it. Maybe that particular issue is more on RB but the point still stands. Combine that with statements from ED like "coming in hot," and "imminent," that a day later changes to "when we 100% know we'll tell you," I'm sure you can understand where people might get a little upset.10 points
-
Yes please. Too old and impatient to wait. Gimme my Strike Eagle. I'll make friends with the bugs.9 points
-
You're surprised that software has bugs BEFORE it gets released?9 points
-
8 points
-
7 points
-
Hello OnReTech, congratulations on the great success of your Sinai map. Not only does this historically rich map make the DCS world more exciting, but you have taken DCS's terrains technology to a new level. During my tour of the Sinai map, I noticed no transition between the beach and the ocean, in other maps such as the Marianas and the Persian Gulf there are topographic transitions, I will list screenshots and a satellite view of Sinai to illustrate and compare. sinai map: in the google map: null the Marianas map:7 points
-
Sorry for delay answer @Japo32 Yes, as you noticed on the map there is a normal map - which is great for high altitude. The main problem was and remains to generate a more accurate mesh. But we can generate it with the improved heightmap that we managed to get. Now a mesh has been generated from the improved heightmap, but with a rather large edge and it is equally dense throughout the map, but already with it we got unevenness on the dunes, although with the standard heightmap we had just a plane. As I wrote earlier, this technology is used to work out some places at the moment and these places will be supplemented. These are static mesh that replace the main mesh, as seen in the screenshots you showed. Why can't we do this for the whole terrain? Because static meshes don't have a lod system like a standard terrain mesh does. That is, when I make a mountain section of an improved network and get 1M triangles - this 1M will be visible even in Cairo - although it is in Jordan. I'll show you a screenshot in which the improved mesh is built, it's a square of about 30 by 30 km and there are more triangles in it than in the entire territory of the entire map. And without lods, we get 1fps, because 100M triangles always fall into the frame. But there is a way out, it is necessary to modify the TDK a little so that these static pieces fall into the general mesh of the terrain. But the technology works and there are places in the shinai where this improved mesh is available. I will also add it to the place where Petra is located in Jordan and a couple more places in the future. I hope I explained it clearly, if you have any questions feel free to ask. Screenshots attached.7 points
-
6 points
-
Dear all, It was jointly decided between RAZBAM and EDSA leadership that the F-15E required additional time to test and address bugs identified by EDSA internal testing/Closed Beta Testing (CBT). Whilst we had an internal milestone goal, it was just that, a goal and that was never a public/official release date to move. The Sinai map release has had nothing to do with this matter. We understand that many of you are very anxious to get your hands on it, particularly those that pre-ordered it. We and RAZBAM simply want to ensure that we deliver an F-15E that lives up to your high expectations. This truly will be the year of the F-15E, F-4E, Sinai map, and more. Kind regards, Wags6 points
-
The pilot is the same,you can see it here: As for the animation of external gauges, I think it will work. And on the cornering speed issue, it's early days yet, but the manual describes everything, so I'll do something about it. I'm also slowly working on both the external model improvements, and the cockpit animations are also in progress. And finally, let me give you one small (but of great importance to me) surprise. I have joined team AviaStorm! Keep your fingers crossed and stay tuned for news!6 points
-
6 points
-
I agree, but this is the first release of the map, EA. We will work on improving naturally, as well as other modules, it will be updated and improved. And these are good reviews for us in the future, that we should not forget about helicopter pilots.5 points
-
Mods By SUNTSAG I have collected his mods since he began to create them. I spoke with him about them, and asked if I may release them all in a single thread. This will make finding them very easy! One stop Shopping! He has given his permission to release them. I thank him! No pics as they have been shown in other threads. The contents include, Animated Ground Pilots (by Suntsag) BFVG PACKS All! Cockpit_Spitfire_LFMkIX Marsden Farp (by Suntsag) NATO Personnel and Items (by Suntsag) NonDestructiveFARP Spitfire HD Gunsight v04 and V1_Channel_Launchable He will NOT be supplying any Support at this time. Not tested in the latest DCS MT build. See the read me files inside each for any install instructions. Enjoy! Will post this in the user download site for safe keeping! And remember, HAVE FUN! Temporary link, https://www.dropbox.com/s/gnyppmvfll61and/by Suntsag.zip?dl=05 points
-
4 points
-
thanks, good point, i will discuss this with our artist at the meeting on monday4 points
-
If you're complaining about the whole concept of EA, then fine you can do that. But I don't see how you can complain about bugs being found before something even releases, given the point of testing things before they release is to find bugs4 points
-
There was never a date offered, so was it actually delayed? Or was it just pushed back for more work to be done… Anyone who feels they were duped, hopefully learned to hang on to their $$ next time4 points
-
@skypickle, one needs to realize that the real cyclic and pedals in the AH-64 have force gradients holding them in place when the force trim is not being pressed. Trying to hold the cyclic or pedals in a very precise position against the pressure of this force gradient is difficult, and over a period of time would become tiring, which is the entire reason for having the force trim release. I think many players, depending on their hardware, develop a false impression of how the force trim is used if their hardware isn't simulating this force gradient. I've seen many videos online of players flying the DCS AH-64D without using the force trim, with the force trim reference remaining at the original locations and never updating. I can infer that these players are using hardware that does not simulate the force gradient of the real AH-64 cyclic and pedals, or at the very least nowhere near the levels of resistance that exists in the real aircraft. If they did, it is highly unlikely those players would be playing for so long without pressing the force trim. As AlphaOneSix said, when the cyclic or pedals are moved, the force trim is almost always pressed at the onset of such movement. This practice is especially important when making large magnitude movements of the controls to avoid what is called "force trim overshoot". This occurs when the pilot has moved the controls a significant distance from their force trimmed state, and is applying pressure against the force gradient to hold the controls in place. When the force trim release is pressed, this force gradient is immediately removed, which may cause the pilot to inadvertently jerk the cyclic and pedals beyond the intended position when the resistance against the pilot's muscular tension is suddenly removed. This can cause the aircraft attitude to deviate in a somewhat violent manner, as would be the case any other time a sudden and aggressive input were applied to the flight controls. There are exceptions to this practice of course, in the case where the pilot intends to return the controls to the force trimmed state. The best example would be flying along a route at a constant airspeed and altitude, with the aircraft trimmed in straight and level flight. Without pressing the force trim, the pilot applies cyclic pressure against the force gradient to initiate a turn toward the next leg along the route. This cyclic input is applied and maintained against the force gradient throughout the turn, and then when the pilot intends to roll out on the intended heading, relaxes pressure on the cyclic and lets the force gradient return the cyclic back to the original location, which causes the aircraft to naturally return to the same straight and level flight condition prior to the turn. If one is properly using the force trim, SAS SATURATED should almost never occur. In real-life, about the only time this would happen is due to atmospheric changes such as sustained wind gusts that cause the aircraft SCAS to flight against unintended attitude or position changes.4 points
-
4 points
-
People get upset if devs remain silent and don't show anything of their module in advance, so they start declaring a project as dead. People also get upset if devs show off their stuff without releasing the product ASAP, assuming it must be ready for release if there are videos of it. Whatever the devs do, for some people it's always wrong. Damned if you do, damned if you don't4 points
-
Dear ED, following the release of the Syria and Sinai theaters where there are vast areas that located below sea level - it would be great if you could develop the terrain engine to allow it in game. Seeing the Sea of Galilee or the Dead sea at sea level is just heart breaking Moreover, please develop the technology for "underground units" - For example, many Israeli HAS are dug into the ground. Same can be applied for bunkers and additional units. It will make the penetration bomb actually useful and a weapon of choice in many scenarios. Thanks!3 points
-
I'm also curious why? One would think that a map named "Sinai" would at least include all major international airports located on the Sinai Peninsula (Sharm El-Sheikh, Taba etc.). Especially considering that we already have the fairly detailed city of Sharm El-Sheikh. Same goes for Aqaba: why creating this city in such a great detail and then skipping the King Hussein Intl. airport? Yeah, I know no one promised us Jordan, but still...3 points
-
It's specifically mentioned in the patch notes. I managed to fly for quite a while the other day. Tim also updated the data in his thread and the fuel consumption seems much closer to the real world data. So it seems like it's fixed.3 points
-
This will be fixed in the next Gazelle update. My apologies for messing this up in the first place.3 points
-
3 points
-
How do you know? Do you have more info? Or just a 'feeing'. I'm not defending the lack of communication, it's just plain rude to call Wags a liar.3 points
-
Eh? You said (and appeared to be complaining that) "Now the modules are bugged even before they get released into early access." which makes zero sense. Software will have bugs before it it released, and will STILL have bugs after release in this case, since the release in question is into Early Access, not final state. We should expect bugs all the way through EA.3 points
-
Two weeks™. I can't wait! Thanks for all of your hard work, @The_Fragger3 points
-
I think I see what you did @keltu123. Nice work! It has some minor issues with the livery folders, but I should be able to iron those out relatively easily. Thanks!3 points
-
3 points
-
Lets try with an example ... try the attached mission. There are three aircrafts: a Hornet, an F16, and a TF-51 .. all three should show the image that is at /KNEEBOARD/IMAGES, like this: In addition, the Hornet should be able to show the page that is at KNEEBOARD\FA-18C_hornet\IMAGES like this: and finally, only the F-16 should display the page at KNEEBOARD\F-16C_50\IMAGES Please be aware that the kneeboard is limited to 256 pages, and I suggest to use JPG rather than PNG to save space on the mission. Best regards, Eduardo Test KB.miz3 points
-
That was before DCS Engine changed. I remodeled and textured every helicopter almost from scratch to fit to the new look of the engine....and YES ! External Texturing is 100% done.3 points
-
Force trim overshoot is possible in any helicopter that has a force trim system with a force gradient, it is not a product of SCAS but the very fact that you are applying a muscular force against a resistance that is suddenly removed. Have a friend hold up their hand against yours to apply resistance as you try to move it. Tell them to stop resisting against your pressure and then try to keep your hand at its precise location without moving it when they simply stop resisting. Unless your timing is absolutely perfect, your hand will overshoot its position. It may not manifest the same way in the UH-1 due to the different rotor system and relative responsiveness to control inputs compared to the AH-64. That's how I would do it in real-life. However in DCS, I may let go of the FTR a few times during a deceleration to a hover, simply to regain some aft authority of my physical stick on my desk. I don't have a force-feedback stick so as I progressively accelerate forward in the DCS AH-64D (or any helo in DCS), I will intermittently let go of the force trim and let it spring back to center and resume my acceleration. When decelerating I do the same thing but in reverse.3 points
-
Now this is something I can very well relate to and is perfectly reasonable What's not reasonable is, to make up all kind of wild assumptions and then, based on these assumptions, wanting to punish a third party dev studio (OnReTech), that has nothing to do with all of this.3 points
-
Well if you don't like the videos then maybe don't watch them? Other people are happy about having new footage to watch while waiting for release.3 points
-
3 points
-
It doesn't, as it can't connect to a VR capable PC. Not with a link cable, not with a WiFi-Streaming solution. The XR-3 is a VR Headset with Pass-Through camera that allows for augmented reality application, but is run on a PC. Apple's Vision Pro is a wearable computer that uses a VR capable high resolution display to run applications or augmented reality on the device itself. There isn't really much point in trying to determine which is "better", as they are different devices. Like a sportscar convertible with two seats and a work truck with cabin and 5 seats. One is faster, one can seat more people, one can haul stuff, the other needs less room to park... What's better depends on your needs. Apples and Oranges... Pun intended.2 points
-
Same, disappointed. I get why it's hard but it seems we were advertised something that wasn't delivered.2 points
-
Yes. You essentially race the dust cloud forming behind you, and once you're ready to land, you transition to a rapid deceleration, trying to simultaneously bring airspeed and altitude to zero or near zero, before being engulfed by the dust or sand etc. One crewmember calls the dust cloud's location, the other aft wheel height, sometimes it's just one crewmember doing both. Nothing else requires the kind of split second timing dust landings do or did, prior to the F model. I hear the F model can do it for you, but in the D model and prior, it's akin to a carrier landing in terms or sheer sketchiness. It's a controlled crash. It happens as fast as you can read this: "Aft gear is off, 50, dust cloud forming at the ramp, aft gear is off 25, dust cloud mid cabin, aft gear is off 10 feet, dust cloud cabin door , off 5,4, 3,2,1, contact" the last two to three seconds are often flown totally blind, just relying on everything looking good at the moment you get swallowed. The danger being spatial disorientation, once you are engulfed in the dust, you damn well better be on the ground or very near with no side drift, because even though you have an artificial horizon, it can't show you drift. You can be straight and level and sliding 15 mph sideways, with no real indication. That's how accidents usually play out, botched approach resulting in a completely browned out pilot who can't see the sideward drifting which becomes a rollover accident on touchdown. Here's a few good videos. Video number 1 is a textbook dust landing. It's just about perfect in terms of getting down with the least amount of forward motion before the dust swallows them. Versus in number two, you can see the bird is enveloped for up to three seconds before they actually touch the ground. Not sharpshooting the pilot, as they could probably see thru that level of dust, to some degree with the NVGs. But that's the difference between what I'd call a good dust landing and a bad one. It's subtle, but notice on the day video, the back wheels contact BEFORE being engulfed. The second video, not so much. The third is a pilot's perspective but it's an F model, so likely this is an entirely different approach profile flown with and relying on hover symbology. And it's of course daytime. The approach is much slower, very controlled feeling, and provided mostly to illustrate what the inside of the dust cloud looks like. Cheers!2 points
-
The theory is that everyone wins with the EA model. The developer gets cashflow earlier The people that don't mind bugs/missing features get to use the product earlier Those that don't want bugs/missing features can wait until the product is complete Of course that assumes the developer completes the product at some stage.....2 points
-
Auto hover is still there but is WIP. You can try it. But releasing auto hover can sent me into a spin at times. Auto collective is gone and might be gone for good, for realism reasons. I hope they can put it back for SP users. Auto speed/altitude is gone for the time being, hopefully to be reworked and put back. A bit of a bummer, like 2 steps forward, 1 step back. I was trialing this module before and after the update so the change was quite stark. While the FM was questionable pre upgrade, things generally worked.2 points
-
Both were released with the 0.2 uodate, available here: https://drive.google.com/file/d/1qcpVERQhsK4xHNrFHQsr5SpG6H7n1Bwf/view?usp=drive_link2 points
-
2 points
-
Hi, @Kobal, The problem you describe with the pedal movement has to do with the antislip and is completely unrelated with what this thread originally described, which had to do with the yaw damper frequency behaviour. What you describe is due to the aircraft temporarily not detecting weight on wheels, and thus activating the antislip during the take-off roll. I've just fixed it so you'll have it available in the next OB release. And obviously, immediately after take off, the aircraft will naturally tend to align itself with the wind (and the antislip will help), so you'll still notice it reacting to the wind and you'll see the pedals moving once the wheels leave the runway.2 points
-
2 points
-
Recently Browsing 0 members
- No registered users viewing this page.