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  1. DCS 2.9 Graphic Options FAQ The introduction of DCS 2.9 into the Open Beta provides users many new options to tune and improve performance and visuals. Please note that you must be running the Multithreading version of the game to use these options. DLSS 3.5 for Nvdia Users DLSS, or Deep Learning Super Sampling, has been introduced for DCS users that own a Nvidia 20xx, 30xx, or 40xx series graphics card. With DLSS you can run DCS at a lower resolution that is upsampled to a higher resolution to provide better visuals without a performance hit. Why is the option greyed out? As stated above, you need to be running in Multithreading and have an Nvidia 20xx, 30xx or 40xx series Nvidia card. These options are not available for the Single Thread version of DCS. Why is it blurry? With DLSS you have a number of options; Quality, Balanced, Performance and Ultra Performance. These along with the Sharpening slider, described below, allow you to adjust the upscaling between visual fidelity and performance. There is no one answer for all players, so we suggest that you experiment to find the best balance for you in combination with the Sharpening slider. Is Frame Generation supported? Because DCS 2.9 is a DirectX 11 title and DLSS 3.0 Frame Generation requires DirectX 12, it is not possible at this time. Why do I see little to no performance increase with DLSS? If you are CPU-limited, meaning that CPU computations and not your graphics card are limiting performance, you may see little to no improvement. Further, if the scene is not very graphically demanding, you may not see much change. You will see the most change over high-density scenes like large cities. FSR 2 for AMD Users FSR 2, or FidelityFX Super Resolution 2, is a similar solution to Nvidia’s DLSS. One main difference is that Nvidia users can also enable FSR 2, which opens up options for other Nvidia cards like the 16xx series. As with DLSS, your results may vary; try out different settings to find the ones that work best for you. What is Scaling? FSR 2 Scaling controls how much the image is scaled up; adjust this to control your FSR 2 upsampling results. What is Sharpening? As an image is scaled up, it may become more blurry or fuzzy. This may be particularly true for a Heads Up Display and Multi-Function Displays. Use this to adjust how much sharpening is added to the image to try and smooth it out. The more sharpening, the greater the impact on performance. NIS (Nvidia Image Scaling) NIS is a cross-platform alternative to Nvidia’s DLSS. It does not require RTX cards and can be used on other brands such as AMD. Like FSR you can control the scaling and Sharpening. TAA (Temporal Anti-Aliasing) TAA is an anti-aliasing option that uses current and past frames to smooth out the jaggedness of the current frame. It will also result in better performance but with some loss of visuals compared to MSAA. Does Sharpening work with TAA? Yes, you can use sharpening to try to improve the image if it's still too fuzzy or is jagged. Again though, increased sharpening can impact performance. Like much of the graphics settings, it’s about finding the balance that best meets your needs. SSS (Screen Space Shadows) This is a new option that allows for better shadow rendering, specifically in environments with many objects such as grass, bushes, and forest. It gives these areas a more realistic look and feel without any performance hits from standard shadow maps. Color Grading Color Grading was generally added for you to easily add different color effects to your images and videos. You may also find a color grading that you prefer to fly with. You should see no difference in performance using this. LOD Switch Factor As we work to improve the LOD (Level of Detail) system in DCS, this option allows you to control when the LOD system changes from a more detailed model to a less detailed model at greater distances. The current default is 1. Lowering this lowers the details on closer objects/units, and this will increase performance. Conversely, increasing the slider value will allow for more detailed models to be seen at greater distances, and it will reduce performance.
    7 points
  2. Thanks, Jojothebox, Foudre is on my repair list. Some have reported FPS issues. Below is a running list of ships that need to be repaired and or updated but not in that order. As you all can see I have quite a bit of work to do in the Shipyard but it's what I love doing. They all will be completed in time. One model at a time. If I missed one let me know. Thanks. With each ED update come AI Ship model issues but all we can do is repair them and keep it moving. Stay Tuned! ---------------------------------------- SHIPYARD REPAIR LIST -------------------------------------- - OSA - Config arc and correct missile launch height - WIP - HMS Richmond - Recreate --- WIP - Type 31 Frigate - WIP - OAK Hill - Correct FPS - Update collision model - Blue Ridge - Correct FPS - Update collision model - San Antonio - Re-create Model - Newer model - Tarantul - AK630 config firing angle - Update US Coast Guard Boats - Weapons, flags, textures etc: - Update Cruise Ship - Off Center - Foudre - FPS Issues - Update collision model - USS Kidd - Recreate model - USS Kidd and Spruance version - Taiwan Livery - USS Bowen - Update - USS Virginia - WIP - USS Farragut - WIP
    6 points
  3. RBS 98 SHORAD (Sweden) version 1.3.0 released! Changelog Version 1.3.0 Fixed IRIS-T enormous size issue Changed counter countermeasures factor
    5 points
  4. Hi CurrentHill! The Merkava 4M would be an interesting novelty for the Middle Eastern theater. Also because the Trophy system can finally be simulated quite well.
    5 points
  5. @currenthill time for a brake man ... let the waters settle, take some tan ... Or... if you still want to work... just make some boots on the ground ... we are missing the red/black guys
    5 points
  6. The AH64-D's squelch circuits are in the position they were in after a shutdown. If the previous crew had squelch turned off, it will be off when the helicopter is started the next time. So squelch being off and you getting blasted by 5 radios angry static noise as soon as you switch the battery on is not a bug. Previously this was requested the squelch was broken, and it would only play white noise when someone was talking on any of the radios. With the squelch now working correctly it is as bad as it would be in real life. It is simply not realistic for a helicopter crew to turn off squelch for every single one of their radios, as squelch off is only used when a transmission is broken up when the transmission power does not reach a required minimum. Then squelch would be turned off to receive the transmission regardless of the power it is transmitted at. The default state for squelch is ON. Any crew turning all of the squelch circuits off would go insane and/or deaf from the white noise they'd get blasted with from every one of their radios, making this highly unrealistic. And that is what we get in DCS with the 2.9 update. You turn the key and your headphones explode with no way to prevent it. Please put more priority on making the default state to be squelch on as any real crew would have had it prior to shut down.
    4 points
  7. Yeah, sorry, forgot to answer that. Had all my focus on the enormous missile. It's intentional, I haven't found a good way to implement IR guided missiles which are vertically launched. The preferred solution would be for ED to implement a LOAL feature to the missile scheme. But until then I needed an active/self guiding missile which would work while launched vertically. My only option was an active radar seeker. I had to do the same with the Sea Ceptors and other similar missiles too. When I find a better solution I will implement it.
    4 points
  8. 2.6.9 is out, please check if everything works for the Hind...
    4 points
  9. Even outside of VR, you shouldn't be seeing black dots. I just don't want any of that artificial spotting at all. I mean even if you have perfect eyes you're not going to be seeing a fighter at 10nm. Minimum size you can differentiate at that distance with perfect idealized 20/20 and absolute black-white contrast is a 10 foot object, never mind looking at a greyish jet against a greyish sky. It's especially bad in VR yeah, but just in general it's bad. Ultimately though if other people want it that's fair enough, but just give an option to disable it.
    4 points
  10. ПОПРОБУЮ ОБЪЯСНИТЬ НА СКРИНАХ, НО ПРОЩЕ СДЕЛАТЬ ВИДЕОРОЛИК...(чуть попозже) и это только начало
    4 points
  11. I am amazed the amount of people saying this is good. You could get the exact same effect as this by playing with labels on. Why force this awful thing on to other people? "Hey you know what would make this game better? Have everyone's positions constantly broadcast to you by giant floating blocks!" On an index, 150% resolution in steam VR (the default) and 100% resolution in DCS. Hell I don't care if it puts me at a disadvantage. Just give me an option to disable this ridiculous eyesore. options.lua
    4 points
  12. Patch notes discussion October 2023 - DCS 2.9 We hope you enjoy DCS 2.9 and we look forward to your comments and feedback Known issues can be found here thank you
    3 points
  13. After all I read on the forums and saw on YouTube, I was very excited to try the new graphic settings of DCS 2.9, especially DLSS. Note that I use DCS in VR with a Quest 2. In OpenXR, I have no upscaling, only foveated and turbo modes on. I already had some experience with DLSS with the other civilian flight simulator: it helped for the FPS, but because of the blurriness, even with "DLSS quality", was a no-go. It was impossible to read the gauges properly. It shouldn't have been a surprise, but same for DCS, DLSS makes the gauges and other texts blurry in the cockpit. Adding sharpness doesn't help much. The one big improvement for me was DLAA. All shimmering was gone and the clarity was slightly improved, but at the cost of FPS, too much in my case. So, I just gave back on DLSS, DLAA and continued with my older settings, except that there was one good news with DCS 2.9: I could push the sliders quite a lot to the right for the details, clutter, trees, etc settings and without noticeable FPS drop. That was the good news of DCS 2.9 for me. Maybe I didn't leverage DLSS/DLAA settings properly. If anybody has alternative suggestions regarding these settings, please feel free to advise.
    3 points
  14. Yep, the DCS graphics engine seem to be less forgiving now. There was an scaling issue with the IRIS-T, DCS versions before 2.9 didn't really care about them, but the new version is very strict on the matter. So I figured I should fix these old scaling issues (in my case these are mostly my earlier work when I didn't know of this) even if ED make changes to the graphics engine. Because you never know if they will turn up again in the next version. In short, if you make sure the scaling is correct with your 3d models before exporting the EDMs you should be fine, otherwise DCS 2.9 will make you notice them.
    3 points
  15. But was this problem also there before the last update? Is it possible that there are such serious bugs in this game?
    3 points
  16. Just picked this up for the Halloween sale, and it is wonderful! I love the flight model! Flew a little recon mission up over the Caucasus, and I put it down like butter in a wheat field. As I was climbing up over the mountains my canopy started fogging up. Then the ice started forming. Quick scramble for the icing controls and all's good. Worth every penny.
    3 points
  17. Added to first post, please find main known issue here thank you
    3 points
  18. Well I think this conversation has about run it's course. If not maybe a new thread needs to be started since this one was supposed to be about whether the F-4E can perform AAR not how hard it is irl vs on a screen in a completely different jet. Since it obviously can and the OP already has an answer I think it's about time this argument ended given nobody appears to be changing their minds and become less likely to do so the more this drags on. In other actual F-4E refueling news, Cobra said on the Discord a while back that we will also be getting an optional refueling probe to simulate Israeli F-4's as well as other customization features to make the -E appear more like the foreign operator versions.
    3 points
  19. Lol Unfortunately for the meme, it's fixed now and we hope it makes it to the hotfix.
    3 points
  20. Ну так и номер патча знаковый - 2.9 По изменениям если кратко - завезли подушку, теперь для скорости 260ким/ч она эквивалентна чуть больше 1 гр. У/А Не два градуса, но тоже уже хорошо. Если на график 8.8 нанести точки углов атаки IGE И OGE, то получим такую картину: Вне земли У/А должен быть где то на градус меньше, у земли У/А должен быть на два градуса меньше. Собственное такие углы мы видим не только на рис.8.8, но и на тестограммах @Fighter29, где самолёт с остатком топлива около 1500 кг приземляется у У/А около 10-11гр. Ну положение стабилизатора всё ещё сильно больше чем на рис 8.9, ну это, как я понял, работа на будущее десятилетие P.S. И ещё не совсем моя тема, но странно , у земли У/А на градус меньше, сопротивление соответственно тоже и тягу для поддержания прямолинейного полёта по идее надо чуть убрать, а в DCS наоборот, необходимо чуть добавить
    3 points
  21. Перепробовал все типы сглаживания и апскейла. В VR либо мыло мыльное, либо как через воду смотришь. Старое доброе MSAA х2 норм.
    3 points
  22. Hi,Since the last update (2.9) on open beta, a Mi-24 gunner AI has been having problems with spotting targets on short/medium distances. I know this is one of the features added in the latest update, but at this moment he is blind to the point of being unable to see targets closer than 1 km. Furthermore, the targets are usually unobstructed. At this point it becomes a lottery. Free fire mode is useless with Petrovich being blind. I hope this will be fixed in the next update. I'm counting on you!
    3 points
  23. EDIT: Put together all the information, including @KlarSnow invaluable help. Works like this: 1) Create your route, as normally is done: these will be points 1A, 2A, etc. 2) In order to create alternative routes you create a new Nav Point in the Navigation Points Section and name them 1B, 2B, 3B, etc... Or you can name them 1C, 2C, 3C... it doesn't matter the sequence, i.e., you can create a point 1B then a 2B, or a 1B then a 1C, it works the same. 3) The alternate routes will not appear on the ME, but once you are in the jet and on the TSD page, press the the squared A at the bottom of the screen and you will see the alternative routes (B or C). 4) In order to create Target Points or transform a waypoint into a Target point do as follows: For the main route (A) add a #T before the point: Example Waypoint 2 will be written as #T2 in the waypoint name window. For the alternate routes (B and C) add a dot after the waypoint number as 2B., 3B., 2C., 3C., etc. To create offset points for these points you write them as 2.01B, 2.02B, 3.01B, 3.02B... 2.01C, 3.01C, etc. 5) You can also add Markpoints, by adding a navigation Point and labeling it M1, M2, M3... They show up on the TSD and Radar pages as small triangles. 6) The radar can show the alternate routes points on the screen, but in order for them to be shown the route has to be changed in the UFC first. 7) You can also add a Base point for airstarts by creating a point simply labelled B. Attached is a mission I made to test/show the alternate routes feature. F-15SE-NEVADA - New Routes-TFR TEST.miz
    3 points
  24. I think I'm going to hold off making any changes to my assets until ED have released a couple of 2.9 hotfixes. Otherwise I'll just be chasing my own tail. Edit: It looks like ED decommissioned and replaced the scheme I used for the JDAM-ER. That's why we have this on the 2.9 changelog: DCS: JF-17 by Deka Ironwork Simulations Fixed: LS-6 and GB-6 do not fly to target So I have updated the JDAM-ER accordingly, and it works fine now. I will release the updated MiG-29MU2 since it doesn't seem to have anything to do with the other strange missile stuff going on.
    3 points
  25. All, In light of yesterday's patch, I'm hard at work updating the lua and diff.lua files for a hotfix. So far I have updated the F-15E (updated the TF couple switch) and AJS-37 (KONTROLL button) and updated the F-86 NVG mod. Most controller lua changes seem administrative in nature. That said, if you discover any broken mappings, please post them here so I may integrate them into the next hotfix. I'd like to get this out over the weekend.
    3 points
  26. Not hard at all, it took me 30 seconds to fix the conflict issue. I've asked Gonzalo to include the fix in their next update. But here are the needed changes. (The three files belong to the Lechuzas Negras team Eurofighter mod, with the addition of my changes to fix the conflict issue). Eurofighter.lua Weapons.lua EurofighterT.lua
    3 points
  27. I noticed that one of the reasons given for the variable performance of the In-Game VOIP at launch was not enough TURN servers and that ED were bringing more online to compensate. From For anyone reading along, think of a TURN server as a VOIP host server that the audio network traffic gets routed through like in a traditional client/server setup, although the WebRTC protocol ED users is peer2peer by default the reality of the internet makes this less than usable so TURN servers are needed so that data can flow between clients. This was a bit of a surprise to me and has raised a number of questions in my head regarding the implementation of DCS VOIP that I would appreciate if ED could answer, @BIGNEWY, @NineLine. 1. Centrally Hosted? Can ED confirm if it centrally hosts all TURN servers and that a community DCS server (e.g. a Hoggit server, an Enigma server) is not the server through which the radio network traffic is routed when TURN server option is enabled in the client. The following questions depend on the answer to 1 being "Yes, they are centrally hosted" so the following may not need answering. 2. Privacy Policy: What is the privacy policy at ED specifically regarding the handling of this audio traffic. Does ED do anything apart from route it to other clients. e.g. Does ED record or save the audio traffic. 3. Self-hosted Will ED allow community servers (e.g. Hoggit, Enigma) to run their own TURN servers, have control over them, and be able to have clients connect to them instead of the central ones via a server config setting that is read by clients. 4. Geographic Distribution Are the TURN servers geographically distributed? (e.g. are Australian players, playing on an Australian DCS server, having their audio traffic routed through a local Australian TURN server or is the traffic going half-way around the planet to servers in the US or example) 5. Design This one is more out of curiosity but why did ED go with a centrally managed setup? It increases costs to ED since they now have to pay for and maintain these servers when the DCS community servers are largely sitting idle in terms of spare CPU and RAM and could run them instead.
    2 points
  28. hi all, since i haven't read too many reports from people with weaker pcs, i thought this might be of interest to some of us. personally i run an old overclocked i5-4690k with a 2080ti. after reading some reports i am reluctant to jump to 2.9. (until now i am getting solid 50fps on 4k in the stock instant action hornet/caucasus free flight mission on 2.8.) maybe some of you with similar specs want to share their experience? i think more people would benefit. thanks.
    2 points
  29. It will require some time/tweaking from ED for sure. I would very much prefer that it NOT be controlled on the server side however. Just give us the options to work from and go from there, as there are too many hardware combinations for a one size fits all approach. If worried about some players using it to seek an advantage: That is literally how it has been for years already. They played at 1080p to get that advantage.
    2 points
  30. Yes, the issue is now reported internally.
    2 points
  31. I meant a mission file, with the extension .miz. If you save a missions they are by default placed in a folder called Mission in your DCS saved games folder. Haha, yep, that's the ICBM version of the IRIS-T.
    2 points
  32. That's a BINGO! I'll report this right away. Thank you.
    2 points
  33. Hallo, I have same problem and I can reproduce your issue and resolving it in MP, in SP tacan work well for me. I solved it by enabling "Voice chat" in settings->audio panel. After this tacan work well also in MP, for me. Link 4 not tested yet
    2 points
  34. Concerning daylight operations, a former Growler pilot gave me this answer on his YT channel: Taken from my post on June 30 in this thread:
    2 points
  35. so idk how this happened but just to be sure i removed every other mod (except for the UndE radar) and re-installed this mod but somehow the missiles are still Huge. maybe a 2.9 bug? also: the IRIS-Ts give an RWR warning...
    2 points
  36. But it is very important that it can also be blocked from the online game position (settings of server, not user only). Otherwise, some will have a large square, others will not be able to see the targets. It's not that simple. I have quite a high resolution myself, set to about 3200x3200 pxt per eye and I certainly think that the square is currently too large as well. Another thing is that as the object approaches - its last LOD is loaded, so the square disappears and the target becomes invisible. The transition between the point and the last LOD is as important as the rest . This requires a deeper analysis, not just "reduce the dot" btw.
    2 points
  37. Exactly the same for me. Its never worked correctly for a couple of years I've found. I had a flight on the gauntlet mission and replayed the track to find my wingman crashed into me mid air but I completed the mission in real time should I say and successfully made it back to base.
    2 points
  38. To get on the same net as someone else you must have their datalink ID in your radio preset. manual frequencies don't work. If you want a custom frequency or want to start from scratch with datalink you need to do the following Go to COM Select a Preset (only preset 1-8 can use datalink) that you want to use Hit PRESET EDIT (optional) Name the preset and give it a callsign (what you call that preset). This need not be the same between datalink members, it doesn't even need to be the same preset index. You can change preset 1 to be ABC and your friend can change preset 6 to be DEF and it will still work as long as the rest is OK. Select the radio you want to use on the top. For example FM Enter the frequency. For example 34.55 for FM2 (on the right) Hit MODEM Make sure PROTOCOL is set to DATALINK, auto ack as desired (just set it to ON, since there is no detailed electronic warfare in DCS that would give away your position) Click NET Add all datalink members to that preset. There are multiple ways to do this. Yo u do not need to add yourself. Manual Click a spot that is free (the ?) Click C/S and enter a callsign, this does not need to match your friend's actual aircraft callsign as seen in his aircraft and is for your reference only. Click SUB and enter the datalink subscriber ID of your friend. The SUB button will not appear until a callsign is entered. It will also not appear if the PROTOCOL in MODEM is not set to DATALINK Member DIrectory Click MBR DIR Find your friend's callsign and/or aircraft description as per the mission editor Hit ADD or REPLACE, when REPLACE then select a slot for them to go into Optionally change the C/S to something that you can recognize better than what DCS put in there Set your friends as PRIMARY and TEAM Select IDM to be on the desired radio, in this case FM2, with the IDM switch on the EUFD Select the radio, in this case FM2 with RTS Hit the preset (P) button the EUFD Select the correct preset you programmed earlier with the WCA switch Hit the Enter button to the right of the preset button Your friend does the same thing with your info. Notes Check your callsign (C/S) and Subscriber ID in COM -> ORIG ID, your callsign is on L1, your ID on R1. Both are also found in the info box in the middle. Aircraft callsigns can have up to 5 letters or numbers. If you change it, other people's MBR DIR won't be updating. They would have to switch it in their NET configuration Aircraft callsigns that are longer than 3 characters will get truncated for IDM Subscriber Idents when receiving a position report. Aircraft callsigns need not match, the only thing important to match is the ID and the frequency. The aircraft callsign in the datalink member list is used for reference: When receiving position reports (truncated to 3 characters for the IDM Subscriber ident control measure) For received reports to indicate who sent them For the push button labels on the MFD when sending data to indicate who shall receive the data Only presets can have a net configuration. When entering a frequency manually, then the radio can not be used for datalink until a preset with a net configuration is reselected on it. Preset unit IDs (Names) are up to 8 characters long Preset call signs are up to 5 characters long
    2 points
  39. Same problem as others on multiple missions, multiple theater maps, across 4 squadron servers operated by two different people on two different machines, plus an independent dedicated server that I set up and tested on my own rig (without SLMOD or any other server-side mods installed). Very basic test mission attached below was tested again tonight. Start out in F-18 overhead Kobuleti (CH67) and fly west. Approx 16 miles out identifier KBL disappears from HUD and HSI. Lose Azimuth information at around 17 miles and finally DME at 18 miles. Reverse course to fly east and Identifier, Azimuth, and DME all regained at around 15 miles. Repeated test with F-14 with nearly identical results. Since it works fine in SP, a track file of the MP server test mission replayed in SP appears to work just fine as well. FWIW, to illustrate what we all are seeing, uploaded a screen grab video of test mission described above. OB2.9 TACAN test result screen recoding OB29 tacan test.miz
    2 points
  40. Additionally if you want to do the A route with navpoints, that also works, it will overwrite the main route you have entered. You can also do multiple Bullseyes with B1-B10, there is no way to change which bullseye the aircraft is using right now though, so B1 is all that you can have on the displays. You can look at the bullseyes in the steerpoint submenu and see that they have been entered. Listpoints also work, L1-L99 IIRC is the limit there. and you can then use them to build routes quickly by matching listpoints to steerpoints. There is no editing Listpoints in the jet though.
    2 points
  41. 2 points
  42. You can also set the Base point (home plate symbol) somewhere other than your aircraft spawn location for airstarts. You do this by just having a nav point labelled B. Like so And in the jet upon an airstart
    2 points
  43. He is extremely slow to find targets with ATGM as well, close targets out in the open. Eventually, after maybe a minute, he will spot 2 of 10 targets just 200 meters away. ATGM just became useless as solo pilot.
    2 points
  44. Just pulled the trigger yesterday on a Pico 4. I’ve been using a Pimax 8kx for a few months now and there’s a lot of things I like about it but it was a love-hate relationship. The awful comfort and pain in ass setup as well as strange sweet spot and issues with some slight double vision that I could never completely solve, got me looking at the Pico again. Long story short, it looks like the 8kx will be getting a new home. Love the pancake lenses in the pico. I am really impressed with the Pico. better image than the 8kx, which is something I never would have believed if I hadn’t tried it myself. The lightweight of the pico is such a relief. im running godlike, msaa x2, no asw, 0.5:sharpening. Right now using VD but tried SA as well although it seems like the VD gives better results. Force XR. Im using a 5gz Wi-Fi and works great. id really like to work out how to use VDXR to bypass steamvr completely but doesn’t seem like this is quite ready yet although seems like it’s coming soon.
    2 points
  45. TACAN signal from any beacon in MP is lost outside of 15 nm at any altitude and within line of sight. I know this is already noted and posted, but repeating for attention because it does not appear on Wags' hot fix hit list. Quite honestly, we can live without Airflow effect on vegetation is not fully synchronized in MP. But we kinda NEED functional TACAN to get back to the boat.
    2 points
  46. Господа, такой важный узел и без бронирования ? Быть не может!
    2 points
  47. Back to the deck handling qualities of this A-4C MOD, it is true that the Navy had a "J" bar available to help maneuver the Scooter around when necessary whether they used it or not, but the bottom line here is that the brake effectiveness in the model is not sufficient to allow a normally competent sim pilot to maneuver the Scooter where he wants it to go while on the flight deck with a nominal wind of around 30+ knots blowing over it. This is one of the more annoying aspects of the Scooter that makes me not fly it as much as I'd like to. Otherwise, for the most part, it is a lot of fun to fly!
    2 points
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