Leaderboard
Popular Content
Showing content with the highest reputation on 01/12/24 in all areas
-
12 January 2023 Dear Fighter Pilots, Partners and Friends, We hope you all had a wonderful holiday and that the New Year has started well. For those of you who may have missed it, please check out our 2024 and Beyond video. 2024 will see the introduction of the Vulkan API which will offer better frame rates for most players as well as new graphical capabilities such as ray tracing and improved VR performance. In addition to new aircraft, terrains and Vulkan API, DCS core will see many new features, as well as bug fixes and improvements based on your feedback and requests. New modules and core improvements will be developed in conjunction with work on existing modules. Please check out the details below. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Vulkan for DCS Development Progress With the release of multi-threading and DLSS/FSR, the next big core DCS task is the support for the Vulkan Application Programing Interface (API). Multi-threading was a prerequisite to support the Vulkan API backend and enhance system performance/efficiency. Much of the Vulkan API work over the past several years has focused on adapting the DCS internal tools to seamlessly integrate with optimized functionality to ensure peak performance. This has been a challenging endeavor to rectify all validation errors, streamlining graphics and processing tasks, improving compatibility with Nvidia, AMD, and Intel hardware and a diverse set of drivers, and creating and refining the groundwork for rendering across multiple threads that will allow even more advanced graphic capabilities. As we move into 2024, we continue to optimize and refine performance to exceed what is possible with DirectX 11. It is important that we continue to push graphic standards whilst maintaining excellent performance for both 2D, and even more so, VR. However, like multi-threading and DLSS/FSR, results will vary between players based on their hardware and settings. DCS Core Development Progress Here are some of the interesting functionality improvements coming to DCS: Save Game. Our new game persistence system will allow you to save mid-mission and return to that save point at a later time. Replay System. The current track file system was originally created as a debugging system that simply reproduced game input to construct a replay of the mission. However, this system depends on limited DCS version changes between when the track was recorded and when being played back. The system in development for 2024 is designed to address this and will offer additional capabilities. Infantry Unit Improvements. We will be working on new infantry models and animations in 2024 along with more life-like behaviors. New Air, Ground, and Naval Units. New units will be available in 2024 that will range from World War II to modern day. Each unit requires thousands of man-hours to create and will be provided as optional packs at their highest levels of detail. Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all. Graphic Improvements. In addition to the graphic improvements that the Vulkan API will afford, we will also be making improvements to the Render Graph for better VR performance, new and improved special effects, and further advancements in the FLIR rendering system. Weather. The weather focus for 2024 will be on a new fog system and towering clouds with appropriate line-of-sight blocking. Voice Chat. 2023 saw great connectivity improvements and a unique, real-time voice processing allowing users to modify voices to replicate different radio eras and technologies. In 2024 we will continue to integrate radios to vehicles, ships, and other units. We also plan external application support and other player-requested features. Spherical Earth. One of the biggest changes coming to DCS is the Spherical Earth. This substantial work is ongoing however we do not expect to release it this year due to the size of the endeavour. Dynamic Campaign. Please read our Newsletter for 29 December 2023 where we discuss DCSDC in detail. Air Traffic Control. Although we have a solid design to provide an exceptional ATC experience, much of the work in 2024 will involve how we generate the voice dialog and create a much-improved interface. Improved Accessibility. To make DCS more accessible to new players, the Graphic User Interface will be updated to make it more user-friendly and include a Launcher with new capabilities. New interactive missions are also being developed to shallow the learning curve with popular modules like the F/A-18C. Air-To-Air Missile Development. We plan to migrate the R-27 (AA-10) family and R-73 (AA-11) missiles to a new component structure and flight dynamics. This will be coupled with a new proximity fuse model that accounts for Doppler closing speed, modified seekers, and a more realistic interaction model between the missile and the supporting radar. This will be done within the larger MiG-29 project framework. Other missile types will also be developed in the same way. Air-To-Ground Munitions. We continue to develop new munitions as well as update existing air-to-ground weapons to include a new component model with advanced flight performance. This includes guided bombs and tactical missiles. Regarding Anti-Radiation Missiles (ARM), we are developing narrow-band specialized seekers that were used with early ARMs of the 1960 to 1980s prior to the more modern AGM-88 HARM class of missiles with broadband seekers. These older ARMs, such as the AGM-45 Shrike of the Vietnam era, will be modeled with other older ARM systems. ECM. We are developing more advanced principles of electronic warfare that will allow simulation of a greater variety of electronic warfare attack and countermeasure modes and capabilities. This is a very complex task and confidential subject. We cannot promise quick results, but work is underway to deliver a satisfactory simulation of this opaque area of modern warfare. New Landing Gear. A new two-component landing gear system was released for the Mosquito last year. We will continue integrating it to other aircraft this year. We plan a separate newsletter article that will explain the new capabilities and what it brings to landing gear behaviors. Module Support Development Progress In parallel with the development of the new modules discussed in last week’s newsletter, we will also continue to update, fix, and improve existing aircraft and maps. Some of these efforts include, but are not limited to: Radar Improvements. In 2023 we released both Phase 1 and Phase 2 of the radar improvements for the F-16C and F/A-18C. Phase 3 efforts will continue with a focus on better Single Target Track (STT) simulation, false target generation, and more realistic look-down effects. Data Transfer Card (DTC). For each aircraft, the DTC consists of a variety of areas that are first modeled such as datalink, navigation, radio, weapons, sensors, and more. Once these elements are completed, they will be organized into a unified DTC interface. Fuze Settings. All modern aircraft will benefit from the new and more advanced fuzing options first introduced for our WWII modules. This includes the new payload interface in the Mission Editor and Rearm/Refuel Window that will allow authentic setting nose and tail fuzes and new 3D rendering of fuze selections. DCS: F-16C Viper. Priority work for 2024 includes the Sniper Advanced Targeting Pod (ATP), a 1st perspective pilot model, and other improvements like new HUD symbology and RWR Handoff tones. DCS: F/A-18C. The biggest task for 2024 is a refactoring of the flight model and flight control system, landing gear physics, and improved external lights. Once the new external lighting system is complete for the F/A-18C, this technology will be used for other aircraft modules. DCS: AH-64D. With the addition of the Fire Control Radar (FCR) core functions, next steps in 2024 include the addition of functions and modes such as LINK and remaining radar modes, new George and Flight commands, and the campaign. Supercarrier. 2024 will see continued work on the new plane director operations that move aircraft out of the landing area to a parking location. This is in addition to work on the Air Boss deck and Ready Room. Mosquito FB VI. This year we continue working on the features from the Early access list. Including AI crew members and the Drift recorder. Rest assured, our other modules and maps will also receive improvements and enhancements. Winter Sale Hurry! Offers end soon. Please note that this is your last chance to save big in our DCS Winter Sale! Watch the video. You can enjoy up to 50% discount across our most popular aircraft, terrains, tech packs and campaigns until the 14th of January at 15:00 GMT! Hurry up and shop now! We hope that the progress on the DCS core is to your satisfaction. Please stay tuned for more details on all the topics mentioned above. Stay healthy and as always, fly safe. Thank you again for your passion and support, Yours sincerely,45 points
-
From Orbx Discord: https://discord.com/channels/830991978337927189/1008311429792813097/119514197174492779410 points
-
New Wags interview with "2024 and Beyonds" comentaries. Wags comentaries about "2024 and Beyond". Supercarrier "a ship".... First airport has not Bagdad, has Bagram on Afganistan. The CH-47F has a UsArmy mid 2000 version modeled correctly, on 2023 and beyond, show incorrect modeled ICH-47 Italian version. Working on modeling correct avionics and flight model. The M1A2 model has a SEP version "3", and expected "some day"... expand to DCS ground units, and only has a matter of time . And the problem not have the ground vehicle modeling or the damage model or the AI. The problem to make a Abrams or a T-80 tank simulator require a propper simulation of terrain with a level of detail with propper gullies or defilate positions. That is comming. No only has build a propper tank, mas making all arround to that happens.... More graphics improvements coming that year as Vulkan API with other cool graphics things as using RTX cards to take advantage on dynamic shadows, to looking more realistic. ED has working on new walking animation to the new infantry, others animations and AI. Has a grow and making better improvements, that a technology actualy working. That has required on zones as Afganistan with COIN operations where the leg infantry require a detail modeling and that has been very important. A realistic FPS has a matter of time, but has a long term target. Kola Peninsula map shot West Side Norway, making by Orbx. F-16 Fly by has Afganistan map. La7 by OctopusG. F4U Corsair by M3. F-4E Phantom II by Heatblur. F-15E over Zargos mountains on Iraq. Has a new level of geometry Has forward the Pacific operations, centred on summer 1944 with the adition of WW2 Marianas Map, with the land battles of Saipan and Tinian, wint the big naval engagements. Show a Essex carrier. Marianas map shot IJN cruisers. F6F Hellcat on 2023, Dash 3 version. Tomcats over Iraq map. Sa-6 Gainful on Kola map. F4U Corsair over Marianas WW2. B-17 and P-47 north side of Saipan. A-6E inturder by Heatblur, coming AI version first. A-7E Corsair II by FlyingIron Simulation F-16C Viper over Afganistan. F6F Hellcat has fly by Nick Grey on the Fighter Collection and has get documentation to build them. AM6 zero comming as IA, but flyable has comming later. Tomcat over Afganistan Apache on a valley has Zargos mountain on Iraq map show more about the aditional level of geometry of mountains. Mig-23MLA comming from RAZBAM. Inside of the CH-47F Chinook. C-130J has flyable now. MRAP new AI unit, probably drive on CA. Has the next steep point on DCS. Iraq map has many flat zones and mountains on the east and the north. Mig-29 has required by long time by the comunity. General questions to Wags: See like someday have a AWACS control module (E-2/E-3) with a radar control station back. New Paratroopers has coming with infantry and on a next newsletter, talking about new infantry. About more tools as realistic radios to get virtual JTAC with more tools. Probaly no right now, but we are looking at some mean to definitely improve the ground operations aspect on the game but that something we are going to the talking about at a later point, so unfortaly, there is a not a whole lot I can say now. About Rafale and Grippen, has very little public information someday release, and we can use probably not. Not enought information to that two aircrafts. About the Cobra, whiskey version, has available information. A Super Cobra has someday later but no working on that right now, but has possible someday right now. ED expected someday rebuild old maps as Caucasus, NTTR, etc to the new technology someday, but actualy has not resources available. Actualy ED has centred on Iraq, Afganistan and Marianas WW2 map develop. A P-40 Warhawk was making by a 3rd party but take diferent ways. Towed decoys as ALE50 has a rough version to F-16C Viper, but modeling them has a sensible theme. About a AH-1Z has not available info. About a Vietnam map, no yet by new implement sfere map technology first. Mig-29A FF use the same fly model of the FC-3 Mig-29A (has PFM Profesional Flight Model). DTC files has on the plans. A6M5 comming first as AI, and after to fly. Marianas maps has no plans to expand them. a DCS submarine drivable module will comming on 30 years xD. Meanwhile, the ablitily to drive the carrier, set heading, speed, lights, cooms has a feature to add to them on the future. ED has looking to improve de EW system. Meanwhile IADS has done internaly, has desing a system with expected release. Systems as on and off radars, get target cues from external radars to a tracking radar. Other point has make a scalable SAM system to make chalenges to player base. New AI units has a new MRAP, the M1 Tank as aditional naval and air units with not has announced yet. Current maps has no ability to connect together with the actual map technology, need wait to sphere map technology. Dynamic slots technology has on internal testing. About infantry damage, actualy has based on blast damage radius, no fragmentation yet. ED expected expand the blast with fragmentation damage, and actualy has working of them.8 points
-
I think the biggest thing I took from the newsletter was the save game function. No more having to start again everytime life gets in the way of your game.7 points
-
I think the 'save game' might be the biggest thing there for me. I am simple man.6 points
-
We'll see. As a general note, in the latest newsletter ED announced the 2024 release of new naval and ground units. And the 2024 and beyond video showed some of them (Abrams, MaxxPro). Since I spend a lot of time making the assets I will have to chose my projects carefully in the future. I don't want to invest a lot of time into assets that ED will be releasing in a couple of months. It's definitely a guessing game, but I'll try to keep away from assets that ED likely will release. Yep, I wish modding support was more of a thing, a well documented open framework would be amazing.5 points
-
Oh me, oh my! That's what I call a newsletter! Thanks for listening to all our wishes! [emoji1319] Sent from my SM-A536B using Tapatalk5 points
-
5 points
-
Hi, yes it looks great, we have more weather work to come in the future but I will share this thread with the team. thanks5 points
-
5 points
-
Моды техники приносят нам в основном только огорчения и дополнительную головную боль. Во-первых, часто они делаются весьма неаккуратно, мягко говоря. Во-вторых - создатели модов перестают за ними следить и поддерживать, а DCS на месте не стоит - и в один "прекрасный" день мод начинает конфликтовать с нашим кодом и иногда заканчивается это массовыми крэшами.5 points
-
5 points
-
Yup, shouldn't be a big deal to fix. The cockpit, like the rest, is still very much a work in progress. But thanks for pointing it out! -----5 points
-
4 points
-
I mean ... Everyone knows the -21 has issues nowadays. PLEASE update it. It's one of the most popular DCS modules. It deserves higher priority than anything else you're working on. As much as y'all might love the planes in your pipeline, the community LONGS for a proper -21 update.4 points
-
Please go beyond FC3 and model the Beryuza data link system. It is so wonderfully integrated with the HUD, would make an awesome feature to entice buyers, and gives it a unique and very dynamic ability to target with exterior guidance. Being able to have intercept path shown to you, radar/KOLS scan automatically and lock, and tell you when to fire. Being able to change the over 20 channels to select different targets. Being a radio link also brings the side effects of flying low and with obstructions from valleys/mountains. Opens up more team play allowing people to assign different targets to wingmen. Thank you!!4 points
-
We like to pay our team, and fund future projects, without money everything stops. We have no news to share currently about future asset packs, when we do we will let you all know. Please enjoy the recently free updated models, we have more work on the way. With that said, lets not derail the thread, enjoy the newsletter, it was a good one. thank you4 points
-
I would be interested to know if the planned system for the high res assets will also make its way to the WW2 assets pack, with low def versions in game by default and paying customers seeing high res ones. It would be a game changer for WW2 if the assets weren’t a barrier to entry anymore.4 points
-
4 points
-
it is impossible to fit everything in one newsletter, this is a summary of the bigger items we are working on. thanks4 points
-
From russian forum: ED build your own AI models, nothing to do with mods. ED has planned build guiadance to tactical missiles More updated AI units coming on a future, has a large To Do list.4 points
-
Full Fidelity modules are too expensive to develop and then give away for free. Besides since there is a free trial available for any aircraft in DCS there’s no need for any more free modules.4 points
-
Und es ist generell schwieriger, genügend öffentliche Informationen zu bekommen, um auch modernere Versionen der Red Force abzubilden. Wir können froh und dankbar sein, dass es überhaupt eine Mig-29A gibt.4 points
-
Also an interesting remark of Wags in that Interview: ED has no plans for a tilt rotor module (like an Osprey), but he heavily implied that a 3rd Party might at some point. ("We are not doing it, but I'll leave it at that.", approx. at 1:32:47 in the video) And I'm pretty sure that regarding the Mig-29 Flight model question Wags was saying that all currently flyable Flaming Cliffs 3-Versions of the Mig-29 are all using basically the same flight model. Nothing was said about the flight model of the upcoming full fidelity Mig-29 (approx. at 1:34:17 in the video)4 points
-
Currently, the AI priority for carrier ops is to prioritise recovering aircraft over launching aircraft. This is both incorrect (for cyclic ops), and leads to all sorts of issues on the deck. For instance, due to the deck containing many departing aircraft, an aircraft just landed may get stuck taxiing, fouling the landing area, and then everything gets frozen forever. Remaining aircraft don’t land, and nothing launches. If the priority was given to the launching aircraft, it would be both more realistic, and prevent some of these deck issues. When an AI aircraft arrives overhead for recovery, the AI ATC should check to see if there are any active aircraft on the deck about to launch. (Make the use of “request launch” command mandatory for player aircraft to help facilitate this). If there are any active aircraft on deck, the recovering aircraft waits for these aircraft to launch before being issued the “signal charlie”, and commencing recovery. This has the added advantage of clearing the deck of departing aircraft, providing more room for those about to land. Similarly, when an aircraft on the carrier becomes active for departure (or a player requests launch), it should check to see if any aircraft have already been given the “signal charlie”. If so, they wait till that aircraft has landed before moving, then they launch. If no aircraft are in the process of landing, departing aircraft have priority. Any subsequent arriving aircraft are required to wait until all departing aircraft have launched before they can commence recovery.3 points
-
I am not sure why @Wags said it was Bagram, which seems to be repeated by @Silver_Dragon but nevertheless I must say that the quality of detail on the upcoming Bagdad airport looks rather promising. Well done ED terrain team, really nice piece of work in progress. Funny that neither of the experienced airmen could tell the difference, with at least Wombat putting a correct guess -3 points
-
3 points
-
3 points
-
Вечер добрый. Может кому интересно будет. Немного полетал до полигона, показал ОВТ, 77-1, РВВ-БД2, Х31ПД, 29Т, ТЕ, УМПК. Ну разумеется запуск там да некоторые системы. Ещё. С 1:19:00 - подключился товарищ, действующий лётчик который летает на данном типе. Отвечает там на вопросики, разумеется на что может.3 points
-
ATC is a huge task but is in progress, we will share more news when we are ready to. thanks3 points
-
Все эти моды работают и держатся на костылях. К реальным прототипам все это имеет отдаленное отношение.3 points
-
А как без модов?! Например, когда до сих пор в симе нет стационарного ДШК, ПТРК, ПКМ и GMPG, мк-19. У американской пехоты вообще нет гранатометов! А ведь это важная часть геймплея для тех же вертолетов, и вообще основное оружие пехоты. Персидский залив есть - иранского москитного флота нет. Можно часами перечислять. Понятно, что моделеры в основном работают для блогерской рекламы. Но иногда появляются вопросы о приоритетах.3 points
-
We can add an option for the canle cutter in the missioneditor in one of the updates after first release3 points
-
Chizh, russian forum. Su-34 PTB on the wish list. IA Su-30sm, Su-35, Su-57, F/A-18E, F-22, F-35 comming on a future.3 points
-
Klar wäre das schön, ist aber eben aufgrund der aktuellen politischen Lage eben nicht machbar. Außerdem will auch nicht jeder der DCS spielt nur mit hochmodernen Jets rumfliegen. Gibt auch Leute die Lieber Kalte Krieger oder Weltkriegsflieger fliegen.3 points
-
3 points
-
3 points
-
Just spoke with GA his settings for the videos are essentially maxed out DCS graphics, 2560x1440 res and using DLAA. thanks3 points
-
2 points
-
From the latest newsletter... Improvements that are hopefully coming in '24... "Weather. The weather focus for 2024 will be on a new fog system and towering clouds with appropriate line-of-sight blocking." Woohhooooo!2 points
-
I have identified a couple bugs that could -potentially- break a .miz file structure. I am fixing them and expect to release a new version over the weekend, once I am done introducing a new feature as well2 points
-
The newsletter is too brief, more like the following. There are things that were already known and do not detail anything new about it2 points
-
05 January 2024 Dear Fighter Pilots, Partners and Friends, All of us at Eagle Dynamics thank you for your incredible support and commitment in 2023 and wish you and your loved ones health, happiness and prosperity in 2024. Happy New Year! 2023 was an important year for DCS. Many issues such as performance were addressed with the launch of multithreading and DLSS/FSR. Efforts will continue into 2024 with further tuning and enhancements, especially in VR. This week we look toward 2024, safe in the knowledge that there are great things to come. Please check out our 2024 and Beyond video and enjoy! This coming year will see the continued development and release of many exciting aircraft and maps from Eagle Dynamics. Highlights include the announcement of the MiG-29A Fulcrum, Afghanistan and Iraq maps, and continued work on the CH-47F, Hellcat/USS Enterprise, and the Marianas World War II map. Please see our 2024 module development roadmap below. The DCS Winter sale was drawing to a close but due to its great success and demand we have extended the sale by one whole week and will now close on the 14th of January 2023 at 15:00 GMT. Don’t miss the opportunity to enjoy up to 50% off most DCS modules! Thank you for your passion and support and best wishes for 2024. Yours sincerely, Eagle Dynamics 2024 & Beyond Video A Look Ahead Whereas the 2023 focus of Eagle Dynamics was primarily on DCS core improvements like multithreading, DLSS/FSR, Voice Chat, and bug fixes, our partners had an exciting year that included new products like the F-15E Strike Eagle, new Mirage F1 versions, the Normandy 2 and Sinai maps, and many fantastic campaigns. 2024 promises to be an eventful year with many projects in development such as the full fidelity MiG-29A Fulcrum, CH-47F Chinook, F6F Hellcat, and the Afghanistan, Iraq, and Marianas World War II maps. Our 3rd party partners are working diligently on the F-4E Phantom II, A-7E Corsair II, MiG-23 Flogger, C-130 Hercules, F4U Corsair, La-7, OH-58D Kiowa, and the Kola map. 2024 & Beyond Roadmap Our Current Plan Let’s take a brief look at the new aircraft under development in 2024, in no particular order. Detailed specifications and features will be listed for each product during each product announcement as we get closer to the release. New Eagle Dynamics Aircraft DCS: CH-47F Much of the 2023 CH-47F work focused on the creation of the external model, cockpit/cargo models as well as systems and FM. The model now accurately reflects a US Army CH-47 from the mid-2000s. Much of the work now involves the finalisation of the flight dynamics and flight control system, along with the many multi-function display pages and sub-pages. As with all DCS aircraft since the Ka-50, the CH-47 will have fully modelled electrical, hydraulic, fuel, and other systems that exist within the simulation as “live” systems to manage voltage, pressure, flow rates, temperatures and all other operational systems. To support advancements in the DCS logistical system, the CH-47F will also be equipped with cargo and sling management capabilities as well as defensive gun positions. DCS: F6F Hellcat Also started in 2023, the Hellcat has made great progress. When creating the external model, internal structural modelling was created to provide a very accurate and realistic structure in order to enhance damage modelling. The flight model development is in full swing, and it is being created to match first-hand knowledge of its handling and performance in cooperation with The Fighter Collection. The Hellcat will not exist in a vacuum though, and Pacific Theater of Operations (PTO) opponent aircraft are already in development, as well PTO specific ground and naval forces. DCS: MiG-29A Fulcrum We are excited to announce our first full fidelity 4th generation Russian fighter: the MiG-29A Fulcrum! The Fulcrum has been a massively successful, single-seat fighter that was developed to counter the F-15, F/A-18, and F-16 during the height of the Cold War. Today, it serves numerous armed forces, and will fill an important role in DCS. Based on publicly available manuals, the DCS Fulcrum will be a 1980s era MiG-29, but it will still be a potent threat to other DCS aircraft with its array of radar- and infrared-guided missiles, its 30mm cannon, and unguided air-to-ground weapons. In the right hands, the MiG-29 can be a tough opponent with its Helmet Mounted Sight paired with high-off boresight R-73 air-to-air missiles. New Eagle Dynamics Maps 2024 will also be a great year for new maps. Our Terrain Development Kit (TDK) continues to grow in capabilities each year, and these new maps will leverage these features to create the best maps yet. DCS: Afghanistan First hinted at a year ago, we are happy to confirm that an Afghanistan map is coming to DCS. A flash point spanning thousands of years, Afghanistan served as the backdrop to two of the largest conflicts in living memory. More focused on Counterinsurgency (COIN) warfare than large force-on-force battles, the Afghanistan map will bring a new mode of warfare to DCS battles and our most popular aircraft like the AH-64D, Mi-24P, A-10C, Su-25, F-16C, F/A-18C, will be great mission choices. DCS: Iraq We are also excited to announce an Iraq map coming to DCS. From Operation Desert Storm and Iraqi Freedom to the War on Terror, Iraq has been one of the most significant flash points of the late-20th and early 21st centuries. The Iraq map will initially be centred on Baghdad to best provide War-on-Terror and War on Isis scenarios. Later, the map will be expanded south to provide older scenarios like Operations Desert Storm and Iraqi Freedom. DCS: Marianas World War II To support the DCS: F6F Hellcat and other PTO aircraft and units coming to DCS, we have been adapting the current Marianas for the past year and into 2024. The map is based on painstakingly researched documents, photos, and accounts of the Mariana Islands in the summer of 1944, at the time of the Battle of the Marianas between the United States and Imperial Japan. This will be a free map that leverages our latest TDK for improved performance and realism. In parallel with these new product efforts, we will be focusing on continued development of existing modules such as, but not limited to, the F-16C, F/A-18C, AH-64D, and Supercarrier. Winter Sale Extended Extended! By popular demand, we have extended the DCS Winter Sale by an additional week. Don't miss out on this final opportunity to take advantage of these great deals before it’s too late. Act now and enjoy up to 50% savings before they are gone on the 14th of January 2024 15:00 GMT. DCS Winter Sale highlights Modules with a 50% discount Fixed Wing Helicopters DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: AJS-37 Viggen DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-15C Eagle DCS: F-5E Tiger II DCS: F-86F Sabre DCS: Flaming Cliffs 3 DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MiG-15bis DCS: MiG-21bis DCS: MiG-29 DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Su-25 DCS: Su-27 Flanker DCS: Su-33 DCS: Yak-52 DCS: Mi-8MTV2 Magnificent Eight DCS: SA-342 Gazelle DCS: UH-1H Huey Terrains DCS: Nevada DCS: Persian Gulf DCS: Syria DCS: The Channel Tech Packs DCS: Combined Arms DCS: Supercarrier DCS: WWII Assets Pack DCS: NS 430 Navigation System DCS: NS 430 for C-101EB DCS: NS 430 for C-101СС DCS: NS 430 for L-39С Cockpit DCS: NS 430 for Mi-8MTV2 Cockpit DCS: NS 430 for SA432 Cockpit Campaigns with a 50% discount DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AV-8B Hormuz Freedom Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Rising Squall Campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21bis Battle of Krasnodar Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Modules with a 40% discount Fixed Wing Helicopter DCS: F-16C Viper DCS: F/A-18C DCS: Spitfire LF Mk. IX DCS: Black Shark 3 DCS: Mi-24P Hind Modules with a 30% discount Fixed Wing Helicopter DCS: JF-17 Thunder DCS: F-14 Tomcat DCS: AH-64D Campaigns with a 30% discount DCS: A-10C Operation Agile Spear DCS: A-10C Operation Persian Freedom Campaign DCS: AV-8B Kerman Campaign DCS: AV-8B Sky Warrior Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: UH-1H The Last Show Modules with a 25% discount Fixed Wing Pre-order DCS: F-4E Phantom II Campaigns with a 25% discount DCS: A-10C Iron Flag Part 1 Campaign DCS: AH-64D MAD campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: JF-17 MAD campaign DCS: M-2000C Red Flag Campaign DCS: MAD Campaign DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Modules with a 20% discount Fixed Wing DCS: MB-339A Aermacchi Upgrades not on sale DCS: Normandy 2.0 Upgrade for N1 DCS: Normandy 2.0 Upgrade for N1 and TC DCS: Normandy 2.0 Upgrade for TC Fixed wing not on sale DCS: AV-8B Night Attack V/STOL DCS: F-15E DCS: M-2000C DCS: MiG-19P Farmer DCS: Mirage F1 Terrains not on sale DCS: Normandy 2.0 DCS: Sinai DCS: South Atlantic Campaigns not on sale DCS: F-16C Weasels Over Syria Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: MAD Black Shark Campaign DCS: Mi-24P The Border Prequel Campaign Check out our Shop for more details. Enjoy! Thank you again for your passion and support, Yours sincerely,2 points
-
There's no real need for a trainer outside of light attack stuff. If you lawndart, then you restart.2 points
-
2 points
-
2 points
-
Dear Hornet Pilots, Thank you for your participation in our F/A-18C Hornet Roadmap features poll. 3000 responses were received and thank you for your valuable feedback and participation. The chart below illustrates your priorities. In summary: We have reconsidered our plans in accordance with your priorities, and adjusted our planning based on this and our capabilities and available development time. The final list of features that are planned to be delivered for DCS: F/A-18C Hornet: Completion of the Litening Targeting Pod [completed] Dynamic launch zones and AUTO LOFT mode for JDAM [completed] AG radar: Real Beam Ground Map (MAP) [completed] SLAM air-to-surface missile [completed] AG radar. EXP modes (1-2-3), GMT and GMTT modes, and SEA search mode[completed] Datalink symbols, EW symbols, and AG mode for JHMCS [completed] AG radar. AGR (air to ground ranging) mode[completed] AG radar interleaved mode (SEA and GMT) [completed] ATFLIR [completed] ASPJ ECM jammer [completed] Azimuth / Elevation air-to-air radar mode with AUTO IFF modes[completed] Mark points [completed] SLAM-ER air-to-surface missile [completed] Harpoon, SEA radar directed mode (FTT) [completed] S/A and AUTO countermeasure modes [completed] Flight member TGT ground target SA page symbol missing [completed] HARM Pre-Briefed mode [completed] Correct possible flare number loaded [completed] Adjust countermeasure programs when on ground [completed] GBU-32 JDAM [completed] IN LAR cue is missing [completed] Select AA and AG on ground [completed] Fuel BIT (FLBIT) Page [completed] BDU-45 Training Bomb [completed] New and updated HOTAS functions [completed] Radar SPOT mode [completed] Jamming targets not displayed on radar, should be in dugout [completed] RWS RAID air-to-air radar sub-mode missing [completed] The missing function of WIDE radar auto acquisition mode, cannot slew it [completed] Coupled autopilot modes [completed] Offset waypoints [completed] ACLS mode [completed] AIM-7P [completed] GBU-24 Paveway III LGB [completed] New PWIII autopilot being created. TALD decoy [completed] Gun sparks at night [completed] UFC BU page [completed] Updated pilot model [completed] INS / GPS full simulation and carrier alignment [completed] Update flight model for ground effect, takeoff pitch effects, auto-pilot based on FPM, touch and go handling, and other remaining flight model issues [completed] JPF Fuze settings (first need new fuze options for DCS [completed] Radar Bump mode [completed] Radar Terrain Avoidance (TA) mode. [completed] After Early Access Additional MSI functions [In Progress] Continued refinements to the flight model and flight control system [In Progress] Updated external lights [In Progress] Updated radar performance [In Progress] AUTO LOFT mode and remaining JDAM and JSOW functions. Mk-77 firebomb (visual effect first required). GEN-X decoy (missing needed data). We have one encompassing feature that requires cooperation between the F/A-18C and F-16C Team, the DCS Core Team, and 3rd Party Developers: create a shared planning environment and agree on a single strategy to support mission planning for many aircraft types. This includes an Aircraft Setup Card in Options and a Mission Planning Card for waypoints with properties (Sequences, Target Points, Pre-Planned Targets, Pre-Briefed Targets, Initial Points, Bullseyes, etc.) and MUMI and similar pages. This is a complex task that we have been designing, and we will be working with all participants to create the best Aircraft Setup and Mission Planner possible. Sincerely, The Eagle Dynamics Team Updated 25 July 20252 points
-
Recently Browsing 0 members
- No registered users viewing this page.