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  1. Dear all, we would like to present you the first out of a series of videos running up to release of the Phantom, which will increasingly go more and more into the various details of the module. Enjoy!
    30 points
  2. Happy New Year everyone. Sorry, I have been absent, MIA, and gone for so long. I would like to thank all of you for your concerns and it means a lot to me. It's been rough but I'm still here trying to get back into what I love doing. Creating AI 3D Ship models for DCS. It's a slow process but I'm getting there. My plan for 2024 is to start creating small 3D DCS AI boats and ship models and work my way up from there. I will create the mods in no specific order. I will eventually get back to the AI Mods I was working on in 2023. Below is the first model of 2024. Finlands Hamina Class Missile Boat FNS Tornio. It's a WIP. For the record, I haven't seen any issues with any of my AI Ship models and I have the recent DCS version installed.
    11 points
  3. Hi fighters! Thank you for your interest in our project. As promised before, we continue to support and develop it! If you are familiar with the symbols: "F-16", then you will be pleased with today's news. Previously, this place was inaccessible to you, but we have prepared a surprise for you. Get ready for your military trip to Muwaffaq Salti Airbase. The aviation history of this place dates back to the First World War. It was home to the Royal Jordanian Air Force, Belgian Air Component and United States Air Force. Helicopters, transport aircrafts, fighter aircraft, drones - everyone was here. By the way, we made new unique hangars for this airbase, now your birds will be safe. Even though the canteen (DFAC) is no longer as tasty as experienced fighters say, the rule of three drinks has been preserved and you will be covered by MFR (the Morale, Welfare, and Recreation program). The Internet is available, but may fail, so be sure to take a hard drive with your favorite movies with you. When you arrive at the location, tell us whether you liked it or not, we tried to provide all the conditions for you. Here's a little review for you
    8 points
  4. An NVG compatible cockpit was one of the upgrades of the F1M so it should have NVGs in DCS. The main differences of the F1M: - Full digital HUD with CCIP/CCRP symbology - GPS and updated INS - radar altimeter - new digital UFC and a color MFD that replaces the stores management system and radar display - the ALR-300 RWR like the one available in the EE - lots of other stuff that isn't really relevant in DCS like new radio encryption stuff, upgraded IFF transponders, etc
    6 points
  5. Hey, I just fixed the A400M issues, took me like 10 min. The alpha channel of almost all .dds files was set to 0 (0% opacity), just changed it to 1 and added MipMaps while exporting. Just copy the contents of this folder to the original Mod folder. Best regards ^^ Edit: Please also install these files: Edit 2: I uploaded the whole fix to Google drive: https://drive.google.com/file/d/1qG5hM3u0YvLBgKcvVBIasV9n5tt15WKr/view?usp=sharing Military Aircraft Mod A400M fixed.zip
    5 points
  6. Our performance benchmark is the Tomcat. The simulation depth isnt necessarily what drives your performance up, its mostly other things like detailed models and rendering. Or simply mistakes in the code like too many radar or laser raycasts that cause issues. Even your fridge can run a billion math computations per second already.
    5 points
  7. Кошмар, 11 минут трепа, вместо того, чтобы просто указать список исключений. Отлавливал нужное на перемотке. Все, что там имеет значение (где настройки добавления исключений - по ссылке выше в 4-х картинках). Для чистого DCS С теми дополнениями, которые у него стояли, будет так:
    5 points
  8. Ground troops place a beacon that knows range and distance to a target. The beacon then gets shielded and hidden. It is not active until pinged by the F-4's radar. Once it does, I am simplifying, it transmits bearing and range to target and once overflown, iirc, like the IP, hold bomb button and steer on target and it will release. So you can do it in full cloud cover, etc. Potentially you could place such beacons a year in advance, for certain potential future targets, say like a factory building, a bridge etc, undiscovered, until needed. There is yet another mode, skyspot. It is similar to beacon, but it is rather a radar signal/ pencil beam pointed into a specific direction, which you intersect with the airplane, and get similar info as with beacon. This mode will not be implemented, at least for the moment we do not plan on implementing it.
    5 points
  9. https://www.digitalcombatsimulator.com/en/files/3335804/
    4 points
  10. 16 February 2024 Dear Fighter Pilots, Partners and Friends, We’ve extended the DCS 2024 Lunar Sale until the 16th of February at 15:00 GMT on Steam and till the 25th of February at 15:00 GMT on our E-Shop. Enjoy! The DCS: F/A-18C is undergoing significant improvements to its flight model and flight control system. These improvements center on F/A-18C landing behavior, landing gear articulation, using altitude autopilots modes, engine response times, and the automatic carrier landing system. Please read about all the new features and improvements we have been working on below. If you are interested in a comprehensive DCS experience, make sure to check out the Digital Coalition Air Force DCAF servers. DCAF Squadron. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Lunar Sale Reminder The Lunar Sale has huge savings up for grabs across most of our popular aircraft, terrains, add-ons and campaigns. Please head over to the Shop and check out the exclusive deals. Highlights of the DCS Lunar Sale 2024 Modules with a 50% off Fixed wing with a 50% discount DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-15C Eagle DCS: F-5E Tiger II DCS: F-86F Sabre DCS: Flaming Cliffs 3 DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: L-39 Albatros DCS: MiG-15bis DCS: MiG-21bis DCS: MiG-29 DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Su-25 DCS: Su-27 Flanker DCS: Su-33 DCS: Yak-52 Helicopter with a 50% discount DCS: Mi-8MTV2 Magnificent Eight DCS: UH-1H Huey Terrains with a 50% discount DCS: Nevada DCS: Persian Gulf DCS: The Channel Other with a 50% discount DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: Supercarrier DCS: WWII Assets Pack Modules with a 30% off Fixed wing with a 30% discount DCS: F-16C Viper DCS: F/A-18C Hornet DCS: JF-17 Thunder DCS: MB-339A Aermacchi Helicopter with a 30% discount DCS: AH-64D DCS: Black Shark 3 DCS: Mi-24P Hind Terrains with a 30% discount DCS: Syria Modules with a 25% off Fixed wing pre-order with 25% discount DCS: F-4E Phantom II Modules with a 20% off Terrains with a 20% discount DCS: Normandy 2.0 That’s not all! Campaigns are also available with up to 50% off. These include Stone Sky’s MAD series, the Maple Flag Campaigns, Reflected Simulation Campaigns, and many more. Check out the Shop. Due to database maintenance in the European time zone, you may have experienced downtime and errors whilst accessing the website and online multiplayer servers. This issue has now been resolved and we apologies for any inconveniences this may have caused. We hope that extending the Lunar Sale till the 25th of February at 15:00 GMT provides you with enough time to find your next module or campaign, or both! F/A-18C Update The F/A-18C has been one of our most popular DCS aircraft as it provides a wealth of game play options and is nearly feature-complete. There are though a number of items that we continue to address that will further improve the realism and attention to detail of this DCS flagship aircraft. Flight Model For the past several months, we’ve been improving the flight dynamics of the F/A-18C to represent this aircraft’s unique flight qualities even more accurately. Much of this has been focused on expanding the F/A-18C’s high Angle of Attack (AoA) capabilities by adjusting the stabilizer scheduling. These changes will allow maneuvering up to 50 to 55 AoA, compared to mid-30s earlier. This expanded AoA capability will better allow players to take advantage of the F/A-18Cs outstanding low-speed, high-AoA maneuver capability. Note that this expanded AoA capability can result in a dramatic loss of airspeed, if not careful. Another important improvement is the handling characteristics in Powered Approach (PA) mode when landing. During landing, you will find achieving and maintaining on-speed AoA easier. This is tied to the flight control system changes. Nose pitch effects have also been added when the speedbrake is extended and retracted to match the real F/A-18C. Overall aerodynamic damping has also been improved to better match F/A-18C handling characteristics. Flight Control System The Flight Control System (FCS) has been completely reworked in all channels, and it provides much improved behavior when switching the control logic system between AUTO flaps mode to HALF\FULL flaps. You will find the transition much smoother with little to no un-commanded pitching moments. This will also make getting on-speed during landings much easier. Roll characteristics have also been improved to better match the real aircraft with greater stability in the roll and yaw channels. This also applies to improved behavior around the longitudinal axis when taking off. The yaw channel FCS in PA mode has also been adjusted to improve landing control in a crosswind. In total, the improvements in the FCS will make takeoff and landings much easier. Landing Gear The landing gear shock absorbers were adjusted to match documentation and reference videos. The F/A-18C landing gear articulation is a complex and dynamic process that is accurately modeled for carrier recoveries and touch-and-go. This change also provides improved landing control in a crosswind and addresses excessive G loads when landing. Whilst greatly improved, we will continue to tune this mechanic to allow even more accurate nosewheel touch-and-go behavior to allow lower airspeed rotation. In addition to the landing gear mechanisms, the tires have also been adjusted to provide more authentic friction forces that will be apparent in crosswind takeoff and landings. Engine Engine transition thrust time was adjusted to be more accurate between afterburner and MIL thrust modes. The engine transition time is now faster from afterburner to idle. This allows you to reduce airspeed when cutting the engines to idle more quickly. Autopilot F/A-18C autopilot operation has been improved by tuning its behavior when initiating an altitude hold mode whilst the aircraft is unbalanced. The updated autopilot also improves holding the set altitude when in a roll and initiating an altitude hold mode. Before, you would often lose or gain hundreds of feet. Last, the autopilot control is much smoother when transitioning through waypoints in coupled mode. Automatic Carrier Landing System When activating the Automatic Carrier Landing System (ACLS) in coupled mode, the autopilot will use smoother and improved approach behavior. Get the DCS: F/A-18C at 30% off now during the 2024 Lunar Sale that has been extended to February 25th, 2024. Digital Coalition Air Force Multiplayer Server The Digital Coalition Air Force is a fun and engaging way to enjoy DCS online. The members fly on the EU timezone with DCS: F-15E Strike Eagle, DCS: F-16C Viper, DCS: AV-8B Night Attack V/STOL pilots and controllers. This military simulation group alternates between training and operation seasons. Q1 and Q3 are training seasons when new cadets are screened and trained as per squadron standards. Operation campaign seasons are Q2 and Q4. You can read more about how the F-15E's squadron training season would work here. DCAF teaches many bespoke training courses that cadets can access and be assessed on. Make sure to and check out their DCAF Discord. Thank you again for your passion and support, Yours sincerely,
    4 points
  11. As i suspected, I forgot to put some files in the fix. Unfortunatly I can't put them in the fix, because the upload limit is 50MB in this thread. What I can do is put the files separatly here and tell you what to do. Put these files into Military Aircraft Mod\Textures\Military Aircraft Mod.zip Put them into the .zip folder and replace the old files. MAM_A400M.dds MAM_A400M_B.dds
    4 points
  12. Spudknocker выпустил подробный гайд как добавлять исключения во встроенный защитник Windows всего, что так или иначе связанно с DCS. Процедура просто обязательна! Общее повышение производительности и ускорение загрузок. В моем случае помогла добиться 25 секундной «холодной» загрузки симулятора на только-что включенном компьютере (было 60 с чем то). Если вдруг кто ещё не знал - на заметку.
    4 points
  13. I'm testing out some HD cirrus textures for the next update. The current shader generated cirrus layer has this annoying behavior where the cirrus clouds fade in and out every 3 minutes or so. The good news is I've figured out how to increase that. Right now I have it extended to 15 minutes. The only downside is that its another 15 minutes before the next cirrus layer fades in. Still trying to adjust that. I'd be thrilled if they included my presets. ED normally isn't too keen on adding user made content to the sim though.
    4 points
  14. Hello Aerges! Any news on the Mirage F1M development? I can't wait to be able to fly on it. Thanks!
    3 points
  15. Since the upload function of Filehorst has been deactivated, we have new download links. Download link at pCloud.com Download Link 1: VSN_Mods - DCS World or Download link 2: VSN_Mods - DCS World
    3 points
  16. Сложно. Там кроме травы подтягивается детальная сетка земли и все это приводит к заметному падению производительности. В хотелки записал.
    3 points
  17. There won't be any flaming cliffs style aircraft in DCS anymore. And to be anywhere near a realistic 1941 scenario, we would need a ton of new assets and aircraft. If you take the current development speed into account, it will take decades before we would see anything remotely resembling 1941 in DCS.
    3 points
  18. Right. Worked on the tail section and jumo drop in as per JaPo book procedures. Base in rlm76 light blue and then sprayed in the beige variant. Engine topped with RLM81 green. The effect is "minimal" and did consume hours.... oh well.. it is what it is... Also adjusted colors as the rlm81 brown was tad too dark imho. further colors on brown 4, 14 and 2 and a generic 7/26 will be differnt from another in their tonality. Its pretty interesting to see the battles one has to fight with finding the right colors especially for a PBR environment. In the shaded view, rlm82 looks nearly slime green, whereas in diffuse only its a medium olive green. So even if there were correct RLM charts, colors would have to be corrected for a PBR environment or would look "off".
    3 points
  19. As much as I love the idea of complex random failures, I can't help but think this is going to result in a huge upsurge in 'bug' reporting. Looks amazing though, can't wait to fly it.
    3 points
  20. In addition, the same is also true for HARMs.
    3 points
  21. It looks incredible, jaw dropping in fact. I thought you guys topped it with the F-14 - which is my favourite flight sim module ever and now I'm going to have to fork out to buy this as well. It looks amazing graphically, Jester 2.0 is sounding great and I'm loving all the attention to detail - which has always been a Heatblur thing. The only problem is where I'm going to find time to play all these modules lol. Edit: I will add, I love damage modelling and having to deal with emergencies and system failures on top of having to execute the mission so more system modelling and finesse is a very welcome feature. Also the crew chief sounds great, it's the level of interaction within the Heatblur modules which make them more engaging, it's more of an experience overall.
    3 points
  22. Hello Naval Aviators, I've been working on updating some of the scripts in the Goshawk, fixing various stuff: 1. Magnetic variation from the map implemented, TACAN, VOR and Waypoints magnetic bearings now correct. 2. Switches for the radios now work in the correct direction. 3. 264 MHz and 305 MHz are automatically set on the radios (Bankler's Case I training mission, to talk with buddies via SRS). 4. COMM1 and COMM2 are automatically audible and on when you have a hot air or ground start. 5. Parking brakes are set on ground by default. 6. ADI is on MFDL and HSI is on MFDR by default on a hot start. 7. Antiskid is on by default for a hot start. 8. ILS is on and tuned to 110.30 Batumi ILS. 9. TACAN is on and tuned to 72X. 10. Data Page on either MFD is cleaned up and shows magnetic variation and QFF from the map. 11. Hides the NATOPS Kneeboard CHL. 12. CDI for TACAN and VOR now show correctly when using the reciprocal course. 13. Altimeter starts at the correct setting, within the limits of the Kollsman window. 14. Wind displayed on the HSI is now in the correct direction (was 180° off) 15. Added a temperature error to the altitude based on QFF and sea level temperature All these changes are in the Scripts folder which I have attached below. Please read the readme.txt file to know where to install (replace the original). Feedback and info about any new bugs introduced by my tinkering very welcome. Fresh 2024-FEB-18 Scripts Update.zip
    3 points
  23. It's been a known DCS issue for a long time. https://www.currenthill.com/faq#h.vd47duult5df
    2 points
  24. I am glad you are back my friend! You have been missed by many. As Stated before, take it slow. We can wait for new ships. Your health is the number one priority. DO take care! Your Digital Ship Simulator will still be there!
    2 points
  25. Hi all the issue with PTC in the Oculus app is reported, but please note we have not changed anything, it is something oculus has done. Our team will investigate it. thanks
    2 points
  26. Thank you all for your help and advice. I've since upgraded my system and purchased a second-hand 2080Ti. I've also upgraded my CPU, MB, RAM and SSDs. I'm thrilled to say that my DCS is now working!
    2 points
  27. Guys, as I understand it, this is a wish list thread, it's ok to wish for things, its ok if you see a wish and di not agree, but please there is no need for telling others there wish Is wrong or will never happen. Please if you don't like someone's wish adding more posts to the thread makes it look more popular. Make or own wish list post, or ignore the ones you don't like.
    2 points
  28. Well done Admiral and welcome back. Just take it easy, don’t do too much, all the best.
    2 points
  29. 2 points
  30. Действительно работает! Загрузка ускорилась раз примерно в 10!
    2 points
  31. Wow. This got more discussion than I expected. As I said it was a real "wish" of a wish list. Not anything I really expect to happen. That said, I think it's a shame we can't use DCS to it's full potential. Some early WW2 modules would be great. Maybe Crete will be possible when the world map is available.
    2 points
  32. Hab ich auch gedacht. Das läßt sich glaube ich in den VR-Optionen einstellen. Irgendwas mit Cursor to Headset. Bei mir zumindest ist die Maus auch völlig unabhängig von der Kopfbewegung. Der Cursor verschwindet, wenn er nicht benutzt wird, und erscheint erst wieder, wenn ich die Maus bewege.
    2 points
  33. Would need German Paras too. If they sorted those out, I’d join the thread-starters going bananas asking where our flyable C-47, Horsa gliders and Paras were too.
    2 points
  34. For FC3 style WW2, you’re better served with that other WW2 combat sim.
    2 points
  35. Я комментировал человека со смайликом. Не понимаю, зачем надо было спорить, и правда, имея в виду и т.п. Полезность этой веточки портится негативом, постоянно, и не только этой - вот что действительно не понятно зачем (я не про Вас, а, даже, немного и про себя). —- Новое видео о Фантоме, по комментам, приближающее выход оного. Прошу воздержаться от того, что уже было тут, в стиле «нафик этот Фантом, он не легенда, одна реклама, опять Усы пилота» и т.п. потому, что это уже было.
    2 points
  36. Miltech-5 / PD Videos of 3D model of pilot: https://i.imgur.com/9reTtBK.mp4 https://i.imgur.com/A9usT7I.mp4
    2 points
  37. Если это не является штатным средством, то именно дополнение. У меня, например, никакого ТрекИРа нет, для меня эти папки являются дополнительными относительно базового набора. Видео действительно малополезно. В целом, гораздо полезнее было бы увидеть, как отключать всякие средства Windows, которые мешают.
    2 points
  38. Greetings, Thank you so much to Humble for your structural model. I took the liberty to move forward, and after a lot of struggle, I found a quick way to extract and quote the drawings in Inkscape automatically, with proper dimensions. If you'll allow me, I am sharing these, so that it can save others some time. Please note, I have not extracted some minor parts that I will cut and adjust during the installation. Also, some parts will not be used in my lighter cockpit, so I have not quoted them. But I share the way to do it below, it is very fast. Also, I have included an estimation of the wood necessary. Basically 2 rooms size in total surface . And last, as my plan is to re-use a high quality picture as a 1st step for panels, I have included the scaled picture (previsously mentionned in this thread). The screenshot is low resolution, but the principe to re-size the image remains the same. If you see some issues, don't hesitate to come back to me, I'll appreciate it. Thanks JAR IDEA : how to quote drawings in Inkscape ------------------------------------------- On an easy object, transform object into path. Then apply effect on path. Select "measures". => This will quote all lines of the path. On a complex object, draw a path from scratch, along the object perimeter. You may want to use magnetism and be faster. Then same method : apply effect on path. Select "measures". For angles, use the "measure" tool. Unfortunately, you can mark the length this way, but not the angle, so write it down manually (I have not done it so far, I will when starting the cutting part). Adjust the display via the options in the "measures" menu. Sometimes, dimensions are incorrect (they are displayed in inches but state millimeters). Just change the scale with 25.4 (or 1/25.4). Panels scale 1-1.svg 2. BOM.xlsx Main drawings.zip
    2 points
  39. ED's analytics in this matter are perfectly capable of producing at least as skewed results easily. Regardless of that, the usefulness of such a poll, no matter how it is conducted, is minute at best. I for one definitely am not going to follow obscure links for such silliness.
    2 points
  40. Äh das verstehe ich nicht...ich kann in VR die Maus unabhängig von meiner Kopfbewegung steuern und auch im unteren Bildschirmrand Dinge anklicken oder anwählen völlig unabhängig
    2 points
  41. Hi We would like to thank the community for its attention to the project. Today we will show you a small update of Normandy. We've added two new airfields that you may be familiar with: Dunkirk & High Halden - so there are now 79 military airfields on the Normandy map. And we have made small changes to three existing airfields: Detling, Lympne, Manston - for you it will be as if you have returned from vacation, you see everything the same, but at the same time everything has become noticeably better. The specifics of historical maps require constant attention to references, and in this regard you help us a lot: @DD_Fenrir the runway was left, the global restructuring of Manston will be in the next iteration. Everyone will be able to see these results. Keep checking back for updates soon Dunkirk High Halden Detling Lympne Manston
    2 points
  42. I personally can't really elaborate on real world usage; however, I can summarize the modes quickly to give an overview. Lets start with the loft/toss modes. You got 4 of them: * LOFT - toss your bomb at a lower pull angle forward. * Timed Over The Shoulder - toss your bomb at a high pull angle (above 90°) * Toss - the same, high angle. But this time you designate the target by clicking Bomb Button right above it, instead of over the IP * TLADD - similar to Loft, but meant to be used from low level and with drogue weapons Next, we have a set of more basic modes: * Timed Level - you compute a timer for a preplanned alt/speed etc, fly over the IP, hit hit the button and the timer runs down. Keep flying straight and level, bombs go away. * Direct - you hit the button and bombs go away immediate, simple. Could also be used for manual mil-bombing * Offset - you enter the target on the computer by means of an offset to the IP. Once over the IP, press the button and the plane guides you towards the target and auto-releases. Last but not least, your bread and butter methods of accurate bomb delivery: Variations of Dive Toss: * Dive Toss - the classic. Dive, put nose on target, WSO "locks" the ground return. Pull up and auto-release * TGT FIND: same as Dive Toss, but the target is designated by the Pave Spike TGP. This is probably the most flexible way. Put the TGP on target, hold bomb button and auto-release as soon as there's is a solution. Pretty much like CCRP * DIVE LAYDOWN - like Dive Toss, but for high drag bombs. You pull out level and fly straight until ballistic solution * LAYDOWN - like Dive Laydown, but without the dive. also for high drags. You precompute a certain mil setting based on alt/speed. Fly that profile level. Once the target is under the pipper, press and hold bomb button and keep flying straight, auto-release Technically, with the Pave Spike, there is another backup bombing mode called "Release On Range". There, bombs release as soon as the measured slant range goes below a set range threshold. In practice, most people will likely use Dive Toss and TGT FIND (if they have a Pave Spike), and Dive Laydown for high drag bombs. The four toss modes are a lot of fun, but obviously fairly inaccurate. Offset can be interesting if you have very bad visibility on the target area. Timed Level can be good if you drop a whole trail of bombs or cluster ammunition, as it allows you to just release level from high altitude with no visibility (above clouds).
    2 points
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