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Showing content with the highest reputation on 08/26/24 in all areas

  1. I have created some weathered US & Ukrainian liveries for Eighball's excellent HMMWV Pack & shared to the User Files section: Includes weathered desert, dark green & European Woodlands camo for the USA. Dark green & digital camo for Ukraine, with tactical & national markings. Added extra crew & head covering options to mix & match - to create customized liveries. Please see README Doc for instructions & acknowledgments of textures used from various artists. Hope you enjoy LINKS: USA and Ukrainian HMMWV M2 livery pack for Eighballs HMMWV MOD USA and Ukrainian HMMWV TOW livery pack for Eighballs HMMWV MOD USA and Ukrainian HMMWV Cargo livery pack for Eighballs HMMWV MOD USA and Ukrainian HMMWV MK19 livery pack for Eighballs HMMWV MOD
    9 points
  2. Working on the maintenance updates for all the asset packs. First out is the China pack. I'm adding case ejection. That's a great amount of casings.
    8 points
  3. 1) Art issue. I can't speak for this or any other art issues, sorry. 2) Known issue, I believe resolved internally already or tracked to be fixed. 3) DCS issue. Believed to be linked to DLSS settings. Reported to ED on the 6th of June, nothing has happened since. Look, I understand your concerns and frustration. But the idea that we're not doing anything about it is false. You only have to look at our WIP changelog to see that. Bugs happen. I don't think you can judge us negatively on releasing with some bugs compared to any other module. What matters is that we are addressing them. It takes time because we do so methodically and carefully, and the update release process has been chaotic until recently due to the CH-47 and other changes. I will not release an update until it has been fully tested to my satisfaction, and until now there has not been a release window large enough to allow that. Again, I can only speak for code issues. But do not think the art issues you raise have not gone unnoticed. I just can't provide any answer to those at this time. null
    6 points
  4. Military Asset Pack UK 1.1.0 released! Changelog Version 1.1.0 Added AS-90 SPG Added Ajax CRV Added Challenger 2 MBT Added Challenger 3 MBT desert livery Added Land Rover WMIK (M2) Added Land Rover WMIK (MK19) Added Land Rover Wolf LUV Added Scimitar CRV Added Scorpion LT Added Sky Sabre C2 Added Sky Sabre Giraffe AMB STR Added Sky Sabre iLauncher LN Added Stormer HVM VSHORAD Added Type 26 pennant number liveries Added Warrior IFV Fixed Challenger 3 MBT sensor issue due to DCS update Fixed Mk45 Mod 4 train limitations Fixed Type 26 Mk 45 Mod 4 rotation limits Fixed Type 26 wrong mass issue Fixed Type 45 wrong mass issue Fixed all ships damage values Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your full download installation. Special thanks A big thanks goes out to @daskjdhjah for a tremendous testing effort! Also thank you @HighMaintenanceB for the added Type 26 hull number liveries! And a special thank you to @HE5405 for making the meshes for the Sky Sabre iLauncher, Land Rover Wolf and Land Rover WMIK!
    6 points
  5. In my experience, part of the performance problem is from the absurdly huge 4k textures on some modules eating up more VRAM than they should. Reducing them to 2k via paint.net and repacking them into DCS has solved some of my issues, but not all of them.
    5 points
  6. Seems @Taz1004 has not been around here since March. Hope he is alright, and only taking a break. Sent from my SM-A536B using Tapatalk
    4 points
  7. 4 points
  8. Yes, it's just a minor annoyance. This warning is not new: it usually appears when you run DCS twice in a row. The first instance creates the "dcs.lock" file in the "Saved Games/DCS" folder. The second instance finds the "dcs.lock" file, which means it is not allowed to run since another instance is running. It subsequently warns the user ("Waiting for another application..."). Here, it seems that the launcher creates the "dcs.lock", then it launches DCS... which finds the "dcs.lock" file. Eventually, the launcher deletes the file and DCS starts correctly.
    3 points
  9. Info: Next update of Viggen manual is planned for 31st of August 2024.
    3 points
  10. Doesn't need anything adding really most of the creators have updated their own mods, some have moved away from reliance on FC aircraft. Probably 75% of the VSN aircraft have been reworked and now function without altering anything, they have done it to the mod itself. Here's the VSN aircraft done so far. https://e.pcloud.link/publink/show?code=kZgx6gZWe5YWYUN63mIhQOYf9iAi8TzeMPX The F-22A Raptor by GrinnelliDesigns has been updated, need to scroll to the bottom and download V3.0 on the left. https://grinnellidesigns.com/f22/ The F-15EX Eagle II by Spino has been updated to 1.8.7 and can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3340119/ The Su-57 Felon by CubanAce now has it's own cockpit, latest update and can be downloaded via Discord. https://discord.com/invite/kVUEak6b66
    3 points
  11. The things people ask developers to prioritize in DCS will never cease to amaze me.
    3 points
  12. Mostly come from releasing the product explicitly not in EA. Why raising expectations when the company already has a record about problems with attitude and sanity. As far as i remember, that claim about "it will be not in EA when released" was made before you joined the company and basically saved most of it's reputation.
    3 points
  13. I totally agree with that. In multiplayer games, we are mainly confronted with performance losses when our machines (90% helos) start from the same base. The liveries of some aircraft are far too heavy (CH-47, etc.). Massun's static objects, which have been added recently, are practically unusable because they affect the game's fluidity so much. We don't use them anymore...which is a shame, because they finally gave us what we needed to have a more realistic airport environment in DCS.
    3 points
  14. Great work mate! I wish if you can help the folks in IDF mods to fix the Irone Dome if possible or create an IDF Asset Pack!
    3 points
  15. Been wanting to cover this for a while to clear some things up. I am 47Driver on YouTube, some of you have been watching my videos on the DCS CH-47F, (I really appreciate that), and everybody wants to know about all these weird acronyms that I mention, along with many others. First of all I want to point out something in regards to the flight model. I see a ton of complaints about how unrealistic it is, etc. Yes, the FM is very WIP and that is what it is. Tandem Rotor physics are straight up wizardry. This is far and away the most complex flight model that ED has ever tried to replicate, and I can say that confidently as an actual Pilot of this aircraft and someone who understands a fair bit about aerodynamics. Tandem rotor helicopters are very weird, and what I'm seeing in the flight model so far indicates that the devs have done their research on how these helicopters behave when none of the things that are built in to help you fly are working, which is true in the module's current state. Please keep that in mind as you fly this thing. AFCS: Automated/Advanced Flight Control System. This alone is what makes the Chinook so easy to fly. Put your feet flat on the floor, don't touch the pedals, and fly all day long. Thanks Turn Coordination. She's very smooth, steady, coordinated, and controllable when this system is on. When the AFCS in DCS is fully fleshed out, it's gonna make a huge difference. DAFCS: Digital Advanced Flight Control System. Super cool autopilot(ish) functionality. Basically allows us to capture current Inertial Altitude or Radar Altitude, maintain low speed over the ground via TRC or Translational Rate Command, or capture current position over the ground via P-Hold. P-Hold + Altitude mode = perfect hands off hovering. We also have a full 4 axis autopilot via Flight Director for cruise/instrument flight. DASH: Differential Air Speed Hold. As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will decrease in length. You'll notice eventually when this is modeled that as you increase speed, you'll actually start moving cyclic backwards towards center and the aircraft will keep the speed. Pretty nice and allows us to fly with a more neutral cyclic position. LCT: Longitudinal Cyclic Trim (Actuators). As speed increases, the LCTs will extend, this will increase forward tilt in both the fwd and aft heads. Allows a more level fuselage at cruise and reduces stress on rotor system. You'll be flying at 140kts and the fuselage will be completely level with the horizon. No more staring at the ground 10deg nose low anymore. When you land, the LCTs drive to the GND position, allowing easier ground taxi. When you hover, they drive to the RET position to facilitate a level hover attitude. DCP: Differential Collective Pitch. This is mostly why the Thrust Lever is called the Thrust Lever and not a collective. DCP comes from longitudinal cyclic input. Forward cyclic increases collective pitch on the aft rotor system while decreasing collective pitch on the fwd, and vice versa. So basically, the cyclic is also a collective... Hope this clears some things up and helps you folks understand why the flight model feels so weird right now. With most of these things not being implemented yet, because I'd imagine they're all very hard to simulate, the Chinook is gonna fly a little weird. I'm still having a great time with the module and I'm very excited for more systems depth to be added, so I can continue to share with you guys. Thanks! 47Driver
    2 points
  16. After the last update ( DCS 2.9.7.59263 ) I noticed that this screen is present much longer than before: Near 0,4-1 minutes, before it was 5-10 seconds only so very short time. Did you notice it too?
    2 points
  17. Hi Developers, Is there any way possible to have the AI planes rollout longer on the runway ??? It seems so unreal, seeing landing aircraft coming to a full stop before the first runway exit. The rollout length needs adjustment for the different types of aircraft with different weight classes. At least using minimum halfway the runway length !
    2 points
  18. Daily MiG-29 Slovak 9.12A (MiG-29AS)
    2 points
  19. Not EA release != bug-free release. There will never be a bug free state of software and people need to get down to earth if they think they'll get a bug free module no matter how many years it's in development and no matter who develops it.
    2 points
  20. You are right, this behaviour is not present when the launcher is disabled.
    2 points
  21. Well this is a huge topic really. Resolution, the higher the better, if you're using a 1080p monitor, you are going to struggle to keep up with the cinematic pro's. Framerate, the higher the better. A trick is to fly what you want to film in lower quality settings. Then to do the actual recording, bump up the settings and slow the time down in game (LCTRL+Z), the problem is getting the camera movement speed right while recording in reduced speed, but you can certainly max out the quality settings this way. Depth of field can make a scene look good, that's where the main object is in focus and everything else is slightly blurred. As with real life photography/cinematography, film in the "Golden Hour" by changing the time in game. A head-tracker, the only way I know of to get smooth camera movements, everything with the mouse is jerky. Realise that all of the best DCS videos have a tremendous amount of post production in a pro level video editor, including colour correction and special effects, blurring, masking, transitions. It's a lot of work to get close to the best, nevermind matching them. The also have modified files to allow greater freedom of camera movement. Realise that some of ED's videos may not be filmed in game, but maybe "Blender" or similar (I say this because some of them just look so much better, parts of the Mosquito video for example, the spinner on the prop is perfect, but in game there is a texture join) That's my 2 cents anyway. Good luck. I've dabbled, I can tell you it is a monumental pain the ass to get the shots you want And about 3/4 of the time making these was wasted on things that didn't work out. These two are mine: Nowhere near the greats though, but I think there's a reason Adrian/Reise puts out like one video a year! I have no idea how he manages to get some of these shots. Must of took hours upon hours. My favourites from Adrian/Reise Match it with the right music and title and you could be onto a viral video with 4 million views like Krauadri did here While it's a great video, I don't think it was nearly as much work as Reise's above.
    2 points
  22. Ok, I can call it done. I didn't had the time to make a new Yak-28P skin from A 2 Z so I've decided to update the existing (including NM and Roughmet) and this is the result. I hope AA-3 missing pylons will be fixed. I can provide blank textures too.
    2 points
  23. Broh how is this not a thing yet? Seems like low-hanging fruit to me. Don't really need the whole jet to be flyable that's boring, just let a broh jump into an AI tanker's boom slot (boom boom slot giggity) and help other brohs get gas, broh. Broh alls I'm saying broh is that you can probably do this when you get around to making Combined Arms good. Don't @ me Broh.
    2 points
  24. The parameters names will be: TRAP 136 (green radio): "VUHF_FREQ", and TRAP 137B (red radio): "UHF_FREQ". We will mention it in the changelog and probably add a brief description in our flight manual. AFAIK it can also be exported.
    2 points
  25. I couldn't believe it, after the latest update I have the same problem as you guys. I have nothing in the ME. So when do we get a fix for this so I can create some new missions? When I play a mission, and go to Map, I get nothing but the plane icon. Zoomed In and Out with no effect. Tried MT and it doesn't work well for me. Lots of stuttering. So are you saying that the lower end users will have to spend a load just to enjoy DCS? My rig handles ST fine and I am happy with that at mo. If there will be no fix, can I roll back to a previous version?
    2 points
  26. And the result is nearly identical with F-5Es: AA mode : two out of three planes are only damaged AG mode : all three planes are destroyed I will ask devs about this weird behaviour. EDIT: Ka-50 AA issue reported. Vikhr_vs_F-5E_AG.trk Vikhr_vs_F-5E_AA.trk
    2 points
  27. Nearly there : We’re happy to let you know that we’ve received your order ####### and it is now being processed. Once your package ships, we will send you an email with a tracking number and link so you can see the movement of your package.
    2 points
  28. It does, but probably not in the way that you were thinking. Some campaigns are produced for-profit (as opposed to the community-made, free to copy and modify) by third parties as a business venture. They invest funds into creating a title, and they expect a return on investment. And they have a vested interest in making sure that everyone who enjoys their creation also pays for it; turned around, they want to make sure that no-one gains access to their product for free. In a perfect world everyone is honest and makes sure that they reimburse whomever they take from. We do not live in that world, and so many software vendors take measures to protect their goods from theft: the ugly hydra of copy protection rears its head. And that is what you are running up against: the title that you have licensed (not bought, but tbh, to me that distinction is irrelevant for everyday tasks, let's just agree to using the word "own", in quotes) is protected against casual theft: you can't simply open a protected campaign, copy/modify the contents and save it so that anyone can access it for free. What is happening here is that a company protects their interest - unfortunately at the detriment to their paying customers: the inability to curtail a product that they "own". It is unfortunate, a bad trend - but unfortunately also understandable. I don't think that this conundrum can be easily solved, and even if ED somehow manage to integrate license management into ME that would open such a big can of privacy worms that I'd rather not have them try. tldr: you are running up against anti-piracy efforts; it is disheartening, and a fact of today's life. I don't believe that it's bad faith on the vendor's side. And here is the bright side: with just a little luck, you'll discover the fun in creating missions. Maybe, just maybe, DCS has just doubled in entertainment value for you
    2 points
  29. Sure, of course. I just followed Bogey Dope's settings that he demonstrates in this video and basically followed them to the tee. As a side note, I tried completely uninstalling Reshade using Skatezilla's tool (complete clean and repair) to see what the FPS impact was - it is between 3 and 5 fps (for me). Worth it!
    2 points
  30. hehe , I ran him over, then the F-5 took off without any cues. I just flew his pattern and there was no way to complete the mission; it seems to be broken under the new DCS conditions.
    2 points
  31. Bearing failure for no reason. Engine in blue zones for MP and RPM. Auto lean with minimal boost. LastMissionTrack.trk
    2 points
  32. Tobi/8Ball, Any chance you gents can take the Huey model in DCS currently and make a static cargo variant out of it similar to the way you did with the Cayuse? The guys and I are working to trigger your static cargo cayuse every time we get shot down along with the pilot to create a SAR/aircraft recovery operation. It would be cool if we had the same functionality with a cargo downed version of the Huey. Just curious if that was something you might be able to do.
    2 points
  33. @Elo ya big stud! That looks incredible man. Thanks for the link to the screen, I'll be buying that in a minute. @ITR1102 found the link to those screens dude. It's from a company called tailorpixels. Really easy to deal with. Order both the screen and the control board. It took about a week and a half from ordering to delivery https://tailorpixels.com/product/7-6-inch-lcd-800x800-high-brightness-mipi-with-touch-and-hdmi-option/ @LASooner are you files still up somewhere to download? I'll post my VDI and HSD models shortly, just cleaning up some little errors in the mounting blocks etc in them atm. Cheers, Mumbles
    2 points
  34. According to the online HB F-4E manual (section 5.3.1), Jester will put the aspect switch to "nose" by default when you go into CAGE mode or have Jester change to BORESIGHT mode: The options can only be used if either in BORESIGHT or CAGE mode, using Context Action • (short) will toggle between all aspect settings in order: NOSE (default) FORWARD AFT TAIL WIDE The default option is NOSE, to enable fast reaction to a threat coming straight at the Phantom.
    2 points
  35. I've been playing DCS for many years, and the CH-47F module has hands-down the best texture work and graphics of any flight sim bird I've every flown. Bravo, team! It looks photo-realistic a lot of the time. My mouth is constantly agape
    2 points
  36. Good news! I liked this idea so much, I made one! I have a lot of stone type building edms sitting idle This idea gives them new life! I am posting this here, to stay OT, But will create a dedicated thread if I expand upon this idea. Your vote counts! To that end, I present, The Armed Egypt Structure With a Sniper on the roof! I have made no collision yet If you all like it, and it works as advertised, I most certainly will! It works best using line of site I have not tested how far his range is I do see him do kills, one shot! Credits are needed To The Admiral, whose code I used for this version. Thank you my friend! I trust you are on the mend It would be wise to place this link in the first post so all can find it without searching Threads can get busy! The OP needs to do this And speaking of, @fargo007 What you have gone and done? My thanks to you as well! Hi Stratos! Good luck, and good shooting! https://www.dropbox.com/scl/fi/g0bzro3ayxlp751c29zy1/Middle-Eastern-Armed-Structure-V1.0.0.zip?rlkey=q2sxtuhdeuy8lv3uyqumtfzih&st=nr7ql4r9&dl=0 If you like what you see, Please consider making a donation to the Admirals coffers Find this Donation link in his thread Thanks!
    2 points
  37. Daily MiG-29 Russian 9.19
    2 points
  38. Very appreciative of the feedback, and I'm going to input some more here because that was the whole purpose of posting in the first place. An open discussion, and I thank you for it. I'm very versed with this type of content and again have experience with real flight in multiple scenarios, (in real Helicopters) and applicable factors such as base weight of craft, weapon/device loadout, crew weight, fuel, Ambient Temperatures, Atmospheric pressures, Elevations, all of which could have negative impacts on any flight profile (yes, agreed). As a custom race drone builder these same principles hold true more than you know on a smaller level. Rotor dynamics, very in-tune with these factors. However, none of those elements are at play here in my posting which is questioning the status of a flight model revision or UPDATE. These items you bring up only serve to make worse the inherent flaws of this flight model on an otherwise amazing state of the art module ED created. Even today I was astonished at the level of detail from outside the aircraft zooming in third person - just watching Ai mission editor running routines and being wowed about the level of detail in the cockpit from the view from the outside! The modeling is sick. Its freakin incredible and confirms my opinion that this module has set the bar in everything else BUT the Flight Model. Which is why I'm so very disappointed in it, and very disappointed that no movement seems to be made to correct it in YEARS. Just initiating a session for a quick start in Caucasus with zero armament (completely no weapons) - 30% gas - and ZERO ammo for the 30mm, flying under temps 18C, the craft takes off, projects forward, rolls, and wobbles like its underwater. Like flying a submarine. In a completely bare bones - naked aircraft. I'm going to be honest here - this flawed flight model is not acceptable period - we all just choose to accept it because the rest is so banging off the chain awesome. If weight was the factor that is limiting RPM effectiveness for properly modeled lift on the Apache 64, then that same "WEIGHT" should be reflected in inertia and it doesn't, this thing does not glide sideways or propel itself with forward momentum properly (huge part of the sluggish feel), and when sliding to the side left and right while skimming low on the ground from high speeds IGE or OGE, the overly exaggerated Yaw tail whipping literally ceases sideways momentum, even doing controlled side turns with NO whipping, the sideways momentum is completely muted/stiff and there is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too much resistance. It just wobbles and floats around and then sinks when it wants to. A heavy object in forward motion, sideways or forward is going to stay in motion till the effects of wind resistance and gravity take over to bring it down. Weight plays an important role not only in propulsive thrust lift limits, but in every axis inertial momentum direction. This is the ONLY helicopter that feels as if its flying in thickened pea soup or a liquid solid atmosphere. Your Flight Model is not right - not even close. It moves so slow, reacts so slow, stops so slow, propels so slow, and floats so slow yet FALLS SO FAST. It's really incorrect, and to say otherwise is not genuine. Your entire catalog of INCREDIBLE chopper Modules and the amazing community dev helicopter Modder teams HAVE IT CORRECT. Pick any other helicopter and tell me that its flight characteristics are even remotely as slow/sluggish and operationally muted like the Apache is in DCS. None of them do this, and ALL of them act proper. I will follow with this - I personally believe that the lack of power I speak of, maybe is not lack of power in the model (maybe your right) - it is the thick soupy incorrect environmental physics calculations you have built around the model itself. Address the physics part of this (remove the soup layer) and I believe your wobbliness/unstable floatiness and extreme underpowered thrust sluggishness will be resolved. I'd like to add this everyone's good buddy Casmo on youtube, who many on here, myself included sought his expertise as a source for this airframe. He was instrumental in sales for both the Apache and most definitely the Kiowa, and should be recognized by ED for his huge influence on us simmers. Anyhow take a look at this video link - in it, you will see at the time stamped start in the video the cockpit camera shake airframe vibration is there. It's been wiped out in its current version 2024. This movement in the cockpit would add SOOOO MUCH to the simulation and its clear that your developers found it important enough to have it included it at the time of release. Even back then your crew understood the experience and immersion enhancement that it brings. I don't want that element of my post to be forgotten (shake). It also should be programmed into the CH47! This feature needs to be re-added or fixed if it was one of your revision patches that bugged it out of existence. The are helicopters not airplanes. Skip to 21:21 seconds in. We have been told the flight model is "WIP" for years now - so when will we see results of this? I've seen what you guys have done with Combined Arms, (I own that as well) and we sort of accepted you folks pretty much abandoning it, but the Apache 64 is on another level entirely, near perfection, and needs more work on that flight model to cross the finish line which is within reach. I stand for all the Apache Module owners, this should be COMPLETED, and not forgotten. That is the sole purpose of my thread, to keep this Amazing module progressing and ALIVE. Don't forget about us.
    2 points
  39. Я с гордостью представляю свой сервер Zvezda для полетов в Falcon BMS! Данные для подключения: IP - 89.178.211.94 IP IVC - 89.178.211.94 IVC - ВКЛ. Рекомендуемая частота пропускания - 2048 Пожалуйста, не меняйте никаких настроек сервера и не создавайте новые игры на этом сервере! Пожалуйста, используйте эти данные для подключения к серверу и IVC в falcon BMS!
    2 points
  40. Heya Peeps, Got a bit more done today on the right instrument panel housing and frame. It's starting to actually look kinda cool. (I know the sticks wrong, yet to order a VKB stick).
    2 points
  41. My "heavy" loadout I go to often in DCS is FCR, no IAFS, 16x AGM-114 (mix of each type), 50% gun (600 rounds), and 80% fuel (~2000 lbs of gas). It gives you all the sensors and firepower you need to stomp a significant ground force while retaining a little power margin. For example, with that configuration at 2000 feet altitude and 20 degrees C, if I burn off 700 lb of fuel while enroute to the objective area, my PERF page predicts it will require 93% torque to hover out of ground effect. If I'm smart about it, I can easily work with that power margin, and I'll still have enough station time to do what I need to do before I need to head back to the FARP. If I need to spend additional time trying to hunt around for my intended target, then I can either drop a couple missiles or some of my ammo to take more fuel, or just top off on fuel in the first place, perform a rolling takeoff to get airborne, and assume that I will have burned off that additional fuel by the time I find my targets anyway and regain my power margin. As you say, if you plan out what you need and what you don't need, and think about how and when your fuel and munitions are likely to be expended throughout the mission, you can easily get around a limited power margin. And if you are bringing some wingmen with you, it may be smart to distribute the required munitions across your team (plus a little extra for contingencies) instead of weighing everyone down with more munitions than may be necessary to accomplish the mission.
    2 points
  42. Rievocazione Storica Virtuale is a project born from the collaboration of two flight teams present at DCS. The aim of the project is to spread the aeronautical culture by also making the simulation part known.
    2 points
  43. The update is prepared in a way that just have to drop ALL folders to the modfolder
    2 points
  44. aaaand fixed will be available in the patch after the upcoming.
    2 points
  45. Just finished playing it (took exactly 10 days of addiction) and loved every mission of it. I found it almost bug free (only once in the 4vunk number 1 and 2 crashed in two each other at the initial for rwy 8, but that's not the campaign's fault). I played it right after reading Top Gun from Yank, and the immersion was superb, love how every campaign you bring out is a new masterpiece that raises the bar to new unimaginable heights. AI management in this one must have been a nightmare. Congrats! Can't wait for the hinted new Air Force F-4 Campaign. Surely a red flag, hoping for a deployment in the Mariannas or Kola afterwards. A few shots from the campaign On the way to INS (brutally lost to the Air Force's F-4) The egg! (or the start of it) Didn't think the 86 could be a fearsome opponent if not fought in the right way Shack! Live missile firing today I promise not to show this to anyone
    1 point
  46. Please correct me if I am wrong, but I believe the Radios are not included in X:COCKPIT PRAM EQUALS. nullI am hoping that this will be added at some point as it is a very useful tool for mission making. Thanks
    1 point
  47. It would be useful to have this function added to the game, currently there is no option to change the livery of a static ship, you can have the default skin and nothing else. I realise you can overcome this by making it a ship under way and create a very short waypoint, but we dont need to do that for anything else so why not have it for static ships as well.
    1 point
  48. Maybe ask to Nvidia/AMD/M$ if their updates caused performance issues? Here with W10pro 19045.3086 and NV 551.86 I've not had any performance decrease, stutters or CTD's since last year.
    1 point
  49. New version available. This one is a full replacement (of the scripts, at least). Changes: -fixes a bug with MGRS coordinates present in the Apache. - added support for the Kiowa Warrior. - support for the F-15E discontinued (the script will continue to work until it doesn't). From the readme: - OH-58D Kiowa Warrior IMPORTANT: Aircraft needs to be set to work with MGRS coordinates. NOTE: In MP, the script should use the MFD corresponding to the seat of the crew member loading the waypoints. This is untested at the moment. Waypoint Sequence Start: has no effect in this module Waypoint Designation (WDes). This is used to indicate the type of the point. Examples: @|#| ... will add the next Waypoint in the aircraft sequence @|W| ... will add the next Waypoint in the aircraft sequence @|C| ... will add the next Control point in the aircraft sequence @|T| ... will add the next Target point in the aircraft sequence @|3| ... will add or edit Waypoint 3 @|3W| ... will add or edit Waypoint 3 @|3C| ... will add or edit Control point 3 @|3T| ... will add or edit Target point 3 dcs-scratchpad (Draken35)-0.7.0.240617a.zip
    1 point
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