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  1. A fee? Hell no. These guides were always free and always will be. I'm currently working on the F-4E Phantom II guide. I'm about 400 pages in, but that's a huge project to undertake. I am still a few months away from completion.
    8 points
  2. Let me walk you through the dynamic debriefing system in my upcoming Red Flag 81-2 campaign for the DCS F-4E Phantom.
    8 points
  3. Reflected Simulations: Debriefing System in the Red Flag 81-2 F-4 Phantom Campaign.
    7 points
  4. A little video of the ships in action escorting HMS Invincible Enjoy.
    5 points
  5. Massive shout out to @Beldin for the lua configurations, the Type 21 is almost ready for release, hopefully end of January, also started an overhaul of the Leanders too, fixing textures (too dark) and some cosmetic stuff knicked from the Type 21..
    5 points
  6. It is not up to us on this forum to decide if the MiG-21 can be a fighter-bomber, but rather the Soviet VVS who equipped many Fighter-Bomber Regiments with them. Take it up with the USSR. As for your other examples: A6M had a dedicated dive-bomber version - the A6M7. Argue that one with the Imperial Japanese Empire. There are entire books written on the Bf-109 as a Jagdbomber, so there is no need for me to write an essay about it here. According the the 1956 USAF F86F SAC "The principal mission of the F-86F airplane is Fighter-Bomber." Su7B of any version, BKL or otherwise, can take 4x 500kg bombs only without external fuel, which is not normal. Dassault on their history page say: "The Mirage III E, ordered on April 6, 1960, was designed for low-altitude air strikes." At least Dassault still exists, so you really could argue with them about this if you wanted. I do not wish to derail this thread any further arguing with one person over the definition of a fighter-bomber. Instead I will patiently wait to enjoy the DCS module flying the specific missions (both A-A and A-G) for which it is suitable, and not the ones (both A-A and A-G) for which it is not suitable.
    5 points
  7. What is it? This post is to serve as an introduction and primer for an upcoming set of mission packs I’m working on. There will be two mission packs released initially, one for the DCS Hornet and the other for the Heatblur F-14 Tomcat. Both mission packs are concurrent: they take place in the same air wing at the same time and place, in a fictional 1998 WWIII scenario. Some of the missions are technically the ‘same’ mission played from two different perspectives. Launch times may differ slightly, but in each you will hear some of the radio calls from the other. In some the mission objectives are the same, and different in others. Some of the numbered missions are unrelated, like an F-14 TARPS run on one cycle while the Hornet mission involves hunting enemy naval units in the Norwegian fjords. So on and so forth. There is one mission that ‘branches’ for the Hornets: depending on the outcome, you will play one of three missions as the next one. Of course, since these are mission packs and not campaigns, you can still play all the missions at any time, in any order you want. So the two ‘branching option’ missions that don’t apply can be considered bonus missions on any given playthrough. The two mission packs (one each for the Tomcat and Hornet) comprise ‘Phase I’ and are collectively named ‘The Battle of Vestfjord’. This is a Leyte Gulf style, large scale naval battle that takes place over about four days. It is heavy on air-to-air and anti-ship, blue-water naval combat operations. There is a LOT going on in the background of these missions, and the briefs are designed to immerse you in an even broader sense of a struggle for control over the GIUK gap and the north Atlantic. Weather is a factor in some missions, even the enemy itself in one of them. Phase I is almost complete and should be released sometime mid-to late February, or early March at the latest. The files will be in the user files section and I’ll have a mediafire link available as well when the time comes. All the missions are designed to be playable by the ‘casual’ player. I would characterize them as semi-realistic, not ‘ultra’ realistic. The units, liveries, etc do not necessarily conform to true historical norms, because this is an ‘alternate reality’ 1998 anyway, and in DCS ‘you use what you got.’ (More American and Soviet naval units, please!) Getting the highly prized ‘Mission Complete’ graphic and sound clip will require you to trap on the carrier. For missions at night and in bad weather, proficiency with the ICLS / ACLS systems and procedures is a must, but if you can’t do these things, you can still play the missions. Since it is not a campaign, you advance when you choose the next mission to play. All missions start hot either on the catapult, or in rare cases hot on the flight deck. You don’t have to start the engines each time, run those checklists, and wait for INS alignments, etc. It also eradicates 99% of the frustrating game-breakers that pop up every update with the deck crew on the supercarrier. If you are judicious with your fuel, AAR is not required, but is available for almost every mission for those who like to do it. My mission design philosophy revolves around finding the right mix between scripted events and player agency. I want the player in control of their destiny, not a participant in an interactive movie with a pre-determined outcome. As such, many of the missions are somewhat ‘open ended’ in terms of success and failure. As long as you make it back to the Boat (in most circumstances), it’s ‘Mission Complete’ and you can self-evaluate how you did. The missions all include custom briefing images, kneeboard cards, and AI-generated custom voice communications using a paid version of Naturalreaders TTS. I don’t like it as much as Speechify but it allows for a monthly rather than yearly subscription, and the product is workable at least. TTS files are then washed through Audacity to ‘radiofy’ them and convert them to .ogg files the game can use. The missions are set up so that even if you ignore the radios completely you will still hear most of what you need to hear to complete a mission. Again, it is all designed with the casual player in mind. There are still lots of opportunities to make calls using the F10 function (mostly for flavor and immersion) which prompt more custom communications, and in the Tomcat missions there is always some fun (and often humorous) banter back and forth between you and Jester. In addition, Jester is programmed to do some tasks for you when he should without needing to be prompted through the menu. At other times, you’ll need to ask for what you want. Right now, the list of missions for Phase I looks like this: For the Tomcat: BV 01 Opening Moves: Fleet defense scenario against a mass bomber raid backed by enemy fighter cover. BV 02 Sink the Moskva: Defeat land-based enemy air cover over a large-scale surface engagement. BV 03 Hide and Seek: Hunt the Bears that are hunting your battle group. BV 04 Action off Andoya: Air to air scrap during the mother of all surface battles. BV 05 Destroy the Mainstay: A high speed, high octane run at the well defended A-50 dogging your force. BV 06 Northern TARPS Run: Conduct a reconnaissance flight over two northern, enemy held airfields. For the Hornet: BVH 01 Opening Moves: Ready Launch to aid in fleet defense scenario against mass bomber raid. BVH 02 Sink the Moskva: Conduct a coordinated saturation missile attack on an enemy surface group BVH 03 Hide and Seek: Search for a second enemy force while the CVBG is under EMCON, and the Hawkeyes are down. BVH 04 Action off Andoya Participate in the largest naval battle since Leyte Gulf. Sink the Kirov if you can! BVH 05 Sinking Cripples Conduct mop-up ASUW strike against surviving enemy surface ships. BVH 05a (Branch 1) “Finish the Job” The Kirov is damaged but still afloat. Provide TARCAP while we remedy that. 05b (Branch 2) “Securing the Flank” Close Andoya air base ahead of schedule after a clean sweep at sea. BVH 06 Night Hunt Night hunt of smaller enemy surface units hiding in the fjords As of now all but the last two missions in each pack are completed, with only final polishing needed to prep them for release. Mission 6 for both platforms are still under construction. Modules required: DCS F-18 (for the Hornet missions) Heatblur F-14 (for the Tomcat missions) Supercarrier Kola Map User File Modules required: Military Aircraft Mod (for some of the missions) Phase II When I eventually get there, this will involve a USMC / NATO counter-invasion of Bodo and the retaking of northern Norway. That’s when the missions begin utilizing the Bombcat role for the Turkey, and the Hornet drivers will get their fill of close air support. In the background info (see next post), I’ve also hinted that this entire scenario could be a pre-cursor to a DCS recreation of the campaign in Janes F/A-18, although someone else is probably going to have to tackle that. There is also the potential here for other mission creators to take up the overarching theme of this story either in the Kola or other theaters. And now for the best part: It’s all Freeware, baby! None of this naval warfare goodness will cost you a dime, provided you already own the required modules. It’s all for the love of the hobby. If you fly both the Hornet and the Tomcat, you are in for a real treat. Flashpoint 1998 . . . In Russia, instability and economic distress have plagued the administration of Boris Yeltsin. Following the devaluation of the ruble and other economic downturns, residual communist hardliners have banded together with the military and carried out a military coup. Proclaiming the triumphant return of the Soviet State, the “New Soviet Union” almost immediately embarked on a campaign of aggression to restore former Soviet boundaries. Most notably, there were military incursions into the Baltic States, restoring them to New Soviet control almost without firing a shot. Emboldened by their success, they moved on to a swift invasion of Poland, attempting to seize the country before it could formally become a member of NATO. However, Poland had already signed the Accession Protocol for Poland to the North Atlantic Treaty, and given the suddenness of this aggression by the New Soviets, NATO decided to respond. Eager to seize early control of the North Atlantic and stem the flow of materiel from America to Europe, the New Soviets launched a devastating conventional missile strike on Keflavik, Iceland, rendering it temporarily inert. At the same time, NewSov forces mounted a rapid, Inchon-style amphibious and airborne invasion of Bodo, cutting off northern Norway from succor as additional NewSov forces invaded across the northern end of the Kola Peninsula. Under the blitz of the NewSov assault, Norwegian forces in the north of the country were overwhelmed and neutralized early, giving the New Soviets additional airbases from which to stage fighters, bombers, and maritime patrol aircraft. SOSUS nets were cut, and the North Atlantic thrown open to New Soviet submarine forces. The USS Kennedy carrier strike group in the Mediterranean fell under attack from mass Soviet bomber raids, and was destroyed. The USS John C. Stennis carrier strike group, transiting the Atlantic, almost suffered the same fate. Her group fared better, surviving the raids with major damage, and was forced to return to the east coast of the U.S. for extensive repairs, effectively knocked out of the war. Although defeated quickly, the Norwegians were able to get their licks in early. In concert with northern-deployed U.S. and British attack submarines, a large conventional cruise missile attack managed to catch and destroy most of the northern-deployed New Soviet bomber force on the ground, significantly reducing the threat to Atlantic-deployed naval forces. With one carrier sunk and another out of action, the USS Theodore Roosevelt carrier battle group with Carrier Air Wing EIGHT has ventured into Arctic waters. Their objective is to break the New Soviet hold on Vestfjord and institute a ‘reverse blockade’, to aid the beleaguered Norwegians in pushing the enemy back out of their territory and re-instituting maritime superiority in the GIUK gap. Politically, the resurgent New Soviets are not without their own opposition at home. Ukraine, Belarus, and Georgia have quickly banded together with native Russian elements who want democratic government restored. The news outlets have taken to calling them the ‘Blue Russians’, and the New Soviets the ‘Red Russians.’ However, for the time being, the New Soviets have firm control over the country and its military assets, and are waging a full scale military assault. NATO, in the meantime, has gone to DEFCON 3 and issued a statement that it will not be the first to use nuclear weapons in this conflict. The New Soviets have made the same assertion, but tensions are incredibly high as worldwide war is waged on the conventional front.
    4 points
  8. про dlss см. в теме VR с 366 страницы: https://forum.dcs.world/topic/186233-virtualnaja-realnost-v-dcs/page/366/#comments драйвер 571.96 пока что можно скачать только на странице для разработчиков (из России с VPN только): https://developer.nvidia.com/cuda-downloads?target_os=Windows&target_arch=x86_64&target_version=11&target_type=exe_local но есть отзывы, что он глючит, я подожду релиза. в остальном dlss4 действительно хорошо уменьшил гостинг от dlaa, я очень доволен (речь о VR).
    4 points
  9. Understood. I just thought in 7 years, the devs might have found some time to add such a small function to their aircraft, especially when the focus has seemed to be placed on the pilots in recent ED updates with the Hornet, Viper, and now F-5. You gents even did an animation for the visor coming down. I feel like this was something that should have been included with those updates and again, fully understand the list thing. I see it all the time on here with numerous requests, but 7 years the community has asked for this, and you updated the pilot and their helmets and left this out again. I am having trouble finding where ED's incentive will be to go back and work on the pilot helmet again. Hope this does not get left behind, it really is an essential part of flying in VR and has significant functionality to how the players enjoy their experience.
    4 points
  10. I feel the exact same thing is going to happen with my Afghanistan purchase that happened with my Kola purchase. I don't think it's even been a year and Kola (while still in E/A) has dropped over 50% That is really a slap in the face to those that get marketed that early adopters save more in E/A. It's obvious now that modules will be cheaper once it's actually better. It's becoming quite frustrating. That's why I'm not buying Iraq. I'll wait for a more fleshed out map and cheaper. No need for it now anyway.
    4 points
  11. We've only publicly confirmed the G Consortium version. That doesn't mean it's the only version we're planning on making.
    4 points
  12. Let me officially announce my next project: Red Flag 81-2 Campaign for the DCS F-4E Phantom. Period correct maps and charts, dynamic debrief, interactive checklists, hand signals and formation signals, and basically the same study level realism that you can see in my other campaigns.
    3 points
  13. @BIGNEWY or @NineLine, please ask the website developer to add Iraq to the user files section. (and while at it, please also ask him/her to include this to the "new-module-release-checklist", so that the community doesn't have to ask for this with each new module release...)
    3 points
  14. Finally managed to fit at the good distance my tpr rudder control. … and perform the first flight . My son here on controls. For flights I will remove the windshield . So I make it removable
    3 points
  15. And I'm working for a regulator, reading and approving manuals on a daily basis - most of them directly tied to aircraft maintenance or maintenance organisations. Before that a couple of years working in maintenance itself. That includes (drums intensifying!) Weight and Balance calculations and actual weighing following configuration changes. On top of that I've flown aircraft myself before and I hold a dispatcher's certificate. On top of that I hold two degrees in Aerospace Engineering. So let's just assume for a second you're not the only guy who's read a manual or spoken about W&B in his life. And when a FAST pack is attached to the jet, the new basic weight and moment data is updated. That's because it's a configuration change and not a loadout. It's also going to stay on the jet for a while. Because somebody obviously approved it. And if it does, it's not found under the loadouts, as it's part of the current, updated basic configuration. That config change includes supplementing data in other manuals. Like supplements to the dash one (e.g.drag index data for mission planning) or MX related manuals. ...or it's just a simple weighing with a redetermination of the new W&B data (including CoG shift d/t fuel burn if applicable), entered into the aircraft's docs after the installation of the packs. Supplement a couple of manuals with the correct updated data and you're good to go. Actually quite a no-brainer. You can do that for a whole squadron of jets in less than a day if you've prepared correctly. I'm gonna steal that if you don't mind.
    3 points
  16. No I don't mind liveries for other sub-variants either. In the grand scale of things(MiG-29 versions), the technical differences between 9.12/9.12A and 9.12B are miniscule anyway.
    3 points
  17. You completely glossed over my point. We are not discussing whether someone can have fun with a limited content E/A module. We are talking about pricing. Why should someone today, 8 months after release of an E/A module get the map cheaper than I did when I was marketed to get in early for the BEST price. This isn't even the first sale on this map. Why would I ever trust their early access pricing again?
    3 points
  18. I've tested Kola a bit after buying it and it has the same problems as all DCS maps: Lack of vegetation diversity and unrealistic trees, water always looks the same, no edges/ridges/rocks and other details (polygon size is probably way too high for that), terrain textures are repeating itself, etc. In the north, there is also not enough water (lakes/rivers). You can see the empty basins from the satelite images. Looks good overall from altitude, but horrible on the ground. For Kola this much more problematic than in a desert map. Airports, buildings, roads, etc. look good in the high detailed areas though. All in all it's a good map for DCS I think, but I have expected a bit more. The current price is OK for that, but the full price would be a bit too high.
    3 points
  19. The point is, the map has only been released for under a year of E/A I believe and it's already more than 50% off. The fact it's finally getting better just proves the point. Why pay early adopter price for a poor launch when you can wait a year and get a better version for 50% off? This is getting very frustrating. I expect deep discounts on older maps but not new maps that are still in E/A.
    3 points
  20. yesterday i got shot in the face by an r60 from an su24 of all things! (dont ask lol) i had no idea id even been hit but she wasnt flying particularly well afterwards, no nosecone, no ia or alt or rad alt, compass worked though. the interesting thing is i lost the gun, i think the gun saved my arse, if thats the case then thats fantastic modelling!
    3 points
  21. В этом и вопрос, как были проинтерпретированы данные, которых в сущности-то и нет. Можно же, например, дать, условно, на 20% лучшую помехозащиту относительно предыдущей версии, а можно такую, что ракета будет игнорировать вообще любые помехи
    3 points
  22. Except for one runway picture. All other pictures showed exactly what Kola was gonne look like. They also made it clear that they were using satellite imaging. Which told me and everyone who paid attention. That it would look much like South Atlantic map. Which it did The map get better for each update. And looks far better now then it did. Ground textures has gotten at least 3 major upgrades in less then a year. And it looks fantastic. Not sure how you can claim it gets worse for each update date. As it only gets better and by a large margin. And it's obviously not a skill issue. But a limitation of the DCS terrain engine. These are the same people making fantastic terrain for another sim. So there's no doubting their skill. In a perfect world all maps should look like Normandy 2 down low and Kola/South Atlantic up high.
    3 points
  23. That's one seriously cool video mate....
    3 points
  24. video_2025-01-26_20-44-30.mp4 вот я записывал сам лично. Это Ми-8МТВ-1 с двигателями ТВ3-117ВМ. Сравните просто звук.
    3 points
  25. One of the biggest issues now is that no matter what wind speed you set, you just can't get the seas to look rough. This is my video from 3 years ago... how much better do those white horses/ crests look on the waves?! Can we not get those back with high winds?
    3 points
  26. For bombing you would use the True Airspeed Gauge to the top left. The values on the Bombing Table are all TAS not IAS :)
    3 points
  27. @kksnowbear@Aapje please just be nice to each other in this thread, it is a discussion about the NVIDIA 5 series cards, there is no need to be getting upset. Please take it to PM's if you have to so we dont derail the thread and require moderation. thank you edit: title updated
    3 points
  28. taking into account the amount of work that writing one of these Guides entail, I wouldn’t mind if they did require a fee.
    3 points
  29. Не знал, спасибо Но не отменяет того факта что многие черпают инфу именно из руководства, и что эта инфа, по моему мнению, нуждается в занесении в руководство
    3 points
  30. This is at least good to know. Sad though. The mod now is good but has so much more untapped potential. Sad to hear only fixes are planned. I misinterpreted the last comms and thought there was going to be more work to the 3D model and functionality. Thank you for clarifying though.
    3 points
  31. Same here, I'm not happy that Kola is 50% off less than a year into EA, no point in supporting ED with EA purchases when this happens. I won't be doing EA now on any new maps if that's going to happen, I'll wait less than a year for a sale. Sent from my CPH2333 using Tapatalk
    3 points
  32. Got to testing things now. It is less blurry and there is less ghosting - so much that i feel like now its usable. I mean yeah the image quality still does suffer and there absolutely still is ghosting especially with MFD cursors, but not enough to be a dealbreaker anymore. This is great!
    3 points
  33. Yeah, you got me there. I can live with B liveries on our A. Or maybe they'll think about some easy way to simulate B.
    3 points
  34. What is it? This post is to serve as an introduction and primer for an upcoming set of mission packs I’m working on. There will be two mission packs released initially, one for the DCS Hornet and the other for the Heatblur F-14 Tomcat. Both mission packs are concurrent: they take place in the same air wing at the same time and place, in a fictional 1998 WWIII scenario. Some of the missions are technically the ‘same’ mission played from two different perspectives. Launch times may differ slightly, but in each you will hear some of the radio calls from the other. In some the mission objectives are the same, and different in others. Some of the numbered missions are unrelated, like an F-14 TARPS run on one cycle while the Hornet mission involves hunting enemy naval units in the Norwegian fjords. So on and so forth. There is one mission that ‘branches’ for the Hornets: depending on the outcome, you will play one of three missions as the next one. Of course, since these are mission packs and not campaigns, you can still play all the missions at any time, in any order you want. So the two ‘branching option’ missions that don’t apply can be considered bonus missions on any given playthrough. The two mission packs (one each for the Tomcat and Hornet) comprise ‘Phase I’ and are collectively named ‘The Battle of Vestfjord’. This is a Leyte Gulf style, large scale naval battle that takes place over about four days. It is heavy on air-to-air and anti-ship, blue-water naval combat operations. There is a LOT going on in the background of these missions, and the briefs are designed to immerse you in an even broader sense of a struggle for control over the GIUK gap and the north Atlantic. Weather is a factor in some missions, even the enemy itself in one of them. Phase I is almost complete and should be released sometime mid-to late February, or early March at the latest. The files will be in the user files section and I’ll have a mediafire link available as well when the time comes. All the missions are designed to be playable by the ‘casual’ player. I would characterize them as semi-realistic, not ‘ultra’ realistic. The units, liveries, etc do not necessarily conform to true historical norms, because this is an ‘alternate reality’ 1998 anyway, and in DCS ‘you use what you got.’ (More American and Soviet naval units, please!) Getting the highly prized ‘Mission Complete’ graphic and sound clip will require you to trap on the carrier. For missions at night and in bad weather, proficiency with the ICLS / ACLS systems and procedures is a must, but if you can’t do these things, you can still play the missions. Since it is not a campaign, you advance when you choose the next mission to play. All missions start hot either on the catapult, or in rare cases hot on the flight deck. You don’t have to start the engines each time, run those checklists, and wait for INS alignments, etc. It also eradicates 99% of the frustrating game-breakers that pop up every update with the deck crew on the supercarrier. If you are judicious with your fuel, AAR is not required, but is available for almost every mission for those who like to do it. My mission design philosophy revolves around finding the right mix between scripted events and player agency. I want the player in control of their destiny, not a participant in an interactive movie with a pre-determined outcome. As such, many of the missions are somewhat ‘open ended’ in terms of success and failure. As long as you make it back to the Boat (in most circumstances), it’s ‘Mission Complete’ and you can self-evaluate how you did. The missions all include custom briefing images, kneeboard cards, and AI-generated custom voice communications using a paid version of Naturalreaders TTS. I don’t like it as much as Speechify but it allows for a monthly rather than yearly subscription, and the product is workable at least. TTS files are then washed through Audacity to ‘radiofy’ them and convert them to .ogg files the game can use. The missions are set up so that even if you ignore the radios completely you will still hear most of what you need to hear to complete a mission. Again, it is all designed with the casual player in mind. There are still lots of opportunities to make calls using the F10 function (mostly for flavor and immersion) which prompt more custom communications, and in the Tomcat missions there is always some fun (and often humorous) banter back and forth between you and Jester. In addition, Jester is programmed to do some tasks for you when he should without needing to be prompted through the menu. At other times, you’ll need to ask for what you want. Right now, the list of missions for Phase I looks like this: For the Tomcat: BV 01 Opening Moves: Fleet defense scenario against a mass bomber raid backed by enemy fighter cover. BV 02 Sink the Moskva: Defeat land-based enemy air cover over a large-scale surface engagement. BV 03 Hide and Seek: Hunt the Bears that are hunting your battle group. BV 04 Action off Andoya: Air to air scrap during the mother of all surface battles. BV 05 Destroy the Mainstay: A high speed, high octane run at the well defended A-50 dogging your force. BV 06 Northern TARPS Run: Conduct a reconnaissance flight over two northern, enemy held airfields. For the Hornet: BVH 01 Opening Moves: Ready Launch to aid in fleet defense scenario against mass bomber raid. BVH 02 Sink the Moskva: Conduct a coordinated saturation missile attack on an enemy surface group BVH 03 Hide and Seek: Search for a second enemy force while the CVBG is under EMCON, and the Hawkeyes are down. BVH 04 Action off Andoya Participate in the largest naval battle since Leyte Gulf. Sink the Kirov if you can! BVH 05 Sinking Cripples Conduct mop-up ASUW strike against surviving enemy surface ships. BVH 05a (Branch 1) “Finish the Job” The Kirov is damaged but still afloat. Provide TARCAP while we remedy that. 05b (Branch 2) “Securing the Flank” Close Andoya air base ahead of schedule after a clean sweep at sea. BVH 06 Night Hunt Night hunt of smaller enemy surface units hiding in the fjords As of now all but the last two missions in each pack are completed, with only final polishing needed to prep them for release. Mission 6 for both platforms are still under construction. Modules required: DCS F-18 (for the Hornet missions) Heatblur F-14 (for the Tomcat missions) Supercarrier Kola Map User File Modules required: Military Aircraft Mod (for some of the missions) Phase II When I eventually get there, this will involve a USMC / NATO counter-invasion of Bodo and the retaking of northern Norway. That’s when the missions begin utilizing the Bombcat role for the Turkey, and the Hornet drivers will get their fill of close air support. In the background info (see next post), I’ve also hinted that this entire scenario could be a pre-cursor to a DCS recreation of the campaign in Janes F/A-18, although someone else is probably going to have to tackle that. ;) There is also the potential here for other mission creators to take up the overarching theme of this story either in the Kola or other theaters. And now for the best part: It’s all Freeware, baby! None of this naval warfare goodness will cost you a dime, provided you already own the required modules. It’s all for the love of the hobby. If you fly both the Hornet and the Tomcat, you are in for a real treat. Flashpoint 1998 . . . In Russia, instability and economic distress have plagued the administration of Boris Yeltsin. Following the devaluation of the ruble and other economic downturns, residual communist hardliners have banded together with the military and carried out a military coup. Proclaiming the triumphant return of the Soviet State, the “New Soviet Union” almost immediately embarked on a campaign of aggression to restore former Soviet boundaries. Most notably, there were military incursions into the Baltic States, restoring them to New Soviet control almost without firing a shot. Emboldened by their success, they moved on to a swift invasion of Poland, attempting to seize the country before it could formally become a member of NATO. However, Poland had already signed the Accession Protocol for Poland to the North Atlantic Treaty, and given the suddenness of this aggression by the New Soviets, NATO decided to respond. Eager to seize early control of the North Atlantic and stem the flow of materiel from America to Europe, the New Soviets launched a devastating conventional missile strike on Keflavik, Iceland, rendering it temporarily inert. At the same time, NewSov forces mounted a rapid, Inchon-style amphibious and airborne invasion of Bodo, cutting off northern Norway from succor as additional NewSov forces invaded across the northern end of the Kola Peninsula. Under the blitz of the NewSov assault, Norwegian forces in the north of the country were overwhelmed and neutralized early, giving the New Soviets additional airbases from which to stage fighters, bombers, and maritime patrol aircraft. SOSUS nets were cut, and the North Atlantic thrown open to New Soviet submarine forces. The USS Kennedy carrier strike group in the Mediterranean fell under attack from mass Soviet bomber raids, and was destroyed. The USS John C. Stennis carrier strike group, transiting the Atlantic, almost suffered the same fate. Her group fared better, surviving the raids with major damage, and was forced to return to the east coast of the U.S. for extensive repairs, effectively knocked out of the war. Although defeated quickly, the Norwegians were able to get their licks in early. In concert with northern-deployed U.S. and British attack submarines, a large conventional cruise missile attack managed to catch and destroy most of the northern-deployed New Soviet bomber force on the ground, significantly reducing the threat to Atlantic-deployed naval forces. With one carrier sunk and another out of action, the USS Theodore Roosevelt carrier battle group with Carrier Air Wing EIGHT has ventured into Arctic waters. Their objective is to break the New Soviet hold on Vestfjord and institute a ‘reverse blockade’, to aid the beleaguered Norwegians in pushing the enemy back out of their territory and re-instituting maritime superiority in the GIUK gap. Politically, the resurgent New Soviets are not without their own opposition at home. Ukraine, Belarus, and Georgia have quickly banded together with native Russian elements who want democratic government restored. The news outlets have taken to calling them the ‘Blue Russians’, and the New Soviets the ‘Red Russians.’ However, for the time being, the New Soviets have firm control over the country and its military assets, and are waging a full scale military assault. NATO, in the meantime, has gone to DEFCON 3 and issued a statement that it will not be the first to use nuclear weapons in this conflict. The New Soviets have made the same assertion, but tensions are incredibly high as worldwide war is waged on the conventional front.
    2 points
  35. The following features were mentioned in September of 2022 in the Viper Mini-Updates thread as priority items: Digital Maneuvering Cue (DMC) Loft indications (AIM-120 loft solution cue) IAM Loft Cue Adjusting AIFF and ROE Tree logic As far as I understand, these have not been implemented thus far. I understand current F16 development is focused on the Sniper ATP (and perhaps the DTC). But since these items were mentioned so long ago, I would like to ask where along the roadmap these features are planned to be implemented? Air-to-air datalinks and PRF tones were also listed in the aforementioned thread. However, these are on the roadmap for implementation after Early Access. For the features listed above this is not so clear. So clarification would be appreciated. That being said. After reading back through mini updates thread, I appreciate the work that has gone into the Viper. A lot of what was mentioned in the mini updates and roadmap (and more) has been implemented. I trust development will continue steadily and perhaps hopefully accelerate after some large development items have been addressed. Thanks.
    2 points
  36. I'm game for a TF, the Charlie or the Sierra - or the Alpha with the -19. Aerges will make a good choice, I'm sure.
    2 points
  37. Thanks. I wanted to show the other Sea Harriers launch their Sea Eagle anti-Ship missiles but I ran out of song There's another track on the album that might work.........
    2 points
  38. 2025/01/26 for DCS version DCS 2.9.12.5336 => version 7.0 compatibility with last DCS version Reshade techniques can now be injected in VR, with capacity to target Inner or Outer view for QV Some dedidated VREM techniques are available, each effect has its own settings to enable effects for cockpit or external Unofficial reshade library used (waiting future release) If you have reshade already installed, remove the previous version and install the v7.0. If you do not have reshade installed, install it before as described in first post then install the mod. VREM is including a version of Reshade library not released yet, but all the effects and config files will miss if you do not install Reshade before. Could some of you try the shader injection feature ? (part "Reshade Techniques in VR displays" in VREM settings, see also the video on first post). I plan to decomission the VREM integrated effects to keep only the ones from Reshade but I would like to have some feedback.
    2 points
  39. Thank you - I appreciate it Just to reiterate though, I've gone out of my way to find examples of clear visible smoke - nevertheless in most of them (which can be an overwhelming majority) such as the Castle, Forrestal, Leander/Condell, Invincible etc no/negligible smoke is seen - for those (especially Tarawa, the Leanders (Achilles, Andromeda and Ariadne), the Condells (Almirante Condell and Lynch) turning the smoke off entirely would be, by far, the most accurate depiction. The other thing is here, most examples I've found are photos taken from low level, with the smoke against the sky - as the DCS smoke is white, it tends to blend in. However, for most of our use case, we'll be higher up and the smoke will be against the water, where it's far more visible. Cheers!
    2 points
  40. Ok....i've tried it....i didn't give attention to this gauge before....and it finally changes everything...thank you very much for your attention!
    2 points
  41. Wow, that is some quality post! Once the Combattante II smoke is fixed (a.k.a once ship smoke thickness variability works in DCS), please ping me here so I can review all ships and make the appropriate reports to devs (black/white smoke and transparency). Thank you.
    2 points
  42. I read that one several years ago and felt the same way! Another good one is "When Thunder Rolled" by Ed Rasimus. Ed flew F-105s out of Korat from May to Nov '66. Jack flew them out of Takhli from Sept '66 to June '67. We need that Vietnam map, too...even if just high detail terrain around the Thai airbases and then high detail in North Vietnam only, with lower detail in between...it's mostly just trees flown over above 15,000' while hitting the tankers. The F-105D needs to be a full module, excellently done like the F-4E.
    2 points
  43. You should save this as a template.
    2 points
  44. No, the firewall isn't it. You're not streaming the game. Try to exclude Saved Games and the DCS core installation folders, (and/or your Steam libraries), in your Anti-Virus solution. Cheers! Sent from my SM-A536B using Tapatalk
    2 points
  45. Confirmed too, it isn't working
    2 points
  46. Thanks for expanded on the topic, thats also my impression. Its "easy" to describe the basics, but any specifics as to how it actually performs in practice is just... near impossible to tell. And its not like the mechanical radars are easy to simulate in the first place. Thats where the F-35s data processing and sensor fusion might come in play. When you combine lots of poor quality data, you might be able to extrapolate better information. Same principle eg how F-16s can network their HTS-pods. Its also where its hard to tell how or if anything works without some documentation thats almost certainly classified.
    2 points
  47. - Low-level flying is a lot of fun in the F-15E, and you can do it forever given the ridiculous amount of fuel you can carry - It is also very respectable in BVR (I in fact completed the FC3 F-15C campaign with the F-15E since it's a purely BVR campaign and there's no need to dogfight). - The wide HUD is incredible! - It has a usable sunvisor so people with sensitive eyes won't get a headache and get nauseous when flying it. - The lack of datalink can also be an advantage: without all-seeing-eye you need to pay a lot more attention to building a picture in your head and watching your surroundings. This increased tension is an advantage in a PC simulator IMHO. - Older TGP that has quirks but is more interesting to use than the fantasy pod the F-16 currently uses.
    2 points
  48. Поскольку модель пилота и экипировки будет полностью новая, я думаю что-нибудь придумаем и с Щель-3УМ
    2 points
  49. Even with 24Gb of VRAM you would see similar allocation. Edit: It is often hard to tell how much VRAM is actually being demanded for some reason. It is a lot indeed and it is a good investment on cards with high amount of VRAM. I wish DCS had a better memory budget management, given the upcoming 5060 will have less than 12Gb and a card that most newcomers will probably own.
    2 points
  50. Been playing with this DLSS 4 today. Downloaded the nvngx_dlss.dll file (there are links available in other comments and the Reddit post) and replaced in the DCS bin and bin-mt directories. First thing noticed (was also mentioned in the comments on the Reddit post) was that the old presets have been reintroduced. Tested this by ensuring I was using the default preset. This meant that DCS started using the old Preset C again, v.s. the E we got with 3.8.10 (if you didn't override it). Because of this you can't just switch the dlls and get what you used to. Perhaps the new C is better...., but I don't care. Secondly, DLSSTweaks couldn't be used to override it from C to J. So, installed Nvidia Profile Inspector from here nvidiaProfileInspectorForkAIO (.Net.Framework version) so that the DLSS override options are available in the config screen. The new Preset J did not show up for me in the dropdown of available presets, some folk have mentioned that it did for them, maybe it does for you too. I updated the CustomSettingsNames.xml file that comes with Nvidia Profile Inspector to add this new option instead. Search for the other presets and then add the below entry, see screenshot as well. <CustomSettingValue> <UserfriendlyName>Preset J</UserfriendlyName> <HexValue>0x0000000A</HexValue> </CustomSettingValue> The Preset J option is now available in the dropdown. Turned on the debug overlay (I use DLSS Tweaks for this) and jumped in a plane. Confirmed that the overlay showed the correct DLSS 310.1.0 version (weird number) and was using preset J Ghosting was gone from MFDs, and everything looked really crisp. Flew in formation with another plane and did not experience the normal ghosting/blurring I used to around their wings and other areas. The blurring around wings etc. used to be present even with later DLSS versions and on presets E and F so this was a vast improvement. It's more of a performance hit, I have a decent machine but could feel it a little bit. Tested changing the DLSS setting from Quality to Ultra Performance, and this still felt better than Quality with the previous DLSS version. The Performance setting was pretty much the same. Final outcome, I highly recommend this and will be staying with this. EDIT 31/01/25: Bunch of tools got updated last couple of days to better support this, and fix some bugs. I'm now using the following only: DLSS Swapper: The latest version of this added support for manually adding games. I added the top level DCS game folder so it automatically swaps the dlls in both the bin and bin-mt folders for me. DLSSTweaks: Now supports setting the J and K presets as well. Whilst I use this to override the Nvidia Global Profile, it also contains a fix to preventing crashing for people who use the dxgi.dll wrapper approach with it.
    2 points
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