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Showing content with the highest reputation on 06/13/25 in Posts

  1. 13 June 2025 Dear Fighter Pilots, Partners and Friends, The Kola map is progressing steadily with six new airfields, improved ground textures and reduced loading times slated for the next DCS update! Please read the details below and keep your eyes peeled for the incoming update. Development Screenshots. In collaboration with Magnitude 3 and to support the release of the F4U-1D Corsair, we are developing the United States Navy’s revolutionary weapon in the Pacific Theatre: the ASM-N-2 Bat, the world’s first fully automated, radar-guided glide bomb. Deployed in April 1945, the Bat’s active radar system made it a pioneer of modern missile technology capable of autonomously homing in on targets with deadly accuracy. Please read the details below. The Corsair is undergoing thorough tests, and we plan to deliver this module in the next update. We look forward to your feedback. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: Kola – One Year of Development A Year of Crafting the Battlefield One year on, the DCS: Kola map continues to expand as a dynamic and strategically significant theatre within DCS. Developed by Orbx, a leading scenery developer, this map spans over 1.35 million square kilometers of Arctic and sub-Arctic terrain covering northern Norway, Sweden, Finland, and Russia’s Murmansk and Karelia regions. Since release, the map has received substantial improvements; adding new airfields, infrastructure, visual improvements, and performance enhancements that have shaped it into the detailed and responsive environment it is today. Built for large-scale operations, the map blends complex infrastructure with fjords, tundra, forests, and mountainous zones layered with historical and modern-day military relevance. With more than 20 functional airfields, detailed ports, and key industrial zones already in place, Kola supports a wide variety of tactical scenarios. End of Early Access – 22 July 2025 The Kola map will exit Early Access on 22 July 2025. This marks the formal end of the initial launch phase, but not the end of development. Orbx remains committed to ongoing improvements, with new content and technical updates already planned. “The development of the Kola map is not ending with Early Access. We are committed to adding content and updating the map in line with the platform technical innovations. Orbx started to work on the map over three years ago and this has been a great project for us. We have learned much about DCS and will use that knowledge together with our passion for creating terrain and sceneries to enhance this map even further.” — Anna Cicognani, CEO, Orbx What’s Been Delivered 1.35 million km² of land and sea coverage 20+ airfields with surrounding infrastructure and navigation Custom ports, radar sites, urban centres, and military facilities Free and payware missions available via Orbx and ED stores Significant VRAM and performance optimisations Scheduled New Content for June 2025 Release: Kilpyavr (XLMW) Luostari (XLML) Koshka Yavr (XLMY) Kalevala (ULPK) Poduzhemye (XLPU) Afrikanda (XLMF) Coming Over the Next 3-6 Months: Airfields & surrounding infrastructure ESPG, ESNG, ENKA, ENVR, and EFRU Enhanced ground textures for low-level flight Continued VRAM and rendering performance updates Why Kola Matters The Kola region has long served as a critical military frontier — home to Russia’s Northern Fleet and dense Cold War-era infrastructure, now bordering NATO-aligned airspace. Its geographic and strategic role continues to evolve, making it a compelling setting for both historical and modern scenarios. Drive what’s next Tell Orbx what you think they should work on next by leaving your comments and voting on others’ here: Suggestions for DCS: Kola Map by Orbx. DCS: Kola remains in active development, with more content and improvements on the way throughout 2025. ASM-N-2 Bat America's First Radar-Guided Bomb The release of the ASM-N-2 Bat in DCS marks a significant advancement in World War II combat simulation by introducing the first operational radar-guided glide bomb to the battlefield. This weapon enhances the strategic depth and historical authenticity of late-war scenarios, allowing players to engage enemy ships from stand-off distances with unprecedented precision for the era. Its inclusion showcases evolving aerial strike capabilities and provides a unique tactical option for pilots flying U.S. Navy aircraft, emphasizing the technological innovation that began to reshape air warfare in the closing stages of WWII. Development and Design The Bat’s origins trace back to 1941, when RCA proposed a television-guided anti-shipping weapon called Dragon, where an operator would steer the bomb using a live TV feed from its nose. The National Bureau of Standards (NBS), later part of the Army Research Laboratory, was tasked with designing the airframe, building on the same guidable ordnance frame used in the earlier, abandoned Project Pigeon. By 1942, the concept evolved into the Pelican, a semi-active radar-guided bomb for anti-submarine warfare. In mid-1943, the design shifted again to incorporate an active radar homing system from Western Electric, paired with a 1,000-pound (454 kg) AN-M65 general-purpose bomb, the same ordnance used in the USAAF’s Azon guided munition. The final Bat design, officially designated SWOD (Special Weapons Ordnance Device) Mark 9, was a technological marvel for its time: The Bat featured a plywood frame, constructed by the Rudolph Wurlitzer Organ Co., known for its expertise in bending plywood for organs and jukeboxes. Its 12-foot-long, 10-foot-wide structure was gyrostabilized with a Bendix Aviation autopilot, using elevons (combined ailerons and elevators) for steering. Small wind-driven generators powered the controllable tail elevator, linked to an S-band radar homing device in the nose. The Bat carried a 1,000-pound general-purpose bomb, optimized for anti-shipping strikes but adaptable for land targets like bridges. Corsairs over the Marianas in 1944 June 1944. Dawn slides across the Pacific and glints off the blue-black wings of the brand-new F4U-1D Corsair as she taxis onto the deck of USS Essex. Below, a seething amphibious armada is already closing in on Saipan’s coral beaches. Flight-lead Lieutenant “Duke” Klein pulls his canopy shut, opens the cowl flaps, and spools the mighty R-2800 to life. The gull-winged fighter shudders like a thoroughbred straining against the blocks. One last magneto check, a green flag from the deck officer, and the Bent-Wing Bird is hurled into the humid morning sky. That take-off sequence is exactly what you’ll feel in DCS with the DCS: F4U-1D Corsair by Magnitude 3 LLC. The module is confidently approaching finals with our recent tests showing promising results for an early access launch. Stay tuned! Thank you again for your passion and support, Yours sincerely,
    21 points
  2. Will we get the Corsair sooner than the Hellcat?
    6 points
  3. It wont be today but look out for some news in the newsletter. thank you
    5 points
  4. Just got this e-mail from ORBX ==========
    5 points
  5. Hello guys. I have been flying since 3 years, almost day to day, on this dream-come true F-14. And today, practicing landing in Blanker's mission, in the F-14 A, I started a sh... hot break. I got myself a sweet 3-wire, on speed + on altitude + on center line from close. The rare kind if you know what I mean. And guess what Jester said for the 1st time? "Cobra would be proud of you". Such a cool easter egg !!! I had not known it existed. Heatblur team, hurray !!! Cheers. JAR
    5 points
  6. So Kola is going out of Early Access with the major Norwegian cities of Tromso, Narvik or Hammerfest missing completely and most of Norway being bare of any villages and infrastructure? Wow. Meanwhile Ugra with their Cold War Germany map...
    4 points
  7. 4 points
  8. Wow.. warbird carrier launch will be interesting experience!
    4 points
  9. I started off with the idea, of just doing a helmet for the 355th skin. Well, it snowballed into doing all of the helmets, for the the A-10CII skins. I still have to finish, and the revise the helmet skins, but here's what I have so far. Once I'm done, they will be available in the User Files section. Some will have warthog teeth sides: Some will have shark teeth sides: 104th FS Maryland ANG: 172nd FS Battle Creek ANG: 23rd TFW England: 25th FS Osan 1: 25th FS Osan 2: 355th FS Eielson:
    3 points
  10. 13 июня 2025 года Дорогие друзья, С выходом предстоящего обновления DCS карта Кольского полуострова получит шесть новых аэродромов, улучшенные текстуры поверхности и сокращенное время загрузки. Читайте подробности ниже и ознакомьтесь с новыми скриншотами этапов разработки. Совместно с компанией Magnitude 3, ведущей разработку модуля F4U-1D Corsair для DCS World, мы смоделировали авиационную бомбу ASM-N-2 Bat для этого самолёта. Она стала поистине революционным видом вооружения для того времени - первая в мире планирующая бомба с радиолокационным наведением, выходящая на цель в автоматическом режиме и поражавшая цели с большой точность. Эти бомбы поступили на вооружение US Navy в апреле 1945 года, применялись с целого ряда воздушных носителей, в том числе с F4U-1D Corsair. Подробности ниже. Модуль F4U-1D Corsair проходит завершающие этапы тестирования и мы планируем выпуск в следующем игровом обновлении. Будем ждать ваших отзывов и предложений. Спасибо! Искренне с Вами, Команда Eagle Dynamics DCS: Kola Дальнейшее развитие Прошёл один год с момента выпуска карты DCS: Kola; она по прежнему развивается и остается одним из самых востребованных и стратегически важных ТВД в DCS World. Разрабатываемая компанией Orbx, одним из лидеров в среде ландшафтных разработчиков, карта охватывает более 1,35 млн. кв. км земной поверхности, включая районы Заполярья и территории Норвегии, Швеции, Финляндии, Мурманскую область России и Карелию. За время, прошедшее после выхода, карта получила целый ряд новых аэродромов, более проработанную инфраструктуру и улучшенную визуализацию. Последние улучшения сделали её очень детальной и значительно более производительной. Созданная как крупномасштабный ТВД, карта моделирует морские фьорды, горные, лесистые и тундровые поверхности с плотной привязкой к действующим и историческим объектам военного присутствия; более 20-ти действующих аэродромов, портовые сооружения и объекты промышленности создают отличные условия для широкого спектра тактических сценариев и кампаний. Период Раннего доступа заканчивается Карта Kola выйдет из раннего доступа 22 июля 2025 года. Это означает официальное завершение начальной фазы продаж карты со скидками, но не окончание разработки. Orbx будет развивать продукт и далее, и уже составлены планы на дальнейшие технические обновления и развитие. “Разработка карты Кольского полуострова не заканчивается на Раннем доступе. Мы стремимся добавлять контент и обновлять карту в соответствии с развитием технических возможностей игровой платформы. Orbx начала работать над картой более трёх лет назад, и это был отличный выбор. Мы многое узнали о DCS и будем использовать эти знания вместе, чтобы ещё больше усовершенствовать эту карту, вложив в неё всю нашу страсть и любовь к ландшафтному проектированию”. — Anna Cicognani, CEO, Orbx Что сделано 1,35 млн. км² земной и морской поверхности Более 20 аэродромов с инфраструктурой, схемами воздушных подходов и посадки Портовые сооружения, площадки размещения средств дальней радиолокации, густонаселенные территории и военные объекты Бесплатный и платный контент, доступный в магазинах Orbx и ED Снижение требований по памяти и ресурсам ПК Запланировано в июне 2025: Аэродромы: Кильпявр (XLMW) Луостари (XLML) Кошка Явр (XLMY) Калевала (УЛПК) Подужемые (XLPU) Африканда (XLMF) В последующие 3-6 месяцев: Добавление новых аэродромов с ICAO кодами: ESPG, ESNG, ENKA, ENVR и EFRU Улучшение визуального качества текстур для полётов на малых высотах Дальнейшие оптимизации по оперативной памяти и производительности Почему именно карта Kola Кольский регион долгое время был и является важнейшим военным фронтиром — здесь базируется Северный флот России и находится, развитая со времён холодной войны, инфраструктура. А в настоящее время регион граничит с воздушным пространством НАТО. Его географическая и стратегическая роль динамично меняется, и это делает его привлекательным местом как для исторических, так и для современных сценариев. Скажите, что бы вы хотели Сообщите разработчикам компании Orbx, что бы вы хотели видеть в предстоящих обновлениях оставив свои комментарии в голосовании, организованном на их сайте: Suggestions for DCS: Kola Map by Orbx. Ожидайте дальнейших улучшений карты на протяжении всего 2025 года. ASM-N-2 Bat Первая планирующая бомба ВМС США Надо отметить, что с выпуском в свет ASM-N-2 Bat мы перевели возможности по симуляции вооружения Второй Мировой на новый уровень. Это первая планирующая бомба с радиолокационным наведением на цель и она значительно увеличивает стратегическую глубину нанесения ударов в сценариях DCS для позднего этапа Второй Мировой войны. Использование этого вооружения позволяет игрокам поражать корабли с беспрецедентной для того времени точностью не входя в зону поражения зенитных средств противника. Это будет уникальная возможность для игроков, демонстрирующая технологические достижения доступные летчикам US Navy на завершающих этапах войны. Дизайн и разработка Начало разработки этой авиабомбы датируется 1941 годом, когда RCA (Radio Corporation of America) предложила вариант управляемой торпеды, получившей кодовое наименование Dragon, где оператор непосредственно управлял наведением используя передаваемое по радиоканалу изображение с камеры, установленной в носовом обтекателе торпеды. Специальной группе из Национального бюро стандартов (NBS), позже ставшей частью Армейской Исследовательской Лаборатории, было поручено разработать планер новой авиабомбы, основываясь на той же концепции, которая использовалась в более раннем, заброшенном проекте Pigeon. К 1942 году проект эволюционировал в управляемую авиабомбу с полуактивным радиолокационным наведением для борьбы с подводными лодками и получил название Pelican. В середине 1943 года конструкция снова изменилась, получив активную радиолокационную систему самонаведения от Western Electric в паре с 1000-фунтовой (454 кг) универсальной боевой частью AN-M65, той же самой, которая использовалась в управляемом боеприпасе Azon, разрабатываемом для ВВС США. Окончательный проект Bat, официально обозначенный как SWOD (Special Weapons Ordnance Device) Mark 9, стал технологическим прорывом для своего времени. Bat имел фанерную конструкцию, изготовленную компанией Rudolph Wurlitzer Organ Co., известной своим обширным опытом в гибке фанеры для музыкальных оргáнов и автоматов. Его 12-футовая в длину и 10-футовая в ширину конструкция гиростабилизировалась автопилотом от Bendix Aviation, использующим для управления элевоны (комбинированные элероны и рули высоты). Небольшие воздушные турбины запитывали электричеством машинки рулей, получавших сигналы от радиолокационного устройства самонаведения, работавшего в сантиметровом диапазоне. Надо сказать, что 1000-фунтовая боевая часть общего назначения хорошо подходила для поражения кораблей, однако, была недостаточная для поражения бетонных наземных конструкций и мостов. "Корсары" в Марианах 1944 Июнь 1944 года. Рассвет, пробивая лучами горизонт, уже скользит над Тихим океаном и отражается от иссиня-черных крыльях новенького истребителя F4U-1D "Корсар", который заруливает на стартовую позицию авианосца США "Эссекс". Южнее, вспенивая зеленоватую поверхность океана своими винтами, армада десантных кораблей уже приближается к коралловым пляжам Сайпана. Командир ударной группы, лейтенант “Дюк” Кляйн закрывает фонарь кабины, открывает створки и запускает мощный R-2800, находящийся под капотом. Истребитель с крыльями чайки вздрагивает, как породистый скакун на старте. Последняя проверка магнето, зеленый флажок палубного офицера, и птица с изогнутыми крыльями взмывает во влажное утреннее небо… Именно такие ощущения, вы сможете пережить в DCS World с модулем DCS: F4U-1D Corsair от Magnitude 3 LLC. Модуль уверенно приближается к финалу, и наши недавние тесты показали хорошую готовность к выходу в Ранний доступ! Еще раз благодарим за энтузиазм и поддержку.
    3 points
  11. I have to say that I'm more excited about the Corsair than I am about the Mig29
    3 points
  12. Not bad!! Thanks for the heads up Bignewy!!
    3 points
  13. Dear Robo The Op is not ED team. I get you are not happy and you may think development times are to long, or you may not like a the way something works, and you are welcome to give your opinion and share your thoughts. We don't ban people for sharing their thoughts or expressing discontent ( you will see plenty of it if you search ), we have rules which you can find at the top of the forum and they apply the same to everyone, please take a look at our 1.10 rule, you will get the idea, its very simple. We ask that you keep it respectful that is all. If you do have a problem with moderation than you should PM me or Nineline to discuss it, discussing it in a forum thread will get you warning points. Petrovich will continue to get tweaks, the work being done helps with George and Bob AI also, and when we are ready for more updates they will be in change logs. Myself and Nineline ( we are both associate producers and community managers ) interact here on the forum, social media, and discord, we chat with many people from all over the world, we are fans of DCS like you are, so all we ask is you keep it civil and try to understand that what we do at Eagle Dynamics is complex, it takes a lot of time for development which is why we have long early access periods, without them we wouldn't be able to bring these modules to you all and develop the core of DCS. You can see the work we do in our change logs and already this year the work being done is huge. We do try to get to as many posts as we can but it is not always possible, fortunately we have a lot of help from community members and also our volunteer testers who also report issues to the team directly. We have been making DCS for well over 16 years now and we continue to develop and continue to grow as a business, this can only be done with the support of the community. thank you
    3 points
  14. Neulich bei der "Ersten": T-Scramble und intercept / air-policing exercise mit zwei QRA-Maschinen, einem "Outlaw" und Fighter Control via "Loneship" in drei verschiedenen Set-ups mit Close Positive Control und Loose Positive Control. Die QRA HG01 und HG02 kurz vor dem Start in Büchel. HG01 inspiziert den "Outlaw". HG02 sichert ab. Nach dem dritten Setup, das als no-radio-Szenario geflogen wurde, eskortierte die QRA unseren simulierten Outlaw zurück nach Büchel, wo er den visuellen Aufforderung zur Landung folgte. Die QRA flog dann noch einen PAR approach und beendete den Sortie nach ca. 1:20h Blockzeit. Danke an Sven für die Bilder und das multi-tasking als Büchel TWR, "Loneship" und Büchel PAR.
    3 points
  15. The glass is half full, people Yes, there are issues with some(!) AI SFMs, but isn't it cool that we have access to make changes as we see fit? Here is a table of DCS aerodynamic parameters that are used in SFM (on top of the power output per Mach band tables - those are self explanatory) from page 30 here https://forum.dcs.world/topic/97337-beginners-guide-to-dcs-world-aircraft-mods/. The location of the SFM lua file is "DCS World OpenBeta\CoreMods\aircraft\MiG-15bis\MiG-15bis.lua" and so on for other aircraft. There just two small tables to edit in the file To conclude, the part is more accessible than it may initially appear. We load up the AI Climb Test/AI Turn Test missions with our jet having identical fuel, weapon and speed settings - missions link: https://forum.dcs.world/topic/326798-ai-turn-and-climb-performance-impossible-for-a-human-aircraft/#comment-5226532 We try our best to keep up with the AI. Then exit the game, tweak the parameter that we feel is out of whack, load back in, test again. Rinse and repeat until there is a good match with our PFM plane and its AI twin. The world is our oyster Or, we could wait for ED, the second coming and the heat death of the universe
    3 points
  16. It did, and they discovered it wasn’t very ‘tropicalised’ … apparently warm, wet & infested with insects that eat wood is harder on wooden wonders than damp, cold and only warm enough for insects to breed on the 3 days a year that would count as summer anywhere else in the world.
    3 points
  17. I'd love this too. In the Gazelle, if you bank hard, the copilot will grab something and hold on to it. It's great, even if the models themselves somewhat dated by today's standard. [emoji4] Sent from my SM-A536B using Tapatalk
    3 points
  18. The operational SAM Sites of the NVA in the GDR with coordinates and equipment. SAM Site FRAG-431 Prangendorf 54.030050, 12.376400 SA-5 Gammon SAM Site FRA-4325 Neuenkirchen 54.549195, 13.319041 SA-2 Guideline SAM Site FRA-4322 Barth 54.347024, 12.604743 SA-2 Guideline SAM Site FRA-4321 Abtshagen 54.180556, 12.985278 SA-2 Guideline SAM Site FRA-4323 Hinrichshagen 54.209467, 12.206902 SA-2 Guideline SAM Site FRA-4331 Barhöft 54.433705, 13.025781 SA-3 GOA SAM Site FRA-4332 Nienhagen 54.170196, 11.985259 SA-3 GOA SAM Site FRA-4333 Bastorf 54.132561, 11.673148 SA-3 GOA SAM Site FRA-4334 Kirchdorf 54.002854, 11.425822 SA-3 GOA SAM Site FRA-4335 Dranske 54.653384, 13.250472 SA-3 GOA SAM Site FRA-4351 Retschow 54.058902, 11.879711 SA-2 Guideline / SA-10 Grumble (1988) SAM Site FRA-131 Warin 53.807561, 11.670801 SA-2 Guideline SAM Site FRA-132 Tramm 53.537865, 11.680533 SA-2 Guideline SAM Site FRA-133 Ziegendorf 53.310336, 11.837485 SA-2 Guideline SAM Site FRA-134 Steffenshagen 53.190070, 12.141630 SA-2 Guideline SAM Site FRA-231 Altwarp 53.757528, 14.232756 SA-2 Guideline SAM Site FRA-232 Eichhof 53.614714, 13.815815 SA-2 Guideline SAM Site FRA-233 Burg Stargard 53.522862, 13.356683 SA-2 Guideline SAM Site FRA-234 Weggun 53.310570, 13.611663 SA-2 Guideline SAM Site FRA-311 Groß Döbbern 51.652494, 14.354068 SA-2 Guideline SAM Site FRA-312 Großräschen 51.613403, 13.956947 SA-2 Guideline SAM Site FRA-313 Kroppen 51.372579, 13.828907 SA-2 Guideline SAM Site FRA-314 Großröhrsdorf 51.122805, 14.045822 SA-2 Guideline SAM Site FRAG-411 Badingen 52.970831, 13.216893 SA-5 Gammon SAM Site FRA-4121 Markgraf-Pieske 52.331681, 13.820596 SA-2 Guideline SAM Site FRA-4122 Prötzel 52.671690, 13.955822 SA-2 Guideline SAM Site FRA-4123 Klosterfelde 52.810546, 13.457973 SA-2 Guideline SAM Site FRA-4124 Sommerfeld 52.827794, 13.054223 SA-2 Guideline SAM Site FRA-4131 Schönermark 52.998611, 13.096389 SA-3 GOA SAM Site FRA-4132 Fehrbellin 52.795881, 12.744923 SA-3 GOA SAM Site FRA-4133 Zachow 52.493360, 12.791043 SA-3 GOA SAM Site FRA-4134 Reichenwalde 52.256969, 14.004983 SA-3 GOA SAM Site FRAG-511 Eckolstädt 51.038697, 11.622691 SA-5 Gammon SAM Site FRA-5121 Dietersdorf 51.522112, 11.059512 SA-2 Guideline SAM Site FRA-5122 Blankenburg 51.214697, 10.772398 SA-2 Guideline SAM Site FRA-5123 Seebergen 50.923489, 10.786883 SA-2 Guideline SAM Site FRA-5124 Remda 50.773635, 11.178597 SA-2 Guideline
    3 points
  19. War das nicht klar genug? Dieser Thread ist ein Diskussionsthread über den Sinn und Unsinn des "Kurze Fragen, kurze Antworten"-Threads. Dein Beitrag ist völlig themenfremd. Die angemessene Reaktion wäre "Sorry, tut mir leid, hab nicht genau geschaut wo ich meinen Beitrag geschrieben habe" oder so etwas in der Art, und dann das Stellen der Frage im richtigen Thread. Ansonsten gilt wie so ziemlich immer: Ohne einen Track ist deine Frage schwer zu beantworten.
    3 points
  20. As a local resident in the south east corner of former GDR, please find my wishlist for Phase 2: airfields: Dresden; ICAO: EDDC. A unit of Antonov An-26 military cargo planes of the GDR air force was located at this base. My dad is a former GDR air force pilot whoe flyed such Antonov. Placing some Antonovs An-26 visible on the airfield in phase 2 would be lovely! Bautzen / Litten; ICAO: EDAB. In the 1980ies a unit of L-39 using for jet fighter education of GDR air force was located at this site Rothenburg; ICAO: EDFR, used for fighter jet education as well, using Mig 21 Preschen; ICAO: ETNR, unit Mig 29 of GDR air force located at this site Großenhain; ICAO: EDAK, operated by USSR, nuke warheads were stored at this side in separete shelters called "Granit". in german described as "Sonderwaffenlager" Kamenz; ICAO: EDCM, used for cargo plane education of GDR air force Welzow, ICAO: EDCY, operated by USSR military installations: launching sites for mobile nuke missiles operated by USSR in "Taucherwald", located near the city of "Bischofswerda" and at "Königsbrück". Those weapon system called SS-21 Scaleboard or 9K76 TEMP S looking similiar to the SCUD missilie system and was stored on a truck. Those trucks were placed in shelters in this military sites ready for operating. In case of operating, the would have left there shelters for prepared launching pads placed in the site as well. North of the city of "Königsbrück" was a training area for army forces of USSR. The above mentioned mobile nukes were located in the north-west corner of this area near a small village called "Röhrsdorf" civilian sites city of Dresden with it`s distinctive classic buildings, bridges crossing the river "Elbe" and it`s TV-tower transmitter "Wilsdruff" - a distinctive radio broadcasting antenna, about 150m tall, located 15km west of Dresden besides the motorway A4 / E40 - it was destructed a few years ago. thermal power plants operated by brown coal with it`s distinctive chimneys and cooling towers like "Boxberg", "Schwarze Pumpe", "Jänschwalde" , etc... In this part of Germany in times of former GDR huge areas were used by brown coal mining creating a unique landscape. Some sites can be seen currently, like "Welzow" or "Boxberg". The above mentioned airfield "Welzow" is located directly nearby a brown coal mining site. landmarks: large brown coal mining areas between Bautzen and Berlin as mentioned above - very distinctive landmarks. Currently the majority of the former coal mining sites are closed and filled up with water creating lakes. But in cold war times the were in service and this areas look like huge digging holes or deserts with no green at all. GDR air force AN-26 at Dresden air base thermal power plant "Boxberg" as it looked like in times of GDR brown coal mining site near the city of "Cottbus" former radio broadcasting antenna "transmitter Wilsdruff" near city of "dresden"
    3 points
  21. I am one of the minority users who has most every module, and while I do not mind paying for WW2 PTO assets pack, I am worried about total community adoption and success of WW2. It is already enough of an obstacle that users need to purchase not only a plane module but also an asset pack for WW2 (which many might expect to be part of the base game). But if WW2 is split into two separate asset packs, this creates further confusion and friction and will hamper adoption of modules, campaigns, and multiplayer. Alternatively please consider an update to the WW2 assets pack to "2.0" (even with the same or a higher price tag) + an upgrade fee for existing users to update to the PTO assets. Even with a higher upfront price, simplicity and clarity for users is increased and it feels less "nickle-and-dime-y". On the other hand, there has as of late been a habit of splitting maps into multiple zones to achieve lower price points, but I have always felt this is needlessly complex and hurts optics more than anything. Obviously ED knows their own internal numbers. If you have seen great success with this approach, so be it, but I must wonder. If only a small minority of customers purchase a specific map portion, is it worth the confusion? A single WW2 assets pack would seem to be a more elegant solution that would reduce obstacles to WW2 adoption.
    3 points
  22. Correct. It will be the biggest guide yet.
    3 points
  23. After being corrected / shown a better options with my VR optimization the other day by @actually_fred (Thanks again!) - I just wanted to put down a checklist/summary that I currently have for VR optimization for both critique, and also for potential help - as optimizing VR in DCS seems to have a lot of different nuances, and to say I have spent over 20 hours in the last 2 months trying to fix issues would not be an exaggeration. So, here's a summary I wrote up - current as at June 2025. Some of these may be wrong (as I've recently been corrected about the FPS limiting), so please feel free to comment / correct / etc, but hopefully they will be helpful to others who are having performance issues and/or doing diagnostics. Please note: Some of these may have the opposite effect depending on your system. It's best to get a baseline check - and then test. FPS Limiting / Turbo Mode If you find using FPS limiting (such as Rivatuner) creates better frames with fewer frame drops - this points to a bigger problem that may be betterr overcome by removing FPS limiting and using OpenXR Toolkit and setting Turbo Mode to ON. (Alternatively Quadviews FR also has turbomode and this could be used too). (Thanks Fred!) In short, you should not need to or be using FPS limiters in VR. (And if you are - try removing the limiter and use TurboMode instead.) As with everything in this list, test though, as YMMV. DCS Autoexec.CFG Add the following to DCS's Autoexec.cfg file in the saved games\config folder: disable_write_track = true -- Disables track saving - may help reduce performance issues options.graphics.stereo_mode_use_shared_parser = true -- Disables rendering of unseen parts in VR ?? Don't do if it causes artifacts bkg_load_signed_plugins = false -- Stops all modules loading at start by default. May reduce load and close times? DLSS_Preset = 'K' -- No performance improvement but worth having for visuals if using DLSS HUD_MFD_after_DLSS = true --Not so much for performance, but clarity of MDF's - only works if using DLSS no_device_hotplug = true -- Disables searching for new devices after starting - may reduce performance/stuttering (May no longer be needed - option is available as a setting in the game, and can be changed on the fly?) ... is there any others I'm missing? Disable CPU Parking CPU Parking can cause stuttering in DCS. Windows updates (and other functions) can re-enable this without the user being aware. Note: Always worth double-checking this when experiencing stutters as Windows has a habit of undoing your changes. Park Control is a very useful tool to monitor and keep this disabled. DCS Settings Turn off "Full Screen" for best results in VR Consider reduce Preload radius if having jitters when first playing DCS Start with Sharpening on 0. (Sharpening in DCS can be a performance hit - YMMV. Increase only after getting stable results) TACView Can have CPU performance impacts. Best to have this disabled while investigating Keyboard & Mouse Polling Rates Both gaming keyboards and more so gaming mice can have polling rates at 1000. This has been reported to create issues in DCS (especially when using the keyboard or mouse). Reduce the polling rates to 500 or below. Process Lasso Controversial. Some people report significant improvements limiting DCS to P-Cores only. Others (including ED's Log file AI Analyzer I believe) state to remove all affinity and let DCS do it's own thing. Yet others report denying access to core #8 after DCS starts fixing issues. YYMV. If using - for Pimax users - make sure that Pimax software has access to P-Cores as well for the VR processing. BIOS Enable Rebar Enable XMP BIOS Profiles (for RAM overclocking - note - some users have issues / crashes with this, so stress test!) Disable Speedshift, power management/saving & C-States (force CPU to run at max speed the whole time) On some BIOS's: Disable automatic software downloading. (Stops the BIOS from telling windows to download and install services). NVIDIA CPanel Settings Set performance mode to Prefer Maximum Performance. VR Pre-rendered frames. Some say to set to 1, others to 2 or 3. YMMV - each needs to test their own. Make sure Rebar is Enabled (NVIDIA Inspector). Set RBAR Size limit to 0x0000000400000000 (NVIDIA Inspector) Set RBAR Options to 0x00000001 LOD BIAS. Allow can help with some FPS, but CLAMP is better for better visuals. Only go ALLOW if GPU bound and need to squeeze a bit more. (Better to lower settings in other areas?) Low Latency Mode: Avoid ULTRA! (Use off or On as Ultra can cause jitters) Windows Checklist Set Power plan to Ultimate (and verify it stays there after windows updates) Disable XBOX Game Bar Disable Hardware-Accelerated GPU Scheduling (Only enable if fully GPU bound) Disable Game Mode Exclude DCS Directories (Saved games and install) from Antivirus Check. (At your discretion!) Set DCS.EXE to High performance. (Regedit - HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\DCS.exe Add or set DWORD 32bit option of "PerfOptions" to value 3 Stop timer from sleeping - Run "bcdedit /set disabledynamictick yes" in elevated prompt Disable Memory Compression (run "Disable-MMAgent -mc" in Elevated Powershell, or run "Enable-MMAgent -mc" to revert) Consider a fixed pagefile size of 32768 (or higher) Remove any 'Gaming RGB' services and applications from startup. Turn off Windows Indexing on Drives Disabled Superfetch (Sysmain Service) in Services. (Stops Windows from preloading frequently used apps into RAM / Reduces background disk/CPU usage) Search all USB Devices in Device Manager and disable power management (allow this device to turn off to save power). Miscellaneous Disable VR Hanger. (Reduces the amount of unnecessary VRAM used / can help with F10 map /. GPU RAM issues) Consider using Quadviews. (Uses more CPU resources, but free's up GPU significantly. YMMV!) Avoid USB HUBS where possible and plug in devices direct to motherboard. Experimental: Best to avoid unless needing to dig deep: Disabled Microsoft Device Association Root Enumerator (Research what this does and if needed first) Changed NVIDIA Shader cache from driver controlled to 10GB Computer\HKEY_CURRENT_USER\System\GameConfigStore Set 32bit DWord Value GameDVR_FSEBehavior to 2 (Disables fullscreen optimization) Consider disabling any unused Audio devices (Onboard Realtek, etc) as well as unused devices (wifi / bluetooth adapters, etc). Marginal gains, but can help with troubleshooting if they're causing IRQ/Interrupt issues. Consider reducing Soundcard rate down to 44000 (Marginal gains, but can help with troubleshooting) Turn off windows core isolation memory integrityy. Alter Message System Interrupt (Added September 2025 thanks to @Papamiraculi) Download MSI_util_v3.exe (GitHub) and enable MSI mode for everything. (Nothing to do with MSI manufacturer) Set priority of graphics adapter to high. If running a USB VR headset, also set the corresponding USB controller to high.
    2 points
  24. I don't see that at all. I think it's a very enjoyable map and ORBX isn't "retreating" from it at all.
    2 points
  25. That particular style of air racing was developed not before 2003 => Wikipedia. So, it doesn't fit at all to a Cold War scenario. And furthermore, air racing at all was never, and still isn't, popular in Germany. So, removing all of those racing circuits before 2003 should be the correct setting. And after 2003, it shouldn't pop up in such many places. Actually just one, because it is completely related to Red Bull Air Racing. Another point, that does not fit to Germany, are the motorways which are lighted at night. There was only one country in western europe were this would be realistic for all motoways. And that is Belgium. In Germany, as far as I can remember, it was applied just around Cologne until the early 2000's. Also, there are many roads visible that were build after 1990, in particular in the former GDR , but also in the western part. That is bit of an immersion break for me personally. However, thats just incorrect for those who know about it. And, I guess, its hard to avoid, when using available digital geographical data. It would be great if that could be corrected, but I fully understand that this wish is actually unrealistic.
    2 points
  26. Apparently, @mbucchia is working on a driver so that WMR headsets like the Reverb can keep working even after support is removed from Windows. Normally I'd be very skeptical, but if anyone can do it, it is him:
    2 points
  27. That 3D model is absolutely beautiful, stunning, gorgeous looking. Can't wait to taste it
    2 points
  28. Sure looks like it. When was the most recent F6F news?
    2 points
  29. 2 points
  30. It absolutely does. It isn't perfect, but it's a temporary fix. 1. Put down a MiG-21 and name it. Let's use 'Fishbed' as the name. 2. Under the 'Triggers' box, make a new one. Set it to 'MISSION START" for event. 3. Under the 'Actions' box, make a new one, Set it to "DO SCRIPT' 4. Put this in the DO SCRIPT text box below the 'Actions' box: trigger.action.setUnitInternalCargo('Fishbed', 1600) This adds an additional 1600kg of weight to the Fishbed. I've seen most recommend 2000, but I find that really makes the Fishbed lazy. Play with it to ascertain your own preference, but the sweet spot is between 1600kg and 2000kg. You'll have to do this for every Fishbed in a mission, but it beats trying to fight the communist Magic School Bus.
    2 points
  31. Dann tu solche Fragen aber auch bitte in den richtigen Thread posten (oder selbst einen neuen Thread aufmachen), denn hier in diesem Thread ist deine Frage doch ziemlich Off Topic. Hier ist der richtige Thread:
    2 points
  32. Answer and discussion is here:
    2 points
  33. Yes it all depends on dev task completion and testing results, QA have the final word. As soon as we can share a date we will, we are close, but again if we need more time we will take it.
    2 points
  34. Oh yeah, I've learned to ignore it. However it would be nice to know that this is intended to get fixed eventually. Tagging @NineLine as you did respond in this thread If there's more data needed just let us know. Seems we have people willing to deliver what's needed to try and get this demonstrated as quickly and easily as possible so it could be fixed soon:tm:
    2 points
  35. Thank you all for your response! With an edited copy of the mission, assigning the correct frequencies to the radio, it worked fine! Hopefully the Instant Action missions will be updated with the correct frequencies set when the new ATC system is implemented.
    2 points
  36. I guess most of these would be Phase 3 airfields. Maybe in Phase 2 the following airbases could be included: - Cottbus (LSK/LV JG-1 with MiG-15, -17, -21; later KHG-3 with Mi-24) - https://www.mil-airfields.de/de/cottbus.htm - Drewitz (LSK/LV JG-7 with MiG-21; JBG-37 with MiG-17 / MiG-23BN) - https://www.mil-airfields.de/de/drewitz.htm - Kleinköris (LSK/LV reserve airfield for JG-7) - https://www.mil-airfields.de/de/kleinkoeris.htm - Alteno (LSK/LV reserve airfield for JG-1) - https://www.mil-airfields.de/de/alteno.htm And AFAIK still missing from Phase 1: - Strausberg airbase (LSK/LV VFS-14 with An-2, L-410 etc.) - https://www.mil-airfields.de/germany/strausberg-airfield.html - Neuhardenberg (Marxwalde) airbase (LSK/LV JG-8 with MiG-21) - https://www.mil-airfields.de/de/neuhardenberg-marxwalde.htm
    2 points
  37. from the manual: In case of aircraft damage or other emergencies, an automatic method to move the aircraft to a parking spot is available. To use this, you must stop, lower the tail hook, fold the wing, and set the throttle to idle or turn off the engine. Then, by pressing [LCtrl+LShift+LAlt+T], the aircraft will be moved to the assigned parking spot and turned into the parking position. Automatic movement to parking is available at any time during the taxi to parking. Upon arrival at the parking spot, the player can access a game menu to request repairs, refueling, rearming, and request launch. The parking menu can be invoked by pressing [LCtrl+LShift+LAlt+Р] and is only available when in the assigned parking spot.
    2 points
  38. Yep. The distant clouds jittering is always present. It happens regardless of upscaling techniques being used (or not, it doesn't matter) or AA techniques (no matter which). The pixelation also happens regardless of clouds quality setting. It becomes painfully glaring (very blurry and jaggy clouds) once you decrease the clouds quality setting to anything below "High", which of course takes its toll on any system that isn't considerably fast for DCS. At this point, and after four years with this cloud system, you have two options: you swallow the pill, learn to live with it. Or use older DCS versions prior to 2.7 if it annoys you (and boy, it does annoy me!). But that, of course, also comes with a plethora of other problems/limitations...
    2 points
  39. Мысли про МиГ-29 в ГС3 от реального летчика МиГ-29. Видео старое и наверное было, но для затравки так сказать
    2 points
  40. IRL pic used for reference: DCS version:
    2 points
  41. no WMR is not being rescued but it looks like the G2 is ... if there was a Nobel Prize for gaming I would nominate @mbucchia awesome!
    2 points
  42. Dont know how it is with the Chinook, but on other aircrafts it will definetly work. Engines have Mechanical High and or Low Pressure Fuel Pumps which provide enough pressure to start and keep them running
    2 points
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