Leaderboard
Popular Content
Showing content with the highest reputation on 08/21/25 in all areas
-
DCS: MiG-29A Fulcrum Introduction We are happy to release our first instruction video for our MiG-29A Fulcrum, or project 9-12A. This introduction video is based on a pre-release version, so some elements may change at or after release. The MiG-29A is a single-seat, dual engine, Soviet fighter that was designed in the 1970s as a light-fighter in parallel with development of the larger Su-27 Flanker. The Fulcrum entered service in 1983 with its primary role being point air defense for Soviet and several Warsaw Pact member countries. It’s a relatively small, twin-tail, blended-wing fighter with leading edge extensions, that is powered by two widely spaced, RD-33 engines, each capable of 18,300 pounds of force in afterburner. Air is fed into the engines from variable intake ramps below the fuselage. For unprepared field operations, the MiG-29 has the unique feature of being able to close the main intake ramps, and instead open intakes above the leading-edge extensions to avoid the intake of foreign objects. For enhanced maneuverability, the Fulcrum includes automatic leading-edge slats and an all-moving tail plane. Although it does not use a fly-by-wire flight control system, it does come equipped with hydraulic controls and a three-axis autopilot system. Between its impressive thrust-to-weight ratio and excellent high-alpha capability, the 9G-capable Fulcrum can be a very challenging opponent in a dogfight. Although the MiG-29A has G and angle of attack limiters, these can be overridden. Its impressive dogfight capabilities are further enhanced by the ability of Fulcrum pilots to cue AA-11 “Archer”, R-73, infrared-guided missiles with a Helmet Mounted Sight for deadly high off boresight attacks. Designed as a point defense fighter, the MiG-29A does not come equipped with aerial refueling capability and has a maximum ferry range of 930 miles clean, and 1,300 miles with an external fuel tank. In the nose of the aircraft is a NO19 Sapfir 29 look-down/shoot-down radar and digital computer. Mounted forward of the windscreen is the S-31E2 Infrared Search and Track sensor that can detect and track aerial targets solely based on their infrared signature. The MiG-29A was primarily designed as an air-to-air fighter armed with short- and medium-range air-to-air missiles and a GSh-30-1 30 mm cannon with 150 rounds. Although the AA-10 Alamo A (R-27R) and AA-10 Alamo B (R-27T) are the typical medium-range air-missiles arming the MiG-29A, it can also be technically armed with the extended range AA-10 Alamo C (R-27ER) and AA-10 Alamo D (R-27ET) versions. These medium-range missile options are in addition to the shorter-range, infrared-guided AA-11 Archer (R-73) and AA-6 Aphid (R-60 and R-60M) dogfight missiles. In addition to these air-to-air armaments, the MiG-29A also has limited air-to-ground attack options including unguided bombs, rockets, and strafe.19 points
-
Hi all! I have been playing DCS for 5 years on a 2D-monitor. Today I bought the Quest 3S, jumped into DCS and was completely blown away! DCS is a completely DIFFERENT game in VR, not only that you are suddenly sitting inside the cockpit, all the proportions is completely different! I have never liked or enjoyed the A-10C, but now I am IN LOVE with the A-10! This bird is HUGE in VR and the cockpit is sooo beautiful! I also jumped into the P-47 and ohh man, let me tell you, if you enjoy warbirds, you are teleported back 50 years inside the real P-47 and it looks NOTHING like on a 2D monitor! The thing is I am running a pretty crappy home computer, RTX 3080, 32 GB Ram, I5 and the most simple VR-headset a Quest 3S for 300 dollars, I am getting a solid 40-60 FPS in singleplayer even on Normandy map. This is the best spent 300 dollars in my entire life, I am NEVER going to play DCS without a VR-headset again, just doing some simple flying is 10x more fun then before8 points
-
Глядя на карту "Холодная Война Германия" от Ugra Media в симуляторе DCS подумал, что во времена СССР там были какие то полигоны. Залез в Гугл и мне сразу выдало Магдебурский полигон. Координат там не было, но были воспоминания тех, кто там служил с указанием ближних деревень. Благодаря этому я быстро нашел полигон на карте и оказалось, что в DCS он реализован. Используя редактор DCS создал небольшую тренировочную миссию для вертолета Ми-24. Изначально миссия планировалась для Миг-21, но в процессе создания появились новые идеи. Миссию для Миг-21 я добавлю завтра. Возникли новые идеи и появились проблемы с бесплатной обработкой видео. Программа разрешает бесплатно делать ролик не более одной минуты. Приходится делать куски и потом соединять их онлайн, а это очень долго. Вообще, такой ролик я делал первый раз в жизни.) Если миссия понравится, пишите свои идеи и предложения по улучшению миссии. Изначально на полигоне никого нет. Вы активируете то, что хотите через радиоменю F-10. Все группы там стоят, их можно даже уничтожить, но для того, чтобы они начали двигаться-активируйте их через F-10. меню. Я рекомендую активировать Blue Platoon, Red Platoon и дождаться развития боя. Враги будут отвлечены и их будет проще атаковать. Вы получите картинку боя, как в кино. В засаде стоят еще 4 Леопарда. Можете активировать их в любой момент с помощью F-10 Leopard start. Можно активировать допустим только грузовики( Truck start). Я летал на этот полигон даже на И-16 и мне очень понравилось. Слева от вас стоят Миг-21. Их можно активировать через радиоменю в любой момент и они полетят на полигон помогать вам. Над полигоном работают 2 JTAC, они будут помогать вам обозначая цели белым дымом. Magdeburg Training Ground Mi-24P REL_.7z6 points
-
Hello, This is the Vietnam War Vessels 2.0.1 update for Vietnam War Vessels 2.0.0. Only changed assets folders have been included. The following ships were updated: Kirk Gray Knox Bigelow Forrest Sherman Maddox Ti Laffey Sumner Mullany Enterprise 1966 CVA-31 New Jersey Some shell range settings were adjusted, recoil animations added to all major cannons - those were 100+ barrels, the issue with the twin barrel main armament firing only one barrel was fixed, and some short names of ships were fixed. Further the USS Maddox TI front FCS had a non proper rotation which was fixed, and the Knox class Destroyer Escorts hull was adjusted to reduce strange light and shadow. On the planes side the MiG-21MF saw the removal of some weird vertices below the nose cone. Enjoy, TeTeT https://github.com/tspindler-cms/tetet-vwv/releases Alternative download Google Drive: https://drive.google.com/drive/folders/1z-FHf4QHSaYa9VEBb218i9FgKU8HJzzX?usp=sharing Massive kudos to James for fixing the ship main armaments! His keen eye also spotted the vertices on the MiG-21MF. Note: In a future release we move the Maddox and The Sullivans to a new mod, Cold War Vessels, as they did not actively participate in the Vietnam War in the shown configurations.6 points
-
The new tail rotor model will take some time, however I have just tested a tweak to yaw and hopefully it will be in upcoming patch.6 points
-
6 points
-
5 points
-
many of us who enjoy rotary wing or the A10C already know XD. The C-130J at least will be faster than a fully laden A10C (which is why i prefer opting for more realistic and lighter loadouts in the A10 so im not a flying brick)4 points
-
4 points
-
Which has it's own sub-forum and wishlist: https://forum.dcs.world/forum/1337-currenthill-asset-packs/ All your bumping (spamming) here is annoying and pushes other people's wishes down.4 points
-
LOL... Welcome to the darkside! We have cookies... And unlimited settings tweaking sessions!4 points
-
Our changelog has been just added to last update. You can check it in DCS Changelog and updates 2025 thread. We apologize for the delay. DCS Mirage F1 by Aerges General: Cockpit livery selection was added to the module options. It returns the ability to use custom cockpit liveries. In particular the "Mirage F1 English Cockpit CE and EE version" user mod. Note that the mod contents should be modified by renaming 'default' folders to 'english'. Module options tooltips are 'localizable' now - they will be displayed in the interface language, given their localization (translation) for this language was done. Systems: Fixed jettison buttons guards not reacting on mouse in F1BE. Fixed Optical Sight font looking blurred when its brightness is reduced. DCS: C-101 Aviojet by AvioDev Fixed conflicting dual seat airbrake control. Note that the rear seat always has the control priority4 points
-
At the recommendation of a chap on these forums, I contacted a newish kit supplier, i.e. SimReality, based near Horsham in Surrey (UK), booked a dem and went to meet with Theo about some of their gear. It wasn't perfect, but Theo was very positive and helpful. As I understand it, he's a dealer for DOF kit, Pimax and Moza. Unfortunately, he's currently waiting for a Moza AB9 and the release of their rudders and he didn't have DCS installed. Making up for that, he did have FS2020 running with the DOF6 setup, using a Moza throttle and Yoke. I tried that with both a monitor and a Pimax light. The DOF3 kit was used in driving mode with Asseto corsa on a monitor. Sorry, can't remember the FFB wheel/pedals. Thoughts: First off, a thumbs up to Theo The DOF6 has a significantly larger footprint on the floor, when compared to the DOF3 The DOF6 is something like twice the cost Turns out that the DOF3 can pitch, yaw and roll to wider angles than the DOF6. Linked to the cost difference, that would make the DOF6 a very hard sell Both of the units were using race style seats bolted to steel framework. I forgot to ask about using an aluminium profile setup, which is what I currently have, but with the pics/vids online, I assume that it's more than possible The seat on each of the frames was very low on the frame, meaning that mounting a joystick base "low" would have been difficult. I use my AB9 centre mounted. To achieve that on a DOF3, I'd need to have the seat on a thicker platform. Maybe 160mm, or a combo of that would work Maybe it was the tuning of the software, but both left me a little underwhelmed on the first try in each. It was less about the amount of roll, but more the speed of response. Neither felt truly natural, e.g. the squat you get under breaking whilst driving As mentioned, I got to try the Pimax Crystal light. Yes, noticeably sharper than my current Quest Pro. What I couldn't quite manage was to get it "dialled in" for myself. I found the periphery to be far less consistent, though sweet spot was pretty big and as mentioned, the visuals were a step on from the QP Whilst I wasn't that impressed with either DOF unit whilst using a monitor, that impression changed when in VR, which I got to use with FS2020. I can't explain why, but when I was in VR, the feeling of immersion from the DOF was significantly more effective Apparently SimReality are planning to stock the Dream Air, and I've already asked to be notified when they have an SE version, such that I can revisit them. For one thing, they'll hopefully also have an AB9, pedals and DCS by then (anticipated for early 2026)3 points
-
The Mk.IV test dated December 1944, is probably the best document to use as it's the closest to a F4U-1D test that can be found. https://www.wwiiaircraftperformance.org/f4u/kd227.pdf3 points
-
Did you came up with any solution to 3d model encryption? Like update to the viewer or something? I really want to buy this and make some skins3 points
-
3 points
-
Hi @Rudel_chw I am aware that English is not your first language. I do not intend to patronise, what follows is for clarity. I said: 'While I respect your statement one could argue that maps are a choice whereas as 'redundant' liveries are not.' The use of 'one' in this sentence refers to the speaker as a general person or in a detached manner, so as not to be confused as the person writing. Also, the speech marks around 'redundant' signify this is a quote from another contributor and not necessarily my opinion. So when you say: 'Liveries may be redundant to you, but please do not speak for everyone else:' You will understand that I am certainly not 'speaking for everyone else' nor stating that I necessarily think liveries are redundant. Thanks. I was not making a direct comparison between Microsoft's bloatware and ED's core liveries, I was suggesting that in both cases the proffered 'solution' was to buy more storage (rather that address the potential problem of increasing data size)3 points
-
Hi, I've just uploaded my latest mission to the User files, I've tried to keep it realistic and atmospheric, starting with route flying and internal cargo transport, moving onto troop deployment into a hot LZ. The mission is set in Afghanistan around 2002, with RAF Chinooks supporting UK RM Commando ops in the areas around Bagram. The triggers are tested and working for single player, multicrew in a single aircraft, 2 aircraft multiplayer (and obviously multi crew there too). This could easily form part of a larger "campaign" if people like it...and I can find the time. The level and feel of the mission is very much in keeping with the amazing "Through the desert dust" Kiowa campaign by @YoYo. Though for this first one , I've not included VO or Music, just to get it out there. Enjoy. TJ Note, the real photo, taken from Op Snipe, is (C) POA(Phot) Tony Leather/MOD Used under OGL3 points
-
Had a chance to watch this. It's the same issue everyone is having. Oil coolers not open enough, and you cooked the engine. Here's the NTSB preliminary report Oil temp was in the high blue zone, practically touching red line for the majority of the first lap. It was so close to the red line that I was unable to tell whether is was red lined or not. Maybe half the needle width was in the red, and the other half in the blue. You possibly accumulated damage here. Your oil coolers were open about 25%, and the inter coolers open a little more than that for the entire flight. You never touched them again for the entirety of the track file, after initially setting them. This likely indicates that oil temperature was not part of your instrument scan. Solution: Open the oil coolers more, about 50% or so and it will keep the needle in the mid blue range. If you see your needle the in the high blue and your oil coolers can be opened more, open them. You can even get the needle in the lower blue range. Intercooler flaps don't need to be open when not using blower. You can leave them fully closed here without consequence and eliminate the associated drag. You were not using blower, which is correct. No harm leaving the intercooler flaps open, but your engine just works a tiny bit harder to overcome the unnecessary drag. First two takeoffs: You pushed MP too high and heard the engine knocking sound, thereby accumulating damage. You reacted quickly though, and pulled MP back, which bought you some time, but the damage had already been done. Your RPM and MP changes were quick and abrupt at times, causing the needles to briefly overshoot their limits. Be smooth. Count 2-3 full seconds between the endpoints of any control when you are adjusting it. One the 2nd landing, you oil temp was a tad lower, but still in the high blue zone near the red, noticeably not touching the red line. Again, oil flaps need to be open more. 3rd takeoff: Oil temp was too close to red for a comfortable takeoff attempt. Don't forget to look at the gauge before takeoff and wait until it cools down a little. Much better on the takeoff throttle here. No knocking noise heard, but shortly after takeoff, the oil warmed up just slightly and touched the red line, and that was the end of your engine. In the current model, there's no buffer. It acts as an instantaneous trigger. Great patterns and landings though! If you do the exact same flight with only two corrections, everything will be fine: 1. Oil flaps open 50% or more. 2. Do not exceed 2700 RPM, 54 MP on takeoffs. When on the deck, push your RPM to maximum before opening the throttle. There were times you opened throttle to 50+ MP, but RPM lever was still pulled back from the last landing, and then you pushed RPM up. The order is backwards and puts additional stress on the engine because you are trying to take bigger bites out of the air with high MP. Flatten that blade pitch, then throttle up. Other recommendation: Your entire 3 flights were done on the main fuel tank. Make sure fuel selector is on reserve tank for takeoffs and landings. This will bite you in the future. When on main tank, as soon as your fuel gauge hits 50 gallons, engine will quit and you'll have to quickly switch to reserve. You don't want to have to do this when low and slow, ready to touch down. Cheers!3 points
-
I don't know what your local costs are, but for me a 4TB NVMe costs more than 64GB 6000MHz DDR5 kit. And I can't "enjoy" those liveries since I don't even own those modules, the only time I will ever see them is if I happen to spawn right next to them. Let's say ED puts all liveries into a "free downloadable liveries" module. You having to click one extra checkbox is an incovenience? And to rid you of that great burden, everybody else have to buy bigger SSDs? Don't you think people would rather use that money to upgrade to their RAM, than get a bigger SSD to store useless liveries only to accomodate your laziness? Unless both of you have outdated specs in your signatures, it's funny that you think it's prudent to spend more on SSD than on RAM3 points
-
A cool weekly screenshot would be a nice touch leading up to release. Hope to see some tutorial and other early access videos soon3 points
-
Sorry, I derped out on KD227. It is a Mk.IV, but only because it was built by Good Year. It's still a -1A. KD227 build 14658 I'll strike my post out. Though, of all the F4U-1 tests on that sight, they are all either -1s or -1As. Not a single -1D. Now there is a 'Detailed Specification' document that was revised for the -1D. It states in Paragraph 113a, that the listed data is estimated. Under the same paragraph, Note 2 states the data is based off of rated engine powers in Paragraph 503.a...551.b for some propeller specs. But those documents are missing. That report is missing a lot of pages. The data used could have possibly been from a -1A, but won't know until the full report is available. Edit In, if F4U-1D tests are ever found. "Clean" should indicate no pylons attached. Otherwise, the tests should specify the conditions in detail.2 points
-
Need a track file. You likely did damage to the engine beforehand and the engine driven fuel pump failed, if your temps were in fact okay. Did you hear engine knocking sound when you pushed the throttle up? Come back with a track file next time and I’ll gladly take a look for you. FYI, your intercooler flaps do nothing except add drag during takeoff. You need them to cool the carb air only when the blower is running. Without the blower, you aren’t generating heat in this area. You can leave them closed.2 points
-
2 points
-
Yep, blast range is ok now, but the damage dealt over distance is A) a bit too excessive (my subjective opinion) and B) as it is a stand in for fragmentation too fast, as the fragments slow down faster. Keep in mind, if you dropped more than one bomb the damage is cumulative (also in real life), as the blast waves overlap (and IRL would interact). Also IRL an airburst Mk-82 would spray the whole site and damage most if not everything not armored. The thing here is damage modeling, though it has improved, isn't able to visualize things like crew incapacitated, a track of a tank damaged (mobility), though some effects are modeled. For example damaged units can't drive full speed any more, simulation of engine/mobility damage. So, yes, the current change is not perfect, but it is a big step in the right direction. For a long time, you could more or less throw a Mk-82 between a couple T-80 some 10m apart and if you were very lucky one got noticable damage. IRL the crews would have been heavily disoriented, or even injured, likely the tracks on the side of the explosion damaged and some of the optics and external weapons (DshK) damaged.2 points
-
2 points
-
No. I think OP meant for DCS to have an: "Aircraft Carrying" (capability) "Helicopter" (type).2 points
-
Океан - это максимально заслуженный должен быть, редчайший хайэнд. Считай если бы на пилота Хорнета одели Ролекс или Омегу. "ИПВ только повторяет ИЛС" - надеюсь это упрощение для сценария видео. Скорее ИЛС повторяет 80% ИПВ. Размер индикации в НСЦ - в углах из мануала задан? Мне нравится как Вагс умолчал панель командной радиолинии, путь отступления прикрыт))))2 points
-
MiG-21 has it even from way back then. It is up to module makers to do so. DCS already has the capability. In the MiG-21 case, the ordinance will fully detach. I'd like more of these things in place too. G limits and speed limits especially for TGPs.2 points
-
People, like me, will understand how big the maps will be when they start flying the C-130J. A flight that was quick to cross the map will become much, much longer and more time-consuming for the C-130J.2 points
-
ok, sorry I didn't catch this meaning, thanks for clarifying.2 points
-
A mod manager is basically a script that copy and pastes certain files and keeps backups from the originals. The neat part is, that it keeps track and offers a convenient interface for all of this. The only thing you have to do, is to put your "mods" (altered files) in the same subfolder structure as the files you want to replace. I'm using OVGME, because it does what I need and is very simple to use. Yeah, I get that. But doing it manually got out of hand quickly. Actually, I could've kicked myself for not learning how to use a mod manager earlier.....2 points
-
In germany we say "haben ist besser als brauchen" which means "having is better than needing".2 points
-
You need to open the controls panel and open the axis comands section. Right click on the bindings you have assigned RDR Cursor Switch X/Y and select 'Tune combo axis'. You should see the following box (see below). 'Curvature' changes the function of axis input_value/output_value. When done save your changes with 'OK'.2 points
-
2 points
-
2 points
-
2 points
-
While I respect your statement one could argue that maps are a choice whereas as 'redundant' liveries are not.2 points
-
You didn't get the joke! You wrote 50 millibits per second and not Megabits. Pretty sure milli ain't gonna cut it for streaming. Try this instead. @BIGNEWY Can we please get rid of this forced merging of replies/posting if you do it in less than five minutes. Multi quoting works fine.2 points
-
This is probably how long the training itself will take, including exercises and consolidation of knowledge ;).2 points
-
IMO the problem is they've been conditioned for it, because that's how simulators have been handling it for decades.2 points
-
It seems like most in this thread lack the IQ to understand this nuance, and can only think in absolute terms.2 points
-
Please refer to the thread title before sharing your opinion on "what is worth it" (for you). The issue is about bloat: the liveries cause a noticeable increase in storage space while not adding any meaningful value. FYI I have 2 separate installations of DCS (latest + older, more performant one with mods), so yeah it's not just about saving a few GBs, they add up and bloat the install. Don't forget they also consume extra VRAM when 4 jets next to you are using 4 different liveries. In the end, it has a net negative effect on everyone.2 points
-
This is the VR modding scene, this article was outdated barely an hour after it was published. We move really fast.2 points
-
2 points
-
@-Rudel-, I appreciate the candor in your dev's list of priorities. What good is adjusting the water injection system or engine damage model when many users can't taxi the plane to the runway for takeoff? As stated earlier, I will not fly the Corsair until diff braking/on deck steering is resolved. The plane is simply unplayable in its current state.2 points
-
It's not fair you can bump multiple times but I can give 1 star only once.2 points
-
Recently Browsing 0 members
- No registered users viewing this page.