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  1. In the next DCS update, George AI Pilot will be receiving some improvements to his existing logic and behavior in an effort to make him more realistic along with several new features to make him more capable. The most noticeable change is the addition of an AI Helper Interface wheel that functions in a similar manner as what is seen when controlling the AI CPG, which will help players understand which commands are available at any given time. The second change is the addition of a new command to the AH-64D CPG controls called "Multifunctional Input (Center)", which functions similarly to the Consent To Fire command for the AI CPG in that it corresponds with the actions displayed within the center of the AI Helper Interface wheel. Accordingly, the Consent To Fire command in the AH-64D Pilot controls has been renamed to "Multifunctional Input (Center)" to more accurately represent the evolution of this command following the changes to George AI CPG in the July 23rd update to DCS. In the graphic below, the new AI Helper Interface is shown for when the player is in the CPG seat, with some new commands identified when the interface is in Flight (FLT) mode. The player can now toggle the AI Pilot's speed reference between ground speed (GS) and true airspeed (TAS) with a short press (<0.5 seconds) of the Multifunctional Input command; or toggle the AI Pilot's altitude reference between radar altitude (R) and barometric altitude (B) with a long press (>0.5 seconds) of the Multifunctional Input command. One additional change that is worth noting is that the Right-Short commands have been swapped between Combat (CMBT) and Flight (FLT) modes to improve the workflow when using the AI. Now, when the AI Interface is set to FLT mode, Right-Short will command George to navigate the current route; and when the AI Interface is set to CMBT mode, Right-Short will command George to turn to where the player is looking. New Speed Settings & Altitude Conversions When set to FLT mode, the player will have additional speed options, which can be particularly useful when trying to creep along the terrain at NOE altitudes or when trying to synchronize a planned time-on-target. These speed options will now include 20, 40, 60, 75, 90, 100, 110, 120, and MAX, with the new speed options underlined. When toggling the altitude reference between radar and barometric, George will now perform a correct conversion between the AGL and MSL equivalent altitudes based on the elevation of the terrain below the helicopter. This will aid in a more natural switch between altitude references. Ground Operations George can now be commanded to perform start-up and shutdown procedures by accessing the new Ground (GND) mode of the AI Interface any time the helicopter is landed. FULL START - George will perform a full start-up procedure from turning on the battery to preparing the helicopter for takeoff. ENG FLY - George will initialize all systems, start the engines, and bring the Power levers to FLY, but will leave the APU on and wheel brakes applied until the player commands him to turn off the APU and release the brakes. Alternatively, this may also be used to command him to start the APU and apply the wheel brakes after landing. ENG IDLE - George will initialize all systems and start the engines, but will leave the Power levers at IDLE until the player commands him to bring the Power levers to FLY and/or prepare the helicopter for takeoff. Alternatively, this may also be used to command him to start the APU, apply the wheel brakes, and bring Power levers to IDLE after landing. APU ONLY - George will start the APU and initialize all systems and announce when he is ready to start engines. Alternatively, this may be used to command him to start the APU, apply the wheel brakes, and shut down the engines after landing but keep all systems initialized with the APU on. SHUTDOWN - George will perform a full shutdown procedure, to include shutting down the engines, powering down systems, turning off exterior lighting and the APU, and switching off the battery. CMWS ON/OFF - George will toggle the CMWS power on/off. When CMWS is on, he'll set the CMWS/NAV switch to CMWS for combat operations. When CMWS is off, he'll set the CMWS/NAV switch to NAV for non-tactical flights. Defense Settings In order to provide a more efficient workflow during missions, the CMWS mode has been removed from the typical AI Interface flow of FLT -> H-B -> CMBT and can only be accessed using a long press (>0.5 seconds) of the George AI - Show/Hide command. In addition, a new command for commanding George to configure the exterior lighting has been added, and the mode itself has been renamed to Defense (DEFN). The following exterior lighting configurations can be selected using the Right-Short AI Helper command. DAY - Day, non-combat operations. Anti-collision lights set to WHT. NT BRT - Night, non-combat operations. Anti-collision lights set to RED and navigation lights set to BRT. NT DIM - Night training missions. Anti-collision lights set to OFF, navigation lights set to DIM, and formation lights set to BRT. NT FORM - Night training/combat missions. All lights off except for formation lights. LTS OFF - Night training/combat missions. All lights off. Improved Flight Logic George's overall flight logic has been improved, most notably to avoid exceeding the engine or drive train limitations or ensuring the helicopter has sufficient power for what the player is asking George to do. George will use the PERF page calculations to properly assess the power margins and will now provide verbal feedback to the player if he is asked to adhere to airspeed or altitude parameters that exceed the acceptable power margins for the current gross weight, altitude, and temperature. In addition, he will automatically switch between "nose-to-tail trim" at low speeds and "aerodynamic trim" at high speeds. NOTE: Although George's flight logic has been improved, it is still possible to force him into a situation in which he may collide with terrain or obstacles, particularly when he is being ordered to adhere to extremely low altitudes, operate with a high gross weight and narrow power margins, or fly at MAX speed (or a combination of these factors), the player should use prudence when selecting the airspeed and altitude combinations, and occasionally cross-check his flight path just as a real crewmember will typically do. As an example, if the helicopter does not have sufficient power margin to clear a ridgeline, the player can order George to slow to 75 or 60 knots TAS to improve his climb rate or climb angle. But if that is not sufficient, the player should order George to alter heading to avoid the rising terrain. When the AI Interface is set to Combat (CMBT) mode and the player presses the Up-Short command, George will perform the following contextual behavior. ALIGN TO TADS - George will align the nose towards the azimuth of the TADS sensor. ALIGN TO NTS - George will align the nose towards the FCR Next-To-Shoot (NTS) target. However, if the player's selected sight in the CPG seat is set to TADS or FCR and has actioned rockets, George will turn towards and actively maintain horizontal alignment with the Rocket Steering Cursor for 30 seconds, permitting the player to engage moving targets with rockets or make subsequent aiming adjustments. An updated George AI chapter describing the improvements to George AI Pilot will be included in a future edition of the DCS AH-64D Early Access Guide, but will not be finished in time for the upcoming update. We hope that these new features to George AI Pilot will allow players to utilize the front gunner seat more effectively across more phases of each mission while improving the player's reliance on George's piloting abilities.
    22 points
  2. In the next DCS update, the F-16 will be getting a new DTC feature: RWR Reprogramming. The F-16's ALR-56 radar warning receiver (RWR) can only display 16 radar symbols in OPEN mode or 5 radar symbols in PRIORITY mode. With these display limitations, the RWR automatically prioritizes these threats to ensure the most relevant radar threats are presented to the pilot. Up until this point, the F-16 RWR prioritized threats based on three tiers, with each subsequent tier out-weighed by the tier listed above it: Threat Lethality - All radars that are detected to be in a "Launch" mode in which the radar is likely guiding a missile are of a higher priority for display than those radars that are only in "Tracking" or "Search" modes; and all radars that are in a "Tracking" mode are of a high priority for display than those radars that are only in "Search" mode. Threat Type - The type of radar is prioritized according to the threat table uploaded to the RWR software. Those that are higher in the table are prioritized for display over those below it. Signal Strength - The strength of a radar's signal is weighted against others of the same radar type. If two radars of the same type are detected, the stronger signal will be prioritized for display over the weaker signal. These tiers of prioritization remain un-changed with this new DTC feature, but now players and mission makers have direct control over tier 2 and can reprogram the threat table to suit the mission or their individual preferences. The F-16 RWR is reprogrammed by accessing the Threat Tables (ELINT) partition of the DTC and selecting the RWR tab. Two independent threat tables may be uploaded simultaneously, HIGH and LOW, which can be toggled from within the cockpit at any time using the ALT button on the Threat Warning Auxiliary control panel. Each individual radar type can be moved up or down in the displayed table using the arrow buttons along the right side of the table itself. The Display checkbox determines which threats are actually programmed into the RWR database. If any of these boxes are un-checked, the RWR will not be programmed to recognize these radar signals. In this example, only the friendly coalition is equipped with Patriot SAM batteries, so that radar can be un-checked to declutter that friendly radar type from the RWR display. The SEARCH checkbox determines which threats are hidden from the RWR display when the SEARCH button is not enabled on the Threat Warning Auxiliary control panel. These radar threats will still be recognized by the RWR, but will only be displayed and inserted into the priority ranking when the pilot enables SEARCH. This can be useful to hide any radars that cannot perform tracking or missile guidance functions, but can also be used to selectively hide any friendly radars while retaining those types within the programmed RWR database. The UNKNOWN checkbox functions identically to the SEARCH checkbox, but corresponds to the UNKNOWN button on the Threat Warning Prime control panel adjacent to the RWR Azimuth Indicator itself. This can be useful to hide any radars that the player wishes to selectively declutter from the display, such as friendly radars, naval radars, etc. These threat tables are uploaded by pressing the ELINT OSB on the DTE MFD format.
    10 points
  3. In the next DCS update, the F/A-18 will be getting a new DTC feature: RWR Reprogramming. The F/A-18 ALR-67 radar warning receiver (RWR) can only display 16 radar symbols on the DDI/AMPCD EW display or Azimuth Indicator; unless the LIMIT button is enabled on the ALR-67 control panel, which limits the display to 6 radar symbols. With these display limitations, the RWR automatically prioritizes these threats to ensure the most relevant radar threats are presented to the pilot. Up until this point, the F/A-18 RWR prioritized threats based on three tiers, with each subsequent tier out-weighed by the tier listed above it: Threat Lethality - All radars that are detected to be in a "Launch" mode in which the radar is likely guiding a missile are of a higher priority for display than those radars that are only in "Tracking" or "Search" modes; and all radars that are in a "Tracking" mode are of a high priority for display than those radars that are only in "Search" mode. Threat Type - The type of radar is prioritized according to the threat table uploaded to the RWR software. Those that are higher in the table are prioritized for display over those below it. Signal Strength - The strength of a radar's signal is weighted against others of the same radar type. If two radars of the same type are detected, the stronger signal will be prioritized for display over the weaker signal. These tiers of prioritization remain un-changed with this new DTC feature, but now players and mission makers have direct control over tier 2 and can reprogram the threat tables to suit the mission or their individual preferences. The F/A-18 RWR is reprogrammed by accessing the Threat Tables/Countermeasures (ALR-67) partition of the DTC and selecting the DIS TYPE tab. Five independent threat tables may be uploaded at once: NORM, AI, AAA, UNK, and FRND; and may be selected from within the cockpit at any time using the DIS TYPE knob on the ALR-67 control panel. Each individual radar type can be moved up or down in the displayed table using the arrow buttons along the right side of the table itself. The Display checkbox determines which threats are actually programmed into the RWR database. If any of these boxes are un-checked, the RWR will not be programmed to recognize these radar types. In this example, only the friendly coalition is equipped with Patriot SAM batteries, so that radar is un-checked to de-clutter that friendly radar type from the RWR display. The FRIEND checkbox determines which radar types are classified as friendly by the F/A-18's avionics. This not only affects the symbol presentation on the DDI/AMPCD EW display, but it also determines which AI threats (airborne radars) may be decluttered from the SA and ATTK RDR displays, depending on the FRIEND setting below PB 8 on the SENSORS sub-level of the SA display. The ASPJ XMIT checkbox determines which radar types are jammed by the F/A-18's onboard self-protection jammer if those radar types are detected to be in "Track" or "Launch" modes. This may be useful to focus your electronic attacks against specific threat types or to avoid shutting down your own FCR due to the ASPJ is transmitting when it would not be ideal. These threat tables are uploaded along with the CMDS programs by pressing the ALR-67 PB on the MUMI display.
    9 points
  4. Currently we have it when we spawn in a MiG-29 in mission that all the heat seeking missiles are just starting their cool down, and are therefore unavailable for about a full minute. Can we please have it that upon a airstart, all R-27T R-73 and R60m's have already finished missile prep, and can be used as soon as spawning in? Thanks
    5 points
  5. Please read my other replies, we have already reached out to the third party. Everything we can do is and will be done. Again I am taking them seriously and have passed on the feedback. What I am pushing back on is some here in the community that look to make drama or sensationalise actual events. You don't get to see all the comments that we have to deal with, I can assure you they are not all with good intention or humility. When we have some news to share we will share it with you all, my hope is Polychop will reply to you all. thank you
    5 points
  6. Yes it’s still superb fun, and if you’re interested in helicopters there’s plenty of time before DCS 3.0 (the time were issues could arise) to get your money’s worth. The only bug that’s in your face right now is also a very minor one: the calculation for endurance doesn’t display decimal numbers but I for one display the remaining fuel amount all the time (rocker down twice) so that’s not really a problem.
    5 points
  7. to my IRL experience F1 didn't use regurlarly the drag chute in landings. DCS F1 for whatever reason has a real issue with braking. None of the other DCS jets behaves like it.
    4 points
  8. Hello everyone, for those not aware, we have recently released our new Force sensor slew upgrade for the Warthog throttle! It is designed to be the best replica of the real A-10C slew sensor that we can make. Unlike our original warthog force sensor all the way back in 2018, it is completely manufactured by us with our own force sensor core, and includes a push button switch function. It is a force sensor, like the real aircraft, so instead of measuring movement like a traditional thumbstick or joystick, it measures the applied force, and only flexes a small amount. This gives much better control, even makes tracking moving targets or making tiny adjustments a breeze. Price is £150 GBP + shipping (exVAT for UK customers) It's available to order now from our website: https://www.deltasimelectronics.com/products/force-sensor-slew-upgrade-for-tm-warthog-throttle (we have a number in stock right now, if they sell out I will update the website with the lead-time if you would like to backorder)
    4 points
  9. I put together some simple procedural kneeboards for the MiG-29A Fulcrum, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3347292/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ various weapons on the MiG-29A Fulcrum (after not flying it for a while, or in this case, while learning a new module). Kneeboards include: MIG-29 FULCRUM - AIR-TO-AIR BVR ACM R-27R ER-1.png MIG-29 FULCRUM - AIR-TO-AIR BVR ACM R-27R ER-2.png MIG-29 FULCRUM - AIR-TO-AIR BVR ACM R-27T ET R-60 73-1.png MIG-29 FULCRUM - AIR-TO-AIR BVR ACM R-27T ET R-60 73-2.png MIG-29 FULCRUM - AIR-TO-AIR BVR ACM R-27T ET R-60 73-3.png MIG-29 FULCRUM - AIR-TO-GROUND UNGUIDED WEAPONS.png Enjoy! AKA_Relent (ED forums: 609_Relentov)
    4 points
  10. ok, the mission looks at the trim gauge needles to check its amount, do the trim needles move on your pc? thanks, but its not a pleasure trip, but a medical one: i’m fixing cataract on both eyes, not life threatening, but I wanted to restore my vision as it was starting to bother me .. I’m returning home next saturday and hopefully can fix this issue soon. Cheers!
    4 points
  11. To all who worked on the T-45 ... Thank you for your hard work!!! Go ahead!
    4 points
  12. Anyone who's used Night Vision Goggles (post full-face goggles) to fly an aircraft knows that the tubes must be adjusted upward so as not to obscure the instrument panel. As is, DCS allows unrealistic adjustment of NVG display 'gain' but not the simple (and realistic/necessary) adjustment of up/down of the 'tubes'. Please add controls for one simple thing: adjustment of the NVG window up or down in the field of view. Thank you for your consideration.
    3 points
  13. All Guys. Thanks for the help. Finally, it is resolved. It is the drivers that conflict with the devices. Uninstalled the 32-bit driver and installed the 64-bit. Good learning curve for troubleshooting. Cheers
    3 points
  14. North African Campaign front airfield F4U-1D UK
    3 points
  15. The only thing that is preventing me from switching to Linux on my Desktop machine is the lack of driver support for sim peripherals like HOTAS, Track-IR or racing wheels that I need for my sim games. If that wouldn't be an issue I would have already switched over to Linux. My notebook, which I also use for some gaming, is already running on Linux. You seem to have missed the past few years of Linux developments, because Valve has set a huge change in motion that allows games to be played on Linux without any kind of additional work needed by the game devs. It's called Proton: https://en.wikipedia.org/wiki/Proton_(software) This has caused a massive push for gaming under Linux. Even games that are not made specifically for Linux do now run under Linux thanks to Valve and their Proton tech (see above) that is also driving the Steam Deck handheld. This is the single biggest factor why Gaming under Linux is now quickly becoming much more popular! Because of that you can even play DCS under Linux already! But yeah, there are of course other factors that add to that, like Vulcan that (unlike DirectX) runs natively under Linux.
    3 points
  16. Okay paste this at line 83, just under 'navigation': menus['Radar'] = { name = _('Radar'), items = { { name = _('On'), command = sendMessage.new(Message.wMsgLeaderRadarOn) }, { name = _('Off'), command = sendMessage.new(Message.wMsgLeaderRadarOff) }, } } Then post this at line 189, just under 'Rejoin Formation': [7] = { name = _('Radar'), submenu = menus['Radar'], }, I actually created a JSGME (I'm old) compatible version so I can swap out without changing the original files. I'll attach, but if the mods don't like it, I can remove it. Unzip to your JSGME (and I assume OvGME) folder. Or just replace directly after you've backed up the original. And ED, feel free to use this in your next patch. MiG-29 Radar Comms.7z
    3 points
  17. And guess what: almost everyone running DCS with NVIDIA has ZERO issues with stutters, freezes and blackouts. So it's very likely an issue on your end. I think you have hit on the correct solution for you: you're not interested in figuring out why it isn't working so DCS isn't for you.
    3 points
  18. to solve that you just have to add this line on Input\Joystick\default.lua { down = Keys.COM1, up = Keys.COM1, name = _('COM PTT - COM1'), category = {_('Communications')}, value_down = 1.0, value_up = 0.0}, null You need to bind 'COM PTT - COM1' to use Comm1 radio and it will work on flight.
    3 points
  19. Hello, Im new here. I'm interested in slowly building a F-14 Tomcat cockpit. Im currently collecting all the information in this topic by all the awesome builders and enthusiasts. I wonder if anyone is interested in doing something similar to OpenHornet but with the F-14. What I see is that there are many individual designs for the cockpit but there isn't standardisation. I think it would be very useful for current and future builders to have a unified information source so that both the cockpit is more accurate and the build quality improves. We can leverage the knowledge and abilities of individual members of the community to ease the entry level of building the cockpit. What is your opinion on this?
    3 points
  20. desnissoliveira made a mod that added several Harrier noses giving us some visual for different variants. Check here: https://www.digitalcombatsimulator.com/en/files/3339262/ My question is, can someone try the same to give us a MiG-19S nose please? And that will give us also a J-6.
    2 points
  21. In fact IRL the brake chute was almost never used. I worked for 10 month on the BA132 Colmar-Meyenheim, in the RC 2/30 Normandie-Niémen, and saw only one time a pilot using the brake chute.
    2 points
  22. hello. find the DCS folder within Saved Games folder. it may be called DCS.openbeta. rename it by adding .BAK to it. restart DCS. a new folder will be created. then copy INPUT folder over from backup to new folder.
    2 points
  23. By the way, the average uptime of the SPO-15 is 300 hours. After that, it needs to be serviced.
    2 points
  24. Huh? Pretty much every game is on Linux now, because of this Proton layer that Valve developed. That means you can play pretty much every game on Linux nowadays (except some competetive multiplayer games that have a kernel level anti cheat protection). It's no longer necessary for game devs to create custom Linux versions of their games. https://www.protondb.com/
    2 points
  25. in rencent update, i see that the function to map get coordinates is available to assign as a joystick bind, found under UI layer thank you ED!
    2 points
  26. I think it would be great if DCS added a maintenance or reliability system for SAM launchers and sites. For example, a poorly maintained system could have a chance for its missile to go off course, fail to detonate, or suffer from a miscalibrated INS. Things like that would make air defenses feel more dynamic, realistic, and engaging instead of always performing perfectly. It would also be nice if this feature could be configured in the Mission Editor, so mission creators could set how reliable each SAM site is. Having support for this in the DCS Scripting API would make it even better, allowing us to understand how it works and expand on it through scripts. This kind of system would add more depth and variety to missions, make air defense engagements feel more authentic, and even introduce a bit of a storytelling aspect. (Marked Bold to skim read)
    2 points
  27. heres a request for the china pack, the Hongdu JL-8.
    2 points
  28. One of my country’s past politicians had a famous saying that applies to all walks of life, and it would be great if more people would take it to heart. It basically translates to: “We’ll tackle problems when they arise.”
    2 points
  29. Enjoy you new eyes! Best procedure I ever had done!
    2 points
  30. Will the buttons below that plastic cover to the rear of panel (here right) be implemented. One of them tells the avionics that landing gear is inside (second row you do not see on this picture).
    2 points
  31. Hi, R-73, R-60 and R-27T Require some time to spin out the gyroscopes to get into the duty regime. But I dont think it should happen in air starts, we will look into it thank you
    2 points
  32. The F-4 can carry the SUU-25 target marker flare as a bomb. https://f4.manuals.heatblur.se/stores/air_to_ground/bombs/other.html#suu-25-target-marker-flares Could you pleae add a heat source to those flares so that IR AAMs can track it? It would be a cool feature for live-fire training exercises with heaters where one squadron members drops the flares and the other squadron members can fire Sidewinders on those flares. A nice alternative would of course be to add the TDU-11B training missile that is mentioned in the 1F-4F-34 manual: https://en.wikipedia.org/wiki/File:TDU-11B_target_rocket.jpg Could you please
    2 points
  33. *1994 In missions taking place prior to 1994 GPS is not available and NAV mode instead of IFA should be used when flying the Hornet.
    2 points
  34. @NineLine Can you get in touch with the team to explain this behavior? Air start usually had all the aircraft systems ready. Master Arm is on at the start so what causes the wait? Does the cooling start only after selecting WCS mode, like Shlem?
    2 points
  35. Nice vid. Convention and the Manuals say you should also manually set the Course arrow for manual ILS approaches. Kind of weird why it drops off the 070 setting you set up for the RSBN. Ideally you would also have the ADF's setup as outer (870) and inner (490) as well. Then together with the course arrow the yellow pointer would reference the ADF's as well. In a manual ILS you also need to manually switch the ADFS over on approach using the inner outer switch on the front panel. If the transition to ILS is brought up in AUTO (like when using the Return mode) the ADF switching is done for you.
    2 points
  36. Well, that's up to you. And doing it that way won't do you any favours. DDU is for completly wiping the old drivers and any reference to it. Has nothing to do with the Nvidia APP. Using DDU can only be done in safe mode, and installing the driver should also be done in Safe Mode. That way you make sure Windows doesn't start with a generic driver. Why won't you temporarily rename the DCS folder under your Saved Games? That's a test that can be done in minutes. That's fine. You can upload it to the log analyser in the Eagle Dynamics Discord if you're afraid of showing your mods and hardware info. I never said it was crashing. People have solved stuttering and blackouts by renaming the mentioned folder. Edit: There seems to be some file corruption/error of a specific file in the Mission Editor folder in the Saved Games folders. Which solves a lot of issues if deleted. Pretty sure you're alone in that department. I know you're stubborn and don't take to advice easily. That's your prerogative. Be that as it may, it only hurts yourself in the long run. Enjoy!
    2 points
  37. If anyone is hesitant on Win 11, you can still run Windows 10 until 2032 with official security updates by using Windows 10 IoT Enterprise LTSC: https://learn.microsoft.com/en-us/lifecycle/products/windows-10-iot-enterprise-ltsc-2021 https://www.microsoft.com/en-us/evalcenter/download-windows-10-enterprise
    2 points
  38. Thanks for the reports, I will check the mission as soon as I get back home, as I’m currently on a short trip. best regards, Eduardo PS, here is a video I recorded when this mission was finished, can you tell me please in what moment of the procedure you get this issue?
    2 points
  39. Стрессоустойчивость вирпилов поражает воображение!
    2 points
  40. I got the Kiowa not too long ago - that module works great and is lots of fun to fly. I did not encounter a single bug while flying it. I my opinion you'd be missing something if you chose not to buy it because "some day" it might be broken.
    2 points
  41. Cool idea, great execution! [emoji1] [emoji1303] Sent from my SM-A536B using Tapatalk
    2 points
  42. Which colour do you want your dragon to be?
    2 points
  43. Hello everyone, Question about the streetlights on the streets and highways. Why were they modeled? There are no streetlights in Germany. They are only found in towns and villages, not on highways and roads outside of the city limits. I wouldn't care if the AGM-65D didn't lock on to the lamps. An old problem that was known and never resolved. Thank you.
    2 points
  44. It would be nice to have the option to rename graphic configurations, for example: Custom 1 → Performance Custom 2 → Graphics Custom 3 → VR
    2 points
  45. You watched Top Gear? Remember that episode where Clarkson took a white Mitsubishi Evo against the British army? Ben Collins, who did the actual driving for the video, talks about shooting that in his book. The heli pilot they had was Q, aka Quentin Smith, and Collins just remembers being absolute gobsmacked by Q flying in a Robinson, down a forest road, between the trees, backwards, at over 100 km/h, filming the Evo. EDIT: Some more inspiration.
    2 points
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