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  1. Hallo, ihr Jagdflieger! We're returning to the DCS: Cold War Germany map. A small but action-packed update is in the works, adding new locations, important tactical objectives, and new services to the map: During the Cold War, Bonn became the temporary capital of West Germany. We've added the city, including the famous "Bonn Pentagon" —the complex of buildings housing the Federal Ministry of Defense, a key military objective in any conflict scenario. We've also added the 72-meter-tall Stadthaus (city administration) building and the Poppelsdorf Palace. The Federal Ministry of Defense ("Bonn Pentagon") Stadthaus Poppelsdorf Palace Valentin Submarine Facility We've recreated one of the most impressive and macabre sites of the Third Reich—a gigantic concrete bunker on the banks of the Weser. It was the largest fortified U-boat facility in Germany. Most of the roof is around 4.5 meters (15 ft) thick, but part of it is 7 meters (23 ft) thick. In the realities of the Cold War, this monumental complex could have served as a highly secure storage facility or a secret factory. A target of the highest priority. Rostock Port The largest port of the German Democratic Republic (GDR) on the Baltic Sea. During the Cold War, it was a key hub for Soviet and East German maritime transport, a logistics hub, and a potential base for Warsaw Pact warships and submarines. One of the key strategic targets in the update is the Ennepe Dam – a hydroelectric power station in North Rhine-Westphalia, built in the early 20th century. NATO and Warsaw Pact military doctrines considered hydraulic structures to be top-priority targets. Industrial area with waste heaps: we've added Terricones SA-2 Air Defense Zone: Consider deployment locations when planning missions. Cologne-Bonn Airport (Terminal): A major hub ready to receive your aircraft. Autobahn Runway: Using sections of highway as runways is a legendary practice. New opportunities for you. Flights to such runways require pilots with precision takeoff and landing skills. Stay tuned, we'll show you and tell you more about the upcoming update. Don't forget to get your new certification!
    24 points
  2. 24 October 2025 Dear Fighter Pilots, Partners and Friends, This week’s update brings a wide range of fixes, system refinements, and feature additions across multiple aircraft and core components. For more details, please read the details below and you can also check out the full changelog. With the major updates to Normandy 2.0, which were released with this week's patch, Reflected has worked hard to make sure all his WWII campaigns are compatible with these extensive changes. This update also brings a wave of campaign refinements across DCS, enhancing mission flow, stability, and realism for some of the most popular story-driven experiences. Watch the Normandy release trailer. This week we’re spotlighting the Syrian Incident! A thrilling, large-scale campaign from the veteran multiplayer organizers at the 51st Regiment. Known for their groundbreaking Georgian Incident and the legendary SATAC series, the team now returns with an ambitious squads-versus-squads battlefield that pushes the limits of coordination, planning and combat realism. Designed for competitive squadrons and tactical masterminds, Syrian Incident marks a new era of multiplayer warfare. Don’t miss out and sign-up now! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Update Summary Development Progress DCS Core This update brings some valuable quality-of-life improvements to the multiplayer features and mission editor which mission designers and server admins should enjoy. Also, there are more AI behavior fixes for specific cases, weapons improvements and new assets. Core & AI Improved AI aircraft taxiing, refueling, and attack logic. AI AV-8B landing behavior tuned. Added new helicopter AI tasks for external cargo load/unload with improved sling-load flight control. Dedicated server crash and WebGUI restart issues fixed. Weapons & Effects R-27 received a new semiactive seeker and improved network sync. Adjusted GBU-31 penetration checks and BetAB bomb surface effects. Fixed explosion and smoke rendering artifacts on cockpit MFDs. Mission Editor & UI Expanded warehouse “Copy To” options. Added subtitle support to radio triggers. Added new coalition join block feature for multiplayer. Fixes for dynamic aircraft slots system. 3D models & Features Added USSR/RF civilian truck models with multiple variants and liveries. Fixed Currenthill asset pack liveries and payload lists for the Mi-28N and Tu-95MS. DCS: MiG-29A Fulcrum by Eagle Dynamics Significant improvements and fixes have been made with this update, including, but not limited to, the Automatic Flight Control System, FCR, IRST, Weapon Systems and the SPO-15. Work continues on Autopilot-induced oscillations. Training modes for all weapons which can be chosen with the DTC. Many fixes for avionics issues, including: HUD/HDD startup, proper functionality for damaged INS, addition of a missing maximum G-load on the AOA-G meter, as well as other sound, lighting, display, and control issues. DCS: F-16C Viper by Eagle Dynamics The long-requested sun visor effect has been added. The NCTR database received additional aircraft types. MIDS name table was updated. A fix for the significant lag and stutter when ATP XR was entered or exited. Also, several other smaller fixes reported by our dedicated customers were included. DCS: F/A-18C by Eagle Dynamics The F/A-18C also receives the new sun visor effect, along with fixes to JDAM/JSOW QTY reset selection issue, VR helmet rendering, and the RWR “NO ID” option on the SA page. DCS: AH-64D by Eagle Dynamics For those wanting to control the action from the CPG seat, we have made major improvements to the George Pilot AI controls and functionality, including smarter flight logic, better power management, new interface modes, and more verbal feedback. You now gain greater control over AI altitude, airspeed, and exterior lighting, plus new Multifunctional Input options and interface enhancements. Check out a detailed explanation of some of these new features in the AH-64D Mini Updates post. DCS: Data Transfer Cartridge (DTC) Added reprogramming RWR threat tables for the F-16C and F/A-18C, allowing pilots to customise radar threat tables and countermeasure settings. You can read more about the DTC changes in the F-16C Mini Updates post and the F/A-18C Mini Updates post. Several GUI and data-handling bugs have been addressed, and additions and fixes for the MiG-29A Fulcrum DTC. DCS: CH-47F by Eagle Dynamics Cockpit interaction and display bugs have been fixed, and improvements to the control indicator now display trim and throttle positions. Ambient cockpit audio for VOIP has also been added for enhanced immersion. DCS: NS430 by Eagle Dynamics Fixed an issue preventing the 3D model from being disabled in the MiG-29 cockpit and corrected a display persistence bug after power-off. DCS: OH-58D Kiowa Warrior by Polychop Simulations Several system corrections have been made, including proper Hellfire missile code display, radio frequency handling, and stability fixes addressing CTDs and MMS behavior. DCS: SA-342 Gazelle by Polychop Simulations A CTD issue when leaving the cockpit has been resolved. DCS: F-4E Phantom II by Heatblur Simulations This update adds an impressive list of innovations, starting with the inclusion of Chuck Owl’s comprehensive DCS F-4E Phantom II Guide, now conveniently accessible both in-game and in the documentation folder. Thanks to Chuck for providing great community resources and allowing the inclusion directly in the Phantom! A brand-new Electronic Flight Bag (EFB) has been introduced, providing pilots with digital access to critical system pages such as the Fuel, Electric, and Engine systems. Accessible via RCTRL+I or the in-cockpit document holder, the EFB represents the first step in a living cockpit reference tool that will evolve over time, giving you deeper insight into the simulation behind the curtain. Another major innovation is the Persistent Aircraft system, allowing you to save and load the same airframe across missions. Aircraft persistence can be enabled in both the Mission Editor and Special Options. Aircraft states are automatically saved upon successful landing. This feature is perfect for campaign designers and squadrons who want to simulate realistic fleet management and long-term aircraft degradation. Instruments now behave less predictably when worn; needles stick, friction increases, and performance gradually declines, all influenced by realistic MTBF values. System refinements include corrections to cockpit lighting logic, power distribution, and cabin pressure regulation, alongside the addition of the AN/APX-80A “Combat Tree” IFF system, complete with new mission editor options for spoofable behavior. On the weapons front, Heatblur has improved TV-guided weapon behavior, introducing gyro spin-up/spin-down logic and damage risks for premature activation. Zuni rockets make their debut, and several missile logic and seeker issues have been resolved. The Jester AI sees meaningful upgrades as well: improved countermeasure handling, IFF integration with the new Combat Tree system, new menu options, and smoother user interface responsiveness. Sound fixes, kneeboard enhancements, and numerous quality-of-life input corrections round out a highly polished update. DCS: F-14 Tomcat by Heatblur Simulations - Introducing the Early A! The lineup grows with the introduction of the Early F-14A-135-GR! A historically significant addition, equipped with the AN/ALR-45/50 RWR system. This earlier variant of the F-14A captures the raw, temperamental performance of the original Tomcat, and pairs it with a state-of-the-art simulation of the more analogue ALR-45 RWR system. Tomcat Pilots will have to learn the intricacies of tones, sounds and indications provided by the older, more user-unfriendly ALR-45, when flying against their adversaries in the contested skies. The RWR simulation is based on detailed, physics based models, propagating from the various sensors placed on the aircraft and through the onboard processing computers, ultimately producing sound and visuals to help the crew execute their mission. Overall, this update focuses on polish and stability across aircraft systems, AI logic, and avionics fidelity. Please make sure to update your DCS to the latest version. Campaigns Development Progress The latest update delivers a broad set of improvements for DCS’s most beloved narrative experiences, refining mission scripting, AI behavior, and map compatibility across multiple titles. Please read the important changes that are now live: A major update affects Reflected Simulations’ WWII campaign library, which now integrates Normandy 2.0 map improvements. Campaigns such as Blue Nose Bastards of Bodney, The Big Show, Debden Eagles, Jagdflieger, and Wolfpack II Overlord all receive compatibility and visual updates, ensuring smoother mission progression and historical accuracy on the newly expanded terrain. Additional fixes include AI pathfinding corrections and scripting adjustments to address mission errors. The Mosquito FB.VI V for Victory campaign also receives a pathfinding fix in its introductory mission. Stone Sky’s Outpost series sees stability and immersion improvements. In the DCS: A-10C II Outpost Campaign, excessive radio chatter from AI aircraft has been eliminated, and outdated promotional elements were removed for a cleaner in-mission experience. The DCS: AH-64D Outpost Campaign also receives a correction to player starting positions in Mission 1, ensuring accurate parking spot assignments and smoother mission starts. For Badger633’s DCS: F/A-18C Operation Green Line Campaign, a key issue causing AI wingmen to crash during Mission 4 has been resolved, improving reliability during formation flight and strike execution. Baltic Dragon’s DCS: F/A-18C The Rampagers Campaign continues to evolve with refinements to briefings, kneeboards, and voice dialogue for better mission clarity. Mission 15 has been updated to reduce the risk of fratricide during close air support engagements, while Mission 16 now features improved scoring logic. Multiple earlier missions (1, 3, 11, 12, and 14) have had GBU fuse settings updated for both the player and AI wingmen to enhance weapon consistency and realism. Sandman Simulations has refined DCS: F/A-18C Operation Mountain Breeze across the board. All missions now feature smoother AI flight lead behavior by limiting afterburner usage and automatically recognizing tuned radio frequencies. Mission 12 benefits from improved situational awareness through enhanced AWACS coverage. Ground Pounder Sims’ DCS: F/A-18C Operation Cerberus North has been tuned for improved mission logic, including weight adjustments for Tornado aircraft in Mission 9 and refined triggers in Mission 16 to account for updated splash damage mechanics introduced in recent patches. For SorelRo’s campaigns, DCS: F-16C Dragon’s Fury removes an internal SnapViews.lua file that previously interfered with users’ custom cockpit views in Missions 13–15. DCS: UH-1H The Huey Last Show Mission 11 has undergone a full trigger and AI logic overhaul to improve flow and reliability during key combat events. Syrian Incident Online Tournament The 51st MDT, pioneers of competitive DCS multiplayer and creators of SATAC and the iconic Georgian Incident, are back with a bold new challenge: Syrian Incident. This is a squad-versus-squad campaign that redefines the scope of organized air combat in DCS. Set over the complex and ever-changing Syrian theater, Syrian Incident is built around realism, coordination, and tactical execution. Every move counts: squadrons must plan flight paths, coordinate operations, and execute missions designed by their faction’s generals and commanders. Each engagement directly influences the outcome of the war, creating a living, evolving battlefield that responds to player actions. Unlike traditional PvP events, this campaign introduces persistent strategic layers; logistics, planning, and communication are just as crucial as dogfighting skills. Whether you’re a seasoned squadron, a GCI operator, or a mission commander, Syrian Incident offers an immersive, competitive experience that demands teamwork and precision at every level. The event has already attracted 24 registered squadrons, and sign-ups remain open for those looking to take part in one of the most ambitious multiplayer DCS projects to date. This is your opportunity to shape the next chapter of DCS warfare and test your squad’s mettle against some of the best in the community. Learn more and enlist your squad via the official ED Forums post, join the discussion on the 51st PVO Regiment Discord, or visit the 51st PVO/MDT website. Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
    13 points
  3. Hehe, the Russian one was always good but now the English one is perfect. The main display of Eakran of this version is not LCD. See, the Eakran records things on film. The way it records things, is by punching holes with a palladium tipped needle. So what you are seeing is the film after it has been punctured by the palladium tipped needle with the message, and backlit with a yellow light! Then after flight you can open the Eakran, take the roll of film out as a perfect recording of the inflight failures and statuses.
    7 points
  4. Just wanted to add these screenshots for extra context behind the F-14A Early. At no point if I recall correctly did they state until now that they were completely re engineering the F-14s to work with Anvil...so I suppose that now explains why it took so long for so little apparent changes. Probably would've been better if they stated this as soon as they decided to do this.
    6 points
  5. It's ok now, update inside, I'll look at the new files this week-end. Hope i'll be able ot update the mod, this will take time to make test to be sure it will be ready for sharing it.
    5 points
  6. Oh yes please. May as well stretch a bit and add Hornchurch, Rochford, North Weald and oh dear I’m getting carried away. Nice looking update, thank you. Anyone for a Hurricane too?
    5 points
  7. Assessment of the DCS F-16C: Current Readiness Based on extensive testing, community collaboration, and comparison to available documentation for the F-16CM Block 50. This summary identifies key systems and functionalities that remain incomplete or inaccurately modeled. It is not an exhaustive list, but it reflects the most significant issues currently limiting fidelity, usability, and consistency within the DCS ecosystem. Im not an expert and there could be some errors, i'd appreciate corrections. 1. Damage Model The existing damage model lacks comprehensive simulation. Only basic elements such as fuel leaks and wing loss are represented. Critical subsystems (hydraulic, electrical, control surface degradation, etc.) remain unmodeled, which undermines the “combat” aspect of the simulator. 2. Maintenance and Pilot Fault List (MFL/PFL) The fault indication system is largely absent. At present, the aircraft only displays a single “FLCS BIT FAIL” message. In the real F-16, this system provides essential diagnostic and operational feedback — for instance, “LK16 TIME REQD” when Link 16 time is not set. Its absence prevents accurate aircraft management and fault identification. 3. Navigation and Steerpoints Steerpoint functionality remains limited to basic types (regular, mark, and partial D/L steerpoints). Several categories such as pre-planned threats, SEAD steerpoints, and additional Link 16 steerpoints are missing. The CRUS TOS (Cruise Time on Station) logic and associated functions are also incomplete, affecting time-sensitive mission planning. 4. Digital Terrain System (DTS) The DTS and its subsystems (PGCAS, TRN, DBTC, OW/C, PR) are entirely absent. These systems are fundamental for terrain avoidance, navigation accuracy, and INS drift correction. Their omission significantly reduces low-altitude safety and precision targeting, deviating from real-world aircraft performance. 5. Electronic Countermeasures (ECM) Current ECM implementation is rudimentary. The ALQ-184 pod’s self-protection modes (MODE 1 and 2) are ineffective, unable to break radar locks or manage frequency bands accurately. The jamming coverage is also incorrect (modeled as 360° instead of directional cones). Chaff effectiveness is inconsistent across threat types, reducing survivability in realistic SEAD environments. 6. SEAD Systems The Suppression of Enemy Air Defenses capability is substantially underdeveloped. Missing features include: Proper AGM-88 HARM operational modes (TI, GS, DL). Complete HAD functions and HOTAS commands. Threat memory and SEAD steerpoint storage. Accurate RWR behavior and relative lethality display. These omissions collectively impair the aircraft’s core role as a SEAD platform. 7. AN/ALR-56M Radar Warning Receiver The current implementation does not reflect the real system’s performance. Threat prioritization, signal processing, and closure rate indications are absent. The result is reduced situational awareness and ineffective missile threat response. This system should be considered a critical component requiring urgent revision. 8. Air-to-Air Systems Several radar and missile functions are either incomplete or inaccurate: AIM-120 lacks target size settings and HPRF capability. ULS mode and COAST mode are missing. Radar notching behavior is exaggerated. TWS and HAFU symbology are unreliable. LINK 16 symbology occasionally disappears. These issues reduce combat effectiveness and tactical realism. 9. Air-to-Ground Systems Ground radar mapping and precision strike systems remain unstable. JDAM, JSOW, and GBU-24 programming is incomplete. GMT mode behavior is incorrect. Gain/contrast controls are oversimplified. Certain weapons (CBU-89/104, training munitions) are missing. These gaps limit the realism and tactical utility of air-to-ground operations. 10. Lighting Systems Cockpit and external lighting systems require revision. Covert/IR lighting is absent. Floodlights lack correct intensity and diffusion. NVG compatibility is inconsistent, with some panels excessively bright. Cockpit spotlights are non-functional, impacting night startup procedures. 11. Visual Assets and Textures Default exterior and cockpit textures are of low fidelity. Missing panel detail and poor material definition reduce visual realism. Community-made textures substantially exceed official quality, suggesting that asset revision would be beneficial. 12. Aerial Refueling KC-135 refueling lacks key physical interactions such as boom resistance and force feedback. Lighting behavior is unrealistic, and TACAN transmission operates incorrectly in T/R mode. The absence of boom operator logic (e.g., breakaway calls, fuel readouts) diminishes immersion and training value. 13. Documentation The official DCS F-16C manual is outdated and incomplete. Newly implemented features often lack documentation, forcing users to rely on unofficial sources. Each stable update should include synchronized manual revisions and changelogs for transparency and usability. 14. Missing or Inconsistent Features Across ED Modules Several systems available in other Eagle Dynamics modules are absent from the F-16C, despite being appropriate for its block and tape. These include: Expanded HSD data (present in A-10C and F/A-18C). AN/ARC-210 radio suite with HAVE QUICK capability. Proper IFF page with Mode 1–4 functionality. Link 16 mission channel selection. Such inconsistencies reduce interoperability and perceived parity across DCS platforms. 15. Quality and Product Readiness Recent statements suggesting that the module is “complete as intended” are concerning. While 100% fidelity is not expected, the current implementation does not meet the standard of completeness or functionality demonstrated by other Eagle Dynamics full-release products, such as the A-10C. Releasing the F-16C in its present form risks setting a lower benchmark for future modules and could erode community trust in the DCS platform’s quality standards. 16. Conclusion and Recommendation The DCS F-16C remains a promising module with substantial potential. However, significant systems and core functionalities are incomplete or inaccurately modeled. Proceeding to full release at this stage would be premature. A full release should represent a stable, feature-complete product that meets both the technical and operational expectations established by prior Eagle Dynamics releases. Delaying release until these critical systems are implemented and verified would preserve product integrity, customer confidence, and DCS’s reputation for simulation excellence.
    5 points
  8. The AIM-9G, AIM-9H, and AIM-7E4 are notably missing from the missiles available for the early F-14. These are important for scenarios taking place in the 1970s. The AIM-9G and AIM-9H are particularly important, as these would provide a rear-aspect-only heatseeking missile for the F-14 for mission designers. The AIM-9G and AIM-9H would also be useful for other US Navy fighter aircraft that served in the 1970s, such as the A-6E and A-7E which are in various stages of development for DCS.
    4 points
  9. It holds 18m of 35mm film, and that palladium tipped needle punctures it fast enough to write every message in half a second
    4 points
  10. So spent some time playing with the early A, always nice to get a « new » Tomcat to play with. Would be nice if it included some missions, but easy enough modifying existing missions. Flight performance is basically the same as the « late » A as you would expect, but dogfighting with older weapons and an antique RWR is more challenging and fun. I also like the retro look it gives to the cockpit. Hard to argue and nitpick when you get a free plane.
    4 points
  11. just ignore them...
    4 points
  12. Patch notes 22nd October 2025 DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: Bingo Fuel warning on CPG load-in. Fixed: MMS disturbance effect removed. RWR flickering excessively. Fixed: Hellfire missiles should show codes in STBY. Fixed: CTD when using certain entries in the FIRE MSNS HOG menu. Fixed: When inputting a new frequency it will auto change the freq if it out of range instead of giving an error message. Fixed: Unable to enter FM frequency within the COMMS page. DCS: SA-342 Gazelle by Polychop Simulations Fixed: CTD when leaving the cockpit.
    4 points
  13. Dębica airfield "The history of Dębica-Kalina Airport. Dębica-Kalina Airport is a now defunct airport. It was established during the German occupation. After World War II, it served as a backup airport for Soviet units stationed at Bagicz Airport near Kołobrzeg and the Białogard Garrison. In fact, the airport is located in the towns of Poradz and Mirowo. Poradz (Poradż or Petersfelde), postal code 78-314. Between 1975 and 1998, the village belonged administratively to the Koszalin Province. Another village with the same name, Poradz, is located in the Łebsko County. The Dębica-Kalina airport belonged to the 871st Pomeranian Fighter Aviation Regiment. The unit had the number JW. PP 35517. It was part of the 239th Baranovichi Fighter Aviation Division. After the 871st Pomeranian Fighter Aviation Regiment was transferred to Bagicz, the Dębica Airport was reclassified as a reserve airport. No combat units were stationed there anymore. Transport planes used by the assault brigade from Białogard landed there sporadically. The question of the surface of the Dębica-Kalina Airport runway remains. There was no concrete runway at the airport. Although MiG-15, MiG-17, MiG-19, MiG-21, and even Su-7 aircraft are adapted to use dirt runways, operation in such conditions causes numerous additional failures. First of all, the hydraulic system of the landing gear is damaged. The landing gear compartments become clogged with mud and grass. Engine failures are much more dangerous. Numerous foreign objects sucked into the engine cause a drop in engine thrust and even engine failure. Therefore, it is possible that the Soviets used nets spread out on the takeoff field at this airport. The Soviets were already familiar with this type of runway preparation. During World War II, they received such technical equipment from the USAF in order to prepare backup airfields in areas already “liberated” by the Red Army, where USAF bombers could land. There were few permanent buildings at the airport, so social conditions were difficult. Presumably, all this was the main reason for the regiment's relocation. Currently (2018), there is a production plant on the site of the former Dębica-Kalina airport." some informations from https://www.mil-airfields.de/pl/debica-lotnisko.htm In the 1980s and early 1990s Runways 11/29: 2500 m x 400 m Grass Radio beacons LOM: 605 "LJ / SG" LMM: 295 "L / S" Radio communication Call sign: "LEDJANOY" (ЛЕДЯНОЙ) Installations Area: 730 ha (Source: www.bicc.de). Today Use today Closed. Transfered to Polish Authorities on 19APR1991
    3 points
  14. In 1951, the 13350 ton Colossus Class Light Carrier, HMS Triumph, conducted the first Angled Fight Deck trials. Eric "Winkle" Brown was the test pilot, performing about 80 T & G, using white lines at an 8 deg angle painted on the deck.. Here we can replicate this with the former HMS Venerable, (with some imagination). The prime reason for the angled deck was to prevent the type of accidents seen in the previous screenie by Pappy2. If you miss the wires you just go round. First attempt. I was suprised when the wires actually worked. The idea was offered to the USN who reluctantly tried the idea of painting the lines on the 45000 ton USS Midway. It was such a success that the Essex class carrier, USS Antietam, was converted with an angled deck in 1952 and was the first carrier to have a true angled deck. . ..
    3 points
  15. Ive asked the team to up the priority on removing the old mt-bin folder. thanks
    3 points
  16. It might have been a matter of having the radio set correctly to the tanker. Thank you very much for this as this answers many questions. And as always HB didn't care to take 10 seconds to just paste it into our forum. This is a good thing. Weapons are and should be a core feature of DCS. Having it in hands of 3rd parties was a mess. Found a bit more than that: old style instrument arrangement on the right panel, from up to down: G-meter, radio indicator, clock, oxygen TACAN CMD white cube button on the left console
    3 points
  17. You have already won for today, you can still feel joy! have a great one.
    3 points
  18. I just misread the topic's title and felt joy thinking we'd get foldable rotors like the british Apaches have for carrier ops
    3 points
  19. We lost Zipper a few weeks back to an illness that finally caught up with him. Prior to losing our dear friend, I started working on creating a new experience on the Marianas WW2 map. Kandy and I are very much still into DCS but through the trials of life and the chaos of work, we have been away for a few months. I think it's safe to say we have sunset ITJ and are looking to new horizons. The new WW2 Marianas map has a lot better performance, and I have some ideas to streamline the quantity of mods if we start working another similar ITJ experience. I would like to reduce the number of mods used so it is not so performance heavy but allows the same feeling of ITJ. I have built up a test in the video below to see how performance is. So far, I am very impressed. I am targeting the Vietnam War Vessels pack @TeTeT, the Vap Pack @Eight Ball, and Eight Balls Maritime asset pack. We would also include the Bronco, Cayuse, and ViolentNomads AH-1G Cobra when its released. Kandy and I have a way to go before we push a new ITJ out, but I will go out on a limb and say our Vietnam experience is not going anywhere. I will continue to fly ITJ, and we plan on adding the Cobra when she is released. It will take some time, but flow with us and I will continue to push out info as we progress forward. Recently the Hornet has been calling us, so we might be distracted for a bit, but Vietnam and our ITJ child is not going anywhere. The Jungle and CSAR always pull us back. I think I speak on behalf of our late friend Zipper and Kandy, we greatly appreciate the support of the community and providing such an experience to all of you. More to come friends. (Note, this was written after 5 shots or swigs of the Soggy Dollar...AKA spice rum)
    3 points
  20. For me the bigger problem is that we're missing anti-tank troops with actually effective weapons. Though an RPG-7, especially with the better warheads like the tandem ones, should still be pretty deadly when used right.
    3 points
  21. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.21.16362/ NEW: Added F-14A-135-GR (Early) variant DCS Core AI (Ground, Air, Sea) AI aircraft. F-16 won't attack head-on targets with missiles in certain cases - fixed. AI aircraft. Dangerous approaches during refueling have been adjusted. AI aircraft. Corrected moving on runway and taxing in some cases. AI aircraft. AV-8B. Fixed nozzles short landing configuration used when conventional landing speed is too high, Power Break Nozzles used, overhead pattern landing added for Harriers. AI aircraft. Tu-160 is not performing air refueling - fixed. AI aircraft. F4U AI sometimes descends to 500 feet before climbing and continuing its mission - fixed. AI aircraft. New tasks added for helicopters: ‘External Cargo Load' and 'External Cargo Unload'. Old task 'Cargo Transportation (External) is removed, and the possibility to add in the mission editor has been hidden for new missions while compatibility with old missions has been retained. ‘External Cargo Load' makes HAI hook up cargo as it was in old task, but after hooking, HAI will continue its route set by the missionmaker so that it is the missionmaker’s responsibility to now limit altitudes and airspeed for such cargo delivery. ‘External Cargo Unload' is an advanced waypoint action with trigger or script. It will make HAI fly towards the cargo drop zone and unhook cargo there (if HAI have any) after calling the task. Some tuning was added to HAI control when it carries external cargo that includes yaw velocity and max AoB limitations when cargo weight is more than 10% of helicopter gross weight. It will reduce arrival and landing speed (40m/s, 77knots, 144 km/h max). (AI flies way too fast with sling load - Aircraft AI Bugs (Non-Combined Arms) - ED Forums) Dedicated Server Dedicated Server. Server CTD when client disconnects while in a ground vehicle - fixed (Server Crashes When Leaving Server While Controlling a CA Vehicle as Game Master - Game Crash - ED Forums) Dedicated server webGUI restart button causing server to start with the first mission in the list -fixed (it should launch the last mission played instead) (WebGUI Restart Server Bug - Multiplayer Bugs - ED Forums) Weapons Additional post penetration checks added for GBU-31.(https://forum.dcs.world/topic/378982-jdam-settings/) Note: for the case in forum report 180s is not a suitable setting for this kind of target. It should be set to a shorter one. R-27 missiles. Improved network sync of trajectory. Improved network sync of explosions for Air-To-Air and SAM missiles. BetAB-500 and BetAB-500ShP. Fixed excessive splash damage being dealt when these bombs exploded on runways or concrete objects/surfaces. User Interface Adjusted colouring and grouping design for the debriefing screen. Coalition join screen bug for cases when players could see units on map while choosing coalition or role, even when “Map only” is chosen for map option in mission - fixed. Dynamic spawn slots interface. Client gets a connection block after several attempts to occupy the slot. Dynamic spawn slots interface. When the main aircraft pilot in multicrew leaves the current slot, other crew members are not automatically removed from the aircraft slots - fixed. Mission Editor Added new options for warehouse resource manager interface "COPY TO" functionality Added ability to add subtitles to Radio Transmission Trigger Action. Graphics / Effects Explosive/smoke effects displayed in MFD in the cockpit have artifacts (black textures) - fixed. 3D Models Added new USSR/RF civilian trucks with various liveries: GAZ-66, KamAZ 43101, URAL 4320 (refueler ATZ-5, flatbed version and canopy version), ZIL-131 tractor unit. In the list of units they will be displayed with the mark "civil". Added new liveries for technical LC series. Features Multiplayer dynamic aircraft slots. Aircraft (usually larger aircraft) spawning in open shelter parking that are too small to contain the aircraft in question - fixed. Dynamically spawned FARPs via script/API do not appear in dynamic slots interface - fixed. Added coalition change block: this functionality allows server admins to prevent players changing coalition at any time. If Block is activated then only initial coalition choice is allowed for the player and player won't be able to change it until time specified by mission designer passes. “Release slot” action is not correctly working in track replay - fixed. Launcher Fixed. Position of checkboxes on the Files > Available page. Fixed. Error when trying to open FC2024 bundle. Fixed. Links to products’ pages in the news. Currenthill Asset Pack Fixed liveries for the T-90A, Mi-28N and T-95MS. Fixed the list of available payloads in ME for the Mi-28N and Tu-95MS. DCS: MiG-29A Fulcrum by Eagle Dynamics AFCS : Improved: Autopilot-induced oscillations. (work in progress). FCR: Fixed: Cooperation mode track range bug. Fixed: Random STT break. Fixed: Azimuth zone switch and delta H knob do not affect close combat mode anymore. Fixed: Lost track in CC mode if COOP is on. IRST: Fixed: Gun trigger guard for NAV mode. Fixed: Radar acquisition (COOP mode) in OPT and HELMET modes. Fixed: Missile acquisition in OPT and HELMET modes. Fixed: Tone and voice message in Boresight (BS) and Grid. Fixed: IRST Close Combat (CC) and FCR CC formats. Fixed: Wrong segmented HMD indication. Weapons: Added Training mode for bomb, rocket and gun (can choose in DTС (see the description in the game manual). Fixed: Missile launch in BS mode. Fixed: Missile emergency launch is restricted on ground. Fixed: NOLA indication freezed. Fixed: KMGU unloading. Fixed: Corrected self altitude based on the laser range. SPO-15: Fixed: Database update: changed condition for CW illumination for F-4 to illuminate for all AIM-7 variants. Fixed: wrong elevation volume when a submode changes bar pattern, was causing extremely faint signals in those cases from AI radars in search mode. Adjusted formatting for occlusion remarks in kneeboard. Fixed: Damaged engines continue to spin at 80% RPM. Fixed: Test HUD color. Fixed: APU power mode (hydro source instead of apu cold crank). Fixed: Startup mode switch logic. AFCS BIT can't complete when using FFB (stick pos checking disengaged in FFB case). Editing the oxygen panel switches. Fixed: HUD/HDD start up. (The HUD/HDD display should appear approximately 54 seconds after turning on NAVIGATION after a cold start. (Ground power must be present.) If none of the GYRO Man, GYRO STBY, or NAV controls are enabled, the page is displayed without the airplane, pitch and bank scales, horizon line). Fixed: Damaged INS continue to steer HUD/HDD directional ring to true north. Added sound when scrolling messages on the AEKRAN, and slightly adjusted the message format. Fixed: Missing max G-load on the AOA/G meter. Fixed: Display export needed the correct aspect. Fixed: Added Shaking the rubber band over the HDD. Fixed: Left (red) nav light stays on when the corresponding wing is cropped. Fixed: AI and static units have wrong configuration of exhaust nozzles when cold. Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed. Command "Gun Trigger - toggle(FIRST DETENT/RELEASE)" has been added with categories 'Stick', 'HOTAS', 'Special'. Fixed: The angle of attack measurement range on the AOA/G meter. Fixed: Logbook not recording time in MiG-29A. Fixed: PRMG channel is set to 54 at mission start. DCS: F-16C Viper by Eagle Dynamics Added first-person view Visor effect. New units added to the NCTR database MIDS name table updated. Fixed: Significant lag in frame rate and game stutter when ATP XR entered/exited. Fixed: Point track drifts off target after switching to non-tracking camera. Fixed: HOTAS Strafe command (UNCAGE >1 sec) does not change SMS format to STRF. Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed. Fixed: ATP A-A TGP moves off track erratically at start of tracking. Fixed: MFD format selection issues. DCS: F/A-18C Hornet by Eagle Dynamics Added first-person view Visor effect. Fixed: JDAM/JSOW: QTY reset if another weapon is selected. Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed. Fixed: RWR Friendly "NO ID" option not working in SA page. DCS: AH-64D by Eagle Dynamics Added "Multifunctional Input (Center)" to AH-64D CPG Controls. Renamed the "Consent To Fire" command in AH-64D Pilot Controls to "Multifunctional Input (Center)" to more accurately describe AI CPG functions added to this command in the DCS update on July 23. Added AI Subtitles checkbox in AH-64D Special tab options to selectively disable George subtitles during gameplay. NOTE: If DCS subtitles are disabled entirely in the Misc tab options, the AI Subtitles option in the Special tab will be overridden and the George AI subtitles will also be disabled. Fixed: George speech volume adheres to the intercom volume as set by MASTER knob on the COMM panel. Rotating the MASTER knob fully left (counter-clockwise) will mute George and disable his subtitles. Improved AI Pilot user interface. Added AI Helper Interface for viewing available AI Pilot commands. Renamed CMWS mode to DEFN (Defense) and is only accessible with long press (>0.5s) of the George AI - Show/Hide command to improve workflow between FLT, H-B, and CMBT. Improved AI Pilot logic Added new speed settings. Added Multifunctional Input command for toggling between using ground speed (GS) or true airspeed (TAS) as assigned speed reference. 0 knots (hover) can only be set to GS. Added more speed options for realistic maneuvers, tactics, or time-on-target arrivals. Speed options now include 0, 20, 40, 60, 75, 90, 100, 110, 120, and MAX. Added new altitude settings. Added Multifunctional Input command for toggling between using radar altimeter or barometric altimeter as assigned altitude reference. Improved switching logic between altitude references when operating over terrain with high elevations. Added: GND (Ground) interface mode. Includes commands for start-up and shutdown procedures, to include intermediate stages of readiness. Added: Exterior lighting settings in DEFN mode. Includes multiple exterior lighting configurations, including black out for combat conditions. Fixed: TSD PAN to POINT> does not work if no points are visible on TSD. Fixed: Some MPD button states do not affect other MPD on the BAM page. Fixed: RF missile target data erroneously retained when sight is changed. Known Issue: Switching George AI Pilot’s altitude reference between radar and barometric when hovering at an altitude of 20 feet or less over the surface can cause a conversion error that will force George to land and may not be able to switch back to radar altitude. This has been fixed internally. DCS: Mi-24P Hind by Eagle Dynamics Tuned Petrovich AI target search algorithm for the cases when targets are located within the clutter of many different objects. (Petrovich cannot see units that are in plain view - Bugs and Problems - ED Forums) (Line of sight bug in syria - Bugs and Problems - ED Forums) Petrovich AI can’t hit amphibious vehicles with ATGM while they are in the water - fixed (can not hit amphibious vehicles in the water with missile - Bugs and Problems - ED Forums) DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Added F-16 and F/A-18 Reprogramming RWR threat tables: F-16 RWR reprogrammed on RWR tab within “Threat Tables (ELINT)” DTC partition. Reorder threat priorities for HIGH ALT and LOW ALT threat tables. Select which radar types are programmed within the RWR database and assign radar types to only be displayed when enabling SEARCH or UNKNOWN buttons. F/A-18 RWR reprogrammed on DIS TYPE tab within “Threat Tables/Countermeasures (ALR-67)” DTC partition. Reorder threat priorities for NORM, AI, AAA, UNK, and FRND threat tables. Select which radar types are programmed within the RWR database, designate radar types as FRIEND, and assign ASPJ to only jam specific radar types. Delete SPO-15 threat program choosing from DTC. Fixed: Airfield RW direction is always zero if there are L/R RW types. Fixed: GUI Error when trying to change runway in Airdromes tab in some cases. Fixed: GUI Error when Import\Load DTC after using Route Point Arrows. Fixed: MiG-29A Data from Program 1 tab is displayed in Program2 tab in some cases. Auto choosing aircraft type (If there is aircraft with skill "player", need to choose this type automatically on "New" window). MiG-29A: Added airdromes sorting in the drop-down menu. Fixed: Keystrokes during exporting DTC file picked up in cockpit. DCS: CH-47F by Eagle Dynamics Fixed. Incorrect input via scratchpad on the REF SELECT page. Fixed. Can’t change VOR/ILS frequency via Presets page. Fixed. Back ramp visibility when the machinegun is installed. Fixed. LEFT_MFCS viewport not visible. Added. Unique cockpit noises for VOIP background. Improved. Controls indicator now has information: stick trim pedals trim throttles ground detent DCS: NS430 by Eagle Dynamics Fixed. It is impossible to turn off the 3D model in the MiG-29A cockpit. Fixed. The last page stays visible after powered off the device. DCS: F-4E Phantom II by Heatblur Simulations NEW: Added the DCS F-4E Phantom II Guide by Chuck Owl to Docs (Mods/aircraft/F-4E/Doc) and to the Virtual Browser. NEW: Added Electronic Flight Bag (EFB), providing insight into various aircraft systems. Access via RCTRL+I or the clickable document holder on the pilot’s left sidewall. (WIP) Fuel System page. Electric System page. Engine page. Mission Editor option: “Allow use of EFB”. NEW: Added Persistent Aircraft system: allows saving and loading the same aircraft—including its properties, wear, tear, and condition—across missions or campaigns. The aircraft state is automatically saved when successfully left on the ground. Enabled via either the Mission Editor or Special Option. If enabled through Special Option, press the “Initialize Persistent Aircraft State” keybind in-game to initialize aircraft state saving (LCTRL+P). Aircraft is tracked by its livery and tail number. Optionally, a Persistent Aircraft Key can be set in the Mission Editor to enforce specific airframe continuity across missions (useful for campaign builders). Mission Editor persistence settings override user Special Options. NEW: Added QF-4E aerial target drone AI unit with dedicated livery. NEW: Added (partial) Display/Screen Export (see manual for details). Systems: Wear and Quality improvements: Flight instruments now exhibit degraded behavior when of low quality or worn (e.g. reduced accuracy, sluggish needle response, increased friction). Implemented random failures based on each component’s Mean Time Between Failure (MTBF) and current aircraft condition. Aircraft wear now negatively affects aerodynamic and engine performance. Systems: Fixed pilot glareshield bending in the wrong direction while rolling. Systems: Adjusted cockpit pressure regulator efficiency. Systems: Corrected power sources for Landing, Anti-Collision, and Fuselage lights. Systems: Added Combat Tree (AN/APX-80A IFF Interrogator System). Added “Combat-Tree Spoofable” Mission Editor option. (NEW) Weapons: TV-guided weapons improvements Weapons: Fixed broken seeker on CATM (training Sidewinder). Weapons: Fixed CAGE+TV and CAGE+ARM preventing A/A weapons use. Weapons: Added Zuni Rockets (by DSPlayer). (NEW) Weapons: Fixed missing appearance options for AIM-9 (by DSPlayer). Multicrew: Fixed WSO throttle animation sync. Kneeboard: Improvements to Turnpoints page Sound: Fixed conflicting speedbrake sound bug. RWR: Added handoff diamond manual switching. RWR: Updated database (also including units from Currenthill). RWR: Updated handoff sounds. RWR: Added RWR utility site to Virtual Browser (by DSPlayer). JESTER: Added the “Jester UI Animation Speed” Special Option. (NEW) JESTER: Fixed “lost cabin pressure” call triggering too frequently. JESTER: Added an "Own Markers" subcategory to the Navigation Map Markers menu. JESTER: Jester now uses the AN/APX-80A IFF Interrogator combat tree. Added new IFF Jester menu entries. (NEW) JESTER: Improved prioritization of CMS dispensing. JESTER: Fixed countermeasures quantity readout. JESTER: Fixed Jester keeping flares off after temporarily disabling them. JESTER: Renamed “Talk With Me” to “Talk To Me” in the Jester menu. Missions: Adjusted WSO Startup lesson takeoff parameters to mitigate problems with autopilot engagement. Visual: New exterior model with Israeli refueling probe (visual only for now) and Greek AUP. Inputs: Fixed stuck navigation computer rollers. Inputs: Added pilot throttle outboard animation in afterburner range. Inputs: Fixed 3-position knobs remaining operable when damaged. Inputs: Default chaff burst interval set to 0.4 s. Inputs: Fixed Altimeter Mode and APX-80 Test/Challenge switch clickable and animation being reversed (for mission makers). Localization: Updated CN bind localization. DCS: F-14 Tomcat by Heatblur Simulations NEW: Added F-14A-135-GR (Early) variant NEW: Added raw radar audio to AN/ALQ-100/126 ECM Inputs: Added "Pre-Contact" and "Intent To Refuel" keybinds Inputs: Fixed some functions not being bindable to mouse RWR: Updated threats library Updated the manual DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: Bingo Fuel warning on CPG load-in. Fixed: MMS disturbance effect removed. RWR flickering excessively. Fixed: Hellfire missiles should show codes in STBY. Fixed: CTD when using certain entries in the FIRE MSNS HOG menu. Fixed: When inputting a new frequency it will auto change the freq if it out of range instead of giving an error message. Fixed: Unable to enter FM frequency within the COMMS page. DCS: SA-342 Gazelle by Polychop Simulations Fixed: CTD when leaving the cockpit. DCS: Black Shark by Eagle Dynamics Fixed FPS drop when a Vikhr missile appears on Shkval display (https://forum.dcs.world/topic/321754-shkval-continues-to-make-fps-go-alot-lower-both-stmt/) DCS: Flaming Cliffs 2024 by Eagle Dynamics MiG-29. Autopilot-induced oscillations fixed DCS: Normandy 2.0 Map by Ugra Media A new winter season has been added. New airfields have been added New hangars have been added at Orly, Creil, Ford, Hawkinge, and West Malling airfields. New ATC towers have been added to Tangmere and West Malling airfields. An officer's canteen and an operating room have been added to Kenley Airfield. Kenley, Ford, and High Halden airfields have been changed - the airfield territory has been updated, new facilities and caponiers have been added. The old Headcorn airfield has been renamed Lashenden. Fixed taxiways at The size of parking lots at Biggin Hill, High Halden, Ford, Chailey, Conches, Needs Oar Point, Lympne, Kenley, Tangmer, West Malling, Saint-Omer Wizernes, Orly airfields have been increased. The capital hangars at Bazenville, Brucheville, Cardonville, Longues-sur-Mer, Sainte-Laurent-sur-Mer, Saint Pierre du Mont, Sommervieu airfields have been removed. New unique venues have been added 50 new scenes of German radars have been added. The islands of Jersey, Guernsey and Oderni have been added. 12 generic stadiums have been added in London, Paris, Dunkirk, Amiens, Calais, Le Havre, Lens. Added tram lines in London. Damaged buildings and structures have been added in London, Paris, Cherbourg, Caen, Le Havre, Rouen, Calais, Amiens. The terrain has been fixed and a forest has been added on the coast between Folkestone and Dover. Fixed the bridge on the north side of Ile Saint-Germain. The topography of the river north of Stony Cross has been fixed. Fixed a wall located on the road in London. Fixed a wall in Buckingham Palace. Fixed assets with incorrect transformation axis; now scene objects will be displayed correctly in some places. Fixed a tiling forest. The historically incorrect artificial reservoir Beulah Water has been removed. The grass on the concrete firing points has been removed. Surface texture resolution has been increased. DCS: Kola map by Orbx New content Updated runway number markings on Poduzhemye, Kalevala and Koshka Yavr Airfield Trees blocking taxiways at Koshka Yavr Airbase removed. Removed trees south of the runway at Kalevala. Fixed issue with planes getting stuck while turning at Kaleveala. Reduced parking slot size of I01 at Monchegorsk Airport. Removed trees blocking taxiway at parking slot C17 at Andoya. Adjusted vector data in the eastern side of Russia. Campaigns DCS: A-10C II Outpost Campaign by Stone Sky Mission 2: Removed ads for the previous Outpost AH-64D campaign. All missions. Fixed radio spam from AI Aircrafts. DCS: AH-64D Outpost Campaign by Stone Sky Mission 1: The player appeared at spot 17 instead of spot 1. Fixed. DCS: F/A-18C Operation Green Line Campaign by Badger 633 Mission 4: Wing AI crashing into ground fixed. DCS: F/A-18C: The Rampagers Campaign by Baltic Dragon Minor edits to briefings, kneeboards and dialogue Mission 15 updated to reduce risk of fratricide on friendly troops in contact Mission 16 scoring updated Missions 1, 3, 11, 12 and 14 updated GBU fuzes for player and wingmen DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations All missions: Flight lead flight behavior smoothened by restricting AB use All missions: Tuning correct frequency is recognized automatically Mission 12: Better SA image for player by better AWACS coverage DCS P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations Normandy 2 map update fixes DCS Spitfire IX The Big Show Campaign by Reflected Simulations Normandy 2 map update fixes DCS P-51D Debden Eagles Campaign by Reflected Simulations AI not dropping bombs - potential workaround Mission 3 - all scripting removed because some users get an error. Outro - AI pathfinding fixes Normandy 2 map update fixes DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations Normandy 2 map update fixes DCS P-47D Wolfpack II Overlord Campaign by Reflected Simulations Normandy 2 map update fixes DCS Mosquito FB.VI V for Victory Campaign by Reflected Simulations Intro mission: AI pathfinding fixes DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 9 - Adjusted weight of Tornadoes to help improve their performance Mission 16 - Adjusted triggers to compensate for new splash damage DCS: F-16C Dragon's Fury Campaign by SorelRo Missions F-16M13, F-16M14, F-16M15. SnapViews.lua file removed. This file overrides user-saved cockpit snapviews. DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 11. AI behaviour, trigger zones and trigger logic updated
    3 points
  22. Remember that the F-4 predates digital avionics and indeed, concepts like a data bus that we take for granted these days. Everything is wired individually, the Phantom is a truly analog jet. Since it's WSO's job to control the pod, wires from the pod interface run to the WSO station. Likewise, since it's the pilot who controls the Bullpup (WSO can't see out front and would be unable to see the flare), the relevant wires from the stations were routed to the pilot's cockpit. As for Maverick, it's controlled by the pilot because the Bullpup was, and they reused the wiring. They didn't want to add any wires that weren't necessary, because it would mean cost, weight and maintenance. Also, it's worth noting that Pave Spike started out as a massive kludge. In early versions, if you messed up the switchology, the pod would go into "idiot mode" and stop responding to commands in a useful way. It was later fixed, but even then, the version we have is a quirky piece of hardware. Now, imagine if it was then given two sets of controls, with individual wiring that has to be connected somehow. With 70s electronics, it'd have resulted in a lot of added weight and complexity for no good reason (since the pod occupied WSO's full attention anyway). The Mudhen has the benefit of about 30 years of technological advancement, including a fully digital glass cockpit. It has a data bus, so everything is connected to everything, using a limited number of wires, with signals addressed so that each system knows when it's being talked to. This results in a much simpler and more flexible architecture, not to mention much fewer maintenance headaches. In fact, this is also the major advantage the Hornet had over the Tomcat.
    2 points
  23. A thing I really liked are the civilian units - great for mission where there's some stricter ROEs. Thanks for that! Hope for more civvie stuff to make our missions feel alive.
    2 points
  24. 1.43.1 Here: https://pimax.com/pages/downloads-manuals?srsltid=AfmBOooq_cM3W1yjRmwe_FYip5xPbhS4eQAWPHUPpIOq_cDGFTjP2oo6
    2 points
  25. Then why can I toggle the pilot body? Realism isn't everything and not everybody wants the same experience. DCS is still a game and again IT HURTS NOBODY to add this options, it's a purely cosmetic change. Your experience doesn't get any less realistic if another player does not see the visor in "3d" if in VR. I can just play flatscreen and have the same less realistic experience. They might as well draw the blurry nosegap in flatscreen by that argumentation. Anyway enough discussion, I believe @BIGNEWY saw this and they will hopefully discuss it internally. I hope we get an option and communicating that to the devs is all I can do.
    2 points
  26. It appears that sth got wacked with the RWR, we are investigating already. Sorry for the inconvenience.
    2 points
  27. Thanks Morpheus, I appreciate your efforts to keep this mod going, I hate flying the Normandy map without it now! Don't know if helps, but a quick fly yesterday showed that Dover castle and the Drop redoubt are issues currently.
    2 points
  28. you are correct, added to the post. thanks
    2 points
  29. We need this, aswell as this "experimental feature" from launch video - getting in and out of our plane. Kneebox.mp4 walkaround.mp4
    2 points
  30. there are some issues with the English cockpit that we have reported and testing a fix for. Hopefully we will have a fix soon. thanks
    2 points
  31. this issue has been reported thank you
    2 points
  32. Heatblur goed above and beyond as usual. I wish ED would give us earlier variants of their planes too: F-16A Bl 15 and F/A-18A. Oh that would be something
    2 points
  33. Yes they are identical exe's. They intend to remove the bin-MT folder at some point, but removing it would inevitably cause all kinds of grief due to people with shortcuts pointing at whichever folder they removed freaking out that their DCS no longer works. They seem to be dragging their feet a bit to minimize the number of people still using the bin-MT folder.
    2 points
  34. Press F4 then move mouse to rotate view and carefully press keyboard / to zoom out or carefully press keyboard * to zoom in. Position so when you zoom in camera goes through the side of plane then carefully move mouse to look around. Also works with Trains if you want to be in the Drivers position in the Cab or ride in a coach looking out of the window. The main thing is move mouse and zoom carefully and dont press all the keyboard keys you could start WW3 doin that !
    2 points
  35. In that config file, your MFD are set in the viewports section, and a few other little errors. Should be
    2 points
  36. With the addition of Amiens Prison and the area around Dover to Normandy 2, along with increased city detail elsewhere, it leaves me feeling dim about The Channel. It's almost beating it at its own game. With the same (or even more) airfields; more detailed cities, even in the "low detailed area"; and having all of this along with the entire rest of the region, including Paris and London; it increasingly feels like Normandy 2 is a better Channel map than The Channel. (First and third picture are Normandy 2, second and fourth are The Channel)
    2 points
  37. Hello, just wondering if there could be an option in system tab under civ traffic for trains only? Kind regards, Hypictoid.
    2 points
  38. Only thing I can agree with is the sharpness of the close edge - they should think about blurring it a bit - just like we can't focus on our nose. Everything else is just as IRL - get used to it. And while we're at the nose - we should see it too
    2 points
  39. As soon as I update DCS, I'll take a look at the mod, but I'm on ADSL and it takes a very long time. However, fiber optic is right outside my door, so I should be able to take advantage of it very soon.
    2 points
  40. Because the RL helmet has it enabled for everybody, or you wouldn’t be able to see the symbology. And in DCS it fixed long-standing issues with lighting and colour-correction. If you’re having issues it’s best to make a separate bug report which includes the type of VR headset you use. For me on my Varjo Aero it works brilliantly!
    2 points
  41. Nice, looks quite good already. Though for that Nam feeling we'd need some red earth dugouts and walls, plus the razor wire around the bases Riverine boats and supporting vessels are on my wish list, but very far away. We still have a stable of planes to add to the pack, plus maybe a ship or two...
    2 points
  42. @BIGNEWY Hi Scott! The bugs, including the track files, have already been reported and posted by other users. No offence. I‘am very patient, but i do not understand how things are tested before such an update is released. VVI, Radar Altimeter are two basic instruments. Without a working VVI theres no chance to even land the airplane safely. Furthermore this is 100% obvious when getting in the MIG-29. You‘ll notice this within seconds.
    2 points
  43. While I appreciate your feedback, both in the original post and in this one, it seems to me you did not read what I wrote. The F-16C development, bug fixing, and tuning is not stopping, and will continue to improve and grow. As I also mentioned to you, bug reports are much better than these lists. I do not agree that the F-16C is in a "sorry state" and I have been flying it a lot with the Sniper as of late, and as I got ready to show it off during the FlightSim Expo. Your 3 points are not missing but may require additional work, bug fixes and tuning. As I said, that is still going on. The module will leave early access as the features are added, but will continue to develop as we move forward and based on available information, both current and anything that is newly found. As an example, the F/A-18C left early access sometime ago; this next update it is receiving Terrain Avoidance Radar Mode.
    2 points
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