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NineLine

ED Team
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Everything posted by NineLine

  1. The pitot issue is known on both the A and D. I have recently bumped it as well. Thanks.
  2. I believe this is fixed internally, we have been reworking how bombs interact with different services and internally I blow myself each time. I am not sure it will be in the next update, but more of a coming soon.
  3. This was reported a while back, but thanks though.
  4. Your images dont appear to be working here.
  5. We are working on some more tuning of reflections for options to allow people to tune on their own. Positioning is what it is, we cannot do full-on live reflections and expect the game to run at a decent FPS.
  6. I just checked, using the keyboard I am not seeing the break instant on, whenever I use the keyboard it is short taps for me. This is meant to be a simulator so its to be expected that using the keyboard for any sort of controls like this is not ideal.
  7. I would need a track if you are still having issues, thanks.
  8. This is known and already reported, thanks!
  9. Funny I just watched a track from an older version with heavy WWII action and the track played back fine. So please, unless you have something helpful to add, do not muddy up bug reports. Tracks have always been hit-and-miss, we need a better solution. The current Track system was always a debug tool more than a replay system. That said you can have a lot of success with them as well. Many tips are listed here. Some things I didn't see here are things like not jumping around to different views too soon or too often, try and view in the same version, although as I said above its possible, best practice is to view your track in the same version. New modules or additions, mods anything extra will impact a track and could throw it off.
  10. This should be fixed now, thanks.
  11. Please stop, people on both sides have received warnings and had posts removed, I am trying to let it be as free as possible for both. You only see your own warnings and your own removed posts. Don't assume one way or the other. If you see something that you feel is not fitting, then report the post. If you can't find a bad opinion against ED in this thread, or the thread where the hundreds of other messages were moved then you probably are not looking hard enough. So once again, this thread is for discussion of the original post in this thread which is all the official info we currently know.
  12. Just a reminder, this thread is to discuss what is known which is listed in the first post here. Everything else is not welcome here and just clouds an already frustrating issue. Thanks.
  13. Just an update on this, this will be a priority but the engineer needed is currently on DTC and will get back to this after that. Thanks!
  14. I have tried with your track and by running a clean mission. I am unable to reproduce this issue. Thanks.
  15. Sorry I am not able to reproduce this. AP works fine here during cold start, no input is causing it to stop or not work.
  16. Where did I ever say we refused to fix anything? I simply asked to check with the suggestion I included. Now the thread has expanded I will have to investigate further, but to be clear, I am not personally seeing this. Thanks.
  17. I do not see any issue on my end, make sure you watch the Wags video on the subject. Setting a deadzone to only 0 can result in the AP kicking off if there is even a slight spike in the joystick input.
  18. A number of them are fixed internally already and should release with the next major update provided testing goes ok.
  19. Hey All, so firstly, all those listed bugs or issues have all been reported. This is a common issue in Early Access products and in fact, shows more so that it's being worked on. As new systems and features are added, it can affect older systems either unintentionally or by design in order for new things to be added. We do our best to mitigate these issues, but it's not always possible. Also, rarely do these issues make it past our Q&A team or Tester team (and are known before anyone), and just because they are marked reported on the forums does not mean we missed them, we are only acknowledging that these are reported. We do not enjoy or look at adding new issues, but it can be the downside of active development on a very complex aircraft. Most early-access aircraft see very similar problems. Next, "that the current pod is a mix of the old and the sniper pod to "test" it", This was never the case, it was not a mix of pods put in to test. It had nothing to do with testing. The Hybrid pod will be removed when the sniper is released, that is the only relation it has to that development. By the way, DCS itself may be referenced as stable or not a testing build, but as long as a module is in Early Access, it can be considered less than stable due to active development. A stable release of DCS as a whole does not include the status of any addon modules. You have been around a long time, I think you know that. To expand on the above "If they have never worked before, I could understand that, but that, no, that's BS." These systems are complex and intertwined, work on one thing that might touch on another system can risk an issue popping up. This is the nature of development on a complex modern fighter. We are not able to copy and paste these systems into DCS, in many cases, they are being designed from scratch with very little documentation to go on. Again, this is the nature of Early Access and active development. Lastly, "it seems it doesn't care ED much.", This is completely untrue, the F-16C is a flagship product in DCS, it's one of the most important modules we have released to date. It has some of the most active developments of our modules. It is still in Early Access and it is still seeing heavy development. Yes there are known issues and these are and will be addressed, but suggesting we don't care about this module is strange to me personally. Again, I must point out that everything you listed is acknowledged and reported. This is not a sign of not caring at all. Thanks. PS I should mention that there are no shared engineers, these systems being as complex and work-intensive to program means that a dev cannot bounce around from project to project or even system to system. So it's not a case of why this guy moved to that. Especially when you talk about art, core issues, etc. A good example is the work on the Sniper, the development on that is complex and extensive, and the dev(s) working on that will focus solely on that and that alone. It's not something you can bounce around between, as well it's not something someone who specializes in models, effects or core programming even can just jump into. We have highly specialized individuals at ED, much like you see at 3rd Parties who have a person who does art, someone who does FMs, etc. It goes further into Helos, Western or Eastern Systems, etc.
  20. G2 is in the list so make sure you vote for that option, thanks!
  21. Let us know what VR set you use for DCS!
  22. Our team will be getting a few different devices soon, so we will start testing and checking then. I know this is a reply to a reply of an old post, but the intent of my response here was about the lack of available FFB devices on the market, not the costs. Anyways, this is all resolving itself now. Thanks.
  23. Sorry the track didn't play back correctly, but I do not think this is a bug, if there is a partial fuel leak you will see the fire like this if the fuel catches fire. I'll leave this open incase you manage to catch it again. Thanks.
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