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Everything posted by draconus
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Definitely not suitable for most jets but doable with lighter jets with short landing capabilities, like Viggen or Harrier.
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F-14, CBU-99, Fuze: FM-140 - Display problem
draconus replied to kotor633's topic in Bugs and Problems
Fuzes! -
The line of thinking is this: Iran still have some number of F-14As that need parts and upgrades badly. USA don't want any of the parts to get into Iran so they destroy every airframe they have only keeping a few in the museums. They also don't want Iranians to get any possible upgrade docs (like D manuals). Hence, once all Iranian F-14s get destroyed there may be no incentive to keep the D docs secret apart from the systems they deem still confidential like radar, DL or IR sensor.
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In programming everything is possible... but to connect new spheric global map with existing flat hand made maps based on completely different tech and coords systems is simply not feasible. It'd take helluva work to make it even doable on the fly. Think memory management, connecting not only textures and terrain mesh but also the paths for roads, rails, rivers and managing smooth movement of player, units and weapons between the boundaries. I bet they will never go into it. You either use DLC maps or global map.
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Qatar is slated to be modeled in Iraq map, south part. PG is Strait of Hormuz focused.
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It doesn't make sense to make one country map*. It needs at least parts of the surrounding countries for bases, cities, military and stategic targets. They plan to make SA, Kuwait, Bahrain and Qatar bases on Iraq map but only one for the Iran yet (Shiraz Int.), which is a pity. Same with A-stan missing any russian or Pakistan bases. *apart from NTTR obviously
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Center the view, then save the view again. Isn't it working that way?
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It's Numpad "5".
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Potential mistake in MiG-29A FAQ about R-27ER and R-27ET
draconus replied to quantum97's topic in DCS: MiG-29A Fulcrum
Man, good thing ED's making F-35 so we could stand a chance against MiG-29 btw: I like how the AMRAAM does 180 and still chases you. -
It's Quest3 as noted in my sig. Also I can only confirm NVG image placed high in HMD.
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I confirm. Dumb bombs, LGBs, clusters and JDAMs work fine too Of course there are some bugs and missing features but the module is fantastic. If only we could get some great DLC campaign for it...
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You can ignore it and never look back because the forum is for community: getting help, sharing content and discuss about the aircraft/modules.
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Kola Development Report | Bat Bomb Progress | F4U-1D on Finals
draconus replied to Graphics's topic in Official Newsletters
Good one I'd say a lot of imagination was needed. -
My point was if it is legal case we need to wait and during that time there's exactly the same chance for positive resolution.
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What makes you think that? Just because of time passed?
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That it's a soldier, not civilian.
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Forgot to set Master ARM On? Any mods? One Durandal bug I know of is wrong impact point calculation - you'd have to aim for the end of the runway depending on alt.
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It's coming and it will be delivered. No need to ask unless you want another meaningless "hope" estimation. Same with A-6 AI
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Common cons are ED unwillingness to portray killing people and performance. The former can be mitigated by making them invulnerable but it'll look stupid though. Maybe disappearing could work better? Performance can be achieved by good LODs of models and short visible range of drawing. All maps would have to add paths for their movement and placement just like for the cars and trains.
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Contrail direction influenced by wind, is not okay !
draconus replied to P3CFE's topic in Weather System Bugs & Problems
No, it's not calculation heavy. Not more than any smoke already affected by wind. -
Last time the problem was reshader.dll - you had to remove it. You can also try to find the launcher=true line in saved games/dcs/config/options.lua and edit it to false.
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It did not change with any updates since years. I found this pic most helpful: As you can see it's easy. Ex. you want to put statics on Cat 1 and block it from being used. Just put static Hornets on spots 11, 5, 9, 14 thus no aircraft are designated for Cat 1. Spots 1-4 (Six Pack) are not active in MP and are used once at the start of the SP mission so +1 second to all spawned aircraft is needed. Also check this: https://wiki.hoggitworld.com/view/DCS_editor_carrier_spawns