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Showing results for tags 'hud'.
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I have been refreshing my F-15C flying skills using the FC F-15C since the announcement of the upcoming FF F-15C and the dim HUD is an annoyance that would be nice if it was fixed. It is stuck in Night mode and I have found no way to adjust it. I used a mod that worked ok buy the mirrors did not work correctly.
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Hello everyone, I am currently modeling the X-29A as a hobby, and I need help to find what reticle sight model they used in the aircraft. Basically the only picture where we can see it close is this one, and we can only see the bottom of it: These ones show it's shape from the exterior: Also here is its sheme in the flight manual, only saying "6.39 - Reticle sight (F-5A, space provisions for)". I didn't see anything more about it in this book. Other infos that might help: there was two X-29A built, and both front fuselage sections (including the cockpit) were taken from two F-5A: one from the USAF (aircraft 63-8372) and the other from a former Royal Norwegian Air Force. I found two hints for now: - The drawing in the flight manual is really similar to the reticle of some export versions of the F-5A, like this one from South Korea: - The reticle on the X-29 picture looks like the one on the CF-5: with a projector on the right and a semi-reflective glass projecting the image on the main glass. With all of that said, do you have other clues on what can be the X-29 reticle sight model? My goal is to know its exact shape, and the shape of the projected reticle :)
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As the title already says, the hud lines and fonts have been in bold for many years. To this day it has never been corrected. Razbam did something on the Mirage 2000C that I corrected, but on ED modules and others the problem persists. I usually reduce the resolution of the DCS to leave one side of the monitor 21:9 to create missions. And on the other side to use watching videos etc. In reduced resolution, all HUDs are correct and easy to read. Please ED, fix this issue. Ask how razbam solved this problem with the Mirage 2000C and apply it to your modules. Thank you very much!
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Been running Caucasus built-in training missions with all new setup. Took forever, but I think i have all the Warthog HOTAS bindings set and Track IR responding. Question deals with HUD. Some of my throttle button bind to external versus cockpit views and then stick is bound to zoom in & out. After flying thru some of the green target boxes, including occasionally switching back & forth with external, the HUD view is completely messed up even though track IR is still properly centered and functional. The HUD itself has zoomed WAY in where I can no longer see outer perimeter data like airspeed, altitude, heading bug, etc. Is there a "reset HUD" feature I'm just overlooking? I do have a button mapped to re-center & zoom actual view which is working fine. Thanks!
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I am hoping that with the arrival of the FF F-15C that along with many other adjustable features that we will finally be able to switch the HUD brightness from Night to Day as the FC model is stuck in Night mode. I have been refreshing my F-15C flying skills using the FC F-15C since the announcement of the coming FF F-15C and the dim HUD is an annoyance that would be nice if it was fixed.
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In open beta, after Sidearms lock on, the reticle projected onto the HUD no longer centers on the emitter (it does in stable). For me at least, the weapon itself seems to be acquiring, locking, and homing as expected, both caged and uncaged. I'm attaching a track file. I do appreciate that waypoints now display on the HUD in A/G mode! av8bNA_sidearm_debug_OB.trk
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I have had this problem with the HUDs of all aircrafts in DCS, since the Multithreaded version for DCS came out. The Multithreaded version was always better, because of the performance gains I had, but visiually, it was worse than the Singlethreaded version, even with same graphic settings. The hud in the MT version back in 2.7 was already looking weird, like pixelated and grainy, moving a lot when rolling and pitching the aircraft or when looking around with the TrackIR, but the ST version never had this issue, it always looked thick, smooth and clear in the ST version. This was 1-2 years ago. I then left dcs for quiet a bit and I recently got it back. The problem still appeared in the HUDs, as nothing changed in that period of time. I even got decent graphics settings set which shouldn't affect the HUD by it's look, but it feels like it does affect it somehow. It even feels like the HUD doesn't apply and Anti Aliasing, so it looks so pixelated, grainy and jittery, as like when looking at a line in the game with low graphic settings, or low AA, it's pixelated, so are the HUDs in all my aircraft and it ruins the realism effect for me, cuz the game graphics overall look very decent with DLAA and such. my Graphics Settings: This is how my HUD is looking in the F-16 atm: As you can see it's very pixelated and not smooth/clear. It's even worse when moving around with the trackir or roll/pitching with the aircraft. HUD in the Su-25T: In the Su-25T it's very easy to spot the jittery/pixelated and grainy effect on the HUD This is how the HUD in the F-16 should look like, or looked like before MT came out for me: I've been looking for potential fixes on Youtube, Dcs forums and reddit for a loong time, never found anything, so I thought I'd have to make one myself, I hope I can get this fixed. I have tried changing all Graphics settings, nothing worked though, it always looked the same. It's not the Motion Blur or any Anti Aliasing setting that causes this, I've tried all different settings, nothing changed.
- 2 replies
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- anti aliasing
- graphics
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In the (beloved) Smoerebröd-UFO the HUD-Glass can be raised via a lever. This is both possible via cockpit-interaction or keybind. As for the cockpit-interaction (ingame, in-cockpit) of the module, the mousemap for the cursor seems to be placed wrongly. Instead of being placed at/on/over the LEVER, the mousemap is situated at/on/over the HINGE. This results in a rather finnicky mousemapping interaction from the standard cam-position and/or creates the necessity to lean sideways to be able to raise the HUD-glass. While easily manageable with a mouse this can be extra tricky if fe a mouse-thumbstick on a HOTAS is used. The green marker shows the current mousmap area (oversized) while the red marker shows the actual LEVER where the mousemap should be placed. No trackfile needed, reproduction possible 100% in all instances and situational combinations.
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Not sure if this is a bug. I've never had this happen before in 2D. Tried the KA-50 for the first time in VR today and am getting the TV display duplicated in my HUD. Hoping it's something I can disable. Appreciate any help you may offer.
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Speed Bar for airspeed, compass, height, time scale ?
jackd posted a topic in New User Briefing Room
A general Speed Bar for airspeed, compass, height and Time Scale .... Can you get them to show up in the main game view? And how can you get rid of that friggin' FPS frame counter in the upper right corner, probably set by NVDIA .. -
The F-16 HUD has the lines and fonts in "bold". Is there a solution to look like Wags video? My monitor is 21:9. Maybe it's incompatible with 21:9 monitors? Does it only work correctly in 16:9? This happens with the A-10C, F/A-18C etc. The only one that works correctly is Mirage 2000. Thank You!
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Anybody else? After installing 2.7.x the reflections on the HUD not only show part of the dashboard which is not possible - but the reflections are too strong. It is very difficult to spot aiports & runways. Unfortunately the 'Clear Glass Mod 01' does not seem to work anymore. What about adding 2 options to the Main Setup (Tab 'Special') of the Su25T Reflective HUD Clear Glass HUD Thanks for any feedback HarryDeere41
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Hi. This issue exists for a long time really. When I press HUD button on MFD-Cougar, my 8" TFT screen displays really heavy blurred HUD. It has been there for months, maybe more... I may be wrong but I remember that I've opened a thread or written on a thread about this, but couldn't find. So, opened again. Is there any move on this issue? Thank you.
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Hello, I noticed that the steering marker (aka "bug") is subject to true heading correction. In practice, if the MAPM -> TRUE option is boxed the "bug" is moved according to the magnetic variation, thus resulting not aligned with the selected Waypoint. I noticed this yesterday while trying to line up correctly with a taget point (T0) for a CCIP release. Sorry if I don't attach .trk and screenshots but at the moment I'm in the office and I can't do it, for now I just wanted to know if others have the same problem. Thank you.
- 2 replies
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- trueheading
- hud
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As the title says, when selecting the master arm switch to SIM there is no HUD lettering for that status. if intentional then please disregard
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I've tried Su-25T after some time and I've noticed that there is one too many г - one of them obviously instead of K.
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hi! Like in the F-5, I would love to see the sight camera available for other aircraft like the F16 and F18, 'tape to the hud' adding also the MFD recording as option if available on that aircraft, like in the F-18. Then also make it available externally on our saved games folder as movie file. Ideally having a datacard, save it there. I believe it will increase squadron debriefs quality, and help creating promotional/marketing videos for DCS as well. Also, not having it mandatory shown when flying could be an option, even if saving the file. Thanks for the passion and dedication Diplomat
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- sight camera
- f-18c
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Hi, does anyone know anything about the following: How long does it take for the F-4E INS alignment to complete? How many waypoints can the F-4E Nav system handle? Can the nav system manage offset points for loft bombing runs? Can the nav system calculate ToT and show cues on the HUD?
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UPDATE: Habe nun herausgefunden, wie es richtig geht..... Guten Abend! Ich habe mit der Mirage, mega Probleme! Für das INS habe ich mir dieses TuT zur HIlfe genommen: Mirage 2000C: CHANGES To INS Alignment & Approach Symbology - April 2021 | DCS WORLD 2.7 - YouTube Und ich befolge es strikt! Nun zum Problem: Ich gebe die Daten manuell ein (Die entsprechende Option des auto Ladens, ist im Menü aus) gelegentlich funktioniert es und mein HUD arbeitet entsprechend - nach dem "Booten" VAL und den umstellen auf NAV und [N]. Aber, regelmäßig, geht mein HUD nach Beendigung der Eingaben und den "Booten" des INS sowie den umstellen auf NAV + [N] wieder aus, bis auf den Kompass und ein + der wird im HUD gezeigt- obwohl das gesamte Flugzeug hochgefahren ist, auch in anderen "Stellungen" mit Batterie und Bodenstrom und den nur nötigsten. mit und ohne Bewaffnung, Radar an, Radar aus, Radar STBY... etc. Es nervt mich langsam gewaltig und ich frage mich, ob es wirklich an mir liegt? - oder liegt hier ein gewaltiger Bug vor? Nun ja, Verwende ich dann im rechten Pannel den einzelnen 3 Stufenschalter, für den Virtuelen Horizont und stelle ihn auf AN - nicht auf den NOTModus, so kommt im HUD "Horizon Secures" und ich kann nichts mehr machen. (also den Schalter brauche ich nicht, merke ich ) Ich weiß noch im Winter, da konnte man per Windos+POS1 Autostart machen und das INS lief prima. Jetzt mit Autostart geht das INS nicht automatisch - ja doch schon, aber halt das oben genannte passiert. Ich habe kein Pipper, keine Schnecke, kein Fadenkreuz Keine Horzontalanzeige keine Grad +/- NIX - außer der Kompass und ein + Zeichen..... Achso, Gunsight auch nicht Hoffe man kann mir helfen Grüße
- 7 replies
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- hud mirage
- hud
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because the real life hardware different than commercial HOTAS systems it means that some of the things in the plane are not usable as they otherwise would be. the HUD cursor sensitivity is one of these things, we have the option of making the DDI cursors too slow or the HUD too fast meaning the hornet in AUTO HUD designation is extremely hard to acquire a target. So the ability to set different sensitivity settings for the HUD would solve this issue.
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The HMD automatically rejects most of its symbology when looking through the HUD, but when we have an A/A target locked, it displays its TD box anyway in the HUD area. Therefore many times we see two TD boxes in the HUD: one drawn by the HUD itself and the other one by the HMD. This situation is very confusing for me, because most of the time they do not even match position due to field of view limits in both displays. Is there a way to prevent the HMD from displaying the TD box in the HUD area? Is this behavior even correct? It seems so weird and confusing... PS: sorry if this has been discussed earlier, but I cannot find any post about it. Thanks for your help
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Please. With normal gamma settings some of the HUDs specifically in the hornet and viper can get down right unreadable on a sunny day. This is a real life issue and not a bug and the real life solution is a pair of shades. I'm thinking like, an in game button to put them on. You could even have an option for the frames to be visible on the edge of the screen FOV like with the apache helmet display in setting or something. The MiG-21Bis has a helmet visor that can be put on via click box. Just need something like that for all the modern jets with bubble canopies and open glass HUDs. Please would improve Quality of life beyond imagination for me.
- 5 replies
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- brightness
- gamma
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So, I was unable to find an answer by searching. I found that when I create Waypoint ID names in the editor, that those names do not show up in the HUD of the plane when flying! I ultimately found that I had to extract the .miz file, and go into the CDU folder and edit the settings.lua with the names, about a 10 character Max, and then replace the original settings.lua file. Shouldn't the editor do this automatically?? Does anybody know how, manually is a pain!
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- dcs 2.7.3
- mission editor
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I remember someone had reported something like this of F/A-18C hornet. When using Track IR or VR to move your head, there will be a "non-transparent bar" that block some important HUD indications or texts. Especially when your view angle in cockpit is high. Sometimes, for example during landing, even the FPV can be blocked at a specific angle. This is quite annoying and unrealistic because I know how real HUD works. The fix is actually quite simple, but the problem is that modifying the exact file (C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\HUD_AVQ32\indicator\Pages\HUD_base) will fail IC in servers. ED please fix this bug since F/A-18C launched, thank you!
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The position of target indicated on HUD is not corresponding with its true position. Target is marked by external laser designator (FAC) and picked up by LST (ATFLIR). Am I doing something wrong? ?