Knock-Knock Posted October 10, 2018 Posted October 10, 2018 New vs old. Clearly the AO is missing, and thats on all of them. I was using XnView, with Nvidia DDS plugin to view/save. Couldnt view the normal maps, probably due to the DDS plugin being to old or something, and maybe why yours look all distorted, WatermanPC. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
Eldur Posted October 10, 2018 Posted October 10, 2018 Immediately noticed a strange round bar floating in the cockpit... and it stays there when shutting the canopy. But my biggest gripe is the lack of 6DOF. Even though it's mapped in the controls and reacts on "axis tune", my head is glued in the center position and I just can pan the view around and roll it as well. No lateral movements though.
ED Team NineLine Posted October 10, 2018 ED Team Posted October 10, 2018 ED should look at it again because it seems there's alot missing and wrong I am sure some of it is WIP, but it's helpful to get it out and looked at by many more eyes. The big thing was the PFM. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted October 10, 2018 ED Team Posted October 10, 2018 (edited) Immediately noticed a strange round bar floating in the cockpit... and it stays there when shutting the canopy. But my biggest gripe is the lack of 6DOF. Even though it's mapped in the controls and reacts on "axis tune", my head is glued in the center position and I just can pan the view around and roll it as well. No lateral movements though. I am not seeing the movement issues, are you talking about TrackIR? Also I cannot replicate the floating object you are seeing. Are you seeing it in all variants? Edited October 10, 2018 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Eldur Posted October 10, 2018 Posted October 10, 2018 (edited) I am not seeing the movement issues, are you talking about TrackIR? Also I cannot replicate the floating object you are seeing. Are you seeing it in all variants? Both TIR and keyboard keys. As others don't have these issues, I'm gonna check my view.lua file. There's most probably something bad in there from the old days that now overrides some vital configs. Edit: Took the G Edited October 10, 2018 by Eldur
JunMcKill Posted October 10, 2018 Posted October 10, 2018 The RADAR READY warning light is not turning ON with radar
VapoR Posted October 10, 2018 Posted October 10, 2018 Am I the only one dying to click those switches and buttons?
hannibal Posted October 10, 2018 Posted October 10, 2018 this talk about cockpit textures.. has PBR been added to the mig29? find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
rrohde Posted October 10, 2018 Posted October 10, 2018 As a side note, shouldn't the grip be rotated to the left? I had hoped this would have been addressed in today's update as well. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Svend_Dellepude Posted October 10, 2018 Posted October 10, 2018 As a side note, shouldn't the grip be rotated to the left? I had hoped this would have been addressed in today's update as well. https://forums.eagle.ru/showpost.php?p=3651443&postcount=19 [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
Ala12Rv-watermanpc Posted October 10, 2018 Author Posted October 10, 2018 (edited) New vs old. Clearly the AO is missing, and thats on all of them. I was using XnView, with Nvidia DDS plugin to view/save. Couldnt view the normal maps, probably due to the DDS plugin being to old or something, and maybe why yours look all distorted, WatermanPC. Yeah, there is not AO layer over the diffuse textures (thats the difference with the old textures)...however I think that the real issue is that there is no AO in the roughmets as, since the PBR update, the AO info should be there instead of the diffuse textures so it "somewhat" behaves almost like a real time AO solution...maybe thats what they are trying to do if its still wip, clean diffuse textures and then store AO info in the red channel of the roughmets maps where it should be... Also hope they add more detail to both diffuse and material as now they look really poor and simple. this talk about cockpit textures.. has PBR been added to the mig29? Yes Edited October 10, 2018 by watermanpc Take a look at my MODS here
Mustang Posted October 11, 2018 Posted October 11, 2018 Alternative cockpit textures for use with the updated 29 pit http://www.mediafire.com/file/dsqh010jsycgd96/2.5.3_MiG-29_pit.rar/file extract and copy 'Fixed' folder to Mods\aircraft\Flaming Cliffs\Liveries\Cockpit_MiG-29S directory then select the pit through the 'special' page in options.
Esac_mirmidon Posted October 11, 2018 Posted October 11, 2018 Thanks Mustang. You are always on top everything to improve DCS. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
ED Team NineLine Posted October 11, 2018 ED Team Posted October 11, 2018 There is a fix coming for the cockpit, I am not sure what it is supposed to fix, but will post when I know more. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
cro_mig_21 Posted October 11, 2018 Posted October 11, 2018 I personally am not a fan of fake shadows and refelctions...it may look great but has a feeling like a matte painting. It is OK in the screenshots but once there is movement seing those shadows and refelctions being static kills it for me
pepin1234 Posted October 11, 2018 Posted October 11, 2018 I am so confused with this discussion. I have my cockpit with the right textures while you guys complain about different cockpit textures. This is my cockpit from the first moment just after update in my open beta: [sIGPIC][/sIGPIC]
imacken Posted October 11, 2018 Posted October 11, 2018 It looks no different to lots of other cockpits since DS to me. Some are better and some like the F-5E and K4 are worse. Lacking in depth, sublety and contrast in certain light conditions. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Esac_mirmidon Posted October 11, 2018 Posted October 11, 2018 Pepin that is not the actual OB cockpit. Thats the Release version one. I dont know how you still see the older one. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Lixma 06 Posted October 11, 2018 Posted October 11, 2018 (edited) I personally am not a fan of fake shadows and refelctions...it may look great but has a feeling like a matte painting. It is OK in the screenshots but once there is movement seing those shadows and refelctions being static kills it for me +100 Case in point....:) Edited October 11, 2018 by Lixma 06
Ala12Rv-watermanpc Posted October 11, 2018 Author Posted October 11, 2018 Alternative cockpit textures for use with the updated 29 pit http://www.mediafire.com/file/dsqh010jsycgd96/2.5.3_MiG-29_pit.rar/file extract and copy 'Fixed' folder to Mods\aircraft\Flaming Cliffs\Liveries\Cockpit_MiG-29S directory then select the pit through the 'special' page in options. Thanks a lot Mustang, it works very well and at the same time the new bump maps are working so it looks better than before. There is a fix coming for the cockpit, I am not sure what it is supposed to fix, but will post when I know more. I guess the fix is adding occlusion info in the textures/roughmets which is not present right now. I personally am not a fan of fake shadows and refelctions...it may look great but has a feeling like a matte painting. It is OK in the screenshots but once there is movement seing those shadows and refelctions being static kills it for me Me neither, even less now that we have the PBR implementation, thats why I said the best solution is not adding AO over the diffuse textures but the roughmets red channel...that way AO will only apear when in the shadows. Anyway, AO has nothing to do with fake reflections which should be removed completely of course...an example of this is the black leather? thing under the hud (sorry dont know its name) which previously had pre-rendered reflectios but as you can see they have been completely removed in the new textures...the problem now is the thing lacks a lot of detail in the texture (it has a pure color) but other than that it looks good and has nothing pre-rendered on it. It looks no different to lots of other cockpits since DS to me. Some are better and some like the F-5E and K4 are worse. Lacking in depth, sublety and contrast in certain light conditions. F-5 cockpit looks clearer because of the own nature of it...the canopy frame is very clear and clean so the light bounces happily on it and make looks whiter...not the case of the mig-29 and its "filled" frame. Take a look at my MODS here
Esac_mirmidon Posted October 11, 2018 Posted October 11, 2018 Thanks Nine, glad to here that. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Raven (Elysian Angel) Posted October 11, 2018 Posted October 11, 2018 Am I the only one dying to click those switches and buttons? Not at all. A full-fidelity MiG-29 is higher on my personal DCS wishlist than say an F-16. In fact, only Heatblur's F-14 is more exciting to me than a DCS: MiG-29. Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Mainstay Posted October 11, 2018 Posted October 11, 2018 Quick compare between the one delivered from ED in this patch and the fixed version from Mustang in this thread. ED Version Mustang FIXED version Thx again Mustang good job buddy :thumbup:
Rudel_chw Posted October 11, 2018 Posted October 11, 2018 Alternative cockpit textures for use with the updated 29 pit .. Thanks a lot, I specially liked that you made the HSI needle yellow again :) For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
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