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Posted

Here you go

 

What I'm curious about is how much the deck crew will move around. Or will they mostly be static? Also, If a mission maker fills the deck with crew, how can players and AI avoid collision? Will they not have a collision model? Or will the run out of the way?

 

To make the carrier deck feel alive, deck crew is a must. We are doing this through a combination of static-placed deck crew with animations that mission creators can place and fully pathed and animated deck crew that support launch operations from all four catapults..

 

I just hope AI will be able to push them aside while moving around the deck and not as it stands now with for example a jet crashing into a truck during taxi.

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Posted

I think the static deck crew are the ones that have animations such as using tools like a hammer, ect. I've seen a video a while ago, I believe from SiverDragon, where he was showing some animation files that had been included in an update.

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Posted
What I'm curious about is how much the deck crew will move around. Or will they mostly be static? Also, If a mission maker fills the deck with crew, how can players and AI avoid collision? Will they not have a collision model? Or will the run out of the way?

 

 

I certainly hope ED takes care to make the deck environment safe for the virtual crew. I wouldn't want any of them getting sucked into jet intakes or cut in half by broken arresting cables or the like. :(

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Posted

I would like to know if is it possible to open (put up) this fire protection wall by my self?

If I land and want to take off ones more, I would like to put it up after on position for take off.

This "hatch" on right side of the pic attachment.php?attachmentid=147245&d=1472340723

Posted
I would like to know if is it possible to open (put up) this fire protection wall by my self?

If I land and want to take off ones more, I would like to put it up after on position for take off.

 

I think it comes up once you line up and pressy 'U' (default keybind IIRC) to "lock" the plane in place. Wheel stoppers and deflector should come up.

Though this is a bit OT as it's more of a "FC subforum request"

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Posted
I think it comes up once you line up and pressy 'U' (default keybind IIRC) to "lock" the plane in place. Wheel stoppers and deflector should come up.

Though this is a bit OT as it's more of a "FC subforum request"

 

Thx, will try and let you know if it works.

Posted
And the only way to cancel/drop the JBD is to take off or cancel launch via the ATC. Is that right/wrong?

 

Wrong...just hit U again. It unhooks you from the cat.

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Posted
Wrong...just hit U again. It unhooks you from the cat.

 

This I can verify, and by verify I have rolled off the boat after I throttled up thinking I was still hooked up.......on more than one occasion......I'm special.:pilotfly:

Posted

OK - at the end of summer we were to get more information about the new addition for carriers.

We have a week and a half by the end of summer, so it's probably a good time for more information? Unless there's nothing to talk about?

I am very interested in this add-on and I must admit that I am very curious and impatient :).

Posted

Bad luck...

 

I must admit that I am very curious and impatient :).

 

This isn't a good fit with DCS. I'm too very interested in this project, however we can only wait. News will be released as soon as ED is ready for it. Actually we just had some information disclosed recently, and in the one of the FighterPilotPodcast episodes Wags mentioned that communications are pretty much completed, but I guess that means these are recorded and still WIP coding wise.

Anyway, once there is more news I am sure we will get it first.

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Posted
OK - at the end of summer we were to get more information about the new addition for carriers.

We have a week and a half by the end of summer, so it's probably a good time for more information? Unless there's nothing to talk about?

I am very interested in this add-on and I must admit that I am very curious and impatient :).

There was a Friday newsletter in August with some more detailed information and some screenshots of the animated deck crew
  • 2 weeks later...
Posted
When? No news since one month ago...

 

Yes I'm also looking forward to this release more so than the Viper, maybe we will get some fresh news this Friday in the news letter.

 

 

Spoiler:

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Posted

Two weeks :)

 

When? No news since one month ago...

 

Just read and try to get this bit, and I am sure you will have your answer:

 

At this time, we have no release date or pricing, but they will be available at our very soonest.

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Posted

Trigger happy question about animations

 

With regards to this bit:

 

To make the carrier deck feel alive, deck crew is a must. We are doing this through a combination of static-placed deck crew with animations that mission creators can place and fully pathed and animated deck crew that support launch operations from all four catapults.

 

First of all, this is a dream come true for many I am sure (including myself), so thinking about the completeness of the carrier operations in DCS I am wondering if the recovery animations are also planned at all.

 

I understand that what was already announced is the huge scope of underlying tasks that span multiple teams and disciplines so I am not expecting this at EA release but maybe "later in early access"? Or perhaps it is way too early to discuss this now?

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Posted

Let's see how far they get till the end of the year. I guestimate this will still be in development in 2020.

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Posted
Let's see how far they get till the end of the year. I guestimate this will still be in development in 2020.

 

Well i hope we have the early access as a Christmas present. :D

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Posted
Well i hope we have the early access as a Christmas present. :D

#shocked!

...he used the unspoken words...

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