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  2. I'm not sure if this is response is addressing the tail wheel behavior or wind behavior. I was wondering if it's possible to make the tail wheel behave like it's fully castering? Currently, it needs unrealistic amounts of power and too much differential braking to get it to swing around. In reality, a plane with a fully castering tailwheel (unlocked), should need some initial braking momentarily to initiate the turn, maybe a touch of throttle (certainly not half throttle), and afterwords the tail should swing around freely, all by itself, and without further braking or even rudder input from the pilot. For example, the P47 demonstrates the normal physics of a fully castering tail wheel quiet well.
  3. What was that quote again? Something like “I wasted half my money, the rest I spent on booze and hookers!“
  4. Can we get Tempest's decoupled 33ft/1600ft mod integrated into this? I'm unable to use both mods simultaneously due to them both using me_weather.lua. Without the decoupled winds any wind speed above 2kts gives absurdly unrealistic wind sheer at 1600ft.
  5. I did try to fly that Mission in Nellis again. Did a repair at the beginning and the ground chief told me that this would take 170 seconds. Shouldn´t be damaged at all on mission start. But that did not change anything. I don´t know the wind settings in this particular mission but I only can say that the plane is not flyable at this point. I cannot by any effort taxi to the runway. I´m not sure if I missed something, but is it confirmed a bug you are working on Rudel?
  6. This morning I have been reading in an M3 entry where he talks about cabin mirrors and that it is weighing the request of some users who complain about how "complicated the management of the Corsair engine is" and that they are asking M3 to "simplify it". They have already thrown themselves into the pool putting the Water Master and now they are going to put the water injection that was introduced in 1946....; it seems to me a mistake..., but the bloody thing is that they are going to retouch the engine management model because people want to fly the Corsair to the Warthunder.... Is all this true?.
  7. As of latest i have to use fullscreen option inside DCS, and then using display fusion to force dcs window to stay on screen 1, and to stay in fullscreen..:For now it works flawlessly, but if i switch fullscreen off, my main dcs screen switches to my tablet again..
  8. Mission 11 feedback: Medevac flight back was around 80-90kts. Which is slower then the flight getting to the IP. Would recommend increasing airspeed to simulate getting the casualty back to roll 1 as fast as possible. At this point the 64s are lighter on ammo and fuel so 120kts the whole way is doable. I think the flight to the IP was at or over 100kts Mission 11 bonus: Was going to post this in the bug/problem. At the start when taking off, the UH-60 AI flies unpredictable and pretty much T-boned me while rejoining on Gunslinger 1-1. (AI am I right) maybe delay their take off until the 64s are clear of the pad. Or even easier edit the message with the clear to take off to state let the 60 take off first.
  9. Campaign Updates 13/08/25 - Added the Advanced Targeting Pod to both FIWOS and LOWOS.
  10. Аналогично, поддерживаю.
  11. you have all been told to DM us with public evidence. Thank you
  12. Triggers look ok from a first glance so I shall do some investigating. Thanks for the report.
  13. Yeah this is an impediment of sorts - AFAIK the current workaround is to set them up as individiual flights (under 'set option' you can have each follow the lead upto a certain waypoint; at the initial/objective points you can assign each flight separate targets for each individual flight for autonomous attacks and have them reform at the exfil point.
  14. Today
  15. I checked and didn't see this. It would be nice if we could get a option to assign a key bind to review message history instead of pausing to open it. Not 100% necessary but I think it would be nice to have especially for all the single player base and campaigns out there.
  16. it is an older "prob" ... look hier https://www.digitalcombatsimulator.com/en/files/3321192/ "!! IMPORTANT NOTE !! Custom cockpits are currently broken. Only "default" will be loaded by AH-64D so if you are using another cockpit livery, you will have to either move it's "default" folder somewhere else or rename."
  17. Кстати, тут на работе нам раздавали старые компы всем желающим ну и я тоже решил взять себе 1 блок , на халяву же. И там оказалась карточка GTX 1060. Воткнул в свой старый добрый ПК и DCS новой версии запустился. Причем если летать одиночно, то вполне себе бодро. Далеко не на самых низких настройках. Так что есть еще порох
  18. It’s definitely still an issue. The .lua needs to be edited as above to make it work. @BIGNEWY
  19. G'day @Don Rudi , It looks like Mission 10 (the first AG guns strafing) is not able to be passed. I looked at the mission goals, which seem to be the exact goals to the ferry flight with drop tanks mission. Some of the goals (scores) require the tanks to be dropped, which are irrelevant to this mission of just strafing 4 trucks. Cheers! Sent from my SM-G998B using Tapatalk
  20. With my aging eyes I find it hard to see the Landing gear indicators given the dark nature of the cockpit front lower left hand panel section. It would be helpful if the white center of each indicator was more obvious (brighter). Just a wish.
  21. Интересная идея, спасибо! Я об этом не подумал!
  22. I would request ED to add this to the Huey. It's a shame the Huey is almost abandoned.
  23. Not just you, at least regarding DCS !
  24. First of all I want to thank everyone who responded to my query. It's really nice to know that there is such a supportive and knowledgeable community to help newbies like me. And YES, there was a simple solution. I inadvertently had the right ENG OPER switch in the depressed (motor) position. I understand from reading the responses that Yurgon came up with the solution, so kudos to you. This simulation is incredibly realistic and detailed. iT Seems to operate like the real thing. And it's even more amazing that there are users that understand it so thoroughly that they can diagnosis something like this just from my simple question. THANKS AGAIN YURGON!
  25. DCS German Rail Gun Train - 2-10-0 BR 52 and Krupp K5
  26. I'm considering that and that was a plan way back when I started this project. I think the release is too soon to release "half-mods". Speaking of AI, since the aircraft has increased weight so it behaves more realistically with Su-27 Flight Model - AI has some problems taking off, often crashing at the end of runway or just flying on AB non stop to stay airborne. I'm trying to fix it but there's a chance it'll stay like that untill we get CWS and with that a inside-modified FM.
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