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Showing content with the highest reputation on 01/08/23 in all areas
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6 points
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6 points
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5 points
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G'day everyone, hope your Christmas break has been productive. Rosariovw, that's looking phenomenal mate. I'd love some of those stls if that's ok. I can't wait to see how it all turns out. So I've finally had the time to get back into the shed and do some more on my pit. The frame minus bog and paint is mostly done. I've just got two more skins to finish of the canopy frame. How did everyone else design their panels? I was thinking of counting dzus rail holes but that seems tedious. If anyone has access to the dimensions of the canopy jettison handle that would be fantastic, I'll release the plans for it once I have some better dimensions for it. Many thanks to all for your help so far with this. Mumbles.5 points
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Ihr verschreckt noch den armen Kerl dessen kurze Frage wegen der Walleye schon kurz beantwortet ist.4 points
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Both of aircrafts, if we talk about 80s, are well known to both NATO and Ukraine. So I do not see anything that could be really disclosed, which can not be read in manuals available online. Not to mention having aircrafts themselves.4 points
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I regret to be the rain on your parade, but If ED did that, I would have at least 5 modules still in trial period that I've bought years ago. I'm not asked but in my opinion what ED does is fair and more than any other company does in flight sims.4 points
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как включить/выключить САУ AH-64D: 1. Режим "только SAS" (SAS-only) - см.Рис.1, 1-2-3, выбрать нужные каналы 2. Режим удержания угловых положений (Attitude hold), или места висения, или вектора скорости - 5-позиционный (подпружиненный) переключатель (Рис.2) - ВЛЕВО (выключить - еще раз ВЛЕВО или вниз). Без включенного SAS не будет работать естественно.. 3. Режим удержания высоты (Altitude hold) - 5-позиционный переключатель ) - ВПРАВО (выключить - еще раз ВПРАВО или вниз). 4. Выключить все режимы Hold "разом" - - 5-позиционный переключатель - ВНИЗ . 5.. "Просто" триммер - 5-позиционный переключатель - ВВЕРХ (и отпустить!). Он же- "инициатор" нового референса положений/состояний вертолета, если был включен режим удержания положений (ATT-Hold). 6. Выключить САУ (Flight Management Computer, FMC) - Рис.3 null4 points
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сначала нужно понять общую "философию" замысла применения "автопилота" на этом вертолете. Система автоматизированного управления (САУ) вертолета AH-64D (Flight Management Computer, FMC) включает в себя два основных "блока" или подсистемы (разделение условное, для пояснения логики): 1. SAS (Stability Augmentation System) - которая облегчает пилотирование летчику за счет уменьшения потребного числа и амплитуды двойных движений ручкой продольно-поперечного управления (РППУ) и педалями, но не выполняет функцию автоматического поддержания угловых положений (кроме канала направления, см.п.3), или стабилизации скорости полета, или удержания места висения; 2. Подсистема поддержания угловых положений (или скорости полета, или места висения), так называемая система "холдов". Система "холдов" в свою очередь включает в себя две раздельные подсистемы: Attitude Hold (поддержание угловых положений); Altitude Hold (поддержание высоты). Включение всех этих подсистем рассмотрим в следующем посте)) Если первая подсистема занимается тем, что в основном "сглаживает" (демпфирует) угловые ускорения и летчику уже не нужно как трактористу "двигать ручкой по кабине", т.е. не тратить много драгоценного внимания на поддержание положения вертолета и режима полета, то вторая уже может в некотором смысле обеспечить летчику возможность вообще убрать руки и ноги с органов управления)). Это обеспечивается "вступлением" в контур управления вертолетом механизмов сравнения текущего положения с неким "референсным" положением, которое выбрано летчиком в качестве "опорного". Как только текущее положение отличается от референсного, то в соответствующем канале управления (а их четыре: крен, тангаж, направление, высота) начинается "работа" по восстановлению утраченного референсного положения. Как САУ вертолета поймет, какое положение считать референсным? Ответ - это то положение, которое было на момент отпускания усилия с кнопки "триммер" (FTR - Force Trim Release). Таким образом, когда летчик (игрок) нажал и удерживает кнопку FTR САУ "послушно ждет", и ничего не поддерживает за исключением продолжения некоторого демпфирования угловых ускорений. Как только летчик "отпустил" FTR (а это 5-позиционный подпружиненный переключатель, с центральным нейтральным положением, см. следующий пост), тогда САУ "скалывает" текущие углы и скорость (высоту) и начинает их поддерживать. Есть нюанс: в понятие "положение" САУ "вкладывает" различные алгоритмы исходя из текущей скорости полета: если скорость полета до 5 узлов (knots) относительно земли и отпущена кнопка триммера, то САУ "думает", что летчику нужно удерживать место висения (Position Hold). И тогда она через несколько секунд "загонит" вертолет в то место, где была отпущена кнопка триммера (точность - в пределах одного диаметра НВ, место висения считывается в бортовой ИНС)'; если скорость > 5 knots, но до 40 knots, тогда САУ поддерживает текущую скорость полета по прибору (Velocity Hold) и угол скольжения (т.е. вектор скорости); если скорость > 40 (и до макс), тогда удерживаются просто угловые положения (Attitude Hold) в пространстве. Но и тут есть нюансы конечно)): перечисленные режимы работают лишь в некотором диапазоне угловых положений и угловых скоростей. Т.е. нельзя "поставить" вертолет с креном 80гр (к примеру) и "сказать" ему (включив режим ATT-HOLD и отпустив кнопку FTR) - "а теперь держи это положение!" - пошлёт))) Тангаж должен быть в пределах ±30°, крен в пределах ±60°, угловые скорости по крену или тангажу - не более 5° в сек. 3. Режим удержания направления (Heading Hold) работает всегда когда включена SAS, но тоже с ограничениями. При этом до скорости 40 knots - удерживает направление (пока хватает запаса автопилотного управления, ±10%), а после скорости 40 вверх - режим немного меняется (сам собой) и превращается в Turn Coordination, другими словами - поддерживает разворот с постоянным (заданным перед разворотом) углом скольжения, т.е. канал направления "доруливает" так, чтобы угол скольжения сохранялся постоянным, как и до начала разворота. Если до начала разворота шарик был в центре, то и в процессе разворота система "приведет" канал направления в соответствие. Педали конечно неподвижны, всё осуществляется только перемещением силового поршня гидроусилителя канала направления, который в отличие от наших вертолетов смонтирован в концевой балке. Еще конечно ограничений на пару страниц, а также режим полета на малой высоте (установка тангажа, удобного для обзора передней области пространства за счет перенастройки горизонтального стабилизатора) и подробности работы CAS (поддержание угловых скоростей крена и тангажа одного значения на всех скоростях полета при одном и том же отклонении РППУ), но цель была ознакомить с замыслом создателей системы)) Как включить - в следующем посте4 points
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Aaaaahh.... Sh... I remember : The U-turn was to hard to follow so I put the waypoint 12 a bit further South, but... I didn't refly the mission. aaaahhhhh.... You're right chap. Just set a bigger "bandit trigger zone" and it will (should!) work. or you may download the mission here! Thanks. BTW... I updated the campaign. DG M03-CAP.miz4 points
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it says TUTORIAL in the video title man, its not that hard, its just Spudknocker being Spudknocker, rushing content to beat other CCs at the expense of it being full of fluff and incorrect/absent information.4 points
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One ARC-210 will be added, RT1, with UHF and VHF functions and related HUD, UFC, STAT page, and COMM changes. This will replace one of the VHF radios. We still need to add the STAT page and UFC function. Once those are done after the team return from holiday, it will enter internal testing. Later, after initial release, we'll add the SATCOM functions. Kind regards, Wags4 points
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3 points
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Version - 20230107 Download: please click here "Nighthowler" returns you to Senaki and Batumi to train helicopter landings - at night time. Low light means high adrenaline, and a few other challenges. Your callsign still is 'Lawnmower' - you'll have to earn that "Nighthowler" rating from Central. So you graduated from "Lawnmower" school, and perhaps also aced in "Sea Flea's" Naval Ops. Now you are ready for another challenge in your helicopter: going back to Lawnmower School - at night. So, grab your night vision goggles, and step onto the flight line, pilot. It's late at night, the moon is out, and we are good to go. Start your helicopter (all DCS controllable helicopters supported), and see if you can survive the night: become a Nighthowler. As before, you request landings from Central (via communications-->other). And as before, Central directs you to a starting location, and then assigns you a randomly generated (out of thousands of possibilities) LZ based on the difficulty you requested. If you've gone through "Lawnmower" school (recommended), you pretty much know what to expect. Except - now it's dark. Pitch dark. How to play You begin each landing challenge over the lit 'T'-formation of vehicles, a short distance off the runway at Batumi or Senaki. Once you arrive over the 'T', the clock starts, and central gives you bearing and distance to your LZ, and a time limit to land in the LZ. Then you are on your own. There's no way that your eyes (nor NVG) are good enough to spot the LZ, so thankfully, every LZ has a transmitter for your ADF to home in on: 450kHz or 252MHz are the frequencies that need to tune your comms to. So you better brush up on your ADF skills, pilot - else you'll never make that time limit. When you get close to the LZ, you can request central to have the ground forces launch a flare so you can get a better fix on the location. Each LZ is lit by vehicles (three on easy and normal difficulty, one on challenging), so there's sufficient light for you to make it down in one piece. Theoretically. Night flying is supremely scary, and correctly gauging your height is difficult - on a good day. Once down, you'll receive a performance score based on accuracy, LZ and helicopter's difficulty and time taken to land. If you touch down outside the LZ, you score a zero. While you can blow the time limit on easy and normal difficulties, running over time in challenging wipes your score for that landing. After five or more landings, central will also tell you what they think of your skills. Earning the "Nighthowler" rating is not easy. At all. You have two areas to practice your night landing skills in, and you can freely switch between them: Senaki-Kolkhi Start here if you aren't an experienced night flyer. The LZ are less difficult to spot, and distances are mercifully short. Batumi When you think you have gotten good, find out if you are good enough. Batumi by night is a sight for sore eyes - and you'll get to see a lot of it. Easy landings are still as easy as, well, night landings in Senaki. The challenging ones will test your mettle. If you can regularly beat the time limit on challenging landings in Batumi, you'll probably have a shot at the "Nighthowler" rating from Central. Also, for fun, you can try to land on the oil rig off the coast. Its localizer is at 121.5 MHZ (the international 'distress' frequency), which the Huey can't ADF to - but most others can. Choosing a Difficulty (affects LZ size and time limit) Whenever you request a landing exercise from central, you also tell them what difficulty level you want: Easy your landing zone will be mostly unobstructed, is huge, and can be approached fr om any direction. Breaking the generous time lim it has no penalties. Normal your landing zone may be partially obstructed. Landing Zone size is still generous. Time lim it is shorter but you have a higher score multiplier. Breaking the time limit has no penalties. Challenging your landing zone is virtually guaranteed to be obstructed from at least one side, and usually there are obstacles (trees, buildings, vehicles, power lines) close by and may extend into your LZ. Size of the LZ is what you would expect in real-life extraction missions. Time lim it is harsh, and breaking the limit will reduce the entire score to zero. On the other hand, there is a big score multiplier - if you can make. Tips: - set your ADF to 450kHZ/252 MHz early. - when you start up, you helicopter is tuned to the local (Senaki or Batumi) "T"'s localizer (beep-beep-pause) - your helicopter should have presets to the local "T" and LZ in pre-sets 1 and 2 - always, ALWAYS request flares when you close in - If you are using NVG make sure you have an easy way to adjust gain - This mission truly shines in VR. Or rather, um, darkens. Helicopter difficulty (affects score): Ka-50 (easiest) UH-1 OH-85 Kiowa SA-324 AH-64 Mi-24 Hind Mi-8 (hardest) TL;DR: What should I do? Contact Central via the Communication->F10 Other menu, and request landing exercises. Complete at least 5 successful landings. Available Nav Aids: LZ (all): 450 KHz, 252 MHz NDB Senaki "T" 1.1 MHz, 250 MHz NDB Batumi "T" 0.95 MHz, 262 MHz Credit/Acknowledgements: Based on a request/idea from @Tess Happy landings! -ch3 points
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I think it's more of a political issue not necessarily something that has to make sense. So if something is already unrealistic why is that a good argument for making other things unrealistic? As for how people play, that's an entirely different topic. DCS modules are the fundamental elements of the game and they should be as realistic as possible. How people are using them doesn't bother me. If someone is asking to make the fundamental elements less realistic that does bother me because that actively hurts my experience. People playing Air Quake on GS doesn't involve me at all.3 points
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Kann man sich nicht darauf einigen, dass ihr Beide recht habt? "Sie wird als Luft-Boden-Rakete bzw. AGM bezeichnet, obwohl sie eigentlich die Bezeichnung GBU (Guided Bomb Unit) führen müsste, da sie eine antriebslose Gleitbombe ist." AGM-62 Walleye – Wikipedia Ist doch bei der AGM-154 genau das Gleiche.3 points
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Old news and a mistake for ED. They need full modules of those aircraft for relevant game play. Otherwise it's just going to be blue on blue in the future.3 points
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Modern Russian Naval Assets by Currenthill Project 22800 - Karakurt Class Corvette Version 1.1.0 released - see first post Version 1.1.0 Added liveries for 567, 577, 578 and 584 (credits to Urbi) Fixed texture issues (credits to Urbi) Fixed weapon duplication error Fixed missing animations for machine gun soldiers Fixed sound issues for the LACM loadout version Changed 3M14T LACM range to 1500 km / 800 nm Changed windows to darker tint for less see-through3 points
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"Operation Gaucho" Multiplayer Mission. This mission uses newer Moose Classes and Text-To-Speech conversion via SRS extensively. The video demonstrates some key speech outputs. Voices generated with Google TTS Join our Moose Discord: https://discord.gg/gqxpDHJ36E Mission Download: https://www.digitalcombatsimulator.com/en/files/3328279/ Ciribob's excellent SRS-Tool for DCS: https://github.com/ciribob/DCS-SimpleRadioStandalone3 points
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3 points
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Assuming the Tech Docs are correct, FSR 2.0 By Default does not support DX11, You have to contact AMD for FSR2.0 on DX11. At this point, with DCS Moving to Vulkan, it doesn't make sense to waste time/resources on a DX11 FSR2.0 Implementation and then re-do it again for Vulkan. DLSS 2.0 doesn't have the same problem with DX11/12, Vulkan etc. Plus nVidia is around 85% market share, with 70%+ of that being RTX Cards.3 points
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3 points
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Well if they used some documents then I bet it must be very realistic. I've never understood why people spend their money on DCS if they absolutely don't care about the core concept of the entire project.3 points
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There are a number of exciting changes coming to the core DCS engine with the upcoming EDGE Engine, the Vulkan API and multithreading support. This should provide an opportunity to make a lot of improvements that would really help modernize DCS. Some of those changes are clearly happening, like DLSS. That's extremely promising. As VR player, the biggest immersion killer in my view is the relatively limited anti-aliasing. The 2D cinematic videos are absolutely beautiful, but VR is far less visually impressive. Hopefully, that's already in the pipeline to be included with the upcoming engine changes, but I haven't seen any discussions other than very old requests for TAA. Better anti-aliasing could take DCS VR to the next level!2 points
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The Ka-50 was aproval to release on times when the russian goverment and Kamov get info as build a "technology demonstrator" on 2008. And the actual russian secret law put all russia developers as a "foreign agent" with can get to jail... ED has close your studios on Moscow on 2022 and run away to working on other country. ED was very hard problems to make the actual Ka-50-3, and has been delayed the Mig-29 module from some years ago. Do you think that ED would not have already made a module of a red modern aircraft, if they knew that it would have great benefits and would have had the information at hand if it became different from the current context?2 points
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2 points
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And here is a simple mission which will let a MiG-15 pass in front of you from left to right. It's pitch black midnight. The MiG is invulnerable and you have unlimited ammo. So you can fire as many missiles as you want but to test the seeker performance you don't have to launch one. The MiG will ignore you. Some hints: 1. Set your throttle to a bit more than 50% before starting the mission, speeds are quite slow, stay a bit above 300 kn. 2. Switch to A2A mode when the mission has started and lock the MiG. It will be visible on the radar. 3. Assign the "T2_Press: AG Manual Mode/DGFT Missile Designator Control" to a button on your HOTAS if not done yet. So you can switch the IR seeker to "caged" and "uncaged" mode. There is an AWACS on your side but to use the datalink you have to set it up: COM2 channel "199", push right MFD "CLINK", switch from "Slave" to "Master" and switch Clink on, switch right MFD back to "HSD" It's just for convenience once you've lost the target but it may be faster to just restart the mission If you like a red target on your radar/HSD you have to switch IFF on. It's simple IFF so any mode will do (e.g. M3A). IRmissile.miz2 points
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Hm, I see what you are saying, but I also believe that the trial system, the way it works now, is a pretty fair deal. I can certainly relate to your frustration with it. You downloaded a module you wanted to try, and incidentally went with one that - at least in my opinion - does require a bit of time to get into, and your schedules changed for whatever reason and now you don't really get to try it out. In a similar vein I have not tried out modules for a long time because I always felt I needed to 'wait for a good week so I can make the most of it', but eventually figured that perfect time just never happens anyway. I take solace in the fact that I can actually re-try the same module in a few months time for a second go. Having the trial system in place is a real improvement to the community, I feel, because each individual module is comparatively expensive and just being able to try them and see how much I enjoy them is decidedly something to help me decide for one, especially when I am interested in two somewhat similar modules and can't make up my mind which one I really want.2 points
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The Stability and Control Augmentation System (SCAS) is always providing a little bit of assist to keep the aircraft stable. And in this case, the yaw channel is adding a little bit of left pedal for you to keep the heading stable. You can display the flight controls overlay and see the system working (the green markings) to adjust your inputs.2 points
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2 points
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ED needs to upgrade the FC3 birds, meaning the F-15, Su25, Su27, Su33 and MiG29. Ignoring these aircraft is a mistake at this point. And, since it IS a game, adding the Su25-UTG and MiG-29K would be perfect for REDFOR naval scenarios.2 points
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For me, the A-10C was easier, since it doesn't have a radar with all its complexity, but the Hornet was more enjoyable as it allows fir more diverse missions with its air-air capability and carrier operations … my vote is for the Hornet in principle, adding ram should be a very easy task, but there are pitfalls, like: - memory incompatibility with the existing ram, to be 100% sure be sure to purchase the exact same modules, also make sure that you do have memory slots free - sometimes the cpu cooler gets in the way, forcing you to remove before placing the ram, in such a case be sure to purchase cooling paste as the existing cooler paste should not be re-used. To facilitate removing the cooler, turn on the pc for a while before the upgrade, as a warm cooler is easier to remove without taking the processor with it .. never just pull the cooler, instead twist it back and forth in a parallel plane to separate it cleanly from the processor - when working on the pc, dont just turn it off, but remove its ac power cord also.2 points
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2 points
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There is an awesome thing called OpenKneeboard (works in 2D and in 3D as well) which automatically adds briefings, custom kneeboards and all the comms history there, so you can browse all that while flying. Can't recommend it enough. In fact I think I will record a short video to show it off soon!2 points
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Wow, very excited for the future! Love it! https://www.digitalcombatsimulator.com/en/news/newsletters/a6204cbc7d5df25e887acb434b2f8e1b/2 points
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Mumbles you magnificent bastard that looks amazing and is bringing back some great memories of working in the shed on my own. Damn I miss it and am looking forward to the day when I can build it again!2 points
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I could write a BAT file and do it with a single click. Would take about 15 seconds to do. ''This would require me actually have agency and take a modicum of initiative'' @@ I know, doesn't change the fact this problem is extremely minuscule in general. 4TB harddrive for $50. 1TB SSD for $60. Even if you're on a tight budget, this problem is not that hard to deal with. Storage is stupidly cheap. Stupidly, inexcusably cheap. I'm reminded of a guy who came through here whinging about dropping $2000 on a prebuilt and then his GAMEPORT JOYSTICK from 20+ years ago wouldn't work with it and he was adamant he couldn't afford the $40 for a cheapo made in the last decade. You're seriously going to claim people can afford $40-80 for an imaginary airplane, but $50 so they have someplace to put it is a bridge too far? You can only use one map at a time, if you're THAT tight for storage, you don't need all of them at once. The base game is not some monolithic creature, regardless of how many liveries there are. Nobody stuck a gun to your head and demanded you download their entire library. In fact, that is one of the key advantages of a MODULAR system, you can pick and choose.2 points
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Damn, that is so cool....... I need a bigger house and a woodworker pronto2 points
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I ‘m Very interested in this..As a Pimax8kx user…I crave more Clarity….but Will Not Sacrifice my Wide FOV…I also like their modular approach and No need for sneaky spying software/program running while using The HMD.2 points
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I think we've found the source of this issue. There might be a problem by transferring the elevation from the ME to the planes. Sorry, my bad. By copying the original F-16C to the F/A-18C and A-10C II for testing purposes the original WP elevation of 36 has changed to 136 in the Hornet and Hog - and sadly I didn't double check this on the other planes. There are no issues with the TGP in the Hornet or Warthog.2 points
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Version 19.0 available for testing here: https://www.mediafire.com/file/jjkl6kze5ny29q2/3DmigotoDCS_VR_19.0.zip/file New feature to lighten Mi24 moving map, new menu for NS430 position/scale, fix for high G, cleaning. An "helicopter" menu page is available to host rotor and Mi24 setting. You must setup NS430 mode to 1 (display GPS in GUI windows) to setup its position by the menu.2 points
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For me, it will hold the heading fine (in reasonable wind) as I make small and gentle adjustments to the collective. When I want to adjust the heading of the aircraft with the pedals, I disengage ATT hold, change my heading, settle the aircraft, and apply ATT hold again. I'm using pedals without springs.2 points
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Have you seen this guy's project? https://www.thingiverse.com/thing:57640032 points
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2 points
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That's not an INS tutorial, that shows how to align it and turn it on, which is like one small part of what would need to be covered.2 points
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2 points
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ДокументацияDCS BS3 Flight Manual RU.pdf (мануал) для DCS BS3 на русском DCS BS3 Flight Manual RU2 points
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