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Showing content with the highest reputation on 04/02/23 in Posts
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14 points
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10-22-2023: Updated for 2.9 This is based off of Kegety's mod. I made sharper NVG version for his mod a while back and this adds vertical position, size, and noise amount adjustments. ADJUSTMENTS: All 4 values (Blur amount, Position, Size, and Noise amount) are fully adjustable. Just search for "Taz" in the two files. NOTES: Does not pass IC as of DCS 2.8.5 on 5/18/23 Works in 2D and VR INSTALL: Recommend using Mod Manager or extract to DCS main install directory. DOWNLOAD7 points
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Thank you for your work. I envy your passion and skills. We hope to see eskanders soon.6 points
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6 points
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You are incredible, thanks for this, I hope for Buk M2 to come one day4 points
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Hallo! As an active military pilot I can say that the SOP differ from airforce to airforce. In general the anti collision light will be on to alert everybody that the engine are already running or shortly before doing so. The landing light will be definitely on for landing since the landing light is a signal for tower that the landing gear is down and locked. In most jet the landing light will only illuminate if the gear is down and locked. At night a landing/taxi light is a good idea to have it turned on. Greetings4 points
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We are just waiting on dev time for trains, I believe most if not all issues are currently reported and just waiting right now.4 points
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It’s not overdone and it’s absolutely perfect. You may not like, or believe, that F-14 cockpits looked that way, but they absolutely did and it would be a disservice to change it.4 points
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Huey seems to be one of the most popular dcs modules. I don't know how much revenue it gives ED anymore. But give its popularity I feel it needs an upgrade. Apperantly they're already working on fixing an engine thing. But I feel it needs a upgrade. High fidelity cockpit and externals. As well as stuff people have been asking for for years. Like troops in the back. Ability to have proper slicks with no pylons etc. I would be perfectly happy if this came with a payed upgrade like the KA-50 and A-10 got3 points
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Operation: Pagan Island Invasion Mission's Features: - This is a multiplayer mission for a maximal number of 4 players. - The mission features only the Mi-8 module. - Strike, bombing, CAS, actual sling loading and troops' insertion (CTLD) tasking available. - A total of 4 slots available for a total of 4 x Mi-8's. - If 4 players decide to play the mission together, each player would only have 1 life. Obviously, if you play alone you get 4 lives. - The mission features the Mariana Islands map, Pagan Island. - The targets are mostly infantries, 2-4 scout or unarmed vehicles and static objects. - The mission's file is attached. Download and have fun. Feedback and questions are very welcome. Situation: Pagan Island is of a high strategic importance for both Red and Blue. Currently, Blue (the enemy) holds the island and has a military base and an EWR site. Our navy ships have already destroyed the EWR site during last night (note the smoke rising on a mountain due south marking the destroyed enemy EWR site). Only the military base remains intact. The military base is close to a small village by the western coast. We don't want to risk destroying any buildings there, because one objective is to capture that village. Therefore, it is up to the Mi-8's to carry out the striking mission (see objectives below). ------------- Mi-8 Flights: - Squid Flight (2 ship): 50% fuel, 4 x S-8KOM rocket pods and 2 x UPK-23 pods. - Tuna Flight (2 ship): 50% fuel, 2 x GUV-8700 gun pods and 2 x GUV-8700 GL pods. ******************************************************************************************** Objectives: 1- Destroy specific structures at the military base (see image). 2- Capture all 5 areas highlighted as Alpha, Bravo, Charlie, Delta and Echo (see image). 3- Deploy troops on a mountain peak south of the TA to secure the area (check out the F10 map). 4- Unhook 2 containers on the same mountain peak to establish an EWR site. ******************************************************************************************** ------------- Objective 1: Destroying some of the highlighted targets at the military base might require firing lots of rockets. Feel free to use bombs instead to save time. ------------- Objective 2: There are enemy infantries holding the village hiding around its buildings. Attacking them with rockets or bombs might result in destroying buildings we seek to capture. Therefore, it is highly recommended to use GUV-8700 gun pods ONLY and ONLY the 7.62 mm guns or the 30 mm grenade launchers. 12.7 mm guns seem to destroy some buildings if used a lot, so refrain from using them when attacking the enemy at the village! Capturing the 5 highlighted areas at the village (see image), (check out the F10 map) is done by deploying troops on the ground. For that purpose CTLD is enabled. Note that you can deploy up to 5 squads ONLY! Each squad consists of 8 riflemen, 2 MG's and 2 RPG's. You don't have to deploy all 5 squads to get the job done. 1 squad could be enough if good CAS is provided. The mission fails if all 5 squads are lost. Important Note: The F10 map is not used for navigation. That means your helicopter and friendly helicopters are hidden on the map. However, deployed troops can be seen on the F10 map for players to assign tasking and waypoints to if needed. Basically, you can deploy your squads outside of the TA, assign waypoints to them and have them attack the TA while providing CAS. Make sure you don't lose your helicopter while staring at the F10 map. Fly high enough and away from obstacles when doing that. ------------- Objective 3: Deploy troops on a mountain peak south of the TA to secure the area (check out the F10 map). The area is highlighted by green smoke. ------------- Objective 4: There are 4 containers weighing 2200 kg (4850 lbs) each on the Moskva (see image). Sling load 2 containers to the highlighted mountain peak to establish an EWR site. Losing 3 or more containers results in failing the mission. Rope's length: 15m ******************************************************************************************** Communications: CV Kuznetsov: 127.5 MHz (tuned by default) Mission Editor: - If you choose to replace the Mi-8's with other types of helicopters or add some, make sure you edit the 176 - 179 lines in the CTLD script. - Also, make sure you edit the warehouse of the CV Kuznetsov to allow those helicopters to spawn. * The mission's file has been updated. Sorry for the inconvenience, but those who have downloaded the file will have to do it again: Pagan Island Invasion.miz3 points
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Most of the SAM emplacements are unused now. For example, https://www.google.com/maps/@30.4742323,32.2180954,19z or https://www.google.com/maps/@29.0350888,31.6578915,850m/data=!3m1!1e3 There is a kmz file in this post that you can import into google maps if you want to view more. Note that not all the sites are in the Sinai map but it does give a good indication.3 points
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As pointed out by GGTharos and others: There´s a reason the saying is "Jack of all Trades - master of none". Part of it is due to the platform but mostly it´s about the training. Any dedicated Air-Air Unit spends 100% of their time training Air-Air - and they need all those hours to reach and maintain the highest level in their field. Even given unlimited funds -> hours a squadron would never be able to train each task to the same, high level. Any multirole Unit has to divide their Flighttime into very different areas - it´s a huge differrence when you have 200hrs per year and pilot and split that into Air-Air, Strike, CAS,... vs being in a pure Air-Air squadron using 200hrs to fly Air-Air. No multirole unit ever pretends to be as well trained as any specialised unit _in that area_. Platforms aside, A10s are great at CAS because they spend almost 100% of their time doing that. The light grey (F-15C) were "King of Air-Air" because that´s all they ever did. Dedicated SEAD-Units might even fly the same jet as other units do - they´re still way better in that area due to their training. Training matters big time. Any combination of very different tasks (Air-Mud, Air-Air) is a compromise due to limited resources. And that´s where the first quoted sentence is missing the point a bit: Desert Storm deployed a very well trained western Alliance with several single-Task Masters (like the F-15C, but also F-4G Wild Weasel, Tornado, EF-111, F117,...), their coordination and experience being boosted for decades by superior training (Red Flag is a pretty famous training revolution) to a level higher than seen by any "combat experienced" iraqi crews. Again: Training matters. For the capability of the Mudhen: It can do Air-Air but it´s made for Air-Ground, reflected in training and the very jet itself. To quote Toro, a real Mudhen-Driver: "If you want an A/A mission with an aircraft that excels at that mission, go C model. If you want a dual role aircraft that is designed to excel at A/G, go for the Strike Eagle. The Mudhens can't BFM for <profanity> against the Vipers and Eagles, but the other guys don't get to rage into a threat zone at more than 500 knots, less than 500 feet, blacked out, at night." (https://www.flyingsquadron.com/forums/topic/21493-single-seat-or-strike-eagle/?page=2)3 points
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yeah imminent is within the week, not even a month, but yeah whatever... at this stage everything is a big unknown F-4, F4U, F-15, 135GR early, .. we are entering Q2 and not one single module was released... oh well. (Speaking generally not exclusively about Heatblur of course)...3 points
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Hi BIGNEWY, I sent you guys the video mentioned above six months prior to the introduction of ATFLIR to the game. It was confirmed as a bug (ask your SME's as it was already confirmed by one of them) and was mentioned by Wags at least once as a planned feature. Please check this thread (which is almost two years old) as it was already acknoledged by ED as a bug. Also, I'd like to mention that this is really not complex, and this is literally what offset does (it's in the name). With the Hornet nearing the end of early access, and the multiple changes coming to the Viper's pod in the sake of accuracy, I ask you to please consider implementing the offset function correctly, because the current implementation is simply made up. It does not offset anything.3 points
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Meanwhile Napalm efects has planned by ED, need build on FumeFX by FumeFX techinicals. Dont expected a agony, horror an suffering, only a very realistic mapalm effect. Some examples: https://youtu.be/f7xBkjDEcHk3 points
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While i see your general point, note that the time period is 2004 for VFA-34 that flew F/A-18C at the time (see their official naval website). More over, during the video you can see the symbology many time and see it's as in the DCS version. For example 10:06... But you can find many examples. I don't have a written evidence but video uploaded by aviators showing the OFFSET behavior is not something that I think you should just dismiss. The implementation shown in the video make sense. It gives the operator real GAIN and functionality. While the current behavior in DCS simply make no sense (no offence )... It is not beneficial to the pilot what so ever.. ED, don't dismiss videos. You want to make a great product just as we do. Gladly there are evidence in the open that demonstrate a different behavior so there is an opportunity to improve the Hornet. Please review the video and consider fixing it. Thanks.3 points
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I will soon release the Tor SHORAD assets featuring: Tor M2 with tracked chassis and the 9M332 missile (x8). Tor M2M with tracked chassis and the 9M338 missile (x16). Tor M2K with wheeled chassis and the 9M332 missile (x8). In the clip you'll see the most advanced version with the newest 9M338 missiles defending incoming Tomahawk cruise missiles.3 points
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3 points
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HELLO PILOTS Welcome to Digital Train Simulator We paid attention to the production of railway lines - this is not accidental, because railways are an important part of the infrastructure. During the war, the railroad accounted for most of the cargo turnover of the participating countries. Railway stations are important targets, landmarks, and train stations in London and Paris are real architectural treasures. London Victoria London Waterloo London Liverpool Street Paris-Est Paris-Nord Paris-Saint-Lazare Paris-Montparnasse3 points
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Guy's, I'm not going to route out the old posts, of which there was a few. Thrustmaster MFD's are locked to literally the left and right MFD buttons, which is insanity given with a modifer we still cannot use them for anything else. Also and more importantly as people (like myself) who move on from them to say total controls or the excellent Winwing MFD's these original mfd's would be extreamely helpful to be able to use on other keybinds, aka CMS panels, Stability controls, manual reversion, radio's you get the drift. Note people in the community have already wrote and made the change, however with pure clients on it will fail. Please can you literally copy paste the keybinds section into these and open it up for all - its very limiting and has been for along time! Why this was ever done in the first place god alone knows - its a mistake (its the only module also to have this). Please can you at long last resolve for all the A10 community with MFD's.2 points
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2 points
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The problem of the KMZ file has very outdated. The original creator IMINT & Analysis, close on 2016 and has continue as The Caffeinated Analyst. http://geimint.blogspot.com/ https://www.facebook.com/caffeinatedanalyst/2 points
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This channel also has an 8 part miniseries documentary on the J-8:2 points
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I have created a separate bug report for this topic and linked to the discussion here: https://forum.dcs.world/topic/323021-cannot-create-offsets-for-markpoints-odu-select-option-switches-to-tgpt-instead/#comment-51887962 points
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Yes, that is correct AND as in the real aircraft. And if you think about it, where would you have use for an offset(!) of 100NM or more, instead of creating a proper waypoint? At 300kts it would take you about 20 minutes to fly from your "offset" to the waypoint. As for limiting an offset for an explosive weapon to 100m, does make a lot of sense, considering minimum safe distance for "danger close" drops is at least on paper more than 100m for any A/G weapon I can think of.2 points
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Really simple fix to make the current version have more noise, Reduce the lift value and/or increase the nvg_noise value. What discord group is that from, I can't access the post. And not sure if you are refering to me about getting a VR headset but if so I havent been able to afford the GPU/VR headset cost the last 3 years so unlikely to be any time soon.2 points
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Not our J-8 model but very nice, rare J-8 footage. If anyone speaks Chinese, please tell what they are saying2 points
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That was the ticket... my Son caught it right as I hit post.2 points
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They don't necessarily have it anymore, remember that any data from the 60s or 70s might not have been perfectly preserved, in addition to concerning only areas of interest to the military. With satellites of the era, something like Google Maps wouldn't have been possible, because of technical limitations. Those images were taken on photographic film, and the people who managed the satellite program had to carefully plan when the satellites would be taking pictures, and what they'll be looking at, in order to avoid wasting valuable film. Satellite data from mid-Cold War will be patchy at best, even assuming it was stored in perfect conditions. We have plenty of old maps, but actual appearance of many things that weren't of immediate military interest will in many cases be lost forever. This complicates creating maps set before the 2000s.2 points
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I think those from left side were taking from a different view, closer to the front so the sweeping is less obvious. However the lacking of better view makes it less convincing. If we don't have more planes and more views elsewhere to check, the only hope will be waiting the cave hangar to re-open and the fence for its gate to be removed and we can reach to a correct right side view to end the puzzle. In fact when the museum re-opened in late 2021 (closed again later in last year) the fence was not set "correctly" so many places should be blocked were actually not. I went there in 2021.12 and there were some Q-5 could be touched but they were not intended to be. At that time I even strayed into unopened area with my friend until soldiers brought us back. Now they were all fenced, but somewhat overdone. Sorry I don't have any special information about them. But after the two memoir I have now I plan to find more. And I will call you if I find any.2 points
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I don't expect the Corsair until after summer, I want to be pleasantly surprised but I don't think it will happen. It looks like Sinai and Normandy 2 will come out before any aircraft.2 points
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2 points
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I really wish ED would stop using the word "imminent" in their news letters when they don't really mean imminent. The last time we heard imminent was for the F15 before Christmas and look how long we are actually waiting.2 points
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The JAS-39 Gripen DCS mod has received a major update with many new features and improvements. The cockpit has been completely overhauled with new textures, animations, and lighting. The pilot model has been updated, and a new HMD has been added for all variants. There is now a new Within Visual Range (WVR) variant with HMD and weapon cueing. The cockpit now has additional functionalities, including interior lighting, autopilot, and radar controls. The mod has received many bug fixes and improvements, including new engine and APU sounds, fixed control schemes, and improved gamepad and keyboard support. However, there are still some known bugs, including issues with compatibility with some other mods and limitations with the SFM during ground handling and slow regimes. Overall, this update brings exciting new features and improvements to the JAS-39 Gripen mod.2 points
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2 points
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WE ALMOST DONE ON THE MQ9 PREDATOR LOTS OF IMPROVEMENTS ON THE HELFIRES AND GBU12 WEAPONS ARE AWESOMELY ACCURATE AND THE LAZER ROCKETS ARE NOW BY 7 IN EACH POD AND IT'S VERY REALISTIC TO SEE THE TUBES EMPTYING. ON A PRESQUE FINI SUR LE PREDATOR MQ9 BEAUCOUP D'AMELIORATIONS SUR LES ARMES HELFIRES ET GBU12 SONT D'UNE PRECISION REDOUTABLE ET LES ROQUETTES LAZER SONT MAINTENANT PAR 7 DANS CHAQUE POD ET C'EST TRES REALISTE DE VOIR LES TUBES SE VIDER.2 points
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Baltic dropped this tweet last week, just stumbled upon. Just an image, no news. Things seem to move on probably But i too find it weird. The map is not mentioned on the Orbx forums, not even an announcement. Nothing. Despite the forum is linked over here in the 3rd party section.2 points
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No, The Automatic switching was removed. The Mods Manager Page is still WIP, it has basic functionality and will continue to be developed.2 points
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AMAZING!!! Im so thankful for your tool and I quitely hoped for an UI update in the next version - looks very nice cant wait to have it2 points
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2 points
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Looks fantastic! Looking forward to this. I use the old version all the time so this will be a welcomed update!2 points
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2 points
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These are looking really great. A fantastic overhaul of the interface. Thank you for your time and effort Ryzen 5 5600: RTX 3070: 32g Ram: Virpil Cm3 Throttle :Thrustmaster warthog flight stick: Thrustmaster TFRP rudder:Samsung Odyssey plus Vr headset :2 points
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it's really weird, since we haven't touched wmd7 code for months the programmer will check this issue asap2 points
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