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Showing content with the highest reputation on 07/19/23 in Posts

  1. Elaborating on @fausete's good answer. We’d like to point out some specific performance data that was mentioned in this thread. Considering always ISA, except when mentioned: Mirage F1’s ceiling, complying with a rate of climb of 500 ft/min, is 52,200 ft at ISA or 53,000 ft at ISA -10°C. Maximum speed at flight levels between 38,000 and 50,000 is Mach 2.1. Maximum speed at 20,000 ft is Mach 1.7 and at 10,000 ft is Mach 1.26. Note that these values are the theoretical maximum and they might be out of the envelope. Landing speed at S.L., with 9500 Kg and an AoA of 10°, is around 160 Kt. We get all those values with very high precision when tested in our simulation, as well as any other values regarding takeoff, landing, climb, cruise, rate of turn or any other flight model aspects. And it shouldn’t be otherwise, since our simulation is based on real engineering data of the Mirage F1. In fact, the whole set of aircraft performance was extensively tested even before we signed the contract with ED, as it was a requirement to prove the fidelity of the module. Though, obviously, we kept making adjustments when needed. We can’t post any real tables, but you can find some data in our Flight Manual. Some flight manuals of other Mirage F1 versions are available online, if you are really interested. There will be differences in the systems but the performance should be the same. We also get constant feedback from real, highly experienced Mirage F1 pilots, as @peyvolt already stated in this same thread. All in all, we can say that our simulation represents the Mirage F1 to the highest level of accuracy, making it a professional approximation as a simulator of the real counterpart. Nevertheless, we keep working on improvements, based on our own research or on user’s feedback, which we highly appreciate when they are discussed in a polite manner. In particular, we keep investigating and improving the aircraft behavior at high AoA, and asymmetrical loads as there’s not much real data at such regimes.
    11 points
  2. Chemical processing plant (oil refinery). It's supposed to be modular unit so you can scale the refinery by copying the unit around. IMG_1370.MOV
    10 points
  3. Miltech-5 / PD. Marines skin done. and Iraqi skin. Duch skin.
    9 points
  4. Here's a glimpse of what's coming up...
    9 points
  5. I actually released last night! So as soon as Pimax releases their eye tracking to the public, you can jump in: https://github.com/mbucchia/Quad-Views-Foveated/wiki
    7 points
  6. Hey Admiral, please, don't forget the italo-french design frigate Forbin (aka Andrea Doria), which is the main AA platform for the Charles de Gaulle carrier group.... Many thanks !
    6 points
  7. Suggestion: S-500 Triumfirator SAM Could possibly shoot down Hypersonic missiles
    5 points
  8. VKB HOTAS, Phase One As you can see, something has changed on the way from blueprints to mass production. Name. TECS turned into STECS. TWIN ENGINE CONTROL SYSTEM has effectively become Single|Twin Engine Control System. Here is why. Left and right grips can be used separately as well as in one, in case you don’t need differential thrust. Moreover, as this throttle is built following VKB modular principle, it wouldn’t be a big surprise to soon see a replace mono grip. Let’s see what STECS is made of. 1 – Base Axis – 2 (blockable in one), on contactless MaRS (magnetic-resistance sensors) 4 Ball bearings on main axes Glass-reinforced plastic in all loaded structural parts Independent adjustable clutches on both axes Button – 2 5-position rotary switch – 1 2 – Left Grip aka MTG-L, or Modern Throttle Grip Left Button – 2 Trigger – 2 Wheel encoder – 2 3 – Right Grip aka MTG-R, or Modern Throttle Grip Right Trigger – 2 Analog Ministick – 1 Analog Wheel Axis – 1 Button – 1 Button Module* – 5 4 – ATEM aka Auxiliary Throttle Extension Module Button – 4 Safety lid protected button – 2 Multifunctional 4-position encoder with a central press – 1 5 – STEM aka Standard Throttle Extension Module Button – 8 K-switch (3-button) – 2 Encoder with a press – 2 Self-centering 3-position flip switch – 1 3-position flip switch – 1 ___ ___ ___ * Button Module There are 3 different interchangeable Button Modules long-travel button 3-pos hat 4-pos hat with a press (5-pos hat) (the latter one comes with caps of different shapes for better tactile differentiation) Replacing the module is pretty straightforward. The on-board controller detects and configures the new module automatically. ___ ___ ___ Phase One STECS base is equipped with a well-engineered and user-friendly system of detents that can be easily installed within a minute or two. Detents are made of durable metal alloy. There are 5 different types of detents: L-shape – unidirectional regular, and unidirectional large. creates a step on one side of the lever movement. V-shape – bi-directional regular, and bi-directional large. Creates a step on both sides of the lever movement. M-shape – bi-directional with a centering indent. Detents are fixed to a special frame (detent holder) with one screw and a special nut. For your convenience these frames are color-coded. After fixing the detent, all you need to do is rotate the multi-positional switch till the LED indicator shines right color (say, you fixed the detent to a blue frame, then keep rotating the switch till the LED shines blue). Done! The controller will automatically load the profile you configured for “blue” detent. In other words. You changed the aircraft (or even switched to a different game). Replace the frame, dial in the right color, boom! – your profile is loaded. Fly and enjoy in less than one minute. This is what makes the difference, you see. Many commercially available throttles are designed, and ergonomically optimized, for use with a certain type of flying machines. However, STECS offers a more universal solution thanks to its modularity and customizability. Needless to say, STECS is compatible with GNX EVO extension modules. ___ ___ ___ We gave our full attention to tactile feeling of this control device. Soft and comfy replaceable rubber inserts reduce slipperiness of naked material and ensure better grip. Same goes about encoder wheels and buttons: all of them have rubberized inserts. Smooth and non-sticky movement of the throttle axes is supported by adjustable independent clutches. Combining this multitude of modules, you can create hundreds of different configurations for your own personal needs. However, for your convenience, and to save time, we prepared 4 STECS versions based of functionality and price (needless to say, modules can be bought separately, and any version can be upgraded to whatever you want it to be). ___ ___ ___ STECS MINI Made to be used on a holder, or to be built in a chair or cockpit. Due to its lightweight aluminum base needs to be fixed to the desk top if you use it as a desktop standalone device (for that the base has 4 holes). Configuration: STECS base MTG-L MTG-R (pre-configured Button Modules: Button – 4; 5-pos Hat – 1) Gray rubber grip pads Detent Frame – 1 L-shape detent regular – 1 L-shape detent large – 1 V-shape detent regular – 1 V-shape detent large – 1 PLEASE NOTE: as this version is designed mainly to be built-in or to be fixed on holders, it does NOT have fixtures to mechanically connect frontal extension modules with MFH (MultiFunctional Holder). STECS MINI PLUS Based on a solid steel platform. Can be used as a desktop standalone device, as well as on holders. Has MFH-compatible fixtures to connect frontal extension modules. Configuration: STECS base MTG-L MTG-R (pre-configured Button Modules: Button – 4; 5-pos Hat – 1) Gray rubber grip pads Detent Frame – 1 L-shape detent regular – 1 L-shape detent large – 1 V-shape detent regular – 1 V-shape detent large – 1 ATEM module STECS STANDARD Based on a solid steel platform (fixing holes compatible with that of TM HOTAS Warthog). Can be used as a desktop standalone device, as well as on holders. Has MFH-compatible fixtures to connect frontal extension modules. Configuration: STECS base MTG-L MTG-R (pre-configured Button Modules: Button – 2; 3-pos Hat – 1; 5-pos Hat – 2) Additional Button Modules included in the kit: Button – 3; 5-pos Hat – 3; replaceable hat caps - 3 Red rubber grip pads (pre-installed) Green, Gray rubber pads included in the kit Detent Frame – 5 L-shape detent regular – 4 L-shape detent large – 4 V-shape detent regular – 5 V-shape detent large – 5 M-shape – 2 STEM module STECS MAX Based on a solid steel platform. Can be used as a desktop standalone device, as well as on holders. MFH to connect a frontal extension module included in the kit. Configuration: STECS base MTG-L MTG-R (pre-configured Button Modules: Button – 2; 3-pos Hat – 1; 5-pos Hat – 2) Additional Button Modules included in the kit: Button – 3; 5-pos Hat – 3; replaceable hat caps - 3 Red rubber grip pads (pre-installed) Green, Gray rubber pads included in the kit Detent Frame – 5 L-shape detent regular – 4 L-shape detent large – 4 V-shape detent regular – 5 V-shape detent large – 5 M-shape – 2 ATEM module STEM module (to be installed on MFH on the front of the device) ___ ___ ___ But like we said, modularity rules… so nothing will be able to stop you from buying small, and adding up to your setup step by step. (nothing except express mail fees! so keep this in mind please). All modules, rubber inserts, detents and detent frames will be available separately, too. STAY ORGANIZED Large number of small parts can lead to a nightmarish situation when you need to find a detent, and…. you know. We thought about it. STECS Accessory Magazine will take it off your shoulders. All your button modules, detent frames, detents, will be neatly stored and always ready to serve exactly where you put them. STECS Accessory Magazine is included in STECS Standard and STECS Max kits. ___ ___ ___ Now, the prose of life. PRICES! RRP: STECS MINI $199 STECS MINI PLUS $219 STECS STANDARD $279 STECS MAX $319 Availability: AUGUST, 2023. (although most of our patent applications are already approved we still need one to get properly registered; it won’t stop the show but due procedure has to be followed) Now that you know pretty much everything about STECS, you might be wondering, What Joystick would be a perfect match? – and there is something we have to say, as we have just got done with another chunk of work… GUNFIGHTER IV is here. Gunfighter III was around for almost 4 years, and all this time we were collecting feedback and suggestions. We’ve worked on it, and added a few improvements to the design. Gunfighter IV looks just like Gunfighter III, the difference is under the hood. New generation clutch. No stiction soft start, and extra smooth movement. Spring pre-tighteners. Before, the load was determined by the spring you had to install; now you have a lot more wide, yet precise control over it. Blackbox Mk3. This is a new version of our powerful external controller. Increased frequency and on-board firmware algorithms drastically boosted productivity. The controller became truly intelligent. Unlike before, when different external devices required flashing the Blackbox with different firmware, now it automatically detects connected devices and configures them. New type of the connector (Rev. C) between the base and the grip. Its round shape allows rotation of the grip without the risk of damaging the contacts. Gold-plated contacts provide extended longevity. Current Gunfighter III owners are not left behind though; two upgrade for them will soon be rolled out: Connector replacement kit, and Full upgrade kit GF III -> GF IV Availability: USA – end of July 2023 EU – on arrival of the sea shipment (already on the way); airlift option is also open; Australia, South Korea – shipments have already begun. So…. Here is a full HOTAS set from VKB. If you want to know more about VKB products, please visit our Youtube channel. We believe it will bring you enjoyment beyond comparison, because with VKB this Universe is yours.
    4 points
  9. I think many of us fail to understand that the purchase of said models, is normally at the creators expense, I know I've forked out between $300-500 modding for ArmA3 and DCS on various assets, most of these ships are about $75-150 a piece, it's by no means cheap. I try to buy during flash sales because I'm a cheap - ass - charlie Unless the creator receives sufficient donations, then a lot of requests will remain simple requests . @Toan, there's a fairly nice model here, but it needs a lot of TLC, things like the Harpoon launchers are Billy basic, and look <profanity>e https://3dexport.com/3dmodel-french-aaw-frigate-forbin-266047.htm
    4 points
  10. Твое поведение называется агрессивный дилетантизм. Когда человек мало знакомый с физическими процессами начинает диктовать условия. И руководство ED здесь совершенно не при чем.
    4 points
  11. Actually until FCR or data link is functional pilot can only choose kilo hellfires. So plt can not choose lima’s from weapon page for now. Later he should be able as well. The actual lima hellfire implementation requires data for the hellfire from TADS which can only be operated by the cpg. So actually only cpg can choose them from weapon page. You can also order George AI as gunner tu use lima‘s
    4 points
  12. Hello dear friends and pilots. *The roadmap has been changed regarding the 3rd phase of the project, the wishes and feedback of users have been taken into account. According to the plan, we have already completed 2 phases of the project, the 3rd phase remains. But we are introducing an additional phase that includes unique objects and several airfields. Roadmap Phase 3 Fixing bugs from users and beta testers (more than 100) - in progress Airfields 15 pcs: Added 2 airfields: Sharm_El_Sheikh_airport, Ramon_International_airport. - in progress. Unique objects and architectural monuments, industrial facilities - more than 100 pieces (Cairo, Alexandria, Jerusalem, Petra, Eilat, Tel Aviv and etc.)- in progress. More detailed zones of new airfields, places under unique objects. City textures - improvement, garbage cleaning. Rocky coastline. 2 types of acacia bushes for the south of Israel. Village fence models. New more realistic seabed texture. Parking for f35 for Israeli airfields. New type of the helipads and improved scenes for them. Night illumination of unique objects. Upgrading the Pyramids of Giza and the tombs around the pyramids (as in the preview video). Trees on mountains in Israel. Addition of military installations of Egypt (northern and southern camp). Improving ground textures (adding more color variety). Raster charts - the user has already been made available for free. Phase 4 *preliminary, subject to change Addition of airfields that were not included in phases 1-3 - typical airfields of 1-2 types Working out rocks in unique places, Ramon, Petra, etc.. Additional unique objects not included in phase 3 Bugs and improvements that constantly come from users Timeline *preliminary, subject to change Phase 3 - end of November (testing). Mid-December - update phase 3. Phase 4 - Q1 2024 !!! Thank you for your support and patience. Some new map models:
    3 points
  13. Type 22 Missile Boats, a bunch of YJ-83s to saturated AEGIS system on Allied/US warships, nice!
    3 points
  14. Can recommend the following: Terror in the Starboard Seat by Dave McIntosh | Goodreads Night Flyer (Fighter Pilots) by Lewis Brandon | Goodreads Men Who Flew the Mosquito: Compelling Account of the ‘Wooden Wonders’ Triumphant WW2 Career by Martin W. Bowman | Goodreads The de Havilland Mosquito: Through the Eyes of a Pilot by David Ogilvy | Goodreads Separate Little War: The BANFF Coastal Command Strike Wing Versus the Kreigsmarine and Luftwaffe 1944 - 1945 by Andrew D. Bird | Goodreads
    3 points
  15. В формуле изначально используется значение полного импульса, вы свою очередь использовали импульс в конкретный момент времени, причем неправильно. Вы в своих расчетах представили, что ракета с полной массой разогналась до 610 м/с, причем за одну секунду. Ракета же на активном участке со временем набирает скорость и со временем теряет свою массу, причем время работы силовой установки не обязательно равно секунде. Т.е. чтобы получить полный импульс, изменения массы и скорости надо проинтегрировать по времени активного участка полета. Далее, у вас масса С-8(насколько я понял, имели в виду КОМ) равна 11.3 кг. Массу топлива вы взяли 7.7 кг. Если я правильно догадываюсь, то от массы ракеты вы отняли массу боевой части (11.3 - 3.6 = 7.7). Т.е. в ваших расчетах вы представили, что ракета состоит из боевой части и заряда РДТТ, но это не правильно, т.к. вокруг заряда РДТТ есть как минимум корпус с оперением. К тому же в ваших расчетах, С-8 летит с установленным "стаканом", а он должен оставаться в блоке. Стартовая масса С-8КОМ без стакана равна 10.75кг. По С-8КОМ есть некоторые данные, в т.ч. и масса заряда РДТТ. Она равна 3.1 кг. И так уж повезло, что есть и значения полного импульса РДТТ, которые равны 5394-5984 Нс в зависимости от температуры. Теперь можно посчитать удельный импульс: от 5394 / (3.1 * 9.81) = 177 до 5984 / (3.1 * 9.81) = 197. Теперь по С-5. Для начала, не совсем понятно, что за модификацию С-5 вы использовали в расчетах. У меня нету информации по НАР С-5 массой 4кг. На сколько помню, в игре у нас есть С-5КО (сейчас проверить не могу, поправьте если что). По моим данным, ее масса равна 4.43кг и разгоняется она до 570-610 м/c за время 0.53 - 0.84 секунды. Данных по весу топлива и полному импульсу у меня нет, поэтому все, что ниже будет сугубо моим ИМХО. Для того, чтобы разобраться с С-5, буду использовать данные С-8КОМ с попыткой натянуть их на данные С-5. Формула тяги двигателя в конкретный момент времени можно вычислить через второй закон Ньютона F = m*a. Для С-8КОМ в момент окончания работы РДТТ и достижении максимальной скорости тяга будет максимальной. Масса ракеты в этот момент будет 10.75 - 3.1 = 7.65 кг (не учитываются провода воспламенителя, сам воспламенитель и т.д.). Так же указано, что время работу СУ составляет от 0.45 до 1.2 секунды, а скорость равна 600м/c. (у вас 610, но я буду использовать данные одного источника). Я беру самый быстрый вариант разгона 0.45с, для других времен и скоростей можно будет пересчитать. Получается максимальная тяга равна 7.65 * (600 / 0.45) = 10200 кг*м/с^2. Теперь, используя данные о удельном импульсе С-8, посчитаем тягу РДТТ по формуле F=w*q + S*(Pкамеры - Pатмосферы). w -- скорость исчерпания вещества, q -- секундный расход топлива, S- площадь среза сопла P -- соответствующие давления. Часть после плюса учитывать не буду, т.к. данных нет и их вклад в общий результат не очень большой. Получается F=w*q. W = удельный импульс * g. q = 3.1 (масса топлива) / 0.45 (самое малое время горения, выбранное ранее). F = 197*9.81*(3.1 / 0.45) = 13313. Получается максимальная тяга относится к тяге двигателя как 10200 / 13313 ~ 0.77 Теперь попробую посчитать удельный импульс для С-5 используя похожий подход. Масса С-5КО равна 4.43 кг. Масса БЧ равна 1.35 кг. Получается масса "СУ" равна 3.08. Надо выяснить массу топлива, для этого использую аналогию с С-8. Масса "СУ" равна 10.75 - 3.6 = 7.1. Топливо к массе всего отсека относится 3.1 / 7.1 = 0.44. Как мне кажется, С-8 устроена несколько сложнее, чем С-5, поэтому для С-5 я выбрал коэффициент 0.5. Получается масса топлива 3.08 * 0.5 = 1.54кг. Максимальная тяга с этими данными для С-5 будет равна (4.43 - 1.54) * (610 / 0.53) = 3326. Ранее для С-8 было посчитано, как максимальная тяга относится к тяге двигателя. Используя это отношение, получим, что тяга двигателя С-5 равна 3326 / 0.77 = 4319. Использую эти данные, посчитаю удельный импульс для С-5. 4319 / (9.81 * (1.54 / 0.53) = 152c. Как итог, для С-8КОМ удельный импульс получается 177-197с (исходные данные из хорошего источника), для С-5КО 152с в одном определенном случае. Проблема в том, что в случае с С-5 я использовал много натяжек и условностей. Да и посчитал для одного конкретного случая, в действительности значение удельного импульса имеет какой-то диапазон. 152 это примерное значение, относительно которого, как мне кажется, надо плясать. По крайней мере мне ваши 272с кажутся совсем "мимо".
    3 points
  16. Keith, I think everyone understands the nature of your workaround and it's awesome, but still - unless ED reaches to you (or any of the guys who propose various workarounds in this thread) to adopt the customized json as an official file in one of next OB updates, then all this magnificent work presented here is drain-worthy waste of time for average DCS customer, 'cause these NM skins just won't look correctly in the game. The fact that even NL didn't get a proper response from the team about this issue is concerning.
    3 points
  17. Hello everyone, work on the project is still going, and F15E support is finally here. The latest version of TheWay brings the following features: Added support for F15E waypoints in B route format, special thanks to @blueberrypi-studio Added support for Superbug Hornets mod and all IDF F-16s Added possibility to never show confirmation dialogs again Fixed crosshair sometimes becoming a black box Fixed issue where multiple instances could be launched Fixed A10 max waypoint name error Fixed some coordinate errors for the BlackShark UI elements bug fixes Download the latest version from here: https://github.com/aronCiucu/DCSTheWay/releases/tag/v2.1.0 Just run the installer and it should update fine. If you spot any issues or problems, PM me on this forum and I'll have a look. For the next release, big plans... Stay tuned
    3 points
  18. Here's a TRK file demonstrating the issue. I engage baro altitude hold and, then, disenage it at close to the same airspeed and there is little trim difference. I then reengage baro altitude hold and increase speed. Upon disengaging the ACS, the nose pitches up severely due to the trim reverting to the "lower speed" trim. Su-27 ACS Issue.trk
    3 points
  19. from Razbam's discord, stick of the MiG-23
    3 points
  20. Radiocheck... Hi fighters! For a long time we did not get in touch, but all this time the work did not stop. Improving, optimizing, adding, introducing something new - everything we worked on was connected with these words. Today we will show new night lighting and some hangars. The update includes many minor improvements - we made sure that the map is relevant and fresh. So what's most interesting: New lighting technology added. Added right-hand traffic in Cyprus. Map description updated. Added kneeboard (yeah, this fix has long been waiting in the wings) Mission generator updated. Added helicopter landing sites on GUI map. Optimized trees in forest. Simplified trees collisions. Optimized and improved building models. Added objects at road and railroad crossings. Two types of gas stations have been added. Two types of road-side cafes added. Improved cars. Added right-hand drive vehicles. Improved city and field assets. Improved road and railroad assemblies.
    2 points
  21. Just received my Pimax Crystal with glass lens, coming from a G2 3 years, out of the box no DCS settings changed....OMG OMG, clarity and colors and FPS are amazing, the cockpit details I'm now seeing are just incredible in the AH64, F15SE and F16 so far. FYI my PC specs are up there 4090, 13th gen, 64gig, highly optimised PC to get the best out of the G2, this has translated to a very good out of the box experience with the Pimax Crystal From software installation to flying 20 mins max. Sent from my CPH2333 using Tapatalk
    2 points
  22. Being able to set up which MFD pages appear when toggling to each Master Mode is awesome, but when you start in the air a lot it's a bit of a pain to have to set them up every single time. Could we have some defaults built into air-start A/C please, or perhaps be able to set them up in the Specials menu?
    2 points
  23. The CAS switches have nothing to do with the jet automatically trimming in pitch. You should have them on regardless though because they massively improve the handling of the aircraft throughout the envelope and enhance stability and spin/departure resistance. There are zero benefits to having them off in the strike eagle. The jet auto trimming in pitch is a function of the Pitch Trim Compensator, which is part of the hydromechanical system, completely independent of the CAS.
    2 points
  24. DM me your info. I have a proposal. They release 3 years from now, I'll buy your copy. They release inside a year from now, you buy mine. They release outside a year from now, but not 3, draw. *Not joking - one time offer, I could really use a free module.
    2 points
  25. One problem I have with DCS modules is that they are almost always the latest, most advanced variant rather than the types that were historically significant. The F-4s I want to fly are the F-4B/C/D/E/J variants that flew in Vietnam and over Israel. The principal RWRs utilized by F-4s in combat were the older strobe type. I have no choice but to settle for whatever Heatblur and other 3rd parties provide. But my preference is for aircraft versions and equipment types employed in combat that are historically correct. In the case of the F-4, that means Vietnam and Yom Kippur era variants, which did not have digital alpha-numeric style RWRs. A mid-70's F-4E with slats and TISEO is close enough for me to enjoy it in Vietnam era missions, but I would much rather have early hard wing F-4Es with the original gun muzzle or even better yet, F-4B/C/D/J variants with the appropriate field changes to accurately reflect what was flown in combat.
    2 points
  26. This is awesome! Do I get to do the pennant numbers?
    2 points
  27. I was alerted to this by another member and thought it needed clarification that the statement on the manual isn't a classification, it's just the museums policy. I have the same manual, but an original and not from the museum, so doesn't bear that statement:
    2 points
  28. Edit: With DCS Open Beta 2.8.7.42583 RAZBAM did change the TO behavior, thus Method 1 (by the book) is now the preferred one. The 12° is your optimal fly out attitude. You must not establish that right after TO. Clean up the plane, trim 1G and then establish a 12° attitude. Made a little Vid to demonstrate, 65k GW, light Wind/ Turbulence; first TO is by the book at 140, second at +10 where you basicly rotate and TO in a fluid motion.
    2 points
  29. Bare in mind. The speeds for a normal T/O are calculated at 10 deg. for a plane without conformal tanks. With CFT it's 12 deg. ..
    2 points
  30. Unfortunately over a year later there appears to be nothing happening. Any updates, @Kate Perederko ? Are you still hiring for a role? Do you have a link to the role on the https://www.digitalcombatsimulator.com/ru/vacancies/ hiring site?
    2 points
  31. Well, that's what the manual says... If you think you have a better procedure, you want to train, go for it...
    2 points
  32. Each to his own, obviously, but that is still harder than clicking one button to install/uninstall all mods in OMM. I guess we’re getting OT though.
    2 points
  33. Hi all, as soon as I have a public date for the patch I will update the patch status post on the forum. Please remember the patch depends on all of DCS and its modules being tested so your patience is appreciated. thank you
    2 points
  34. found it! It was under "LONGITUDINAL CHARACTERISTICS" … thank you both, love learning new things
    2 points
  35. F-15E, Full Flaps, Take-Off trim set, max afterburner take-off. Standard day. Rotate by pulling half aft stick for about a second, then neutral and hold 10-12° nose up (NOT flight path!): Gross weight 40k lbs - Rotate at 110 kts Add 5 kts (adjust for air density) for every 5k lbs over 40k gross weight... Do not pull more, after rotation, let the aircraft gain speed and fly itself off the runway. After lift-off raise gear and flaps and directly trim nose down 1-3 clicks to compensate for nose up T/O trim attitude. Climb at 300-350 kts to cruise attitude.
    2 points
  36. ...so you may have general problems with following individual procedures for specific planes? Comparing the weird take off of an AV-8B Harrier to the take off with an F-15E, or a delta wing, Mirage2000 and MiG-21 sounds definitely weird, as the flight characteristics of not one of these airplanes are really "a match". ^this
    2 points
  37. @River If you use the correct speed for weight T/O, rotate aft stick for 1 second to 12 degrees, with a little practice you should have no pitch problems at take off. ..
    2 points
  38. This is an easy day one buy for me the Mig-17 is my all-time favorite eastern aircraft. I was hoping also for the AS version, but just the F version is mighty fine. I don't think I've seen it listed here but the F was also capable of using the K-13A missiles (reverse engineered copies of the AIM-9B). Hopefully these will be included as available armament in the module as standard. One request I'll do right away to the devs is, to please bring status updates to these forums, and/or to the official RSR website. Facebook is an utter blight and too many won't ever go there.
    2 points
  39. Yes, Sinai is flat ... but has beautiful sceneries. If you want mountains, you might want to trial the South Atlantic Map ... there is little content for it, so you would need to edit your own missions, but the scenery is really different from any other DCS map ... for example:
    2 points
  40. Yes, in past there where light-pink, white, yellow and light-brown and even camo style textures of this building. The purpose of this facility is to rapidly distribute the ammo
    2 points
  41. Update: A while ago JohnnyChicago and me developed code, working with the ESP32 board and the U8g2lib library, running at an 256x64 pixels SH1122 display. We implemented a newly created font, compatible with the U8g2lib library and included inverted characters. So items automatically are highlighted for different menus. However, the developer mostly did not apply the inversion logic to the asterisk (*) so we decided to use only the inverted character inside the fonts file. Most of the code is commented so you may alter it if necessary. Regards, Vinc
    2 points
  42. Yes, I don't know how else I can adjust the code to prevent that. The issue cropped up a few months ago when they changed the back-end code for AMRAAM's. Yes, but as I said above, it requires some knowledge of modding DCS. I also try to keep the warhead types the same. 120B and 260 are both Fox3 RADAR guided missiles. The AIM7 is a Fox 1 Semi-active guided. The Modern missile mod I did converted the 120B to the 120D. Nothing is encrypted and folder structure shows what needs to go where etc.
    2 points
  43. Dann warte auf die finale Version und jammer ned rum. Bugs zu melden is js ok, aber das Gejammer nervt. Gesendet von meinem SM-G980F mit Tapatalk
    2 points
  44. I'll take "What happens when I overspeed the flaps" for 200 Alex/Mayim.
    2 points
  45. Just happened to me today while doing reservoir fight mission. Had to switch to front seat and set acquisition to PHS to fix it.
    2 points
  46. Thank you so much for the updated roadmap. This is exactly what I'm looking for, and what we unfortunately see so rarely in other vendors. This tells me that purchasing Sinai was a good great decision, and what I read here makes my heart sing Please keep up the great work!
    2 points
  47. @Ukey: Hast du mal die Tips befolgt ? Wäre hilfreich wenn du Ergebnisse melden würdest.
    2 points
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