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33 points
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COMING SOON NOTE 1. A TDOA member can only contribute if they are not already tracking an emitter with the HTS. NOTE 2. This works for both single player and multiplayer. When in multiplayer and a Slave, you will get an audio DATA alert. NOTE 3. Due to complications stemming from our other businesses, we had to adjust datalink terms. In this case, Tactical Net Datalink (TNDL). NOTE 4. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. Hey everyone, Wags here from Eagle Dynamics. In this DCS: F-16C Viper video, we’ll build upon the previous video about new datalink features. Namely, the ability to use participating data linked Team members more accurately and quickly pinpoint a threat radar emitter, like a SAM site. This is termed Time Difference of Arrival, or TDOA, and it is only available when each Team member is loaded with a HARM Targeting System, or HTS, pod. There must also be a minimum of three Team members in a TDOA team. We’re here over the Persian Gulf map in a four-ship, with each member assigned an HTS POD and two AGM-88 HARMS. This is a common Viper SEAD flight in which both elements support each other. Let’s first bring up the Data Link page by selecting LIST from the ICP, then Enter to select Data Link, and Dobber right twice to display the data link assignments of Team members. For a Team member to participate in the TDOA team but must have the “T” enabled next to it. This can be toggled by Dobber up and down to select the Team member and then selecting any keypad 1 to 9 keys to toggle the TDOA selection. All eight Team members can participate in a TDOA network. From the HAD page, select TM for Team members or AL for all to have all selected TDOA members to participate. If you wish to disable then, select NO. After designated an emitter by pressing Target Management Switch, or TMS, up while the cursor is over a target, you can then press TMS left for greater than one second to display TDOA on the HUD and command TDOA participant members to designate the same target with their HTS and provide multiple triangulation angles. Note that the target will need to be within the Team member’s HTS field of view. To provide optimal triangulation, the other element will attempt to approach the target from a different angle than yours. When TDOA designated, TD-M is indicating that the target has been designated and you are the Master. If in multiplayer and receiving a designation as the Slave, you get a TDOA HUD message and DATA voice message, and once you designate, you’ll see a TD-S on the HAD for Target Designated Slave. When a TDOA Team member participant is also tracking the target and contributing, it will have a segmented, white line between it and the target. You notice that the Position Quality, PGM, value will attain a high precision, 1 value much faster. To exit TDOA tracking, press TMS down. Happy weaseling!11 points
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Hey all - There seems to be a lot of confusion still around Dynamic Foveated Rendering support and information is spread over multiple threads specific to each headset, with the same questions asked over and over again. So hopefully this will make things easier. I use a Varjo and I don't know/want to use OpenXR Toolkit or OpenXR OBSMirror You want to install a tool called Varjo-Foveated, FOLLOW ALL THE INSTRUCTIONS HERE: https://github.com/mbucchia/Varjo-Foveated/wiki I use a Pimax Crystal, Meta Quest Pro, Vive Pro Eye or HP Reverb G2 Omnicept or I use a Varjo and I want to also use OpenXR Toolkit or OpenXR OBSMirror You want to install a tool called Quad-Views-Foveated, FOLLOW ALL THE INSTRUCTIONS HERE: https://github.com/mbucchia/Quad-Views-Foveated/wiki/DCS-World I am already using Foveated Rendering but something does not work Go and read the instructions again. There is a 99% chance the answer to your question/issue is in the instructions. In the unlikely case you are in the 1% with a real issue that is not a misconfiguration or something overlooked while following the instructions, you may post a log file (from Quad-Views-Foveated) for support. I will ignore all requests made without a log file. I want to use Foveated Rendering but I do not know how to follow instructions Do not try using Foveated Rendering. There is some reading/understanding to do and if you cannot do that, you will not be successful. Enjoy the game and keep things simple. Please let's keep this thread on topic. No headset trolling. No unnecessary discussions about your CPU, GPU or your MSAA settings. No posts off-topic. Thanks.9 points
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6 points
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ND424 paint job, Partook in roughly 30 raids before being shot down near Paris on the 28th of June 19445 points
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Tacview 2.0 FAQ about all the new features we can exspect. https://www.tacview.net/documentation/tacview2faq/en/4 points
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4 points
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Changes Coming to Sighting Point/Cursor Slews, Snowplow, and VIP/VRP Logics COMING SOON Dear all, In the next update to Open Beta, you can expect a large number of fixes for the DCS: F-16 Viper. Over the past six months, the F-16 team has been revamping the aircraft's air-to-ground sighting and weapon delivery sub-modes to be more authentic and to address many reported bugs in how the F-16 integrates it's sensors, HOTAS, and targeting logic. Along with the upcoming changes to the datalink within the F-16, this has been a very large task that required our dev team to address many aspects of the F-16 all at once, due to the level of integration such changes would require within the aircraft systems. Understandably, this may seem like a lot of changes, but for the most part very little will actually change within the DCS F-16. These changes are mainly focused on ensuring all the minute details that are required for the F-16 avionics to function are properly implemented to prevent any sort of logic conflicts when using the air-to-ground targeting systems. While the Early Access Guide is still receiving revisions to sufficiently explain how all of these weapon delivery sub-modes are intended to work within DCS F-16, we are including a brief conceptual overview for our Viper players to frame the underlying logic in hopes that it will enhance everyone's understanding of why these updates were necessary; until the Early Access Guide can be updated to reflect these concepts. F-16 Conceptual Overview The F-16 sensors (FCR, TGP, and HTS) drive a singular System-Point-of-Interest (SPI). As such, only one sensor can be in a track mode at any given time. When any sensor enters a track mode, it will cause the other sensors to exit their track mode. For example, if the FCR is in Fixed Target Track (FTT) against a surface target location and the TGP enters POINT track, the FCR will exit FTT. This is because the non-tracking sensors must remain aligned to the tracking sensor to maintain the singular SPI location. If two sensors were in track mode simultaneously, the single SPI logic of the F-16 would be violated. When a sensor enters a track mode (FCR FTT/MTT, TGP AREA/POINT, or HAD designation), this automatically puts DTOS, VIS, or EO-VIS into a post-designate state at the corresponding location. The F-16 A-G master mode includes many weapon delivery sub-modes that may be used, depending on the weapon selected on the SMS page. These sub-modes are categorized as either "Pre-planned" or "Visual" weapon delivery sub-modes. "Pre-planned" sub-modes revolve around the use of steerpoints that have been programmed at pre-planned target locations. These sub-modes include CCRP, LADD, PRE, EO-PRE, and EO-BORE. (PRE is used with AGM-154A, GBU-31/38, CBU-103/105, or GBU-24; EO-PRE and EO-BORE are only used with AGM-65) These sub-modes permit direct sighting options (STP/TGT) or offset aimpoint sighting options (OA1/OA2), as well as the Snowplow sighting method. Sighting points are used to ensure the accuracy of the targeting solution to the target steerpoint prior to weapon release. Offset aimpoints are not targets themselves, but are used to ensure the target location (TGT) is accurately placed for weapon delivery (i.e., due to INU drift in a pre-GPS scenario) The selected sighting point determines where the System-Point-of-Interest (SPI) is placed relative to the steerpoint, which directs all sensors to a singular location. Snowplow permits employing a "Pre-planned" weapon delivery mode when existing steerpoints are not practical, and provides a means to rapidly direct the SPI in front of the aircraft at the Snowplow cursor. If a designation is performed while in Snowplow, the main Navigation cursor is slewed to that location and Snowplow is exited. "Visual" sub-modes are geared toward visually acquiring a target location independently of a pre-planned steerpoint. These sub-modes include CCIP, STRF, DTOS, VIS, and EO-VIS. (VIS is used with AGM-154A, GBU-31/38, CBU-103/105, or GBU-24; EO-VIS is only used with AGM-65) Sighting options are not available in these sub-modes, nor is the Snowplow sighting method. The sighting option rotary and the Snowplow OSB options are removed when these sub-modes are entered. These modes will automatically place the FCR in AGR (Air-to-Ground Ranging) and the mode cannot be changed except for placing it in OVRD/STBY. The TGP (if installed) is automatically slaved to the weapon solution in CCIP or STRF sub-modes. The TGP (if installed) is slaved to the TD Box in DTOS, VIS, or EO-VIS sub-modes, even when these modes are in a pre-designate state. This augments the visual identification of targets and assists in optically locating targets at extended ranges. When a target location is designated in DTOS, VIS, or EO-VIS sub-modes, this also updates the current steerpoint location by moving the Navigation cursor to the same location. This ensures a seamless transition between sub-modes (Example DTOS->CCIP->CCRP) against the same target location in which the SPI is maintained on the target. Visual Initial Point (VIP) and Visual Reference Point (VRP) sub-modes are a means of conducting strikes against pre-planned target locations in CCRP sub-mode while using visual landmarks for final alignment of the targeting solution. These are especially useful when conducting low-level strikes in which the target may not be visible until just prior to weapons release. These sub-modes permit cursor slews to be performed to align the targeting symbology with visual landmarks without affecting the cursor deltas of the main Navigation cursor. VIP adds "IP" as an additional sighting point option that may be selected using TMS Right-Short while the HUD or FCR is SOI, or by pressing the corresponding sighting point rotary at OSB 10 on the FCR or TGP MFD formats. When VIP mode is entered, the sighting point is automatically set to "IP", after which the sighting points may be advanced in a sequence of IP->TGT->OA1->OA2->IP. VRP adds "RP" as an additional sighting point option that may be selected using TMS Right-Short while the HUD or FCR is SOI, or by pressing the corresponding sighting point rotary at OSB 10 on the FCR or TGP MFD formats. When VRP mode is entered, the sighting point is automatically set to "TGT", after which the sighting points may be advanced in a sequence of TGT->OA1->OA2->RP->TGT. These modes allow a single overfly designation of the IP or RP in which the SOI is automatically set to the FCR and the sighting point is set to the TGT. This allows a seamless transition with one button press from the ingress phase into the final attack phase, without the requirement to manually slew the cursor to align the diamond symbol in the HUD with the physical landmark that represents the IP or RP. Changelog: Sighting Points & Cursor Slews Cursor slews are now possible in several different modes that are independently accumulated. As an example, the VIP cursor may be slewed and zeroed independently of the Navigation cursor. If Cursor Zero is pressed and "CZ" remains displayed on the MFD, it is because another cursor still has cursor slews applied. This may be seen when the DTOS/VIS cursor is zeroed back to the FPM, but the main Navigation cursor may still be slewed away from the original steerpoint location. To zero the Navigation cursor, CCRP or CCIP should be entered and then CZ pressed. When cursor slews are applied, Cursor Zero is needed to remove them. For a time, changing the selected steerpoint was erroneously zeroizing the cursor when it should not have been. This has been rectified so that cursor deltas are maintained during steerpoint switching (ie, if the TGP was looking 500 meters west of steerpoint 1, it will be looking 500 meters west of steerpoint 2 if the STPT is advanced from 1 to 2). The TD Box occludes the steerpoint diamond. If they are co-located, which is the case in "Pre-planned" A-G sub-modes like CCRP or LADD, the steerpoint diamond will be hidden by the TD Box. When the steerpoint is slewed using the cursor, the OA1 and OA2 offset aimpoints will always slew with it to maintain their programmed offset distance/direction as entered on the DED DEST page. Pressing Cursor Zero no longer zeros the OA1/OA2 settings. These can only be zeroed by manually editing the RNG value to 0 on the DED DEST page. If the RNG value of OA1 or OA2 is set to 0, the OA triangle symbols will be removed from the HUD/HMCS and will not be available in the sighting point rotary options. OA1 and OA2 will not be available in the sighting point rotary options if FIX or A-CAL are displayed on the DED. When not in VIP or VRP modes, the OA1 or OA2 triangle symbols will not be displayed in the HUD/HMCS if not selected using the sighting point rotary option. When in VIP or VRP modes, both OA triangle symbols (if RNG is not 0) are always displayed along with the IP/RP diamond, TGT TD Box, and PUP circle symbols. Sighting point options are not available if in any "Visual" weapon delivery sub-mode: CCIP, STRF, DTOS, or VIS; or if MARK is displayed on the DED with "HUD" as the marking method. Sighting points may be cycled using TMS Right-Short while the HUD or FCR is SOI (prior to this it was only possible with FCR as SOI). The "Ghost A-G Cursor" (white crosshairs) is now displayed on the HSD at the current sighting point location for all sighting points (including OA1, OA2, IP, and RP). Prior to this it was only displayed when TGT was the selected sighting point. The Azimuth Steering Line will only be referenced to the TGT sighting point location, even if the sighting point is changed to OA1, OA2, IP, or RP. Only the direct sighting point (TGT) can represent the target solution for weapon delivery; offset aimpoints only assist in alignment of the targeting solution. Only one sensor can be in a "track" mode at any given time, since the SPI represents the location to which all aircraft sensors are directed. Entering a track mode in one sensor will cause other sensors to break lock. If FCR enters FTT or MTT, the TGP will exit POINT/AREA track and any HAD designation will be dropped. If the TGP enters POINT or AREA track, the FCR will break FTT/MTT lock and any HAD designation will be dropped. If a threat radar symbol is designated on the HAD, the FCR will break FTT/MTT lock and the TGP will exit POINT/AREA track. If the sighting point is changed, the aircraft sensors will exit their respective tracking modes to prevent cursor slews from being erroneously input into the system. The TGP is automatically slaved to the DTOS/VIS TD box while in pre-designate state. If in DTOS/VIS sub-mode and a sensor is commanded into a track mode, the sub-mode will automatically enter post-designate state at the corresponding sensor track location. (ie, if the TGP is SOI and being slewed in DTOS mode and commanded to POINT track, DTOS will enter post-designate at that location) If in any "Visual" weapon delivery sub-mode (CCIP, STRF, DTOS, or VIS; or if MARK is displayed on the DED with "HUD" as the marking method), the FCR will enter AGR mode and cannot be changed. FCR mode selection page is corrected to prevent manually changing the FCR out of AGR mode without changing the weapon delivery sub-mode. When a laser-guided bomb is selected in SMS, the TGP laser will be inhibited from firing if the sighting point is set to OA1, OA2, IP, or RP. This prevents an LGB from being diverted from the intended target location, which is represented by the direct sighting points of TGT or STP. Snowplow Snowplow is only available while in a "Pre-planned" weapon delivery sub-mode: CCRP, LADD, PRE, EO-PRE, EO-BORE; or if in NAV mode if the FCR is not in an A-A mode. When Snowplow is entered (via OSB 8 on the FCR or TGP MFD formats), the SPI is placed at the location of the Snowplow cursor in a pre-designate state (represented by the TD Box in the HUD). In NAV mode when there is no TD Box and the steerpoint diamond represents the steerpoint location, there will be no HUD symbology corresponding with Snowplow cursor while in a pre-designate state. If TMS Up-Short is pressed while the HUD, FCR, or TGP are SOI, Snowplow is exited via post-designate and the main Navigation cursor is moved to the location of the SPI (represented by the TD Box in A-G master mode or the steerpoint diamond in NAV master mode). If Snowplow is exited from pre-designate by pressing "SP" at OSB 8 on the FCR or TGP MFD formats, the SPI simply returns to the existing location of the main Navigation cursor since a designation was not performed. The Snowplow cursor location is placed in three dimensions by the following. Aircraft Heading: The cursor will remain along the aircraft longitudinal axis and cannot be changed. Range: The cursor will be placed in front of the aircraft at 50% the A-G FCR range. Adjusting the FCR range (even if the FCR is in OVRD or STBY modes, or if the RF switch is in QUIET or SILENT) will move the Snowplow cursor in range. If the FCR is powered OFF on the SNSR PWR panel, the Snowplow cursor is fixed 5 NM in front of the aircraft and cannot be changed. Elevation: The cursor is set to the same elevation as the current steerpoint while in pre-designate. When Snowplow is exited via post-designate, the elevation of the SPI is re-calculated to the terrain elevation. When weight-on-wheels, the cursor is set at the same altitude as the aircraft. VIP/VRP It is no longer possible to enable VIP and VRP for the same steerpoint. Enabling one mode will disable the other if set to the same steerpoint. When VIP or VRP mode is entered, a Cursor Zero is no longer performed to the main Navigation cursor. When an overfly designation is performed in VRP mode, the designation will now designate the location of the RP, not the TGT. Only one overfly designation may be performed of the IP in VIP mode or the RP in VRP mode, using TMS Forward-Short while the HUD is SOI. Cursor slews may still be performed before or after the designation, but VIP and VRP modes must be exited and then re-entered to perform subsequent overfly designations. When entering VIP mode, the EHSI will be directed toward the IP and the Azimuth Steering Line will be to the TGT. When an overfly designation of the IP is performed, the EHSI will switch to the TGT. When entering VRP mode, the EHSI and the Azimuth Steering Line will be to the TGT, even after an overfly designation of the RP is performed.4 points
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Hey folks, I wanted to share my endeavor with anyone who might be interested in ideas for putting together a fairly easy ejection handle for their cockpit. I was inspired by "Troll" on the Mudspike forums (https://forums.mudspike.com/t/eject-eject-eject/2985) and began designing an ejection handle that would offer some physical resistance. I initially put together a programmable 3 Key Macropad Keyboard as a side ejection handle (until I could find a better solution), and then went down the rabbit hole of tinkering. This is the very first barebones iteration: While this had worked as a temporary solution by mounting it to the side of a mounting plate beside my chair, I began drafting different designs and doing some research online that would suit my needs for a center mounted pull to eject handle. Through some trial and error obtaining different components and conducting painstaking measurements, I finally came up with a simple and effective ejection handle. Completion of the design: Mounted and ready: Two plastic plates were created (courtesy of the wife) using her 3D printer. One was to attach the bolts together, acting as an elevating plate that activates the keyboard when it is raised by pulling the handle up, and a simple rectangular box to fit into the space above the upside down keyboard. The "Top Plate" fit after removing some plastic pieces on the inside of the housing unit at the back. Holes were drilled through the back of the housing unit so that it could be mounted to the Flight Seat, with another hole drilled through the bottom for the USB cord. By far, I would say getting the holes of the "bottom bolt plate" just right to align with the holes in the top of the housing unit through the flanged bearings was the most difficult part. If you're using a 3D printer, I would highly recommend printing some small thin plates with the holes in them before printing the full scale plate to ensure a proper fit (and save on filament). If the holes in the plate and top of the housing do not align, the bolts become slightly angled and hard to move further up or down. The spacing I have between the holes at the top where the tubing connects to the bolts is 1 1/16" as indicated on the sticky note as well. I've included a list of easily procurable items from Amazon and other sources that helped me put this all together. Some of these items may be found locally, such as the Trailer Leaf Springs which I found at a nearby trailer shop. Programmable Controller - 3 Key Macropad Keyboard: Easily create a macro that mimics CTRL E 3x by downloading the FootSwitch (PCSensor) software Housing - LeMotech Electrical Box: Variety of sized boxes to suit your needs to house the components 4.7 x 4.7 x 3.5" (120 x 120 x 90 mm) Handle - Silicone Tubing Hose: Durable, yet flexible enough to pull on 3/8" ID 9/16" OD 8' Feet Long Handle Cover - Braided Sleeving: Used for esthetic over the tubing with a variety of color options 3/8" Diameter 25' Feet Long Safety Stripe Handle Connector - EVIL ENERGY 6AN Straight Fitting (x2): Connects the tubing to the Shackle Bolts Flanged Sleeve Bearings (x2): To guide the bolts straight down 14mm x 16mm x 12mm Shackle Bolt - Trailer Leaf Spring Shackle Bolts (x2): Connects the tubing and plate that elevates to touch the keyboard 9/16" -18 X 3-1/2" Compression Spring (x2): For physical resistance during activation, but returns to its deactivated position once it's let go 3-1/4" x 13/16" Hope this helps anyone that is looking for some options in creating a fully functional ejection seat handle!3 points
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Dear friends of the DCS and sim community. In my Blog (El vuelo de la Gran Avutarda) I had the pleasure to interview Alex Li, who is the product manager and founder of WINWING. Chengdu WinWing Tech Co., LTD established in March 2013, specialized in research,development, production and sale of Flight simulation training devices and provides efficient customer service around the globe. “翼胜”originated from English “ WinWing”, “Win” means win-win, and “WinWing” means “the Wings of victory”. https://en.winwing.cn/en/about?language=en Alex is a busy man, but he was very kind and provided answers to my questions, including any future product plans of WINWING. Here is the interview: Question: Can you tell us a little about you and the company? Alex: I don't have a particularly unique background personally. I studied mathematics and have been involved in the computer manufacturing industry for 5 years, followed by 12 years in the simulator industry. As a result, I'm not inclined to be in the public eye. Our company has been established for 10 years now, and we boast a professional team dedicated to simulator development. In our B2B business, we specialize in creating FAA FAR PART60 LEVEL5 certified flight training devices and a range of other simulators. The consumer entertainment market is just a small fraction of our overall business diversification. Q: How was created or what was your first idea? A: I have actually visited Germany myself, where you will find numerous modest yet remarkably impressive companies that have stood the test of time across generations. As the first generation at WINWING, my aspiration is to emulate their enduring success story. Nonetheless, we must confront the inevitable reality that AI may ultimately supersede human pilots one day—an advancement that could potentially render simulator technology as a sunset industry. Q: In addition, what about the people at WINWING? A: They are a team of professional electronic, software, and hardware engineers, with the majority having served the company for over 5 years. We have assembled an exceptionally skilled production team, many of whom come from renowned manufacturing giants like Foxconn and Jabil. Q: What was the first product launched and how has the process? A: When it comes to serving enterprise-level clients' needs, our well-established flight training device product line encompasses renowned aircraft modules like Cessna, Diamond, Cirrus Aviation Inc., alongside others in the realm of general aviation. The development journey spanned over five arduous years as we relentlessly pursued perfection. Now shifting gears to cater to the broader audience seeking immersive entertainment experiences - undoubtedly - our inaugural offerings take form as Super Taurus and Orion. I vividly recall a conversation with one of my corporate client agents who said: 'Alex! The CPU technology powering the realm of flight simulation becomes woefully outdated within a mere three-year span! Yet here we find ourselves surrounded by game peripheral counterparts that stubbornly cling to relics from a decade past. Is there nothing we can do?' And so began the genesis of our pioneering duo: Super Taurus and Orion—our response to this clarion call for change. While these initial offerings may not lay claim to perfection, they embody our unwavering commitment to 'stay hungry, stay foolish.' We embark on an unending journey towards refining our product line while fervently endeavoring to provide enhanced flight simulation gaming peripherals with every passing year. In my view, any consumer electronic product languishing without upgrades for a decade bears the stain of ignominy. Q: Did you research the sim market or ask enthusiast to start with your first product? A: Undoubtedly, we undertake meticulous data research on an individual basis. Yet being at the helm as manufacturers of certified flight training devices bestows upon us a unique comprehension—deeper than that held by conventional gaming hardware entities—of pilots' genuine requirements. In my view, incorporating feedback from community influencers and seasoned flight simulation players stands as an integral component. In retrospection, our inaugural offerings—Super Taurus and Orion—bear certain blemishes owing primarily to limited exposure among hardcore gamers coupled with suboptimal emphasis placed on refining the user interaction layer. Q: There are some other manufacturers, what in your opinion differentiates WINWING from others? A: We hold a strong respect for our competitors. However, if WINWING were to introduce a new product such as rudder pedals, for instance, other brands should consider discontinuing the development and production of similar products. When it comes to functionality, materials used, and performance, WINWING's offering would undoubtedly be priced at 1/2 or 2/3 compared to others in the market. At an equivalent price point, WINWING's products would surpass its competitors by two orders of magnitude in terms of performance and material quality. And our R&D team has the capacity to design 3-5 fully certified cockpit solutions each year. I have immense confidence in our competitive edge. Q: WINWING has a good reputation when talking about quality materials and design, How was achieved this high level? Talk us a little about the design of the products and the manufacturing processes. A: Incorporating superior materials and intricate design principles is, in our perspective, an intrinsic and indispensable prerequisite for turning ideas into reality. The methodology of design holds immense significance and necessitates absolute confidentiality. Manuel, you being an esteemed aviation authority, I surmise we share a common ground that bodes well for our discourse. Catering to B2B operations demands substantial investment of time in studying standards such as ICAO 9625 (International Civil Aviation Organization simulator standards), FAR Part 60 (Federal Aviation Administration simulator standards), CCAR Part 60 (Civil Aviation Administration of China simulator standards), along with numerous training syllabi and institutional benchmarks. As expounded within the tenets enshrined by ICAO 9625, the defining attributes of training apparatus are intrinsically shaped by the very subjects encompassed within their respective syllabi. Ergo, when contriving a revolutionary flight simulation peripheral, we embark upon an intellectual expedition guided by a cogent framework: Which stage of flight instruction shall it cater to? What precise pedagogical objectives must it realize? To fulfill these objectives optimally, what caliber device performance does the aviator (user) demand? To attain this level of performance par excellence, which materials, sensors, processors ought to be judiciously employed? I firmly believe that every user who acquires a WINWING flight simulation peripheral would exclaim: "Fantastic! Why is it that WINWING's products consistently meet my subject-specific training needs?" I vividly recollect the joy experienced by a flight simulation enthusiast with only several dozen hours under his belt while executing aerial refueling maneuvers using Super Taurus throttle. The excellence exhibited by WINWING's products extends beyond material quality; instead, they are rooted in practical usage scenarios for flight simulation users. These factors constitute our key to invincibility! Q: I recently tested the new F-15E grip and I have to say the vibration experience was awesome. Since tactile cues are essential for flying, many simmers would like to know if there are plans for force feedback implementation in older and new products. A: I can forthrightly affirm that research and development efforts towards more force feedback joysticks and grips are well underway. In truth, we have already achieved torque closed-loop force feedback capabilities within our certified flight training devices—a technological marvel surpassing any prevailing 'open-loop' counterparts saturating today's market. Our aim remains twofold: engineering an affordable solution accessible to most flight simulation enthusiasts while upholding uncompromising precision requisite for professional training scenarios. Currently available consumer-grade force feedback products and some ongoing demos suffer from issues such as excessive inertia, dead zones in the gearbox mechanism, and cogging effects (resulting in less smooth operation due to inherent magnetic pole switching of motors). While these products may offer features like responsiveness, vibration control, and dynamic forces, they simply cannot achieve precise manipulation. Moreover, they risk inducing erroneous muscle memory for pilots and lack practical applicability. Q: What about the pedals. The Skywalker pictures I saw are impressive. Tell us about the plans to produce high quality WINWING stile pedals. A: Much like I said before, with the advent of SKYWALKER's release, other competitors in the rudder pedals market should contemplate ceasing production altogether. Given its dimensions and weight characteristics, we aim to reduce purchasing costs for users by opting for sea freight shipment worldwide. This will require some time, but once all preparations are in place, it will be introduced to everyone. Q: Regarding the fantastic PTO/PCR panels, Are there any plans to upgrade them? A: We have taken into account the opinions of experienced players and community leaders, but we have not yet determined the precise application scenarios for the new PCR. However, we are on the verge of delivering other exciting surprises to modern fighter jet enthusiasts. Q: Is there any plan to produce a new version of the FA18 Taurus base? Perhaps with Force Feedback? A: Indeed, it is in our plans. However, we aspire for it to become a classic rather than a mere "trophy" or electronic waste. Q: Are there plans to produce the whole cockpit of a specific model? A: A whole complete cockpit requires localized services, which our over 10 years of B2B experience has taught us. Hence, we prefer to leave this opportunity to system integrators worldwide! Of course, if they are unwilling to seize this chance, I will personally step in! Q: Can you tell us what other products are in your mind for the future? A: I regretfully apologize for the lack of further information. However, as previously stated, WINWING is set to unveil a cornucopia of new products annually that will make all the collective offerings of our competitors pale in comparison. Q: Are there any software plans (changes, upgrades, new functionalities) for the fantastic App SimAPP Pro? A: We are actively seeking input from hardcore communities and users to consider redesigning SIMAPP PRO, aiming for a simpler and more user-friendly experience. Thank you very much to Alex for taking the time to answer my questions. We as enthusiast appreciate very much the high quality products created in your company for our passion: flight simulation.3 points
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Recently I found this July 2021 interview with the top staff of ED Russia's office at the time. While two year have passed, it seems interesting to me to be able to place faces onto the names and the variety of themes discussed was really large ... in russian language, but english subtitles are available, worth a watch even if its from two years ago: sorry if it was posted previously, I made a search and couldnt find it, but my search abilities are not great Best regards PD: Wish the OP edited the thread’s title to have the correct name of the COO: Kate Perederko, Kate being short for Ekaterina3 points
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Don't get me wrong, I appreciate the free trial and its first edition was a balsam, during lockdown (plus, the Harrier found home in my virtual hangar). I just pointed out that it was good for ED, too. I'd love to keep using it, but the 2FA is a dealbreaker for me.3 points
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Most 2AF mechanisms are linked in some ways, either directly or indirectly, with your Mobile Phone (Phone Number/ IMEI / SIM card)... Even TOTP mechanism which claim to don't requiere you to supply your phone number, are working (for almost all options) using Mobile Phone applications, or desktop applications that requiere you to supply your Phone number... What a surprise... meaning, you have to install a third-party software on what can be considered as your "personnal spying device", or give your "personnal spying device" number to be able to authenticate. At this stage, even if we forget all what we know about how GAFAM/Big-Data and Intelligence agencies gather and fusion data to try to create a "Digital double" of you, and in this goal, how your phone number/SIM/IMEI (which is the most reliable thing that identify you as physical person) is a precious data, we can understand that the 2AF that force you to use your Mobile Phone as "authentication device" is a way to accustom people to use their Mobile Phone for this purpose. The second step will be to introduce the Digital-ID that will work with your phone and allow you to authenticate more easily than using the boring 2AF method. Finaly, as you can lose your Mobile Phone, they will introduce to you the under-skin microship. As a general rules (with some exceptions), consideres that each time an symbolic or real authority (which obviously include governments and instutitions, but also GAFAM and Big-Data actors) use "Safety" or "Security" pretext, it is never about your safety or security but THEIR OWN safety, security, business and ways to control you and make you complying.3 points
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3 points
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Agreed. But if someone gives me a free cookie so I can decide if I want to buy a bag of them, that person is my new best friend. I like cookies, you see. I won't say the free trials are/were 100% altruistic, but I also don't care that they weren't. Having the free trials roll out as they did, just as The Plague was freaking everyone out and we were all hiding in the basements, was pure gold. You can call it this or that, but it was still pretty freaking cool. I don't like the new 2FA, but that doesn't take away from the past few years.3 points
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Well, Beirut, the free trial has been... sorry, is a good thing, but not only for the customers, even for ED. I bought at least three modules because I was able to try them and I'm gonna add The Channel map (sadly, not the Apache, my system is not good enough to run it in VR... another time!), and if I wasn't able to try them, I'd probably never have bought them, since watching reviews and reading opinions on the forums is never going to be equal to the possibility of testing how that module actually runs on your system and if it get you excited or not. If you think about it, it's nothing really new, there were plenty of demos years, decades ago; heck, Doom was a shareware, you could play, IIRC, the whole first episode for free and if you liked it, you just had to buy the rest of the game. So, putting an added layer to the free trial is a pity for everyone involved, even for ED, which will probably loose some sale because of this. All of this IMHO, of course.3 points
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I hear ya. I just hope you see the customer's point of view regarding hoops to jump through after already establishing ourselves as good clients. And for the umpteenth time, this is not a subject to be looked at in a vacuum. We can't legitimately discuss a new "problem" with the free trial system without also acknowledging that the free trials themselves have been a really great thing, especially the manner is which they were rolled out at the start of The Plague. No kidding. Five-Star! Round of applause!3 points
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Dear pilots! With this latest development update, we are pleased to announce the successful completion of the intricate flight model tuning process. To mark this achievement, we present our new video showcasing a demonstration flight of the aircraft. From this point forward, we are preparing the module for ED flightworthiness certification. This marks a significant milestone on our journey towards module release!3 points
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Hi @Badger633, Any chance you could not force wake turbulence? As i have a disability (paralyzed arm), and i have to use ATC (as i cant use HOTAS) to land on the carrier, and the Burble is horrible at best atm, so i turn off wake turbulence, but in this campaign it remains on, even if i force player settings. I know it effects ACLS but if people want it on, im sure they already have it on in their own settings. Is this possible??2 points
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Greetings. With the advent of new unit / soldier animations and the super carrier, this coupled with the new emphasis of rotor ops I hope to see more life pushed into the arm / disarm and refuel game of rotor ops on the ground. The AH-64, KA-50-3 and now the CH-47 there is more and more community flocking to the rotorcraft section, and everything currently on the ground is very lifeless and less animated. I am requesting that a new FARP pad be created that has several scripted animations available, equivalent to the super carrier. This way those that choose not to have this would just utilize the older exhisting FARP pad in game. On F-10 Radio call to service the pad or on helicopter touchdown and on the ground for more than 20 seconds Personnel could appear. Then after a radio option to establish ground communication, would play an animation of them walking out to the helicopter and plugging in a headset. Any calls to refuel would show someone physically walking out and spawning a single point hose connected or anything at least more service personnel walking out, as well as someone standing by the window. Perhaps a guide man for when landing clearance is obtained with wands or sticks and on the upwind side of the pad to guide you on landing ? Same with takeoff ? just use the keyboard command for the cat launch to trigger animations you are cleared off the pad and ground personnel are clear and they all walk away crouched from the rotor wind etc. Sorry if I dont know all the lingo and the actual procedures but this would be such a great added feature. Honestly anything at this point would be welcome, also cargo ops for the C-130 and CH-47 also Thanks Shrike2 points
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And, As promised, The F4U! https://www.dropbox.com/scl/fi/l4il55x084sccas5eb0c7/Mod-F4U-OvGME-V2.0.zip?rlkey=w8elewknb3nkps8ew74mw489b&dl=0 And, The Bearcat! Original mod by Markindel. Conversation to flyable, Hawkeye60! https://www.dropbox.com/s/21x1o3zrwsnhypv/Mod F8F-2 Bearcat OvGME V3.0.zip?dl=0 All use the P-51 cockpit. Be sure your path is correct Have fun!2 points
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All these type mods need a small edit to work in the current DCS build. For the F6-F I have done so! With compliments to the Cuesta Brothers for creating the mod in the first place! Enjoy! Taken, Just now, Stable MT https://www.dropbox.com/scl/fi/3uh0pn76emghrt3o92wvz/Mod-F6F-OvGME.zip?rlkey=fiitl3p859iwcory2pc6vtdl5&dl=0 More to come! There is a Warbird flyable thread as well you might like to check out! Dol,s Zero Flyable as well!2 points
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Fighter aircraft are not running the same softwares that airliners do. There are plenty of HUD landing videos out there with audio where you do not hear any altitude callouts except the "Altitude" alert. For example: The "Altitude" alert however can be set in such a way that it corresponds to the minimums, just like the "Minimums" callout in airliners.2 points
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Nothing looks as good as flying with TrackIR on a giant 4K monitor with maxed settings, but for me, the immersion of VR, even with medium settings, outweighs the visuals. I’m just glad that people have the ability to choose, and do whatever makes them happy. I will say that dialing VR in was a pain in the butt, and it changes depending on what ED does with these patches, but it is so incredible when it works well. Have fun either way!2 points
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2 points
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There are reasons why Big-Data, Banks and Governements LOVES mobile phones and mobile phones applications... First, they are obviously a mobile backdoor and geolocalisation system (even without GPS), and secondly, this is key tool of the digital-controlled social-credit society they want to impose and finaly this is an intermediary step to RFID microchip. I can hear the security argument, but, why making it mandatory for platforms that theoretically hold no personal nor private data ? Think about it... They don't care securing your personal data, they care identifying your behaviors, data and physical identity, they care you to comply and make you follow the path to what they already have planned for you.2 points
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We might be getting the B-29, there is a Pacific assets pack in the work to go along with the F4U Corsair and we have a free WWII Marianas map in the works I'd love to know if any of the folks from ED can comment on the cost of the Pacific assets pack or what we will see?2 points
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Many thanks for the reply, Sedenion. At least according to my phone's OS the Google Authenticator has no permissions to look at my phone number, SIM card, or IMEI. Of course, that is assuming the Android OS itself is not spyware. But then simply owning any mobile phone opens one to being spied on, even if you use a 'burner' phone, you leave a trail. Just one not so easily followed to you as a person. With the number of forums and even large corporations being hacked and having personal data stolen - especially email address and passwords from forums, I view TFA as added security, but I also use a password generator and encrypted password database. Since ten years the world knows without a doubt how much data the US's security agencies collects on all of us, even though it is highly illegal in the US itself, and yet there was no huge wave of protesting the government or telecommunications providers who cooperated with the government. The US public in general is in that sense and albatross around or necks. What each person does with that information is and individual decision with no perfect solutions available. Thanks again for your reply, Sednion.2 points
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problem should be resolved now, users reporting 403 error gone. thank you2 points
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https://stormbirds.blog/2023/02/13/dcs-f-15e-to-receive-post-launch-updates-in-chronological-order/#jp-carousel-569662 points
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Are you sure it was the radar that switched between the bandit and the missile or it was just the TCS that switched with the radar still locking the target? It happens to me a lot of time that the TCS follow the missile instead of the bandit but the radar is still STT on the target.2 points
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2 points
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Every human will exagerate to some degrees their memories. This phenomen is not exclusive to pilots only.2 points
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Whoa, so it's indeed possible to have an "empty" DCS without Caucasus in it. They must've introduced such option sometime after Marianas were released. I forgot that free TF Mustang also had its own training missions. OK, install Caucasus then and let's see if they start showing up in game now.2 points
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Once again, its more about security for all concerned rather than any sort of trust issue.2 points
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The civvy sim locked my account for some god unknown/fabricated reason and said they needed my phone number for me to get back in. Much swearing followed. Very very much swearing. Great big steaming ******* clouds of it. This isn't for previously purchased products at least. That's a yuuuuge difference.2 points
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Just wanted to give some feedback as I am not a fan of needing a phone to do a simple task. If there is a chance for an alternative method for controlling the use of free trials I highly support ED in developing that alternative. Tying everything to a phone is a hassle and a security risk.2 points
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2 points
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Same .. DCS doesn't really require full re-installs to solve issues, thanks to its excellent built-in utility: dcs_updater yes, correct, DCS creates its saved games folder upon its first run. I use symlinks, but not for placing Saved Games somewhere apart from its usual location, but to move individual DCS folders to my cloud drive, for backup purposes. This use has never caused me any ill-side effects. I used to have DCS on its own disk, but when I started to use the DCS-BIOS utility I was forced to re-place DCS on its default place at /Program Files/ ... it has not caused problems for me at all. However, I did place both the DCS program folder and its Saved Games folder, on the exclusion list of the antivirus: half the reason was for better performance, and the other half was to avoid false positives when updating DCS.2 points
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It has been working off and on for me. I'll try uploading it to the DCS User Files later today, but it will take time for it to get approved.2 points
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Several frustrating events the last couple nights on servers, trying to get back into the Apache in the CP/G seat however, started noticing George likes to still rock the preverbal bounce in H/B mode less than 40 knts when I hand it over. Seems he cannot turn and hover, along with other issues. Weight not really an issue 70% and full arm, no wind. Researched and found this topic so I am glad its not just me. I see posts from March / May from 9L of last year saying updates and fixes are coming, however still seems to be an issue. Any update on this or clarity besides the "its coming" M.O. I understand we could fly empty birds or just stabilize the hover then hand it over, however have had instances of being in a hover hold and handing it over to to George and issue still replicating itself over complex terrain where he cannot smooth the RadAlt in hover. Please address ED or just demote George back to E2 and back to the service line. Dude doesn't deserve Warrant Officer wings. It seems still not to be addressed like stated above with the last patch. EDIT: Tried again with single tasking george. Still countless issues in terrain entering VRS.2 points
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Later down the road, for the second CTU, you'll get JHMCS v1. Still have to add 3D model NVG with banana mount on the helmet. Will come soon.2 points
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2 points
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2 points
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Schrodinger's Corsair. Very close to relase and years away from relase at the same time.2 points
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Do you have any information on how in-depth their interactions with the aircraft will be? Will they move around? Use hand signals? stuff like that.1 point
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Haha, thanks for the deep insight regarding my process. Unfortunately you couldn't be more wrong, and I'm not a big fan of assumptions to be honest. There are a couple of main reasons why I can release assets at a high pace. The fact that I buy the basic 3d mesh isn't the secret sauce. The main reason is that I prioritize the release of new AI assets, which (understandably) ED don't. They are a company and need to make money to keep running. If ED wanted to release AI assets, they could release them in numbers that immensely would surpass mine. But in order to do so they would more or less have to shift all their business priorities. Back to my process, here is an overview from the FAQ on my site. HOW DO YOU CREATE ALL THESE ASSETS - DO YOU MODEL THEM? It's a combination. I first try to source a suitable model (checking format, vertices, quality of the mesh etc). But even in the best case scenario where I find a really nice model, there's a lot of work that I need to do with the mesh. I restructure the model, group objects, split objects, rig it for animation, create uvs, add missing details, add additional objects, replace stuff that doesn't look good. I then either increase of decrease the amount of vertices. Lastly I animate it and export the uvs to SP and continue with creating the textures (I make my textures from scratch). In some cases where I really want an asset and there's no suitable 3d model available, I make it myself. But since I have bought a fair share of models and already created a lot of stuff I can often put stuff together with what I have. That's what's good with the military stuff, there is a lot of standardization going on. And that really makes my life easier. So while the work on the model (mesh) is a lot of work, that's just one part of the process. I also model more or less every missile/projectile myself. Here's a quick overview of all the steps involved: 1) Research, 2) Mesh, 3) Uvs, 4) Animations, 5) Textures, 6) Code, 7) Sound, 8) Destroyed model, 9) Collision model, 10) Testing, 11) Documentation, 12) Publish, 13) Support I have created a very efficient workflow, which relies on me being the only developer. But as I mentioned in the forum thread, I cut some corners since I do this as a hobby and do not work for ED. For example, at the moment I don't create several LODs, and I don't spend too much time on optimizing the model (mesh and textures). This makes my assets pretty heavy to run. But these are cons I'm prepared to accept to keep getting now assets released. But that is all I'm prepare to accept, I really try to keep the quality high in regards to realism of the weapons, I make every ammunition and weapon type myself so that I can tune and optimize their performance. I add all the details like small detailed animations on the assets, custom sounds etc. I'm not interested in creating the same assets with different 3d models. And as to the part of a "bit of coding", I don't copy paste code. I have written and maintain almost 100 000 lines of code for my assets at the moment. Another thing that takes time is R&D, since I have to invent new ways to emulate modern weapons in DCS. A lot of my weapons or systems doesn't have an equivalent or template in core DCS to use. And finally, in regards to AI aircraft. ED hasn't released the new AI flight model (General Flight Model, GFM). So until then, all AI aircraft share the same basic flight model (SFM). The SFM configuration doesn't become more advanced because an ED employee enters the numbers.1 point
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Are you sure it was an Eagle? Considering you were young, could it perhaps be that you saw a different aircraft type with a false canopy painted on it, like this: I've been to many airshows in my life and negative G turns are quite common during airshows, yet I've never seen a "high" negative G turn.1 point
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The Ammo was only requested a little over a year ago, and the cooling system was a very complex redo of the old system for all aircraft, certainly wasnt stated 8 years ago. So while I understand your frustration with the lack of many recent additions, lets not make it sound worse that it is. Hurricane and the stuff you list for the most part makes more sense for a BoB era pack which this isnt. Others can add much faster as their models and system and FM modelling is simpler than ours. We have a very small crew for WWII and its more about quality over quantity. Lets get back on topic though ok? The topic was about bombers in DCS and while we our selves are not working on a flyable one the Lancaster team is doing great work so far, so keep an eye on that. Thanks1 point
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1 point
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