Leaderboard
Popular Content
Showing content with the highest reputation on 10/26/23 in Posts
-
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.0.47168/ DCS World ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed MP. Ships livery does not match livery specified in mission - fixed AI aircraft. S-3B Tanker. Updated 3d model Stennis CVN-74 is not available for spawn and landing without the SC module - fixed MP. Aircraft and missiles in flight "jitter" back and forwards - fixed AI aircraft. IL-76MD middle section can endure too many hits - fixed MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed MP. The new rotor wash effect is not visible other clients - fixed Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed. MP. Net protocol changed, so old version servers will not be shown in the server list. DCS: F-16C Viper by Eagle Dynamics Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server. Fixed: TDOA generates frozen target Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value). Fixed: Performing the BIT test will remove lock tones from the RWR DCS: F/A-18C by Eagle Dynamics Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent. Fixed: Jamming Symbology Missing from RDR ATTK Page Fixed: Crash in missions with more than 1000 units Fixed: Sensor Control Switch aft inoperable in ACM bore mode Fixed: External fuel tanks do not MASK ATFLIR correctly DCS: AH-64D by Eagle Dynamics Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll. Fixed: Crash on Datalink BDA Send Fixed; Throttle Levers not syncing in Multicrew Fixed: Circular pattern appearing in CPG monitor in certain conditions DCS: Mi-24P Hind by Eagle Dynamics Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like: If target moving then detection is faster If target is on road then detection is faster If Petrovich already detected this target before and scanning same area again same target will take much less time to detect Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now. DCS: A-10C by Eagle Dynamics Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only) Fixed: SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button) Fixed: GBU-31/38/54 do not align DCS: Yak-52 by Eagle Dynamics Added: LODs to the aircraft Fixed: too small trigger zone in the take-off training mission DCS: Supercarrier by Eagle Dynamics Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module DCS Mirage F1 by Aerges Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on). Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each. The detotalizer will now display correct values during mission progress. Fixed the radar scan slowing down sometimes. Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'. Fixed rear cockpit ladder animation. Fixed rear cockpit parking brake inputs not working. Rear cockpit right brake animation is now independent from left brake. Fixed throttle (C + M or SW)R button that was not moving with throttle. Fixed ejection seat pin, it now disappears when fully removed). Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps. DCS: SA-342 Gazelle by Polychop Simulations Fixed: VOIP radio selection DCS: C-101 Aviojet by AvioDev The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched DCS: M-2000C by RAZBAM Simulations Added: IFF Transponder.14 points
-
9 points
-
7 points
-
UPDATED Core 10-26-2023 /CoreMods/aircraft/FA-18C/Textures/FA-18C.zip /Bazar/World/textures/GBU.zip UPDATED Cockpit 10-26-2023 Optimized FA-18C (133MB)6 points
-
There will be a patch soon to address as many of them as we can, the change log will have full details thanks6 points
-
HMD not working with gear down has been reported internally. thank you5 points
-
Our simulation was developed from real Mirage F1 engineering data, and we have constant feedback provided by SME, real F1 pilots. We keep working on improving the model based on all this. This said, it can happen that data is misunderstood, that some data is missing or unreliable (let’s say for example data at extreme AoA, etc), or that there are bugs in our code that make the simulated airplane behave different from the real one. We are currently working on a significant FM update focused on roll behaviours that will improve lateral stability, as well as other aspects of the flight characteristics.. We appreciate feedback when it is based on evidence, not on subjective opinions and, mainly, when it is transmitted in a polite manner.5 points
-
A lot of patience is required when using the open beta public test build. But I think you will be ok if you continue to wait. thanks5 points
-
Good morning fellow pilots, and welcome to Viggen.training! With this thread I am opening a new era of pilot training for our beloved "AJS37 Viggen" module. The thread gives you a rough outline of the project, which I am proudly presenting to you! What is it? Viggen.training is the first public pilot type-training platform for the AJS37 Viggen for DCS. The training is designed open, so that you can start at any time, and only complete the content that you really need. It is not a requirement to start from scratch. On the other hand, if you are new to the AJS37 Viggen, you may find it useful to start over with this sophisticated training. The syllabus The basis for Viggen.training is the ATIS 37 manual, a document used by the Swedish Air Force. This manual contains the whole training syllabus (all relevant learning objectives and required training flights and check-flights) for the Viggen. The syllabus is divided into 3 stages/phases (Swedish "skede"): "Skede 1" "Skede 2" "Skede 3" In order to make this work using a computer game simulation like DCS, the syllabus had to be modified in one way or another. Viggen.training will initially cover “Skede 1”, which focuses on: Flight training ("flygutbildning" - FLY) Theoretical knowledge training ("teknik" - TEK) What is waiting for you? Homepage The homepage www.viggen.training is your “home-base” and offers a collection of services. You can, e.g. create your own user profile. The user profile is your "life record" and also contains a "flight log". The homepage also hosts the "Eternal list of the best" (for the best of the best). You may visit the training office and the flight line, and maintain your user data and user settings. Training Office You can enter the "training office", which hosts a lot of information for you: You can read about: The theoretical knowledge training The theoretical knowledge examinations The current theoretical knowledge training syllabus (2023) You can download a variety of training material You can browse the collection of relevant training videos Flight line You can enter the "flight line", which currently hosts 3 different types of missions/flights: Quick missions Training flights Proficiency-check flights QUICK MISSIONS These are intended to bridge the gap until the entire training syllabus becomes finished (yes, it is work in progress). You may use the quick missions in a sense of "recurrent training", so that you can quickly become "current" again after a long absence from flying the Viggen. Another approach could be to see them as "unguided type training", where you "learn by doing" on your own. Currently, 69 missions are available, covering the most important topics. TRAINING FLIGHTS These are: "Simulator flights" guided by an instructor (SUL) "Real flights" guided by an instructor in the double seater (Dubbelkommando - DK) "Real flights" without instructor in the single seater (Enkelkommando - EK) All flights are made for DCS, you just have to click the take-off button, download the miz. file and then fly it. If you want to log this flight, you must enter the flight code into the CK37, and your flight time and your success rates then become logged; finally, once you have finished your flight, you just have to upload the .LOG file created on your Windows Desktop folder. This list also contains all necessary self-study lessons (KLASS), they are in between the flights. Each entry provides the name of the lesson, a detailed description including: Topics Theoretical knowledge requirements and references to training material Lesson type A detailed briefing PROFICIENCY CHECK FLIGHTS These flights seriously test your skills in certain phases of the training; the success of these flights is relevant for your "life record" and for the "eternal list of the best". They test if you fly the aircraft safely, and in a sense of the specific requirements of the flight. The home-base is Kobuleti (in Caucasus region), which hosts a real airspace environment. And yes, your performances will be rated in depth, so be prepared! At least one proficiency check flight will be available very soon. Further missions might become available in the near future, but these are highly dependent on user acceptance of the whole project. These services are free! ASSESSMENT CENTER There are even more services waiting for you in the Assessment Center: Preparation courses AJS37 Viggen Manual RC2.1 (page per page, with progress bar) A1 / B1 Exam Preparation Course (hints for questions, and all necessary RC2.1 pages to study) B4 Exam Preparation Course (hints for questions, and all necessary RC2.1 pages to study) All training material and all preparation courses are free! ATPL training material If you have no experience with flight instruments and basic navigation at all, you may study ATPL training material, which is available in the form of e-learning courses; these are used in the real FCL pilot training environment worldwide. Currently available courses are: Instruments / 02 Measurement of air-data parameters (Part 1 - Part 3) Instruments / 03 Magnetism Instruments / 04 Gyro Instruments / 05 Inertial navigation General navigation / 01 Basic navigation On user request, further chapters of FCL content might become available very quickly. All ATPL courses are paid content, they can be bought at any time. Pre-entry checks You can take “pre-entry checks”; these serve as proof for being fit for the examinations. All pre-entry checks are free! Examinations You can take "examinations"; these are question banks regarding all technical and procedural aspects of the Viggen. For accomplished examinations, you will receive a dedicated certificate. This is the real stuff, and of course a real challenge. All examinations are paid content, they can be bought at any time. A word about the history of the project: This project was created in spring 2022; it is officially supported by Heatblur Simulations and Eagle Dynamics. Two people are currently working on the project in the foreground and a few more people support it in the background. The return of paid services is solely used to keep up the project (assessment center, homepage, domain, programming, etc.). Note: The introductory price for all paid services is reduced, so take advantage of this opportunity now! Thanks I would like to thank @Groove from Eagle Dynamics and @IronMike from Heatblur Simulations for giving their official "thumbsup". I would give A BIG THANK YOU to Eagle Dynamics for creating DCS world and Heatblur Simulations for making such a wonderful module! Guys, if you have questions and feedback, please use this topic. You are definitely invited to become a member of the Viggen Pilots squad, so join now! And as of now, we are keeping scores ... Yours sincerely, TOViper4 points
-
Hi, first of all the new pilot model looks really great. So far I've already found some bugs: 1. When looking back, you "zoom out" of the head and the helmet obscures the view. This is actually severe, because as of now, you cannot look back in the Hornet it seems like (2D, don't have VR). 2. The (oxygen?) hose disappears when looking more forward 3. The cord runs through the belt4 points
-
So? This is a community mod you are showing... They sometimes get broken after an official DCS update. It ain't ED's responsibility to fix unofficial mods. You can also choose to just not use mods.4 points
-
As soon as I can give you all a date I will, currently checking all fixes made so far internally. Thank you4 points
-
So, it turns out that if you alt-tab very quickly out of DCS when it is loading new assets in, you will not run out of VRAM in VR even on a 10 GB card. I made a macro for my keyboard that quickly alt tabs out of the game whenever I press F1, F2 and F10 and it appears to be enough to prevent the VRAM related issues that come with browsing different F2 views and going into F10 map (especially in multiplayer or in very complex missions). My VRAM usage with medium / high textures and an approx 3000x3000 per eye headset resolution didn't go above 6 GB where without this alt tabbing I needed to be using medium / low textures for the game to be playable for any reasonable amount of time. I recorded a video and linked it here for partypoopers saying "pics or didnt happen" It is super weird but oh well.4 points
-
4 points
-
Hello to all, When I first purchased the F-15E, I thought that I would not be doing any Training missions for it, as it came right out of the box with missions crafted by the highly skilled BalticDragon, however when attempting to learn this aircraft I grew dissatisfied with the detail level of the included training. So after a while, I started to edit my own take on the Training for the Strike Eagle. My first mission was a Cockpit familiarization one, using as a basis the Pre-Flight Checklist of the SE: Yes, I know that on DCS the aircrafts have their cockpits mostly with all their switches on the correct position, so pre-flight checks are unnecesary, but my intention is not really the procedure, but the study of what system is behind each switch and knob. So it can take about an hour to go through it, but I believe that it really gives a pretty good idea about most of the flight systems of the F-15E. If you want to try this mission, the file has just been uploaded here: https://www.digitalcombatsimulator.com/en/files/3333987/ Installation: If you want these additional training to appear next to the built-in training, like this: then there is no alternative but to place the MIZ files within the DCS program path, within this folder: DCS is not smart enough to understand that all the MIZ files within this folder are in fact training missions, so it is also needed to edit the lessons.lua file, adding at the end of it the lua sentences that I placed on the "add to lessons.lua". The original file looks like this: The new lines should be added on the highlighted line. The file, once edited, should look like this: If this seems like too much trouble, then you can simply store the missions on a folder within the Saved Games DCS file structure, and open them on MISSION, like this: Next, I'd like to show a video walk-through of each mission, so that you know what to expect from each mission: Cold Start Again, a fairly lengthy Mission, what can I say, I'm a sucker for following the procedures in detail Taxi, take-Off & Climb: TACAN Navigation: Autopilot Employment: FLIR Night Navigation: Gun Strafing My first weapons training mission for the Strike Eagle, I hope to be able to do more soon. On this mission I employ the target Range Mod created by 476th VFG. I wish ED adopted some of their objects, but for now this Mod is the only alternative that I have. It is an easy to install Mod that doesn't break Multiplayer IC and its compatible with DCS 2.9 ... you can get it here: https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482 That's all for now, I hope to add more missions to this package soon. Best regards to all, Eduardo3 points
-
The Huey and the Mi-8 are the best choppery choppers in the game, with the flight model of the Hip just edging out the Bell (in my opinion). The Hind is the least helicoptery chopper - it's more of a Tomcat with a rotor on top. The Blackshark flies itself so it won't teach you much. The Gazelle is extremely light and doesn't quite give the sense of momentum and having to think ahead that the others require. The Apache is actually a pretty good place to start, if you already own it anyway.3 points
-
That head in back view is complete nonsence. There is already requests to make it optional for VR users in AH-64D. Answer was that all is ok. No it isn't it is big problem if you fly in VR. I am sure it is distracting and immersion breaker with flat screen as well. Now Hornet is plagued with this "feature". Great.3 points
-
I'm not seeing any difference with any of the new models in the new format, including the engine nozzles. It still looks to be what I'd expect the LOD1 model to look like. The pilot in the right seat appears identical to how it looks here. You can find the image of the nozzles posted to hoggit here, the geometry still looks to be the same. The countermeasure dispensers behind the crew compartments also still aren't there, there are still elements that are lower resolution textures that were showed off in full 3D in teasers. The AN/ALE-50 dispensers are also still quite angular compared to those seen in promotional material.3 points
-
3 points
-
@dutchili https://forum.dcs.world/forum/253-bugs-and-problems/3 points
-
completely agree, Iran is actively implementing its developments, which look quite interesting!3 points
-
To add more numbers to this, this is a graph from "Promise and Reality: Beyond Visual Range (BVR) Air to Air Combat" by (then)Lt Col Patrick Higby. "Visual range depends on various factors: visual acuity, visual enhancements (e.g. binoculars or long-range imaging devices), visual inhibitors (e.g. clouds or dirt on the canopy), light conditions, target aspect, and target size. Colonel James Burton selected five nautical miles—in daylight—as his BVR limit for evaluating air-to-air missiles. Alternatively, the Gulf War Air Power Survey (GWAPS) BVR criteria depended upon whether the target was visually identified. Table 1 is adapted from Stevenson and shows the average distance (in nautical miles) at which different aircraft are visible during daytime, based on airframe size. Factors such as engine smoke for the F-4 are not included. The dotted line shows Burton’s five nautical mile criteria." This matches the observations reported by other papers, and is the most succinct presentation between all the papers I've seen so I like using this graph. The actual WVR distance varies depending on the fighter, aspect, and many other conditions, but this is where the 5 mile rule of thumb comes from. It's a decent average. The size of the target is something ED is already taking into account, so I think they're already working towards this goal, though perhaps a bit too forgiving at the moment. I don't doubt WWII aircraft, being smaller, would be harder to see, especially if they were camouflaged and not polished aluminum like many late war props and Korean era jets. "BVR spotting" is a thing that can happen, with anecdotal claims from Chuck Yeager (who had 20/10 vision) of being able to spot enemy aircraft from over 20 miles away, but from my own experience and from what I've read these tend to be exceptional circumstances created by specific lighting conditions which can cause either a silhouette or glint. For the purposes of DCS, for the purposes of getting a good baseline first, I'd rather not deal with these circumstances and not boost aircraft visibility at these distances. As I've said many times before, I'm much more interested in ensuring that WVR means within visual range, and the discussions around strawmen built up to fight an imaginary desired "arcade spotting" 30 miles away are red herrings that should be dismissed from the conversation.3 points
-
It was at some point, introduced with great fanfare in patch notes and all. Then it got broken some updates later and never recovered .3 points
-
Happy to help. Got to thinking about Viggens, set up some basic controls, and took one out for a spin (with an AI out in front). I've owned it...forever. Not sure I've ever flown one, but dang! Surprised at how much I like it! Thrust Reverser! I want after market thrust reverser kits on all my jets! J-turns on runways. Pulled into a hanger, thought 'this is stupid', backed out of the hanger, turned around, then backed in. How cool is that?! Maybe not Norway, but I think Slartibartfast would approve3 points
-
First of all a BIG THANK YOU to @TOViper from all of us at Heatblur Simulations! Viper has not only created a great, structured training program to support the Viggen module and its pilots, but also supported the DCS: AJS-37 Viggen over the years with great input and feedback, culminating in curating the updated Viggen manual that you can now all find included with the product. His outstanding work and contributions kept us on our toes and helped us revisit the module to keep improving it, which we will continue to do, of course as long as we breathe. Without you all, the community, without your support and feedback, your sharp wits, your infectuous passion and never ending curiousity, your genuine desire for more and better, we could never achieve what we set out to achieve, and projects like Viggen.training are proof of just how vital, creative and supportive the community can be. We cannot stress enough how grateful we are for that. Not only do we endorse this training program, we highly recommend to anyone, new or proficient in the Viggen, to give it a try. It is a first in structure and organisation, in providing great free services - but also well thought out paid for services for those who desire more - and thus includes truly something for everyone who is interested in getting better in the Viggen. Full fidelity simulation addons, or modules, as we call them, do not come without a certain, sometimes maybe daunting "mountain of knowledge" each and every user has to absorb in one way or another at some point, if they care to squeeze the most out of their experience. And while we ofc try to give you as much of a head start as possible with the manual and the training missions, as well as the additional content from Quickstart missions to campaigns - it can always ever merely scratch the surface of what we would commonly call "proficiency". There are many great tools and tutorials out there, from brilliant guides to youtube videos - but there is no one place that can guide you through the learning process in such a structured, dedicated and user-tailored manner, with a fun and useful feedback mechanism that is responding to your personal needs, all in one place, like this one. It is a great pleasure of ours to endorse and fully support the Viggen.training project in any way we can, and we hope that it brings you all many fun hours of learning the Viggen like a pro! From the entire Heatblur Team, thank you!3 points
-
I am noticing a huge improvement with HBs F14 with VR in 2.9 MT both in terms of performance and visual quality/clarity, notably less shimmering and jaggedy lines in the cockpit. Feel like this is always how it was meant to look in VR. Thankyou ED and HB team.2 points
-
2 points
-
The E in DCS has the 229, not 220. Additionally, the E has CFTs that provide additional drag compared to the C without CFTs-2 points
-
I would like a keybind for the master caution/warning reset. Binding the navigation master modes would also be great (TACAN, VOR, RNAV). Nice to hear from bugfixing of data card and work on flight director Thanks Jens2 points
-
I do not install it anymore but have gotten over it a long time ago. Like others said before, this was the first module developed externally, it was exciting when it came out and probably got a lot of folks into DCS. As to the state it is on now .. I would love if someone did a new Mig 21 new. But I'm not salty.2 points
-
Known and acknowledged bug "currently" (not sure if this was changed in the hotfix or not, but was definitely bugged before it)2 points
-
From two quick test flights on PG and Syria, I‘d say yes. The regular terrain stutters I had before seem to be much much better. But I haven’t done any methodical testing.2 points
-
We are working slowly behind the scenes to provide new missions. It's not our highest priority but there is progress.2 points
-
I agree for general technical issues of the DCS engine. For this particular issue about validity of shader cache deletion, i feel confident enough to say that it should be done by everyone as a first step of troubleshooting performance issues or visual bugs. It's in the same category as "do a repair/file verfification" and "disable your fu**ing mods". If you do encounter a problem, it's just good practice to do so and contrary to some other suggestions that get thrown around in these forums, it does not come with any risk of adverse effects, apart from the slightly longer loading times on first flight.2 points
-
We've asked ED about it a few times but not happened yet, maybe one day!2 points
-
Man, I'm sorry you feel that way, but if you watched any of my videos, I can't stop emphasizing that my campaigns are as study level as the modules themselves. It's not a pig in a poke, that's literally my brand. I mean if you can land your Huey in that small clearing in Mission 1, or lift off after loading it to the gills at Company HQ, then I'm surprised you can't find your way home on a 30x10 island without GPS. That's waaay easier than the former 2. PS: It's in my first reply where I highlighted that you can still use GPS navigation using the kneeboard mark function. What are we discussing about?2 points
-
@dlder There are some misconceptions in your post though. DLSS doesn't force DLAA. Those are two sides of the same underlaying technology but mutual exclusive. That is why it is greyed out when you use upscaling. Also, DLAA works perfectly fine in VR. Much better than MSAA did. It isn't meant to improve fps though. (Also it does, compared to MSAA 4x).2 points
-
Hi, thank you for the feedback, we are working on the issues you have mentioned internally and we will have some fixes out soon. Regarding shimmering can I confirm you are using the sharpening slider? at around 0.6 on my 3090 using DLAA or DLSS shimmering is minimal. thank you2 points
-
Feel free to do so. We're online, and I plan on updating it at some point. I've just been super busy IRL for the last year and a half, to the point that I almost never fly in DCS anymore and do not have the time resources to work on mods at the time. I will definitely update all the mods I've made with others at some point, once I have more free time. Perhaps @Strigoi_dkcan help you there, he's the one who made the original models and textures.2 points
-
No, they are just massive in general. Look at This for instance. From 1.8km to 10km you're looking at a dot of functionally similar size. You should barely be able to see anything at 10km. A 20/20 eye has a rough minimum visual resolution of ~40 arc seconds, which equated to roughly 0.01 of a degree (and this is in idealized perfect contrast, in reality it'll be lower). At 10km this means you're limited to a minimum visual clarity of 2m objects. 2m sounds like a lot but it really isn't, an F-15 which is goddamn titanic is 6x20x13 (and because it's not a solid block in reality it's harder to spot than that might seem), a 109 is 3x9x10, a ju 88 is 5x15x20. Running the minimum of what your eye is capable of in perfect situations. It's why actual fighter pilots make such a big deal of radar even up close, it's why they make such a big deal of planform vs blade, etc. You should not be able to see as clearly as is in these pictures.2 points
-
2 points
-
There are some issues since the latest patch with ATT Hold modes, and with George flying.2 points
-
I finally was able to start to check out 2.9 today. Absolutely incredible ED, a most awesome update which I love. Hoping to see more threads utilized in the future.2 points
-
Very disappointing. The issue is still present in the HUGE update DCS 2.9.0.46801.2 points
-
2 points
-
This should not be a DEV decision, this is a design decision. Someone has decided that the own head is hidden in the F1 view. In all aircraft. And in Apache it is already like that, except for a few specific viewing angles. the head "flickers" on and off. Imagine you were in a dogfight in one of the jets and looking over your shoulder and your own helmet would constantly pop into view. In my opinion, this is not a "wish list" item but a bug (inconsistent). Someone from the design team should please take another look at this. That would be fatal if it happened the same way in the F-16 and F-18 when they get their first person bodies. I really love the pilots bodies but this kills the immersion.2 points
-
Recently Browsing 0 members
- No registered users viewing this page.