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Showing content with the highest reputation on 11/22/23 in all areas
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16 points
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7 points
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7 points
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Hello all. I would like to say some comments about a lot of problems regarding the jf17. Amny times a failure is reported and I see that the answer is : "report the issue to ED". I think DEKA should get involved a little more about issues o the systems of the jf17 and take a little more pro active position regarding reporting THEM to ed and not the users, wich at the end of the day are actuyally CLIENTS because we all paid for this module. The module is great to my opinion, but is like all problems made because of ED, not always but sometines are left to be reported to ed by us and I think should be the contrary: we clients report bugs here, and DEKA should take this a little more serious and make a stand with ED regarding the solutions, because it is affecting their product right? Just a comment that aims to be constructive. I have read many times the answer "report the issue to ED" and fell like "hey ... I bought the module, and the module developer is you, it is you who should take the report and take actions" Best regards4 points
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Товарищи "мажоры"Если вы хотите спонсировать ED донатами-пожалуйста,но не надо додумывать за всех.Я и многие другие не готовы постоянно вкладывать в симулятор,который и так требует постоянных финансовых вложений.Порог вхождения и так очень дорогой стал.Раньше каждый студент мог себе позволить поиграть,а сейчас только дети нефтяников.4 points
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4 points
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1) I find the only major differences to be the throttle range you're working with. In the B the throttle range feels much higher near the MIL stop whereas in the A the throttle range feels much lower near the IDLE stop, or perhaps in the middle. There is also a good amount of delay between your throttle input and engine reponse in the A. 2) Never tried autothrottles to be honest 3) When trimmed on-speed I do play with stick pitch a lot as opposed to the Hornet. Not major movements, but little nudges to maintain on-speed during power changes. I believe this is normal considering it's not a FBW jet, and it's not a whole lot different than the A-4E, though I feel the Skyhawk is a lot more squirrelly in this regime. 4) I engage DLC on every trap/landing, but usage is very case-by-case. If I need to dump some altitude I tap the DLC out. If I need to gain some altitude I tap the DLC in. I always tap, never hold it in/out. When the planets align I will occasionally have a pass where I don't need to tap it at all. 5) Speed brakes out every time. 6) I think it's just because it's an old-school jet. To maintain the same AoA when you add power, you have to nudge the stick forward. When you take off power, nudge the stick back. I might have that backwards--it's automatic to me at this point so I'm having trouble putting it in words. Other non-FBW jets like the F-5E, AV-8B, F-15E, etc. are like this as well, each to varying degrees.4 points
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All we can gauge from is their social media and social interaction - they are very very busy right now as they have been all year, and there is no indication there will be a release in 2023. My current estimate is "when it is ready" hahaha. Joking aside, I did think Christmas was a possibility, but they haven't even released the manual yet... looking like Feb/March at minimum, April/May at maximum. I would also love to be proven wrong, but we haven't seen any pics of the back seat, no system deep dives, no white papers... looking like a pretty dry run up with only a few weeks left in the year. Just my $0.02 and very much still stoked that it is around the corner no matter what!4 points
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4 points
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Hello Viggen fans, In anticipation of the Kola Map release, I'm re-learning the Viggen, after many years of having it on the hangar ... not because of any problems with it, but because so many other interesting aircrafts have appeared for DCS, which I wanted to learn As part of this re-learning process, I edited a few training missions for this aircraft, as this forces me to learn the aircraft in more detail than just flying on it, and I want to share them here. As soon as Kola arrives, I will edit a 2nd version of each, to be flown on the new map, in the meantime they are set at Nevada because I'm truly tired of Caucasus and Marianas is a bit too small, and also because I really like Nevada I have already finished a small set of these missions, and want to share them here and add more as I go on finishing them. The missions are available from ED's User Files, this is the link: https://www.digitalcombatsimulator.com/en/files/3334422/ Editing and debugging one of these missions takes about 10 days each, I'd rather not wait until every mission that I want to edit is ready, so here they are: M01 - Abreviated Cold Start My original idea, was to have a Cold Start with two client slots: one for an abreviated procedure using battery power, and another slot for starting with a full procedure and using Ground Power. In the end I couldn't make it work because the battery start has a very limited endurance, that didnt give me the time for detailed explanations that could be shared between both clients, so I ended up splitting the mission in two: One for battery start (this one), and another mission for a detailed cold start. M02 - Detailed Cold Start I know, I know ... almost one hour for a Cold Start mission? ... the truth is that I love how a Cold Start touches up on almost every System that an aircraft has: Electrics, Fuel, Hydraulics, Flight Control, Ignition, Engine, Radios, Avionics, etc. Its undoubtedly the single mission where one can truly view the complexities of a modern aircraft. Bear with me: M03 - Taxi & Take-off from an Airbase I was in the middle of editing this mission, when the last DCS update striked ... bugging the ATC. Plase ignore the glitch when asking ATC for permission to taxi M04 - Take-off from a Roadbase This is similar to M03, but starting from a Road Base near Creech. M05 - Autopilot use (added on 26/Nov/23) As a prior step to learning the Viggen navigation, I tought it would be useful to have a brief mission on the employment of the Autopilot system. M06 - Pre-planned Navigation (added on 5/Dec/23) This has been the hardest mission to edit, up to now, even with its scope limited to flightplans created on the mission editor, but it is also the most fun to fly: M07 - Visual Landing & Shutdown (added on 25/Dec/23) I promise, this is the last non-combat training mission that I will do for the Viggen on a long while ... but I needed the student pilots to be able to land after a combat training sortie, so I had to edit this mission on Landing first. For this mission, I elected to give the trainee the ability to select the kind of Landing Approach he wants to learn: Direct or Overhead, Normal or Short (short is harder as it leaves less time to align with the runway), and even managed to put the chance to learn the Shutdown procedure as well. To make the mission a bit more fun, I'm using a Script that @toutenglisse created for me, that will produce a report with the landing distance the student pilot occupied ... this is my own record after about two dozen tries made while debugging the mission Other DCS users that helped me to create this mission, are @funkyfranky for his landing diagrams, and @Charly_Owl for the valuable information contained on his Viggen Guide. Here is a walktrough video, of the overhead approach: and here is another with the Shutdown alone: M08 - Radio Employment (added on 23/Mar/24) As the Viggen radios are quite different from those of other DCS aircrafts, I decided to edit this training mission to help new Viggen users to get used to its intrincacies. The video includes a small bug on the section about using the emergency radio, which has been fixed but I didn't had the time to re-record the video. Installation: If you prefer, you can save these missions on the DCS Program folder, that way they would appear alongside the built-in training, like this: However, I know that many users don't like to modify the original game, so on that case you can save them inside a folder at /Saved games/DCS World/Missions/ and within DCS they would show up on Missions -> My Missions, like this: Conclusion: I will keep adding missions to this small pack, until Kola gets released. At that point I will migrate the finished missions to it. If you detect any issue with these missions, please report it on this thread, with as much detail as you can, and I will do my best to fix any bug. Best regards to everyone, and in particular to the user @TOViper as without his update of the Viggen manual, creating these missions wouldn't have been possible. Eduardo3 points
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The HSI should have two long lubber lines that extend from the top and from the bottom touching to the compass card. They should be visible from any angle. In DCS the marks are tiny, the same length as the short marks at 45 degrees. In fact the top mark is so small, it's invisible from the default seating position, making it impossible to tell what is your current heading precisely.3 points
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You mean on the shot of Cuesta brothers Corsair? Yes, it's noticeable, but expected from a simplified and shoddy, "budget" 3D model. That Corsair shouldn't even be shown in the same thread as Rudel's masterpiece in my opinion.3 points
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Hi, Forset and vegetation according me wasnt touched yet. Still the problem exists here as it was with poor performance compared to other maps with the same quantinty of trees for example (Caucasus). Here is short test (track) and mission if you want to check the performance - short flight on Su-25T (so everyone who has SA map can test it). @Raz_Specter can you check the track with FPS on too? test4.miz test4.trk But I can definitely attest to the FPS improvement on the buildings .3 points
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The corsair in French livery comes from the PACK AI 1940 BATTLE OF BRITAIN with 3 FLYABLE PLANES mode (Eric and Patrick Cuesta). But on the other hand I would dream that magnitude 3 would make a French livery for the corsair even if they didn't have an F4u-1D You delight us with all these new images of the corsair3 points
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3 points
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Hi, this is not something we would consider, project aces is very different from DCS and we have our own teams working on content. We are happy to work with third partys on new content, so if any potential third party out there wants to work with us reach out to me or Nineline and we can put them in touch with the right people for discussion and evaluations of projects. Thank you. Note: please remember our 1.15 rule if discussing.3 points
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1) I usually only fly the B, but from what I remember I need more FF for the same result and in general the TF 30 react slower than the B engines. 2) Leave it off, at least in case I. If you engage it, AT ONLY gets you on speed. So, in order to raise or lower your rate of decent, you need to raise or lower your nose via stick input. Leave the DLC alone in this phase of the flight (it's easier said than done, I know, I use it sometimes to rectify fu..ups in my throttle setup as well and feel bad about it) 3) in the downwind leg you should all be trimmed out and should actually be able to fly the thing hands off. For sure you need some lateral input as soon as you turn for the 90 / groove. 4) On a good day, I only user 2 short bangs only to make sure kitty doesn't float over the wires. If I start early to use DLC, I know I did screwed it already and just mopping up behind the Jet. 5) Speed brakes come out full in the break and stay on full during the rest of the recovery. 6) every change in throttle is accompanied with change in pitch. Yes, the engines spool up slowly but that is to be anticipated. The whole trick is to know what will be happen and what to do next, even before it happens. Yeap, I know, easier said then... You want to learn the FF during different phases of the flight. Obviously depending on the weight, it will be 3000someething during on speed level flight, pushed up a little, to maybe 4000 entering the turn for the 90 to be deduced again immediately, reaching 500 on the 90 it needs to be reduced slightly again to get a little greater rate of decent, rolling out in the groove, you will lower the throttle to not climb. Next you know you will be pushed up by the burble, you want to lower the setting in advance again, just to raise it immediately for the second part, where the burble will suck you down, just to find the sweet spot again for a controlled flight into the wires --- here you just give it the two dashes of DLC. The Tomcat wasn’t called the turkey for nothing. You will see flight controls moving every second of the flight which would make her look like a fat flopping bird… So yes, in the end it is only training and training again to get in front of the jet and not only react. This is a highly perishable skill, and just jumping into the Hornet for one two traps totally screws up your skills. Oh, btw. you want to have your view glued to that pack of flight instruments on the left for most time until crossing the wake... another thing hard to learn. Just my 2c and no, even after all these hours, I’m still not there yet to be on a constant level. Some days it is the OK 3-wire which impresses myself, other days its just a struggle to achieve the fair something wire. Don’t give up, that’s the charm of a non FBW plane, you have to work for good results.3 points
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3 points
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Thanks, I uninstalled all the ASUS Sonic Apps which I have never used, and it worked as normal.3 points
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Кажется, что некоторые хотят преподавать видеоигры... когда вы обнаруживаете, что некоторые из нас видели и играли в такие игры, как Asteroid, Galaxian, Flogger и т. д., на игровых автоматах и играли в них, чтобы Понг на консолях первого поколения. Некоторые из нас играли в симуляторы с 1983 года... в те дни, когда можно было играть только на ZX Spectrum + или Commodore на кассетах... и видели зарождение MSFS... когда еще не было даже Microsoft ... Симуляторы, такие как «Solo Flight / Combat Pilot» от Microprose, еще в 83-м... или F-15 Strike Eagle из 84-го, или стратегические игры, такие как «Desert Rats» CSS и подобные им в 85-м... или ролевые игры. , как «Ультима III» 83-го года. Что некоторым из нас уже за 50, и им не нужно устраивать нам «маленькие битвы», когда мы видели все это, когда росли еще до того, как многие родились. Говорить о «боевой симуляции», сравнивая гражданские и военные, — это своего рода катастрофа… и тем более, когда мы видим, как все эти компании рождаются, растут и развиваются. Уроки о том, что может или не может делать ED, немного похоже на шутку.3 points
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3 points
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Моя претензия только в даунгрейде. Не забирайте то что дали бесплатно назад чтобы продавать. Не рекламируйте платное как бесплатное. Так не делают. Это даже иногда нелегально. Так-то модули не окупают поддержку кора и модель давно пора менять. Но последовательно и прозрачно.3 points
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3 points
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3 points
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I remember a post (or two) where Cobra had said it's coming by the end of 2023. With it being the end of November, there are only 5-ish weeks left until 2024. The only reason I bring this up is how the 2022 release went. I'm sure many of us would rather be told now that the release window was missed instead of learning by the window itself being missed. Yes, I'm aware of the Pre-order saying Winter 23/24. Yes I know the F-14 followed a very similar release date. Yes I know these things are hard to plan. The whole point of this is post is saying please tell us sooner rather than later if the 2023 window from September is going to be missed.2 points
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The hand controller swap functions are sweet, but in the heat of the action you sometimes forget which side you are currently controlling. Would it be possible to create a special option to display an advisory text onscreen (e.g. Top Left of the screen) or some kind of overlay letting you know at all times? Thanks for reading my ramblings...2 points
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At present just having one skin option limits the scope to make Varied Mission types so I created this Template so as to give Skinner's the opportunity to create Ju 88 Skins for the DCS World Terrains to represent the Different Theatres of War during WW2 (Northern Hemisphere). DOWNLOAD: https://www.digitalcombatsimulator.com/en/files/3313581/2 points
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2 points
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Unfortunately, no flickering fix in this build When will this be fixed?? IMO destroys immersion!2 points
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I'm sure it's been asked before, but it bears repeating. ED could you make it so uncontrolled client aircraft show up on the tarmac and deck? So when you spawn into a fresh server, or a low populated one, airfields and carriers look alive with planes parked everywhere. Sent from my SM-G960U using Tapatalk2 points
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So, contrary to given info, ive decided to leave above bird open and declared it either JG300 or JG6 for sheer convenience and file size purposes. That way, JG6 would have a Stabs-Maschine and a regular Squadron.2 points
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I had both tested back to back in my system. The X3D performs about 20% better than the 5900X. Currently it has more than enough cores also. DCS using/needing more than eight cores is far far future at best. Edit: Full disclosure. I still kept the 5900X, because most of the time I'm GPU limited anyway - and outside of gaming, I thought the 5900X is a better choice for me. Only considering gaming, the 5800X3D would be a no-brainer for me.2 points
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It is very satisfying to see that the Viggen becomes love, I like it very much. Not only the Viggen as a module, but its pilots too, which is great! There was a squall of tutorials in the beginning, with some more tutorials here and there and now and then, and in 2021. After flying the Viggen A LOT, I felt: ok, let's push it further. This was why I started my viggen.training project in 2021 (indeed back then I started with a big question bank, currently hosting about 500 questions, with the option to increase it to 1600 if the viggen.training project becomes accepted by the community). I took the "short approach", by explaining not too much in the flight itself, but rely on the student pilots reading the relevant sections in the manual (like they did IRL, apart from classroom training). This is why my missions are short, not too much blah blah, only focussing on the hotspot. As I noticed, you are creating everything from scratch, with the aim of giving new users as much information as possible in one go. This enables studying of certain topics in the cockpit, which is another approach. I hope I find the time to go through all of your flights very soon before you publish them, and I feel motivated to help you make them the best in-depth tutorials around. Ah, and by the way: I love Nevada too, and I think I will love Kola even more.2 points
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No, the update is for all versions of course, only the screenshots are made in the Caucasus map. I have received some reports about virus alerts: it seems to be related to the way Python scripts are packed for Windows (see this article). These reports are false-positives, there is definitively no virus or trojan in my code!2 points
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2 points
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Hat bei mir auch nicht geklappt am 19.11. Habs dann gestern via Tablet versucht und siehe da, es hat geklappt. Das MIP der F/A-18 ist um ganze 23% günstiger, das neue PTO 10%. Hab heute zugeschlagen und beides gekauft. Hab etwas gepokert und gehofft, dass es ev. eine Black Friday Aktion gibt [emoji6]2 points
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Only done in Arma 2. Key factor is that it released at the same time as the DLC with the higher quality assets. Of note the downgrade from that pack was much worse than what we have here, but at the same time that was like 15 years ago. 4k to 2k textures or 200,000 triangles to 100,000 triangles is much less apparent than 512 to 256 textures or 20,000 to 10,000 triangles.2 points
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Don't forget Sinai. Carriers have definitely operated off the Syrian coast (in fact, two of them are there right now, ready to do just that), while Kola is definitely as much a place for US and Soviet fleets to slug it out as it is for land based operations. Marianas map is mostly water, too, and needless to say US carriers make regular visits to them. We have no shortage of places to put naval aviation to work.2 points
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I've recently been creating a lot of missions in Syria and Sinai, but I've missed a lot of newer SAM systems. So, since you mentioned you want suggestions for assets, here are a few SAMs I'd love to have in DCS: Iran Bavar-373 Khordad-15 Khordad-3 Mersad Talaash Ra'd (Raad) Israel Arrow 3 USA Terminal High Altitude Area Defense (THAAD)2 points
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Yankee station doesn't exist in DCS, and there are no plans to implement it any time soon. Given the current map set, the only place I can see the Navy versions having any near combat history would be the Nevada Test and Training Range. And the whole idea that the F-4 wasn't a 'bomb truck' is just silly. The first version MD tried to sell to the Navy was the AH; a literal bomb truck. The Navy decided it had good enough attackers they didn't bite, so MD reconfigured it, and reconfigured it, and reconfigured it until the Navy bit on a Fleet Defender variant of it. But it was always designed as a multi-role modular fighter. That's the whole reason they even had the long nose ready to mount a gun in it. Heck, the AH-1 version had four 20mm Colt cannons, before the Navy decided it didn't need guns in its fleet defender. There is no such thing as a pure F-4: its genius is that it's a psycho lego-kit of a plane before that was even a thing. Which is also why I suspect we will see more variants once the F-4E takes off: the plane was built to be reconfigured, so the more configurations are modeled, the easier it will be to model more configurations. And unlike the F-14, the US State Department hasn't made a job out of hunting down every possible scrap of information on it and destroying it.2 points
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Познания в экономике у вас те еще. Как раз скидки устраивают, когда продажи слабые или нужно давить конкурентов демпингом. А подписку сделают обязательно - может не этот состав менеджмента, придут новые или подрастут снизу... При этом расчет будет из того, что у многих по 20 модулей - не будут же люди выбрасывать в помойку свои "инвестиции". Причем это удобно: проще тянуть подписку и мегадонат из 10% отбитых фанатов, чем вкладывать большие деньги в развитие проекта для широкой аудитории. Это закон финансовой эволюции в игровой индустрии. Потребитель нынче настолько безвольный и тупой, что по другому и нельзя. Каждый должен для себя ответить, будет ли платить за подписку. Настолько сырая, что чуть ли не треть игроков в elite dangerous никогда не играли в нее без VR. Есть игры, которые без VR некоторым игрокам нафиг не сдались, и ДКС уже в их числе.2 points
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С подпиской за 1000р в месяц, клиентура очень быстро отвалится и останется пару сотен фанатов... онлайн дрочильни и в целом современная тенденция бизнесюков, подсадить всех на "аренду" создают иллизию, что сделай ED подобное, на нас свалилось бы дофига модулей и новых фишек, только вот по опыту неназываемых ММО мы знаем что нет, просто кто то начинает кататься на ламборгинях и виллы в грециях скупать.2 points
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Схема с подпиской может быть только за предоставляемый сервис, которым является по-настоящему увлекательный онлайн. И хорошие примеры такого подхода есть, просто их не видно под кучей донатных дрочилен. Например: EVE Online и iRacing. Очевидно, DCS не стать ни тем ни другим, но, если в нем появится, например, какой нибудь платный сервис с качественной сетевой войной (с новым сетевым кодом и той самой динамической кампанией, которая будет крутиться на мощных серверах), то почему нет? Как раз схема с монетизацией одних только новых модулей, на мой взгляд, выглядит тупиком, т.к. каждый новый модуль всё круче и сложнее, а потом его еще допиливают годами. И не знаю кому как, а у меня только на более-менее уверенное освоение всех аспектов модуля типа кабана или хорнета (так, чтобы всё про всё узнать и всё уметь и "наиграться-налетаться") уходит пару лет. На _один_ такой модуль. Какой уж еще там фалькон или апач, до них дожить бы. Т.е. значительную часть контента DCS (особенно карты) я просто купил "в стол", на когда нибудь, на потом. Зачем? Зачем еще больше модулей, если толком освоить один уходит столько времени? В то же время, для развития DCS нужны деньги. Сейчас, как я понимаю, они поступают только от продажи модулей и карт. Это гонка вооружений, кмк.2 points
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И это нормально! Вот дать HD пак бесплатно, забрать назад и продать - вот это уже проблема.2 points
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Рождение дыма точно на линии визирования передового наводчика - это лютая аркада, от нее уходить надо. А не придумывать новые методы точной постановки дыма на расстоянии. Для самого точного выхода на визуальный ориентир лучше уж зеленые ворота в редакторе поставить, их точно не потеряешь из виду. Или статик в виде надувного конуса. А вообще ориентиры местности желательно запоминать и из виду не терять. Непросто, но никто не говорил что капибарирование на будильниках это как два пальца об асфальт, тут постараться надо. Тем почетнее результат.2 points
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Infantry: North Korea / China UK (with the cute little caps) USA / USMC The rest of the UN. warm / cold weather would be a bonus seabat2 points
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Dear all, a follow-up to the above response. The 3D models are not broken and released as intended. The different quality levels advertised in the DCS newsletter will be presented as a part of the new ED product. Please wait for the news to follow.2 points
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The solution provided does not answer my question and is incorrect. TL;DR There are multiple variations on solving emitter locations with multilateration. In this case KlarSnow conflates 3d true-range multilateration, in the text and 2d TDOA/ pseudo-range multilateration with the visual example (both 3 receivers). But the problem in localizing a hostile emitter in DCS is a 3d TDOA (not a true-range 3d or a pseudo-range 2d) problem which according to the formula for pseudo-range multilateration, m≥d+1 (m=receivers, d=dimensions) requires at least (3+1=) 4 receivers. Hence my question; how does ED solve the 3d TDOA problem with 3 HTS equipped Vipers when technically 4 receivers are required? Now for my lengthy/nerdy explanation. Multilateration is difficult subject. To begin there are two distinct problem sets. Multilateration with known ranges, true-range multilateration, with unknown or biased ranges, known as pseudo-range multilateration. True-range multilateration can be done with radars for example. With just range 2 emitters can locate a target in a 2d situation. With 3 emitters a target can be defined in a 3d environment. With the HTS and passive equipment in general, ranges cannot easily be obtained. Time Differences of Arrival (TDOA) can be used to overcome the ranging problem. TDOA is typical for pseudo-range multilateration. The formula used to determine the amount of receivers to determine the location of the emitter is: m≥d+1 (d are the amount of dimensions being dealt with, and m the amount of receivers). To put it simply a TDOA solution in a 2d environment requires 3 receivers and a 3d environment requires 4 receivers. In passive equipment (yes there are exceptions but only in a cooperative environment) a single station, when receiving an emission, can only establish that an emitter exists. It can’t determine range or location for that matter (by using directional antenna’s you would be able to determine direction). A single TDOA requires at least two Times of Arrival (TOA). In other words, a single TDOA requires a minimum of two receivers. With a single TDOA a pseudo range can be determined which can be plotted on a half of a 2-sheeted hyperboloid (either the top or bottom in the picture). Adding a third receiver adds a second TDOA and hyperboloid. The location of the emitter in this case is on the curve (in red in the picture below) that intersects two hyperboloids. Adding a fourth receiver will have the previous curve intersect with the hyperboloid on a single point (most of the time as I understand it but apparently it sometimes can intersect in two points. I might be wrong here as I don’t fully understand this part). The point is the location of the emitter. With the visual examples as well as the formula I hope to demonstrate that locating an emitter with TDOA in a 3d situation requires 4 receivers. In the video by Matt, it is mentioned that at least 3 Vipers with HTS pods are required. To come back to my original question; how does ED tackle the TDOA equation with only 3 receivers? In the above quoted part it’s clear that KlarSnow is referring to 3d true-range multilateration and not pseudo-range multilateration. The picture provided references a 2d (on a single plane) TDOA which also only requires (2+1=) 3 receivers. The TDOA problem in DCS is a 3d pseudo-range multilateration so both the written as well as graphic representation provided in the solution don't apply. Further reading: https://en.wikipedia.org/wiki/Trilateration https://en.wikipedia.org/wiki/Pseudo-range_multilateration Graphics: https://en.wikipedia.org/wiki/Hyperboloid https://math.stackexchange.com/questions/2629499/intersection-between-two-hyperboloids https://math.stackexchange.com/questions/3379193/intersections-of-3-hyperboloids2 points
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Gentlemen, Beauty shots incoming! A build video, the parts list and 3d files will be posted sometime this coming week! Everything works, except for the flaps handle, but that’s being sorted (sorta). All of the switches, potentiometers, buttons and hats all work! This is a 90% solution and your mileage may vary based on your 3d printer. But I hope some of you guys fire up your printers and have as much fun as I have had. Pushing the throttles forward for the first time was more enjoyable than I expected. One can only imagine what this would have been like for a naval aviator. I hope everyone is doing well!2 points
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