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Showing content with the highest reputation on 12/09/23 in all areas
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12 points
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Saturday Snapshots. Working on LPD Foudre AI Player Aircraft FPS. I get an FPS of 85 with my system but zero lag. WIP.8 points
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Welcome to the SU-57 Project Simulator (Build 5) coming in a few months to "DIGITAL COMBAT SIMULATOR"! This standalone MOD does not require any additional modules to run; it operates independently, utilizing its own systems. The intricate development process accounts for its extended duration, particularly as we conduct extensive research for accurate simulation. Goals: 1. Realistic Flight Dynamics: Aiming to faithfully replicate the aircraft's flight characteristics by considering its aerodynamic design, engine performance, and handling qualities. However, certain advanced capabilities are limited due to the current lack of comprehensive data. 2. High-Fidelity Cockpit: Detailed cockpit modeling, featuring functional displays, switches, and controls for an immersive pilot experience. Yet, some aspects are constrained by data limitations. 3. Realistic Sounds: Authentic audio effects, encompassing engine sounds, weapon releases, and communication systems, to heighten the simulation's realism. 4. Basic Stealth and DCIRM Simulation: Countermeasures against radar and heat-seeking missiles, simulating stealth capabilities to a fundamental level. 5. Supercruise Abilities: Capable of reaching speeds up to Mach 1.3 without reliance on afterburners. Please note that due to the classified nature of this aircraft, our research is conducted publicly for the Mod's development. Expectations of 100% realism may not be met, but our objective remains to approach this realism as closely as possible. Your patience and support during this evolutionary journey are appreciated. The project commenced in 2016. Best regards, CubanAce7 points
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The New Su-57 Project build 5 simulation brings in its own su-57 Hud and HMD and unique radar contacts and closure rates and direction. Below are some screenshots of the new HUD and radar displaying in the HUD it self, this build uses its own radar and the radar is displayed in the HUD and the radar MFD section. The contacts are unique and feature a line that tells direction and closure rate along with distance and of course the contact it self. Also this new build offers the ability to see your internal weapons in your Arming screen. This is a standalone mod and no FC3 or any other module is needed.7 points
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No it's not, I decided to continue despite how busy I am, I love this project to much and it's community so I will continue to deliver a SU-57 fun experience for the DCS community.7 points
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Airplane Simulation Company @someone_somewhere "Jenga, in an airplane. Yes... i would say the physics system is working"7 points
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Bug squashing is a painful, long dirty job, But someone has to do it! I finally have a aircraft which has not caused any game breaking crashes in MT OB! I Await a new patch! So many log ED errors....... Scary! Screens!6 points
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6 points
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The Soviet intervention in Afghanistan lasted from December 25, 1979 to February 15, 1989. It was a period of intensive use of Mi-24 helicopters of various versions. The initial successes and basically unrestricted operation of helicopters in Afghanistan became the basis for this story driven campaign. However, the situation began to change halfway through the Soviet intervention. The campaign tells the story of the crew of helicopter Mi-24P number "17" - Alexander Sokolov (Pilot Commander) and Boris Petrovich (CoPilot-Gunner), who began serving in Afghanistan, Jalalabad AFB in 1984 and the first operation they encountered here was "Operation Panjshir" against the mujahideen forces of Ahmad Shah Masud. The campaign consists of 18 missions but it's not only "set of missions". It's a trip to the 1980s, and one of the most important cases for me was to capture the atmosphere of those years of flying the Mi-24 among the Hindu Kush mountains. Importantly, I have tried to include all possible tasks in which the Soviet Hinds actually participated during this war. So there will be close support missions, there will be search missions, there will be assault missions, bombing missions, transport missions, escort etc. The range of activities is quite wide. I rate the campaign as medium difficult, but you need to know the Hind systems and weapons quite well. The campaign uses the DCS: Persian Gulf map. All speeches are in Russian to raise the level of realism (the translation text is in English). And here is another kind of “revolution” - the whole voice pack were recorded using “AI voices”. It has its advantages and disadvantages for sure, but it's better that they exist, right? I think the final effect I achieved is quite ok (play: example). A quite important element is the entire soundtrack as well, which comes from this period and consists mainly of Soviet songs from Afghan war. It's also worth adding that the campaign received, previously unpublished, own liveries for the Hind - a clover, desert pattern. The campaign is being tested by several users during beta process (including Mi-24V crew member who was flying in Afghanistan). The most important features: over dozen single player missions (lasting from 45 minutes to 2 hours gameplay of each), realistic, detailed scenarios, story driven campaign, proceeding the campaigns as a pilot-commander (no knowledge of the CPG position is required, apart from issuing orders) full voice package in Russian (almost a thousand voice overs), even Petrovich received his role (!), briefings/subtitles in English, various types of missions, including night ones, dedicated skins from period of Afghan war, as real as it gets - cold starts only, you also need to return to the airport after the mission, prepared briefings (description of the situation and tasks), full documentation, graphics and photos most important data in the pilot's kneeboard, summary (including tips and tricks) in the readme file, check it before the flight ;)! FPS friendly (tested in VR too), the campaign "Afghan War: Szatan Arba" is free, the campaign is planned for release in December this year (2023) The campaign is currently in the final stages of production, polishing and testing. Importantly, it will be free, I treat it as my testing ground and also to collect your opinions. If you like my approach, who knows, I have a lot of ideas for the future ;). Note: although the campaign is based on historical events, it of course includes own scenarios. I would also like to add that English is not my native language but I did my best. These are thousands of words! This campaign will be my debut in this topic (campaign thread), but I hope that Hind's & DCS fans will like both - the idea and realization. FAQ. What I need to know before to play this campaign? the basis is knowledge of Hind systems and radios/radio navigations (R-863, R-828, R-852), operating the DISS-15 Doppler System, knowledge how to use all weapons used by Mi-24P from the pilot station, communication management with the flight/wingman (by DCS radio com), management and giving orders Petrovich (by CPG menu), ability to land in casual terrain you need to have DCS: Persian Gulf map and Mi-24P module Can I play this campaign in multiplayer mode? sorry but not, the campaign was created as an Single Player version and due to the number of changes and logic in the missions, it would basically have to be reworked by 50% What do you recommend learning before starting a campaign? Chuck’s guide for Mi-24P is very ok for this (+ training missions in DCS) See you soon for more info! Stay tunned. YoYo More preview screenshots from Szatan Arba campaign: https://photos.app.goo.gl/QE6re75gocHzH5hC8 ⚠ DOWNLOAD LINK ⚠: https://www.digitalcombatsimulator.com/en/files/3335179/ version 1.0 (12/2023). Please read manual before flying. Support / questions: You can ask any questions or support in this topic. If there is a question about the plot, do not reveal it in a unhidden post, use the "spoiler" option: so that people who haven't completed this mission will have more fun.5 points
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Hello! I would like to announce a new campaign for the Mi-24P. The most important features: over dozen single player missions (lasting from 45 minutes to 2 hours gameplay of each), realistic, detailed scenarios, story driven campaign, proceeding the campaigns as a pilot-commander (no knowledge of the CPG position is required, apart from issuing orders) full voice package in Russian (almost a thousand voice overs), even Petrovich received his role (!), briefings/subtitles in English, various types of missions, including night ones, dedicated skins from period of Afghan war, as real as it gets - cold starts only, you also need to return to the airport after the mission, prepared briefings (description of the situation and tasks), full documentation, graphics and photos most important data in the pilot's kneeboard, summary (including tips and tricks) in the readme file, check it before the flight ;)! FPS friendly (tested in VR too), the campaign "Afghan War: Szatan Arba" is free, the campaign is planned for release in December this year out! Full info, you can find in Mi-24P corner:5 points
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Friday Snapshots. It took me a couple of days but I resolved the USS Oak Hill Player Aircraft FPS issue as shown below. I used the Massun 92 Asset pack to light up the flight decks. I have asked the Author if he could also create amber and red lights as well. If not I will create some static lights for the ships.5 points
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4 points
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Details, Details..... While I straighten them out, some screens. Malta ASAP4 points
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I salute your decade long dedication for our sake, @Silver_Dragon. Thank you for keeping us updated on the state of things! This post deserves to be in the hall of fame!3 points
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3 points
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Эффекты колышущейся травы - это просто лебединая песня! Моё почтение. Очень атмосферно. Но ещё очень хочется чтобы дым от горящей техники и сигнальные дымы, так же реагировали на воздушный поток от лопастей винта. То есть чтобы в дыму создавались завихрения ну или на худой конец его немного сдувало от воздушного потока. А то вчера садился в поле возле такого дыма: трава красиво колышется пыль поднимается, а дым как пыхтел по ветру так и продолжил. Здорово бьёт по реализму3 points
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Same here. I used @SkateZilla app to downgrade to 2.8.43704 and it is smooth as usual. My case was really painfull, as I just bought a 3060 with 12 GB of RAM one week before the 2.9 upgrade... From now on, I stick to 2.8 until the stutter is fixed. Saludos Saca1113 points
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You may want to look for the manual here : https://digitalcollections.museumofflight.org/items/show/47348 stamped unclassified3 points
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I would like to mirror the Brothers comments above. I have known you for a long time. To offer to release the current build is very generous. If you apply yourself in all life's endeavors, as you have this aircraft, You will Succeed and prosper! I wish you well. Thanks for you time, and for showing things with code I did not know were possible without a SDK. I still have the last public build. I use fir adversaries! A good opponent for a ai! Cheers!3 points
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Try deleting the RBS57. It used to be standalone but is now a part of the Swedish infantry pack.3 points
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While testing sling loading, I came to realize there's no way to choose the rope length ingame. That's a shame because some cargos such as the ISO containers are handled much more easily with a short rope. I'm amazed nobody asked for it before in the forums. Does this option already exist? And if it does not, would it be helpful?2 points
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They are meters offset from the origin. The game converts between x,y and LatLon via "convertMetersToLatLon(x,y)" and "convertLatLonToMeters(lat, lon)" functions, which calls the C++ function in lua "terrain" module.2 points
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Установил ParkControl, мышкой накликал, всё. Зачем это кунг-фу с реестром х.з.2 points
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I purchased Nevada on May 11th 2016 at a cost of US$ 50, which included a 20% discount because I paid US$ 10 with bonus dollars (the program ED had prior to Miles). Guess at that time the list price was US$ 60. Am I disappointed? After flying on it for over 7 years, no, not disappointed ... I would be if the Map couldnt be used with the current DCS because of its age, but in stark difference to other games, ED has kept my old map updated enough to still be fully playable, and without asking for a penny more.2 points
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I'm getting closer and closer to rolling back. 2.8MT was lovely; really good, stable frame rates. I can just about get away with 2.9 but it's noticeably stuttery and it's starting to get annoying. dcs.log DxDiag.txt2 points
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2 points
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People here in this forum are discussing the Techniques, Tactics and Procedures, which are all very interesting and I'm learning a lot from reading it. However, from the physics/engineering side of things, the FCR has a short range due to the nature of the radar waves. The name of the game here is called Resolution. Basically, is the ability of the radar to detect something and differentiate it from the background or from other things. The higher the wavelength, the better the resolution, however, these higher frequency waves are absorbed by the atmosphere (mainly water droplets) and lose strength over large distances. A millimeter wave radar can detect and identify things in a millimeter scale (or 0,0394 inches, or 3/64" for those who not speak metric), but in turn it loses in detection range. In practical terms, what the FCR radar does is to send a very narrow and focused radar beam, and as soon as it is swiping over the targets it is also receiving back the signal reflections. The resolution is so good that the radar knows what is the background and what is a truck, or if there are two trucks parked next each other. Also, different materials reflect radar waves in different ways, so a truck chassis will reflect the radar waves, and the rubber tires will not (as much). Or a tank will have a high reflection all around, including its tracks. Then these signals are processed by the computers to detect, identify and classify the targets. The best analogy that I can think of is putting objects in front of a lamp and observing its shadow. You know it resembles a truck or a tank, you just don't know what model it is, so you would classify it as a wheeled or a tracked vehicle. Also it can't tel if is a T-72 or a Abrams tank (if it does IRL, then must be hush-hush top secret). The real magic happens tough when looking at air defenses, where it can differentiate between a Shilka or a SA-6, for instance, just based on its format. Well, this is a very basic and simple explanation, because when talking about radars, things get really complicated really fast.2 points
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Try it https://drive.google.com/file/d/116lHSftfST-yh4YE-RDZ2Alg3Nj4RHcm/view?usp=sharing2 points
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А-а-а-а!!!!! Ору!!! Только сейчас заметил видео “2023 and beyond” на главной странице сайта DCS. От количества дразнящих кадров заляпал слюнями планшет!, Просто загляните, если ещё не.2 points
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2 points
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Не, надо продолжать пялиться в шестигранники и замыленные текстуры! Да, а еще может случиться так, что как-нибудь ты придешь на работу, а тебе скажут, что -ты не нужен, что ты безнадежно устарел. И что ИИ, наряду с тем, что он гораздо быстрее тебя и никогда не ошибается, еще и рождает необычные идеи. А ты то, даже и подумать не мог, что вот тако вот все может обернуться2 points
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https://www.digitalcombatsimulator.com/en/shop/modules/filter/sort-is-popular/apply/ Of modules actually released (the F-4 is pre-order), the F-14 is still in the top 5, so I'd say the demand is still pretty high.2 points
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My poor Super Carrier. It's been years. smh2 points
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08 декабря 2023 года Дорогие друзья, Модуль самолёта de Havilland Mosquito, известного своей многофункциональностью и скоростными характеристиками, получит обновление. Переработке было подвергнуто шасси. Ожидайте ближайшего обновления DCS World. Предстоящие зимние месяцы мы посвятим доработке функционала руководителя полётов (Airboss) и комнаты инструктажей (Briefing Room) модуля Supercarrier. Читайте подробности ниже. Одно из крупнейших онлайн событий DCS World – Виртуальное Эйршоу VIAF — возвращается. Международный воздушный фестиваль (VIAF), на который приглашены 58 лучших виртуальных аэробатических сквадов из 20 стран, стартует в эти выходные. В программу включены и индивидуальные выступления. Запишите это событие в свой календарь, и вы наверняка не забудете присоединиться к просмотру! Спасибо за энтузиазм и поддержку! Искренне с Вами, Команда Игл Дайнемикс Mosquito FB VI Что нового Мы разработали новую многокомпонентную физическую модель работы шасси для модуля DCS: Mosquito FB VI. Эта модель позволяет индивидуально моделировать работу каждого из амортизаторов и колес, что выводит ощущения при рулении на новый уровень реализма, особенно на грунтовых и неровных площадках. Новая физическая модель шасси была реализована на Москито в качестве эксперимента, доказательства возможности самой концепции. Москито, имеющий шины большого диаметра, с малым внутренним давлением и большим ходом амортизаторов, подходил для экспериментов как нельзя лучше. После выхода в публичный доступ и окончательной доводки новая модель будет внедряться и на других самолётах, как поршневых, так и реактивных. Опробуйте новое шасси в предстоящем выпуске Открытой беты и оставьте отзывы в специализированной ветке нашего форума. Supercarrier Отчёт о разработке Одним из самых ожидаемых улучшений модуля Supercarrier является рубка руководителя полётов Airboss (PRIFLY deck). Она добавит новый уровень реализма к симуляции полётов организуемых с палубы авианосца. Из окна рубки открывается вид на рабочую зону палубы. Пост обеспечит непосредственный доступ к важнейшей информации о погоде, скорости корабля, курсе и т.д. Он предоставит возможность игрокам, занявшим пост, осуществлять маневрирование авианосца, выбирать взлётный курс, определять последовательность захода групп на посадку. Мониторы диспетчеров дадут всю необходимую информацию по радиолокационной обстановке в ближней и дальней зонах ответственности авианосца, средства радиосвязи позволят осуществлять коммуникацию с самолётами в воздушном пространстве задействуя собственные радиостанции самолётов и систему голосового чата. Дисплеи, размещенные на стенах рубки, предоставят играющим виды с различных камер, в том числе PLAT, находящейся в распоряжении офицера посадки. Позднее, мы дадим игрокам возможность управлять освещением и лифтовыми подъемниками. В заключительной стадии работ находится комната инструктажа летного состава (Briefing Room). Она обеспечит весь необходимый игровой инструментарий для координации и планирования вылетов. Это будет трехмерное пространство с возможностью кастомизации под каждый сквад или команду. Каждый пилот получит многофункциональный планшет, в котором он сможет заказать необходимую боевую загрузку самолёта, спланировать вылет, маршрут, взаимодействие. Комната будет доступна как в одиночной, так и в сетевой игре. Создавая её мы хотели достичь еще большего погружения в интересную и увлекательную атмосферу подготовки пилотов авианосных подразделений к вылету. Следите за нашей новостной лентой. Позднее мы расскажем и о других долгожданных фичах модуля Supercarrier. VIAF Virtual International Air Festival Живая видеотрансляция этого уникального по масштабам события в виртуальной авиации будет происходить из Музея военной авиации в Паерне (Payerne Military Aviation Museum). Это будет полных два дня воздушного экшена, аэробатического мастерства, комментариев реальных пилотов и демонстраций выставочных летательных аппаратов. Взгляните, и узнайте, что вас ждёт на просмотре — VIAF trailer. Во время мероприятия будут разыграны игровые комплекты Thrustmaster HOTAS Warthogs и продукты DCS, предоставленные компаниями Thrustmaster и Eagle Dynamics. Будут даны онлайн интервью, заданы вопросы чемпиону мира по высшему пилотажу 2019 года Луису Ванелю, отставным летчикам-истребителям и многим другим... Онлайн трансляция стартует в субботу в 13 часов по московскому времени на канале VIAF Twitch Channel. Смотрите расписание schedule here, ставьте напоминалку в смартфон и до встречи! Искренне, Команда Eagle Dynamics2 points
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Dear friends and pilots. Our team continues to work to improve the project. We are trying to move towards the tasks outlined in our roadmap. New airfields have already been modeled and are ready for testing (15 pieces). We are working to improve the quality of objects, trying to pay attention to detail. More than 70 new unique objects out of 100 planned are already ready and jute will soonmeeting with users. We are also working on the Tel Aviv and Jerusalem scenes in Israel. In Egypt we are working on Cairo and Alexandria. We will work with @cfrag to mark new unique scenes and objects in his perfect mission: I will share screenshots of new objects. Thank you for your understanding and patience.2 points
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Hi. CCIP is calculated using DCS API. CCRP is calculated using the CCIP calculation and then taking into account the "impact distance" from target. At the beginning i was doing the CCIP calculations by my own and realized that DCS does not take into account draw or it was negligible in their calculation. Because when I used drag, the bombs always fell longer. avSimplest.dll was developed based on DCS API without the SDK, using headers that I've put together from the exported functions and methods from DCS dll files. Now the headers are so big that they work like a SDK, but with no ED support. It is why after each DCS update i need to check what have changed and modify on my headers. It is not impossible to make camera and laser designation work without the SDK. It is just hard. Took me about 7 months of very intense work to do it. Several guys asked me how I did it and I showed them on a Discord call. No secrets. I can show you. It only requires C++, VS Windows programming, assembly experience and patience. In four months I was able to create my own custom avDevice in C++ and in seven got FLIR and Laser to work. I was willing to release the source code but a bunch of jealous guys (which came from community developers to 3rd parties) created a narrative that it was against ED terms. At some point some ED guys said that as long as all the code was made by me (and it was) there wasn't a problem, but they would check it out. Since I never got a straight answer it is closed source by now. What i usually do is to "license" the dll to work in free open source public mods, when asked. I put that lock because I saw that some people were using my dlls to make profit in private mods.2 points
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Hi! Thanks for pinning the post! I hope we will have some amazing collaborations in the near future!1 point
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Its due to him not having the mod. As his game isn't property showing the missile. Sent from my SM-N960F using Tapatalk1 point
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If there are mods in the mix, it's always a good idea for everyone involved to have it installed.1 point
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That really sounds like a hardware issue (or failure) rather than an alarm. Might be one of those things that only some people hear due to their hearing.1 point
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1 point
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But i corrected myself in a later reply here. You can do that only with 2 per program.1 point
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Hey Guys these are all wonderful photos of the Fleet of ships. To answer your question, Citizen. DCS doesn't like when we create a single object ship collision models for the ships so I've gone back to the old way of doing business and that's separating the flight deck from the rest of the collision mod. That has proven to solve the FPS drop issue. All ships will be tested for FPS drop prior to release using multiple aircraft types. Acid that is a VSN mod. All versions still work in DCS. F-35A, B & C. They appear to respond to air threats quicker than some of the other AI Aircraft. bbtbmb you can always revert back to an older version of DCS. The mods still should appear in the game no matter which DCS versions you are using. ******My back procedure went well yesterday but I'm down hard at the moment. Back pain like you wouldn't believe. Recovering slowly.********1 point
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I've just reported the missing cockpit animations (throttle and wheel). Thank you all.1 point
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There's a designation bug when in CDIP mode and the CDIP pipper is NOT HUD limited. If you attempt to drop bombs (in this case Mk-82) with a Ripple QTY more than 1 and with the CDIP bomb impact point within the HUD FOV then a bogus designation is made at a great distance from the expected designation (at the impact point). (In this case 360nm, but I've seen other figures like 160nm). When dropping a RPL QTY>1 when the CDIP pipper is pegged at the bottom of the HUD (i.e impact point is below HUD FOV and you see a TREL figure displayed, then the designation is made correctly. Also note that any STEP drops are correct, whether HUD limited or not. Thanks. F15 CDIP HUD.trk1 point
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5268389 Bye Phant1 point
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Hi. Yep, the Phantasmagoria pod is for SEAD missions, while the Mercury pod is for low level light sensor (LLTV Mercury, on central station), witch can be activated with "RCtrl+ O" (letter o, not number). Good pod, by the way. Saludos. Saca1111 point
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I have noticed that there are times that Jester has an issue locking anything in which case I have to restart (this is rather rare though)1 point
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