Leaderboard
Popular Content
Showing content with the highest reputation on 12/15/23 in all areas
-
Nick Grey VIAF interview Q&A: Nick Grey use DCS for Free Fly and Acrobatics Nick has fly real WW2 Fighters as Bearcat, Sea Fury and Gladiator near 40 years, and Cold War and moder fighters as Hunter, Mig-29, Su-27 and others. DCS started on 1991, by 3 ex-enginers with a flat green land, blue sky and a very primitive Sukoi aircraft 3D model. The phisics, inertia and trayectories was real. The develop was founded and move from 91 to 95. DCS future targets has build more ambitious, inmersive world with better visuals. Make aviation a level of perfection and detail dificult to compete. Moving to make more realistic and precision as Strategy vs only pictures. ED team has a team of 190 members. Fly combat market has smal but on growind. That has complicate system to modeling as F/A-18C and no target to any gamer. DCS has grows slowly, but grows (20 to 25 years old) with continue back to the product. Nick favorite plane on DCS has Spitfire Mk.IX (very close to reality), the Mustang, Mosquito, F/A-18C and F-16C. World Map Spherical Earth started develop 3 years ago with a smal R&D team, lead by George programmer, based on south caucasus, and actualy has a 4 man team working on that technology. That technology make many thinks changes as the balistic. The bigger issue has make some inexpensive to build something realistic and looking good with too manua work. The actual maps with the Terrain Develop Kit (TDK) has many manual, with a lot of hand work, ED team expected develop a tool with make many automation, slightly diferent to MSFS (the planes dont fly)... without put millions of dolars on technology develop. The SE espected see soon on some years on the future, to the entretainment and profesional market, The next ED / DCS products on working will reveal on 2024 and beyond video. Confirm the code show on 2023 and beyond video was Afganistan map. Other map will coming on the early 2024, "reveal on two parts". Has dificult qualified personal to ED, as personal on aerodinamic. Develop a aircraf phisics has special complex as a Flight Model, and required FM engineers. Actualy has six and required more. Nick has very exited by the F-4 module by a iconic jet, by the Hellcat, he love that airplane, by the CH-47 Chinnok, realy cool and fanky. Has more and more people participating on complex missions on DCS, adding pieces of missions with dont exits before as Logistics, Supply and Special Ops on the future, and he expected see a good air show on the Chinnok. Multithread deploy to the servers, is planned, and Vulkan will be deploy next year, but not expected incredible benefits, but any little steep count. Thypoon module, has been slow down by a number of reasons, and actualy has been a develop time more longed. ED has none plans to put subscription model on DCS, that has not a Content based bussines, but ED has a tech company, no a entretainment company. ED expected improved the miles reward system. Dynamic campaign has on the ED mind from a very long time, but they never wanted to do was a BMS equivalent. The problems faced was technicaly very large, first conected to machine learning, ang being able to use AI, and on the last year or two has accelearte a bit. They have four peoples working on them, not many, but very good quality and serious people, they has very big ambitions technically for the dynamic campaign, maybe too high, and dont like make them more simple or fast, that has a mistake. Today the fun of DCS is essencialy getting good at doing something but that is not been fed entretainment you really go and make it yourself as air to air / air to ground combat, learning procedures, on a dynamic campaign, you can part of the story, of something with evolving, no only today with I fly, maybe on two days when I come back, and being able to offer is a important step of us and we are not to walk away from. Its just more complex that we thought it would be. Nick like see a better throttle and stick quality and make better formation work. Nick has very demanding on thing with has very important as the feeling of fly as CEO.19 points
-
9 points
-
9 points
-
Id say, as with many jets, it's easy to get into, but difficult to master. Back in the days, a lot of things haven't been very fleshed out yet and a lot of stuff was still in the process of being refined for better usability. As a direct result, the cockpit panel layout appears a bit weird in some places and the responsibilities between Pilot and WSO are not always split well yet. Also, a lot of weapon delivery modes or systems are not very intuitive yet (compared to intuitive CCIP/CCRP symbology that we have nowadays). It is easy to startup, easy to taxi, takeoff, fly around for fun and bring it back without exploding. Doing that in a controlled way however, as required for combat or other things, is difficult. The control authority and responsiveness varies a lot depending on the situation you are in, leading to confusion and surprises to untrained pilots. You will have to learn how to read her feedback and what configurations you want to avoid. General navigation is straightforward. You can set (up to 2) waypoints via coordinate entry and navigate there with your HSI. You also have a standard TACAN, ADF and VOR system for getting from A to B. The radar doesnt have a lot of switches and modes, so it's easy to get started with. The challenge is interpreting the returns and dealing with its limitations of being easier to break in some situations. Weapon delivery is a two sides journey. Some stuff is easy to use, such as Mavericks or a dive toss bombing on a TGP target. The complex things are mostly secondary modes, such as manual bombing. You have a lot of options to choose from when it comes to dropping a bomb in different modes and each of them needs a slightly different setup and slightly different things to be entered in to the computer. Also, these modes require you to accurately fly a setup config (speed, altitude, angle) to be precise - which is difficult without assistance and not having a modern HUD that shows your values in plain sight. It will be fun to learn, but in practice not a lot of users will use it on a daily base and instead rely on the simpler bread and butter methods. The targeting pod is a challenge to use, because it requires a lot of coordination between Pilot and WSO. The WSO will frequently get lost, because (only god knows why) only the pilot has an indicator telling where the pod is looking at. The WSO has to tell the pilot when he wants to track something, so that the Pilot stops maneuvering (else the WSO will lose sight). Likewise, the Pilot has to warn the WSO before maneuvering, else the WSO will overcorrect and get lost. In any case, it's a very fun plane to fly with a lot of things to discover :)9 points
-
9 points
-
Welcome to the forum, when we are ready for a patch we will let you all know, for now internal testing continues. thanks8 points
-
I never set release dates. As soon as I'm done with all the features, I test and then release. But this time I won't be releasing until the next DCS update. I need the cruise missile fixes to be implemented, otherwise I can't test the missiles correctly.8 points
-
Worked on the 3d model mesh and got rid of Blocky sections that the model had, we now have a smoother airframe. Also created a more detailed external cockpit for the model to bring the SU-57 closer to life. Il let the screenshot speak for themselves.8 points
-
Dear Fighter Pilots, Partners and Friends, We have been working on an important DCS Open Beta update to close out 2023. This version includes great features such as the Fire Control Radar for the DCS: AH-64D, multiple improvements to the F-16C Viper and many refinements based on your valuable feedback. We're very excited to release the first iteration of the AH-64D Fire Control Radar, FCR. We have been hard at work developing this critical component that adds tremendous capability to this already deadly attack helicopter. Step into the shoes of a World War II Mustang pilot as you embark on a series of challenging missions in the DCS: P-51D Debden Eagles Campaign by Reflected Simulations. It is meticulously crafted and allows you to relive the daring exploits during a pivotal moment in aerial combat history. Coming soon to DCS Open Beta! "On the Spot News" is a beautifully narrated DCS and Community news channel presented by Andrei Celeste. They also do fun giveaways from time to time. Check it out and show them some love! HIP Games on YouTube. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Open Beta Progress | AH-64D Radar Report | P-51 Debdens New Campaign https://www.digitalcombatsimulator.com/en/news/newsletters/e337d69a869e6645084620cecae7c1f3/6 points
-
6 points
-
Подтверждение карты Афганистана от Ника Грея (не помню, было ли официальное подтверждение от ED, были координаты в прошлогоднем and beyond видео), работы ED по ней продвигаются очень быстро, ожидается в 2024 (цитата: "coming next year"). Также в работе карта "еще одной страны поблизости" в начале 2024 (цитата: "but also coming early next year is another one nearby"), пока воздерживатся от названия: будет в 2-х частях и поспособствует тому, чтобы регион был представлен в симуляторе. Обе должны быть представлены в новом видео "2024 and beyond".5 points
-
The first operational deployment with the C, at least within PACFLT was with CVW-2 in 1987. That picture was probably taken as part of that. As for why the AIM-54A in those missions. When the module was introduced there were far fewer differences in how the AIM-54A and C seekers worked, the C basically being an A with better CCM, and the Mk60 motor was far more optimistically tuned. I believe the opinion at the time was the booster performance from the 60 motor outweighed any CCM advantages the C seeker offered, and was the missile of choice for the mission making team. Since then the Mk60 motor has been reigned in quite a bit, and significant differences between the A and C seekers have been added. The missions should probably use the C, but haven't been updated to dos o.5 points
-
A lot of the sources explaining and delvng into MSI are actually unclass research papers, public brochures and articles as well as the regular NATOPS containing some info as well. So there really shouldn't be an issue here considering we have the HTS pod for the Viper (among other systems in the Apache) which there is exactly 0 public info on outside of a certian other sim. So there is either an unwilingness, in terms of allocated resources and time, from ED to do this properly or inability to correct the already old codebase for such a feature. A Lot 20 C model Hornet without MSI isn't really a Hornet when it comes to its combat systems and capabilities. I'm sure this can be done in DCS but at what cost and in what timeframe is the question. There really needs to be a willingness and urgency from the develoepers to do this properly as I don't really see any other way.4 points
-
Gentlemen, version 3.0 has been released: ■ I LOVE THIS JOB (LAST VERSION) ■ HUEY SHERIFF SKIN Includes 2 new SAR missions + a "NO TIMER" option. So you can play all the missions without the timing pressure (injured people wouldn't die if you don't get them on time to the hospital, bombs will not have a timer... etc). Besides I solved the problem in the Swamp mission that doesn't allow to end it and fix all the bugs, errors and typos related with the Syria map update. I hope you like it!4 points
-
Thanks, CH! DCS World definitely needed a new Bear, the current one created by Eagle Dynamics is terrible! I'm really looking forward to the release! Thanks again for bringing so much life to DCS World, you sure have a gift! Timex 34 points
-
Not a pedantic question at all! It's pretty common across any interest where a military adopts a new thing, and then rolls it out into use. You kind of have to mix official documents/statements, accounts from end-users, and photos together to build a good idea. It's hard to find specific dates for squadrons or numbers, but if we're comparing to say the TCS rollout you'd expect the first batches of missiles after weapon tests to get to squadrons that are about to go on deployment, possibly in time for them to do a MISSILEX before their cruise with the new missile. Apparently VF-2 may have taken the C on it's first cruise, trying to find the dates but '87 potentially. Operational testing and eval was going on in '84-'86 timeframe so '87 rollout to first fleet squadrons makes sense, putting decent numbers of them in place by Desert Shield/Storm. And there are photos of Cs being painted white, so before the Navy switched missiles to the tactical paint schemes. You can at least see on Ranger's 1987 cruise there is a photo of a 54C in white: On the second part, basically the stocks of As were used for live fires and expended until they were either gone or the motors were unsafe to use. During the transition photos have been spotted where there were 54Cs with white motor/fin sections and grey seekers for example.4 points
-
In this DCS: F-16C Viper video, we’ll review the new features coming the Viper. These include Laser Spot Search, or LSS, and Laser Spot Track, or LST functionality for the targeting pod, or TGP; the Control page for the targeting pod, the Freeze function for the Horizontal Situation Display, or HSD, page; and the addition of new Viper weapons; and changes to AIM-9 functionality. Let’s get started. NOTE 1. Apologies for the audible breathing. I have a cold and am congested, but I believe better to create a video to explain these new features. NOTE 2: As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. First, let’s look at Laser Spot Search, or LSS, and Laser Spot Track, or LST. As you might imagine, we’ll be using this to allow the targeting pod to search for specific laser Pulse Repetition Frequency, or PRF, and then be able to track it. The laser designation source could be a JTAC or another aircraft. Why would you want to use this method? Primarily if you require very specific targeting that only an external source can provide, for example, like having eyes on. From the Instrument Control Panel, or ICP, select the LIST button, then zero for miscellaneous on the keypad, and then 5 for Laser. On the laser page, we see the laser PRF that our targeting pod will lase with, and the laser PRF code that it will search for. It defaults to 1688 and we’ll use that. Note that a laser code must be an octal, meaning, only digits 0 to 8. Because we’ll be using an external laser-designation source, we’ll contact the JTAC and ask for laser designation of the target. At waypoint 2 is a target array, where the target is located. Let’s enable the TGP by bringing up on the left MPD and make it our SOI, this should be old hat by now. Note that at the top of the left side we see our LSS code of 1688. To start the LSS operation, press the Cage/Uncage button your throttle or press the LSS OSB. Once the laser code is detected, the Laser Spot Track, or LST, is transitioned from an LSS. We can now Target Management Switch forward to designate that location as our Senor Point of Interest and now conduct a standard CCRP laser-guided bombing attack. While we are here on the targeting pod page, we can now select the CNTL OSB to display the Control page. From the control page, we can elect to display the gray scale to calibrate the TGP display, and we can enable or disable coordinates, north arrow, and yard stick distance by pressing the N/M OSB. For this update, we’ve also added the Freeze (FZ) function to the Horizontal Situation Display, or HSD. It behaves differently if the HSD is SOI or not. If SOI, indicated by the box around the periphery of the display, pressing the freeze OSB sets the HSD to the centered format and ground stabilizes the HSD cursor at its location. If the HSD is not the SOI and freeze is selected, it will again center the HSD but instead ground stabilize on the ownship’s current location on the HSD. When in freeze mode, expand is disabled and steerpoints 1 to 99 are frozen. In this update, we’ve also added some new weapons. These include the LAU-68 and LAU-131 rocket pods for Hydra unguided rockets and both the AIM-9P3 and AIM-9P5 Sidewinder air-to-air missiles.4 points
-
Howdy folks, I created a new weather mod to give us a little more variety in what we have currently. Hopefully you enjoy this while we wait for ED to give us a proper update to the weather system. This Weather mod includes the following features: 38 new weather presets for scattered showers, overcast/rain, stratus clouds, cumulus clouds, altostratus and altocumulus clouds. Cloud base altitude and thickness limits increased for all presets Fog visibility and thickness limits increased so you can create hazy atmosphere affects Six new density settings tweaked for scattered and isolated thunderstorms Rain and Thunderstorms precipitation now available for all cloud density settings Installation: Recommended: Use OvGME or other mod manager and install to DCS root directory. Make a backup if installing manually! To create thunderstorms: 1.) Select NOTHING from the Clouds Preset menu 2.) Configure the base altitude as desired 3.) Adjust the thickness to something between 15000-30000ft 4.) You can choose any density setting but I added six new ones. Density 11 - 16 are tweaked for thunderstorms 5.) Choose Thunderstorm or Rain from the Precptns option 6.) I recommend adding a lot of wind and turbulence as well 7.) Experiment with settings to get the look you want and enjoy! Download: https://www.digitalcombatsimulator.com/en/files/3335023/ Legacy and LOW RES versions: https://drive.google.com/drive/folders/1jEVEdgFXQAVfvUsUMLnOiC4RaUGxEaA5?usp=sharing 8/26/2025 - Updated to version 1.9 - ALL NEW cirrus cloud textures - 20 unique highly detailed cirrus, cirrostratus and cirrocumulus variations - New shader code insures a different cirrus texture loaded with each mission reload for better variety. - Shader "patch mask" helps break up repeativness, adding gaps of clear sky between areas of cirrus - Moon size increased - Star size decreased back to default - New LOW RES version available for people using VR or lower end PC. (see link below for download) https://drive.google.com/drive/folders/1jEVEdgFXQAVfvUsUMLnOiC4RaUGxEaA5?usp=sharing ***If you downloaded 1.8 on August 12-14th, download 1.8.1 or upgrade to v1.9 for the fix. There was a bug causing long loading times. Also recommended to clear your shader cache Saved Games\DCS\fxo and metashaders2 folders. 8/14/2025 - *HOTFIX* Updated to version 1.8.1 - Fixed excessive shader cache generation and long load times. 8/12/2025 - Updated to version 1.8 ** Continued work the improve the cirrus cloud texture and shader - New and improved cirrus cloud textures - Cirrus clouds now change float direction over time - New beautiful seamless transitions between different sets of cirrus clouds - Cirrus looks better at all distances - Boosted star light for better night sky 7/1/2025 - Updated to version 17 -NEW: Modded cirrus shader to use a texture array. This increased the number of unique cirrus cloud types from 4 to 16. You will notice many new variations of cirrus while flying your missions now. All cirrus textures were created by me from hi resolution photos of real cirrus clouds. -Tweaked several cloud presets, improving the look of Low level stratus, Altostratus and Altocumulus cloud presets - Included 4 new presets for heavy broken cumulus clouds. These are the Scattered Showers presets with no rain. 3/28/2025 - Updated to version 16 -Updated files for compatibility with DCS version DCS 2.9.14.8394 -Updated cirrus shader for a much more natural random look. Cirrus clouds will no longer cover the entire sky over the map and will appear in random patches. -Changed cirrus cloud fade interval to 30 minutes. The cirrus layer will fade in/out over a 30 minute period. Previously this was set very high to 24 hours so the cirrus clouds were basically static. -Added [Bandit648] tag to Scattered Thunderstorms 1 and Scattered Thunderstorms 2 cloud presets. 12/24/2024 - Updated to version 15 -Updated files for compatibilty wit DCS version 2.9.11.4686 12/17/2024 - Updated to version 14 -Added new cirrus cloud texture -Added two new cloud presets for Scattered Thunderstorms *note: thunder and lightning are not currently working on these presets -Updated METAR codes for all of the mod cloud presets 12/04/2024 - Updated to version 13 -Updated for compatibility with DCS 2.9.10.3948 10/30/2024 - Updated to version 12 -Minor update of files for compatibility with DCS 2.9.9.2280 10/11/2024 - Updated to version 11 - Updated cloud preset thumbnails. The Mod thumbnails are now outlined in yellow for better visibility. Thanks to forum user ggrewe for help with this. - Fixed issue with cloud presets being out of order 7/11/2024 - Updated to version 10 - Updated for DCS 2.9.6 compatibility. - Cirrus cloud textures updated 6/17/2024 - Update to version 9 - New cirrus cloud textures added! 5/23/2024 - Update to version 8 - compatibility for latest DCS version 2.9.5.55300 - updated cirrus layer 2/24/2024 - Update to version 7 - NEW cirrus cloud textures - Cirrus clouds now move and can be seen moving - Cirrus clouds don't fade in and out any longer. They don't change for 24 hours - Tuning and tweaks to several presets - Updated config files for compatibility with DCS 2.9.3.51704 **The cirrus cloud behavior and appearance are drastically changed in this update. There are 4 cirrus cloud textures and they usually are blended with each other, creating a variety of different looking skies. After loading a mission, if you want to change the look of the cirrus clouds simply re-load the mission by pressing SHIFT-R. Sometimes changing the date and/or time in the mission editor changes up the cirrus also. If you want to turn off cirrus clouds completely you can edit \Bazar\shaders\enlight\cirrus.fx in the MOD folder. Change line 36 in that file to: static const float cirrusThickness = 0; Make sure to disable/re-enable the mod in OVGME after making the change. If you think the new cirrus sucks and you want to go back to default delete the following files from the MOD folder and disable/re-enable in OVGME: \Bazar\shaders\enlight\cirrus.fx \Bazar\Effects\EffectTextures.zip Enjoy! 1/27/2024 - Updated to version 6 - Fixed small issues in several presets - Reworked "Scattered Showers 5" preset. Looks much better now - Minor adjustments to "Low Level Stratus 5" and "Nimbostratus with heavy rain". Clouds have a slightly softer look now. 1/24/2024 - Updated to version 5 - High level cirro clouds are back with cirrostratus and cirrocumulus presets! - 10 new cloud presets added - Many tweaks and adjustments to existing presets 1/11/2024 - Updated to version 4 - 2 new stratus cloud presets added - 3 new altostratus cloud presets added - 3 new altocumulus clouds presets added - Re-enabled default cirrus layer and lowered opacity. 1/9/2024 - Weather mod v3 update changes: - 5 new presets added - 2 new cloud types, cirrus and altostratus - Improved stratus cloud presets - Added preview thumbnails for all weather mod presets - Disabled default cirrus layer - Adjusted base altitude settings for all mod presets 1/6/2024 - Weather mod v2 update changes: -Reverted "Broken 2" preset back to default setting -Added 13 new presets! New presets include new overcast/rainy, scattered cumulus and low level stratus clouds. Make sure to adjust your cloud base height as needed with the new presets. The Scattered cumulus look best at low to mid level (2000 - 15000ft). Their base height dramatically changes the look. Status should be se t with base height very low (0 - 3000ft).3 points
-
The Soviet intervention in Afghanistan lasted from December 25, 1979 to February 15, 1989. It was a period of intensive use of Mi-24 helicopters of various versions. The initial successes and basically unrestricted operation of helicopters in Afghanistan became the basis for this story driven campaign. However, the situation began to change halfway through the Soviet intervention. The campaign tells the story of the crew of helicopter Mi-24P number "17" - Alexander Sokolov (Pilot Commander) and Boris Petrovich (CoPilot-Gunner), who began serving in Afghanistan, Jalalabad AFB in 1984 and the first operation they encountered here was "Operation Panjshir" against the mujahideen forces of Ahmad Shah Masud. The campaign consists of 18 missions but it's not only "set of missions". It's a trip to the 1980s, and one of the most important cases for me was to capture the atmosphere of those years of flying the Mi-24 among the Hindu Kush mountains. Importantly, I have tried to include all possible tasks in which the Soviet Hinds actually participated during this war. So there will be close support missions, there will be search missions, there will be assault missions, bombing missions, transport missions, escort etc. The range of activities is quite wide. I rate the campaign as medium difficult, but you need to know the Hind systems and weapons quite well. The campaign uses the DCS: Persian Gulf map. All speeches are in Russian to raise the level of realism (the translation text is in English). And here is another kind of “revolution” - the whole voice pack were recorded using “AI voices”. It has its advantages and disadvantages for sure, but it's better that they exist, right? I think the final effect I achieved is quite ok (play: example). A quite important element is the entire soundtrack as well, which comes from this period and consists mainly of Soviet songs from Afghan war. It's also worth adding that the campaign received, previously unpublished, own liveries for the Hind - a clover, desert pattern. The campaign is being tested by several users during beta process (including Mi-24V crew member who was flying in Afghanistan). The most important features: over dozen single player missions (lasting from 45 minutes to 2 hours gameplay of each), realistic, detailed scenarios, story driven campaign, proceeding the campaigns as a pilot-commander (no knowledge of the CPG position is required, apart from issuing orders) full voice package in Russian (almost a thousand voice overs), even Petrovich received his role (!), briefings/subtitles in English, various types of missions, including night ones, dedicated skins from period of Afghan war, as real as it gets - cold starts only, you also need to return to the airport after the mission, prepared briefings (description of the situation and tasks), full documentation, graphics and photos most important data in the pilot's kneeboard, summary (including tips and tricks) in the readme file, check it before the flight ;)! FPS friendly (tested in VR too), the campaign "Afghan War: Szatan Arba" is free, the campaign is planned for release in December this year (2023) The campaign is currently in the final stages of production, polishing and testing. Importantly, it will be free, I treat it as my testing ground and also to collect your opinions. If you like my approach, who knows, I have a lot of ideas for the future ;). Note: although the campaign is based on historical events, it of course includes own scenarios. I would also like to add that English is not my native language but I did my best. These are thousands of words! This campaign will be my debut in this topic (campaign thread), but I hope that Hind's & DCS fans will like both - the idea and realization. FAQ. What I need to know before to play this campaign? the basis is knowledge of Hind systems and radios/radio navigations (R-863, R-828, R-852), operating the DISS-15 Doppler System, knowledge how to use all weapons used by Mi-24P from the pilot station, communication management with the flight/wingman (by DCS radio com), management and giving orders Petrovich (by CPG menu), ability to land in casual terrain you need to have DCS: Persian Gulf map and Mi-24P module Can I play this campaign in multiplayer mode? sorry but not, the campaign was created as an Single Player version and due to the number of changes and logic in the missions, it would basically have to be reworked by 50% What do you recommend learning before starting a campaign? Chuck’s guide for Mi-24P is very ok for this (+ training missions in DCS) See you soon for more info! Stay tunned. YoYo More preview screenshots from Szatan Arba campaign: https://photos.app.goo.gl/QE6re75gocHzH5hC8 ⚠ DOWNLOAD LINK ⚠: https://www.digitalcombatsimulator.com/en/files/3335179/ version 1.0 (12/2023). Please read manual before flying. Support / questions: You can ask any questions or support in this topic. If there is a question about the plot, do not reveal it in a unhidden post, use the "spoiler" option: so that people who haven't completed this mission will have more fun.3 points
-
Worst case windows will stop runnin. Is there any proof that it helps to disable important windows processes? And - dont understand me wrong - but giving advice to disable and change settings and processes within your operating system to make a game running is very dangerous. And this can have a dramatic impact. In my point of view a game should run and work correctly with a modern operating system and should not bring us to a point to create a unstable system to "optimise it for dcs" - DCS should be optimised for windows and not windows for dcs.3 points
-
3 points
-
"agreed, but careful. DCS moderators are very protective and will sting you." DCS will not punish people who aren't being rude about their problems or are telling the truth. I guess that I should clarify my relationship with DCS and E.D. I have been here since the very first days of "Blackshark". I remember purchasing the disc at Best Buy a loooong time ago. I remember being instantly (insanely) frustrated and hopelessly hooked at the same time. My frustration wasn't with the software or how it worked. My frustration was with the complexity and needs of the game itself. I had no rudder pedals, a simple Logitech stick, no headtracking stuff, and a keyboard only. No HOTAS or external control surfaces other then my $39.00 Joystick. My graphics card was a stock chipset that came with my Dell PC that was a stock, home use system. As I progressed into DCS over time I started purchasing all of the hardware, video cards, and Track IR (no VR in them days). All of this was very expensive stuff. All told, I have invested thousands into simming. Much of that money was initially because I flew DCS. Over the years I purchased pretty much every module that came out. Some of them I have only flown once or twice in all of the years that I have had them. Some maps, I have never really flown extensively. I wanted to support the cause. So I have invested enough time and money into this sim that it gets very frustrating when things are not going well. Unfortunately, that scenario plays our more often than not these days. The same issues have always been kind of a nuisance from the earliest days (nature of the beast). But it wasn't so bad that you just wanted to quit. Now a days, It's much worse than the beginning. Keep in mind that I have a pretty beefy gaming computer now. It will run much more demanding sims than this one. It will even seamlessly run the monster sim that loves to eat memory. We all know the one I'm talking about. A year or two ago I stopped purchasing from E.D. Between the lost promises of several purchases and the way that it struggles on my system to play well enough for me to enjoy it, I just realized that I was putting my money into something that I wasn't enjoying so much any more. It kind of made me angry with E.D. to be honest. But I haven't stopped buying stuff for the purpose of punishing anyone, I stopped because the return on my investment had shrunk considerably and I wasn't getting out of DCS what I felt that I was putting into DCS. To be fair, I did pre-purchase the F-4 a few days ago. The first thing I have bought from DCS in a long time. I love DCS / I hate DCS. I want to enjoy this big sandbox, but on my computer, and in my view, it's not the same as it use to be. I recon that I will probably always fly DCS and enjoy it whenever it's possible. But there are times that I have to just remove it from my system and fly other simulators. I also removed the other sim I had mentioned earlier. For similar reasons. But I am 2 versions behind on the other sim and have no plans to buy any new iterations of it. The difference is that I always come back to DCS because I really like it and would love to enjoy it again. Venting about it and seeing others who suffer the same issues really helps. But please understand, I do like DCS. I like cooking too. When I burn myself or slice my finger with a sharp knife while doing it. I yell, curse, and move on. If a dish that I make taste bad, I simply stop making it.3 points
-
15 декабря 2023 года Дорогие друзья, В преддверии уходящего 2023 года мы готовим обновление для Открытой бета версии игры. Модуль DCS: AH-64D получит Fire Control Radar - РЛС управления огнём, заметное количество улучшений будет доступно для F-16C Viper, а также многое другое, реализованное на основе ваших пожеланий. Мы очень рады представить вам первые результаты нашей работы по моделированию РЛС управления огнём для AH-64D, являющейся основой успешного боевого применения этого вертолёта на поле боя, и поистине превращающей его в убийцу танков. Испытайте себя в роли пилота P-51 Мустанг во время Второй Мировой войны. Кампания DCS: P-51D Debden Eagles от Reflected Simulations - это тщательно проработанная игровая история военного авиатора в один из ключевых моментов воздушных сражений прошедшей войны. Кампания станет доступна с выходом крайней версии DCS Open Beta! "On the Spot News" это прекрасно озвученный новостной канал сообщества DCS основанный ведущим Andrei Celeste. Во время трансляций на канале регулярно разыгрываются призы среди зрителей и подписчиков канала. Смотрите HIP Games on YouTube и будьте в курсе новостей DCS World выходящих в видео формате. Спасибо за энтузиазм и поддержку! Искренне с Вами, Команда Игл Дайнемикс Open Beta Этапы разработки Помимо реализации РЛС управления огнём (FCR) и ряда улучшений для F-16C, предстоящее обновление ОБ исправит целый ряд проблем связанных с “утечкой” памяти при смене игровых слотов в мультиплеере обнаруженных в версии 2.9. Исправления коснутся, также, работы выделенного сервера, системы голосового чата, настроек для AGM-154. Обновление AH-64D РЛС управления огнём Радар AN/APG-78 вертолёта AH-64D разрабатывался с целью повышения эффективности поиска и целеуказания в условиях большого количества движущейся техники. Радар управления огнём (FCR) это не только средство для выявления объектов бронетехники и наведения оружия, это автоматизированный комплекс осуществляющий классификацию и приоритизацию выявленных целей. FCR значительно снижает нагрузку на экипаж за счет автоматического выбора наиболее угрожающих целей, эффективно выбирая и распределяя имеющийся комплект вооружения по ним. Радар имеет надвтулочное исполнение и способен одновременно сопровождать 128 целей и управлять поражением 16-ти из них за период времени не более 30 секунд. Имеющийся даталинк позволяет синхронизировать целеуказания с напарниками, координировать и автоматически распределять поражение между членами группы вертолетов. Радар позволяет осуществлять работу по статическим целям на дальности до 6 км, и до 8 км по подвижным. Благодаря надвтулочному исполнению радар может обеспечивать пуск УР AGM-141L из-за укрытия, позволяя вертолёту оставаться необнаруженным. Вычислительные возможности радара в комплексе с даталинком и ракетам с АРГСН позволяют формировать приоритетные зоны поражения и осуществлять поражение целей в зоне в автоматическом режиме, на основе расставленных приоритетов. Смотрите соответствующий видеоматериал. Следующим шагом станет реализация возможности работы по подвижным целям Ground Target Mode (GTM), в том числе по вертолётам. За ним последуют дальнейшие улучшения. Смотрите Priority Fire Zones видео, FCR Pages and Controls видео и о том, как задействовать FCR и Хеллфайры только с кабины пилота. P-51D Debden Eagles Кампания от Reflected Simulations Кампания DCS: P-51D Debden Eagles от Reflected Simulation порадует любителей классики – поршневой авиации Второй Мировой. Вы поступите в распоряжение командования 4-й истребительной авиагруппы в Нормандии и совершите те же самые вылеты, которые совершила группа 80 лет назад. DCS: P-51D Debden Eagles от Reflected Simulations состоит из 11 исторических миссий, вылетов, основанных на найденных архивных документах и отчетах летчиков. Кампания имеет пять кат-сцен посвященных реальным событиям, брифинги основанные на документах тех лет, включая отдельное руководство в формате PDF. В заключение, хотелось бы выразить надежду, что вам придутся по душе последние обновления предстоящей Открытой беты. Обязательно приобретите новую кампанию DCS: P-51D Debden Eagles Campaign и подписывайтесь на новостную ленту DCS в новом видео формате на канале HIP Games on Youtube.3 points
-
@Citizen Thank you! Kind words help to heal. Newest screen. P-51 upon Pearl! From the cockpit! Nice Tower! New Assets! Spawn height is about as good as it can get. Both ai and platyer P40 I suppose that is where we bunk? Looks like the Hilton!3 points
-
Вообще в свете приближающегося релиза Ф-4, карта Вьетнама-это то, что доктор прописал. Если еще и комплектом продавать, ручаюсь с руками отрывать будут. Ну это так, мысли вслух.3 points
-
Hi, it has caught our eye, but I can not promise anything at the moment, teams are extremely busy on tasks thanks3 points
-
Boring, the F-16 is boring! . It's literally a one trick pony. Go Fast! In any sort of realistic engagement, good situational awareness & tactics beats bad SA/tactics but 'Go Fast' every time. Apart from SEAD with the HTS, there's nothing the Viper can do that the Hornet can't do better, and many things the Viper can't do at all.3 points
-
Hey guys, Sorry for such a long time between posts. I've been booted from my office since we found out there's going to be a new addition to the family (hopefully he/she is ready to learn the RIO because I'm not backseating to a baby). I'm finally back up and running and have posted the files here, and will hopefully be uploading the build video before Christmas. The files will also be published on Thingiverse but I have to wait 24 hours before I can upload. Merry Christmas!3 points
-
It would be great if we could limit, in ME, the things AI will do to maneuver. There's very little control over AI flying currently, and that makes it hard for mission makers sometimes. Introducing the following limits, to be set by the mission maker, would help with that. Pitch angle Climb/descent rate Roll rate Turn rate Roll angle Airspeed (separate upper and lower bound) Altitude (lower and upper bound) G load Right now, we have no way of influencing those parameters. I propose that it should be possible to set strict limits on the parameters listed above. That is, if you turn on the "don't go below 10kft" mode, then it won't go below 10kft, period, even to save its own life. It'll act like there's terrain there. Of course, good judgment from mission creator would be required, so that the AI can actually fly those parameters, and also to disable them for dogfights (except the hard deck, that'd be very useful for realistic NTTR hops) unless the mission author wants a turkey shoot. Note that those would be limiters, basically, the rest of the AI would remain the same, and if the AI doesn't want to, say, turn as hard as possible, then it won't, even if the limit has been set. The point is to be able to hard clamp AI performance if the mission maker wishes. It doesn't even have to be "aware" that this is in effect, of course, this could prevent it from fighting or completing certain maneuvers properly, but it'd be on the mission maker to ensure this is not a problem. If the current FM doesn't allow implementing this, please consider this feature for GFM. Anything that makes wrangling the AI easier will be very, very much appreciated by both campaign creators and players alike.2 points
-
First and foremost, most, if not all of the locations I'm about to suggest have been suggested in the past at one point or another. The point of this is to discuss potential locations, and the time frames to be modeled. Finally, none of the locations I'm about suggest would be modeled in their current day forms. The reason for this is both due to technical reasons (some of the locations have a large number of detailed buildings that will drag frame-rates to a crawl), and political reasons. With those bits put out... off we go: Location: Carribean Year: 1962 Reasons: in 1962, this region was a potential flashpoint for the Cold War. Outside of the Cuban Missile Crisis, and the potential US Invasion of Cuba had the Cold War gone hot, players could perform modern incarnations of the CMC, as well as Counter-Narco missions, Maritime Patrol, SAR, Mass Evac, Location: Adriatic Year: 1955 Reasons: Although the map year would be set after WW2, the Italian Front was a major part of the Allied war effort in WW2, laying the foundation for several historic battles. During the Cold War, the countries east of the Adriatic were all under the control of the Soviet Union, making for another potential flashpoint for the Cold War. Being set in the 50s, or even the early 60s, would allow for the majority of the airbases and airports in the region to be capable of handling modern jets. Location: North Sea Year: 1960s Reasons: Like Italy above, this was a major potential flashpoint during the Cold War, and during WW2, there were several battles that took place. You have a potential the Eastern Front, as well as the Allied Air Raids on Berlin. In the Cold War you have the Berlin Airlift, or a jumping off point for a Third World War scenario. Most importantly to fans of the AJS-37 Viggin, this would be their playground. Location: Korean Paninsula Year: 1976 Reasons: One obvious reason is a reinactment of the 1950-1953 Korean War, with the Saber and Mig15 squaring off. As well as high potential for more modern jets performing border patrols near the DMZ. Given the proximity to China, this could also be a flashpoint for any conflict with China. For WW2 buffs, the potential for running "Operation Downfall" is also present. Location: South China Sea Year: 1969 Reasons: Other than the obvious (Vietnam War), there's a potential for combat actions between the US and China/Soviet Union forces operating in the area. With the right WW2 kit, you could also recreate the battles between the French forces and the Vietmin, or part of the Allied Campaign to retake the Philippines. Those looking for a more modern approach, some of the natural Paracel Islands were present, so possible modern amphibious operations could be conducted. That's all I've got for now. What do you guys think?2 points
-
radar is destroyable with bombs and missiles and has damage model and texture2 points
-
The game flight and avionics mode is no longer included in DCS modules. I don’t think it was used enough to justify the extra work to include it.2 points
-
Although I'd also like to see something else than sand, for me the region is not complete without Iraq.2 points
-
2 points
-
Updated to version 4, links in original post "Clear Input" button resets all radio volumes to 100% instead of 0% Minor adjustment to UI alignment Added links to this post and YouTube tutorial Version 4 has been uploaded to User Files2 points
-
As Nick hinted at some more News in the upcoming "2024 and beyond" video in his interview at VIAF, I am stoked to see what we can expect. The map technology has made incredible progress over the last years, with the graphics engine tackling performance way better and handling quite large and detailed maps. Fingers crossed, we see a large low detail area down to the Arabian Sea and the Eastern parts of Pakistan... It would be a dream come true.2 points
-
A free model from flight Gear. OvGME ready Saved games mod. You asked for it, We deliver! Better than Grub Hub! "We accept CC's only, 20% gratuity please!" Presenting for your consideration, The Concorde Super Sonic Transport Aircraft. Concorde is a tailless aircraft design with a narrow fuselage permitting a 4-abreast seating for 92 to 128 passengers, an ogival delta wing and a droop nose for landing visibility. It is powered by four Rolls-Royce/Snecma Olympus 593 turbojets with variable engine intake ramps, and reheat for take-off and acceleration to supersonic speed. Constructed out of aluminium, it was the first airliner to have analogue fly-by-wire flight controls. The airliner could maintain a supercruise up to Mach 2.04 (2,170 km/h; 1,170 kn) at an altitude of 60,000 ft (18.3 km). (from the wiki) This is a Beta release. Some nice skins included no extra charge! Flyable has NOT been tested. Yea, I could not help myself! https://www.dropbox.com/s/y8cu8qoal21ay5u/The Concorde V 2.8.0.zip?dl=0 This one is for @crazyeddie! Thanks for all you do for us! Tho British skins to choose from! And we have not forgotten France! She awaits inside! Please enjoy and, Have Fun! Hawkeye602 points
-
Do you have the airsources turned to both....no air, no guns. Sidewinder firing point me in that direction. Another plane in airstart (canned missions) has the air source usually to both2 points
-
Im sorry you are not happy, but at no point have you not been able to use the F-16 which is still in early access and active development. The will always be bugs and tweaks to be made during development, the complexity of what we are doing can not be under estimated. I totally understand if you are not suited to the way early access has to be done, or the length of time it takes, without this process we would not be able to bring these modules to you all. We spend thousands of man hours developing the DCS F-16C and will continue to, your support during early access makes this work possible. thank you2 points
-
@BIGNEWY can you please uncover a little, what is this publicly avaliable, unclassified and unrestricted sources of information you are using for modeling hornet and it's sensors?2 points
-
I like air superiority missions ( No A2A combat, I suck at it ) with a ground attack focus, I generally fly coop mission in multiplayer with friends which is how I like to play.2 points
-
It’s an odd duck… it’s easy to fly, and hard to fight across its range of missions it doesnthave the Vipers sheer power to out fight things, which means you have to think more... It lands on a carrier... So you have to do that and AAR is an operational thing... So there is that, there is a lot to learn and a lot of fun, but the viper can do "nearly all of that"... So why do I spend my time in the hornet, because it is a fun challenge.2 points
-
2 points
-
if you have tangible evidence that the aircraft isn't performing as it should, provide the Devs with the relevant footage and tracks, and the relevant performance data that demonstrates how it should perform, and I'm certain that devs will make the necessary adjustments. otherwise you want to be wary of flaming, by saying "it don't fly right" and not saying what it isn't flying right in accordance with. you come of as having a weak argument and a bit of a silly goose.2 points
-
2 points
-
Dear friends and pilots. Our team continues to work to improve the project. We are trying to move towards the tasks outlined in our roadmap. New airfields have already been modeled and are ready for testing (15 pieces). We are working to improve the quality of objects, trying to pay attention to detail. More than 70 new unique objects out of 100 planned are already ready and jute will soonmeeting with users. We are also working on the Tel Aviv and Jerusalem scenes in Israel. In Egypt we are working on Cairo and Alexandria. We will work with @cfrag to mark new unique scenes and objects in his perfect mission: I will share screenshots of new objects. Thank you for your understanding and patience.2 points
-
Recently Browsing 0 members
- No registered users viewing this page.