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  1. 19 January 2024 Dear Fighter Pilots, Partners and Friends, This week, we are excited to share with you Grinnelli Designs’ update for the DCS: F-100D Super Sabre. Please read the details below and check out the video here: F-100D Dev Log: The Road to Realism. In the most recent DCS Open Beta update, you may have noticed some improvements to procedural grass diversity and shading across terrains such as DCS: The Channel and DCS: Syria. We are continuing to enhance the grass distribution across terrain tiles, and grass blades now bend to achieve a more natural look. This technology will be available in our Terrain Development Kit (TDK) offering our official third party maps the opportunity to enhance low level realism for their terrain maps too. If you are looking for a server to test your skills, then the Grayflag Death From Above PvE server is excellent! Brought to you by Graywo1f and Grimes, this persistent and busy server boasts the ability to save unit positions during server restarts. Join the Grayflag discord now. Thank you for your passion and support. Yours sincerely, Eagle Dynamics F-100D Super Sabre Development Report “Our dedicated team completed an extensive journey across Texas, Georgia, Ohio, and Indiana, meticulously scanning F-100 aircraft to guarantee the utmost quality and precision. With the infusion of these invaluable resources, our team is channelling creativity and expertise to bring the Super Sabre to life, ensuring every detail captures and preserves the essence of this iconic aircraft.” – Grinnelli Designs An exceptional experience took place in Fort Wayne, Indiana, where an immersive week unfolded due to a fuel valve failure with the last flying F-100. This unforeseen event offered a unique opportunity to engage in detailed aircraft maintenance, capturing essential sounds and aerial footage. These experiences, complemented by insights from veterans, will play a crucial role in shaping this highly realistic module. The project is progressing steadily, focusing on the development of a comprehensive and accurate flight model for the Super Sabre. Through a combination of computational methods, real aerodynamic data, and wind tunnel tests, the team is meticulously refining the model to accurately replicate the intricate dynamics of the actual aircraft. This effort stands as a testament to the team's commitment to delivering a high-quality, authentic experience in the world of DCS. Please make sure you watch the F-100D Dev Log: The Road to Realism. Vegetation Development Progress In the above screenshot, you can see the results of improved procedural grass distribution across terrain tiles. Compared to other types of vegetation, such as shrubs or trees, grass has a more regular standard geometric structure; however, this benefit is outweighed by the huge quantity of distinct and subtle flora that may be found on even fairly small pieces of terrain. In order to provide interactivity and stable frame rates on any but the smallest maps, the brute-force method of covering the entire landscape with individual grass blade models was impractical. Therefore, we continue to work on a more efficient approach to grass distribution, and we enhanced grass shading by using ambient occlusion. We also improved vegetation shading with the release of Screen Space Shadows (SSS). Furthermore we are working on new vegetation visual effects from explosions, gun fire, and aircraft. Grayflag PvE Server Welcome to Grayflag Death From Above, a hardcore persistent multiplayer PvE multiplayer server. We encourage you to team up and liberate territories on one of four servers and conduct strikes on enemy SAMs, factories, bases, runways, and more! Be careful, some members can occasionally fight as REDFOR to keep you on your toes. This server harbours enemy forces who will attempt to resupply and reinforce their positions and even launch counter offensives as you and your team attempt to push the front line and liberate areas. Your task is to set up ground units to liberate and capture objectives or defend with ground forces. Please note, the position of units will be saved when the server restarts and you will log straight back into this persistent battlefield. This server also features the Combined Arms module. Find out more on Grayflag discord! Thank you again for your passion and support, Yours sincerely,
    8 points
  2. Stumbled on a declassified report from the commanders of USS Yorktown which includes a comparison of the F4U (Labelled as the Goodyear built FG-1D) and the F6F. Some of the pros and cons took me by surprise. I was under the impression that the F6F was generally thought of as the better carrier based aircraft but points C, D, E, and G make it seem like it wasn’t as clear cut as I had come to understand. Points B, I, and J highlight the ruggedness and ease of maintenance of the Hellcat over the Corsair. Point F kind of contradicts Point E a bit in regards to wing spreading. Link to the entire report… http://www.mansell.com/Resources/special_files/FOLD3/Carrier Air Group 88 - Reports 1944-08-18to1945-10-25.pdf Anyway thought it made some interesting points. I hadn’t heard anything about tail wheel failures on the Corsair before now, I guess it was an unfortunate issue that came about when they increased the length to improve forward visibility. Point H also surprised me, I thought that the Hellcat beat the Corsair in terms of fuel consumption but this doesn’t seem to be true, however the Corsair only had 237 gal internally compared to the Hellcats 250 Gal.
    5 points
  3. Funny story, the TelemFFB is derived from my SimSaker.lua... I found some comments in that file: -- FC3 Plane sends to SimShaker However, I found some hints how to get the RPM values for the Spitfire. New beta is incomming... Beta 2.7.2 is out...
    5 points
  4. Yep, as soon as there is any sort of pictures or video clips available. At the moment we don't even know how it looks. The good old render you provided is actually the Boeing X-51 Waverider. And I doubt Russia outsourced their missile design and manufacturing to the US. https://en.m.wikipedia.org/wiki/Boeing_X-51_Waverider
    4 points
  5. I can't believe no one is asking for it. 9588 across different variants were made and they are serviced in 8 countries including Australia, France, Italy, Poland, Portugal, the Soviet Union, the UK and the US. Since we already have P-51, P-47, F-6 and F4U. P-39 may be the good direction to go for next. It is also the best turn-and-burn fighter in the US service during WW2. Imagine the dog fighters you can do. https://pioneeraero.co.nz/project/p-39f-1be-airacobra/
    3 points
  6. For those using DCS-BIOS FlightPanels, amended files attached F_18_ThreeGauge_FP.ino F_18_Battery_Gauge_FP.ino F_18_BrakePressure_Gauge_FP.ino F_18_HydralicPressure_Gauge_FP.ino
    3 points
  7. Hi all, A while back I made myself a Mirage 2000C profile. It occured to me that this project doesn't seem to have a M-2000C StreamDeck profile, so I thought I'd clean it up a little and upload it to the repo. It handles PCA, Green V/UHF control panel, some radar controls, and 4-state lamps (instead of just 2-state) for AP & master caution/warning operations. PR opened. In the meantime, here's how it looks like:
    3 points
  8. There's a reason the Corsair was used during the entire Korean War, while those few units still using F6Fs either quickly got Corsairs, Skyraiders or jets.
    3 points
  9. Would it be possible to add this fantastic looking KA52 livery to the CH KA52? I don't know if I'm right, but I think someone has already uploaded screenshots of a KA52 in DCS in the CH Forum showing this livery, but later deleted them...
    3 points
  10. Stayed up a little too late last night making some modifications. I first made a spacer that I figured I'd just superglue to the back of the throttle cover and then I figured, why not try to just print it as a single part. I've attached the .stl file of the latest mod and have added some pictures to show what it looks like with the switch mounted. I used two 2mm x 0.4mm x 10mm screws to attach the switch to the throttle cover. The spacer does two things. First, it gives the switch something to attach to so it won't move. Second, it lowers the switch handle to the same position as the original switch that was planned to be used. *Edit - speed brake hat has been edited and .stl attached. ** Edit - throttle body and blade has been edited and .stl files attached. More info can be found in a later post. Modified Throttle Quadrant With Integral Spacer.stl Modified Speed Brake Hat.stl Trial 2 Modified Right Throttle Body.stl Trial 2 Modified Blade - Right Throttle Quadrant Handle.stl
    3 points
  11. There are some more "older" videos on the discord channel
    3 points
  12. Development update The next release will be the Military Asset Pack China 1.1.0. Here's the current changelog, it's work in progress and things will definitely be added to it before release (probably another two assets). And as you know, I don't set release dates. Added ZTL-11 AFV Changed HQ-17A radar and weapon performance Fixed CJ-10 LACM Changed CJ-10 CEP Added PGZ-09 gun trajectory forecast Changed weapons reflection and countermeasures parameters Changed radars reflection and countermeasures parameters
    3 points
  13. What I think a UH-1H MLU absolutely have to include: 1) All switches conform to the current DCS standard; <Left-Click> = switch upward / to the left / forward, <Right-Click> = switch downward / to the right / aft. 2) Dials: <Left-Click> = turn one step to the left, <Right-Click> = turn one step to the right. 3) Scroll-wheel down = turn dial to the left, scroll-wheel up = dial to the right. 1), 2), 3) When a switch or dial has reached its furthest possible movement, additional input does NOTHING, NO TOGGLES, movement only conform to the DCS norms PERIOD. 4) All dials, twist-knobs must be bindable to a physical dial / twist-knob, and (On)/Off switches to simulate using a dial. 5) ALL two or more way switches must be bindable to two or more way switches; for example the Pilot Sight currently only works with a keypress. It has no OFF or UP state, so it cannot properly use an assignment to a toggle switch. 6) Graphics have to be cleaned up. I use VR (an Oculus CV1 still) and I can only read many instruments and texts by pressing my nose against the instrument panel. Admittedly, the CV1 is now at the low-end of VR equipment, but still, there is much room for improvement, because even on my 2K monitor it's not that much better. The Cold War Era has been approaching for a long time now, and the F-4E is just around the corner, along with the MiG-29, MiG-23, MiG-(one of the teens {too lazy to look now}], the Kola map... things are moving. Common ED, don't sleep through this opportunity! It's almost free money!
    3 points
  14. Further testing of the new villages / cities textures. Blending is a nightmare.
    3 points
  15. DCS: Iraq We are also excited to announce an Iraq map coming to DCS. From Operation Desert Storm and Iraqi Freedom to the War on Terror, Iraq has been one of the most significant flash points of the late-20th and early 21st centuries. The Iraq map will initially be centred on Baghdad to best provide War-on-Terror and War on Isis scenarios. Later, the map will be expanded south to provide older scenarios like Operations Desert Storm and Iraqi Freedom.
    2 points
  16. Hi All I have just upgraded my Warthog Throttle to a Viper TQS. Therefore after about 10 years of reliable use I'll give away my old Warthog Throttle to a deserving DCS player (preferably based in the UK for postage reasons) To manage expectations its in good condition with the exception of the radio switch on the throttle handle (the one on the left operated with your little finger) which broke about 5 years ago (its gone all floppy) I will ask the person who gets it, to pay for postage - but you can do that once it arrives - will prob be £15 or so I expect. I would also ask the person who replies here 'wanting it' not to think they will just sell it on ebay and make a few £'s..... its really for someone who can not afford this type of stuff but is an avid DCS player and would love to have it ...... please respect these wishes I'll leave this post here a couple of weeks and then pick one reply at random - mention it to anyone who you think fits the bill. NOW ALLOCTED TO A DCS USER SO NO LONGER AVAILABLE No PM's requesting it please
    2 points
  17. The way I understand it DMS Right short SHOULD cycle between different centering options for that map (center SPI, center strpt, center TN, etc...) and then you'd hold DMS Aft Long to activate that center option. DMS left short should be a way to quickly get back to center own. I think in the real jet from what I've seen it's actually DMS Right Long that switches between center and depressed mode... I've always heard that the TAD is one of the worst simulated parts of the A-10C in its current state, and there's a lot of missing functionality and the HOTAS is not right.
    2 points
  18. Same here, but only if more than 5/6 users. Next week we’ll make another test.
    2 points
  19. Not true, MiG-21Bis Flight Model has been updated several times during it's life (since 2014) and the lasts updates came not long ago actually. As for your other assumptions, MiG-21Bis was a pretty heavy aircraft as expected since it was the last big iteration of the model, you can listen to some Finish pilot's interview on YT speaking about that and how he preferred MiG-21F-13 over Bis for actual combat, though that means dogfight and not any real modern BVR combat at all in which MiG-21 would be really limited facing capable contemporary counterparts, let alone more modern ones. So Bis is exactly what is expected to be as you can see in the actual real manual, MiG-21 wasn't really a dogfighter unless against contemporary aircraft with limited to none capacities in that regard, same as MiG-21. Against other more modern fighters it's no match without proper strategies. And as that it's depicted here. MiG-21Bis wasn't ever a nimble fighter aircraft, you're probably confusing and mixing different models.
    2 points
  20. Hey! 1. I'll take a look. I must have been luckier during my tests, since I only experienced this a couple of times. 2. I don't think it's possible to fix this, that's how the core game works. But I'll take a look. I've never read anything about it carrying dumb bombs, do you mean as a fictious loadout?
    2 points
  21. Yes but there's more than that even... There are a couple of functions being shown on this table that are not simulated with the HMCS. TMS FWD SHORT is used in the initial boresight. Everything referencing the "Occl Pt" is referring to a different setting. It's short for occlusion pattern. There are multiple default occlusion patterns (For instance: can't see the monocle just when it's pointed at the HUD, can't see the monocle when it's looking inside the aircraft). You can also build a custom occlusion pattern using the HMCS MFCD page (accessed through the STAT page) and the TMS commands shown there. So basically if I wanted my HMCS to not display when I'm looking at the front panel, but I DO want it to display still when I'm looking through the side panels, down at my crotch, and through the HUD, you could built an occlusion pattern for that. The HMCS come with a TON of options in real life and pilots have a lot of control over what you can/can't see in the monocle and how it displays, to include having some stuff always display even in an occlusion zone. It also comes with multiple profiles that can change in flight. so you can have one set of options for medium altitude stuff, and then when you drop into the low altitude environment you can switch profiles to something more suited for that. there's multiple pages of options accessed through the "Status" page of the MCFD. Like most aspects of the jet, there is an overwhelming level of customize-ability. Also like most things, the entire A-10 community has a set of standards for how they use it. That means that by default all the options are set one way, generally those standards are decided by the weapons officers based on tested/proven techniques and best practices. Pilots can change those options to whatever works better for them, but the standard setup is sort of a one-size-fits-the-99%. So you can think of what we have in DCS as the "standard" setup which works pretty well.
    2 points
  22. Hi, mit einer Schraube. Hier mal ein Ausschnitt vom meinem Gestell: ganz links: Rahmenverbinder für feste Querholme. Braucht für den Torxschlüssel aber ein Loch. 2. v. links: verschiebbare Verbinder, Winkel-Innensechskant Schlüssel durch die Nut. Einstellbares Fuß-Element, mit M8 Mutter gekontert. Kofferecken-Rolle aus dem Case-Zubehör.
    2 points
  23. Hi I 'think' I have solved the problem. 1. Patience 2. I have two drives C:\ and D:\ - a while back I created a link folder so that my C:\users\username\Saved Games\ folder 'points' to D:\Saved Games - then recently I re-installed DCS and for some reason D:\DCS\... was used and it installed into D:\Saved Games ... - So - my theory, is that the inbound rules in my firewall - even though allowing D:\DCS\......exe etc. was not working due to the conflict .. ---- I moved the game folder from C:\Saved Games\ to C:\Program Files\ and now it works as expected ....
    2 points
  24. I'll let my actions speak for themselves!
    2 points
  25. Ich hatte, da auch vom SimRacing mit nem Alu-Rig kommend, Überlegungen in diese Richtung, aber nie etwas wirklich praxistaugliches gefunden. Denn spätestens, wenn man im Flusi auch eigene Ruderpedale nutzt, kommt man um aufwändigen "Umbau" nicht herum, wenn es stabil sitzen soll. Für HOTAS könnte man sich notfalls ne Art Klapp- oder Schiebekonstruktion mit Klemmhebeln basteln, wobei ich da bei Alu als Hauptträgermaterial auf Dauer mit recht hohem Verschleiß im Klemmbereich rechnen würde. Denn auch wenn man im Flusi meist nicht die Kräfte ins Rig ableiten können muss, wie sie etwa ein 20 Nm DD-Wheel oder eine mit bis zu 90kg Bremskraft zu bedienende KFZ-Pedalerie produzieren kann, so sollte da zumindest in der Halterung für den Knüppel und die Pedale möglichst wenig zusätzlich wackeln. Meine Lösung war schließlich, mir ein 2. recht einfaches Grundgerüst auf Basis des Motedis-S Bausatzes daneben zu stellen und beides dann unabhängig zu betreiben. Man braucht halt dann neben dem zusätzlichen Platz zumeist zumindest nen 2. Monitor, wenn man nicht in VR only unterwegs ist...
    2 points
  26. Nice find! There is a lot of mithology about the corsair, like many things with WW2 one can only trust first hand sources instead of the same story copied from one book to the other. After the first year operation with all the modifications made there was no doubt that the corsair was the better carrier aircraft. Let alone in your document dated in 1945.
    2 points
  27. JF-17 was designed to be capable of carrying PL-8. It's just that Pakistan didn't have the budget to get everything. Besides, PL-5 with HMD is good enough. As long as we can launch for a wider angle, it's a win for us. J-10CE won't be possible until J-10C retire from PLA service I think.
    2 points
  28. Example 4 – Three Gauges driven from single ESP32 (F-18_ThreeGauge.ino) The individual gauge mechanics and coding of this example haven’t changed from the previous examples, except in same cases to avoid name conflicts or have more consistent naming. I will concentrate on the additional coding required to get all three displays working on the single ESP32. Hardware This is the first fundamental area of change. Normally you would have TFT_eSPI control the pin outs in User_Setup.h. This would include which pin you had been using for Chip Select (CS). This pin is used to identify the display the program is going use – normally this is a single display and does not change. In this case, we want to comment out the ‘CS’ line in User_Setup.h. In its place we are going to control the pins used at any given time via the sketch. We want to end up with each display connecting to the same pins except for the CS pin, where they will each connect to a different pin. See drawing1 attached. Multi Display Code As DCS-BIOS is interrupt driven, we can use the outputs from it to know when we need to write something to a particular screen. To write something to a display we need to set the relevant CS pin to low (0) and set it back to high (1) when we have finished. Where appropriate we can write to multiple displays simultaneously. In the first addition we are going to define three displays associating a pin with each, 4, 16 & 17 in my case (lines 20 – 22). To make things more readable we have created four functions (289-311) that can be used to turn on or off one display (Screen) or all displays (Screens). The next change is setting ‘pinMode’ for each display to OUTPUT (89 – 91) As part of setup, we initialise and fillScreen all displays to TFT_BLACK (93 – 96) – ScreensOn & ScreensOff In lines (98 – 113) we set the setSwapBytes status for the Sprites for each display – ScreenOn x & ScreenOff x We then drop down to the plotGauge sections that drive the display for each gauge: plotBatGauge (180 – 193) plotHydPressGauge (220 – 233) plotBrakePressGauge (260 – 270) Each starts with a ScreenOn and finishes with a ScreenOff for a particular Display So, the logic is that something changes in DCS and is picked up by the relevant DCS-BIOS function that we are monitoring. It works out the new needle position for the relevant needle and gauge and calls the associated plotGauge function. At this point we select the relevant display (screen) and turn it on so that we can write to it. We create the appropriate Sprites etc and push them to the display. We then turn the screen off (for writing) and await the next event from DCS-BIOS. Compared to a game like Ping running on all three displays simultaneously, the number of updates from DCS is comparatively small and therefore this interrupt mode of screen handling seems to work fine in testing. The alternative would be creating a separate display handler and some form of time-based display multiplexing. I think this is overkill for what we need. brakePressNeedle.h F-18_ThreeGauge.ino hydPressBackground.h hydPressNeedle1.h hydPressNeedle2.h batBackground.h batNeedle.h brakePressBackground.h
    2 points
  29. During the initial release of JF-17, in an interview, Deka said that they may upgrade the JF-17 with block 3 stuff as they go. That's why we got the refuelling rod. I hope we can get more features from block 3, not just the HMD. Let's start with the HMD. Then, the forward Missile Approach Warning System. Then, the 2 extra under-air-intake pylons. With those, we can put our ECM and Targeting rods there and save the central fuselage pylon for the fuel tank for a longer range. Lastly, if possible, let's update the UFCP as well. PL-8 would be good enough for me.
    2 points
  30. Do you have a source to prove that this is incorrect behavior? Sent from my moto g stylus 5G (2022) using Tapatalk
    2 points
  31. Of course, they will. I still remember when JF-17 was introduced initially, the SD-10 overpowered AIM-120 and those guys cried hard about how JF-17 was OP and wanted ED to nerf it, even if it meant reducing the realism level of the missile. Can you imagine that? We play DCS for its realism and yet they want to reduce it. I had to reply to their posts to comfort their glass hearts saying that it may be better if we buff the AIM-120 instead of nerfing the SD-10 because the AIM-120 in DCS isn't performing as well as its real-life counterparts.
    2 points
  32. It doesn’t matter how much real life data you cite. Players have been convinced by video games over the years that they’re supposed to easily see aircraft at great ranges. Cause that makes video games “fun”
    2 points
  33. In March 2023 there was a fix in the changelog for the issue reported here: However this fix also partially applied to PRE for the AGM-65 Maverick. If this is correct, that should be fine if it was fully applied. The issue is that it was only partly implemented. The degrees was changed to 10s of degrees, however it was not changed to relative degrees like the CCRP mode was. Eg if the target was North 350 degrees of you and you were heading North, it used to show a bearing of 350. With the change it should should a 01 for 10 degrees off the nose (as it does when using a CCRP weapon). Instead, the 350 has changed to 35. Testing a full 360 turn the relative bearing should be changing constantly, but it does not. Instead of a track, it was more useful to make a short video showing the HUD behaviour:
    2 points
  34. It does look good. Probably only about two weeks™ off?
    2 points
  35. F-100D Super Sabre Development Report “Our dedicated team completed an extensive journey across Texas, Georgia, Ohio, and Indiana, meticulously scanning F-100 aircraft to guarantee the utmost quality and precision. With the infusion of these invaluable resources, our team is channelling creativity and expertise to bring the Super Sabre to life, ensuring every detail captures and preserves the essence of this iconic aircraft.” – Grinnelli Designs An exceptional experience took place in Fort Wayne, Indiana, where an immersive week unfolded due to a fuel valve failure with the last flying F-100. This unforeseen event offered a unique opportunity to engage in detailed aircraft maintenance, capturing essential sounds and aerial footage. These experiences, complemented by insights from veterans, will play a crucial role in shaping this highly realistic module. The project is progressing steadily, focusing on the development of a comprehensive and accurate flight model for the Super Sabre. Through a combination of computational methods, real aerodynamic data, and wind tunnel tests, the team is meticulously refining the model to accurately replicate the intricate dynamics of the actual aircraft. This effort stands as a testament to the team's commitment to delivering a high-quality, authentic experience in the world of DCS. Bye Phant
    2 points
  36. Hey guys, I deleted and uploaded the right/left throttle and flaps spur gears. Also uploaded the right throttle body again. I'm sorry for the issues with thingiverse. These prints are more beautiful than mine!
    2 points
  37. I wish PG had Qatar and Bahrain modelled...
    2 points
  38. For War-on-Terror and War on ISIS scenarios we need neighboring bodies of water for carrier groups, as well as bases in surrounding countries that extends quite a bit south and to the west even when "centered on Baghdad." Essentially encompassing the lower right quarter of Syria map and upper left quarter of PG map, perhaps more. Has an actual size been decided showing where the overall map boundaries will be? EDIT: After looking at the discussion on page 2 it looks like, at least initially, the map will only be suitable for helo GWOT simulation. Hopefully that won't be the case.
    2 points
  39. yes, it is something we would like to do and are planning for.
    2 points
  40. I won't hold my breath for the FC-31, but it'd make a great addition to DCS. It would tip the balance of power significantly towards the red side. I remember reading somewhere that US officials think the FC-31 will be more than a match for F-18's and F-16's, and I think it'd even give the Eurofighter a run for its money, so we can imagine the salt mines from the Blue side about it. Plus it would be interesting if Red, who's been lagging behind technologically, gets a stealth aircraft long before Blue does.
    2 points
  41. Veeeeery early WIP, so don't get too excited.
    2 points
  42. Oh, you want to shoot rice farmers instead?
    2 points
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