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10 points
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10 points
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Had a cab ride in a D to the altitude chamber for required physiological since the unit procrastinated to late for commercial tickets. First one to the jet in the dark, chief showed up to open up and said hop on in and start strapping up. Might be better if you don't fasten your leg harness straps till after your standing on the seat. So I followed his advice, had plenty of experience with similar harnesses and chutes, so got up there standing on the seat, reached between the legs and grabbed the straps one by one and got them synched tight. So I begin figuring on how to best seat myself, crew chief is gone, and as I'm starting to move I feel this resistance and wisely freeze. Turns out both straps fell perfectly through the ejection loops and I was strapped directly to them upon doing a feel around to figure out why I was feeling resistance. But it was one hell of cab ride, two sorties in one day logged on my official flying time. You should have seen the looks on that days group of tanker crews pilots when an enlisted guy pulled in with a g suit on and they ask how I got there. They were active duty and were sent commercial, here shows the Guard Sarge riding a Phantom, it's all they murmured about all morning. LoL6 points
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6 points
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Having done many updates for the aircraft carrier flight decks I thought I'd share my take off luas. These are all still a work in progress but there should be no planes taxing through anything. Landing needs more work than take off. It some cases it might be the same as the original mod. I will update these when I can. I decided to start with the NATO STOVL carriers simply because there are really only 2 planes to worry about, the AV-8B and the VSN-F-35 mod. This is only a lua file that updates the spawn points. You will need the original mod. To install back up your mod and then either replace the "RunwayAndRoutes" lua with the new one or replace the runway data in the ship file. (some mods are setup this way) Ships include: L-61 by desdemicabina-simulation (4 runway 8 ramp) Príncipe de Asturias by Eric et Patrick (4 runway 8 ramp) HermesR12 by Joey45 (4 runway 20 ramp) HMS QE Class by Joey45 (4 runway 20 ramp) HMS Invincible by RAZBAM (4 runway 8 ramp) Note: may break IC USS Forrestal by HeartBlur (20 ramp) Note: may break IC More ships to follow soon. NATO Carrier Update V2.zip5 points
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4 points
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4 points
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Well done CH, your new asset is identical, how on Earth do you do it? You Sir are one talented Man!!4 points
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It sounds like you used them wrong. The main reason for my assets to break is when ED updates DCS and changes core game configurations. This often means I have to update my assets for them to work. This is unfortunately inevitable, but I usually make the changes pretty quickly.4 points
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4 points
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Здравствуйте! Поправьте ПОЖАЛУЙСТА! Иначе это не боевой вертолет с дублированием жизненноважных систем, а какой-то гражданский борт..4 points
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Now that we've gotten the INS update for our DCS F-16CM-50 (great update by the way), I think it's high time that we discuss the Digital Terrain System. This is an old system which was implemented back in the M1 tape for the F-16CM-50, and therefore is something which should definitely make an apperance in the DCS F-16CM-50 which models a M4.2+ tape circa 2007. For some reason this system has never been mentioned in the DCS F-16C roadmap, and seeing as it is a system that adds A TONNE of capability to the F-16CM-50, many of which increase survivability and combat effectiveness greatly, I find it quite surprising that it hasn't been mentioned there yet. The DTS was introduced specifically to reduce the number of CFITs (controlled flight into terrain) as this was the single biggest source of loss of life in the F-16 fleet, and in doing this it also had the side effect of enabling multiple other features to be added to the aircraft. These systems are explained in great detail in various publicly available manuals and studies, so it should not be an problem gathering information. A quick explanation of what the DTS is, it consists of a Data Cartridge which can be used to load approximately 480 square nautical miles of terrain and obstacle data into your aircraft. Whenever you're flying "on map" (within the roughly 480 square nautical mile patch of terrain you've loaded into your aircraft), this is then used by the aircraft in multiple different ways, namely: - Terrain Referenced Navigation (TRN) Allows the F-16CM-50 to cross-reference it's radar altitude against the digital terrain database to greatly reduce INS drift (especially when GPS is not available). The usefulness of this system will depend on how featured the terrain you're flying over actually is (not very effective over the ocean or flat terrain like the desert). - DTS Predictive Ground Collision Avoidance System (PGCAS) The PGCAS is an advisory system which will give the pilot pull up warnings when they are about to fly into terrain. Without PGCAS, you can fly into a steep mountain side without any pull up warning, because your radar altimeter simply cannot detect the mountain face before it is too late. With the Digital Terrain System, the aircraft can calculate your flight path in complex terrain or in situations where your radar altimeter is not pointing downward (like when turning in a dogfight, or diving steeply towards the ground while dodging a SAM) and give you a pull up advisory with enough time to spare for the pilot to be able to avoid flying into the terrain. I'll also mention just to be clear that PGCAS is not GCAS, and the aircraft will not automatically avoid the terrain, it will just provide warning cues for the pilot to take action. - Obstacle Warning and Cueing (OW/C) The OW/C allows obstacle data to be loaded into the aircraft. Each obstacle will have a specified location and height, and whenever your flight path nears an obstacle, the pilot will get an advisory on his HUD, informing him that an obstacle is either straight ahead, or left/right of his flight path, in order to assist the pilot not to fly into this obstacle. - Database Terrain Cueing (DBTC) The DBTC aims to fill the role that the old LANTIRN navigation pods did in low altitude flying. DBTC will allow the pilot to select a desired height above the ground that he wants to fly, and the aircraft will provide cues to the pilot to follow to fly at that height based on the terrain data. This will function much like the LANTIRN did, except that it doesn't automatically fly the aircraft, but instead provides cues for the pilot to follow in order to maintain said altitude above the ground. When calculating the desired flight path, the DBTC will take terrain data ahead of the aircraft into account to give the pilot a smooth flight path that won't send him slamming into a hill or a mountain face. This will allow much safer low altitude flying in the DCS F-16C. - Passive Ranging In addition to all the points mentioned above, the Digital Terrain System also improves targeting accuracy. If you use the JHMCS to designate a markpoint for example, the direction you're head is pointing can be cross referenced against the Digital Terrain Database in order to give you a much more accurate designation that takes terrain elevation into account. Really all kinds of SPI designations where the FCR or laser might be unavailable, will be much more accurate.3 points
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3 points
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3 points
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Лучше б люди научились деепричастные обороты грамотно строить. Перлы а-ля "Пролетая над озером показались волны" слушать невозможно. Сейчас даже на ТВ с этим чрезмерно косячат. А уж кто там как произнесёт: ДиСиЭс или ДэКаЭс; Стэтэм, Стэтхэм или Стейтем, немного пофиг на фоне остального.3 points
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3 points
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Про то, что Хундай - это Хёндэ, я знал ещё в 90х читая журнал "За Рулём". И когда окружающие говорили Хундай, я по первости тоже пытался объяснить, что надо не так говорить, а Хёндэ. Но вскорости понял, что всё-таки правильно, что в простонародье говорят Хундай. Какие то чудики решили, что надо говорить Хёндэ и решили закрепить это в литературе. Но у них ума не хватило понять, что Хёндэ созвучно с Хонда, и чтоб их различать, нужно выразительней гласные проговаривать. А это нафиг никому не нужно это во-первых, а во-вторых Хундай больше подходит к прочтению букв Hyundai. А то как произносят сами корейцы, русскоязычных волновать вообще не должно. Должно произносится легко, чтоб язык не ломать и не перенапрягать. Так что я за Хундай. То же самое сейчас будет с китайскими названиями автомобилей. Никто не будет по китайкой транскрипции язык ломать, я уже сейчас когда они встречаются, на свой лад их называю, как мне легче и не парюсь. А что там в литературе закрепят, меня мало волнует. Язык всё-равно выдавит не верное, навязанное не пойми кем созвучия, чуждые для русско-язычного уха, и даст им свои названия.3 points
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Hi CH, would you consider creating Royal Canadian Armed Forces Assets? I would sure appreciate it! Thanks for all you do for the DCS Community, Timex 33 points
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3 points
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Barren or not the ground texture colours should at least be based on what the real life colours should be, not the bright green that is used in this area. Sent from my CPH2333 using Tapatalk3 points
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what? bruh you can purchase the whole map at once if u want but the pieces give access to the whole map for cheaper how is it any worse in fact its better in ways please stop complaining3 points
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Hi, YT suggested me this video, which turned out to be really well made and useful, easily the best I’ve seen yet about this aircraft … kind of long but it is worth to watch: I’m not flying the 109 at the moment, but will use it soon, once I start flying Finnish 109’s on Kola3 points
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3 points
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Я ел кактус недостаточно долго ? И еще, можно поинтересоваться, почему каждое упоминание о VR обязательно сопровождается обсиранием всех кто летает на мониторе? Это какой то фетишь? По другому не радуется? Одноглазые, ретрограды... люстра на голове. И да! когда камни летят в твой огород - Ты встреваешь. 10 лет я слушал какое говно оффлайн, и что будущее только за онлайном . Теперь новая фишка - VR3 points
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3 points
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Hi all, +++ updated 02.09.2024 +++ I uploaded my Kola Sandbox, a set of 55 slot based quick missions for 12 different aircraft This sandbox is intended to give the players a set of 55 quick missions on the Kola map, to offer single- or multicrew players some quick fun. In total there are 55 missions/slots available for Royal Norwegian Air Force, Swedish Air Force, Finnish Air Force, US Air Force, US Marine Corps and Russian Air Force. These include: Norway 7x F-16 3x F-5 (full fidelity AND FC4) Sweden 5x Viggen Finland 7x F/A-18 3x MiG-21 USA 5x F-15E 3x AV-8B 5x F-4E 5x A-10CII Russia 3x MiG-21 3x MiG-29 3x Su-33 3x Su-25A You will use air bases, road bases and carriers. You will intercept bombers, mingle with fighters, perform SEAD, conduct precision strikes with guided munitions, provide CAS with rockets, gunpods and dumb bombs and many more. What is this sandbox? It is intended to be an easily accessible set of quick missions for players of all skill levels. It offers a variety of F10 radio options to adapt the difficulty, like adding additional SHORAD or numbing down S-300s. Each of the slots has a unique task assigned. To provide a care free experience, the fligtplan is set, all neccessery radio frequencies are set, loadout is selected, tankers are available. But of course you can always adapt all this to your personal liking. The sandbox is also intended to be the user's personal Kola playing ground. You are a Hornet flyer and want to attack the target of Viper #4? Just grab it. You want to fly the JF-17 instead of the F-16? Just swap it. Users can also add new aircraft slots, like super carrier with Tomcats to their liking. The manual provides all neccessary frequencies and a list of target coordinates for maximum variety. Some highlights: + two versions of the mission - one with all aircraft (except for the Kuznetzov slots) set to cold start and one with all aircraft set to hot start. + Mission overview PDF with all relevant data + 18 page PDF manual + Enemy air assets that are slaved to a specific slot can be unlocked for any (added) aircraft via F10 options + various F10 options to set Red SAM behaviour While this set is intended for the single player, it should work well when used as multiplayer as well. Enjoy! https://www.digitalcombatsimulator.com/en/files/3339556/2 points
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2 points
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No, the F-4U will be released when it's ready, it won't wait for any other products. Just be patient and wait for updates from Mag3.2 points
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You are failing to understand what range means for a missile. I guess you are new to the modern air combat/bvr world. To put it as simple as possible, a weapon stated range is meaningless without the accompanying launch conditions and even enemy airplane speed and altitude. A missile hitting an enemy plane at 50 NM at high altitude and high closing speed will struggle to hit a cold enemy plane at sea level at 6/7 nm. That is how much aspect, altitude and speed is relevant to saying a missile has X nm range. Wikipedia stated range are normally optimal conditions, so consider >30k altitude >M1.2 shot on a coaltitude bandit coming hot at you at roughly the same speed. You apply those rules and you have a 50NM missile already in game. Ive managed a 60nm kill against an unware player in the GS server with the current Aim120C. Enviado desde mi ELE-L29 mediante Tapatalk2 points
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2 points
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This was fixed when it was reported. I've added a fixed tag to this post.2 points
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People keep saying that, but I fail to see an example of a „well optimized“ (comparable) game. Do you have one?2 points
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It would be a different thing if a developer offered a "Coral Sea" type map..., all of us who have gray hair know that map..., it was just the "Spanish Lake (history lesson)". Or a map like Midway "Isla de Patrocinio" ("The Spanish Lake with a few atolls"). In that case it would be laughable if it didn't come with some good accessories, more than anything because 60 euros for them would be like robbing a blind man (without a guide, understand me). =============================== En la lengua de Garcilaso: Cosa diferente sería si un desarrollador ofertara un mapa tipo "Mar de Coral"...., todos los que vestimos canas conocemos ese mapa....., solo era el "Lago español (lección de historia)". O un mapa como el de La Isla de Patrocinio ("El Lago español con unos pocos atolones"), en ese caso sería irrisorio que no viniera con unos buenos complementos, más que nada porque 60 euros por ellos sería como robarle a un ciego (sin lazarillo, entiéndanme ustedes).2 points
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Ideas: China's latest aircraft carrier, the Type 003 Fujisan.2 points
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For my 2p, I'll say that I've raised a bug about something related to this. On certain events (DEAD is an ideal one) the back end has DELETED the unit BEFORE it sends the event to the DCS Scripting Engine. When you try and do some introspection on the Unit to get it's ID or coalition, you get an error/crash because - yup - the object in question has been removed from the back end. Needless to say my bug report didn't get any traction as to fix all this you have to do a major change to the architecture for events and stuff. However, I was able to get around it by having my own copy of the object params in a table that I could refer to even if the object was gone. I'm not sure what you mean by classes and objects in LUA as LUA has no understanding of OOP, it's just tables and tables in a global table. If you are referring to a table as an 'object' then okay, but really that might muddy the waters (https://www.lua.org/pil/16.1.html#:~:text=Lua does not have the,languages%2C objects have no classes.) Now, from what I'm understanding and correct me if I'm wrong, you have a unique table, with it's own event handler, for each of your seven 'target' aircraft right? Because parallelisation isn't a thing in LUA without additional libraries (Lua Lanes, Parallel Lua etc) then are you referring to coroutines? Either way, it's not like a C based language with true parallelisation. Perhaps it might be cleaner if you have a table of your 'targets' and just one lua script that handles events, and you then iterate through the table of targets, passing in the event as part of a for loop. It means there is ONE SOURCE OF TRUTH (the event handler and the event) and it's much easier to debug. Good luck. Sounds like you're making really good progress with all this.2 points
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2 points
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2 points
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Beldin, Great mods as usual. Really helped out with the Bon Homme Richards as well. Keep it up and you are eventually going to have to change your name from Beldin to Air Boss! seabat2 points
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Hi, I will test this. Changes to IR missile firing logic are coming in the next update, so there is a possibility that this is already fixed. Edit: I see it working fine when I reproduce the TRK with our internal changes (both missiles fire), so it is most likely fixed in the upcoming update. Please report back if you encounter it again.2 points
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2 points
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So as an update: with Gamblers out of the way, I am back to the Hornet training (in Marianas though, we need water for this - and a free map is an advantage too). We also started working with @Casmo on Apache one, set in Syria (more popular map than Nellis - and nicer too).2 points
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I find ARMA 3 and DCS very similar animals. They are as arcade or as mil-sim as you want them to be. Everything you mention above is available in ARMA via mod much like mods really make DCS MP something much better than "vanilla". A purposeful marriage of the two titles would be something incredible. ARMA really falls down when it comes to everything aerial and DCS really falls down with everything ground based. There wouldn't be much for the 4th Gen fighters to do in an ARMA fight but if the two companies collaborated on a map that both titles could use simultaneously, it would be truly amazing. Flying an airstrike for friendlies who are humans you can talk to and see on the ground would be an amazing experience.2 points
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Not sure why the link is not working. I didn't mean to imply you were incorrect, the link just had a nice list of what ships got exactly what updates. This link seems to be the same info and should work https://www.ibiblio.org/hyperwar/OnlineLibrary/photos/usnshtp/cv/scb27cl.htm https://www.ibiblio.org/hyperwar/OnlineLibrary/photos/usnshtp/cv/cv9cl.htm https://www.ibiblio.org/hyperwar/OnlineLibrary/photos/usnshtp/cv/scb125cl.htm2 points
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2 points
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FCR Basics: FCR Introduction FCR Pages and Controls NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. In this DCS: AH-64D video, we’ll discuss use of the Fire Control Radar, or FCR, Zoom and C-Scope functions. The Zoom function will allow you to expand a small area of the FCR display to distinguish targets in proximity and more easily to engage them. The C-Scope function allows you to display FCR symbols over the HMD and the TADS. These functions are crew station independent, meaning, use in one station will not affect the FCR display of the other station. To use Zoom, the station that wishes to use it must have the FCR selected as the Sight. For a more detailed accounting of the FCR, I’ve listed links to previous videos on the topic. First, let’s scan ahead and detect some targets on the FCR. We can use Zoom in one of two ways: First, by pressing the Zoom button on the TEDAC right handgrip, the FCR will switch to a 6:1 format around the Next to Shoot, or NTS, target. Pressing the button again will return the FCR to the normal format. This is a fast way to zoom in on your NTS. Second, with an NTS, selecting ZOOM from R1 displays a 6:1 white box with an X through it on the FCR is displayed that indicates the footprint of the Zoomed area. Using the display cursor, we can slew the Zoom box anywhere on the FCR display to determine where we wish to zoom into. With the press and release of the cursor enter switch, the FCR will display just the area covered by the Zoom box. You can then use the NTS cycle function and the cursor designation to set an NTS from the zoomed-in display. In both circumstances, if you command a scan burst, the ZOOM format will automatically exit and then return to the Zoom format once the scan burst is completed. Now let’s look at C-Scope. C-Scope is very simple to use, in that it is just turned on or off. However, the capability that C-Scope brings to the crew’s collective situational awareness cannot be over-stated. To enable C-Scope, we’ll bring up the FCR page, and we’ll press button T1 to box the C SCP option, which indicates it is enabled. As we look around with the HMD, we can now see all the symbols that are displayed on the FCR page. These symbols include FCR target symbols, the FCR Next-To-Shoot diamond, the FCR Alternate-Next-To-Shoot triangle, and any recorded missile engagements as X-shaped symbols. C-Scope symbols are displayed in the same manner as the Navigation Fly-To Cue and are displayed virtually over their real-world locations as seen through the HMD. This allows either crewmember to maintain situational awareness of the battlefield as they look outside the cockpit. C-Scope can be enabled in either crew station independently of the other, allowing the Pilot and CPG to determine whether they want C-Scope symbols to be displayed within their respective symbologies. Now let’s hop into the CPG seat and see what it looks like when using the TADS. Ok, now that we’re in the front seat, let’s turn on C-Scope up here. Like before, we bring up the FCR page and press C SCP to enable it. Now, not only will the C-Scope symbols be displayed within my HMD, but if I sight-select TADS by pressing the Sight Select switch to the right, on the right TEDAC grip, the symbols will also be overlaid within my TADS sensor video. This will allow the CPG to rapidly acquire targets on the battlefield which have already been detected by the FCR, which can now be visually identified using TADS optical sensors. C-Scope isn’t just a valuable tool for an FCR-equipped AH-64; it can also be used in AH-64’s that are not equipped with an FCR but have received FCR target data through the datalink. Even if the FCR is not installed, you can still enable C-Scope on the FCR page by pressing C SCP at button T1. As you can see, C-Scope is simple to use, but it is a very powerful feature that can drastically improve the situational awareness of the entire flight, provided at least one AH-64 is equipped with an FCR.2 points
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