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02 August 2024 Dear Fighter Pilots, Partners and Friends, The DCS: CH-47F is nearing early access release with development focus on flight model and flight control system issues, avionics system development, missions and training, and as always testing and bug fixing. We are nearly there and once again please accept our sincere apologies for the delay. Please read the details below. The impressive DCS: Sinai map update is also nearing release. The terrain has received a substantial upgrade with 15 new airfields, new nighttime illumination, and new unique objects such as military installations, oil platforms, improved vegetation, and more! We are excited to present a new F10 map route tool. This tool will allow you to edit, create, and delete waypoints/steerpoints prior to spawning in your aircraft in both single player and multiplayer. Please stay tuned for the next update to try this yourself. Finally, the new DCS: F-4 MiG Killers Campaign by Reflected is slated for the next update too! This campaign features 45 missions that are heavily randomised and offer replayability. It also contains advanced AI tactical behaviour based on real-life tactics. Keep your eyes peeled! Thank you for your passion and support. Yours sincerely, Eagle Dynamics CH-47F Development Progress Over the last few weeks, we have made significant enhancements to the DCS: CH-47F module, focusing on visual and functional improvements as well as mission updates. Below is a concise summary of the recent progress. Visual and Functional Enhancements Overhead panels visual improvements and fixes Improved rotor blade rendering and improvements to their damage model. The internal views have been improved by hiding unnecessary panels, adding gunner radio panels, improved radio control heads, and enhanced animations for buttons, levers, and switches. Lighting and Animation: Improved cockpit lighting, added 4th Level of Detail ( LOD), adjusted heater start button connector, and changed mainboard lighting from white to green. Enhanced back-lit text, throttle handle connectors, FLIR maps, Power Distribution Panel (PDP) lamps animation, Multi-Function Display (MFD) rockers animation, and transparency of the stick position indicator glass. Night Vision Goggles have been added. The Countermeasures and Warning System (CMWS) has been moved from post Early Access release to Early Access release. The load and unload cargo system has also seen further refinements and additional functionality. Mission Updates Added numerous instant action missions across multiple maps. Additional training missions that cover primary mission procedures. Flight Model and Flight Control System Refined Automatic Flight Control System scheduling for authentic take off behaviour. Adjusted flight modelling in conjunction with flight control system for correct forward flight behaviour without Longitudinal Cyclic Trim (LCT) scheduling. Note: at early access release, manual pedal input will be required for coordinated turns. Further refinements to the LCT and Digital Advanced Flight Control System (DAFCS) will come during the early access period. Multicrew Pilot and Copilot Multi Crew have been further refined, particularly with synchronisation of controls and displays. Please stay tuned as we diligently prepare the DCS: CH-47F for early access launch. Sinai Development Report We're excited to update you on the status of the upcoming DCS: Sinai map update. This update is packed with new features and enhancements. You can look forward to 15 new, highly detailed airfields that include Quwaysina, Borg-el-Arab International, and Sharm El Sheikh. The update also introduces over 100 unique objects and architectural monuments, improved city textures, more realistic seabed textures, and enhanced scenes for helipads. You can also expect night illumination for unique objects, upgraded Giza Pyramids, military installations in Egypt and Israel, and new acacia bushes for southern Israel. Additionally, new oil platforms will be presented. Route Tool New feature The new Route Tool will allow you to create your own flight routes for multiplayer. It allows you to edit and to create preset waypoints/steerpoints routes before spawning into the mission. This includes being able to set elevations, MSL or AGL election, and dynamic ETAs. You will also be able to save route presets for each terrain. Once a route has been created, you can select it from the PRESET list prior to spawning. This is a general multiplayer route tool for all DCS aircraft, and it’s especially useful for the Flaming Cliffs 2024 aircraft. This tool is not related to upcoming Data Transfer Cartridge (DTC) functionality, which we will update you on at a later date. Stay tuned! F-4 MiG Killers Campaign by Reflected By 1969, the US Navy faced a critical challenge in the skies over North Vietnam. Their kill to loss ratio had plummeted to a dismal 2 to 1. In response, a select group of Naval aviators crafted a groundbreaking graduate-level training program to reclaim aerial dominance. You will join the inaugural class of the Top Gun course starting on March 3, 1969, and master the art of dogfighting in your DCS: F-4E Phantom. The F-4 MiG Killers Campaign will offer 12 meticulously crafted missions based on the real-life syllabus, totalling 45 missions. You'll encounter heavily randomised and re-playable scenarios, advanced AI tactical behaviour, and a study-level simulation of real-life procedures. Get ready for a rich narrative with thousands of custom voice-overs, detailed briefings complete with chalkboard diagrams, and extensive documentation. Enjoy historically accurate custom skins, true-to-life kneeboard and briefing images, and custom DCS UI backgrounds. Look out for the campaign in the next update. Thank you again for your passion and support, Yours sincerely,18 points
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Military Asset Pack Germany 1.1.0 released! Changelog Version 1.1.0 Added Boxer AFV Added Boxer IFV Added Boxer SPAAGM Added Eagle IV MRAP Added F124 Sachsen Class Frigate Added FlaRakRad SHORAD Added HX81 Tank Transporter with Puma IFV / PzH 2000 SPG / Boxer IFV / Leopard 2A7V MBT Added HX81 Tractor Added HX60 Truck Added HX77 Truck Added IRIS-T SLM C2 HX Added IRIS-T SLM LN HX Added IRIS-T SLM TRML-4D STR HX Added Leopard 2A7V MBT Added MIM-104 AN/MPQ-53 KAT1 Added MIM-104 ECS HX Added MIM-104 EPP HX Added MIM-104 PAC-2 KAT1 Added Puma IFV desert livery Added Skynex SPAAG HX Added Skyshield C-RAM Gun Added Skyshield C-RAM STR Added Wiesel 1A4 AWC Added Wiesel 2 Ozelot VSHORAD Added Zetros 6x6 Truck Fixed Marder IFV sensor issue due to DCS update Fixed Puma IFV sensor issue due to DCS update Fixed PzH 2000 M982 Excalibur issues Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your full download installation. Special thanks A special thanks goes out to @daskjdhjah for a tremendous testing effort! And a special thank you to @HE5405 for making the meshes for the IRIS-T SLM launcher and TRML-4D radar!15 points
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On popular demand... the German asset pack update 1.1.0 will include the IRIS-T SLM system, with the launcher, the TRML-4D radar and C2 vehicle. And it's of course equipped with the IRIS-T SL medium range SAM. These assets wouldn't be possible without the efforts of @HE5405, who made the meshes for both the launcher and the radar!7 points
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Good Morning Everyone, Happy Friday. My account was disabled because it was giving off spam. With that said please change your passwords often and enable two-factor authentication if you can. I am still recovering from my procedure so I'm not back to 100% yet. Getting there slowly. As requested Rudel, I have created a livery for the Chilean Kaiser Class Oiler Almirante Montt. I changed the Hull Number, Updated the Stern name, changed the Lifeboat textures and also removed the Blue/yellow bands on the Stacks/Exhaust. See below. The livery can be found in the link below. Version 1.0.3 I will look over the Italian Mods this weekend. I may release them separately as I didn't realize how much work the FREMM frigate would be. Stay Tuned and thanks for your patience. https://sites.google.com/view/admiral189dcsworldmods/warships?authuser=06 points
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I have received signals that Meta is going to release a hotfix in PTC. Will still be v68<something>, but should have the particular fix to the issue. Edit: I have now received users reports that the hotfix is live on PTC.5 points
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Status update Hey guys! I'm back in business again after the short vacation! My aim is to finalize the German asset pack update, if everything goes to plan it should release tomorrow or the day after.4 points
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As Admiral says - it depends on the mission. RFA Fleet tankers, Oilers and Dry Stores Ships carry an amazing amount and variety of stuff as standard and that is topped up with mission specific dry stores and liquids for that mission. You could not list the standard stuff, its an ENORMOUS list of everything you could imagine. They would often dissapear for a couple of days to pick up fresh supplies at the nearest port, then right back on station. When serving in Hermes one of my lads lost a small part of his dress uniform - the ships stores did not have a replacement. We sent an Opdem to the accompanying RFA and over it came on the next RAS, right size, perfect condition. Everything from FFO to Dead Fly Biscuits ! PS to Rudel - Love that part of Tierra del Fuego, it is bloody cold down there though, especially in late winter, highest seas I ever served in and my favourite seagoing experience ever - an Albatros that followed the ship for 4 days, never left us, just drifted around us and the mountainous waves, coming in really close so we could all get a good look at her. Then she was gone.3 points
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This sounds interesting and seems to be a significant step in the direction of mission planning in multiplayer.3 points
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The attached entry file should fix the spawn issues with the F-15EX. entry.lua3 points
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https://github.com/rafal9820/9M723-Iskander-missile-trajectory3 points
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Folks please keep the thread for feedback on the terrain. If you do not like early access that is fine, please do not use it if it something you do not support. If you have given feedback thank you, there is no need to keep repeating the same thing in the thread. We want issues you are seeing to be posted in the bugs section, if possible include a unit placed at the location so we can report the issue easier. thank you3 points
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It's true - you paid a discount rate for an unfinished product, and that's exactly what you got.3 points
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I was on the Oculus forums telling them how much they SUCK! They really need to fire those evil people over there!!3 points
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She is fun to fly, but can also bring a lot of ordnance to target. It’s all old school, but it does work and it is a challenge. I would recommend it to anyone who enjoys a challenge, but just enough tech to make it a tad easier. So you are not bombing by hand or just using guns in a dogfight, but it also doesn’t have the latest toys to make it too easy. Fun to fly and to fight. I spend time just flying it around sometimes as well. Finally, I would say is it’s a brute of a plane, which adds to the reward of sticking that landing or hitting that target. Get it, you won’t be disappointed.3 points
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Good news, everyone! We just concluded a productive meeting with the ED team, and I'm pleased to share some positive updates. Firstly, I'd like to extend my gratitude to the ED team for their time and understanding. We discovered there had been an email communication issue, which has now been resolved, allowing us to have this important discussion. During the meeting, the ED team thoroughly reviewed DCRealistic and SimHaptic. I'm happy to report that they found no issues with these products, and they are supportive of them being available for use. While this is still in the clarification stage, we expect to receive official confirmation within the next 72 hours. Thank you all for your patience and support as we move forward! rkApps3 points
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Hi, two screens from Whiplash, showing in progress work for the A-1 Skyraider. Kudos to @seabat for the nice liveries!3 points
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Not a bug. If you are trying to drop a JDAM and you interrupt the release process by quick pickling you have a few seconds to mash the button again and hope you are still in LAR for the bomb to come off. If you don't depress and hold the pickle button before leaving the LAR you are now the proud owner of a 500/2000lb paperweight.2 points
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No, mod managers are great in any case: when dcs gets an update, when one of the used mods gets an update, when you are facing an issue and you have to find out which mod is causing it (or to exclude that one of the mods is causing it). Otherwise In all these cases you would have to do a cleanup and a slow repair including additional files (because you never exactly know where all the mod files go and it's highly recommended to get back a completely clean dcs installation). That would be too much effort for me, but this is my personal opinion. I use Open Mod Manager by the way, it's better than OvGME.2 points
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That would be cool, it adds a lot of immersion and really strengthens the simulation part of the game, the modules that have this kind of things are the best ones. Its the only thing DCS Falcon lags behind other F-16 simulations.2 points
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That's Ushuaia, Argentina, as depicted on the SA Map ... this is it on real life:2 points
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OK, thanks I may have missed that one. Will have a look this weekend, thanks!2 points
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Im using resolution in my Quest about 6,3x2,8K in total so its quite high, in lower resolution could be better even. I know that lowering resolution too mutch can even cause a certain type of cheating (it happens that some people lower the resolution a lot to have better results in online dogfights). For me it's stupidity.2 points
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There are also various roads that have breaks in them: And the road that should be going through the valley west of Tarinkot ends at a village.2 points
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Even at idle, there are dozens of very light background tasks being ran. There always are. You'll find that it's impossible to see the processor continuously at 0% usage and all the power locked at minimum. It's always being triggered a little, every second or so. Even the friggin mouse. Try, for instances, just moving around your mouse very frantically, and watch the CPU usage and power increase just a tiny bit in reaction.... Many things happening on background, and that's why that oscilloscope video from Buildzoid is so interesting and important, because it shows the kind of voltages oscillations and spykes that occur, in different situations, that otherwise you may never even see on your regular monitoring software. And also why sync'ing (limiting) all the P-cores to same clock, to stop this 1.5V+ single/dual core boost BS, is very important. All that said, no need to overstress yourself with the issue. Because, at some point, there is nothing more one can do. And it gets down to pure luck that your, his and her processor is more or less degraded (if at all), thanks to Intel. Everybody (those aware of the issue, that is!) with 13th and 14th gen CPUs that are over 65W is waiting for the Intel microcode to be released. All will need to install it, no buts or ifs. Supposedly the degradation will be stopped with it. But, if there are signs of damage already, then no microcode will save it, and it's RMA time for the CPU. And, sadly, that's about it.2 points
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It’s a truly great module and easily my favourite to fly. It certainly feels authentic to me, and I’m hoping an old mate who used to fly Phantoms will be able to come round and confirm this. No glass cockpit means it’s relatively simple to set up nav aids etc, and you don’t have complex software menus to work through - the A10C does my head in from that aspect! I’m not a typical DCS user as I’m not that interested in combat, but it’s incredibly satisfying to set up cross-country navexes using TACANs and ILS and fly them in bad weather. No moving maps etc means you have to do a lot more mental arithmetic than in modern aircraft. It’s a genuine flying experience.2 points
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well there is a video of legacy hornets with fairings on both LAU-61 and LAU-68, the video is from 2012 tho two timestamps:2 points
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Spero di fare cosa gradita per gli amanti degli aerei della seconda guerra mondiale. Non ho mai visto dei filmati fatti cosi bene.2 points
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