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Showing content with the highest reputation on 02/03/25 in all areas

  1. Breaking News. After thorough refinement, the flight model of the "Lavochka" has received approval from ED. The required content for the module's early access release is currently in preparation.
    32 points
  2. Heatblur Simulations: Tomcat Update! In some ways; 2025 is a year of checking off some long standing features. Together with the A-6E AI and Draken AI units nearing completion; we're also working on finishing up the "Early A" F-14. The Early A will come with the much more basic and old-school ALR-45 RWR, and we will also be adding some new visual options to the F-14, such as the bullet fairing and extremely early, non-TCS chin pod. The front panel of the aircraft in both cockpits changes markedly; as the ALR-67 display is deleted; as well as changes to the right hand RIO panels. Together with a few other changes; you will be able to fly a Tomcat more authentic to the earlier part of its service life. We're also adding more visual features, such as inert AIM-7s, ALQ-167 visual models, the expanded chaff adapter (ECA) and more. More visual upgrades such as new effects and other fun Tomcat announcements to come throughout 2025 for DCS World; as we port some of our Phantom features and prepare for the next leg in our Tomcat journey!
    15 points
  3. Горячая новость. После тщательной доработки лётная модель "Лавочки" получила одобрение со стороны ED. В данный момент готовится требуемый контент для выпуска модуля в ранний доступ.
    14 points
  4. Been fooling around with the ASUS TUF 5090 card in our labs and on average, it only beats the 4090 by 21% across most major titles. (And I don't mean the hand-picked titles that Nvidia showed at their reveal presentation.) As many of you know, this card requires up to 600 watts of power (the 4090 requires up to 450) and if you are overclocking everything else, you safely need a 1200 watt PSU. It requires a 33% increase in power over the RTX 4090 to provide a 21% improvement at the screen, ... which is pure s$%! for a flagship card. And that does not even take into account the very large price bump. (The ASUS TUF we were able to secure was almost $2500 US dollars compared to the $1780 ASUS TUF RTX 4090 we procured back in Nov, 2022.) Specifically, for DCS while using the Reverb G2, the Quest Pro, the Quest 3, the Varjo Aero, the Pimax Crystal, and the Somnium VR Ultimate Edition: (the G2 and Q3 are using Mbbuchia's Fixed Foveated rendering mode, while the Pro, Aero, Crystal, and Ultimate are using Mbbuchia's true eye-tracked quad views) G2 - 11.3% increase over the RTX 4090 with Fixed Foveated Q3 - 14.8% increase over the RTX 4090 with Fixed Foveated Q Pro - 17.3% increase over the RTX 4090 with true Quad Views/eye tracking Aero - 14.4% increase over the RTX 4090 with true Quad Views/eye tracking Crystal - 11.8% increase over the RTX 4090 with true Quad Views/eye tracking Ultimate - 13.4% increase over the RTX 4090 with true Quad Views/eye tracking Forum member Flextremes below mentioned that the 5090 should respond well to the 4k+ pixel heavy demands of VR with the card really showing its muscle with the high-end headsets and resolutions (think Aero, Crystal, and Somnium). I expected the same but sadly, I have not found that to be true. Of course, DCS World is not a game which currently offers DLSS 4 which the 5090 is custom built to made to take advantage of. Still, imho, this is the worst generation of flagship cards in the last decade. Although we don't have one in our labs, it seems the 5080 will not beat the 4090 in anything. I do not recommend the RTX 5090 for DCS with VR. (Some will ask what settings I am using - In short, ... everything maxed to the hilt. Mbbuchia's Quad Views does not work well with Lens Effects or Bloom, so those are off. Except for that, I've got everything, ... shadows, water, terrain, clouds, etc ... maxed at high or ultra. I am using DLSS with AF 16X. I am able to fly with the Quest Pro at 72 fps. To get that or higher with the Aero, Crystal, or Somnium, I have to dial back some things if I run at those respective headset's native resolutions. The very, very best combination of detail and definition and color gamut is through the Somnium VR1 Ultimate but very, very, few are ever going to be able to shell out $4300 for a headset. A tiny, tiny, smidgen down from there for absolute best is the Aero. Overall though, ... and quite surprisingly given its low native resolution, ... the high-end sweetspot imo is the Quest Pro. By dialing up the resolution (through the desktop Link software) and using Quad Views, you get 95% of the eye candy of the Aero, Crystal, or Ultimate at a far cheaper price. Temperature wise, the 5090 tends to run about 4 deg C higher on average than the 4090. After a good hour of flying the Hornet in Syria or Dubai, I had GPU temps of 74 deg C and memory temps of 84 to 85 deg C (the RTX 4090 sitting in my second rig under my office desk averaged about 69.5 deg C on the GPU and about 77 deg C on the memory in the same situation with the room temperature set at 72 deg F). The actual work being done by the card (wattage is electrically speaking, work) averaged 570 watts over this one hour. From a noise perspective, the 5090 was the ASUS TUF card I used was almost identical to the ASUS 4090 TUF version. I have not overvolted the 5090 card yet, nor have I overclocked it.) (Edit - Had time to today to add the Aero and Crystal to the results)
    12 points
  5. 6 points
  6. The easiest way to see if it is worth purchasing for you is to just go ahead and trial it for the 2 weeks and see if you like it.
    5 points
  7. In der Tat ist das damit nun hinfällig. Was daran gut sein soll vermag ich aber beim besten Willen nicht zu verstehen, denn das führt nun umso mehr dazu, dass sich DCS weiter von einer möglichst realistischen Simulation wegentfernt zu einem simplen Arcade-Spiel mit Fantasiesystemen. Keine gute Entwicklung...
    5 points
  8. Just to make sure since I see this being the "base source" spawning multiple discussions here on the forum: The statement in the FAQ might have been worded in an unfortunate way - it does in no way hint at a release timeframe for the EF.
    4 points
  9. F-5E Aerial Refueling Panels and Switches
    4 points
  10. If you use the search function, you will see that this topic has been discussed quite extensivly, both by ED and HB.
    4 points
  11. I think you're the guy getting a little out of control here. I said "it HAD been fixed". English may not be my first language, yet I remember pretty well that "had" + "been" + "fixed" equals "was fixed in the past, may have changed later on". Please correct me if I'm wrong. One more thing: when I take time to answer a bugs and problems thread, it means I care. You're obviously barking up the wrong tree.
    4 points
  12. Hello everyone. I hope you all are doing well. Life got in the way modeling so it has been slow. That's just the way life is sometimes. We all have good days and bad days. Anyway, I picked back up the other day on the Horizon Class. I will start working on the Forbin Class now. Andrea Doria is about 95% complete. It should be an easy transition over to the Forbin Clas. As mentioned both have the same weapons with the exception of the Aft 76 mm on the Forbin and her Miniguns are different. I think it's already been mentioned that someone is working on the Type 21. I also thought about adding a County Class Destroyer to the mix, but we'll see. I don't want to put too much on my plate at once. Yann59, the Virginia Class is already in DCS but it needs work. I have a model of the Longbeach as well they will be released hopefully sometime this year. For those of you who are new to the Forum. Thanks for stopping by. I'm a one-man shipyard who creates AI Ship mods for DCS. Because of that, it takes a lot of time to create the AI Ship models for DCS. The challenge is to create a model that doesn't get broken by ED updates but the biggest challenge is my health. Most of you know what that is. My current Plan for AI ship mods is to finish the Horizon Class and Paolo Thaon Di Revel Italian and French ships. Afterward, I will work on all the Amphibious ships, including the US, UK, and Royal Netherlands. That will also include the small landing craft. US Navy's LCU and LCM. Not sure what will follow after the Amphibs. Just note that it's a good amount of ships included in the ARGs. It will take some time to complete. My thoughts are working on the Older WWII ships after the ARGs but we'll see. Thank you all for your patience. Stay Tuned.
    4 points
  13. Requesting JATO as: Every F-5E has the brackets for mounting JATO rockets (including the 3D model in DCS) Images, switches, and steps, below:
    3 points
  14. Nach einigem hin & her nachdem die LA-7 zwischenzeitlich ihren Programmierer für das Flightmodel verloren hat, ist das FM jetzt Final und wurde abgenommen seitens ED. La-7 wird bald in den early access gehen.
    3 points
  15. I’d pay the price of a FF ED module for a FF ED module of an Su-25A - that’s what it would be… work hours are work hours …the fact that it existed previously as an FC module is irrelevant really. Would you expect to pay less for a full fidelity F-15C because it has been an FC module ?
    3 points
  16. It seems broken, I added a link to the gitHub release in the first post.
    3 points
  17. Hello Architect, I really do think your post is confusing a little bit misleading and partially off from general thinking, addressing "only" current 4090 users. It might be true for people considering about upgrading from a 4090 to the 50x cards but (like in my case when looking at my signature) it is going to be a HUGE gain of performance! Even if it was "...only by 21%..." compared to the 4090. The same words were spoken back then when the 4090 was about to be released. But it turned out the 4090 was the thing to go for. Back then I decided to skip the 4090 and wait for the next gen so the 5090 is the thing to go. So: Is it "worth" it? Moneywise? Performancewise? That is up to every single individual. Is it worth it for DCS? No doubt about it! I was lucky to get a 5090 and I am looking so forward to its arrival within the next few days. Also with the MeganeX and the Somnium Ultimate inbound by March I am so excited about what I might experience compared to my current card. My XTal has pushed my card beyond its capabilities and I am very confident that is soon being changed by utilizing the 5090. So saying "No" to the 5090 is a "No"! Cheers!
    3 points
  18. Good to know @waterman I haven’t looked yet. The rest will follow shortly. Just have to review all the artwork and make sure it’s good to go.
    3 points
  19. If the free trials are something you really want, you can always convert your Steam modules to stand-alone.
    3 points
  20. At no point in time it was ever announced what particular build standard/capability standard they are going to develop. On contrary they explicitely state that it will be a "Frankenstein" configuration of the aircraft that has no real world equivalent! What they otherwise say is that for EARLY ACCESS the aircraft will be limited to AA only, many people misinterpret this statement as "they are going to start with an early Tranche 1 standard aircraft (which is relative anyway given the numerous Blocks, Sub-Blocks and PSCs/SRPs related to Tranche 1). All that it means is that not all features are available from day 1, that's what early access is all about, you get access to a work in progress product that will take a while until it's fully developed. That concept isn't new for DCS, but for the Eurofighter in particular people magically invent an "it will be this or that standard".
    3 points
  21. WH_08 done SEI indication. Originally for MiG-23ML and will be redrawn in the future
    3 points
  22. 3 points
  23. 31 января 2025 года Дорогие друзья, Поздравляем с Новым Годом по Лунному календарю и предлагаем Вам наши Лунные скидки! Не упустите интересные предложения в рамках текущей акции DCS Lunar Sale special, с хорошими скидками на большинство модулей. Загляните в магазин прямо сейчас - возможно вы найдете там свой первый модуль; новую вещь, которой у вас ещё нет, или вы сможете порадовать подарком своего лучшего друга ! В этом году будет 50 лет с момента выхода на летные испытания Су-25 – самолета, который в последствии стал узнаваемым по всему миру и находится на службе даже сейчас. Мы отмечаем это событие выпуском нового, бесплатного обновления Су-25 для DCS! Это до сих пор очень популярный и востребованный самолёт для “красных” и является первым боевым самолётом для подавляющего большинства новичков в DCS World. Смотрите скриншоты разработки. Мы завершили работу над ЗШ-7 – защитным шлемом пилота для нового МиГ-29. Шлем будет в деталях воспроизводить конструкцию, в том числе нашлемную систему целеуказания (НСЦУ). Мы продолжаем интенсивную работу над РЛС, авионикой, СУВ и отдельным участком работы стала модель пилота. Также, хотим проинформировать, что в связи с обновлениями серверного ПО возможны проблемы в работе сайта и системе авторизации. При наличии проблем рекомендуем вручную выполнить обновление кэша DNS в операционной системе Windows путем запуска "ipconfig /flushdns" в командной строке Windows. Благодарим за энтузиазм и поддержку. Команда Игл Дайнемикс Лунные скидки 2025 Год Змеи! Как всегда, распродажа самое удобное время заглянуть в магазин за новым модулем, или даже за парой. В рамках DCS Lunar Sale 2025 мы представляем хороший выбор самолётов, карт, кампаний и ассетов со скидками до 50%! Спешите! Следующая распродажа не скоро, а текущая закончится 10 февраля в 15:00 по Гринвичу, одновременно в нашем магазине и в Steam. Обновленный Су-25 В разработке Советский штурмовик Су-25, широко известный в войсках как “Грач” являлся основой штурмовой авиации Советского Союза, а позже и России. Получивший кодовое наименование “Frogfoot” внутри НАТО он обладал высокой живучестью, эффективностью и находится на службе во многих странах. Способный применять широкий спектр вооружений, от управляемых ракет и бомб, до кассет и НАР он представляет собой серьезную угрозу наземным силам до сих пор. Полностью переработанная модель Су-25 вскоре будет представлена как новый, бесплатный модуль для DCS. Модель самолёта предстанет вашему вниманию в высокой детализации и с точностью, как у самых современных модулей. Он будет иметь стандартный набор команд управления, характерный для серии “Горячих Скал” и станет хорошим стартовым самолётом для новичков в DCS. Он будет иметь ту же самую, хорошо зарекомендовавшую себя во времени летную модель, повреждения и окраски. Су-25, дополнит собой базовый бесплатный комплект модулей DCS, который будет состоять из нового Су-25 и традиционных Су-25Т и TF-51D. Он станет приятным бонусом в процессе ожидания полностью интерактивного МиГ-29, который выйдет через некоторое время. Защитный шлем летчика МиГ-29 Как он будет выглядеть Одной из обязательных элементов будущего DCS: МиГ-29 станет полностью новая модель пилота, не уступающая в детализации лучшим разработкам для F-16C, F/A-18C и AH-64D. Будет сделан широкий набор анимационных движений с предельной детальностью и высоким качеством текстур, включая нашивки, ремни, молнии, шнуры и т.д. Особое внимание уделено разработке защитного шлема с нашлемной системой целеуказания Щель-3УМ, которая была весьма передовой в своё время. — До новых встреч в виртуальном небе, друзья! …И не забудьте заглянуть на полки наших магазинов на сайте и в Steam. Распродажа закончится 10 февраля 2025 года в 15:00 по Гринвичу! Искренне с Вами,
    3 points
  24. 2 points
  25. 1. Left CB panel. "AIR" - not "AJR". 2. Forward CB panel. "SEL" - not "LET". 3. Right CB panel. "DOOR" - not "DOORS".
    2 points
  26. I believe you are missing the actual reason why. It is because the F4 is still so early in development. The Tomcats Jester also needed a few years until it arrived at the current level. Phantoms Jester will catch up as well, it has nothing to do with the underlying technical foundation that Jester 2 represents
    2 points
  27. its not so much "banned" as depending on what it does you might not be able to join a multiplayer server ... I don't really know what the MOD is or does, but try it and see
    2 points
  28. There is an external program: "DCS DTC" https://github.com/the-paid-actor/dcs-dtc Where you can pre-program them and load them into the jet. Loading even works in VR (via a button on the UFC) as long as the DTC GUI is open in the background (You can program MP(C)D's by MODE as well in the cockpit, or using the DCS-DTC) I recall NOTSO saying somewhere (maybe in the Razbam Discord) that IRL, they seldom used the MODE programming because the need for various MPDs varied with the situation, and it was bad to have the setup you wanted only to have it switch to the programmed set when switching Modes. I actually find it useful as I do tend to use the different setups between AG and AA modes, (e.g. usually TPOD in AG but not in AA, though it can be useful there as well). That's where stacking the top 3 to be switched with front seat short castle (or appropriate Back Seat command) is helpful I realized there is a built in Training mission for this as well Another video if you are not GR averse
    2 points
  29. В реале форс фидбек и ты чувствуешь телом все силы и ускорения. Реал этим проще.
    2 points
  30. Я Ишака так и научился сажать. Мне кажется, если б так было в реале - ни один курсант бы не выжил.
    2 points
  31. This was a special case, ED worked closely with Kamov on that one, and in fact, I think it was the Kamov people who came to them with the proposal, not the other way around. Consider that they made the Ka-50, of all things, a largely experimental, little used helo (less than 20 airframes produced). It's far from typical ED fare, do you think they'd have considered working on this one otherwise? It wouldn't even be the first time Kamov did something like this, BTW. The name "Black Shark", actually comes from a movie title in which the Ka-50 starred practically as its own character. I think someone at the company was trying to come up with novel ideas to sell helicopters. Unfortunately, it's now clear that you never set foot in a post-Soviet country, nor talked to anyone who'd been living there. If you consider my knowledge (and my family's life experience) "questionable beliefs", I have no choice but to consider you an ignoramus.
    2 points
  32. Вы его ещё с поршнями сравните, особенно с москито... су-25 очень прост что на взлёте что на посадке, главное ручку не перетягивать. Вот поршни это боль.
    2 points
  33. Both say they modelled it according to the specification and documentation they have...
    2 points
  34. 2 points
  35. I just got flashbacks of the pre-release times when the naval variant was mentioned... I'd say relax and let them go their own pace (usually technology develops over time, which means longer wait = more advanced naval variant) Enthusiasm is good and all but it got a bit out of hand back in the day. (Imagine you're making something you're proud of and when you show it to someone they go: "ahh no I wanted the different variant of that thing..." Wouldn't feel great would it?) Note to HB: I love my Phantom (and Jester unless he decides that locking the thing in front of us was not part of his job description) you guys did Phantomenal work and I'm looking forward to any updates it will get. Stay great
    2 points
  36. Followed, we need more Redfor even if it's not official.
    2 points
  37. Stand-alone uses up the same amount of disk space, just delete the Steam version before you install the stand-alone.
    2 points
  38. Ok, it's fine that I'm not able to turn off "auto-next-waypoint" when I reach my current waypoint, but that feature should at least only work when you're in ENR mode, since I'm not able to change waypoint in BVR/A2G/dogfight/bore/HMCS mode. Right now it is : Auto-next-waypoint regardless of which mode you're in, but you're only allowed to manually change waypoint in ENR mode What it should be is either A : Being able to toggle auto-next-waypoint ON/OFF, regardless of which mode you're in or B : Auto-next-waypoint should ONLY work in ENR mode Apart from that, I don't see any reasons why we shouldn't be able to change waypoint regardless of which mode we're in (unless RTN/LDG which changes airports/runways)
    2 points
  39. The laser from the Spike is used during TGT FIND mode. Which is essentially just DT but with using the Spike instead. So yes, flip the mode to TGT FIND and do ur procedure, it will then use the laser range. TGT FIND (as well as DT) technically doesnt care if ur diving, lofting or level or whatever. It is a fully automatic release. Its just that when you need to use the Radar and the "nose" to designate your target that you will typically find yourself in a dive. But technically DT doesnt require you to dive if you manage to designate the target otherwise. And that's what you can exploit with TGT FIND, given that you designate the target with the pod instead. It is like CCRP in a modern plane. You designate the target, hold down bomb button and fly however u prefer (level, dive, loft,...). The computer automatically releases at the right moment a ballistic solution is met (provided you entered the right drag coeff based on type, release alt/speed,...).
    2 points
  40. I did, way back when this forum was better organized and didn't yet succumb to the Invision disease. Sadly, the FC3 has been out of active dev for even longer, so my request went unheeded. We need air to ground in the Eaglejet because in the real thing, it's there and it works.
    2 points
  41. Clearly, you don't. ED is in the business 30 years and growing, so I believe they know something you don't and they know what they do. Balance is in the hands of mission creator - not in the DCS aircraft availability - otherwise it'd be much worse in the past years where we had much less to choose from.
    2 points
  42. @kgb035 Just download the new dll file 310.2.1.0 https://www.techpowerup.com/download/nvidia-dlss-dll/ Download Nvidia Inspector https://github.com/Orbmu2k/nvidiaProfileInspector/releases Download the XML file https://github.com/Leguama/Nvidia-Profile-Inspector-XML-file/blob/main/CustomSettingNames.xml Unzip Inspector and put the XML file inside de Nvidia inspector folder Copy the dll file nvngx_dlss.dll inside DCS World Bin-MT folder and Bin folder (overwrite the existing file - make a backup first) Open nvidia Inspector and choose J or K profile like this and done, Open DCS choose DLAA or DLSS ( quality - balanced - perfomance )
    2 points
  43. BO-105 - DE-ICING The Critical Role of Air Intake Anti-Icing Systems in Turbine Engine Performance The air intake system is a fundamental component of any turbine engine, directly influencing engine performance, efficiency, and safety. Under specific meteorological conditions, ice accretion within the air intake can significantly restrict airflow, posing a severe risk to engine operation. A pertinent example is the Allison 250 turboshaft engine, which features an air intake diameter of merely 10 cm—small enough to be obstructed by something as trivial as a compacted snowball. Ice accumulation reduces the mass flow rate of air to the compressor, potentially leading to compressor stall or, in extreme cases, complete engine flameout. Mechanisms of Ice Formation in Air Intakes Contrary to common assumptions, ice can form within the air intake even when ambient temperatures are above freezing. This phenomenon is primarily driven by the thermodynamic effects of pressure and temperature changes within the intake system. The air intake does more than channel ambient air toward the compressor; the compressor actively induces a pressure drop in the intake, resulting in adiabatic cooling. For instance, if the ambient atmospheric pressure is standard (1013 hPa), the induced pressure within the air intake may decrease to approximately 960 hPa due to compressor suction. This pressure drop leads to a corresponding temperature decrease of around 3°C. Consequently, ambient air at 2°C can cool to -1°C within the intake duct. Additionally, the rapid reduction in pressure causes moisture in the incoming air to condense into microdroplets. Upon contact with the sub-zero inner surfaces of the air intake, these droplets freeze, leading to ice accretion. This process mirrors the sublimation of water vapor into frost on cold surfaces, a phenomenon observable on frosted windows during winter. Design and Functionality of Air Intake Anti-Icing Systems To mitigate the risk of ice formation, turbine engines are equipped with sophisticated anti-icing systems that maintain the air intake's internal surfaces above freezing temperatures. These systems typically utilize bleed air extracted from intermediate stages of the compressor. After ambient air enters the intake, it undergoes compression to pressures reaching approximately 6500 hPa, with corresponding temperature increases to around 250°C by the fifth stage of the compressor. At this stage, a pilot-controlled bleed valve allows a portion of this high-temperature, high-pressure air to be diverted and routed to the air intake’s outer skin. The hot bleed air heats the intake structure, thereby preventing moisture from condensing and freezing on the internal surfaces. Operational Implications and Performance Trade-Offs While bleed air anti-icing systems are effective in preventing ice formation, their use introduces certain operational trade-offs. Diverting bleed air from the compressor reduces the mass airflow available to the combustion chamber, impacting both the combustion efficiency and overall engine performance. This reduction necessitates an increase in fuel flow to maintain the required turbine inlet temperatures (TIT), which, in turn, affects the engine's specific fuel consumption (SFC). Moreover, during engine start-up—particularly under cold-soak conditions—activating the anti-icing system can prolong the time required to achieve the kerosene flash point of approximately 48°C in the combustion chamber. This extended start-up cycle increases the electrical load on the aircraft’s battery system, potentially limiting the number of available start attempts in battery-dependent start configurations. Additionally, bleed air is frequently utilized for environmental control systems (ECS), including cabin pressurization and heating. The concurrent demand for bleed air in both anti-icing and ECS functions can further diminish available engine power, particularly in high-demand flight phases such as takeoff and climb. Conclusion The air intake anti-icing system should be engaged whenever the outside air temperature drops below +2°C, as these conditions are conducive to ice formation. Such temperatures are commonly encountered both on the ground during the autumn and winter seasons and at altitude when traversing the freezing level during ascent. However, it is imperative for flight crews to consider the operational penalties associated with anti-icing system activation, including increased fuel consumption, reduced engine performance, and potential impacts on aircraft range, service ceiling, and payload capacity. Efficient management of the anti-icing system, in accordance with the aircraft’s operating manual and prevailing atmospheric conditions, is essential to ensuring both flight safety and optimal engine performance. Simulation Accuracy with MEDUSA The programming with MEDUSA will simulate these processes with a high degree of realism, accurately reflecting real-world engine behavior and the operational dynamics of the anti-icing system.
    2 points
  44. Hello everyone. I made a small program that allows users to setup their MOOSE CTLD class for their missions without having to code in Lua. The program generates Lua code by itself, based on user’s inputs. >> I am not associated in any way with the development team of MOOSE << Current Version Features: - Add Troops (Troops, Engineers) - Add Cargo (Vehicles, Repair, FOB) - Add Zones (Load, Drop, Move, Ship Zones) - Edit default values of unit capabilities (number of troops/crates that they can carry etc) - Enable Hercules support (adds the respective options) - Enable Chinook support (adds the respective options) - Edit CTLD options Options that can be edited in the current version (any options not listed here will take the MOOSE default values) : - Crate pickup and and packing Distance - Build time - Repair time - Engineers search range - Drop crates anywhere - Drop as cargo crate - Force hover load - Place crates ahead Get the current release here: https://www.digitalcombatsimulator.com/en/files/3343082/ The file you will download contains the installer of the program. Windows will warn you for unknown publisher, just select to continue. Known issues: In dark theme mode on WINDOWS 11 the fonts disappear. PS: I am not an experienced programmer, so all feedback is more than welcome.
    2 points
  45. Generally, I don't see why a MiG-21 package couldn't be priced at $79 from the get-go. Some of those members who joined DCS in the past couple of years, are a strange breed - there is little thought of what they are actually paying for. Those of us who have been here from the beginning, have gotten over 15 years out of modules like Ka-50/A-10C, and we still continue to invest time into them. Therefore, acting a cheapskate and claiming $10 and $15, becomes outright silly. This is further exacerbated in the fact that we finally have a chance to start fresh here with the MiG-21. There is little point in pulling a dying cat. Times were different when our current MiG-21Bis was released. Particularly, few acted on accountability due to lacking in-depth systems modeling (sight, ++++). It was as it was something fresh and new, thus much was forgiven. Something that might be difficult for new members to understand is that DCS only started to dish out new modules every year (or two) in recent times. BS1 was out for years, before A-10C came out (not even in the same environment, it was either or). Patience and proper planning ahead, is key here. Getting to the point; considering the state that the MiG-21Bis is in, and the fact that solutions were made by customizing the production process, it only seems logical to me to start fresh from scratch. You already have one variant which is wanted - MiG-21Bis. M3 has info on it (granted, more might be needed for some systems to be properly simulated). Still, much of the hard part is finished (getting reliable information). MiG-21Bis is a dedicated A-A variant, with secondary A-G capability. As such, the second variant would logically be a A-G focused one. Multiple factors considered, a PFM would be a solid second choice. Here's the reasoning: a) It would finally introduce a Russian fixed wing with guided weaponry (Kh-66 GROM). It would also allow to use the weapons listed on MiG-21Bis, which Bis cannot use (due to the radar sending out two beams, instead of one - has to do with targetting). b) It would fit very well time-wise with current AJS-37 and F-4E, +++. In particular, we should consider the fact that it's better, in this case, to have a more advnaced variant, as it can be adjusted for backward (in time) compatibility by limiting its ordnance. Particularly in early-to-mid Cold War, the major improvements were in weapon capability. While MiG-21s generally behave relatively similarily, you can, by adjusting available weaponry/cooling fluid for radar, simulate a MiG-21 A-A variant which has no radar and only access to R-60s... This is just an example, but it fits well with the AJS-37 and F-4E as well. With a bit of creativity, and smart thinking, you can easily replicate 3rd gen MiG-21s with the Bis. You can even simulate 2nd gen., if you go back all the way with weaponry (R-55). c) We would gain a different layout MiG-21, which would have an earlier fuselage revision (smaller spine), thus allowing any future ventures to expand from two different types of MiG-21 that we have. While I mention that two distinct MiG-21s could be made for $79, honestly, with a PFM, you are already well above a PF. With certain adjustments, that could be brought in. Equally, with a MiG-21Bis, you have most of a MiG-21M. All of a sudden, we could be talking about four variants of the MiG-21, alas that of what Aerges is doing with the F1... Again, imagination sets the limits, but with a little common sense, it would allow the studio to earn money, and appeal to those of us on the RU-side. BTW. From a MiG-21PF, you are much closer to a MiG-21F-13, than from a MiG-21Bis again. d) With some clever technologies in house, and modern techniques, the MiG-21 should sell like hotcakes, as it is a historically accurate competitor to some of the most popular modules here. M3 - Think over it. It could be a good business, granted - this time, it has to be done right.
    2 points
  46. We already have Deck crew and personnel to place, which is unarmed, as well. Apart from allowing to make the maps feel more alive, it would actually enable mission designers, to create meaningful conditions that reflect ROEs. Especially in the asymmetrical conflicts in Afghanistan, Syria and Iraq, the Rules Of Engagement, the need to ensure no harm to non-combatants, is a key tactical element! ...and if someone is concerned about "civilians": laying waste to whole city blocks, afghan villages and fields of crop, is not exactly the Geneva convention spirit, either, despite being simulated in DCS.
    2 points
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