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Showing content with the highest reputation on 06/22/25 in Posts
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Hey all, I'm doing a tutorial series about the F4U Corsair. I hope they will help you master this legendary beast:23 points
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Mini Update We know, we know. It's been quiet since we announced the C172M - too quiet. But not because we've been idle. Every bit of our development time is focused on bringing our Talon to life, and we're still optimistically aiming for a 2025 release. This is one of those cases where "no updates" really just means we're deep in the trenches, making steady progress where it counts. Truth is, preparing polished dev updates takes time. And right now, every minute counts. We'd rather put that time into the jet itself. In the meantime, here’s something tangible: a few shiny renders of your new helmet (WIP). More soon.12 points
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Su-22M4 Clickable Cold Start - Not 100% what is IRL and Still Work In progress12 points
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7 points
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7 points
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Hi guys, As usual, I decided to make a Quick Checklist for the new Module. I usually make them to myself, but I always make it available to the community. Version 1.0 is already available at F4U-1D Quick Checklist at user files download page. Bellow goes the first page as an example: Second page covers landing, shutdown and armament employment. I am really happy to se soo many Checklists versions coming out to the community. Now there is a style to match everyone's taste. All the best, Sydy6 points
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I've noticed the good pilots are enjoying the Corsair, flying with friends, making videos, completing the training and racking up mission hours shooting down other aircraft. Rookie pilots that enjoy auto start and use the throttle like an On/Off switch or push the flight stick around like they are in a dog fight for a simple takeoff/landing are the ones struggling... Post a track so we can see how you are treating her during a fight.6 points
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I made a detailed 22 page checklist per the Navy's F4U-1D flight manual. This helps me study all the different systems and have a good understanding of what and why I am doing it. It's also cool to see the module match the real world systems and procedures so closely. The early access manual does not yet have any emergency procedures in it yet so I did some research and added them to mine. Awesome work on the Corsair, Magnitude 3! Download the checklist here: https://www.digitalcombatsimulator.com/en/files/3345416/ Please report any discrepancy's. Thanks.5 points
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Any plans from MD3 or ED to add in the future a Paddles with moving arms to the Essex? I think this could be a great addition to have a Signal Paddles officer on the deck helping the Corsair traps.5 points
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Hello, just wanted to share some pictures I took today on my local tour. These are the remains of what was former airfield Welzow. Airfield hosted Su-24 before the Soviets left East Germany in the 1990s. For reference: https://www.mil-airfields.de/deutschland/welzow-flugplatz.html Image of the runway approach lights has been taken here: https://maps.app.goo.gl/n2etMFriaet9SBss8 Following images are from objects on the eastern and southern decentralizing spaces. door track details a number engraved in the concrete of the shelter door sliding panel backing up the front wheel. and from the outside. Cables for the door mechanism are missing a long time I guess... Details of the remains of the electrical compartment on the side of the HAS to be continued...5 points
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I trust the opinion of people with actual flight qualifications, more than those of random users:5 points
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Here is one of the best reference videos I have ever seen landing the Corsair on carriers narrated from the British pilots who flew her. Going to use this as a guide to start landing her in DCS. Highly recommend the watch. Great footage.5 points
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Pitch: Curve: 25-30 Y Saturation: 75-85 Yaw: Curve: 25-30 Flies a lot better this way, YMMV. I don't think it's necessarily the flight model as much as it is the input-> output relationship.4 points
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Yeah, that referred to my bug report I did on this topic in the bug section as no moderator was commenting here. I ran my test scenario again. Take off, 3 bags, fly in one direction for 600nm then come back. Center building and the barracks around with a distance of 250 feet. null In general the INS drift looks like in the mentioned allowable limits. 300 ft plus minus. When coming in from altitude. So the lat / long deviation is good. What I am wondering is if the INS drift is also the same amount in altitude. If I do the approach to the waypoint from a shallow angle it looks like a drift of 600 ft in the exact same session. But I am pretty sure if you would elimiate the INS drift in altitude you would end up again with the allowable drift of 300 ft. Whats happening now is that a drift of 300 feet in lat long + a drift in altitude of 300ft adds up to a perceived drift of 600 ft in total, when coming in low. If I would elimitate the drift in altitude here you would end up with a drift of 300 ft from the center building, is what I illustrate here. Instead of having an offset on the ground plane first and then in height too, it would make more sense if the 300 ft offset would be in a radius around the waypoint. But just wild guessing here on my end why we get that picture from a shallow angle. So one question remains, is the allowable drift of 300ft equally happening in all axis. Also in altitude?4 points
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@Devil 505 Thanks for the great video link (and your YT video's). Found this video on the same channel describing the UK Fleet Air Arm CASE 1 pattern equivalent FYI, I flew the Marianas quick start 'carrier take off' mission this morning and my plane trapped every single time. Furthermore, the comm's (changed Carrier to a/c freq. first) and LSO rating system seems to be working too. Are you using the mission(s) that comes with the module or designed one yourself in the ME?4 points
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Enigma Inverview of F-100 and Beyond (a century series module?).4 points
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Hello Ladies and Gentlemen! I'm rushing with hot news for fans of the OH-58D "Kiowa Warrior" and DCS. A substantial, fully professional single player campaign (quality of paid versions or even better) will soon be coming to the DCS simulator. The campaign is intended for the Polychop Simulations OH-58D module, but you also need to have a map of Afaghanistan (the south-western part or the entire map). It is also worth adding that the campaign was created in cooperation with Ryan Robicheaux, the pilot of the Kiowa Warrior and the author of the book "Scouts out!". The campaign period is 2010. The campaign has been ready for some time, and is currently being finalized. What's most important for you, despite the large amount of my work and investment, the campaign will be available for free for fans of DCS (similarly to my previous one for the Mi-24P). You will find a full description of the campaign's manual (it will be important). The campaign will be available for download via the DCS website in User files section soon. For now, this is just a preview. The most important features of the campaign: Over dozen single player missions (14, lasting from 40 minutes to 1,5 hours gameplay of each) taking place in Afghanistan (DCS: Southwest Afghanistan map or the whole DCS: Afghanistan map is needed) Realistic, detailed scenarios, based on real events of the Operation Moshtarak (2010) and its prelude (although of course the campaign was adapted to the DCS environment and its possibilities, thus achieving a compromise between history and playability) Story driven campaign with a detailed mission introduction, voice commands and plot twists during the mission Proceeding the campaigns as the pilot of OH-58D and co-pilot/gunner/AMC Full, advanced voice package in English, even your co-pilot received his role! Several thousand lines of subtitles in English (only English is supported language) Various types of missions (also artillery guidance), including night ones Dedicated skin for Kiowa Warrior from period of Afghan war As real as it gets - cold starts only, you also need to return to the airport/FOB/FARP after the mission and special mission completion mode Auto ATC (automatic communication during takeoff and landing is used after selecting the appropriate radio) Prepared briefings (description of the situation and tasks), full documentation, graphics and photos Important data in the pilot's kneeboard Summary (including tips and tricks) in the manual, check it before the flight ;)! FPS friendly (tested in VR too), only the most necessary units plus the surroundings Custom background’s music created for this campaign (after successful completion of the campaign online access to the soundtrack) I'm aiming to release it in June this year, so now you have a great time to refresh your memory of the OH-58D ! The topic related to the discussion of the campaign will be located at the OH-58D module, LINK HERE.3 points
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Props to the devs, really glad I bought this in early access, the update cadence has been great and the latest colour correction plus new more detailed summer textures really help with the immersion when flying low in rotors. Thank you.3 points
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3 points
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3 points
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Here is the patch I was talking about: Extract it and copy the files and folders in the mod-root folder of the VSN_F104G. That should fix your problems with the "C". VSN_F104G_Patch_2.8.2.202_to_2.9.16.203.zip Hi there. Just saw it, when you click the AAA/DEF button on the AN/APR-25 console, the RWR-repeater will not show any AAA-Radars, since it is a "declutter" function. May-be that helps somebody Cheers, PeeJott3 points
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Ich interpretiere das so, daß Dassault sich flexibel Partner sucht/nimmt, die Erfahrung mit der angepeilten Flugsimulation haben und denen die Daten, 3D-Modelle (die haben ja die Originale im CAD) zur Verfügung stellen, etc. Natürlich würde es vermutlich Sinn machen, wenn ein Partner, der ein Flugzeug bereits im MSFS realisiert hat, dasselbe auch in DCS oder X-Plane portiert. Aber es kann auch sein, daß Dassault sich dafür neue Partner gesucht hat. Die Aussage "DCS and X-Plane coming soon", deutet aber darauf hin, daß sie hoffentlich schon über die reine Idee das zu tun hinaus sind.3 points
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Outstanding find! I will adopt the above. Been using a mission that I created on the new WW2 Marianas. I have not tried on the training one yet. Going to give it another shot later. Maybe it is me, but from my external view, I was on the deck and dragging the hook across all the way to the end and did not grab anything. Going to keep at it. Really appreciate the above, I will go watch the video and steal that screen shot of the pattern you posted.3 points
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DCS desperately needs lots of civilian characters. It's extremely boring when streets and squares look like scenes from Omega Man or I'm Legend. The characters don't have to be animated either. The main thing is that it looks like “life”. Please make something like this possible.3 points
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I'm in the same boat; something changed in the code or their auth servers. Never had a problem until recently and now it happens almost once per every 3 sessions for me.3 points
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I'm no computer genius...in fact I'm quite tech illiterate. But I've been playing DCS since 2021 and this issue just started for me a couple of months ago. No changes to my pc that I'm aware of except regular game and windows updates. So, it seems to me as if something has happened to cause this issue for a lot of us. My internet has always been rock solid so blaming it on "local internet issues" seems wrong. Just my two cents...3 points
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Hi, I've double checked with the team, we do not share data or have any marketing partners that we share with. So we are very confused by what you have said. Please PM me with more detail. Thank you3 points
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Hi, my VR-Headsets in order: G2 -> Crystal OG + Quest III -> Crystal Super 50 PPD Visual differences Crystal OG too Crystal Super: 1. the Crystal Super is much brighter = flying during the F16 Night Free Flight (full Moon), you now can see the trees and the shadows (couldn't see them before) and the Blacks are still black. Looks much more natural. In my Crystal OG I have always some kind of gray in the visuals during Night Flight. Like some smear. That's completely gone with the Super. 2. wider FoV = with my Crystal OG I couldn't see the Wings, if I was looking left or right without moving my whole body. Now I can see the Wings (not fully) and the 3 outer stations with only moving my head. And I see a bit more in the vertical. So much, that I notice it without to measure it. 3. the clarity in the distance is much better. 4. the eye tracking works better, is more precise. I always have some trouble with my Crystal OG. I need several tries for the calibration with the Crystal OG, and after the calibration I have always problems on the left side with the precision during the test with the dots you have to look at. With the Crystal Super, I calibrate, and the precision is rock solid. 5. The Crystal Super has the better/bigger Sweet Spot. All other VR-Headsets are not playing in the same league as the Crystals (OG and Super). The Quest III is too dark and not sharp enough, overall clarity is better than with the G2. You can look around only with moving your eyeballs. The G2 has the smallest Sweet Spot but is sharper than the Quest III in that Sweet Spot, but you have to focus on the Sweet Spot and to move always your head to look around. Both Crystal beat those VR-Headset with ease. The Quest III will beat the Crystal OG if we would talk about a bigger Sweet Spot and edge to edge clarity at the end of the lenses (the last 10 %), but it's never enough to go for a Quest III. With the Crystal Super, the Quest III has nothing it can fight with, if we let Hand Tracking and AR outside. At the end the Crystal Super is right now out of the box more comfortable as the Quest III, has 1000 times better visuals and is the best VR-Headset for DCS.3 points
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3 points
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3 points
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Not possible. ED needs to add that function in core. In the mean time, I'm still working on this. It's not a simple to setup, and it's a new feature for 3rd parties3 points
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Yep same here. The noise is insane after a few mins. The best WW2 bird of DCS currently unflyable. Tried disabling all mods, tried at cold start, hot start, no difference & seemingly no way to rid of it.3 points
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Instead of spending time to vent your frustrations out in public (it appears you're the only one experiencing these issues), wouldn't you agree your time could have been spend more useful reaching out directly to ED? (Sorry to vent my frustration now, but all these negative "I don't like DCS" and "that's it, I quit" kinda complain-posts aren't useful to anyone)3 points
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After last update, the Mosquito sounds the undercarriage horn since the start of the mission, in any configuration: cold and dark cockpit, start in the air, start at runway. Quite annoying. Only unofficial Mod installed: Community A-4E and Hercules. Using MT.2 points
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Hi, first of all, I have to say that I just completed mission 7, and this campaign is my favorite of all the Huey-related ones I've played. Maybe even of all the campaigns in other modules. You had some great ideas for giving us the feeling of being a pilot in Vietnam. The Guam map is well chosen (in the absence of a real Vietnam map) and very pleasant to explore. The weather is great too. I have a question: now that the Guam WWII map is out, could we get a port of this campaign to this map? I think it's even more suitable than the modern version, and the immersion would be even higher. Because there's no more big modern city. The airfields looks more like "entrenched camps", and more wooden houses, more jungle too. I don't know how much work that represents, but it could be great. Thanks for your work and for this great campaign.2 points
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2 points
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I've done 5 carrier take offs. I use take off trim. Full flaps. I hold the brakes. Push the throttle to max, smoothy but quite quickly. I let go of th2 brakes when it starts to tip the nose. But I'm basically at full power from the moment the aircraft rolls. The aircraft does a tiny week turn to the left that only needs a tiny right pedal to fix. And then it's basically auto pilot. The corsair flies straight and off the deck. Had I done this is in the Spitfire, the aircraft would violently turn to the left. And i would have to push right pedal equally violently to compensate. Taking off in the corsair feels like taking off in the other warbirds with 100% take off assistanse.2 points
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Fixed. It will be included in a forthcoming update.2 points
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Is that supposed to be as if the aircraft is up on jacks for repair? I think they should get rid of that. Just fix what isn't working on the aircraft. Don't do the animation of the jacked-up aircraft. That's my suggestion. I mean; to be realistic, the repair timer should be like 1 to 300 hours depending on damage, not 180 seconds. But no one would wait for that, of course. It's probably an obsolete feature. Most people just eject and go grab another aircraft, I think. But at least get rid of the "raising of the aircraft" part of "repair". But I'm pretty sure this is an ED thing, not the F4U module or Magnitude 3's doing.2 points
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2 points
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2 points
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I’ve just been talking to a guy I know who flies the Corsair and this is what he had to say: “The takeoff isn’t too bad as long as trims are set but we set take off power in two stages”. He went on to say it would expect it to be horrendous applying full power from stationary for take off. I also asked whether it felt weighty compared to other period fighters he’s flown. He said ”it’s light and balanced. A pleasure to fly. Easy in the air, a beast on the ground”. So just based on this one pilots input I think they’ve got the flight characteristics in game a bit back to front. In game I find the aircraft all over the show once airborne and really easy to take off and land. Sounds like it should be the other way round.2 points
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Because the reserve draws from the bottom of the tank. More fuel pressure by weight. If the fuel level is low in the tank less likely to run out of fuel on landing or takeoff depending on attitude of the aircraft.2 points
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I finished my initial Obutto setup There's still a few things I need to tweak (like a more subtle way to quickly swap between my collective and two throttles and I'm still waiting for a few USB extension cables), but it all works and looks slick . The only downside of this center stick mount, is that it's too high to use my center stick extension (I'll probably have to do some rework on my muscle memory now. First my old setup: And here's the Obutto Revolution: Two of my passions captured in one shot:2 points
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2 points
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That's a bit like blaming the road if your car's engine stops every time you hit a pot hole. Not an ideal situation, but a proper car should be able to deal with it. The DCS client and master server should simply be more resilient to less than ideal internet connections. Even if a session check with the master server fails, the client should try to reauthenticate Instead of just terminating. That should be a relatively straightforward change that'll make a lot of paying customers less frustrated. I've litigated the issue in detail here (first post updated since you reported it to the team):2 points
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I agree that more binding would be very useful. My personal wish list also includes bindings for each flap position and each fuel selector position. There's a similar topic over in "bugs" as well:2 points
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The Corsair is not using EDs new damage model system. It is still in testing. Once ED are happy with their result, jets will get it....afterwards, 3rd parties2 points
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At the moment, this is intended, to prevent the animation of the flap rods from breaking. DCS does not use Inverse Kinmatic Solvers for complex animations. So we have temporarily did this, until we can find a solution that allows the animation to look correct without breaking it.2 points
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