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11 July 2025 Dear Fighter Pilots, Partners and Friends, The clock is ticking on our 2025 Summer Sale, which ends on the 13th of July at 15:00 GMT. Fill your hangars with new aircraft, terrains, campaigns, and important add ons at great savings! For the upcoming launch of the MiG-29A, we are finalising the completely re-engineered SPO-15LM Radar-Warning Receiver (RWR) that is built on a new physics-based approach resulting in true blind-zones, side-lobe interference, power-based detection range, and all the quirky threat-sorting that Soviet pilots had to master. With altitude-dependent priority, separate elevation channels, and mode-aware warnings, the SPO-15LM will demand the same mastery its real-world crews required. Please note that time is running out to get a 30% discount during pre-order on the DCS: MiG-29A Fulcrum! We are pleased to inform you that the Early Access launch is planned for September, 2025! The upcoming update will contain vast improvements to the Germany Cold War terrain. We are delighted to share a preview of these improvements that give you a clear sense of where the terrain stands and where it’s heading. Thank you for your passion and support, Yours sincerely, Eagle Dynamics Summer Sale Last chance to save Now is the time to secure hallmark modules like the F-16C Viper, F/A-18C, A-10C II Tank Killer, AH-64D, F-14 Tomcat, and the Supercarrier at up to 50% off. Please enjoy these amazing savings whilst you still can. The DCS Summer Sale 2025 ends on the 13th of July, 2025 at 15:00 GMT. Shop now! SPO-15 Beryoza For the MiG-29A Fulcrum The SPO-15LM for the DCS: MiG-29A Fulcrum module is built using a new physics-based approach. The system simulates a more realistic signal environment in order to ensure the most realistic behavior, algorithms, and limitations of the modelled SPO-15LM RWR system. The new system comes with a radar database containing signatures and behaviors for each radar system in the game, including details like carrier frequency, waveform type and (if applicable) pulse train pattern for different operational modes, antenna and transmitter properties, search strategy depending on range and altitude of the target, signal variability, and CCM used etc. All of this information is used in two ways: to calculate accurate power density at the receiving antenna at each time step, taking into account the physical properties of the signal and the directivity pattern of the transmitter antenna, and to permit realistic modelling of the RWR system itself. On the receiving end, the antenna and receiver properties are similarly taken into account in order to obtain a physically accurate estimate of received power. Each antenna and receiver channel is processed independently. This is critical for accurate modelling of the Soviet systems as they do not use amplitude comparison to estimate emitter azimuth; instead, each of the azimuth channels on the display corresponds to its own set of an antenna, a receiver, and initial processing hardware. As a result the coverage isn’t always 360 degrees. The antenna beamwidth varies with frequency and the antenna gain varies with azimuth and elevation, which causes the detection range and signal power for each emitter to vary not just with radar type and work mode (with the radar transmitter power and antenna gain being the deciding factor rather than its target detection performance) but also with orientation of the aircraft. The emitting antenna directivity pattern is also simulated, which means that, at low distance and high transmitting power, side lobes will be picked up and head-on emissions will bleed into receiving antenna side and back lobes blinding the device. Conversely at low signal power, the system develops blind zones all around the aircraft, and the RWR might fail to pick up the main lobe unless it passes directly over it. The unusual antenna coverage of SPO-15LM in particular requires the pilot to be aware of these blind zones during combat. The improved simulation of signal propagation, together with attached signal signature (PRF, pulse width etc.) allow for accurate modelling of the signal processing algorithms used by the system. The SPO-15LM, while being an analog system, performs many tasks that are normally relegated to digital systems, and some of these analog systems use vastly different approaches compared even to early western systems, which leads to numerous quirks and limitations that are now accurately replicated. The most obvious, as already described, is how the threat azimuth is determined: The airspace around the aircraft is divided into eight azimuth channels covered by 10 azimuth antennas (with, notably, the two forward-facing antennas furthest off-nose on each side merged into a single processing channel), and two elevation channels covered by two elevation antennas. Each of these channels is processed separately with a fixed signal power threshold to activate each channel. The only time the signals are combined is to measure the signal power for the power level display (which now shows the actual signal power in 2 dB increments from threshold, rather than a simple function of range) and for the target priority algorithm. Lack of combined processing also means that coverage of each channel will vary with emitter power and frequency. The system features compensation systems, but they are crude and their effectiveness varies with signal power. The identification and target priority circuits also process each channel separately, meaning that in rare cases the same threat might even be interpreted differently in two neighboring channels, and two threats on opposite azimuths might both be interpreted as a single, main threat if the signals sync up. The identification process involves measuring the repetition time and pulse width of the signal and sorting it into very broad PRF/PW bins. The measurement of PRT can fail if it’s not stable (e.g. due to jitter) making some radars impossible to identify. The presence of multiple emitters in the same sector will also interfere with this process. Even if this part succeeds, the low number of signal parameter bins means that the system might still assign the wrong type to the threat if the signal parameters are close enough. The system is also able to separate Continuous Wave (CW) signals from pulsed signals, and to interpret colocated CW and pulsed emitters as a single emitter in Semi-Active Radar Homing (SARH) guidance mode; it cannot however distinguish between different CW radar types, meaning this feature is susceptible to false alarm. Pilots thus need to be weary of the fact that the system will not always be able to accurately identify the threat type. To improve usability of the system, the threat program is generated automatically based on known threats present in the mission and is provided in the kneeboard for every flight - in reality, the threat program cartridge was issued to units based on the threats present in the combat theatre, and was not designed to be field reprogrammable. The friendly emitters are not included in the program, but they might still be falsely identified as hostile for reasons described above. The system also has an ability to sort the signals into 2 bins by carrier frequency, however in the MiG-29 this feature is permanently disabled, as it requires each sub-band to be scanned separately, reducing probability of detection against radars in search mode (the MiG-29 lacks the full control panel which would allow this function to be switched on and off). The target priority circuit is similarly modelled with its limitations. For instance, the system takes flight altitude into account for the priority algorithm, but it has to be entered manually. In the MiG-29 in particular it is forced to a high setting (8-16 km) without any way to adjust it, meaning, Short Range Air Defense (SHORAD) systems are always treated as low priority. The system will also prioritize radars in track mode over search mode. But again, track mode is recognized entirely by the length of the illumination event being above a certain threshold, so at high signal power emitter side lobes might falsely trigger the track warning. For the priority threat, the system displays the signal power (as well as the highest estimate of weapon range for the given type in terms of equivalent signal power) and the elevation - the latter only being available at high signal power due to much lower sensitivity of the elevation channels. Pre-order today! Don’t miss the exclusive 30% discount. Hurry! This offer only lasts until launch. Once launched into early access, the discount will be reduced to 20% off. Cold War Germany Updates coming soon Ugra-Media’s upcoming update will focus on polish and immersion. Several navigation aids will have corrected identifiers like the Frankfurt VORTAC and Northeim and Walldorf airfields broadcasting their proper callsigns. City names for Weißenfels and Gießen have been corrected, and the F10 map sports resized/repositioned prepared SAM sites, radar, and hospital map icons for faster mission creation and planning. You will notice more realistic destruction effects for industrial plants and power stations, a new damage model for stadiums, and improved fields with hay bales and tractors. Typical village churches will have more accurate heights to improve visual low-level navigation. These refinements move the terrain one step closer to Phase 2 in which it will be expanded further. Please stay tuned for the next update to enjoy these updates. Thank you again for your passion and support, Yours sincerely,23 points
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Yep, that's always a risk of this happening when making very new and modern assets. I think the models I'm using for these new Chinese assets are very well made, and I know they are based on as recent reference materials that is available at that point, as I know the guy who takes a lot of the photos and provides reference material for the modeler. The plan is to add a lot of new Chinese assets, including aircraft. Stay tuned.6 points
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Sweet! Looking forward to the Germany update.4 points
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That seriously hampers our efforts at producing art out of all this drama and chaos!4 points
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I made this livery originally for private use by the Virtual 57th FW, 36th VFS. I've deemed that it's been long enough in the hangar. I will be releasing this and a few other 36th Paints. This is uploaded and waiting for ED to approve. **I apologize for the low resolution images. Flickr has stopped allowing anyone to even view the images at higher resolutions than 1024. So I'm looking for a new image hosting site.**3 points
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It wouldn't be 2025 Hollywood if we don't include at least one or two young and over-cast A listers, and a random popular music celebrity. I nominate Zendaya to portray Nick Grey, Tom holland to portray Nineline, and Bad bunny to play Ron..3 points
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Is the summary as of today still "RB modules unavailable, no resolution on the horizon"?3 points
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I love the Yak, but for western pilots it makes no sense. Metric units, differential braking only for ground steering, 'inverted' artificial horizon, all very confusing for someone used to GA aircraft in the civvy sim. A western ab-initio trainer would be a nice addition, but I doubt it would be a big seller. Ideally something which can do light attack/CSAR and act as a GA aircraft would be a better idea. A combat Caravan (U-27 or A/C-208) or PC-9/T-6A are a little more relevant to our current maps. A Cessna O-1 Bird Dog (modified civilian C170) is another good shout for a SE Asia map. I honestly couldn't see any pure-GA type being a popular module. That experience is already well catered for elsewhere.3 points
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Just to be clear, the guy youre talking to is a beta tester. His literaly role, probably job, is to find, observe and test how the game works. I dont know Pikey personally, but he probably knows a lot more about the games inner workings - and issues - than most of us. I would take his word seriously. And Ive seen, for example, the Heatblur devs say similar things on their discord. Those guys really know what theyre doing. Theres an issue here, youre not applying the same standards to those two aspects: 1. You use the lua number for your original calculation, which might well be accurate. It even makes sense that ED isnt actually applying fantasy values into the lua docs. Actually something that makes them look a bit more sensible and news to me, thanks for that. 2. When challenged on how those numbers actually translate into the ingame physics and flight model, you are using your 'observation' to tell the level of accuracy. Thats a lot less rigorous and scientific approach, especially if you didnt consider this facette yet. And Im not gonna pretend I know the exact issue, but the AI flight model can be deeply broken in very common A2A combat situations, in a way that does clearly not follow physics. To me the energy retention, somewhat during aggressive turns, but especially during climbs is the most obvious. The video of the AI Mig-15 outclimbing a player controlled one is a good example; a track view is better, but this video doesnt even pass the smell test, it should be blindingly obvious that something is quite wrong there. And talking about personal 1v1 experiences? I recently had an honestly quite funny situation where I had my clean F-4E, at good speed, IIRC half fuel and only sidewinders left, do a hard AB climb on Syria trying to shake off an AI Mig-15. The Mig-15 was stuck at my back the entire climb, and even when my plane was approaching stall, the 15' was in stable flight, IIRC fairly low AoA and could easily maneuver even while climbing. Do you know how absurd that situation is? A 50s variant non-afterburning swept wing fighter keeping up with a 1975 3rd gen that should have 4-5 times the nominal climb rate and is optimized for high altitude flight? The F4E can climb and do high altitude better than a Mig-21Bis, and that plane was also a much more powerful high altitude interceptor than the 15'. I recommend that test to you: Take a plane that should clearly have better climb rates and high altitude performance than a Mig-15, any AB 3rd gen or newer should do easily do. Have the AI Mig-15 chase you up. Use F2 to observe the 15s speed, stability and AoA. You will see why most people dont even consider if the AI is broken much of a topic of debate. Its that obvious during climbs.3 points
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In this controlled test, my Mig-15 has the same amount of fuel and the same speed as the AI Mig-15. But i just cannot keep up with AI's climb. Here is a brief thread about the issue3 points
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Ah. "Yoyo mk2". "it's right because it is physics and that is unquestionable". Argument over. You based your argument on data which is physics so it's unquestionable. Ive got some news for you. You built your premise on an assumption, that the physics model is being used all the time. See those routines AI performs... See how they follow patterns...see how they snap together so neatly... or maybe you aren't looking. Let me tell you something you apparently don't know or have ever seen. it will come as a shock. Ai doesn't use physical models during all aspects of flight. Have you even watched AI forming up and suddenly braking in the air 50 knots suddenly stopping like a car crash? Have you seen AI brake on the runway? Have you seen the points of the SFM curve when the AI gets stuck between two drag coefficients and snaps between them causing it to flip and jerk. Have you seen the AI warbirds flying around with no engine floating at cruising speed, not losing altitude? Have you seen the AI in this game perform something that is not physically possible, despite apparently using a model that is physically sound? I think you don't play this game! You don't need to be Sir Isaac Newton to know an apple falls down, it doesn't float. Physics is not the problem here. You are arguing about physics when the topic is software, where magic is possible and under that illusion is this game. You talk models but have assumed it's being used, at least all the time. I'm here to tell you they aren't, much like the people who think little 'mitochondria' come out of the nose of aircraft with radar...they don't either, it's software. I don't want to hear about models that are not applying to this simulation, it is a worthless and impractical spend of my time when every year I report some strange behaviour where it might be the most accurate nasa supercomputer model using quantum mechanics for all I care but if a plane is floating upside down or even if it's just got the attributes of a rocket or a snail, no one cares, it's wrong, end of conversation.3 points
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What? You made this up and I am suppose to prove you wrong? Are you serious? LMAO Doesn't work that way, you made the accusations, the burden of proof falls on you.3 points
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The feel, the visual model, the features, this one is special. I think the Corsair is the best warbird yet to be released for DCS! Amazing work magnitude!2 points
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Hello Ladies and Gentlemen! I'm rushing with hot news for fans of the OH-58D "Kiowa Warrior" and DCS. A substantial, fully professional single player campaign (quality of paid versions or even better) will soon be coming to the DCS simulator. The campaign is intended for the Polychop Simulations OH-58D module, but you also need to have a map of Afaghanistan (the south-western part or the entire map). It is also worth adding that the campaign was created in cooperation with Ryan Robicheaux, the pilot of the Kiowa Warrior and the author of the book "Scouts out!". The campaign period is 2010. The campaign has been ready for some time, and is currently being finalized. What's most important for you, despite the large amount of my work and investment, the campaign will be available for free for fans of DCS (similarly to my previous one for the Mi-24P). You will find a full description of the campaign's manual (it will be important). The campaign will be available for download via the DCS website in User files section soon. For now, this is just a preview. The most important features of the campaign: Over dozen single player missions (14, lasting from 40 minutes to 1,5 hours gameplay of each) taking place in Afghanistan (DCS: Southwest Afghanistan map or the whole DCS: Afghanistan map is needed) Realistic, detailed scenarios, based on real events of the Operation Moshtarak (2010) and its prelude (although of course the campaign was adapted to the DCS environment and its possibilities, thus achieving a compromise between history and playability) Story driven campaign with a detailed mission introduction, voice commands and plot twists during the mission Proceeding the campaigns as the pilot of OH-58D and co-pilot/gunner/AMC Full, advanced voice package in English, even your co-pilot received his role! Several thousand lines of subtitles in English (only English is supported language) Various types of missions (also artillery guidance), including night ones Dedicated skin for Kiowa Warrior from period of Afghan war As real as it gets - cold starts only, you also need to return to the airport/FOB/FARP after the mission and special mission completion mode Auto ATC (automatic communication during takeoff and landing is used after selecting the appropriate radio) Prepared briefings (description of the situation and tasks), full documentation, graphics and photos Important data in the pilot's kneeboard Summary (including tips and tricks) in the manual, check it before the flight ;)! FPS friendly (tested in VR too), only the most necessary units plus the surroundings Custom background’s music created for this campaign (after successful completion of the campaign online access to the soundtrack) I'm aiming to release it in June this year, so now you have a great time to refresh your memory of the OH-58D ! The topic related to the discussion of the campaign will be located at the OH-58D module, LINK HERE.2 points
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I'd love to see the AAA act like that by default2 points
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You are totally right. It is in the works now. However, it is still 6 months until it will be ready to be published. Thanks.2 points
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Хотим проинформировать, что выход в ранний доступ запланирован на сентябрь 2025 года. (с) Комментировать только портить2 points
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11 июля 2025 года Дорогие друзья, Время бежит, остаются последние дни летней распродажи Summer Sale 2025, которая закончится в 15:00 13-го июля по Гринвичу. Порадуйте себя чем то новым, расширьте свой ангар, осваивайте новые карты и территории, погрузитесь в события новой кампании – и все это возможно сейчас и с большими скидками! В рамках подготовки к выходу МиГ-29 Fulcrum мы завершаем разработку полностью переделанной системы предупреждения об облучении СПО-15ЛМ. Разработка велась на базе физической модели распространения радиоволн и диаграмм направленности (ДН) сенсоров, с реалистичными слепыми зонами, интерференцией, вызванной боковыми лепестками ДН, и дальностью обнаружения, определяемой чувствительностью приёмного оборудования и затухания радиоволн. Смоделированы и другие особенности системы по детектированию, классификации и индикации угроз – система будет требовать от вас такого же мастерства и понимания тонкостей функционирования СПО-15, какие требовались от лётчиков того времени. Обратите внимание, что на период предзаказа DCS: МиГ-29A Fulcrum действует скидка в 30%. Хотим проинформировать, что выход в ранний доступ запланирован на сентябрь 2025 года. Готовящееся к выходу следующее игровое обновление выйдет с большим списком улучшений, дополнений и поправок к карте Холодная Война Германия. Ниже, мы дадим вам представление о них. Благодарим за поддержку! Команда Eagle Dynamics Летняя распродажа Осталось всего два неполных дня Не упустите возможности приобрести самые востребованные модули DCS: F-16C Viper, F/A-18C, A-10C II Tank Killer, AH-64D, F-14 Tomcat и Supercarrier по сниженной до 50% цене. Осталось мало времени! Распродажа закончится 13-го июля 2025 в 15:00 по Гринвичу. Перейти в магазин. СПО-15 Берёза Для МиГ-29 Fulcrum СПО-15ЛМ для DCS: МиГ-29 Fulcrum имеет свою собственную реализацию, основанную на физических законах распространения радиоволн и принципах работы приёмных устройств. Система будет работать в реалистично смоделированном радиолокационном пространстве, с максимально возможной точностью воспроизводя поведение, алгоритмы и ограничения присущие реальной СПО-15ЛМ. СПО имеет встроенную базу данных сигнатур – характеристик РЛС вероятного противника, созданных на основе данных о частоте, форме и, если известно, используемой импульсной последовательности сигнала для различных режимов работы. В СПО моделируются характеристики и диаграммы направленности приемных антенн, чувствительность и избирательность приёмника, алгоритмы поиска с учётом дальности и высоты источника, изменяемости сигнала во времени, используемых методов противодействия и т.д. Комплексное использование перечисленных данных позволяет с одной стороны, точно рассчитать мощность принимаемого сигнала в каждый момент времени, а с другой стороны позволяет нам создать максимально точную модель работы СПО-15. Сведения о диаграммах направленности антенн, чувствительности и избирательности приёмника позволяют нам определить энергетические характеристики принятого сигнала. Они рассчитывается независимо для каждой антенны и канала приёмника, и это – обязательное условие при моделировании работы самолётных систем разработанных в СССР, так как в большинстве из них не применялись амплитудные компараторы для определения азимута на источник; напротив, каждый азимутальный индикатор на панели СПО имел свою собственную антенну, приёмник и каскады обработки. Как результат, мы не всегда будем иметь полностью 360-ти градусный охват по направлению. Ширина диаграммы направленности величина непостоянная и зависит от частоты, а коэффициент усиления антенны от направления и высоты источника сигнала. Это приводит к тому, что дистанция обнаружения каждого типа РЛС зависит не только от типа и режима работы излучателя, но и от ориентации приёмного оборудования в пространстве. Моделируется, также, и диаграмма направленности антенн источников сигналов, что означает, что на малом расстоянии и высокой мощности передатчика будут улавливаться боковыми лепестками, а излучение от основного лепестка будет проникать в боковые и задние лепестки приемной антенны, дезориентируя устройство. И наоборот, при низкой мощности сигнала СПО может не детектировать источник. Для успешного использования системы в боевой обстановке необходимо, чтобы пилот знал о таких особенностях работы приёмного тракта СПО-15. Улучшенная реализация физики распространения радиоволн в DCS, в комплексе с известными сигнатурами радиолокационных сигналов (длина импульса, частота повторения и др.) позволяют нам реализовать достаточно точные алгоритмы обработки поступающих в приёмный тракт СПО сигналов. СПО-15ЛМ, являясь полностью аналоговой схемотехнически, позволяет, тем не менее, решать задачи, которые обычно решаются цифровыми платформами. Некоторые из аналоговых решений реализуют подходы отличающиеся от западных систем, что приводит к значительному количеству нюансов, особенностей, ограничений, которые сейчас смоделированы. Наиболее яркий пример это дискриминация излучения по азимуту. Все круговое пространство вокруг самолёта разделено между 10-ю приёмными антеннами на 8 азимутальных каналов. При этом две передние антенны, расположенные с каждой стороны, объединяются в один канал обработки; плюс две антенны для каналов высоты. Каждый из этих каналов имеет самостоятельный усилительный тракт с фиксированным порогом срабатывания. Как уже сказали, каждый из каналов работает самостоятельно, и только для определения мощности сигналы объединяются для дискретизации с шагом 2 дБ от порога срабатывания, что характеризует силу сигнала в точке приёма, а не дальность до источника. Отсутствие взаимоувязанной обработки приводит к тому, что дальность детектирования каждого из каналов будет сильно зависеть от частоты и мощности источника. СПО-15ЛМ реализует некоторые алгоритмы компенсации этого недостатка, однако они не столь эффективны, как хотелось бы. К тому же сильно зависят от силы поступившего сигнала. Схемотехника классификации угроз тоже работает независимо по каждому из каналов, что в некоторых, хотя и редких случаях, приводит к тому, что одна и та же угроза может быть по разному детектирована в двух соседних каналах, а две различных угрозы с противоположными азимутами могут классифицироваться как одна главная, если их сигналы совпали. Процесс идентификации включает в себя измерение частоты повторения и ширины импульса сигнала с сортировкой в широких диапазонах. Измерение временного интервала повторения не всегда может быть успешным, при наличии постоянных фазовых сдвигов например, делая точную идентификацию сигналов некоторых РЛС невозможной, впрочем, как и в случае двух и более излучателей работающих с одного направления. Даже если этот процесс пройдет успешно, малое количество сравниваемых параметров сигнала означает, что система все равно может присвоить угрозе неправильный тип, если параметры сигнала достаточно близки. Система способна отделять сигналы непрерывного излучения от импульсных, равно как и объединять такие сигналы в один с признаком работы в режиме полуактивного наведения в случае, если они приходят с одного направления. Однако, она не способна дифференцировать между различными типами непрерывного излучения у различных РЛС, что может приводить к ложным срабатываниям о пуске ракет. Пилот должен быть готовым к тому, что система не всегда способна правильно классифицировать обнаруженную угрозу. Для упрощения взаимодействия с СПО в игре, классифицирующие данные будут заносится в систему на основе анализа имеющихся в миссии угроз, и отображаться в наколенном планшете летчика для каждого вылета. В реальности, программирующий картридж с угрозами поставлялся в каждую авиационную часть вышестоящим штабом на основе анализа вооружений театра военных действий или подразделений вероятного противника и не мог быть модифицирован непосредственно в частях. Сигнатуры РЛС дружественных подразделений не программировались, однако в некоторых случаях могут вызвать ложные срабатывания по причинам изложенным выше. В реальности, СПО-15 имела возможность дополнительно дифференцировать сигналы по двум диапазонам несущих частот, однако на МиГ-29 эта функция была постоянно отключена, так как требовала отдельного сканирования каждого поддиапазона, что снижало быстродействие системы в режиме поиска. Поэтому, на МиГ-29 отсутствует панель, позволяющая включать или выключать эту функцию. Классификация угроз по приоритетности также имеет некоторые ограничения. Например, СПО-15 учитывает высоту излучателя при классификации, которая могла вводиться вручную. Однако на ранних МиГ-29, высоты в 8-16 км имели самый высокий приоритет без возможности самостоятельной корректировки. Это обстоятельство приводит к тому что все ЗРК ближнего радиуса действия будут классифицироваться по низкому приоритету. Радары, работающие в режиме сопровождения будут всегда приоритетнее поисковых радаров. Но здесь, опять же, есть нюанс. Режим сопровождения распознается исключительно по длительности облучения, превышающего запрограммированный порог, и поэтому, боковые лепестки излучателей большой мощности могут вызвать ложное срабатывание. Для приоритетных угроз всегда отображается мощность сигнала (и расчетная дальность по эквивалентной мощности сигнала), также высота, причем последняя, доступна только при достаточной мощности сигнала из-за гораздо меньшей чувствительности каналов высоты. Предзаказ! Используйте возможность приобрести МиГ-29 уже сейчас с 30% скидкой в предзаказе. Спешите! Предложение утратит силу сразу после выхода самолёта в Ранний доступ и скидка уменьшится до 20%. Германия Холодная Война Предстоящее обновление В предстоящем обновлении от «Югра-Медиа» основное внимание будет уделено улучшению качества и погружению в игру. Некоторые передающие устройства аэронавигации получат исправленные идентификаторы и позывные, например, Франкфуртский VORTAC и аэродромы Нортхайм и Вальдорф. Исправлены названия городов Вайсенфельс и Гиссен, а на карте F10 будут изменены размеры и положение подготовленных площадок ПВО, радаров и значков больниц для более удобной работы в редакторе. Эффекты разрушений промышленных предприятий и электростанций станут более реалистичными, стадионы получат совершенно новую модель повреждений, а сельскохозяйственные угодья обогатятся тюками сена и тракторами. Уточнены высоты деревенских церквей для лучшей визуальной ориентировки. Эти улучшения - шаг вперед ко 2-й фазе, где карта будет расширена. Оставайтесь с нами! Искренне Ваши,2 points
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Interesting discussion and nice to see someone attempt to bring data into this. However I wouldn't say that comparing the envelope and turn performance is definitive. I think at least some of the issue with the AI comes from transient maneuvers and edge of envelope performance. The AI never seems to struggle near stall. It's especially visible with WWII fighters as they can maintain a perfect climb under full power at virtually zero airspeed and not have to deal with the torque effects of props at all, nor cooling issues as far as I can tell. From experience the SFM also seems to do weird stuff during transient maneuvers. For example I'm not sure if there is any performance hit to holding max sustained turn while also rolling for the AI. The AI also seems to have unnatural abilities when it comes to changing speed, like somehow magically decelerating while the afterburner is engaged. Stuff like that may not show up in simple flight tests. It's also compounded by AI super SA. They know your speed at all times and will react to any change to your maneuvering even if they shouldn't be able to detect it.2 points
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Thanks Rudel, that did the trick. Also helped me migrate my F4U-1D FFB profile to the clipped wing.2 points
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Note that a simulation also needs to include some way to model abnormal conditions for which data does not exist. You can put a simulated plane into a flight regime in which testing it for real would be too dangerous, for instance. In DCS, this is further compounded by having to figure out how a plane would fly with various kinds of battle damage. That's one reason why DCS doesn't use lookup tables only. While this could be passable for something like CMO, where you don't actually fly the aircraft, One thing GFM does is simulating some of those abnormal conditions. AI will be able to stall out and depart the aircraft. Hopefully, ED will take opportunity to look at decisionmaking process of the AI, and at the way it flies simple administrative tasks, as well.2 points
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Yak-3 is iconic, but I'd rather have the Yak-9, if only because it served in Korea as well as in WWII.2 points
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Are you planning to introduce this feature in the future? Don't get me wrong you guys did an amazing job by creating the Fw 190A, which in my opinion it is one of the best representations of this aircraft. But it is becoming increasingly outdated (and even "outweighted" with 500kg+ in relation to an A-5) especially with the new AI (is there a new AI for WWII aircraft?) and the upcoming modules such as La-7 or the current modules (P-51, P-47...).2 points
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That's a good point. We can plot out LUAs all we like, but it's of no use if AI performance doesn't actually follow the LUAs. If the current AI FM is incapable of translating those curves into realistic performance, directly inputting real data is of no use. Hopefully GFM will be able to do a better job at that. Of course, we also have to keep in mind that with vintage aircraft, it should be modeling a human pilot's inability to perfectly follow the curves. This human factor is difficult to simulate, but there are ways to fake it.2 points
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The Anton can really take a beating in DCS. I'm not exactly sure how it compares to the real thing but by all accounts it was way more rugged than the Zero. The latter had a tendency to burst into flames rather easily, in part because of the non-self sealing wing fuel tanks. Meanwhile the A8 doesn't have fuel in the wings, and the fuselage tanks are self sealing. Anyway, the way to quickly bring down the Anton with 50s in DCS is to shoot at the engine and/or cockpit, which requires some deflection shooting. Just peppering the tail or wings does very little for the most part.2 points
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(worth noting combat tree isnt a DMAS exclusive feature. it will be coming to the dscg as well.)2 points
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Guys, last warning. Please let's not attack anyone on either side, no matter how frustrated we are.2 points
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Once the Combat Tree feature arrives in the DMAS block under development, the tables will turn quickly. That system pings the IFF of hostile aircraft to track them passively: if it’s implemented for everything in DCS (not just MiG-17s and 21s) , it’ll be a major advantage for the F-4E in the Cold War servers. I can see people desperately searching for “IFF keybinds” once that version drops.2 points
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COMING SOON In this DCS: F-16C Viper video, we’ll discuss the basic operation of the AN/AAQ-33 Advanced Targeting Pod, or ATP in this video. While we’ve had a targeting pod for our Viper for quite some time, it has inaccuracies and was more a mash-up of LANTIRN and Litening pods that we’ll continue to offer with our Viper. The ATP, however, is quite accurate and based on a US Viper circa 2007. While much of the ATP will have commonality with the existing targeting pod, it has distinct differences like Multi-Target Track, TV and infrared camera picture in picture, extended range image processing, an infrared pointer, and more advanced air-to-air features. In later videos, we’ll review these more advanced features. Please note that all HOTAS commands can be found using the SEARCH command in the Input Manager based on the input names used in the video. NOTE 1: Upon completing a couple more Viper and F/A-18C videos, general DCS update videos will continue. NOTE 2: This targeting pod has a much common name, but it is trademarked. NOTE 3: Point track doesn't require a long press of TMS Forward, rather I find it works best for me. When you press TMS Forward, it will enter AREA track while held; and then upon release of TMS Forward, regardless of duration of press, the pod will attempt to establish a POINT track but may stay in AREA if POINT isn't possible. NOTE 4: Until recently, there was an issue where if MIDS was enabled before the GPS had fully initialized and gained timing signals (GPS SYSTEM displayed on the TIME DED page), the MIDS wouldn't select GPS time automatically for its timing reference so it could achieve FINE sync. However, we have changed it so that the DLNK selects GPS by default now as soon as GPS time is available, so it doesn't matter. So, you can now enable GPS and MIDS immediately after getting on engine power, and the MIDS will self-initialize as needed when the INS is aligned and GPS timing is achieved. NOTE 5: DTOS is not valid for Snowplow, only CCRP and LADD for the bombing modes. Full video Text:2 points
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Hi, thanks for your feedback, we analysed the current Jester logic and it wasn't working exactly as intended. We adjusted it and now Jester will press the dispense button several times in short span using current CCU settings if he spots a missile visually and if he detects RWR launch warning, he will do the same but he will temporarily disable flares before that (not to waste flares for radar-guided threat). Should be included in the next update2 points
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Yes the current DCS implementation is wrong. There are references that point to that, and despite ED telling us it's correct-as-is, there is no evidence we know of that backs up their claim, so it's probably bad manual interpretation. The primary issue lays in thinking that in order to fill up a symbol, the radar needs to do identification of some sort (NCTR), which is wrong. Filling up symbols (correlation) has nothing to do with identification, it just happens when the FCR sees the same target as the Link 16 net, at the same position in the sky. Thus, it turns a hollow symbol into a filled up one, retaining the original "color" of the symbol. This would be the correct behavior. No NCTR/IFF is required. It's as simple as radar sees target -> fills up the hollow symbol (whichever color it may be). Currently in DCS, for some unknown reason, this correlation also changes the color/identity, and it requires NCTR to change the color back to the original Link 16 one. Which does not make sense, as correlation/filling does not depend on NCTR as previously established. I think they've made this confusion by mixing up correlation (filling existing symbols) and identification (change symbol color by means of NCTR), 2 different concepts in the F-16, and slapped them together to result this mix. It's a slim chance it's gonna be fixed if you ask me, we've had this report ad-nauseaum without any progress. I just turn off Link 16 in the FCR by IFF Outboard, and only use the HSD to see Link 16.2 points
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Exactly what was just explained. OT is Operational Test out of Eglin AFB. They also have a detachment out of Nellis. They are responsible for testing all new weapons and avionics for each airplane type. They essentially give the "thumbs up/down" for those systems. Just because certain weapons are seen on those aircraft, including WA, doesn't mean it's carried in the operational world. However, it doesn't mean other countries that operate those airplanes do or do not carry those munitions because OT/WA may test them for ALL operators. In the nine years I spent at SJ, I have never seen an AGM-65 installed or anywhere on the base for that matter.2 points
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