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Showing content with the highest reputation on 07/31/25 in Posts
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It's coming, just been occupied with higher priority tasks. I'll probably have it out this weekend.6 points
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Dear all, during the last DCS update we had a build mishap and the DCS: OH-58D Kiowa was returned to a previous state. We apologise for this mistake and will ensure it is corrected in the next update. The following changes will be included in the next update: DCS: OH-58D Kiowa Warrior by Polychop Simulation Fixed: All digital data on dash detaching from dash on NAV SETUP page Fixed: Perf Page CALC button requiring two button presses Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop Thank you for your understanding. ED Team5 points
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Hi everyone, I took the time to create VFR Approach and Departure Charts for the airfields I use the most. While the actual Charts for ETSB and ENTL are easily available, I used old Flight Simulator Data to build the Waypoints for ETAD. For ETSP I used the Original Chart that @Rick Mave posted. To make them look the same, I used SkyDemon and created the Waypoints and Routes. Because for someone who uses Charts on a daily basis, it's more immersive if they all have the same look and feel. @Rick Mave I hope using the scan you provided is ok. Enjoy https://www.digitalcombatsimulator.com/en/files/3345933/4 points
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British bombs are planned already, however we are not sure when they'll be added. We have to look through each of ED's bomb models, and check for the 14 inch spaced lugs. I doubt their rockets will fit though, as the mounting lugs need adjusting.3 points
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UPDATE – BO-105 DEVELOPMENT STATUS It’s time for a proper update. Since 2013, I’ve been working to bring the BO-105 into DCS – and the path has been anything but smooth. I’ve gone through technical hell, complete rewrites, system redesigns, hardware issues – and just as many challenges caused by people, not technology. To be clear: some individuals actively made it difficult to realize this module. Instead of support, I encountered deliberate resistance, withheld knowledge, and ego games from so-called “experts” who could’ve helped but chose not to. But I didn’t give up. I pushed forward. A true game-changer came with access to the original technical documentation from Lager Lechfeld. These documents didn’t just clarify the system architecture – they provided every single value needed to accurately simulate the engine: flow rates, pressures, temperature limits, control curves, response timings – all of it. That level of data brought the entire project to the next level of fidelity. Right now, we’re fully focused on improving and finalizing the fuel control system, which is directly dependent on the GPFC (Gas Producer Fuel Control) – the brain of the BO-105’s turbine management. The current implementation includes: – Fuel flow logic and pressure dynamics – Ohmic resistance, voltage, amperage, and current load behavior – Hydraulic system response and complete onboard electrical logic – All connected in one integrated simulation environment The engine is being simulated 1:1, using real-world parameters – no assumptions, no placeholders. Just raw, system-level fidelity. And that’s not all – the entire rotor system is fully modeled, including the hingeless, rigid rotor head and its unique 78° phase lag. This key difference to conventional rotor systems has a significant impact on control behavior and is being replicated exactly in the flight model. So why all this? Because the BO-105 is the love of my life. This isn’t just about “getting it to fly” – it’s about honoring a machine that deserves to exist in DCS in all its technical brilliance. To those who’ve supported this project over the years – thank you. To those who made it harder – congratulations. You made it take longer. But you didn’t stop it. This isn’t just a helicopter mod. It’s a mission that started in 2013 – sharpened by adversity, fueled by obsession, and built with absolute love and respect for this aircraft. And yes – I know the flight model commentary is coming. I’ll be reading it… popcorn in hand3 points
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Hi dear fellows, Take command of the legendary Mi-24P Hind in DCS World and relive the opening strikes of the Soviet-Afghan War in this 12-mission campaign. Built exclusively for the Mi-24P. NO you cannot set another chopper! Afghanistan Map. Missions are drawn from real December 1979 operations, delivering authentic Soviet assault tactics and ruthless resistance. Your AI wingman follows orders (mostly), but survival depends on your skill Russian Voices, English Subtitles Full documentation on kneeboard + pdf The invasion begins. Will you dominate the skies—or become another casualty of the mountains? Download here : https://www.digitalcombatsimulator.com/en/files/3345622/ Cheers! DGGOOFY2 points
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Part 1 is ready for release! Part 2 is close to completion! Explore the chronicle of the Syrian War in the OUTPOST campaign series. Part III immerses you in the operations of “Grunts in the Sky”—the 74th and 163rd Fighter Squadrons within CJTF-OIR. Step into the boots of U.S. pilots navigating some of the most intense and challenging phases of the conflict. Within the complex geopolitical landscape, Syria has become a strategic outpost for both Russia and the United States. Beyond serving as a central battlefield in the fight against terrorism, it now stands as a focal point of great power competition—where each actor pursues strategic objectives and influences global dynamics. As of June 2017, the front lines of the Syrian Civil War remain highly volatile. The Syrian Democratic Forces (SDF), backed by the CJTF-OIR coalition, continue their offensive against ISIS in the northeastern region of the country. The operation is centered on the city of Raqqa, considered the de facto capital of ISIS. With substantial coalition air support, the SDF is pressing the assault and has reached the city’s outskirts. Deployments originate from Incirlik Air Base (Turkey), King Hussein Air Base (Jordan), Gaziantep, Şanlıurfa, and H-4 Air Base. Stone Sky’s attention to detail and precise mission design will exceed your expectations. The OUTPOST campaign series is crafted for seasoned pilots seeking historical realism and operational variety, while also supporting newcomers with scalable difficulty and integrated guidance. Key Features: CAS, CSAR, PPS operations, plus special missions 8 large-scale missions, segmented into 60–70 minute parts for optimal pacing Sudden weather changes, ground and in-flight emergencies Liveries for the A-10C II (163rd FS) and others VR-friendly control (spacebar or joystick-mapped button) Over 1,700 lines of voice-over radio dialogue 200+ pages of documentation and kneeboard materials Detailed briefings, mission history, and background context2 points
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Und was genau fehlt dir an den Antworten in deinem fast gleichlautenden Thread von Anfang des Monats? Sollen wir alle den gleichen Sermon nochmal aufschreiben, damit du Mitte August wieder fragst?2 points
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Lossless Scaling does not work with VR. For upscaling in VR there is DLSS and FSR. Generation of additional frames in VR is done by the respective compositor reprojection methods.2 points
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Hi, Fix is in progress currently, but not resolved yet, I do not have a date for the next patch at this time.2 points
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Thanks for the heads up, new file is already uploaded!2 points
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Has this still not been implemented? I had a strong crosswind on final approach ast night yet the wind reading of the A/C page was 0??2 points
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https://www.af.mil/About-Us/Fact-Sheets/Display/Article/104527/sniper-pod/#:~:text=General characteristics,Point of Contact The 446lbs is the pod weight itself. The pylon it attaches to is only around 50lbs. Total weight should be about 496lbs. I will send BN/NL evidence later. Upon looking at my official sources with more info. That 446lbs includes the pylon weight. So the Sniper ATP is 425lbs, and the pylon is only 21lbs for a total weight of 446lbs.2 points
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I was working on one and having fits the decals on the ED model. That being said, I’m working with some guys on an AI D MODEL. If we can get all the parts lined up…then it’s on to the flight model. Stay tuned.2 points
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I understand. Just thought I could help. Regardless my AP document could serve as a thorough manual for the AP system. And some of my YouTube videos can provide information for other respects. And anyone is free to pick my mind for other stuff.2 points
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This contradicts with SME input and firsthand experience by at least one team member who has flown the USAF's F-16 simulator more than once. Based on this, a considerable amount of back stick force is required to rotate, unlike the Hornet. Keep in mind the differences in personal control setups and types. Thanks2 points
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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.18.12899/ DCS Core Fixed: CTD when landing on a carrier with no radio communication. Scripting API. dostring_in default behaviour has been returned to the state before last patch, after initial feedback and issues with single player campaigns. We are evaluating feedback for future change. DCS: F-16C Viper by Eaglе Dynamics Fixed: F16C Crash F16C.dll. DCS: AH-64D by Eagle Dynamics Fixed: Crash when using George CPG.2 points
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Calm down, son. Catch a deep breath rather than going full reheat against someone who started with "Apologies". Also, it is a legit question since this has been done for what, 17 years? You know, copy coordinates either directly from the game or to a piece of paper, plan before the mission itself on the F10 map, Google Maps, CFlite, and make your own spreadsheet. But you want something in-game, right? Is the ruler not enough? Drag a line and call it day. Why does that not work? You can also write the results on the canopy itself, instead of using openkneeboard. Actually, I will record a brief video to show you how you can open a map, drag a line, write two numbers. Already in-game, already in VR, takes a minute. This would be so much more coherent with your statement. Ad verbatim: > It would be most beneficial for just about every single phantom player that really wants to play with the module in the spirit of true gen 3 aviation. But I doubt you want that. In fact: > This is about getting basic information calculations into the kneeboard from the off, which is easy for a PC to do if you have known GPS positions. Having the bearing and distance to the next waypoint as part of the kneeboard would be invaluable. These are not really basic, but OK. If I understand correctly (my English is not great - "from the off"? Off mission, off track, off what?), you want something that knows your position as well. I thought we wanted a "true gen 3 aviation" experience here. Anyhow, since you want a GPS, the NS430 works perfectly (it also lets you cheat when updating the INS Fix, but don't tell any real pilot, they get mad because they never thought about it /s ). I have an F-4E/G EWO/WSO and a F-4F pilot who mentions that they used actual GPS in the Phantom in their career. If you want no GPS, then the solution is simple: INS, pilotage and DR. But I see it's not over: > It was then a logical progression to have a speed table to calculate times on the fly in a vertical column, or even two columns would make sense. Ok, now you want multiple speeds. So, to recap the necessary parameters to do what you want, we need: TAS for each turn/leg; Course for each turn/leg; AoB/G for each turn/leg; Altitude for each turn/leg; MagVar for each turn/leg; Wind direction/speed for each turn/leg. I can think of more parameters, but this should give a general idea. The first 4, besides the course, require manual input. Wind is interesting because it is a big factor that should be accounted for IRL. But wind changes. So, do you want it fetched in real time in DCS? What happens when the dynamic weather arrives? Anyway, the input part is getting crowded already. But then you want fuel as well. OK, easy to do. Should DI and weight be calculated in real time and fetched in DCS? Or at the beginning of the mission? Or at the first WP? Is the first IP the ingress/reference or just a turn? What if there is an AAR scheduled before or after? What if you are delayed? How do you plan for a dogleg/trombone fuel-wise? All these variables should be specified somewhere. This kneeboard is getting a tad tiny for the purpose. However, up to here, it's all easy. But then the problems start: DCS players. Imagine you build your mission and flight plan from the mission editor and share it. Altitude is 10,000ft, speed 360, 2000 ft 420 kts at the ingress, 540 kts at IP and delivery. Player A flies instead at 6,000 ft the whole mission and at 450 kts. The plan says he can make it fuel-wise, but he uses reheat for too long at departure, or perhaps loads a couple bombs more, and he runs out of fuel. The next thing he does is go and complain because the kneeboard doesn't work. I know because, throughout the years, I answered so many complaining about the AIM-54's crappy performance, when the fault was all theirs. The alternative would be to recalculate everything in real time: positions, timing, fuel, speeds, DI, wind, magvar, et cetera. Feasible for sure, but then you are asking for functions present in the modern Hornet and a GPS. Not really "gen 3 aviation" vibes here. Why not use the NS430 at this point? It is actually realistic past a certain time frame. The point I'm trying to make is quite simple: either devs make something very basic, like course and distance from the specified points and leave out player-influenced parameters, or you make a thorough tool. The former can be done already with no additional tools, both in VR and pancake, and takes a minute. Seriously, I'll put a video together when I have time. The latter requires more work, but this must not be on HB's shoulders. It should be a concerted effort driven by ED. There should be a proper planning tool before pressing "Fly", opening a mission editor-like page, where all the parameters can be set. A nice, full-screen tool, with all the appropriate parameters, where the members of the package can be specified and the plan shared (not only across groups, as on casual servers, this does not work), and so on. Something that works across modules, with the option of having Jester ready to input coordinates right after startup, and creates a series of reference kneeboard pages. Ideally, something that spits out something like this: https://flyandwire.com/wp-content/uploads/2025/04/low-level-planning-tool-launch-example-map.jpeg It is quite simple to do, in my opinion (but of course, I don't know what's under the DCS hood, so it may be very complicated instead). It's all a matter of resources, priorities, and time. ED already has a lot to do in this regard. Nevertheless, a planning tool, a TacView and LotATC equivalents should be part of DCS already. The in-game VoIP is a good first step, but it'd be great to see more basic functionalities "returning to DCS". Again, this is not a 3rd party's job to do, no matter how cool and sexy they are So, if you want something like that, I'm all aboard for it, just tell me where to sign. A kneeboard page instead is good to present an output, but there are too many parameters to be considered if you want to do a thorough job, and, imo, it is not worth the dev's time. What do you think?2 points
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Nee, auf dem Bild sind es 101,2 GB Downloadgröße. Du redest von der Installationsgröße nach entpacken der Daten. Das ist aber nicht worum es in diesem Thread hier geht, denn das Thema hier ist die Größe der Downloads, nicht die Größe der Installation.2 points
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As title says, there is a bug with R-828 tunner light, which will stay on as long as you are holding tune button. Frequency change is completed, but light stays on. BTW, frequency change is instantaneous, not taking time as before.1 point
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Part 1 is ready for release! Part 2 is close to completion! Explore the chronicle of the Syrian War in the OUTPOST campaign series. Part III immerses you in the operations of “Grunts in the Sky”—the 74th and 163rd Fighter Squadrons within CJTF-OIR. Step into the boots of U.S. pilots navigating some of the most intense and challenging phases of the conflict. Within the complex geopolitical landscape, Syria has become a strategic outpost for both Russia and the United States. Beyond serving as a central battlefield in the fight against terrorism, it now stands as a focal point of great power competition—where each actor pursues strategic objectives and influences global dynamics. As of June 2017, the front lines of the Syrian Civil War remain highly volatile. The Syrian Democratic Forces (SDF), backed by the CJTF-OIR coalition, continue their offensive against ISIS in the northeastern region of the country. The operation is centered on the city of Raqqa, considered the de facto capital of ISIS. With substantial coalition air support, the SDF is pressing the assault and has reached the city’s outskirts. Deployments originate from Incirlik Air Base (Turkey), King Hussein Air Base (Jordan), Gaziantep, Şanlıurfa, and H-4 Air Base. Stone Sky’s attention to detail and precise mission design will exceed your expectations. The OUTPOST campaign series is crafted for seasoned pilots seeking historical realism and operational variety, while also supporting newcomers with scalable difficulty and integrated guidance. Key Features: CAS, CSAR, PPS operations, plus special missions 8 large-scale missions, segmented into 60–70 minute parts for optimal pacing Sudden weather changes, ground and in-flight emergencies Liveries for the A-10C II (163rd FS) and others VR-friendly control (spacebar or joystick-mapped button) Over 1,700 lines of voice-over radio dialogue 200+ pages of documentation and kneeboard materials Detailed briefings, mission history, and background context1 point
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Да не бывает никогда "чистых" тем. Всегда, кто-то выскажется не по теме. И естественно всегда могут найтись те, кто отреагирует на сказанное. Касаемо Миг-29 и своего отношения к нему могу сказать, что хоть я и не "Ястреб", но думаю, что уделю этому самолету много времени. Т.к. это первая полноценная модель красного истребителя! Причем, с такой крутой проработкой (ну, по сообщениям в новостях)!1 point
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Glad to hear you're persevering! Are we still years away from actually getting to fly it in DCS? Is there any sort of timeline at all at the current pace of development? The Cold War Germany map is not complete without the Bo-105! Looking forward to it irrespective of how long it takes1 point
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Thats just you not holding the nose at 13 degrees AoA. I've consistently gotten to 95-100 kts with 2xtanks, 2x 120s, 2x9, 2x WWPs. With a slick jet I can get all the way to 70-75 knots.1 point
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RIP people who don't have 4TB drives. I'll burn a candle for you poor sods1 point
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OK, Credit goes to Ouky for the Hud Colors, Caracal and Cipher for the Yellow MFD fonts. Thanks guys, My combo F-16C Hud/MFD color and no MFD in "Hud only view" is up. Hope this helps F-16 Yellow MFD Fonts and HUD color change.1 point
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I just finished reading 'Sweating the Metal' by FLT LT Alex Duncan and I am in the process of reading 'Immediate Response' by Major Mark Hammond. Both of these men flew RAF Chinooks in Afghanistan. Both of them talk about somebody, co-pilot I think or maybe crew chief, calling out the aircraft's speed and altitude while on approach. If something like this could be developed for the DCS Chinook I believe it would be helpful and also add to the in game immersion. Thanks, Jim1 point
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yeah, me neither usually, but I get tempted every now and then….. Anyhow, where were we? Ah, yes, bashing NviDiA…..1 point
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Or the “airspeed” indication displaying ground speed instead of actual airspeed…1 point
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Since trying to use the radios more realistically, I’ve realised unless an asset has had their radio freqs entered in the briefing, it’s impossible to find out what they are. Currently playing a campaign which has all radio stations on a kneeboard page, and each tuned to a preset. It would be amazing if a similar kneeboard page could be automatically generated. I used to use some of the kneeboard pages from Kneeboard Builder, which would generate all assets tacan and radio freqs, but I just can't seem to get this to work anymore - but it shows that the ability is there. Edited to add - just played the F16 QuickStart Marianas mission (guns only) and once completed @Wags suggests landing - but there’s no way to contact any airfield. Obviously not a massive problem but just another example of how lost you can be without freq info.1 point
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Good news all round, thanks for the update. No rush, no stress - we'll be here when she's good and ready1 point
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Allow me to bump this. Is there anybody who has access to historical jet charts for the DCS CWG map and would be willing to share it with the community? Especially period-correct (1970s or 1980s) VFR and IFR charts for the jet airbases are of high interest. We have the current MILAIP for German AF and Army airbases that are still active available, and that will do for now, but there is nothing that I'm aware of for Guetersloh Bitburg Spangdahlem Ramstein Sembach Pferdsfeld Fame and glory for those who post those charts here.1 point
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I agree with hotrod525. Going forward, some level of artistic license may be necessary when designing modules, their systems, and weapons. Personally, I enjoy a mix of modern combat—whether it’s stand-off engagements or the risk of close-range encounters. At present, AI-launched cruise missiles behave unrealistically by flying in a straight line, and some incoming assets rely on ‘best guess’ specifications. I understand that some players prefer strict simulation accuracy, but ultimately, the choice to use these systems remains with the player. Expanding options and enhancing missions and scenarios will only serve to make an already great game even better1 point
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This is a very big problem, but what do you want me or ED to do about it? "Hi, I'll get a Su-30 with a side of all Russian ED employees being arrested." My guy, did you even read this thread?1 point
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No Wittmund ETNT? Damn it... my virtual squadron is screwed... Also no Jever ETNJ, no Oldenburg ETNO...1 point
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Ok that is interesting news and good to know. Thank you very much for this!1 point
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I'd like to add to the wish list a version of the Mi8 with the dolphin nose (or whatever it's called) and the ramp door at the rear. It seems like these have been customer options for both domestic Mi8 and export Mi17s, and not necessarily tied to any particular variant of Mi8. So hopefully it could be a visual update to the model, not necessarily requiring any other changes to the variant that we have. Internal cockpit differences might be minimal. Instrument panels could remain as is, as real life mi8s with the nose seem to have simple top cover to span the gap between the two instrument pods. Other than that, blanking out the lower greenhouse windows or covering them with a panel might be all that's needed! I'd even buy a extra mi8 if this came to reality I'd be willing to bet this could give sales a second life as well. So, how about it DCS??? Pretty please??? null edit: new pics for inspiration (and to replace broken links)1 point
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F-5E's i believe, they were upgraded with their own radios and INS, hence the shark fin on the roof, as well as i believe their nose is shaped differently, i have seen at least one person saying that Swiss F-5's could carry and use 4 AIM-9's but i cannot confirm that info apparently ED is looking to bring the coms and INS to the F-5E, in spite of the fact that no one is asking for it, instead we are all asking for 4 Winders, AAR, RATO and Mav's i believe the Swiss F-5 was also RATO capable1 point
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But what about Mi-24PN version? Seems to me, there may be less troubles with documentation, bc this helicopter was very small circulation. Anyway it is very similar to Mi-35M. I mean non retractable gear, new engines, 8 ATGM pod on right wing, probably 4*Iglas pod on left wing, night cockpit and external lights adaptation and....SPO-15null If I understood, impossible to add SPO-15 to current Mi-24P? This make me sad, bc I saw very similar to P version with SPO-15 with russian board numbers and 30mm cannon(not PN). In the way of Hind next gen, If ED will decide to do P or VP version, seems that this 2 versions can be very similar and ED can do thing like with Mirage F-1, whem you buy 1 module, and got 1 more version a bit later. Why not? V has 12.7mm gun, but VP has 23mm gun. One of the main difference is V can be equipped with SPO-15, but VP not. But seems to me, SPO-15 must be on Hind, 23mm gun also. So better idea is to do 2 versions: V(SPO-15+12.7) and VP(23mm) What if ED will upgrade current P version to PN(user can choose P or PN)? And do different V/VP as next module? PN has very old FLIR(seems like cobined observe station with laser rangefinder, that can be easier to have documents on it, so why not? Anyway, is it so hard to add SPO-15 to current Hind? What will different to cockpit?1 point
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