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VampireNZ

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Everything posted by VampireNZ

  1. Yep the 'H' rudder AP seems like cheat-button lol. If you also hit the Hover and Alt buttons while you were hovering at the start there you will get a nice hover-hold as well. It will automatically engage the B (Blade) channel to hold your altitude.
  2. The gear lock lever does work on my setup - bound to a button-box button next to my gear switch and works fine.
  3. One small point - you need to be pointed at the ground for the sight to work correctly (so some decent speed on). Seems obvious I know, but easy to be 'too level' and it won't be able to calculate CCIP properly. If you are positioned correctly you can get good accuracy out at max range. If you want to sit there hovering and shooting gun/rockets, just use fixed sight and fire-and-adjust.
  4. This needs to be pinned or something - also just jumped in the Caucasus range IA mission to learn ATGM and no Petrovich menu...was flying around trying to figure out what I had done wrong.
  5. Also getting pitch oscillations when slowing on approach to land. Stabilized gentle slowdown/descent and it just starts nodding for no reason.
  6. Is covered in this thread also - DCS not registering your HOTAS positions correctly at mission start in the HIND as it does with the other aircraft.
  7. Hi Norm, that won't help at all if you are in a hot-start situation. The controls are not registering your HOTAS position and so the instant you spawn in the cockpit you are collective up, spinning to the left with full left pedal and with full fwd left cyclic. The out-of-control freak out of the chopper can be reduced a little by quickly moving all your controllers the instant you spawn in the cockpit which resets them all to center. The problem is the aircraft is not registering your HOTAS positions at aircraft spawn like all the other aircraft. I have been a good bug reporter and attached track file using the Instant Action mission with a fresh start of DCS. Spawned in HIND and spun out of control with controls at max deflection - not touched any controllers at all and then I launched the Hip mission immediately after the Hind mission, again not touching anything, and the Hip registers all my controls central and Collective down. I have the sync cockpit controls option ticked, and as I mentioned this works perfectly with every other aircraft I own in DCS - just not the HIND. Hope this helps. P.S - Just tried attaching Hip track....file size 36kb, get warning it exceeds 5MB and can't attach? Rest assured the Hip spawns and sits quietly on tarmac rotor spinning with all virtual controls centered and collective down. Hind.trk
  8. Just FYI - landing gear extended speed limitations are usually due to the ancillary items like doors etc, not the gear itself, as the structure holding the gear doors and the movement mechanisms/rod arms etc. can easily be bent/damaged by too high an airflow. If the gear doors/attachment arms on the Hind were fairly light then they wouldn't handle 300+ KM/H airflow very easily, especially when moving - hence requiring a limitation.
  9. Also no binding option for the fuel tank gauge selector knob, or the autopilot azimuth heading selector knob.
  10. It wasn't just you - Wags did it in one of his vids also..
  11. After flying around with gear up, deploy gear and land, then check outside view of aircraft. RH MLG door is sitting away from aircraft by itself, as opposed to LH door that is faired into fuselage. Edit: You don't need a track replay....you need to Press F2, so don't add the need a track replay tag - ok I see it is 'known' so all gd.
  12. True champion of men - thank you sir!
  13. Anyone know the gear extended max airspeed limitation?
  14. Everyone can fly the Hind for free for 2 weeks
  15. +1 on this also. Works maybe 1 in 10 times if I am lucky.
  16. Haha all good Norm, you can do what you like, couldn't really care less anymore. Pretty used to problems with aircraft being ignored in DCS by now. Many people aside from me have mentioned that the Mi-8 in particular is particularly fragile to small arms fire from an AK-47.... but w/e. Just quote me a year later saying 'your tail didn't fall off'. Nice. Just FYI the AK I mentioned fires 7.62 mm - the M4 fires 5.56mm, but knowing DCS it prob makes no difference.
  17. Wow - nice necro. One year later you managed one flight with a several passes over 4 infantry. Congrats.
  18. R/Clicking link-open in new tab for 2.7 files does nothing. Also if you try to save target as Google Chrome browser gives warning zip file can't be downloaded securely.
  19. PDF that I prepared for my own ref that compiles some of the info from the DCS Russian language forum from the WIP Hind manual for anyone interested in a heads-up on the pilot sight. Thought I may as well post up as someone else might find it interesting. Obviously the Hind is heavily WIP so I cannot 'guarantee' any of this info... Pilot Sight ASP-17V.pdf
  20. All good, no worries. Estimating range will be 'easier' in the Hind even in Manual mode due to the 'Moveable Sight Mark', abundance of manual input available etc. I have attached a PDF that compiles some of the Info from the DCS Russian language forum with some Hind manual info for anyone interested in a heads-up on the pilot sight. Pilot Sight ASP-17V.pdf Edit: Also apologies - this is the part I was referring to when I mentioned 'auto ranging' - Seating method - the range is calculated automatically and continuously based on the radio height and pitch angle (D = h / sin (ϑ)).
  21. Interesting, I don't believe I ever said it had a laser rangefinder? The AVT (auto) mode calculates distance based on helicopter angle and AGL by way of trigonometry in the ADSVU and sends info to gunsight as to where projectile will impact ground given current parameters, but yes you are correct - of limited use in mountains, just use the usual sighting burst. Still - any ranging, if only estimate, is better than none and give you a 'cue' to work from for better accuracy.
  22. Tis funny - I actually clicked this link to see if anyone suggested the Shark over the Hip for learning the Hind (given it is probably as far away from the Hind as possible without just going to a fixed wing aircraft lol) - and BAM here we go, there is always one . To answer the OP - the Hip is mighty close to the Hind in so far as the instruments and systems you interact with in the cockpit while flying, the pedal input while flying is a rather interesting addition, as generally you shouldn't need any pedal input while flying S&L in any chopper thanks to the aerodynamic design/rotor offset etc. anyway. You sometimes need a little if you are pretty heavy, but remember the Hip doesn't fly S&L with a centred ball. (Interestingly I would say the Shark is a bad representation when related to Hip/Hind as you use far more pedal when turning and would introduce bad habits for those two). Speed is meh - the Shark is a bit faster but big whoop, hardly an earth-shattering difference that will blow your mind when you get in the even faster Hind. As far as the gun on the Shark, the Hip also has fixed guns that shoot stuff in front of you, and don't gimble 'yes you can lock the Shark cannon as well'. Again not a big deal that would make you want to get time up in the Shark, as the Hind also has a ranging gun sight that will make shooting much easier than the Hip anyway. So just work on your range estimation using the fixed sight in the Hip and keeping the chopper steady on run-in and you will be set once in the Hind. Also lets not forget about the actual 'flying' and general aircraft handling like TO/Hover and Landing (both from hover and rolling) - which will be much closer to the Hip than the Shark (so not just good for switchology!). Get comfortable using the great doppler nav system also, I actually made a mod that changed colouring of the lettering of Left/Right of course indications to Red/Green to see them easier from pilots seat in VR - but won't need that in the Hind! In any case I see you are putting in the hours in the Hip so you are GTG. SPOILER: Yes the Hind can hover.
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