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Everything posted by Volator
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Das ist doch schön. Dabei warst Du ja vor gut einem Jahr noch dagegen, dass man auch nur in Erwägung zieht, ob Heatblur auch mal irgendwann eine F-4 entwickelt, da ja Deiner Meinung nach erst der Eurofighter fertig gemacht werden muss: Ist doch schön, dass solche Projekte auch parallel laufen können und wir jetzt doch in absehbarer Zeit eine F-4 bekommen.
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Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you... Phinally! The dream comes true.
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I think now that the horde has moved on this server has actually become more enjoyable lately. It is also getting better with the new Cold War modules. Empty is not good of course, but "full" also has certain downsides. *Edit* 23 players on at 20:30 UTC. Not bad, nothing to worry about.
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As a mission designer you can/must assign a callsign to aircraft in the mission. You can also assign bort numbers for aircraft, but they can be changed in an MP mission in the loading screen. Callsigns cannot be changed. In order to make use of realistic, individual numerical code callsigns as used in the Warsaw Pact in MP missions (where the mission designer does not know in advance which pilot is selecting which aircraft) could you please add the option in the rearm/refuel screen to also change the three-digits code callsign to have proper interaction with AI ATC and GCI (at least for REDFOR aircraft where pilot IDs are the callsigns)
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fixed Leopard2 AP rounds - no laser distance correction
Volator replied to Wychmaster's topic in Bugs and Problems
That seems to be a long-standing issue. I remember seeing this at least one year ago. I always thought it was related to effective range figures for AP rounds, as the AI tanks would also use HE rounds only at distances > 4000m. -
If only there were some recent MiG-23 updates / news by Razbam/Overstratos in this thread instead of off-topic talk.
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@BIGNEWY @Flappie Has the GDR comms issue been reported as well or should I open a new, separated thread?
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Just a little reminder for ED: This little error is still present.
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Die F-4F nach dem "Peace Rhine" upgrade um 1983 herum auch.
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It does, but it was introduced way before ED came up with multicrew, so PC implemented their own technical solutions which degraded with the eventual updates of DCS and are now pretty much defunct AFAIK.
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Which sensor / pod and weapons do we see in the videos above?
- 6 replies
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- real footage
- realism
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(and 3 more)
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Damage by mortars also seems very random. Explosions very close to a unit can have no effect at all, while explosions farther away will destroy a unit from time to time.
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Their An-2 and PZL Wilga for FSX were fantastic. I would have loved to see those in DCS. Sure, no combat aircraft, but still as plausible as an I-16 in DCS and maybe even better than the unfinished Yak-52 which is also lots of fun to fly in DCS.
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Aiming circle certainly looks like the one in the F-4. See video here for comparison (F-4F). A wet dream if we really got a (gun) F-4 Phantom in DCS...
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@OverStratos Can we have an "End of 2021 progress update" on the MiG-23? What's the current status?
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Totally agree. Being one of the oldest modules, it might suffer a lot from spaghetti code. A total makeover would be great, the MiG-21 as one of the most iconic aircraft would definitely deserve it. And yes, I'd be willing to pay for that, if they get the avionics and the FM right.
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Plus having the option to perform AAR with the F1 is a cool additional feature.
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I (dont) love the sound of breaking glass
Volator replied to Boosterdog's topic in Forum and Site Issues
Thank god that option is finally there... it must have been added a minute ago as I had been looking all day for the option to get rid of those lights. -
reported [BUG] M60 Tank has no Coaxial Machine Gun
Volator replied to Apocalypse31's topic in Bugs and Problems
That wouldn't be the "coaxial" gun, would it? -
Doesn't work for me. It says sth like "This document is in the litter bin of the owner".