Jump to content

Search the Community

Showing results for tags 'mp'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Official Updates
    • Community News
    • Official Newsletters
  • New User Briefing Room
    • Squadron Recruiting
  • English
    • Digital Combat Simulator
    • Licensed Third Party Projects
    • General Off-Topic Discussion
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • COPE THUNDER's COPE THUNDER
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • DENMARK's DENMARK
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • DCS UK's DCS UK
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 Squadron's 161 Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • VNAO's VNAO
  • SHREK AIR STRIKE Sqn DIE HARD's SHREK AIR STRIKE Sqn DIE HARD
  • DCS NA's DCS NA
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • VETERANS-GAMING's VETERANS-GAMING
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • VNAO - US NAVY's VNAO - US NAVY
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Flight Squadron's Topics
  • NoPryl Flight Squadron's NoPryl Warthog Squadron
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Join Master Arms
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • SQUADRONE LAMPO TICINO CH's SQUADRONE LAMPO TICINO
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =БК= Братские крылья's Связь
  • =БК= Братские крылья's Сервера =BK=
  • =БК= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 99's Topics - Bugs
  • Virtual Carrier Air Wing 99's COOP Flights - Request
  • Virtual Carrier Air Wing 99's Video and Live Feed
  • Virtual Carrier Air Wing 99's Recruitment questions
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • Sesto Stormo Virtuale's Media Missioni
  • Task Force Trident's Task Force Trident Recruitment
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's Mods
  • The Pirates Cove's C-130 MOD
  • VF-211's Contact us
  • RUSSIAN FALCONS's Публичная информация
  • DCS PŇACI's BLA BLA
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Ravenspear Tactical Solutions's Topics
  • 74th Flying Tigers's Questions and Answers
  • [RESERVED]'s Announcements
  • Virtual JaBoG32's Topics
  • VIRTUAL 312 SQUADRON's THE VIPER DRIVERS
  • Cerberus Fighter Wing's Screenshot Posting
  • Digital Coalition Air Force's Posts/Forum
  • Beyaz Kartallar (161-Kartal Yarasa Filo)'s Beyaz Kartallar
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • Joint Task Force 191's January 1st, 2024 - New Training Program
  • VFA-41 Black Aces's VFA-41 Black Aces Squadron Info
  • 154th Air Wing's New Server
  • JTF-111's What We Offer
  • JTF-111's Latest News
  • Pegasus's Hellenic tutorials
  • vVMFA-251's VMFA-251 is back and recruiting virtual Marine Hornet pilots!
  • 9th Air Brigade of PLAAF's Anyone want to train together for competitions?
  • 71st_Eagles's Topics
  • 71st_Eagles's Members
  • Task Force Uniform Charlie Sierra's Links
  • =LF= Escuadrón LA FUNDACIÓN's AVISOS Y NOTÍCIAS
  • 1(F) Squadron RAF Air UK's Operations
  • PKP's Casual Squadron : EST preferred ; Apache; F16; ; F14; A10C2; Spitfire's Lets Fly
  • Tact. Air Base 8's Dedicated Public Servers
  • 334th "Eagle" Squadron's Contact Us
  • Nemesis HAW's Topics
  • 枝江虚拟航空队's 涂装展览
  • COMMAND OF THE AIR's ЧАТ
  • 1st Virtual Air Expeditionary Wing's Public Affairs
  • 「301fs」's Enlisting
  • 「301fs」's 301fs Equipment
  • 「301fs」's Squadron Rules
  • Royal Netherlands Air Force virtual's Topics
  • vCSG-3's Recruitment
  • 4YA-Community's Events
  • 4YA-Community's The 4YA Community
  • VMFA-323's Welcome
  • 78th Fighter Squadron's Topics
  • Air Group =Axeman= (=AxA=)'s Связь
  • Air Group =Axeman= (=AxA=)'s Air Group =Axeman= (=AxA=)
  • VFA-103 VIRTUAL JOLLY ROGERS's Discord
  • Ghost Syndicate's Forum
  • [TM] Tigermercs's Club-Forum
  • GAEv Grupo Aeronaval Embarcado Virtual's Discusiones
  • 76th DSOW (Digital Special Operations Wing)'s Open Recruitment
  • 619th Windborne Air Group's Current Events
  • VICOMTE's Recrutement
  • Casual Flyers's Casual Flyers
  • The Jousters's Chat
  • Stalin's Falcons's Создание сервера
  • Stalin's Falcons's Предложения полетов
  • Stalin's Falcons's Связь
  • Task Force Trident's Squadron Media
  • Task Force Trident's Task Force Recruiting Information
  • Carrier Air Wing TWO (CVW-2)'s Squadron Media
  • 101st Combat Aviation Brigade's Instructions on How to Join
  • (NAFSAM)'s NAFSAM Discord
  • Wolfa - french squadron's Activité/activity
  • Wolf Pack US's Wolf Pack Videos and Server Info
  • Wolf Pack US's Wolf Pack Warbirds Persistent Sever Tutorial
  • Carrier Air Wing 3 | RU's Discord сервер сообщества
  • Carrier Air Wing 3 | RU's Наша группа в ВК
  • 808th World Squadron's How To Join
  • 虚拟笕桥航空队-JQvFG's 鸽动力水坛(General Topic)
  • 虚拟笕桥航空队-JQvFG's 笕桥陵园(Event Room)
  • 虚拟笕桥航空队-JQvFG's 笕桥航校(JQvAA)
  • 虚拟笕桥航空队-JQvFG's 笕桥影业(JQvFG Film)
  • Australian Virtual Air Wing's Forum
  • Virtual Royal United Kingdom 10th Squadron's LUA Discussions
  • ММВГ "Broiller Squad"'s Форум
  • Task Force Thunderbolt's Topics
  • 588th Fighter Aviation Regiment's Announcements
  • 588th Fighter Aviation Regiment's Media
  • 588th Fighter Aviation Regiment's Chow Hall
  • Joint Flight Command Oregon's Application & Links
  • Irréductibles's Recherche de pilotes motivés F18 et M2000
  • VF-103 Jolly Rogers's Recruitment
  • VF-103 Jolly Rogers's Media
  • Escuadron 69's Foro del E69
  • Carrier Air Wing 7 | RU's VK
  • Virtual Task Force 77's News & Updates
  • 367º МЦО / MTsO's Media Exterior
  • DCS World România's Forum și postări
  • Crossant's Topics
  • Titan Squadron's Titan Squadron
  • VFS-252 Sky Pirates's Topics
  • Iran | 404th Freelancers's Media
  • Iran | 404th Freelancers's Recruitment
  • Take Flight's Join/Sign Up Information
  • Phobetor Squadron's We are recruiting!

Calendars

  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • ≡★≡ THE 51st VIRTUAL FIGHTER WING ≡★≡'s Events
  • Lock-On Greece | DCS World Greece™'s Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • Carrier Air Wing 66's Events
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • Sesto Stormo Virtuale's Eventi
  • [OCG] Oceanic Combat Group's OCG Events & Training
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Training nights
  • VF-211's Calendar
  • 421st VIRTUAL FIGHTER SQUADRON's MISSION BOARD
  • DCS PŇACI's LIETANIE
  • Omega Group's Friday Night flights -- 7PM PST
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Ravenspear Tactical Solutions's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • [RESERVED]'s Events
  • Cerberus Fighter Wing's Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events
  • JTF-111's Events
  • Pegasus's Events
  • DCS ANZUS's Community Events
  • Delta Force Squadron's Events
  • 71st_Eagles's Events
  • 71st_Eagles's Events
  • Virtual Fighter Group's Schedule
  • =[RCAF 416 TFS]='s Server Test/08-24
  • PKP's Casual Squadron : EST preferred ; Apache; F16; ; F14; A10C2; Spitfire's Meet and Greet
  • Tact. Air Base 8's Events
  • 71st Laughing Rooks's 71st Events
  • Virtual Air Festivals's VAF Events
  • Royal Netherlands Air Force virtual's Events
  • Royal Netherlands Air Force virtual's Events
  • vCSG-3's vCSG-3 Events
  • 102nd Albatross's Events
  • ESCUADRÓN 111's Events
  • VMFA-323's Events
  • 78th Fighter Squadron's Events
  • vNAVY's Events
  • Ghost Syndicate's Events
  • [TM] Tigermercs's Staffeltraining
  • [TM] Tigermercs's Events
  • 76th DSOW (Digital Special Operations Wing)'s Missions
  • RS Red Star's Events
  • Carrier Air Wing TWO (CVW-2)'s Scheduled Squadron Events
  • Combined Joint Task Force's OPERATION - ISLAND HOP
  • Wolf Pack US's Wolf Pack Missions and Events
  • Wolf Pack US's Events
  • Wolf Pack US's JUGHEADS mission night
  • 808th World Squadron's Birth Date 01.24.23
  • 虚拟笕桥航空队-JQvFG's 联机活动日程
  • Australian Virtual Air Wing's Events
  • Virtual Air Force's Mission/Training Night
  • TACG 218's Events
  • ММВГ "Broiller Squad"'s Операции
  • 366th Fighter Wing "Gunfighters"'s Mssion nigths & Operatinos
  • Task Force Thunderbolt's Events
  • Joint Flight Command Oregon's Events
  • [JaboG49] Virtuelles Jagdbomber Geschwader 49's Termine
  • Virtual Carrier Air Wing One (vCVW-1)'s Sinai Campaign
  • Task Force Perpetual Motion's Events
  • British Virtual Air Force's Events
  • Dark Ravens's Calendario
  • VF-103 Jolly Rogers's VF013 Events
  • 24th Combat Aviation Brigade's Events
  • 367º МЦО / MTsO's Calendar / Calendario
  • VFS-252 Sky Pirates's Events
  • DCS ITALIA's Eventi
  • JATF - Joint Air Task Force's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Flight Simulators


Location


Interests


Occupation


Website

Found 19 results

  1. Even if the spawning slot 2 is selected for the helicopter in the Mission Editor, it will spawn in slot number 1. And if there is two helos on the ship, first spawn in slot 1 and second spawn on top of the first one---> A big crash. In sp slots seems to work ok.
  2. Overview Several months ago, @tobi and @Eight Ball released a little gem known as the OH-6A Cayuse. Immediately my small group of DCS friends downloaded and consumed it like someone was going to take it away. We already had a Marianas playground mission we used for all things Vietnam era and naturally dropped this helo down and started cruising through the jungle on make believe jungle ops missions in a multi-player scenario. It didn't take long for us to brainstorm a random environment providing unexpected encounters centered on the South portion of Guam simulating the jungles of Vietnam. From those early ideas, the original "Into The Jungle" mission concept was born. Since then, we've played this mission for 100's of hours and it remains fresh. No exaggeration. Over the past 10 months we've refined the experience and at this point, have something we're proud to share with the community. Anyone following @Devil5O5Youtube channel knows what I mean as he often posts videos our MP Jungle experiences. Download For those who want to jump right in, the TLDR experience is right here - Get the download here [https://www.digitalcombatsimulator.com/en/files/3342301/] Required Mods OH-6A: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Vietnam Assets Pack: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Seaking: by EightBall - https://forum.dcs.world/topic/346587-ai-seaking-mod-sh-3h-mk48/ A-4E-C: by Community Project - https://08jne01.github.io/community-a4e-c/#installation OV-10A: by Split Air - https://splitair.gumroad.com/l/fwzxn Simple Mission Restart - https://forum.dcs.world/topic/308147-simple-mission-restart-smr-server-script-to-simplify-mission-restart/ [Required for your Dedicated Server, not Client installs] Civilian Asset Pack - Naval by 8Ball - https://forum.dcs.world/topic/270558-civilian-objects-and-vehicles/ Vietnam Boats by upaut - see this video for instructions on wh ere to download https://www.youtube.com/watch?v=EdqoourYGw8 Original forum post from 2014 - https://forum.dcs.world/topic/103564-addon-tents-watchtower-uh-1-cargo/ Details First and foremost, this is designed for MP dedicated servers. Yes, you can play this solo if you want and it’s pretty fun that way, but I highly recommend sharing it with friends on a local or public server. You'll have an absolute blast. If someone wants to toss this up on a public server, please do. Have fun with it, make changes, let us know how its received. From the beginning, we wanted to create a dynamic jungle environment where we could take off from a Jungle FARP and scout the surrounding area for "VC" soldiers and equipment. 8Ball's Vietnam Assets Pack (VAP) made an excellent source of period appropriate assets. Using the Cayuse to mark and attack these random groups drove collaborative cooperation – there’s nothing better than marking targets for your buddies coming in with firepower. Concentrating both helo and fast movers on targets in a real-time randomized environment just never gets old. This cooperation fueled our weekly MP experiences and fed our desire to improve the mission and ultimately share with the community. Currently, this mission supports 18 different "groups" ranging from some "VC" soldiers in the brush all the way up to village level camps. Each group has a probability of spawning at mission start. It is rare for back to back missions to start with same number of spawns which makes scouting an important element of this experience. More on spawning below. All the action is centered on the southern portion of Guam [inside the yellow box on the map below]. This box is roughly 85 square miles of territory making it large enough to require scouting, yet small enough to experience action almost immediately. Most of the activity takes place in the general vicinity of Fena Lake which is the only significant water landmark on the island. This results in an easy to reference directional aid for all players. Additionally, there are two significant spawn points on the lake. They are labeled Alpha Hill and Bunker Hill and again aide in MP coordination. You’ll hear ejecting pilots reference these landmarks further assisting players in finding them if they’re interested in CSAR. CSAR The more we played, the more we longed for the ability to perform CSAR on the map. This was mostly driven by us getting shot down and thinking it would be cool to go and rescue ourselves. It didn't take long for us to find @Ciribob's excellent CSAR script from all the way back in 2015. It still works brilliantly today! Immediately on insertion, we were getting CSAR missions spawned whenever we'd crash/die making the experience comical as we'd getting missions to rescue ourselves - often over very hostile areas. From there, we wanted the ability to ensure CSAR missions that didn't rely on us dying and creating one ourselves. This idea fostered the concept of random CSAR events similar to the random group spawns at the beginning of the mission. Now, along with CSAR being naturally triggered by players getting killed, we added random F4-E shootdowns occurring periodically over the first 2+ hours of gameplay. Once we got those working, we went back in and added custom voiceovers for any random spawned CSAR event to further liven up the mission experience. Lastly, along with the base CSAR text messages in Ciribob's script, we added pilot voiceovers for all relevant CSAR messages. With all these gameplay elements we've managed to create a darn compelling Jungle experience that hasn't gotten old – at least for us it hasn’t. We've had so much fun with this mission we felt obligated to share with you. But before doing so, we wanted to put a little more icing on the cake. That icing comes by way of assets. From our original hidden jungle FARP we expanded gameplay into 4 jungle FARPS, a militarized airstrip, a carrier strike group and Andersen AFB. Each is a spawn point and each is as authentic as we could go without overtaxing our PCs. With the exception of the VAP, all assets are base DCS. Lastly, with recent announcement on immersive weather and fog coming to DCS, we tested the legacy fog option and were pleasantly surprised/pleased with the results and included that as a final piece of eye candy for you. I sincerely hope you get many hours of fun out of this mission. My only ask, in return for this, is your feedback in this thread. We plan on building on this experience and would love to hear thoughts from folks who've played. Additional Details Performance The guys in our small group all play exclusively in VR (Pimax 8K, 8KX, Crystal) and are lucky to have fairly beefy machines including RTX4090s. We have not experienced any issues playing this mission (I host on a private dedicated server). If you experience performance issues, we'd appreciate hearing about it, so we can adjust accordingly for future updates. Supported Aircraft - A-4E-C Skyhawk - OV-10A Bronco - F-4E45MC Phantom II - F-5E-3 Tiger II - OH-58D Kiowa - OH-6A Cayuse - UH-1H Huey Contributors A huge thanks to my partners in crime here Devil505 and @Wulf103. This creation is the result of many different play sessions over many months. Couldn’t have happened without the three of us. Known Issues There are a handful of known “issues” or limitations in the mission. None are show stoppers. - Some [N.Jungle] spawns are blocked due to static placement. This happened late in the development and we've opted to leave it "as-is" until we get the ME grouping features in the next patch enabling a cleaner debugging environment. Hopefully this won't be too difficult to correct. Corrected. - Not an issue per se, but something players should be aware of. Whenever a random CSAR spawn happens, I block future random CSAR events from triggering so we don't oversaturate the AO with downed pilots. When players return CSAR pilots to MASH locations, the mission resets the trigger allowing new random CSAR events. [see F10 Radio options] - A4 Tacan needs LUA update to work - https://forum.dcs.world/topic/290302-community-a-4e-c-v22-october-2023/page/41/#findComment-5556247 - OH-58D in state of limbo due to "half patch" release by ED. Should be fixed whenever official patch from PC released properly. ED corrected. MASH locations There are two MASH locations on the map. When rescuing downed CSAR pilots (random spawns or fellow players), the CSAR helo player must deliver the rescued pilot to one of these two locations to get credit for rescue (and resetting the CSAR trigger flag). After playing the mission a bit, you'll know exactly where these locations are on the map. Until then, use the map below for guidance (the 2 locations have ** after the name). Note: the MASH tents are identified by the + marking on the tent and is easily identified from the air. F10 Radio Menu There are a handful of player options available via the F10 radio menu. - Restart Mission: Using a handy script from @cfrag, this menu option restarts this mission on the server. This ONLY works in a dedicated server environment and requires his script on the server itself. See [Required Mods]. - How many groups: This is a handy way to see how many active groups exist on the map. This number is the real time count of groups remaining on the map. Once all originally spawned groups are eliminated from the map, all remaining groups spawn. - Spawn all groups: The number of groups that spawn at the beginning of the mission is based on a probability calculation made for each group (18 total) in the mission. If, at any time, players want all possible groups on the map, this option brings them all in. - Reset CSAR spawns: As described in the Known Issues section, random CSAR spawning is turned off until a rescued pilot is returned to MASH. If, for any reason, a player can't return a pilot to MASH (most often due to death), this option resets the trigger and enables a new CSAR spawn chance - CSAR: This is the base CSAR menu from Ciribob Random Spawning All random spawn are handled in ME triggers (not LUA code). Within the mission itself, there are 2 types of spawns, enemy ground units and friendly ejecting pilots. Enemy Ground The probabilities of each group's spawn are handled in the initialization trigger in the ME. For example the probability of Group 1 [RANDO1] spawning is 50%. At the beginning of the mission each random unit is assigned a random number between 1-100. The group will spawn if that random number is greater than the probability percentage number. If you wish to change the probability of spawning, you simply have to change the spawn percentage number. Whenever an entire spawn group is destroyed the mission creates an explosion and smoke marker over the main unit of the group. This is an easy indication that the group is dead and to move onto other areas of the map. Ejecting Pilots Whenever a pilot survives an ejection, the CSAR script creates an event. Unlike the random ground units, this mission always spawns at least one downed pilot. This event always happens 25 minutes after the mission begins. There are 4 total downed pilot events that can trigger during gameplay but come with a degree of randomness to minimize redundancy. During play testing there were times when we had far too many pilots raining down on us and I added a governor to the trigger system to reduce the number of CSAR missions. Some features of the governor are: - Scripted downed pilots are paused until a pilot is rescued and delivered to MASH. - If players decide to leave downed pilots in the field and forego rescuing, the mission ceases generating downed pilots. Should players get shot down, the CSAR script will generate a rescue event regardless. - If a player dies while carrying a rescue pilot to the MASH and the death doesn’t trigger a CSAR event, there’s a chance the governor logic never triggers another random CSAR. There’s an F10 radio option allowing players to re-start CSAR events to cover this condition. Scripts included in mission - Splash Damage 2.0 by Grimm from Dec 2022 + small power nerf by me - MIST v.5.126 - CSAR v1.9.2 plus some changes by me. All my changes are mod marked and commented - Simple Mission Restart: a tiny server script that allows any mission to restart when they set flag "simpleMissionRestart" to 1 by Cfrag Installation Run it on a dedicated server like any other mission. You can also play solo by running this like any other mission. Recommend you play the mission as a multiplayer option, however. Future expansion(s) We have lots of ideas for future expansion which may or may not see the light of day. We’ll see where this goes and what type of feedback we receive. Below are some ideas we’ve discussed. -New Fog: When this is released, I want to revisit the fog settings and have the fog dissipate as the sun comes up. We can definitely make this happen along with re-appearing sometime in pre-dawn for those that keep the server up and running. Released -CAS on my location: We’ve kicked around this concept a time or two. When no one wants to hop into a fast mover and perform CAS, we imagine it’d be nice to spawn in an AI CAS flight to attack units near the helo that called for CAS on the F10 radio menu. I am no scripting guru, so this may be something beyond my skills and/or not worth the time and effort. -Logistics: If/When ED gets this into the base game, there might be value in resupplying weapons to FARPs. We’re thinking we could limit weapons stores at FARPs and require replenishment from Chinhooks from time to time. Might be an interesting gameplay element. - Further CSAR randomness + voiceovers: Depending on staying power of this mission, the spawned downed pilots might become redundant and while there is randomness to them, there’s only 12 possible outcomes. I may opt to add additional planes and appropriate voiceovers to expand replayability. - SEAD: We do have 2 SA-2 batteries up at Tinian if anyone wants to venture up there with Phantoms or Skyhawks. You can spawn up on Saipan if you want to engage via helo’s. There’s really nothing else up there which makes the experience pretty light. We’re considering expanding gameplay to those northern islands and may focus on SEAD for that expansion. Have fun!!
  3. TLDR: There’s an ALPHA MP Kiowa Campaign available to check out. This post will link all 8 missions at the bottom of the post Overview My buddies and I really enjoy flying together and experiencing story driven content. We’ve been fortunate to find some likeminded content creators over the years and thoroughly enjoyed our experiences playing MP campaigns like Griffins Original and Remastered - Hormuz - I only wish there was more content like this – created for MP, but also consumable by SP. This is our contribution to the community in this regard. As some of you may know, I am responsible for the Griffins Remastered. Now that the Kiowa is out, my small group embarked on a Kiowa MP/SP campaign in the spirit of the Griffins Remastered called Operation Silent Thunder. See attached PDF for the first mission brief. We are making this for our group but also wanted to share with the community. As the group’s resident ME “expert”, I am currently 4 missions into this campaign. We have storyboards for 8 missions so far. Instead of waiting for all 8 to be written, tested, produced and polished the team thought we should release as we went along. This way interested parties could get their hands on content sooner and provide feedback to us along the way. I consider this content to be pre-release content so you may encounter a bug here or there. You may see a debug statement flash on screen, but all voiceovers are there and the mission has been flown by my group at least once. In other words, you’re an early adopter. Given the Kiowa is still relatively new, I hope this campaign can be enjoyed by more people who are just getting into this helo. Looking forward to people’s comments and feedback. Big shout out to the fellas for content, testing, and willingness to get shot down [ @Devil 505 @Wulf103 ]! Campaign Features 1-4 Aircraft OH-58D COOP/Mulit-Crew up to 8 total Players Module(s) Required: Polychop OH-58D Kiowa, Syria Map Mod(s) Required: Noted in mission download if any leveraged Additional topics: Fully voiced missions using AI (elevinlabs), mission brief PDFs, scaled difficulty based on number of Helo’s in mission. This is a fictional based campaign set during the 2006 July War historical timeframe on the Syria map and is designed for COOP play. The campaign can be done solo if you desire. Mission Mission 01: Prey [v1.01 -- August 18, 2024] -https://www.digitalcombatsimulator.com/en/files/3339666/ Mission 02: Fish Barrel [v1.02 -- August 12, 2024] - https://www.digitalcombatsimulator.com/en/files/3339695/ Mission 03: Dawn’s Light [v1.02 -- August 25, 2024] - https://www.digitalcombatsimulator.com/en/files/3340031/ Mission 04: Uniform Justice [v1.01 -- August 28, 2024] - https://www.digitalcombatsimulator.com/en/files/3340180/ Mission 05: Wild Hunt [v1.00 -- August 26, 2024] - https://www.digitalcombatsimulator.com/en/files/3340351/ Mission 06: Darkness Falls [v1.00 -- September 26, 2024] - https://www.digitalcombatsimulator.com/en/files/3340783/ Mission 07-08: Storyboarding & Brainstorming M01 Prey_v1.0.pdf
  4. After the mid-March (17 Mar), I started to experience a CTD moments before DCS would load into a mission. This affects single player and multiplayer missions. See the attached DCS crash log. This occurs when using my VPN service; which rhymes with BoardVPN. When VPN is ON, the game would crash during the "Export Start" phase of the loading screen (Single Player or Multiplayer). Part of the problem rests with a script in my Export.lua file. Specifically, the game crashes to desktop when the Export.lua file tries to run the script: "dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua')". That script is for my WinWing/SimAppPro HOTAS setup. When I remark out that line, DCS does not crash, even when the VPN is on. Other observations: 1. DCS-SRS and DCS-TheWay applications will not work when the VPN service is on. This is true even when the SimAppPro script is disabled. When the VPN is off, then SRS and TheWay applications work as advertised. 2. The VPN software had an update and the same with Windows 11 during this time. All my video and audio drivers are current too. 3. I contacted both VPN provider and WinWing to troubleshoot this problem. 4. DCS would encounter CTD even before the Mar 19 and Mar 26 updates (DCS 2.9.14.8222 and DCS 2.9.14.8394, respectively). 5. Before 17 March, DCS would run normally when my VPN was on or off. I have 2 workarounds but I would like to find the cause and potentially fix this problem so I may continue to use my VPN service. 1. Remark out the WinWing code in the Export.lua file. 2. Turn off the VPN while playing DCS. Has anyone else experienced this issue? dcs.log-20250401-010302.zip
  5. You may have seen some of the recent videos from my group when flying this mission. A mission we call "Into the Jungle". This is a MP Vietnam era mission using period proper aircraft on the Marianas Map. The mission has a focus on eliminating randomly generated VC troops in and around the lake area on the southern part of the Marianas map. The mission highlights the OH-6A Cayuse and A-4 Skyhawk and was originally put together in preparation for the F-4E (which is also in the mission). Also included are Hueys and F5s. I have been asked to post this mission from some of the folks who have watched the videos. I normally don't post missions with mods in them so be aware, this mission requires a few. You could always modify the mission and exclude anything you don't want, I suppose. Here's the link to the file - https://www.digitalcombatsimulator.com/en/files/3338197/ There are a couple of video links posted there as well for those interested. @Devil 505 posts a lot of our content on his YT channel for anyone interested. https://www.youtube.com/@Devil-mn3dc Hope you get some fun from this. My MP group has been flying this for weeks and it still feels fresh.
  6. What is the status of the bug with ME placeable NDBs (non directional beacons) not working on the Persian Gulf map? I can remember the issue being reported 2 years ago, yet to this day none of them seem to work for anyone (both ARC and TACAN, latest personal tests with ARC in multiplayer with correctly placed and "working" beacons which no module can pick up). And does this have to do with the general map bug of fixed location beacons (NDBs) being coded in Hz instead of Mhz (typo-bug, as also present on Syria for a while, seemingly coming from and Eagle keylog being used as a baseline by Ugra Media)? This bug is relevant as for any mission scenarios that are above the absolute lowest denominator being able to home in on a road base or FARP when other means are not available or in DRIFT can be quite relevant (especially when forced to use terrain masking). Moreso since the PG map is quite empty and repetitive in many areas making terrestrial navigation especially at deck and even at angels an issue. An earnest update - even if it reads "we had no time/no ressources for that" - would be appreciated to at least know what the status is.
  7. The module always uses the default textures for the spinning blades in MP no matter how you have edited p51D_DIF_Fuz_Front.dds It uses the files P51D_prop_blade.dds P51D_blade_prop.dds P51D_prop.dds P51D_Prop_2.dds P51D_prop_3.dds I've exported the description.lua from the model viewer and cannot find a way to link to modified versions of this file. So what happens is your props will look the way you painted them in SP no matter if they are spinning or static, but they will only look the way you painted them in MP while they are static. As soon as they spin they will load the default texture and therefore look that way. Is anyone able to help with getting the game to use user created texture files for the spinning prop blades in MP?
  8. If you build a mission with multiple flyable client aircraft it would great to see them as static aircraft if not taken by a player. At least for aircraft that are set to ground or ramp start. Maybe as an option. Would make the airfield look more populated.
  9. Hi, It seems I 'm always crashing DCS (freeze) toward the end of my MP mission, it happens after 30 - 40mn or so. I haven't noticed any unusual temperature raise, or memory clogging. The only mod I have is VRperfkit 3.0. I'm running my own MP liberation missions on a separate dedicated PC on my local network. Specs are : ryzen7 5800x3D, 32GB, 3080ti, Quest2, no overclocking, and SSD drive. I'm playing VR on stable release, using Steam launcher with OculusVR api. So far, I have : updated to the latest nvidia drivers, rebuilt fxo& metashaders, checked files integrity, run out of ideas ! Could someone make sense of my log and give me some advice ? dcs.log
  10. How can I force mission setting including Wake Turbulence in MP ? If I force by Mission Editor in mission options does it still affect even if User disabled it in "GamePlay" tab in setting and check the "No force from mission, use mine" ? null null
  11. Been wondering about this behavior. Like, should you keep advancing throttle to keep power up until supercharger kicks in while climbing? Ok, the MP jump on supercharger kick in, that's how it worked. http://www.aviation-history.com/engines/merlin.htm
  12. DCS keep crashing during F-5 loading or flying in MP dcs.log
  13. As title says. Too many times interesting and dynamic missions are impossible to create because key events, or architecture is crippled, especially for Multiplayer. Multiplayer Paid Campaigns would be a wonderful addition to DCS but until the architecture is unified and expanded such things are virtually impossible. We need to be able to have better (or any) debugging tools for individual mission/campaign creators to be able to build complex multiplayer missions on their own and know that everything - from detecting radio frequency settings PER UNIT is shared from all clients to the server, from being able to add/remove F10 Radio Menu options PER UNIT, to knowing when a client joins as a backseater and to what unit etc etc etc.
  14. Was playing on the throught the inferno server on caucasus, when i in my f-16 i pulled a few g's which made my screen from only the cockpit view stretchen and zoom in until it went away about 20 seconds later. This was on the MT version and openbeta standalone. There is a video file attached of the bug. DCS.openbeta 2023-03-10 19-22-06.mp4
  15. TLDR: With @Dagobert666 permission, I reimagined his original Griffins Apache MP Campaign. This post will link all 10 missions at the bottom of the post. Overview Back in May of 2022, Dagobert666 released an epic multiplayer Apache campaign. As a MP Apache pilot, If you haven’t consumed it, here’s a new chance. Once my squadron completed it, we couldn’t stop talking about some of the individual missions. Several were etched into our brains and remain some of the best DCS experiences to date (we’ve all played DCS since the Flanker days). As our resident “mission guy”, I set out to "reimagine" Dagobert666’s work. I immediately contacted him to ask his permission to do this and to his credit, Dagobert666 was “all in” on me moving this forward. That was more than a year ago at this point and what started out as a simple voiceover replacement effort took over a large portion of my DCS mind and consumed much more time than I ever expected. I hope you find the efforts satisfying. So what’s different now you ask? For the most part, the mission themes remain as they were. I, however, fully voiced the entire campaign with AI. I wrote a completely new story that wraps each mission into a greater narrative. Many of the missions have different voiceovers depending on outcomes. I personally spoke/recorded every line of dialog for this campaign, although you never hear my voice. Using AI technology from elevinlabs, I morphed my voice into the different actors you’ll hear throughout the 10 missions. A handful of missions were re-written entirely or refactored a bit to add replayability or some randomness. BUT admittedly, Dagobert666’s original work already had plenty of that built in. For the mission makers out there, I mostly rewrote all the triggers in the ME. You’ll see I tried to document the sections of the mission with comment blocks as well as turned all the original flags from numeric into text variables. While time consuming, it forced me to really understand what Dagobert’s original intent was and made sure I wasn’t missing key mission mechanics. It also makes it easier for me to debug/maintain. The ten missions are done and have been flown by multiple MP groups – to include Dagobert666’s crew. There’s some housekeeping that I feel compelled to complete like briefings and map images. As the final coats of paint dry on these missions, I will post them to the ED files section of the site and update this post. Hope you all enjoy. Once again, thank you, Dagobert666 for making this possible. Also, I want to recognize Dagobert666's crew for playtesting this. I don't know their names, but they were all instrumental in bringing this to life. Also, my flight team of @Wulf103 and @Devil 505 for their countless replays of these missions over the past year. And also to anyone who downloads and gives this a go - thank you. PSA Dagobert666's original campaign contained colorful voiceover language. In that same spirit, I continued the NSFW language in the remastered campaign. Consider this a heads-up to those who might be offended by adult language; the entire 10 mission campaign is littered with four-letter foulness. Missions Mission 00: Mayflower [v1.0 -- June 8, 2024] - https://www.digitalcombatsimulator.com/en/files/3338400/ Mission 01: Snake Run [v1.0 – June 10, 2024] - https://www.digitalcombatsimulator.com/en/files/3338431/] Mission 02: Broken Wing [v1.0 – June 10, 2024] - https://www.digitalcombatsimulator.com/en/files/3338433/ Mission 03: Slaughterhouse [v1.0 – June 14, 2024] - https://www.digitalcombatsimulator.com/en/files/3338635/ Mission 04: Steeplechase [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3338642/ Mission 05: Moonlight [v1.2 – August 1, 2024] - https://www.digitalcombatsimulator.com/en/files/3338650/ Mission 06: Rabbit Jump [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339178/ Mission 07: Seraphim [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339179/ Mission 08: Playboy [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339182/ Mission 09: Daggerfall [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339183/
  16. When connecting to a MP server my GPU behaves as idle, any idea how to solve it, and what information could be relevant? More Description: After connecting to an MP server, my FPS is in the range of 2-7 (depending on the server) FPS and my GPU consumes under 30W of electric power. When I start a mission in SP my FPS is 100+- FPS, GPU consumes +-300W, and when I start my MP server (not dedicated) my FPS is 100-120FPS. More information: I play the MT version of the game CPU: AMD Ryzen 9 5900X GPU: RX 6900 XT (drivers 24.6.1) RAM: 32 GB HDD: Samsung EVO 980 PRO (NVMe PCi 4.0) Page File: 42-46 GB (main disk) + 12-36 GB (secondary ssd) My attempt to solve it: -I have tried lovered graphical settings, view distance, object details, etc... -I have tried multiple servers to connect: multiple servers of Through the Inferno, some random server with a low headcount, etc. -I have tried to empty the Track folder. -I have tried activating/deactivating vSynch, and changing the FPS max limiter (even commenting on it in the config.lua). -I have tried deleting FXO and MEtashader2 folders (and spent the next 60 minutes fixing it, because DCS was not able to create a new one unless I started it as administrator). -I have tried to delete mods and check the game folder integrity via Steam. Thanks for nay advice or hint of information that could help. dcs.log options.lua
  17. Perhaps a little hyperbolic, but my small group of Multiplayer DCS friends is about to dissolve due to server timeouts. 2 years ago, these were non-existent and we could enjoy 4-5 hours of non-stop DCS missions. Today, the game cannot be enjoyed as we continuously lose connection … seemingly at random. @BIGNEWY or @Grimes or anyone at ED – please tell us there’s some MP issue being looked at for this and I’ll remain hopeful my group can stay together. Some relevant observations - When we first got together as a group, one of us would start a mission and launch the MP server directly from the game. We probably did this for at least a year and never had a single issue. As we got into more intensive missions we wondered if a dedicated server would help offload some processing from our main gaming machines. - About 6 months ago, I replaced my “old” gaming machine and repurposed that rig for DCS server duty. The entire machine was wiped and now acts as our MP host. From the beginning, our experience was just “okay”. We found ourselves crashing to desktop a fair amount, but were willing to cope with those as we were on OB and running some extensive missions with heavy scripting (Pretense and Through The Inferno (TTI)). - Since December of 2023, our experience with the Dedicated Server has become much worse. While the CTD experiences are now much less frequent, what is now happening at an unacceptable pace is client connection time outs. We can play for an hour with no timeout, or we experience 5 in 20 minutes. There doesn’t seem to be any correlation between timeout and type of mission being run (script heavy vs. light vs. none). Many times both my friends will timeout simultaneously and I'll be left alone in the mission. - This morning a buddy and I were flying a TTI mission together and he timed out 3 times while sitting on deck of the carrier – never even got his engines started. This was after I had been flying 90 minutes on that same mission before he joined. - I rarely experience a server timeout. I am connecting to the public dedicated server’s public IP just like my mates (granted the physical server is sitting on the same LAN that my gaming PC occupies). If I had to estimate, I have 1 timeout for every 20 the others connecting to “my” dedicated server do. - As a test this morning, my buddy hosted the same TTI mission on his gaming machine using the “Launch Multiplayer Server” option. We launched from the carrier and within 2 minutes of being airborne I received the dreaded “connection timed out” error. The DCS gods were conspiring against us today. To put it mildly, at this point we’re pretty frustrated. Mainly because nothing in the logs indicates what happens. The disconnects simply appear as regular clients leaving the server. We don’t know how to address this issue. If both dedicated server AND launching MP from within DCS gaming PC both behave this way – with 2 different hosts – I am left to wonder if this is DCS MP code misbehaving or possibly some serious ISP/Internet traffic glitches. Neither of these my group of friends can control. I am considering firing up one of those Fox3 servers for a month to see if one of those is more stable for us. ED – are there known MP issues out there that cause MP timeouts that you’re working on? My MP experience has gone from “rock solid” to “untenable” in the past 2 years. Any advice is welcome. ED - we are more than willing to help your team find/fix this issue (if this ends up being DCS MP code related).
  18. Posted in new thread, to cleanly report it, as this can now be easily reproduced. AI aircraft in multiplayer sessions are getting stuck in the catapult, if a player has launched off it before. Steps to reproduce: Launch off catapult Have AI (S-3B at least) try to launch off same catapult Dedicated server track attached. server-20241014-102904.trk
  19. ...or "How I learned to Stop Worrying and Love Saving Fuel", this is the first mission I'm actually reasonably happy with publishing beyond just a group of friends. This is a very long range (450-500+ NM each way) strike, with 4 different objectives happening within a single mission. Here's a quickfire list of the key features in the mission: A very long-range mission from the Falkland Islands to mainland South America 4 different objective styles in a single mission (CAP, Anti-Runway, Anti-Ship, SEAD)! Most modern/late cold-war era jets available to fly A CVN and LHA offshore the Falklands for a true challenge! Completable solo - but better with friends! Spawnable friendly AI to assist in singleplayer/low playercount MP! Mixed afternoon/night conditions with moderate clouds Semi-randomized air threats (higher-threat fighters should spawn more rarely) There's a detailed briefing and custom kneeboards in place to help you figure out what to do/what to blow up. It's overall a relatively simple mission with not much fancy stuff going on under-the-hood, I'm not a professional mission builder. Everything is set up through the in-game mission editor with no external scripts. There's also not too much 'set dressing' as far as extra AI/static units goes(for most of the transit you'll be up above the clouds anyway!), so it's hopefully relatively lightweight to run. I had no issues framerate-wise flying this mission in VR, if that's any indication. There's a few things I'd like to do in the future to really polish it out, like adding some limited voiceovers (mainly for the AI so the player has more understanding on what's happening in the theater), better threat scaling (to support larger MP operations), and just some general polish here and there. For now though, I'm happy enough to consider it a "1.0" release, as everything should work. Enough reading, here's the link: https://www.digitalcombatsimulator.com/en/files/3327542/ Please leave any feedback - good, bad or otherwise - either here in the thread, or you can find me on Discord at Haydz # 0275 Thanks!
×
×
  • Create New...