Grim_Smiles Posted February 11, 2015 Posted February 11, 2015 Hello all, I have a decision to make shortly, either a Hotas Warthog, or a GTX 970, can't do both, so if I can run DCS1 with mostly high settings at about 60fps am I likely to see a significant frame rate drop with DCS2 ? I know it's probably speculation at the minute, but you guy's know alot more about this stuff than I do ! Thanks in advance. If you can currently run DCS on high with 60fps I think you should be fine with what you have for DCS World 2. A good idea would be to take a look at the specs Wags has for his computer in his profile sig and compare your current gear to that. I'm assuming he's recorded his vids on his own computer while running the alpha and it seems to run just fine with what he has. "Hurled headlong flaming from the ethereal sky; With hideous ruin and combustion down; To bottomless perdition, there to dwell; In adamantine chains and penal fire" (RIG info is outdated, will update at some point) i5 @3.7GHz (OC to 4.1), 16GB DDR3, Nvidia GTX 970 4GB, TrackIR 5 & TrackClip Pro, TM Warthog HOTAS, VKB T-Rudder Mk.IV, Razer Blackshark Headset, Obutto Ozone
SkateZilla Posted February 11, 2015 Posted February 11, 2015 EDGE is DX11 Only, I seriously doubt ED would go with a propriety API and cut off the nVidia users. Mantle is great and all, but from my experience it is still pretty buggy, and would likely cause more problems thab its worth. DX12's goal is to get close to or match Direct Access APIs, Last test I saw had AMD gaining 340%-400% over DX 11, and nVidia around 200%. DX12 is Windows X Only, which would force everyone in the DCS community to upgrade to WinX. MS will also be only releasing DX12 SDKs to qualified Developers. As DX12 will be very sensitive to commands. Basically DX11 will be for Developers that dont mind the overhead of the API in exchange for easier programming (Lol, I know, define easier, right?). DX12's reduced overhead comes at the cost of sensitivity to commands, where DX11 would filter out or adjust commands at an API level to render items correctly, DX12 wont. I'll see if I can find the MS interview that better explains this. Would DCS benefit from DX12, likely. DX12' Max simultaneous Draw call limit is ~600k, compared to DX9's ~500 and DX 10's ~60K Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
paidapinga Posted February 11, 2015 Posted February 11, 2015 (edited) DX12's goal is to get close to or match Direct Access APIs, Last test I saw had AMD gaining 340%-400% over DX 11, and nVidia around 200%. AMD mundle is future , the funeral Nvidia is starting. I was lucky to bet on the winning horse :) Edited February 11, 2015 by paidapinga
genbrien Posted February 11, 2015 Posted February 11, 2015 AMD mundle is future , the funeral Nvidia is starting. I was lucky to bet on the winning horse :) I had a R9 290(clocked 290x) Sold it for a GTX 980 and I'm glad I did. Mantle is not the future Do you think that getting 9 women pregnant will get you a baby in 1 month?[sIGPIC][/sIGPIC] Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080 CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: Sidewinder X8 PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5 RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz Case: 690 SSD: Intel X25m 80gb
Scoggs Posted February 11, 2015 Posted February 11, 2015 DX12 is Windows X Only, which would force everyone in the DCS community to upgrade to WinX. DX12's reduced overhead comes at the cost of sensitivity to commands, where DX11 would filter out or adjust commands at an API level to render items correctly, DX12 wont. I'll see if I can find the MS interview that better explains this. Would DCS benefit from DX12, likely. DX12' Max simultaneous Draw call limit is ~600k, compared to DX9's ~500 and DX 10's ~60K Just like to point out the upgrade to Windows 10 is a free one for the first year after release. So that shouldn't be much of an issue. And apparently current cards will be able to support DX12 in some capacity. And I would love to see the interview, I'm really interested in this kind of stuff And since you are a pretty knowledgeable person about this stuff. Are draw calls a major issue in the current engine? AMD mundle is future , the funeral Nvidia is starting. I understand there is a language thing going on but your assumption is all kinds of wrong. And at the same time, why would it be important to you at all? Are you a major stockholder or employee of AMD or something? My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet!
KaspeR32 Posted February 11, 2015 Posted February 11, 2015 And since you are a pretty knowledgeable person about this stuff. Are draw calls a major issue in the current engine? Yeah I'm curious about that also. DX9 is really limited to ~500 draw calls, while DX11 is ~60,000?!? That's quite the jump. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
7rooper Posted February 11, 2015 Posted February 11, 2015 AMD mundle is future , the funeral Nvidia is starting. I was lucky to bet on the winning horse :) I'm afraid not. Back in the 90's and early 2000s there were, besides DirectX, many APIs like S3Metal, OpenGL Full & Mini ICD and Software renderer but no one is used these days. DirectX has been evolving through many years and it is universal. Propietary APIs like Mantle are never a good idea. Plus, it is plagued for bugs and without a huge users base it won't be able to iron out those problems. My rig specs: Intel Core i7 4770 @3.4Ghz // Corsair 16GB DDR3 // MoBo Asus Z87K // HDD 1TB 7200RPM // eVGA Nvidia GTX 760GT 2GB DDR5 // LG 3D 47" 1920x1080 // Thrustmaster Warthog HOTAS // Saitek Combat Pro Pedals // Thrustmaster MFD Cougar pack // PS3 Eye + FTNOIR
SkateZilla Posted February 11, 2015 Posted February 11, 2015 (edited) Yeah I'm curious about that also. DX9 is really limited to ~500 draw calls, while DX11 is ~60,000?!? That's quite the jump. In DX9, More Draw Calls = More CPU Usage, More Draw calls above ~500 the more the overhead increases. Theres a hard coded limit then there's a soft limit that when reached anything above that will cause CPU overhead to further increase. I have to see what the "limit" is for DX11, as 60k is DX10 I belelieve. (but that number seems high considering DX10 doesnt solve the overhead issues) Developers can group Draw calls, but that work around causes other issues. DX9 is also a Serial Process meaning it wasnt designed to spread its work across multiple threads to process and feed GPUs the commands efficiently when it gets bogged down. DX11/12 are parallel processes, so the API will spread its work to more threads to feed commands to GPUs more efficiently. So say you're flying a stripped mission with no AI over an area with no scenery objects (buildings, bridges etc). Your FPS will be High along with your GPU usage. Enter an Area with a lot of objects being rendered, and watch your GPU usage fall along with your FPS. You would normally think, more objects rendered would equal more GPU usage. But when object calls and other things start to clog up the DX9 processing thread, it doesnt process and issue GPU commands fast enough, so your GPU is likely chillin waiting for commands from DX9's API. Your GPU will only render or do what DX's API tells it to do, so when the API is clogged, the GPU usage drops. I've explained it repeatedly before, and likely 2 or 3 times in this thread. As for Mantle, it'll disapear much like Glide did. Theres no point in a API that limits customers to one brand. Mantle's purpose is to pressure MS and OpenGL to offer low level API's Mision Accomplished. I'm afraid not. Back in the 90's and early 2000s there were, besides DirectX, many APIs like S3Metal, OpenGL Full & Mini ICD and Software renderer but no one is used these days. DirectX has been evolving through many years and it is universal. Propietary APIs like Mantle are never a good idea. Plus, it is plagued for bugs and without a huge users base it won't be able to iron out those problems. 3DFx Glide. AMD mundle is future , the funeral Nvidia is starting. I was lucky to bet on the winning horse :) AMD has a larger gains simply because the DX9,10 and 11 performance was in the pits. Ie, nVidia had a 25+FPS avg in old DX APIs, and peak of 65 in DX12 rendering the same scene. in that same scene AMD had an Avg of 8 Fps in legacy DX APIs and a peak of 52. That being said, I foresee ClipMapping in DCS2.0 among other things helping to increase FPS, not sure if the current caucaus map has distance LODs, Edited February 11, 2015 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
FlyingHighAU Posted February 11, 2015 Posted February 11, 2015 With Windows 10 being a free ujpgrade to all Windows 8 users, then we'll probably see DX12 capable machines spread a lot quicker than Win 7 / DX11. However of course, the hardware might take a bit longer!
hannibal Posted February 12, 2015 Posted February 12, 2015 i been watching fighter jet go pro videos... i am wondering if DCS World 2 / EDGE will bring vapor Vortices on the leading edge flaps / where the fuselage meets the wings... (instead of the already existing wing tips) http://en.wikipedia.org/wiki/Wingtip_vortices#mediaviewer/File:FA-18C_vapor_LEX_and_wingtip_1.jpg find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
rrohde Posted February 12, 2015 Posted February 12, 2015 As a side note - amazing too see how realistic the DCS wingtip vortices look compared to the real picture above... wow. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Scoggs Posted February 12, 2015 Posted February 12, 2015 (edited) In DX9 ... [Much Text Omitted] distance LODs, Thanks for the info! On a side note do you think ED will incorporate DX11.3 as it is still in development or just 11.1? And will it be hard to come back and upgrade? However of course, the hardware might take a bit longer! At least according to AnandTech most newer graphics cards will be Dx12 compliant "In short, among AMD and NVIDIA their latest products are up and running in WDDM 2.0, but not on all of their earlier products" (AnandTech Article) although they do go on to say "While all of the above listed video cards will support the DirectX 12 low-level API, only the very newest video cards will support FL 12_0" Edited February 12, 2015 by Scoggs My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet!
Cibit Posted February 12, 2015 Posted February 12, 2015 When I was looking at the stills of Vegas that Wags posted some time ago I thought the colours where a little "cartoony" this video gives a great look at Vegas at night and the screenies are pretty spot on http://foxtrotalpha.jalopnik.com/watch-a-time-lapse-of-the-air-forces-most-intense-comba-1541291395 Can't find the pics I was thinking off for comparison i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
PFunk1606688187 Posted February 12, 2015 Posted February 12, 2015 Power Glove is awesome with anything. Warning: Nothing I say is automatically correct, even if I think it is.
VTJS17_Fire Posted February 13, 2015 Posted February 13, 2015 @Wags/ED: Could we get some screenshots or a short video of some destroyed and/ or exploding objects in EDGE? Im interessted in, how EDGE handles such effects. :) Kind regards, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Witchking Posted February 13, 2015 Posted February 13, 2015 @Wags/ED: Could we get some screenshots or a short video of some destroyed and/ or exploding objects in EDGE? Im interessted in, how EDGE handles such effects. :) Kind regards, Fire I think they are still in progress...or else we would have seen some shown off during the bunch of EDGE videos posted by Wags. I think they were carefully shot to show only properly implemented working things. Just like the past concerns with cloud models, I think they are just trying to avoid backlash if they show off WIP effects atleast until it is acceptable for them. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Why485 Posted February 13, 2015 Posted February 13, 2015 @Wags/ED: Could we get some screenshots or a short video of some destroyed and/ or exploding objects in EDGE? Im interessted in, how EDGE handles such effects. :) Kind regards, Fire The latest MiG-15 video where he shoots off the tail of an F-86 is the best we've got so far. irSxoHeEDP4
9.JG27 DavidRed Posted February 14, 2015 Posted February 14, 2015 ^^yeah and that seems identical with the effects we already have...also i believe that we already have the new effects...not long ago, they added new fire effects of burning planes.and i think thats what was planned with edge...otherwise it wouldnt make much sense to create these new effects, while there are already other "edge effects" in the works... of course everything is and stays work in progress and we might see constant improvements/adjustments of said effects, but i have the feeling that we should not expect too much changes in this regard with the release of edge.the same effects will probably still look better just because of the improved graphics engine...
PFunk1606688187 Posted February 15, 2015 Posted February 15, 2015 I just want them to redo lighting so that I can actually see another aircraft easily at night when it has its lights on. Warning: Nothing I say is automatically correct, even if I think it is.
T_A Posted February 15, 2015 Posted February 15, 2015 I`v been watching the gunnery video again and just love how well the F-86 is seen in contrast to the desert ground. IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
will- Posted February 15, 2015 Posted February 15, 2015 new video? Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
*Rage* Posted February 15, 2015 Posted February 15, 2015 Yes! [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
kam Posted February 15, 2015 Posted February 15, 2015 It's...........beautiful :thumbup: Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble
Nirvi Posted February 15, 2015 Posted February 15, 2015 Oh my god, this looks insane! Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
GeorgeLKMT Posted February 15, 2015 Posted February 15, 2015 new video? That's amazing! Videos like that make me want to start flying helis. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
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