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Posted
Just now, Hiob said:

...lazy question:

Apart from clouds and propellers -

are there other not module-specific features, that come with 2.7?

 

we will have a long list in the patch notes once we post it.

 

thanks

  • Like 5
  • Thanks 8

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted
39 minutes ago, BIGNEWY said:

If all goes to plan we will see the patch later today.

 

thank you for your passion and support. 

  Aye lad, and thank you.  We're all sooooooo excited right now!  Fingers Crossed.

X570S AORUS PRO AX MOTHERBOARD, AMD Ryzen 7 5800X3D 8-core Processor, GIGABYTE GEFORCE RTX 3090 TI, 64GB DDR4(Corsair Vengeance LPX), DARK ROCK PRO 4 250W TDP Heatsink, Corsair AX1600i Power Supply,  2TB SSD, Windows 10 64 Bit  VR: HP Reverb G2, VIRPIL: VPC Constellation ALPHA Prim[R], VPC MongoosT-50CM3 Throttle, VPC MongoosT-50CM3 Base

Posted (edited)
23 minutes ago, BIGNEWY said:

 

<...> once we post it. <...>

 

that is exactly the point which triggers my impatiance... 😄

 

all good - I'll wait then... 🤗

 

@bignewy not only is the giver of hope and joy -

but also the keeper of excitement and suspense!

 😅

Edited by Hiob

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

If you check the patch notes, they're usually posted around 16:00 UTC. So, three hours to go. 🙂 

 

Of course, there's no guarantee the pattern will hold for this one, but I'll have to wait for Steam to get on with the program, anyway.

Posted
26 minutes ago, Eldur said:

If they're really voxels, I might fear some... voxels are calculated on the CPU and mine is bottlenecking my 1080 already in DCS. But we will see, I'm rather confident

 

Nope, voxels are not calculated on Cpu unless they move within themselves or you stir them (like tornado). The display of voxel is purely GPU, thanks god, and internal movement is usually faked with masking animated textures that say where cloud is transparent and where it's not. You can move a whole cloud with GPU as well. You simply don't want to stir the clouds - that's currently CPU only, but some engines start to support real time fluid animation equations on GPU. 

...10 years with dcs...

Posted
22 minutes ago, Hiob said:

...lazy question:

Apart from clouds and propellers -

are there other not module-specific features, that come with 2.7?

Improved structural damage for the WW2 DM was on the list at one point. Possibly some more improved graphical effects are comming too.

Posted
6 minutes ago, Dav IRL said:

I am so excited!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

And I just can't hide it !

  • Like 2
Spoiler

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OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
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Posted
6 minutes ago, Fonz_408 said:

2 weeks 

hahahahahahaha...that ship has sailed...we no longer get updates every 2 weeks...the new moniker should be...

 

ehh...next month or 30 days
 

 

Marvin "Cactus" Palmer

 

DCS:World 2.5(ob)

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Posted

14 days 😛

My Hangar:

F16C | FA18C | AH64D | F14A/B | M2000C | AV8B | A10C/ii | KA50/iii | Chinook | UH1H | OH58 | Gazelle | FC3 | CA | Supercarrier

 

My Spec:

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Posted

I haven't started "Update DCS World Open Beta" these many times in a day ever before. I don't know why but it's something special with this patch!

Wilbuz - Livestock Liberation Front

Posted
47 minutes ago, Hiob said:

Apart from clouds and propellers -

are there other not module-specific features, that come with 2.7?

new fire effects too

  • Like 1

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Posted
46 minutes ago, BIGNEWY said:

 

we will have a long list in the patch notes once we post it.

 

thanks

DCS Open Beta 2.7 Patch Notes

  1. New clouds
  2. Fixed misspelling of manufacturer name of seat belt on texture underneath of belt buckle in M-2000c cockpit

End

  • Like 2

Modules: Wright Flyer, Spruce Goose, Voyager 1

Posted
5 minutes ago, unlikely_spider said:
  1. Fixed misspelling of manufacturer name of seat belt on texture underneath of belt buckle in M-2000c cockpit

 

finally! about time..... 😈

  • Like 1

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
7 minutes ago, unlikely_spider said:

Fixed misspelling of manufacturer name of seat belt on texture underneath of belt buckle in M-2000c cockpit

I've dumped mirage 2000 module because of that. Razbam refunded without problems.

...10 years with dcs...

Posted
1 hour ago, chaos said:

 

 

According to "a" source it's a 12GB patch. Don't know how reliable this is but sounds about right...

 

I think it depens also on how many modules and maps (they say that The Channel and Sirya goes to relaese so probably they include some changes and when there's a change in a map You redowload pretty all the map.....).

 

Posted

yep - but no download available yet. Switching from F5 to Skate Zillas Update button 😎

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Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective 

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Posted (edited)
8 minutes ago, Hiob said:

 

Woohoo, she be a comin!!

I was about to start a campaign mission in the Hornet, guess I will hold off for now.

Edited by dburne

Don B

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Posted

Holy, what a changelog! Really awesome stuff here, I can't praise it enough ❤️

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

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Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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