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  2. 5% would equate to 0.225 x 0.225. I run my Quest Pro at 0.25 x 0.25, so 6.25%. This works well for me. If you set the peripheral resolution too low the shimmering is bad. I have mine set at 0.3 in QVFR. Settings with VD at Godlike: Horizontal 0.25 Vertical 0.25 Centre res 1.6 Peripheral res 0.3 Numbers: 3120 x 1.6 = 4992 x 0.025 = 124 pixels 3120 x 0.3 = 936 Try it and see. Make sure you turn terrain shadows off though is the flickering between high and low res areas is annoying. This is something that ED could do with sorting out.
  3. +1 for a C-160 Transall (Versions D, R and NG)
  4. FIrst rule of Timeline club is we dont talk about timelines But the team is hard at it. Love to hear feedback etc as well from people that have been there.
  5. dcs.log dcs.log.old DCS-SimpleRadioStandalone.log DCS-SRS-GameGUI.log DCS-SRS-InGameRadio.log debrief.log
  6. I understand there's a wish to have some form of ATC in the game. Personally I couldn't care less as I find it distracting to dig down the menus in-game. To each their own I guess. In the meantime a quick-fix would most most welcome....
  7. Hi, Sorry for the delayed response. ED has done some magic because labels are now working but not in all missions. At the moment, for an unknown reason, in missions 3, 8, 9, 13, and 15 the labels still don’t work. The reason remains a complete mystery, since the settings are identical to the other missions. If you want the labels to work in any of these missions, it’s possible by opening the mission (not the intro) through the mission editor. In that case, the labels should work.
  8. Spectacular Cirrus formations at dawn in Afghanistan.
  9. DCS2Target doesn’t use export.lua. It used to use export.lua until I found a better way with the intention to prevent the export.lua conflicts. Also DCS2Target does do any redirection. It’s a read only program. Perhaps you’re running a very old version of DCS2Target.
  10. BUMP ILS is still not functional at Paphos. Pls, this needs to be fixed...
  11. The person who checks "correct as is" is usually the the ED team. I don't know what any of this in the 2nd post has to do with the GMT blocks, the image in your first post as blurry as it is certainly looks like big ass blocks to me.
  12. Hello, i've probably discovered a conflict between DCS2Target and DCS DTC that i can't solve by myself. I don't know if is known but when both the plugin are running (and DCS2TARGET works perfectly) DCS2TARGET blocks TACAN and WPT in F-16, i can use only one of them. The reason is DCS DTC modifies mission LUA files to insert data (WP, TACAN, COM, etc.), DCS2Target sometimes redirects the same files or reads from Export.lua for LEDs and bindings. If both write to Saved Games\DCS\Scripts\Export.lua, one may overwrite the other. Is there any chance to solve this conflict? Thanks a lot, Andrea.
  13. What do you expect ? LOL from this.........never mind lets wait
  14. There is another thread may be related to this subject:
  15. You cared enough to come here and post yet not even comment on the bug or provide a track file.
  16. Nevermind, I dont check them when I refloat the post. Meanwhile has the exact model, ED has the total control about add and implement new weapons and funtionality (by 3rd parties).
  17. https://www.scribd.com/document/678844678/APG-68 NOT "earlier version " ITS APG-68 V5 If you want to check "correct as is", please bring a source material Thanks
  18. I just posted a set of screenshots and a track that clearly show it doesn't. Yes, they are the exact same model, The one in the ED directory was taken from the SA assets, as that's where this torpedo model originally was.
  19. Has two Mk-46 into DCS directories, one on the SA assets pack SouthAtlanticAssets directry and another on ED CoreMods > Tech > TechWeaponPack directory. RAZBAM was unable to implement a ASW Weapon (has no a funtionality on the core to make a active/passive guided torpedoe). I talked about the ED TeckWeaponPack, none about 3rd party weapons.
  20. +1 - this should be a setting for the new ATC system when/if it ever comes.
  21. It certainly used to fire a generic shell, but it doesn't any more: PG-16V_model.trk
  22. Try lowering the lod factor to 0.5 - just for fun, to see how much it helps
  23. The RPG fire artillery rounds. Not actual rocket propelled granade. Not sure about damge and damaged radius. But the graphical explosion is too big. It seems to be the exact same explosion effect as the 80mm mortar(which also seem a bit too big) The ammo type i miss the most besides incendiarys, is the flachetes used by all helicopters that use the Hydra. Common in Vietnam and common in Afghanistan. I know it's on the todo list for the Apache. And probably is waiting for some fragmentation simulation modeling that is missing from bombs and rockets. As they are basically single direction frags(at least how I assume they'll be modeled in DCS) But flachetes was also commonly used on fast jets with rocket pods. F4s used them a lot in Vietnam. Giving they were safe to use close to friendlies as long as they were fired in a safe direction.
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