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Showing content with the highest reputation on 07/16/23 in all areas
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8 points
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Am I hearing you right Eddie by saying they're feeding the sailors in port using private companies? That means they're using minimal personnel on the ship in port. That is not heard of here in the US. The cooks work 12 hours a day at sea and they always cook in port. Thanks Avoid! I got your votes guys. Thanks. Sovremenny 7 - Adams Class 5 I watch Warship TV on Youtube and I can see foreign nations and UK ships enter and exit ports all the time. A site to see. You all should check it out. Also, i'm not promoting this channel. I just like watching it.4 points
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Hi Guy's, it turns out that the A-4E does have a raise and lower seat switch. It's on the right side console down past the radio settings. I programmed it to buttons and now I can raise and lower my seat as needed. Perfect for lowering it to see through the reticule better, which was what my original post was about, but also to raise it higher for Carrier landings. It works a treat without having to change any POV settings.4 points
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Thing is there already are games with relaxed fidelity and realism. DCS is special, its realism and fidelity is the fun here and it's the reason most of us are here, not playing other "fun games". What you ask for is already possible with mods in DCS btw.4 points
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Thats great @Aussie Pilot glad you noticed. I had my seat bound to the camera view bindings but the actual seat adjustment is much nicer. Looking back at the Version 2.1.0 30 Oct 2022 A4 update it seems like Seat Adjustment Switch was added then along with dozens of other changes and improvements. Cheers3 points
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The Code path's for the binaries are the same for steam and native. The only difference is the distribution protocol, and removal of DCS_Updater.exe and it's references. The Builds are identical outside of those changes.3 points
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Catering is so bad in UK Barracks and costs far too much for what is provided most guys/gals eat out where they can, The Royal Marines Commando Training Centre in Devon has a Burger Van outside the main gate and he gets more business than the main galley - that tells you all you need to know. Married Accommodation is truly dreadful in some places, not fit to keep pigs in. 30+ Years of political neglect has emasculated the British Military to the point where its just about not fit for purpose, nothing wrong with the people, lots wrong with the equipment and the politics.3 points
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Okay, got your intent there but let‘s talk about NCTR in this context. ED hardcoded NCTR to only work at/or below 25nm. This really is quite unfortunate. Why exactly is that? NCTR prints can, under the right conditions, be obtained from far greater ranges. Can we please agree on the fact that this has to be coded in a much more dynamic way? We really need to get rid of this static radar behavior. Being fully aware of the fact that NCTR always was and still is kind of a hot topic I want to point to Razbams form of implementation which really shows the beauty of what can be done. I really hope we will see some of this coming over to the F-16 in the future, too. Thank you.3 points
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3 points
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Sweet! That gives me enough time to up my skill level on some existing mods. Might even be a good enough (virtual) pilot to do the Phantom some justice by then, and with three extra years of development it will be awesome! Incidentally, since you're so sure about this, what do we get if you're wrong?3 points
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Aight Ya'll, here is what I've done. I've taken the High Digit SAMS Mod and REMOVED all of the S-300's from the entry.lua file AND the sensors.lua. What this does, in effect, is remove the loading process for the High Digit SAMS S-300's but leaves in the SA-17, the SA-2, and SA-3 missiles, and the MANPADS (SA-14 and SA-24). The ONLY other thing I did was remove the SON Radar and KS19 stuff since it's now in the base game... Installation: Unzip into your HIGH DIGIT SAMS mod folder. It should be overwrite TWO files (entry.lua and sensors.lua). I guess my reasoning is if Auranis is moving on from HDSM and not maintaining it, hopefully ERO/LetMePickThat are going to pick up the S-300/S-400 slack and maintain those What this does NOT do is it DOES NOT remove ANY of the HDSM files. Why does that matter? It doesn't, unless you are space limited on your Saved Games drive. As an unintended consequence, Skynet will not work with any S-300 variants unless you add the S-300 Pack contents to your Skynet Compiled. I have NOT done this yet, and probably wont for a hot minute. HDSM and S300 Pack Combined LUAs.zip3 points
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3 points
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I'm just hoping we get a taste of Vulkan soon. Sent from my SM-S908U using Tapatalk3 points
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While I await the J or even the B I would never say they "missed the mark with this choice." They hit the second best sold jet fighter model world wide in history with the E and it would be a greater travesty to not do the E properly.3 points
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This would create the problem of Having to Support 4 Separate Code paths for RELEASE/OB Alone, not to even mention developmental builds etc. (ie ST-AMD, MT-AMD, ST-nVIDIA, MT-nVIDIA). DCS is Moving to Vulkan, not DirectX 12. That wont happen, Splitting the code paths between nVidia and AMD that is, as both are supposed to conform to the DirectX / Vulkan Standards in their drivers, if one has a problem over the other, 99% of the time it's driver related, as the DirectX API translates the instructions to send to the GPU Driver, which sends them to the GPU. (the Driver is the Bottleneck that Creates the CPU Overhead and Instructions bottleneck). With Vulkan it will be the same, Minus the Driver, Vulkan API translates the instructions and Sends directly to the GPU. Image Scaling is Image Scaling, they in principle function the same. nVidia's DLSS 1.0, Spatial Upscaling, uses the tensor Cores to accelerate the process nVidia's DLSS 2.0, Temporal Upscaling, uses the tensor Cores to accelerate and use AI to analyze the motion vectors. nVidia's DLSS 3.0, Temporal Upscaling, uses the tensor Cores to accelerate and the AI to analyze the motion vectors as well as generate intermediate frames. AMDFSR 1.0, Spatial Upscaling, uses the GPU Shaders to accelerate the process, Like DLSS 1.0, minus Dedicated Computational Cores. AMDFSR 2.0, Temporal Upscaling, uses the GPU Shaders to accelerate the process and analyze motion vectors, minus Dedicated Computational Cores. AMDFSR 3.0, Temporal Upscaling, uses the GPU AI (on rDNA3 or Zen4 APUs) or Shader Cores (on rDNA2) to accelerate the process and analyze motion vectors, as well as generate intermediate frames. Single Thread and Multi-Thread are only separate because Multi-Threaded DCS is still in Preview / Testing. It will not always be separated. MT Will eventually fully replace ST. DLSS is a generation ahead of FSR. DLSS performs better than FSR most of the time due to separate AI Cores doing the work, vs FSR utilizing Generic Shader cores. FSR 3.0 will Catch up with DLSS3.0 in performance and features, but DLSS3.0 has already been out for just under a year, FSR 3.0 is still being developed, and no release date has been set. FSR 3.0 will add Intermediate (Interpolated) Frame Generation, as well as Utilize the rDNA AI Cores on rDNA3 and Zen4 APUs. and rDNA 4 is expected to give significant hardware upgrades in both Ray Tracing Cores and AI Cores. FSR3.0 will supposedly function on rDNA2 and rDNA by continuing the use the Shader Cores (w/ Decreased Performance). That's all Assuming ED even decides to integrate FSR, as the AMD GPU Market Share is still under 30%.3 points
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3 points
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Half the training time of strike eagles is air to air. And we have and are tasked quite frequently, and more in recent times with air to air roles. If the mission doesn’t specifically require a precision strike role, F-15Es will load up 7x1 or 6x2 just like a C model and perform air to air as a primary mission.3 points
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The DCS community has lost a great man. With the passing of "Sparton" we are all a little less rich. Flying his beloved A-10 and tinkering in the attic with his astounding sim pit, was such a joy for him after a long and distinguished career in the Royal Air Force. He was laid to rest today with full military honours. This is our tribute to him. A kind, thoughtful and patient man. Someone who had endless capacity to teach and abundant enthusiasm for new entrants into DCS. We will all miss him deeply. Fly safe Norman.2 points
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2 points
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All ED's DCS modules are deterministically hardcoded. It doesn't matter if it's detection range, NCTR range, MAV acquisition range, etc, etc. Everything is very simplified with arbitrary hard limits to them. Hopefully ED will pay some of the 3rd parties to copy their technologies, like Razbam's A-A and A-G radar modelling, or Heatblurs RWR modelling for the new F-4E, which is leaps and bounds beyond all ED modules.2 points
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Lighting, local conditions, recent weather, and algae levels and type all influence this, probably among others. Water is not necessarily ''blue'' and inland lakes do indeed tend to be green or brown due to sediment and algae. They can also be red or pink, for that matter.2 points
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No, not Heatblur made that decision, but most probably Grumman. The time they designed the Tomcat and the respective EW suit (even though I bet it was later updated), they thought: "Hey, there will be a game in a couple of decades featuring our planned plane, would it not be fun to screw with the people of the future by one of our design ideas?" so they developed a blinking jammer, just to fool the DCS crowd. No other reason that I can think of to design something like that. < irony off >2 points
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Can someone explain what detection method the Mig 19 is using to pick me up at low altitude. This is a simple mission with 1 mig 19 and 1 F15E. It doesn't have anything else. The Mig 19 is flying at +20000 ft, I'm at less than 1000ft. Could it be map objects passing the info to the Mig 19? I've attached a trk file. Mig19AtNightVsF15E.trk2 points
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2 points
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By my count that's even more (ED already has 4 with ST/MT and Steam/Native): AMD/nVIDIA MT/ST Steam/Native Without OB/Release we then would have 2^3 = 8 release paths. Just the thought of testing that makes me shudder (even with automated testing tools), not to mention supporting it (the VR branch alone is bad enough, having support both OpenXR and SteamVR). Let's keep that super-sampling stuff abstracted. I remember the bad old times when there were separate versions of a game for 3Dfx and other accelerator card vendors. I'm not all too keen on seeing a repeat of vendor-specific game versions today.2 points
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I absolutely love my VR hobby however there is not a chance in hell I would put that much money into a VR headset. My Aero is by far my limit.2 points
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Sorry if I sounded... grumpy or something. It's just a suggestion, and since you already have 0.7.0 appended to your file name, I thought a gentle reminder about updating the version number was in order. Sorry if my elbow wasn't very gentle2 points
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@WHOGX5 I heard on a podcast that HTS is really remarkable little contraption, starts at 52:43 in this podcast: But this is not evidence and SMEs seem to only know what we can provide documentation for.2 points
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The Tea Trolley Lady is NEVER wrong ... ... Like I suggest it's sheers speculation on my part, we cant even find enough matelots to man the 'few' ships we already have and the figures are still falling with absolutely no prospect at present of turning that around, nobody wants the crap private company food, seriously crap married accommodation and piss poor pay any more. It's a very different RN/RM to the one I joined.2 points
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Thank You very much, I think this Lua file will be very popular to download2 points
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2 points
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The one in the in-game screenshot is an AIM-120C-5. The one in the real-life photo cannot be determined, but the shape of the front and rear wings and the two rocket motor markings suggest it is one of the CATM-120C. I forgot to mention that the position of the missile fixing hooks and umbilical cable connection shows that it is a mistake. The first image shows the connector position according to the manual and the approximately correct front-back position, while the second compares it to the incorrect position (i.e., the current connection position).2 points
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Oh, no. I have two rules: no Apple or Facebook hardware in my house! And the Vision Pro is definitely over-priced and overhyped. The only good thing about it, is the impulses it will give for other manufacturers. I'm basically waiting for the Index 2 as my next headset. Looking back, the Index was the only headset since 2016, that really brought new ideas and innovative solutions into the market when it was released.2 points
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2 points
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I wouldn't really recommend the Ka-50 for beginners, since it won't actually teach you to fly a helicopter. Same reason the F-16 is easy, but isn't the greatest aircraft for a beginner. Too many flight assists obscure from you what's really happening to the ship. The Ka-50 also has an autopilot system that's normally supposed to be flying it, which works great if you understand it, and fights you every step of the way if you don't. It's a great helo, but a lot of things it teaches you won't transfer to other helos. Coaxial rotors also make it handle differently than conventional designs even in flight director (manual control) mode. It lacks torque effects and translating tendency of tail rotor helos, but it also has a nasty "rotor crash" effect that will tear the rotor apart if you mishandle it, particularly when maneuvering at high speed. Other helos tend to be a little more benign at the edges of their envelope (not so say they won't punish you if you exceed it, but you do get more warnings, a rotor crash is typically very abrupt).2 points
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The DCS free trial, ie all of the helicopters. Take the time to learn the basics, which is helped with variety. When you feel confident then narrow down and pick your favorite. You don't have to risk buying something you won't enjoy or find too difficult to use. Though if you're going to pick one to learn, the Ka-50 is pretty comfy. It's single seat, it's coaxial, and it's heavy on flight assists. You can learn how to fly a helicopter by focusing on the basics without worried about being punished for messing up (as much).2 points
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And from the upcoming patch notes, you'll need to talk to ground crew to change them.2 points
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Actually, it does ... if you forget about the Mic switch, you can still talk to the crew by opening the canopy.2 points
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@LucShep Now an interesting conclusion with regard to CineBench R23. Compare the DCS results with the following CineBench results: 8240 RAMGSK3700@1.4V 18-22-22-42 701 7917 RAMGSK3600@1.4V 17-19-19-39 701 Conclusion: If you're tuning your memory for DCS, CineBench is the last piece of software you'd want to use for benchmarking2 points
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2 points
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That's beautiful Toan. Nice shots. I see the Liveries worked well. Hmm, sounds like we need some Medical personnel Models. So Sovremenny is up +2 over the Adams Class. As mentioned the deadline is Sunday, July 18th midnight. I will choose the winner on Monday, July, 17th. Either way, I will create both models but Soveremenny will be created first. Thanks, Sensei and RomanoDJr for your input.2 points
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If you have wing or centerline external tanks installed set the switch to WING CTR. If those tanks are empty or you do not have them installed, set the switch to CONF TANK. This switch determines the priority of feeding from these sources and should be set to match the config of the jet. The fuel will still feed if the switch is positioned incorrectly (you set the switch to WING CTR with no external tanks installed) however there may be a cyclic process that depletes your internal fuel by a 1000 lbs or so before it kicks the Conformal tanks to feeding.2 points
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This formula is for Mk84 AIR GP bombs Set for AUTO release set Ripple Single, Quantity 2, Interval 50 Fuse TAIL or N/T In the A/G Delivery page press the PB for additional settings ( top left). In there key in -375 in the UFC ( using shift + 0 key to enter a minus sign). Press the AT PB (the left side middle pushbutton). Now your bombs are programmed to release 375 feet earlier than the default setting Fly towards and designate a target ingress to target at low level, under 100 ft radar altitude Strive for an approach speed as close to .800 Mach as possible When you reach 0.8 nautical mile from target finesse-ingly pop up to 250 ft radar altitude. This requires minimal back pressure on the stick, followed promptly by forward pressure to level off ( there's more room for error with this factor, 300 feet works just as well) Hold the pickle button When bombs are away roll out and stay low. You can look over your shoulder to watch the impact, but I would recommend putting the jet in a gradual climb before doing so. Rinse and repeat Please let me know if you implement these factors for a low level drag chute bombing run, and if it worked for you. Thanks for reading.2 points
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The weight of the helmets was only part of the issue, the other being the reliability of the IR tracking boxes and their wiring harnesses which usually led to a *down* system. Keeping the system up and available required manhours and apparently modifications to the wiring harnesses of the system but it was progressively divested by the end of the 1970s.2 points
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to make a steerpoint a target point and designate that target point for bomb release; *all steps done in the UFC keypad 1. Press MENU 2. Press Option button 10 to enter the steerpoint menu 3. Key in the number of the steerpoint you wish to make a target point 4. Press Option button 1 to select it for editing 5. Key in the steerpoint number again 6. Press the . Key 7. Press Option button 1 to save it as a target point 8. Press menu 9. Key in the number of the target point you just made 10. Press the . Key 11. Press the Option button 10 to designate that target point for bomb release. You are now designated with a bomb fall line on that target you made out of a steerpoint.2 points
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I'm actually in the process of modding the NTTR, atempting to give it back the "desatured" (and correct) tones that its initial release (DCS 2.0) had then. I've been on and off with experiments and got nothing to show yet, but it will eventually be done. BTW, this thread explains the current issue with the overly saturated color/tint in the NTTR map of DCS:2 points
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I actually started a similar thread for this topic a while back but for anyone who finds this thread, I'm happy to share my DCS Hapti settings for the F/A-18C. I'm not saying these as optimal, just showing what seems to be working well for me. I'm still interested is seeing what others recommend so please post. My BK Pro amp settings are: (Low Filter Cutoff: Off, High Cutoff Frequency: 80, Volume: 30) RPMs 68 Runway Texture 81 Landing Gear 71 Flaps 81 Suspension 56 Touchdown 78 G-force 45 Gear Turbulence 38 Speedbrake 69 Folding Wings 64 Cannon 52 Weapons 64 Canopy 49 Parachute 52 Refueling Boom 43 Chaff 58 Flare 582 points
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