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Showing content with the highest reputation on 08/10/23 in Posts

  1. Red Star Simulation Mig-17F team interview by HIP games interview log (Sorry if not acurated). The team jump from the comunity mod, to build a propper module to DCS Has very challenging turn on 3rd party on DCS. ED has very strict standars to get 3rd party license by new 3rd parties. Mig-17F team has two owners, one a formely military pilot now airline pilot, and other airline pilot, with 25 years experiece, and part of fligh dynamic team now with minor CAD 3D work, testing flight dinamic design and flight testing. Have contractors and coder with some experience on DCS modules, with working on popular DCS mods, Also work on research and development, and your real job has aircraft mecanic with experiece on civil and military aircrafts and family related Mig-17 on old RDA (East Germany), with research a great quantity of documentation about Mig-17, with Polish, English, German and Russian manuals. Has another person with help on the research, a Russian guy has a aircraft restoring expert with experience on the Mig-17. Has diferent contractors on the 3D and texturing side, has testers and three SMEs, Air Show pilots from Us with experience on Mig-17. They looking for more people to the 3rd Party team as two or three reliable developers or coders to a future, build a second module with they has looking and continuely support the Mig-17. The proppose to build the Mig-17 was he outlive some more other aircrafts, cheap to produce, with many countries from east block, has a popular aircraft, you can create many missions, part of many wars as Vietnam, Mid East conflict, as the Sinai map, the Vietnam problem of Fast missile fighters vs old maneuver Mig-17s. Mig-15 vs Mig-17 has very diferent on many ways. The Mig-17 fix some aerodinamic issues on fast speed lost control on transonic speed, the diferent sweepn wing design, Mig-15 has only a fixed angle sweep wing vs two diferent sweep angles, 2 wing fences vs 3 and Mig-17f has a better engine (vk1 vs vk1f) with afterburner with improve perfomance, slight large drag profile with better acceletarion, sustained turns and altitude enhanced vs Mig-15. The redesign of wings and tail dont get the control issues as the Mig-15. Actualy (August 2023) the Mig-17f module has finish the texturing the cockpit and start to texture the 3D external 3D model. Flight dinamics has 99% complete, and expect only minor adjusts, and start to working on system modeling and afterward, on damage model. The Lim 5 version has the Polish license production version of Mig-17F by more available info and manual. Focused on a last bath, with include Egiptian modifications, with some domestic weapons as sackur rocket and fuselage pilons for bombs. Plans to other versions, they looking on AS version to add K-13 missiles but the problem has be the lack of info to include them into DCS. Missing the wiring with the missiles and the switches on the cockpit, and no info about was implemented. Has some plans to build a Mig-17PF version but only if the Mig-17F will be enogh profitable and get all available documentation. Plans to release Mig-17F on early access need discuss with ED, but the team think release them on a mature state before a very early version. About tutorials, the team like build diferent tutorial specialy on flight dynamics, other has systems, radio, iff, etc. Mig-17 required good pilot by the flight dynamics on take off and flight. Not a easy aircraft to fly. Manual coming first on english and expected some complete on release. Mig-17F has own first project, starter project, and the love on build the Mig-17 get more experiece to build future modules. About a next module, that has a more repeat question, but actualy, that require some patience and wait to make something public on a future. The team has open to build any aircraft with get the propper documentation, SMEs and pymes, blue and red, if has market to build them. The focus has on Gen 1 to Gen 3 aircrafts, Us, Soviets or others meanwhile has market to build them and none other team has working on them.
    11 points
  2. Hey guys! I've migrated to a new file sharing service. To minimize downtime I've already updated the folder links per country. I will update the direct links shortly. The new file sharing service is pCloud. They seem to have fast uploads/downloads. And more important, they seem to have a more predictable bandwidth limit for downloads, it's GB based - not random like Google. So I will start with a baseline number and see how much bandwidth is needed per month.
    9 points
  3. The Mig-29 is something we would like to do for sure, but we have to comply with rules and laws in many countries regarding information about aircraft and their avionics. To create the high fidelity aircraft you would expect from us we need to use public unclassified information only. Regarding the teams, no matter where they are in the world their safety comes first. thank you
    8 points
  4. I'll have to go back and check the marketing for where it promised the jet would have advantages over other Gen 4 jets with AIM-120s. Ideally one would fly it because they are interested in what an F-14 is like. If that's not the case and you want to chase the meta, may I be so bold as to suggest the lawn dart?
    7 points
  5. Many thanks for the kind words, folks. If you have anything you want to see improved, feel free to share.
    7 points
  6. All links are now updated and should be working!
    6 points
  7. I'm willing to bet "very strange" = no handholding from a FBW system
    6 points
  8. From Wags Interview: (on update) - Wags on ED from 2000 to today (23 years). - ED join on Janne´s team on 1998 and work on Janne´s F-18E, move ot NASCAR tiburon studio and after move to SSI - Wags join ED on Flanker 2.0 times and your first big project with ED was LOMAC. - Machine learning has starting to look, but first we have update AI BVR and later BFM, looking more variables about situation and be able to addapt them. Before was very basic, and now, the AI look the hostile, the airspeed, turn on one circle or two circles, from the top, and what is the better situation vs the enemy aircraft. Previously always turn on two circles and super predictable. - Wingman AI expected improve after AI make advances on BFM and BVR not much, after single ship AI, turn more complicated. Has many resources centred on BFM, about BFM tactics has more on the agenda about what is available. - Detail: ED dont like a potencial adversary use them as a trainer vs Us... - Weapons and sensors has Hardcoded. - Comunications with voice recognition vs AI has none on ED plans. Has very dificult to make yet. - Wags enter on Janne´s when F-15E was on final production and start to develop the F-18E Super Hornet on 1998. We has lost the good intros and other issues of the 90s simulator games. - Soldier and Soldiers animations on DCS has very old animations and technology, on progress with new soldier animations and technology. - About "ground combat" on DCS, (the air environment) the 4th Gen aircraft has near to reach to make all available aircrafts, move to Cold War aircrafts, Century series, WW2, moving to the Pacific on WW2, but the ground, with a level terrain on DCS, not sure if will or not come to DCS, not sure, but that is not if, as a when start to work on them (no a CA), a simulator with Abrams, A-10 and AH-64 will be great. - ED dont go to build a "Ukraine map", many sensible on that momemt. The same of Taiwan. - Dymamic campaig two layers with a "Strategic side" with two sides, assets, industry, production and targets. That generate look the targets, the assets, resources and build mission to the ATO. The player on "Tactic level" see the ATO and fly the mission, affect the "Strategy side" to generate new ATO missions. A real "vehicle simulation". - ED dont reach the actual levels without the comunity and passion. - CH-47F has On Progress and next on the pipeline by ED. Boeing helo version F with glass cockpit. - One of big issues to build a 4th gen Aircraft (include helos) has the documentation, and always with come to the game has from open sources and none secret or restricted. Meanwhile a part of the info has not open, the module develop not start. Build modules with reliable and available info and SME. If not get the necesary information, the module has "not go". - All module building by ED has by module sales, no Kickstarter or dotations. - F-6F Hellcat On Progress. That was require found the correct info, reference data, wing tunnel data to build acurated flight model. Found some veterans with fly the Hellcat, about operation procedures. - Other point has be the money inversment and the future sales (if not feasible "not go"). - About 3rd Parties with coming with a "I like build that aircraft", ED get support and get advice if other 3rd parties has making the same project to move to other proyect and not waste your time. - Heatblur working on the A-6E Intruder with a AI unit first, F-14D mayor problem has get acurated data. - The comunity put normaly DCS modules very outside of the flight evelope / system / codifications, etc and report them as bugs, when on the aircraft normal operations, a real pilot never put the aircraft on some situations. Always has required a good bug descriptions, track files, etc, to put on Jira, get a priority and intent correct them. - Over problems with a module release about "sensible" info. Before release a module, ED contact with pymes to review them, if someone has not "public" or "sensible", ED remove them. On the AH-64, a number of items was no added to the module by the actual situation. The same situation with the comunity with rise "sensible" documents on the forum, has a "Not Go". Nothing as a Category B, C, official eyes only, etc, example some Grece F-16C docs on internet. - Wags was a Degree Geography student on the university, and 10 years working on the CIA. - Wags like Praire Beers - The F-16/F/A-18C radar bug has on progress to fix. - Comunity dont like random problems on systems. - F/A-18C flight dinamics FCS has remade on progress. - Expected see advances on the Supercarrier Ready Room and complete prefly deck to the 2023 end year. - Missing info, documentations, to build a F/A-18E Super Horner. - The "Maverick Pack" get a sales spike on DCS. - Destructible trees on plans someday on far future. - One of main important features on progress has the flight directors to carriers and brown shirts from parking to cat launch, from start, sent to another and end to the landing box, and from the landing box to the parking slot. Expected build realistic comunications with the Air Boss, searching a serious voice actor. - All carrier technology on deck crew move to use them to build the ground crew / plane captain on ground bases. - Korea and Vietnam maps coming after other maps. - C-130 cargo version on progress by 3rd Party. Cargo transport funtionality as part of DCS funtionality build by ED. - ED has building pararatroopers. - Logistic side on the CH-53 / C-130 modules, not only as a extension of old warehouses, funtional on helos / aircrafts, implemented on the dinamic campaign, with players fly missions to resupply. - Kola on progress by ORBX (Wags work many time to get into DCS to build maps), - ED continue working on Whole World map and diferent eras (WW2, Vietnam, etc) and destructible terrain. - Live Traffic and Weather will coming on a future, but actualy has only a plan. - Eurofighter builded by HB/True Grit, after the F-4E Phantom II. - Polychop OH-58D Kiowa was delayed by the main programmer was sick. ED has get a evaluation and feedback, and the module is comming. - Saab JAS Grippen (include early versions) has problems with the available data. - Mig-29 version will be available, but build a Su-27 / J-11 has problems with data / aprovals / legaly available info. - ED will make a T-38A, the problem has be the limitated capability of the aircraft, has more plausible to a 3rd party team.
    6 points
  9. A bit late to the party. Interesting video. In case it helps people to find stuff, here is a timeline (more or less) to the DCS content: 5:20 Discussion of AI in general and plans for DCS AI in particular. 15:00 It’s a game. Don’t want total fidelity. Bad guys can use it, too. 27:00 At this point can only look back in time for additional aircraft to model. So ground forces will be the new arena. 29:00 Ukrainian map too sensitive tight now as is Taiwan. 29:30 Dynamic campaign still in the works. 30:00 Chinook is next in the pipeline and coming soon. 34:00 For any aircraft, etc, must be able to demonstrate that the data for it came from legal publicly available documents. 36:00 How we decide what module to do next. 41:00 How do issues (“bugs”) get fixed? 43:00 The need to be very careful with documentation and what elements are included. 48:00 Viper radar lock loss bug. Also talk about real world failures and whether to include them in sim. 50:00 Hornet flight dynamics being reworked. 51:00 Full briefing room coming for the carrier. 52:00 Super Hornet not likely and reason why. 53:30 DCS sufficiently modeled that can be used to teach. DCS compared to real world military simulators. 57:00 Did Top Gun 2 help with sales? 58:00 Possibility of destructible trees. 59:00 Additional carrier crew coming soon. 1:00:00 Looking for air boss voice actor. 1:01:30 Wags’ game preferences. 1:02:40 Korea and Vietnam maps. Not now but will come. 1:05:00 Full DCS C-130 will eventually be made. 1:06:00 An entire logistics system is in the works and it’s application to the dynamic campaign. 1:07:00 Difference between DCS and real world experience in the cockpit. 1:12:00 Kola Peninsula map. Whole world map. 1:15:00 Eurofighter. Kiowa. 1:20:30 S-3 possible but far down the list. 1:43:30 Any chance of a Gripen or Rafale? The docs are the issue. 1:44:30 Possibility of FF Su-27, MiG-29, plus more on type and sources of information they can use.
    5 points
  10. I'm not sure if it was posted already. Anyway. The more people see it, the better:
    4 points
  11. really nice ship... added some more details in 8k (still wip)
    4 points
  12. Люди, гните кривые так, как удобно лично вам на вашем железе и не обращайте ни на что внимание - дефолтные прямые тоже не являются истиной в последней инстанции. После 2..3 попыток в любьом случае вы выйдете на комфортное летание.
    4 points
  13. When I moved in with the Missis, I had to scrap like a couple dozend of such boxes. Not only flight-sims, all kinds of games. My heart bled. But I kept all the printed manuals and maps! From time to time, I dig through them and dwell in the good old (golden ) times of gaming!
    4 points
  14. Supplement option to Swedish assets IKV91
    4 points
  15. They talked about it in the video, those privately owned jets of course don´t have any of the weapon systems, but also stuff like radar, radio equipment and possibly other systems are removed. So they probably would get the flight model mostly right, but they wouldn´t have enough to simulate the rest to make it a viable full fidelity module.
    4 points
  16. Me too, I know that we have to save the trees, but I do really miss the boxes of the sims of yesterday:
    4 points
  17. Update from Baltic Dragon (on Facebook) for the new Campaign, which will be released with the new Kola Map: After long discussions and deliberations, together with Reflected Simulations we're happy to announce the name for our upcoming campaigns which will be released together with the Kola map: ARCTIC THUNDER As a reminder: they will be set in 2023, where NATO forces fend off Russian attack against Finland. Many missions will be intertwined which means you will experience the same situation seen from the cockpit of US Viper (Reflected) or Finnish Hornet (BD) as parts of the same strike package - or just flying separate sorties at the same time. Release date of course depends on the pace of the development of the map itself, but we're working closely with Orbx to have everything we need for good set of missions implemented at the release. Stay tuned for more information!
    4 points
  18. Presents, The FA-37 Talon CREDITS ******* Mod - Hawkeye60 Model, Sketch Fab Free Main Aircraft code courtesy of the VSN team. Dankeschön! Lua Code re-work and weapons - Spino Merci! Cockpit provided by JinxDCS from a model he bought. I thank him! Hawkeye60 10/8/2023 Beta Release candidate Saved Games install OvGME ready https://www.dropbox.com/scl/fi/5vt37cbpt0se91ttdzjpb/FA-37-Talon-V-3.0.2.zip?rlkey=zxg1dws19vxjcw265zh9vatny&dl=0 Enjoy!
    3 points
  19. There are many factors when talking Redfor aircraft, we will do our best to make it happen but we have to consider all things here.
    3 points
  20. Please let's not joke about someone's illness or a group that has loyalty to that person. We do not know what is happening behind the scenes and to joke about such things is a little off-putting. Thanks.
    3 points
  21. It was expected :)... Having in mind the amount of data to be transferred, i think the only viable option would be the torrent. I have never used on to publish a torrent on my own, but maybe you may already know, or someone more experienced might help. With torrents i can even help seed from my own NAS which is working 24/7. Others could do the same and overall we might have a nice big family.
    3 points
  22. Okay, so now we know how the experiment with using Google Drive as repository worked. I really hoped it would work, since it's cheap and provide very high speeds. But unfortunately they seem to throttle or disable downloads as they please. I shall figure out a new solution.
    3 points
  23. And... another big job that we have started is the re-skinning of the bottom of the cockpit section and the repair of the nose-wheel retract compartment. These areas will require general disassembly to open things up, so that we can clean out the airframe components and perform the re-skinning. The previous owner, who recovered the aircraft from the RAAF base in Sydney's west, informed us that the airframe finished it's service life as an ordinance airframe and had it's ammunition bays blown open with small charges. In fact, there are a range of areas on the airframe that have been blown apart!
    3 points
  24. This was a great interview by Mover, Gonky and Wombat. Wags was an awesome guest. As others pointed out the 2hrs flew by and I barely noticed it. I'm sure someone is working on a TLDL synopsis and probably posted it somewhere, although I have yet to see it. One element in the early interview that caught my attention starts at 28:02 of the video where Wags discusses what they are going to focus on along with WWII content. I pulled the translated text from YT, cleaned it up a bit and posted it below I hope the fleshing out part confirms the technology can handle the vision of a shared battlefield with DCS-level fidelity. I personally found this part of the interview very promising. One wish - I wish they had asked about Vulkan and the graphics upgrade ED's been experimenting with in their skunkworks facility. I understand why it didn't come up, though.
    3 points
  25. Great to see some RAF skins for the Fortress. A relative of mine flew with 214, so especially pleased to see the special ops scheme, above. AFAIK he didn’t fly any Ops in KJ177/G, but he did fly 17 missions in the Fortress (and 8 missions in Stirlings before 214 Squadron swapped to B-17s
    3 points
  26. 3 points
  27. Yep, it's been on my list for a while.
    3 points
  28. Both Situations and the "Stinger" situation your describing is not asking ED to allow Modding, it's asking ED to integrate weapons into the aircraft that doesn't have them.
    3 points
  29. I just tried that in DCS, it works! I fired up the Caucasus Case I recovery mission, you have a clean Hornet with a centerline tank, no pylons and wingtip Sidewinders; after the first landing, I launched again, and while I was getting back behind the boat I thought: "Why not test if the DCS Hornet can supercruise?" So, with 6k pounds of fuel left, I did what Gonky said, got up to 28k feet, full miitary and, lo and behold, I got Mach 1.06 out of it! Great thread, @wilbur81, thank you for all the videos in the first post, they're great!
    3 points
  30. Yep - unfortunately its a bit of a misnomer where people think that pulling pole will get them out of a situation. All they end up doing is slowing the disc as the engines try to catch up by ways of the anticipators - working in lag. There is a need to allow the rotors to pick up speed, and to be honest does require a bit of faith on the part of the driver, which for the most part will only happen by decreasing collective initially to 'feather' the blades allowing them to increase speed then pulling up..
    3 points
  31. @tripod3 I cannot begin to thank you enough for doing these power plant and structure mods for the community. Where ED and designers have for some reason (no clue so dumb) failed to include some really critical strategic assets on the PG map, you have filled in the gap. Thank you so much for this. This will really add an insurmountable amount of depth and even more mission design and variance for mission editors and content creators. I am sure I can speak for a fair amount of the community when for years we have just piled together iterations of "water towerA" and "structure B" in mish mash form to resemble a power plant or Bushehr etc. This is absolutly awesome, and I will be following this mod pack closely. It is awesome to see creators with the ability fill in the void of things that actually would be targeted in a combat simulator. Map editors are so focused on houses and roads and other things however overlook the strategic targets that actually would be targeted in an engagment. Power plants, Factories, Ammunition depots, train and rail stations and hubs, destructible ports and harbors, destructible bridges and highways etc. I do ask to put some consideration towards any syrian assets in the future that we dont have models for but could be used throughout many other maps and senarios. Obvously with the onset of the F-15E and F-16 Operation Inherent Resolve is rather timely. Syria is by far of the most detailed and beautiful maps still in DCS, as well as maintaining great performance. We do not have any of the critical buildings in the targeted sites such as Al-Safir missile base storage structures, chemical facilities etc. https://www.nti.org/education-center/facilities/al-safir-missile-base-2/ Barzah Research Center https://en.wikipedia.org/wiki/Barzah_scientific_research_centre Underground bunker entrances, storage buildings, hardened shelters etc. would be a great target packages to fortify these sites and recreate scenarios. Lastly any type of missile launch facility would be a great target asset also. https://www.military.com/daily-news/2021/06/23/iran-likely-had-failed-rocket-launch-preparing-another.html thanks again for all your contributions to the community. You have by far provided us with over a year of mission making content and rich assets to develope scenarios around for any aircraft and airframe.
    3 points
  32. News from BD (on Facebook) about the new campaign which will be released together wirh the Kola Map: After long discussions and deliberations, together with Reflected Simulations we're happy to announce the name for our upcoming campaigns which will be released together with the Kola map: ARCTIC THUNDER As a reminder: they will be set in 2023, where NATO forces fend off Russian attack against Finland. Many missions will be intertwined which means you will experience the same situation seen from the cockpit of US Viper (Reflected) or Finnish Hornet (BD) as parts of the same strike package - or just flying separate sorties at the same time. Release date of course depends on the pace of the development of the map itself, but we're working closely with Orbx to have everything we need for good set of missions implemented at the release. Stay tuned for more information!
    3 points
  33. Если кто вдруг соскучился)
    3 points
  34. Does ED consider the AI simulation to be in a good spot? The modules are becoming more and more realistic and that often results in limited capabilities (flight dynamics, radar detection limits). Which is a good thing because it's realistic, but meanwhile AI aircraft and ground units are enjoying such a simplistic model that ignore a huge number of real life limitations and act like aliens from the 24th century. - They can see through clouds (Good luck fighting AI warbirds on a cloudy day) - They can spot you instantly anywhere from any angle (behind them, in front of them, above them, below them) within a certain range. Example: I was below and behind them they instantly saw me. Meanwhile I'm sitting in my metal tube and can see like a quarter of the sky. - They react immediately: Instant reaction and dodging of incoming missiles. - They have a perfect radar. Example 1: My AI F-14 wingman saw all and engaged targets at 100nm further out as separate contacts, whereas I had to wait to get to 60 nm and then a 2-ships showed up as one contact. Example 2: My Mig-21 radar has a range of around 20km on a good day and theoretical maximum of 40km. My AI wingman in Mig-21 called out contacts for me at range 100nm = 160km??? They don't have to contend with ground clutter, merging of contacts, have fixed and easy range limits, have scan a huge chunk of the sky instantly. - They have a perfect RWR - They don't seem be too affected by flight physics, a lot of them flying like UFOs. Example 1: I was in F14 accelerating to maximum speed, full burner. Told my F-14 wingman to engage the enemy. He just puts in ... full-erer burner (???) and overtakes me?? Another Example2 : Me Mig-21 vs AI Mig-21 dogfight. He still has 3 tanks on, is faster, can accelerate faster, can turn harder and loses less speed on turns. What? - Infinite flares: when engaged in a dogfight, all AI aircraft will pop flares continuously and never stop. Good luck hitting something with older IR missiles. - Ground units always see you. Perfect situational awareness, they can look into all directions at once and instantly react. - Ground units have perfect aim. Me flying Hind at 200 kmh doing maneuvers at 3 km away, guy in an AK47 lands perfect hits. If that's realistic, I would love to see a video of ED programmers with an AK trying to hit a maneuvering target at that distance lol BTR's are more dangerous than ZSU-23. They always know where you are, they always know where you will be when their bullet hits. You can not surprise them, you can not evade them. Fly within 3 km of them and you are dead. I understand that (supposedly) I as a human have an intelligence advantage over AI, but surely, all of this unrealistic behaviour is not supposed to compensate their otherwise dumb decision making process? Is this game made exclusively for Multiplayer, or why is the AI so simplistic and unrealistic? Like, this isn't just me whining about the wrong number of rivets on a plane. These issues make the game NOT FUN with certain modules in certain situations. For example, only being able to engage BTR from a distance deletes a huge chunk of the Mi-24 gameplay of going in with rockets. Having perfect radar and visibility kills the gameplay of most older fighters. Being able to see through clouds makes all WW2 missions with clouds pointless. What's the point of adding more and more modules and single player campaigns that you can't enjoy because AI is both perfect and idiotic at the same time?
    2 points
  35. I appreciate it, we have a top notch research group so I don't doubt we have most of everything, that said if we need something we are happy to reach out as well.
    2 points
  36. We have started cleaning up the left hand cockpit console, with the frame receiving an evening of panel beating to get it back into shape! Unfortunately, it was not the best example going, however a couple of hours beating has got it looking good again! Next step is to media blast the console, following which it will be primed, painted and given several good coats of protective clear coat.
    2 points
  37. Time stamped... you are welcome!
    2 points
  38. Can confirm I set my unit to frequency .52 AM and the beacon is working as intended. Thanks for the help!
    2 points
  39. Yeah, that can happen sometimes. The wingmen right now in all missions are... well, they're dumb. You've really got to babysit them a lot right now. But with some techniques you can make it work. Best things to do: 1. Send them to the tanker. 2. Manage your speed so that they don't have to use afterburner to keep up with you. Try to cruise maybe mach .75-.80. 3. In the target area, you can just tell them to hold position, and they'll set up an orbit and burn less (make sure you tell them to do that well away from any threats). 4. On the RTB, when you are about 10 miles out from ADDER, send them to refuel again (not before) 5. Petition ED to make the AI better.... OR... Let us have an option to make individual units unlimited fuel. Hope this helps! Serious about the unit/unlimited fuel option... I've asked, other mission makers have asked... If more people start asking, the more they're likely to listen.
    2 points
  40. I don't need much in DCS, mostly I do circles around an airfield I chose for stalking. But man, this brakes immersion so much! Out of the many means to improve the old trees: - FIX the tree textures/normals - add pre-baked shadows to entire forested areas - use solid or partially solid geometries for entire forest areas ED has chosen this An older discussion. https://forum.dcs.world/topic/171738-scale-of-speedtrees-in-25/
    2 points
  41. This has been fixed internally. The fix should be part of the next OB update.
    2 points
  42. Again, I could be totally wrong, that's just the way I heard it. But I'll be very happy to see it come out soon. Give me the Chinook and Kola, and everything else can wait.
    2 points
  43. Great job YoYo thanks for a work around and somewhat of a solution ! Much improved. Its very sad this has not been revisited by ED and they have not reworked the old LoMAC style of setup for these models and actually recreated using the new lighting from last year core changes or even as recent as the environmental night lighting in 2.8.5.40170. Seems we miss the forest for the trees at times, I am so glad you were able to get this to work, I pulled my hair out with the textures and maps this year. Thank you so much !
    2 points
  44. There was another post on the Super Carrier forum about the ready room and Air Boss Deck waiting on Vulkan AI. It specifically stated what BIGNEWY stated, and that is they are bringing functionality to DCS we have NEVER seen before in the sim. I would go as far to say as walking around in first person because if you check the controls menu, they have already implemented a section for this. They have also talked about walking from the ready room to the flight deck and your aircraft. Walking around the Air Boss Deck. All of this has been discussed through many threads on this forum. Just like aircraft modules, this takes a lot of time to complete and to do it right where they receive a positive reaction and push out a solid realistic product which we all expect. Implementing first person into DCS I would assume will be a foundational thing for future content which means they need to get it right from the start. Patience is a virtue, and we already have a ton of amazing content in game to enjoy and master. I want the carrier update as bad as anyone else, but to say the situation has not changed and to assume you know they do not have the resources to work multiple modules is an unfair statement when it is just your opinion backed up with no solid facts. Enjoy what you have, and take pleasure in knowing when they do release this, it will exceed all expectations because this level ED has always held themselves to. No need to throw fists because we are impatient.
    2 points
  45. It will take some time. I need quite a few additional features to make it, as it will be a training one. For the time being I will be focusing on a manual and more training missions.
    2 points
  46. Working on US Infantry assets. First out will be the FGM-148 Javelin ATGM.
    2 points
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