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  1. This Elytra Mod is an entertaining, overpowered, fun and fictional mod. It does follow some general rule of a delta wing design plane but still, it will be just a mod for fun. It’s still in development but I hope posting it on forum earlier would gather some idea. YOUTUBE LINK DISCORD LINK Requirement: FC3 / F-15C What Elytra can provide? 3D THRUST-VECTORING You could practice with the quick mission F/A-18-Ace-dogfight. An ace AI F/A-18C would pull you into an AoA fight which you could make the best use of TVC You could switch mode in FCS page to toggle Pitch/Yaw/Roll TVC separately. Sometimes you only want the Pitch TVC. In order to make the plane less UFO, the plane is made for not stable in stall. Don’t pull too hard while doing a post-stall maneuver. It takes time and practice to play with TVC. Cobra, falling leaf maneuvers are can-do with Elytra but a mistake could lead to unexpected spin like a kite out of control. Touchscreen cockpit Elytra use a touchscreen clickable cockpit I'm glad that the development of it is going well! Advanced Data Fusion System With 'Omniscient System' in Elytra, Elytra has information of ground and airborne units in the action zone. Elytra can utilize such information for weapon release and situation awareness. Custom BVR Radar 6 DOF DAS System Elytra can detect and lock nearby enemies at any degrees. DAS can launch Gen5 fox2s in lock on after launch mode. With Gen5 fox2s Elytra can attack enemies on its six. Guided A/G Weapon supported Support GPS guided and Laser guided weapons so as to perform precision strike. High angle manoeuvre It does not have an AoA limiter as you can easily recover the plane with TVC and strong thrust. You would easily stall in turning tight as a delta wing would slow down the plane very easily and you would face too high AoA. Even without TVC it still can achieve high AoA. You would stall around 45 degree AoA Very hard to fall out of the sky as the plane usually would recover itself if you push the throttle with the nose down. Super-cruise ability You can achieve 1.25 Mach without afterburner at altitude Mach 1.25 with afterburn at sea-level Mach 2.5 with afterburner at altitude Not so useful Fly-by-wire Still tuning. You could override the FBW system at the FCS page. It would help in level flight. Modern weapons compatibility 10 Hard points for missiles and bombs. Superb dogfight abilit EFM flight model doesn’t mean better than SFM. It just means I can mess around with the flight model and make thrust vectoring possible. The lift and drag are calculated by component separately. If you snap a part of the wing you only lose the lift drag from the part it snapped. A fair RCS for a modern fighter Custom Integrated HSI Waypoint, airbase, markpoints are shown on the screen. Fully HMD The HUD is integrated into HMD. Custom advanced EW You can see how far is the missile incoming EW filter (SAM, AIRBORNE, SHIP, MISSILE) Check six warning Cockpit WIP Only BVR mode is using F-15C. ACM mode are implemented with custom avionics code. With the custom avionics you can now acquire air targets and ground target by the HMD. No more FC3 control. Two mode auto throttle (ATC) Damage Model I didn’t work on the damage animation. No bullet holes but the wing would malfunction if it gets hit. It would snap by parts if it’s taking too much damage. Overwing Vapour Limited A/G ability (CCRP / CCIP )! Cluster bomb, iron bomb. Guidance not available right now but laser guided weapon might work with JTAC Ripple bombing setting available. See the effect of 12 x CBU-97 ripple run below TODO: Better stall behavior Custom radio I have not yet worked on the cockpit. I prefer to build a simple cockpit showing all the mfd screen and publish it. Maybe I could seek permission to use the cockpit of an existing mod as I’m not a good 3D builder… Will work on it when I consider the flight model is acceptable. This is a one man project so don’t expect the work progress would be fast. Elytra specification: Fuel capacity: 8400kg (Internal Bay) Wing span: 13.85m Clean weight: 17530 Max takeoff weight: 37340 Performance Clean configuration Maximum speed: Mach 2.5 at altitude; Mach 1.25 at sea level G limit: +9.0/-3.0 10 Hard points Credits: 3D model base from Nestor de Buen Current Progress Coding Clearing. Download would be available when ready.
    7 points
  2. The front section is coming along slowly
    7 points
  3. Wing damage issue will be fixed soon.
    6 points
  4. Right now working on patches, already added head shadow, and cavity map. But honestly don't how much further can go yet. it's a pain making 3 sets of patches used on the pilot. Got to make the normal map look like patches and that means redrawing them multiple times, just to build layers. (First set seen here)
    6 points
  5. Dear Fighter Pilots, Partners and Friends, The 15 Years of DCS Sale offers up to 60% savings to expand your DCS hangar. Popular modules are greatly reduced, including the DCS: F/A-18C, the DCS: F-16C Viper, and the DCS: Supercarrier, all boasting a rare 50% saving. This has been possible thanks to you, our loyal and faithful community. Enjoy! DCS: Supercarrier will offer more immersive and realistic flight deck operations with the addition of plane directors and plane captains that direct aircraft from parking locations to catapults and out of the landing area. Stay tuned. A new and improved F/A-18C pilot model is now complete. The next step requires merging it with the new helmet and facemask and then integrating it into the cockpit. Work also continues on the final set of animations that includes idle poses and more. Please take a look at the Development Screenshots. For engaging online play, take a look at the SPQR's Dynamic Modern PvP Server (Syria) and Caucasus Dynamic Modern PvP Server, which are both modern versions of the popular Enigma Early Cold War server. They are using the "V1" iteration scripting to create a dynamic front line. Join their discord now. Thank you for your passion and support. Yours sincerely, Eagle Dynamics https://www.digitalcombatsimulator.com/en/news/newsletters/2449f6e8d3d38d794c5728980ddb0e8b/
    5 points
  6. So, my STECS Standard throttle arrived today and I thought I'd give a quick initial impressions along with a few pics. First of all, shipping was very fast (to the USA), I ordered it Sunday evening and it arrived on Thursday. I've not had time to do a lot of flying with it yet because I've spent a lot of time today just getting it set up, configured, mapping buttons and learning how the detents work etc. Quality feels very good, it actually feels a little heavier than my WW Orion 2. The throttle axis is very smooth, I like the friction adjusting knobs on the front, they're really quick, simple and easy to use. The buttons on the base are lower profile and have a different feel if you're used to something like the more prominent toggles on a WW or TM Warthog but I think it's just a question of muscle memory and you will get used to the different feel. I fly only in VR and I like that they're uniformly laid out. The rotary button that is used for selecting the different detents (when holding the grey button at the same time), if just turned by itself (without holding the grey button) doesn't do anything regarding changing the selected detent, It acts like just another switch, so it can also be mapped for something in DCS. I'm thinking wing fold on the F-18, or a weapon select dial in other aircraft. I like too that there aren't any buttons on the front of the base, so I don't have to feel and reach around the front of the throttles in VR. The throttles have buttons and hats galore and they're laid out differently to what I'm used to, but it doesn't take long to adjust and alter your mappings a little. The front of the throttle feels a bit crowded at first but I love all the options it gives. I found that the two front triggers work really well for VR zoom and VR spyglass zoom and the two triggers on the back are great when you need to quickly press a drag chute button! The one minor negative thing I'm not so keen on is the TDC slew on the side operated by your thumb. It takes a lot of getting used to after operating it on the front with your finger for so may years and it's harder to feel which is the up/down, left and right. I also would prefer the shape was the dished type rather than conical. But that's a minor gripe that I will probably get used to. I'm sure it will be possible to change the shape of the hat also. Probably the best thing about the throttle are the interchangeable detents. I'm still getting used to the config software and learning how to set everything up properly but I have it working for the F-18 and it's great just being able to push back and forth over a detent to activate the idle and cutoff and push into afterburner. I was constantly looking down in VR and listening to the sound to see when I was in or out of burner, but now I can just feel when the throttle is pushed up to the detent and push over when I want burner and back again to come out. And all the while I can just keep focusing on what's going on outside the cockpit. I can see it's going to be really cool in dogfights, especially when I have it set up for all my other modules. Here are a few pics mounted on my rig and next to my WW and T16000M for some size comparison. The mounting holes in the base are the same dimensions as the WW Orion, which I believe copy the TM Warthog:
    4 points
  7. 4 points
  8. I totally agree with you, this is really annoying. Of course it's a high wing load aircraft, but I think the effects in AOA behavior are exaggerated in DCS. With the F-5 I think it's tolerable, but with the MiG-21 and lately the -19 it's really bad. Something I'd like to add why I "hate" the F-5E in DCS: Take-off and landing characteristics. You can't do a proper, smooth rotation on take-off, the plane is glued to the ground and then suddenly jumps into the air. You also can't do a smooth two-wheels touchdown with aerobraking, the nose will always fall down the instant you touch down. Both of these things can be done with the real F-5E, as several videos show on the internet. In general it's a cool aircraft, but these aerodynamic flaws combined with the ever-lasting RWR bug (where ED stubbornly refuses to change it) make it unattractive.
    4 points
  9. Sometimes things take a while to get used to. I know everyone says it's one of the easiest modules to learn, and for the basics that is probably true, but it takes a while to learn how to fly it well. If you really are interested in flying it, just take your time and get used to the quirks. If not, there is nothing wrong with being disappointed with the F-5. Maybe it's not your jam? Nothing wrong with that. As you noted, it's not very forgiving. At higher speed it's twitchy. At lower speeds and high AoA rudder is essential. It has a high approach speed. And while it has the potential to carry a metric *** ton of ordinance, it's a brick when fully loaded. Personally, I love the f-5. If you look at comparable modules like the MiG-21, I find the F-5 to be the best of the bunch. She is not perfect, but if you learn to treat her right she will show you a good time.
    4 points
  10. Thanks for your testing, I think I know what the issue is.
    3 points
  11. My duty... Sorry if we have not been reactive in these last months, but we faced troubles with the nosewheel issue and also personal life changes. Inviato dal mio ASUS_I005D utilizzando Tapatalk
    3 points
  12. Only Ace Combat livery I am doing is this one.
    3 points
  13. I had the opposite experience: I found the emergency procedures section of the manual really enjoyable… it gave more purpose to flying a trainer on DCS, here is part of my journey on that subject:
    3 points
  14. Ray Charles can see better than the Lantirn Pod
    3 points
  15. Yes. My understanding is that most F-15E airframes went straight from the older LANTIRN pod to using Sniper pods. However as a limited few used the Litening II pod - Razbam plan to model all 3 tageting pods, with the Litening planned for CTU 2010 and SNIPER for CTU 2015. DCS F-15E WIP (14th Feb 2023) and subject to change (from left to right - LANTIRN, Litening and SNIPER targeting pods)
    3 points
  16. Found this earlier. A nice introduction video for F6F. I have always preferred F6F over the F4U.
    2 points
  17. It is labeled as control_priority. My guess would be, "(F)ront"? Or, off/nothing is displayed there if the rear seat has priority.
    2 points
  18. Sorry, I was just being a goof. Not sure of the answer to your question. You might see if something called Skynet could help. Its a script to simulate a networked coordinated IADS. Maybe that could be adapted to you needs. https://github.com/walder/Skynet-IADS Though sounds like you have a simpler solution.
    2 points
  19. All training missions are by default located in game folder only (mods/aircraft etc.), never in Saved Games location, and in the game they should all be accessible via Training Missions menu. Something's amiss in your installation then but I wonder why long repair hasn't fixed it. BTW, what happens if you temporarily rename the whole Saved Games/DCS.openbeta folder and launch the game?
    2 points
  20. this is a bug present on all aircraft Mods based on the FC3 flight model. The only way to get rid of it seems to be the development of an independent flight model. Work around is to taxi forward and not turn until you have a bit of groundspeed, do not turn while at zero speed.
    2 points
  21. Пикантности этой картинке добавляет то, что VFA-14 и VFA-103 никогда не летали на F/A-18C - обе эскадрильи перешли с Томкэтов сразу на Супер Хорнеты.
    2 points
  22. Hag is typically an ex-wife, hags I guess would be multiple ex-wifes... https://www.elevenforum.com/t/turn-on-or-off-hardware-accelerated-gpu-scheduling-in-windows-11.852/
    2 points
  23. DCS ground AI can be both Thanos and Forest Gump at the same time.
    2 points
  24. Those are my 2 cents to the project. Obviously with the intent to print this two part with an SLA printer
    2 points
  25. @Flappie, crosswind + taking off from FARPS also causes crashes with Mi-24P (in the store campaign, for example) and other AI choppers, not only CH-47.
    2 points
  26. Und kannst Du uns auch erklären inwiefern die Größe mit der Qualität zusammen hängt ?
    2 points
  27. I'll request the possibility to display tooltips on mouse hover even when a mouse button is pressed.
    2 points
  28. I guess more opfor personnel is needed as well. The present one doesn’t quite cut it.
    2 points
  29. I can have it land at the same place using nothing but the "Land" order. land here.miz
    2 points
  30. Hey, I was about to test your track today. You did something really weird: setting up an invisible FARP in an airbase perimeter (the black circle). At first, I thought a FARP/airbase conflict was the source of the issue, but it's not. I placed the FARP away from the airbase and I can confirme the issue. Crosswind + CH-47 + takeoff from FARP causes this. The issue is now reported. In the meantime, if you want your CH-47 to take off properly from its airbase spot, simply remove the invisible FARP underneath it (no active FARP should be placed in an airbase perimeter), then ask it to takeoff from ground. It works.
    2 points
  31. You don't need the laser to fire mavericks in F-16. You need an image lock from WPN screen.
    2 points
  32. Wow, that is actually a very good thread! It deserves more attention! The devs really put a lot of effort in this part of the simulation!
    2 points
  33. Thank you Duke, You've just made my day!!!
    2 points
  34. Hi Bucic, my biggest effort right now is trying to put myself back together. this spring-summer was a very strange time in my life. I didn't turn on the flight PC for about 4 months. I think I'm over myself and slowly getting back, even flew a training session with my virtual squadron As for the project I can share this little bit:
    2 points
  35. Hey there, was wondering if there are any updates to the mod?
    2 points
  36. I've read a couple IRL pilot descriptions, and the F-5 requires constant trim adjustments. Very hands-on, especially since there's no autopilot.
    2 points
  37. I did much more video footage and pics last week on this flight. But we keep the material for the media work on BALTIC HUNTER later this year.
    2 points
  38. Yes, half of "your problem" is high wing loading and yes it's going to be much worse with F-104 You may also be 'always too slow.' There's a 5 vs 2000 dogfight video by Longshot on Youtube. Take a look what F-5E can do if you feed it well with airspeed. Almost the entire fight Longshot kept the 5 in vertical plane! Buffet feedback: I'm not a fan of head bobbing effects but I think it may help. https://youtu.be/hvU4PiR888M?t=123 And you are right. No audio feedback. https://forum.dcs.world/topic/333449-no-audio-feedback-on-buffeting/ Stick - roll: Yes, it's touchy and yes a good centering helps. Both in case of precision and centering I learned that X-Box controllers are of better design than most of cheap/medium-price joysticks on the market. While I use only about 2% of deadzone, I did go for saturation tuning, subtracting some 15% of roll authority. Also note F-5E doesn't give you full range of stick motion with landing gear up. I describe it in detail here https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Here's my empty F-5E flight DCS low GAMMA setting and Xbox controller - F-5E leisure flying and landing - YouTube — https://www.youtube.com/watch?v=ErPZtSwVsgM EDIT: The screenshot shows my current Xbox controller settings. You can achieve a lot with a combination of curvature and saturation. Try with 15% curvature, 90% saturation, 1% dead zone for Roll axis and see how it feels then.
    2 points
  39. It will be fixed with the upcoming patch. Thanks for reporting Inviato dal mio ASUS_I005D utilizzando Tapatalk
    2 points
  40. 2 points
  41. I think I have managed to find and iron out the biggest mission-breaking bugs in Mission 4: Shock and Awe, and was able to complete it successfully. Amended .miz file is attached below. If anyone finds any other bugs, I can take another look. ReforgerII_m4_shock and awe.miz
    2 points
  42. It looks like the problem comes from the wingtip launcher rails, and only them. They always get torn apart first, which causes wing structural damage, then wings eventually break if the stick is not released soon enough (or if the aircraft speed is too high). I don't think launcher rails should be torn off like that: they don't support the whole weight of the aircraft, that's the wings job. Issue reported. Wish me luck. Very high speed pull_Wingtip launcher rails ripped off.trk Lower speed pull_One wingtip launcher rail ripped off.trk
    2 points
  43. Weight board acknowledge. Specifying gross weight. So that proper steam pressure is set. Similar gross weight report to LSO and ATC so that wire arresting system is set. Small details in real life, but important. Automatic , behind the scene, right now.
    2 points
  44. Bump!. The situation is now worse than before MT release. The hit on FPS is way bigger and terrain mode is not working correctly.
    1 point
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