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Showing content with the highest reputation on 09/22/23 in all areas

  1. For those who desire a factory-like clean cockpit for the F-14. This cockpit mod is still currently a WIP but I've decided to release it early as it is mostly complete but I won't have much time available in the coming months after working on this on-and-off for nearly a year. Feel free to ask questions in the comments, on the forum post, or pinging me on the Heatblur Discord (my discord username is @dsplayer) and I'll try to answer them as quickly as possible. **IC Compliant** UserFiles Link: https://www.digitalcombatsimulator.com/en/files/3333027/ Manual install: 0. If you want to have this clean cockpit mod both for the F-14A and F-14B, be sure to make a copy of the "F14B_cockpit" folder included in the 7zip file and rename that copy "F14A_cockpit". Then continue to follow the next step. 1. Drag and drop the "Liveries" folder into your DCS Saved Games folder (make sure you do not have any other F-14 cockpit mod installed). 2. Replace all the files that you need. 3. Done! OVGME Install: Coming soon™... --Changelog-- V0.0.1 - Initial Release V0.0.2 - L FIRE and R FIRE lights + Master Caution light fix from Magic Zach. Things To Do/Things I Need To Refine since I hate their current appearance: - Finish the majority of the screws - Finish the lighting for the CAP panel buttons - Finish the knobs - Finish some normal and roughmets - Refine the switches - Refine the handles upfront - Texture hidden panels - Redo the flooring and siding - Do the circuit breakers - Clean up some of the in-cockpit lights (Fire lights, etc.) - Have a dedicated F-14A & B version included that has different labeling (ex: Nozzle Percentages, Airstart/Backup Ignition) Screenshots: Pilot: RIO:
    12 points
  2. It is very simple and has already been explained to you. A countries national flag is fine, symbols of hate are not. thank you
    9 points
  3. Here's the OG Picture Cobra posted on Discord.
    8 points
  4. Normal maps in DCS How it looks in photoshop Tiger Force Lancaster
    6 points
  5. Admiral Grigorovich defeating a surfaced sub with its RBU-6000. Not very useful since we can't make it work under water. So it's just for fun. But I managed to get it working against partially submerged subs.
    6 points
  6. Deep-Learning-Super-Sampling. Say you have an Expensive 4K 120Hz Screen or a VR HMD that has a really high display resolution. And You have a GPU bottleneck and cant render DCS at 4K 120FPS. With DLSS, The Game is rendered anywhere from 50% (or 1/4 of the pixels) to 85% of the original resolution, and the AI tensor cores filter and upsample them to the native display resolution. w/ minimal visual loss in quality, vs traditional Image Scaling. the work is done using nVidia/RTXs Tensor Cores vs the GPU, and uses AI to construct a vector based pipeline to anticipate what the pixels should look like during the filtering pass. So you could in theory, run the game at 1080p and upscale it to your 4K screen's resolution, and keep the frame rate of 1080p, with minimal to no VISUAL loss in quality.
    6 points
  7. Dear Fighter Pilots, Partners and Friends, Thanks to the great interest in our 15 Years of DCS celebration sale we decided to extend the closing date until the 24th of September, 16:00 GMT. Don’t miss the final days and the opportunity to get something special at an exceptional price. DCS: A-10C II Tank Killer has undergone updates to its datalink and fixed several bugs for its next Open Beta update. This will form part of the larger DCS 2.9 update that is currently in pre-release testing. Please read the details below. The Virtual 303rd Fighter Group is a US-based multiplayer group that flies the A-10C II, F-16C, and F-15E. Many of their members served in the US armed forces or are real-world instrument rated pilots and so the level of professionalism is certainly right up there. Join their Discord and a great bunch of guys who are looking to help and challenge you too. Thank you for your passion and support. Yours sincerely, Eagle Dynamics https://www.digitalcombatsimulator.com/en/news/newsletters/42217366996c29092c2ee82aafb75902/
    5 points
  8. Hi, Since Heatblure consistently refuses to create such a cockpit: great work! Thank you.
    5 points
  9. I give you an A+ for the ingenuity of your method for finding information about the AN/ALR-56M.
    5 points
  10. Если будет хорошая динамическая кампания, то можно и с фризами пожить. Надеюсь, однажды нас порадуют новостями по ней, а не рекламой каких-то малоизвестных (для меня) серверов.
    4 points
  11. This is the one CH needs. https://www.turbosquid.com/zh_cn/3d-models/tor-m2km-sa-15-3d-model/1010904
    4 points
  12. Flawless victory! You're too good at this. Not necessarily, if I remember correctly the Sovremenny use the older 3S90 Shtil, not the newer 3S90M Shtil-1 used on the 11356R.
    4 points
  13. This one might be too easy, so I require the correct name of ship class and missile type.
    4 points
  14. 4 points
  15. Dear Michel, Our current rules restrict the discussion of politics in these forums. There should be no talk of current affairs or geopolitics. Any discussion like this in ANY section of the forum by ANY member should be reported either using the report function or you can even send me a direct DM. That said... Profile pictures are a personal representation of that person, and we will not restrict the usage of country flags in their pic. I am a proud Canadian and if I thought it was important to me at some point I might use our flag in a profile pic. Using any country's flag is a choice, as long as its a current valid flag and not some sort of symbol of hate or such. What we do not allow are political or racial symbols be it flags, symbols etc. that are related to politics, hate, or violence and the kind, things as the swastika, the confedirate battle flag, the Z and more. Yes, it can be a fine line at times, and I am happy to review any concerns you have, be it posts, images etc. by any user or even Team member, ED, 3rd Party or otherwise. As suggested it's a balancing act and I am learning new things about different cultures all the time, if I am missing something, let me know. Thanks!
    4 points
  16. Let's wait for the Developer Q&A to get answers. I'm pretty sure ED could clarify the roadmap with DLSS, Vulkan and versions.
    3 points
  17. wip test shot My other models ( DC-9 / MD-80 , ERJ-145/135BJ ) are not made their polygons separated as cram-shell / open-able their reverser doors. When I'll rebuild 3d polygons .... umm
    3 points
  18. Clearing the deck for recoveries needs to be sped up, if nothing else is. I also doubt crew would be this slow during combat tempo.
    3 points
  19. Almost finished. I now have the correct viewport setup, plus Helios working so now have the MFCD's exported correctly, the CDU on it's own little screen, plus the ADI, HSI, ASI and RWR all nicely showing in their correct spots. I managed to get DCS Bios running alongside Helios, and while there are a couple of minor glitches I am very happy with it. I have a few questions, for example how to open all the com ports necessary as a batch, and how I can regain the external view that used to be obtained using alt-F1, but now does not work. I can't find the view in the control listing to try and bind it I also need to sort the Altimeter, as it doesn't want to play with RS485 Hope you like it
    3 points
  20. There is one, sometimes, very useful mode you haven't mentioned. If you are in TWS and have two targets locked but you see that they will soon separate too far. If you long TDC depress on the non-starred target it will enter a sort of dual STT mode where it will skip back and forth between the two targets and keep lock even if they go far apart. You lose all other tracks though.
    3 points
  21. How about the fact that you can't exceed 400mph indicated without the RPM going over its redline and killing the engine when the prop is governing in automatic mode? There is simply something wrong with the way the engine and/or the prop is modeled: 1. The prop having a coarser "feather" limit in manual mode on a single-engine installation is suspect. The Curtiss electric prop hub has a separate "Feather" limit switch, but in single-engine installations the pitch angle for this should match that of the "Coarse" limit switch (the equivalent of a high-pitch stop). 2. As modeled in the sim right now, If you want to take advantage of the P-47's diving capabilities and fly within 100 mph of the redline airspeed, you have to switch the prop to manual mode and coarsen beyond the high limit to keep the engine from over speeding due to the windmilling prop. 3. Any kind of windmilling kills the engine way too fast. The standard practice of not allowing the prop to drive the engine with radials like the R-2800 was something they discovered post-war with airline operations trying to extend their TBOs with aircraft like the DC-6, and even then, it wasn't something that caused immediate and catastrophic engine failure. They certainly didn't care too much about it in their jugs during the war when time between overhaul was a secondary consideration to fighting in their aircraft. Can anybody cite specific mention of fragile main engine bearings or specific procedures to follow in pilot manuals to avoid the problem? There is certainly no mention of flipping the prop control to manual when diving. 4. Folks have already pointed out that 3050 RPM was noted in performance charts as the max permissible RPM overspeed in a dive. 5. Slightly different aspect of the module, but compressibility seems completely absent.
    3 points
  22. So, you're saying you don't want bring politics to forum and in this same sentence you demand political censorship. Bold move...
    3 points
  23. Hi folks! The following guides just got updated: FW190A-8 Changelog (20/09/2023) Complete Overhaul FW190D-9 Changelog (20/09/2023) Complete Overhaul Bf.109K-4 Changelog (20/09/2023) Complete Overhaul P-47D Thunderbolt Changelog (20/09/2023) Added bomb fuze section P-51D Mustang Changelog (20/09/2023) Added bomb fuze section Spitfire Mk. IX Changelog (20/09/2023) Added bomb fuze section DH.98 Mosquito Changelog (20/09/2023) Typo corrections Mi-8MTV2 Changelog (20/09/2023) Added multicrew section
    3 points
  24. I was doing some research on the AN/ALR-56M RWR and came across some information that describes some behaviors that are not in DCS. How did I get this info? If you look up "CDC 2A354C Volume 3" (Better results on something like DuckDuckGo than Google), you'll find several practice test websites with flashcards all containing the same (or very similar) questions & answers made all by different people with different dates. From what I understand, a CDC is a Career Development Course, basically a test that airmen take to prove their qualified in certain aircraft/systems. That specific CDC Code is for F-16C/D avionics and systems. The best one I found is this one (pages 4-5) which specifically talks about the ALR-56M. Behaviors 1. The LAUNCH Button When you press the LAUNCH button, it should play the missile launch audio, and presumably test the LAUNCH button lamp. 2. System Initialization When you power up the RWR, there should be a *3* minute long initialization process where"I" should be display in the center of the RWR display (Same place as "S" or "L" when using the Search & Low functions). Side note: You can still hear the Hornet's ALR-67 power up sound in the F-16 when you turn on the RWR, this is leftover from day 1 when the F-16 had all Hornet RWR sounds. 3. BIT / SYS TEST When performing the BIT on the RWR, there is currently no Lamp test portion, all the buttons on the threat warning panel should be lighting up like a christmas tree! (Added in Feb, 2024) Also the audio test part of the BIT currently in DCS is pretty questionable, but I don't have enough info to say what it should exactly be. 4. Symbol Positions While Maneuvering I interpreted this one as; Since the ALR-56M has the navigation data (including heading), when you are turning, the symbols on the display should be changing their position/azimuth in real time. Currently, the symbols only update their position every time the emitter scans the aircraft. So, if a radar scans me every 5 seconds, and I make a 90 degree turn in 3 seconds, the symbol would be showing in the completely wrong spot (90 degrees off), and then jump to the correct location. This can get really disorientating when trying to notch, as I'm sure most of you know. Conclusion I know ED will most likely not use this data, since it is not a first-hand source, but I hope having knowledge of these supposed behaviors might make it easier to find usable documentation since they'd know what behaviors to specifically look for. Or, maybe ED already has documentation on it and just misinterpreted it, who knows. If anyone finds some more information, or thinks I'm interpreting this wrong, I'd love to hear ya'll out. Also, this is not meant to give ED a hard time, I know finding documentation on these kinds of systems is difficult, it's all just in the spirit of creating the best F-16 sim!
    2 points
  25. Александр Владимирович! Время педалей с обратной связью пришло. И для модуля Ми-8МТВ2 это необходимо как нигде. Вроде как многого для этого не требуется: распространить действие протокола обратной связи на педали модуля или добавить возможность экспортировать данные о положении центра оси педалей в файлы экспота
    2 points
  26. I may be wrong but it’s giving me good impressions in VR, I think it’s reduced the shimmering edges and the switches etc look clearer and as a result more genuine looking. I’m not sure if it was your intention to improve its look in VR? Either way I can see you’ve put in a lot of effort and I look forward to seeing the final version. I’d be interested to hear anyone’s else’s opinion on this Mod in VR. when you do the fire lights is there a chance you could make them so they work clearer in VR?
    2 points
  27. They can't because real western pilots rarely have to deal with true bearings. Their charts use magnetic north, runways are referenced by magnetic north, VOR and TACAN use magnetic north etc. At least most of the time. DCS map is skewed by its Russian origins, where use of true north in aviation is more frequent. Same with using QFE instead of QNH by ATC.
    2 points
  28. Frame Generation Requires DX12 or Vulkan. DLSS1.0, 2.0, 2.2, 3.0 or 3.5 Libraries can be used on DX11, DX12, or Vulkan. You will not be able to use Frame Generation or Ray Re-Construction commands unless your on DX12 or Vulkan though.
    2 points
  29. Thanks for that! for all the people out there trying to do something like this, please bear in mind that without the help of lots of people on this forum I would not be anywhere. I urge anyone who wants to try something like this to engage with the forum and ask their questions without being embarrassed that they might look daft. We all had to start without knowing anything to name just a few, Vincvega, No1sonuk, Hansolo, Middlefart, Craig, all have contributed to this with patient, helpful answers. Apologies to anyone I missed out, but a quick look at my posts will show just how many people helped this project Cheers
    2 points
  30. The magnetic north pole is not in the same place as the geographic north pole. To complicate this further, it moves, and to complicate it even further still, the magnetic field is not constant across the globe. Each place will have a variation value which is valid for that chart issue date. The chart should also show the rate of change. IRL, when flight planning you draw a line on a chart and read off a true bearing. You will then convert this to a magnetic bearing using the variation value, and you will then convert it again to a compass value using the compass deviation value as placarded in the aircraft. Note the values could be positive or negative. C = D+M = V+T Compass = Deviation + Magnetic = Variation + True Cadbury's Dairy Milk Very Tasty. It also works backwards, which is more useful when going from a chart to the aircraft T+V = M+D = C True Virgins Make Dull Company Depending on where you are, and therefore how big the variation is, will depend on what you do with it. a 1 degree error on a 60nm leg will result in a 1nm error. If the deviation is small, and your typical leg distance is small, then you may well disregard it (most pilots can't hold a heading accurate to 1 degree anyway, 5 is more realistic for most VFR fliers, even in good weather). I can honestly say that I've never used it in DCS. There is a good app you can download called Aerovariation, which will give you current and historic values for anywhere on earth. AeroVariation on the App Store (apple.com)
    2 points
  31. There wasn‘t more information about improved new hose physics for longer time. I assume this will be part of DCS 3.0 but I also hope it will be included in 2.9
    2 points
  32. I hope to see the S-3 Viking with the new hose physics in update 2.9.
    2 points
  33. Actually all Airliners I know have a Heading Reference Switch to toggle True/Mag - which also affects the HSI, displayed Heading etc.While you normally use Mag there´s cases (high Latitudes, NAT etc) where True is used.
    2 points
  34. You do if you want to be able to see it in multiplayer.
    2 points
  35. Nope. If a patch is planned you can see in this Thread:
    2 points
  36. Realistic SNS+INS for A-10C?! Finally it's going to be implemented for this old classic. I'm really looking forward to it!
    2 points
  37. Well, now we know its gonna be 2.9 coming
    2 points
  38. Not only do the manuals not suggest it was a thing. There's also a complete lack of anecdotal evidence of what would have been a serious operational constraint. I don't buy the glass bearing story.
    2 points
  39. Track please, also as far as DCS is concerned. The LD-10 has no ability to differentiate friend from foe, or select precise targets. It will go for the first emitter within it's FOV. If its making a 180 and attacking things outside of its FOV, track please.
    2 points
  40. F-111 would be a day-1 instabuy for me. From a technical stand point multicrew is pretty well established now, the F-14 showed variable geometry is possible, and the F-15E TFR should translate over without too much difficulty. The only issue I could see would be economic - are there enough potential customers for such a dedicated single role platform? (though I guess the same argument could be made for other modules already produced). Wags' recent interview with Mover & Gonky surprised me a little when he said they will soon be running out of 4th gen aircraft, when there are so many iconic examples still to produce. Notable by their absence and my personal favourites would be the F-111, F-117, Jaguar and Buccaneer, but I could list so many more I would like to see represented.
    2 points
  41. Okay, the problem is that you keep the starter button pressed. You need to release it a second after pressing it or so, otherwise you risk damaging the starter.
    2 points
  42. One of my questions with the world map, is whether the plan is to do historical eras?
    2 points
  43. Yes. It requires fairly sharp back stick at touchdown to avoid the nose falling. It feels like autospoilers deploying, which isn’t right but ground handling is notoriously bad in all simulations, even multimillion dollar ones.
    2 points
  44. Das begebt dass Problem tatsächlich weitgehend. Vielen Dank euch erst mal, hoffen wir dass dieses Problem bald behoben wird.
    2 points
  45. Officially allowing such deviations from reality in vanilla game seems contrary to the underlying idea of DCS. If you want to use something like R-77-1 or the likes, you can use mods. There are already some that offer both modern REDFOR airplanes and weapons. No need to mess with the vanilla game.
    2 points
  46. The stuff present in red FC3 would not be much different from what would FF equivalent be. Missing are things like radio, more detailed DL modeling including command interface for DL, detailed navigation system modeling, but from the VCS point of view it can not disclose more than what was disclosed so far. Somebody will say this is a matter of their national security, but... Su-27/Mig-29 in the 80s variants are already de-facto heavily compromised aircrafts due to: Manuals circulating online for Su-27SK Slides from UKR detailing some of the radar operation. These bastardized slides are far cry from actual documentation, but provide certain insight in basic operation. Fact that Belarus sold 2xSu-27 to USA in 1995 as well as Ukraine which also sold 2xSu-27s from it's inventory around 2009. We can safely assume that along airframes, weapons spare parts and maintenance documentation also got delivered So in practical sense FF 80s flanker would not jeopardize them more then they already are now. Now logic and politics does not always go the same way, so this remains a taboo theme, despite the beans were spilled long time ago. As for modern airframes, we can safely forget them. Even the existing ones are modeled with relatively large part of imagination in places where documentation is confidential. I am well aware that these air-frames were originally delivered with an empty space for RWR, but the image I located does not look recent, but you are free to correct me with more reliable source. I think it's safe to conclude that all mentioned airframes would sell very well, even if they were done in their early 80s states. I speculate that probability of having Mig-29A is rather high. One day ED will simply announce: surprise we got the new module for you.
    2 points
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